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  • Self referencing a table

    - by mue
    Hello, so I'm new to NHibernate and have a problem. Perhaps somebody can help me here. Given a User-class with many, many properties: public class User { public virtual Int64 Id { get; private set; } public virtual string Firstname { get; set; } public virtual string Lastname { get; set; } public virtual string Username { get; set; } public virtual string Email { get; set; } ... public virtual string Comment { get; set; } public virtual UserInfo LastModifiedBy { get; set; } } Here some DDL for the table: CREATE TABLE USERS ( "ID" BIGINT NOT NULL , "FIRSTNAME" VARCHAR(50) NOT NULL , "LASTNAME" VARCHAR(50) NOT NULL , "USERNAME" VARCHAR(128) NOT NULL , "EMAIL" VARCHAR(128) NOT NULL , ... "LASTMODIFIEDBY" BIGINT NOT NULL , ) IN "USERSPACE1" ; Database-table-field 'LASTMODIFIEDBY' holds for auditing purposes the Id from the User who is acting in case of inserts or updates. This would normally be an admin. Because the UI shall display not this Int64 but admins name (pattern like 'Lastname, Firstname') I need to retrieve these values by self referencing table USERS to itself. Next is, that a whole object of type User would be overkill by the amount of unwanted fields. So there is a class UserInfo with much smaller footprint. public class UserInfo { public Int64 Id { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public string FullnameReverse { get { return string.Format("{0}, {1}", Lastname ?? string.Empty, Firstname ?? string.Empty); } } } So here starts the problem. Actually I have no clue how to accomplish this task. Im not sure if I also must provide a mapping for class UserInfo and not only for class User. I'd like to integrate class UserInfo as Composite-element within the mapping for User-class. But I dont no how to define the mapping between USERS.ID and USERS.LASTMODIFIEDBY table-fields. Hopefully I decribes my problem clear enough to get some hints. Thanks alot!

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  • PHP+GD creating random black thumbnails

    - by rroberto
    Hello, This function is creating some random black images like.. 10% of the time, is not much, but.. you know.. shouldnt be happening. class ImgResizer { private $originalFile = ''; public function __construct($originalFile = '') { $this -> originalFile = $originalFile; } public function resize($newWidth, $targetFile) { if (empty($newWidth) || empty($targetFile)) { return false; } $src = imagecreatefromjpeg($this -> originalFile); list($width, $height) = getimagesize($this -> originalFile); $newHeight = ($height / $width) * $newWidth; if ($newHeight<'335') { //$newHeight='335'; } $tmp = imagecreatetruecolor($newWidth, $newHeight); #$tmp = imagecreate($newWidth, $newHeight); imagecopyresampled($tmp, $src, 0, 0, 0, 0, $newWidth, $newHeight, $width, $height); if (file_exists($targetFile)) { unlink($targetFile); } imagejpeg($tmp, $targetFile, 85); // 85 is my choice, make it between 0 – 100 for output image quality with 100 being the most luxurious } } no errors given in error_log. Here is gd_info(): Array( [GD Version] => bundled (2.0.34 compatible) [FreeType Support] => [T1Lib Support] => [GIF Read Support] => 1 [GIF Create Support] => 1 [JPG Support] => 1 [PNG Support] => 1 [WBMP Support] => 1 [XPM Support] => 1 [XBM Support] => 1 [JIS-mapped Japanese Font Support] => )1 server is linux. function is being called like this: assuming $imagen is the actual source image, and $imagendestino is the path and filename of the new thumbnail. if (!file_exists($imagendestino)) { $work = new ImgResizer($imagen); $work -> resize(475, $imagendestino); } Thanks in advance!

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  • Dictionary w/ null key?

