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  • C Map String to Function

    - by Scriptonaut
    So, I'm making a Unix minishell, and have come to a roadblock. I need to be able to execute built-in functions, so I made a function: int exec_if_built_in(char **args) It takes an array of strings(the first being the command, and the rest being arguments). For non built-in commands I simply use something like execvp, however I need to find a way to map the first string to a function. I was thinking of making two arrays, one of strings, and another with their corresponding function pointers. However, since many of these functions will be different(return and accept different things), this approach won't work. I also thought of making an array of structs with a name property and a function pointer property, however once again due to the varied nature of the functions I'll be using, this won't work. So, what's the best way to execute a function based on the input of a string? How do I map a string to a certain function? I'm not very familiar with function pointers so I may be missing something. Thank you guys for the help :)

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  • Greasemonkey script, that creates Kineticjs drag and drop canvas over every website

    - by Michael Moeller
    I'd like to put a drag and drop canvas over every website I visit in Firefox. My Greasemonkey script puts a drag and drop canvas under every page: kinetic.user.js: // ==UserScript== // @name kineticjs_example // @description Canvas Drag and Drop // @include * // @require http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js // @require http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js // ==/UserScript== var div = document.createElement( 'div' ); with( div ) { setAttribute( 'id', 'container' ); } // append at end document.getElementsByTagName( 'body' )[ 0 ].appendChild( div ); var stage = new Kinetic.Stage({ container: 'container', width: 1000, height: 1000 }); var layer = new Kinetic.Layer(); var rectX = stage.getWidth() / 2 - 50; var rectY = stage.getHeight() / 2 - 25; var box = new Kinetic.Rect({ x: rectX, y: rectY, width: 100, height: 50, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, draggable: true }); // add cursor styling box.on('mouseover', function() { document.body.style.cursor = 'pointer'; }); box.on('mouseout', function() { document.body.style.cursor = 'default'; }); layer.add(box); stage.add(layer); How can I drag and drop this shape over the entire website?

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  • Why does my program not read full files?

    - by user593395
    I have written code in Java to read the content of a file. But it is working for small line of file only not for more than 1000 line of file. Please tell me me what error I have made in the below program. program: import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.util.regex.Matcher; import java.util.regex.Pattern; public class aaru { public static void main(String args[]) throws FileNotFoundException { File sourceFile = new File("E:\\parser\\parse3.txt"); File destinationFile = new File("E:\\parser\\new.txt"); FileInputStream fileIn = new FileInputStream(sourceFile); FileOutputStream fileOut = new FileOutputStream(destinationFile); DataInputStream dataIn = new DataInputStream(fileIn); DataOutputStream dataOut = new DataOutputStream(fileOut); String str=""; String[] st; String sub[]=null; String word=""; String contents=""; String total=""; String stri="";; try { while((contents=dataIn.readLine())!=null) { total = contents.replaceAll(",",""); String str1=total.replaceAll("--",""); String str2=str1.replaceAll(";","" ); String str3=str2.replaceAll("&","" ); String str4=str3.replaceAll("^","" ); String str5=str4.replaceAll("#","" ); String str6=str5.replaceAll("!","" ); String str7=str6.replaceAll("/","" ); String str8=str7.replaceAll(":","" ); String str9=str8.replaceAll("]","" ); String str10=str9.replaceAll("\\?",""); String str11=str10.replaceAll("\\*",""); String str12=str11.replaceAll("\\'",""); Pattern pattern = Pattern.compile("\\s+", Pattern.CASE_INSENSITIVE | Pattern.DOTALL | Pattern.MULTILINE); Matcher matcher = pattern.matcher(str12); //boolean check = matcher.find(); String result=str12; Pattern p=Pattern.compile("^www\\.|\\@"); Matcher m=p.matcher(result); stri = m.replaceAll(" "); int i; int j; st=stri.split("\\."); for(i=0;i<st.length;i++) { st[i]=st[i].trim(); /*if(st[i].startsWith(" ")) st[i]=st[i].substring(1,st[i].length);*/ sub=st[i].split(" "); if(sub.length>1) { for(j=0;j<sub.length-1;j++) { word = word+sub[j]+","+sub[j+1]+"\r\n"; } } else { word = word+st[i]+"\r\n"; } } } System.out.println(word); dataOut.writeBytes(word+"\r\n"); fileIn.close(); fileOut.close(); dataIn.close(); dataOut.close(); } catch(Exception e) { System.out.print(e); } } }

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  • why the value is not passed to my contrller page in codeigniter?