    - by Ralph
    Firstly, why doesn't Dictionary<TKey, TValue> support a single null key? Secondly, is there an existing dictionary-like collection that does? I want to store an "empty" or "missing" or "default" System.Type, thought null would work well for this. More specifically, I've written this class: class Switch { private Dictionary<Type, Action<object>> _dict; public Switch(params KeyValuePair<Type, Action<object>>[] cases) { _dict = new Dictionary<Type, Action<object>>(cases.Length); foreach (var entry in cases) _dict.Add(entry.Key, entry.Value); } public void Execute(object obj) { var type = obj.GetType(); if (_dict.ContainsKey(type)) _dict[type](obj); } public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases) { var type = obj.GetType(); foreach (var entry in cases) { if (entry.Key == null || type.IsAssignableFrom(entry.Key)) { entry.Value(obj); break; } } } public static KeyValuePair<Type, Action<object>> Case<T>(Action action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action()); } public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x)); } public static KeyValuePair<Type, Action<object>> Default(Action action) { return new KeyValuePair<Type, Action<object>>(null, x => action()); } } For switching on types. There are two ways to use it: Statically. Just call Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action())) Precompiled. Create a switch, and then use it later with switchInstance.Execute(yourObject) Works great except when you try to add a default case to the "precompiled" version (null argument exception).

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  • Making a Wrapper class for ActiveMQ

    - by DarthVader
    I want to make a Wrapper class for ActiveMQ which will have only send and get functions. I want to wrap them in a static class. Users can use this client and send, get messages to the activemq instance. I want this process to be transparent. There are two classes in this link My only handicap is, i need to this in c++ and not sure where to start. I havent used c++ for ages and now not sure how I can create this wrapper class. I m giving it a try as follows: // .h file #include <stdlib.h> #include <iostream> using namespace std; class ActiveMQWrapper { public: static void send(std::string message); static std::string get(); }; // .cpp file #include<string> #include<iostream> #include "ActiveMQWrapper.h" void ActiveMQWrapper::send(std::string message){ std::cout<<message; } std::string ActiveMQWrapper::get(){ return "test"; } // test file #include <string> #include <iostream> #include "ActiveMQWrapper.h" int main() { std::string foo ="test"; ActiveMQWrapper::send(foo); std::cout<<ActiveMQWrapper::get(); return 1; } When I added the following to .h file, hell breaks loose. Do you think I should seperate this impl to a factory and initialize and instance and return to the wrapper above? How do i deal with all the dependencies? private: Connection* connection; Session* session; Destination* destination; MessageProducer* producer; int numMessages; bool useTopic; bool sessionTransacted; std::string brokerURI; and the header files, i get several messages as errors, which complains about the path. How can i get this correct? I eventually want to build a Factory, get an instance and send or get the messages to the queue. is there a code sample i can look into to get this right? essential i want to use the functionality of only this producer and consumer. Edit: I understand there is no such thing as static class in C++ . This is my reference.

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  • C++: Why does gcc prefer non-const over const when accessing operator[]?

    - by JonasW
    This question might be more appropriately asked regarding C++ in general, but as I am using gcc on linux that's the context. Consider the following program: #include <iostream> #include <map> #include <string> using namespace std; template <typename TKey, typename TValue> class Dictionary{ public: map<TKey, TValue> internal; TValue & operator[](TKey const & key) { cout << "operator[] with key " << key << " called " << endl; return internal[key]; } TValue const & operator[](TKey const & key) const { cout << "operator[] const with key " << key << " called " << endl; return internal.at(key); } }; int main(int argc, char* argv[]) { Dictionary<string, string> dict; dict["1"] = "one"; cout << "first one: " << dict["1"] << endl; return 0; } When executing the program, the output is: operator[] with key 1 called operator[] with key 1 called first one: one What I would like is to have the compiler choose the operator[]const method instead in the second call. The reason is that without having used dict["1"] before, the call to operator[] causes the internal map to create the data that does not exist, even if the only thing I wanted was to do some debugging output, which of course is a fatal application error. The behaviour I am looking for would be something like the C# index operator which has a get and a set operation and where you could throw an exception if the getter tries to access something that doesn't exist: class MyDictionary<TKey, TVal> { private Dictionary<TKey, TVal> dict = new Dictionary<TKey, TVal>(); public TVal this[TKey idx] { get { if(!dict.ContainsKey(idx)) throw KeyNotFoundException("..."); return dict[idx]; } set { dict[idx] = value; } } } Thus, I wonder why the gcc prefers the non-const call over the const call when non-const access is not required.