    - by udaya
    Hi I am selecting state from country and city from state This is my select country Select box <td width=""><select name="country" onChange="getState(this.value)" class="text_box_width_190"> <option value="0">Select Country</option> <? foreach($country as $row) { ?> <option value="<?=$row['dCountry_id']?>"><?=$row['dCountryName']?></option> <? } ?> </select></td> This is my select state select box <select name="state" id="state" class="text_box_width_190" > <option value="0">Select State</option> </select> This is my select city selectbox <td width=""><div id="citydiv"><select name="city" class="text_box_width_190"> <option>Select City</option> </select></div></td> this is my script <script type ="text/javascript"> function getXMLHTTP() { //fuction to return the xml http object var xmlhttp=false; try{ xmlhttp=new XMLHttpRequest(); } catch(e) { try{ xmlhttp= new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ try{ xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch(e1){ xmlhttp=false; } } } return xmlhttp; } function getState(countryId) { var strURL="http://localhost/ssit/system/application/views/findState.php?country="+countryId; var req = getXMLHTTP(); if (req) { req.onreadystatechange = function() { if (req.readyState == 4) { // only if "OK" if (req.status == 200) { document.getElementById('statediv').innerHTML=req.responseText; } else { alert("There was a problem while using XMLHTTP:\n" + req.statusText); } } } req.open("GET", strURL, true); req.send(null); } } function getCity(countryId,stateId) { var strURL="http://localhost/ssit/system/application/views/findCity.php?country="+countryId+"&state="+stateId; var req = getXMLHTTP(); if (req) { req.onreadystatechange = function() { if (req.readyState == 4) { // only if "OK" if (req.status == 200) { document.getElementById('citydiv').innerHTML=req.responseText; } else { alert("There was a problem while using XMLHTTP:\n" + req.statusText); } } } req.open("GET", strURL, true); req.send(null); } } </script> This is my findstate page <? $country=intval($_GET['country']); $link = mysql_connect('localhost', 'root', ''); //changet the configuration in required if (!$link) { die('Could not connect: ' . mysql_error()); } mysql_select_db('ssit'); $query="Select dStateName,dState_id FROM tbl_state Where dCountry_id='1'"; $result=mysql_query($query); ?> <select name="state" onchange="getCity(<?=$country?>,this.value)"> <option value="0">Select State</option> <? while($row=mysql_fetch_array($result)) { ?> <option value=<?=$row['dState_id']?>><?=$row['dStateName']?></option> <? } ?> </select> This is my find city page <? $countryId=intval($_GET['country']); $stateId=intval($_GET['state']); $link = mysql_connect('localhost', 'root', ''); //changet the configuration in required if (!$link) { die('Could not connect: ' . mysql_error()); } mysql_select_db('ssit'); $query="Select dCityName,dCity_id FROM tbl_city Where dState_id='30'"; $result=mysql_query($query); ?> <select na me="city" Select City when i post country i can receive it but i cant receive my state and city How to receive it

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Array's index and argc signedness

    - by tusbar
    Hello, The C standard (5.1.2.2.1 Program startup) says: The function called at program startup is named main. [...] It shall be de?ned with a return type of int and with no parameters: int main(void) { /* ... */ } or with two parameters [...] : int main(int argc, char *argv[]) { /* ... */ } And later says: The value of argc shall be nonnegative. Why shouldn't argc be defined as an unsigned int, argc supposedly meaning 'argument count'? Should argc be used as an index for argv? So I started wondering if the C standard says something about the type of array's index. Is it signed? 6.5.2.1 Array subscripting: One of the expressions shall have type ‘‘pointer to object type’’, the other expression shall have integer type, and the result has type ‘‘type’’. It doesn't say anything about its signedness (or I didn't find it). It is pretty common to see codes using negatives array indexes (array[-1]) but isn't it undefined behavior? Should array's indexes be unsigned?

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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

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  • jQuery AJAX tabs + PHP

    - by ufw
    Hi, seems like I'm stuck with jQuery tabs. I'm trying to pass selected tab name to some php script but is seems like it doesn't get any data. This is how tabs normally work without any response from server side: http://pastebin.com/KBxj7p5k And this is how I try to pass the the current tab name to the server: $(document).ready(function() { $('ul.tabs li').css('cursor', 'pointer'); $('ul.tabs.tabs1 li').click(function(){ var thisClass = this.className.slice(0,2); $('div.t1').hide(); $('div.t2').hide(); $('div.t3').hide(); $('div.t4').hide(); $('div.' + thisClass).show('fast'); $('ul.tabs.tabs1 li').removeClass('tab-current'); $(this).addClass('tab-current'); var name = thisClass; var data = 'name='+name; $.ajax ({ type:"GET", url:"handler.php", data:data, success:function(html) { thisClass.html(html); } }); }); Thanks.

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • Java deadlock problem....

    - by markovuksanovic
    I am using java sockets for communication. On the client side I have some processing and at this point I send an object to the cient. The code is as follows: while (true) { try { Socket server = new Socket("localhost", 3000); OutputStream os = server.getOutputStream(); InputStream is = server.getInputStream(); CommMessage commMessage = new CommMessageImpl(); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); os.flush(); byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); System.out.println(receivedObject); } os.close(); Thread.sleep(10000); } catch (IOException e) { } catch (InterruptedException e) { } } Next on the server side I have the following code to read the object and write the response (Which is just an echo message) public void startServer() { Socket client = null; try { server = new ServerSocket(3000); logger.log(Level.INFO, "Waiting for connections."); client = server.accept(); logger.log(Level.INFO, "Accepted a connection from: " + client.getInetAddress()); os = new ObjectOutputStream(client.getOutputStream()); is = new ObjectInputStream(client.getInputStream()); // Read contents of the stream and store it into a byte array. byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); } // Check if received stream is CommMessage or not contents. CommMessage commMessage = getCommMessage(receivedObject); if (commMessage != null) { commMessage.setSessionState(this.sessionManager.getState().getState()); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); System.out.println(commMessage.getCommMessageType()); } else { processData(receivedObject, this.sessionManager); } os.flush(); } catch (IOException e) { } finally { try { is.close(); os.close(); client.close(); server.close(); } catch (IOException e) { } } } The above code works ok if I do not try to read data on the client side (If i exclude the code related to reading). But if I have that code, for some reason, I get some kind of deadlock when accessing input streams. Any ideas what I might have done wrong? Thanks in advance.

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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • I have a bunch of template parameters that I want to hide from my users. How can I do this?

    - by Alex
    I have a superclass which is defined in terms of a few internal types it uses. Subclassing is performed as so: template <class InternalType1, class InternalType2> class Super { ... } class Sub : Super <interalTypeClass1, interalTypeClass2> { ... } But when I want to write a function that takes a pointer to the superclass, this happens : template <class InternalType1, class InternalType2> void function(Super<InternalType1, InternalType2>* in) { ... } The user really shouldn't know anything about the inside classes, and should really just concern himself with the use of the function. Some of these template lists become very very large, and expecting the user to pass them every time is wasteful, in my opinion. Any suggestions? EDIT: The function needs to know the internal types in use, so unless there is a way to access template types at compile time, I think there is no solution? Potential solution: Have each class do the following: #define SubTemplateArgs <SubTypeName, SubInternalType1, SubInternalType2> ?