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  • Stop running this script, IE7 using PHP

    - by Jomel Dicen
    I incorporate javascript in my PHP program: Try to check my codes. It loops depend on the number of records in database. for instance: $counter = 0; foreach($row_value as $data): echo $this->javascript($counter, $data->exrate, $data->tab); endforeach; private function javascript($counter=NULL, $exrate=NULL, $tab=NULL){ $js = " <script type='text/javascript'> $(function () { var textBox0 = $('input:text[id$=quantity{$counter}]').keyup(foo); var textBox1 = $('input:text[id$=mc{$counter}]').keyup(foo); var textBox2 = $('input:text[id$=lc{$counter}]').keyup(foo); function foo() { var value0 = textBox0.val(); var value1 = textBox1.val(); var value2 = textBox2.val(); var sum = add(value1, value2) * (value0 * {$exrate}); $('input:text[id$=result{$counter}]').val(parseFloat(sum).toFixed(2)); // Compute Total Quantity var qtotal = 0; $('.quantity{$tab}').each(function() { qtotal += Number($(this).val()); }); $('#tquantity{$tab}').text(qtotal); // Compute MC UNIT var mctotal = 0; $('.mc{$tab}').each(function() { mctotal += Number($(this).val()); }); $('#tmc{$tab}').text(mctotal); // Compute LC UNIT var lctotal = 0; $('.lc{$tab}').each(function() { lctotal += Number($(this).val()); }); $('#tlc{$tab}').text(lctotal); // Compute Result var result = 0; $('.result{$tab}').each(function() { result += Number($(this).val()); }); $('#tresult{$tab}').text(result); } function add() { var sum = 0; for (var i = 0, j = arguments.length; i < j; i++) { if (IsNumeric(arguments[i])) { sum += parseFloat(arguments[i]); } } return sum; } function IsNumeric(input) { return (input - 0) == input && input.length > 0; } }); </script> "; return $js; } When I running this on IE this message is always annoying me " Stop running this script? A script on this page is causing your web browser to run slowly. If it continues to run, your computer might become unresponsive." but in firefox it's functioning well.

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  • customizing item renderer

    - by BretzelPretzel
    i would like the label and message to be on the left of the icon....i would also like the icon to be right-aligned what is the best way to do this? I'm confused by some of the tutorials i'm seeing for custom item renderers since they never explain how to format the renderer mxml, so i haven't figured that out yet although i suspect that's what i need to be doing <?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:components="components.*" creationComplete="imagelistings.send()" title="{data.title}"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.events.FlexEvent; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; import spark.events.IndexChangeEvent; import valueObjects.imagelistingclass; [Bindable] private var listings:ArrayCollection = new ArrayCollection(); protected function toursService_resultHandler(event:ResultEvent):void { var listingarray:ArrayCollection=event.result.Chapter1.entry; var entry:imagelistingclass; for each(var plate:Object in listingarray) { entry=new imagelistingclass(); entry.image=plate.image; entry.location=plate.location; entry.html=plate.html; listings.addItem(entry); } } ]]> </fx:Script> <fx:Declarations> <s:HTTPService id="imagelistings" result="toursService_resultHandler(event)" url="assets/chapter1info.xml"/> </fx:Declarations> <s:List id="theList" left="0" right="0" top="0" bottom="0" alternatingItemColors="#000000" contentBackgroundColor="#404040" dataProvider="{listings}" horizontalScrollPolicy="off" > <s:itemRenderer> <fx:Component> <s:IconItemRenderer color="#FFFFFF" fontSize="30" iconField="location" labelField="" iconFillMode="scale" iconScaleMode="letterbox" iconHeight="125" messageField="image"> </s:IconItemRenderer> </fx:Component> </s:itemRenderer> </s:List>