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  • Serious problem with WCF, GridViews, Callbacks and ExecuteReaders exceptions.

    - by barjed
    Hi, I have this problem that is driving me insane. I have a project to deliver before Thursday. Basically an app consiting of three components that communicate with each other in WCF. I have one console app and one Windows Forms app. The console app is a server that's connected to the database. You can add records to it via the Windows Forms client that connectes with the server through the WCF. The code for the client: namespace BankAdministratorClient { [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Single, UseSynchronizationContext = false)] public partial class Form1 : Form, BankServverReference.BankServerCallback { private BankServverReference.BankServerClient server = null; private SynchronizationContext interfaceContext = null; public Form1() { InitializeComponent(); interfaceContext = SynchronizationContext.Current; server = new BankServverReference.BankServerClient(new InstanceContext(this), "TcpBinding"); server.Open(); server.Subscribe(); refreshGridView(""); } public void refreshClients(string s) { SendOrPostCallback callback = delegate(object state) { refreshGridView(s); }; interfaceContext.Post(callback, s); } public void refreshGridView(string s) { try { userGrid.DataSource = server.refreshDatabaseConnection().Tables[0]; } catch (Exception ex) { MessageBox.Show(ex.ToString()); } } private void buttonAdd_Click(object sender, EventArgs e) { server.addNewAccount(Int32.Parse(inputPIN.Text), Int32.Parse(inputBalance.Text)); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { try { server.Unsubscribe(); server.Close(); }catch{} } } } The code for the server: namespace SSRfinal_tcp { class Program { static void Main(string[] args) { Console.WriteLine(MessageHandler.dataStamp("The server is starting up")); using (ServiceHost server = new ServiceHost(typeof(BankServer))) { server.Open(); Console.WriteLine(MessageHandler.dataStamp("The server is running")); Console.ReadKey(); } } } [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Single, InstanceContextMode = InstanceContextMode.PerCall, IncludeExceptionDetailInFaults = true)] public class BankServer : IBankServerService { private static DatabaseLINQConnectionDataContext database = new DatabaseLINQConnectionDataContext(); private static List<IBankServerServiceCallback> subscribers = new List<IBankServerServiceCallback>(); public void Subscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); Console.WriteLine(MessageHandler.dataStamp("A new Bank Administrator has connected")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to connect")); } } public void Unsubscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (subscribers.Contains(callback)) subscribers.Remove(callback); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has been signed out from the connection list")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to sign out from the connection list")); } } public DataSet refreshDatabaseConnection() { var q = from a in database.GetTable<Account>() select a; DataTable dt = q.toTable(rec => new object[] { q }); DataSet data = new DataSet(); data.Tables.Add(dt); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has requested a database data listing refresh")); return data; } public void addNewAccount(int pin, int balance) { Account acc = new Account() { PIN = pin, Balance = balance, IsApproved = false }; database.Accounts.InsertOnSubmit(acc); database.SubmitChanges(); database.addNewAccount(pin, balance, false); subscribers.ForEach(delegate(IBankServerServiceCallback callback) { callback.refreshClients("New operation is pending approval."); }); } } } This is really simple and it works for a single window. However, when you open multiple instances of the client window and try to add a new record, the windows that is performing the insert operation crashes with the ExecuteReader error and the " requires an open and available connection. the connection's current state is connecting" bla bla stuff. I have no idea what's going on. Please advise.

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  • C# why unit test has this strange behaviour?