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  • C# - periodic data reading and Thread.Sleep()

    - by CaldonCZE
    Hello, my C# application reads data from special USB device. The data are read as so-called "messages", each of them having 24 bytes. The amount of messages that must be read per second may differ (maximal frequency is quite high, about 700 messages per second), but the application must read them all. The only way to read the messages is by calling function "ReadMessage", that returns one message read from the device. The function is from external DLL and I cannot modify it. My solution: I've got a seperate thread, that is running all the time during the program run and it's only job is to read the messages in cycle. The received messages are then processed in main application thread. The function executed in the "reading thread" is the following: private void ReadingThreadFunction() { int cycleCount; try { while (this.keepReceivingMessages) { cycleCount++; TRxMsg receivedMessage; ReadMessage(devHandle, out receivedMessage); //...do something with the message... } } catch { //... catch exception if reading failed... } } This solution works fine and all messages are correctly received. However, the application consumes too much resources, the CPU of my computer runs at more than 80%. Therefore I'd like to reduce it. Thanks to the "cycleCount" variable I know that the "cycling speed" of the thread is about 40 000 cycles per second. This is unnecessarily too much, since I need to receive maximum 700 messagges/sec. (and the device has buffer for about 100 messages, so the cycle speed can be even a little lower) I tried to reduce the cycle speed by suspending the thread for 1 ms by Thread.Sleep(1); command. Of course, this didn't work and the cycle speed became about 70 cycles/second which was not enough to read all messages. I know that this attempt was silly, that putting the thread to sleep and then waking him up takes much longer than 1 ms. However, I don't know what else to do: Is there some other way how to slow the thread execution down (to reduce CPU consumption) other than Thread.Sleep? Or am I completely wrong and should I use something different for this task instead of Thread, maybe Threading.Timer or ThreadPool? Thanks a lot in advance for all suggestions. This is my first question here and I'm a beginner at using threads, so please excuse me if it's not clear enough.

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  • setting value to a parameter - always saying that it is null REALLY NEED INPUT

    - by Amina
    So I have this schedule visit page with two groups. Group 1 contains a list of: Cases. Group 2 contains a list of: Parties. each group has a checkboxes next to its item for the user to select. My Issue when i select a case and/or a party and save -- then go to the edit page of the visit i just saved and only my selected case is checked and the party i selected is not checked. After debugging i realized that the partyId is not being saved properly during the create page and thus not showing as selected or saved on the edit page. I really need help on how to properly save the party selected and setting for it a value from the parameter. Here is my code of what i have for saving a case and would like to know how to properly save with party. Controller [HttpPost] [ValidateInput(false)] public ActionResult Create(VisitViewModel viewModel, Guid[] associatedCasesSelected, Guid[] selectedParties) { if (!ModelState.IsValid) { viewModel.Time = _timeEntryHelper.Value; AddLookupsToViewModel(viewModel); return View(viewModel); } var visitEntry = Mapper.Map<VisitViewModel, VisitEntry>(viewModel); ... viewModel.CasePartyIds = selectedParties; try { _visitEntryService.Create(visitEntry, associatedCasesSelected); this.FlashInfo(string.Format(Message.ConfirmationMessageCreate, Resources.Entities.Visit.EntityName)); } catch (RulesException ex) { ex.CopyTo(ModelState); } if (ModelState.IsValid) return RedirectToAction("Edit", "Case", new { caseId = viewModel.CaseId }); AddLookupsToViewModel(viewModel); return View(viewModel); } VisitEntryService public void Create(VisitEntry visitEntry,IList<Guid>caseIds) { EnsureValid(visitEntry); _visitEntryRepository.Save(visitEntry); caseIds = AddCurrentCaseToCases(visitEntry.CaseId, caseIds); foreach (var caseId in caseIds.Distinct()) { var visit = new Visit {CaseId = caseId, VisitEntryId = visitEntry.VisitEntryId}; _visitService.Create(visit); } } AddCurrentCaseToCases private static IList<Guid>AddCurrentCaseToCases(Guid caseId, IEnumerable<Guid>caseIds) { var cases = new List<Guid>(); if (caseIds != null) { cases.AddRange(caseIds); if(!caseIds.Contains(caseId)) cases.Add(caseId); } else cases.Add(caseId); return cases; } VisitService public Visit Get(Guid visitId) { return DataContext.Visits.SingleOrDefault(v => v.VisitId == visitId); } public void Save(Visit visit) { if(visit.VisitId == Guid.Empty) { visit.VisitId = Guid.NewGuid(); DataContext.Visits.InsertOnSubmit(visit); } else { var currentVisit = Get(visit.VisitId); if (currentVisit == null) throw RepositoryExceptionFactory.Create("Visit", "VisitId"); } DataContext.SubmitChanges(); } Any TIPS or IDEAS is greatly appreciated at this time :) The entitiy for the parties will be VisitEntryParty