    - by 5YrsLaterDBA
    I have a class to encrypt the connectionString. public class SKM { private string connStrName = "AndeDBEntities"; internal void encryptConnStr() { if(isConnStrEncrypted()) return; ... } private bool isConnStrEncrypted() { bool status = false; // Open app.config of executable. System.Configuration.Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); // Get the connection string from the app.config file. string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; status = !(connStr.Contains("provider")); Log.logItem(LogType.DebugDevelopment, "isConnStrEncrypted", "SKM::isConnStrEncrypted()", "isConnStrEncrypted=" + status); return status; } } Above code works fine in my application. But not in my unit test project. In my unit test project, I test the encryptConnStr() method. it will call isConnStrEncrypted() method. Then exception (null pointer) will be thrown at this line: string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; I have to use index like this to pass the unit test: string connStr = config.ConnectionStrings.ConnectionStrings[0].ConnectionString; I remember it worked several days ago at the time I added above unit test. But now it give me an error. The unit test is not integrated with our daily auto build yet. We only have ONE connectionStr. It works with product but not in unit test. Don't know why. Anybody can explain to me?

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  • OS-independent Inter-program communication between Python and C

    - by Gyppo
    I have very little idea what I'm doing here, I've never done anything like this before, but a friend and I are writing competing chess programs and they need to be able to communicate to each other. He'll be writing mainly in C, the bulk of mine will be in Python, and I can see a few options: Alternately write to a temp file, or successive temp files. As the communication won't be in any way bulky this could work, but seems like an ugly work-around to me, the programs will have to keep checking for change/new files, it just seems ugly. Find some way of manipulating pipes i.e. mine.py| ./his . This seems like a bit of a dead end. Use sockets. But I don't know what I'd be doing, so could someone give me a pointer to some reading material? I'm not sure if there are OS-independent, language independent methods. Would there have to be some kind of supervisor server program to administrate? Use some kind of HTML protocol, which seems like overkill. I don't mind the programs having to run on the same machine. What do people recommend, and where can I start reading?

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  • opening word document contailning macros using textarea

    - by avani-nature
    Hai frnds i am avani here,actually 1.i amhaving one word document which contains macros i wann to open it in textarea.. 2.i am able to open the word document which is not containing macros 3.i am not able to open the document which contains macros 4.i am using below code 5.please do help me anyone i am thinking its some what impossible { //echo $aud; $filename = 'C:/xampp/htdocs/mts/sites/default/files/a.doc'; //echo $filename; if(isset($_REQUEST['Save'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, "r"); $somecontent = fread($handle, filesize($filename)); $word = new COM("word.application") or die ("Could not initialise MS Word object."); $word-Documents-Open(realpath("$filename")); // Extract content. $somecontent = (string) $word-ActiveDocument-Content; //echo $somecontent; $word-ActiveDocument-Close(false); $word-Quit(); $word = null; unset($word); fclose($handle); } ? Edit file -------- ?

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • Alignment for image display on hover works only in IE7?

    - by Ram
    Hello, I tried to display a image when a mouseover on text occurs. It works fine. And the alignment of the image should be shown such that the end of the image should be at the container. It works fine with the code shown below, Only in IE7. In everything, it gets chopped off.. What is wrong here? <td valign="middle" class="table_td td" style="width: 347px"> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16"> Storefront Window Decal</span> <div id="Style16" style="position:relative;height:0px;left:50%;bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"> <img src="images/window-decal-image.gif"></div> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script> Can someone help me out. Thanks in advance!!

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  • Events + Adapter Pattern

    - by Stretto
    I have an adapter pattern on a generic class that essentially adapts between types: class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { A<T2> a; Aadapter(A<T2> _a) { a = _a; } } The problem is that A contains an event. I effectively want all event handlers assigned to Adapter to fall through to a. It would be awesome if I could assign the a's event handler to adapter's event handler but this is impossible? The idea here is that A is almost really just A but we need a way to adapt the them. Because of the way event's work I can't how to efficiently do it except manually add two event handlers and when they are called they "relay" the to the other event. This isn't pretty though and it would seem much nicer if I could have something like class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { event *e; A<T2> a; Aadapter(A<T2> _a) { a = _a; e = a.e; } } in a sense we have a pointer to the event that we can assign a2's event to. I doubt there is any simple way but maybe someone has some idea to make it work. (BTW, I realize this is possible with virtual events but I'd like to avoid this if at all possible)

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