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  • 1) PasswordResets emails user when requesting password reset

    - by Surge Pedroza
    I've been trying to add a password reset for users that forget their password. The users clicks on forgot password? on sign up page. Then the user types their email and clicks reset password, which creates a token and sends an email with a link to reset their password. For the most part, it was working well, and then it suddenly stopped working. When a user clicks password reset, it brings up the error message: Password cant be blank, password is too short(6 min) Ran into this error in video 275 How I Test. on 11:20 Failure/Error: click_button "Reset Password" ActiveRecord::RecordInvalid: Validation failed: Password can't be blank, Password is too short (minimum is 6 characters), Password confirmation can't be blank # ./app/models/user.rb:30:in send_password_reset' # ./app/controllers/password_resets_controller.rb:7:increate' # (eval):2:in click_button' # ./spec/requests/password_resets_spec.rb:9:inblock (2 levels) in ' Finished in 13.66 seconds 95 examples, 1 failure This is some of the code being used. user.rb # == Schema Information # # Table name: users # # id :integer not null, primary key # name :string(255) # email :string(255) # created_at :datetime not null # updated_at :datetime not null # class User < ActiveRecord::Base attr_accessible :name, :email, :password, :password_confirmation has_secure_password before_save { |user| user.email = email.downcase } before_save :create_remember_token validates :name, presence: true, length: { maximum: 50 } VALID_EMAIL_REGEX = /\A[\w+\-.]+@[a-z\d\-.]+\.[a-z]+\z/i validates :email, presence: true, format: { with: VALID_EMAIL_REGEX }, uniqueness: { case_sensitive: false } validates :password, presence: true, length: { minimum: 6 } validates :password_confirmation, presence: true def send_password_reset generate_token(:password_reset_token) self.password_reset_sent_at = Time.zone.now save! UserMailer.password_reset(self).deliver end def generate_token(column) begin self[column] = SecureRandom.urlsafe_base64 end while User.exists?(column => self[column]) end def self.search(search) if search find(:all, :conditions => ['name LIKE ?', "%#{search}%"]) else find(:all) end end private def create_remember_token self.remember_token = SecureRandom.urlsafe_base64 end end password_resets_controller.rb class PasswordResetsController < ApplicationController def new end def create user = User.find_by_email(params[:email]) user.send_password_reset redirect_to root_url, :notice => "Email sent with password reset instructions." end def edit @user = User.find_by_password_reset_token!(params[:id]) end end new.html.erb <h1>Reset Password</h1> <%= form_tag password_resets_path, :method => :post do %> <div class="field"> <%= label_tag :email %> <%= text_field_tag :email, params[:email] %> </div> <div class="actions"><%= submit_tag "Reset Password" %></div> <% end %>

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • How to build this encryption system that allows multiple users/objects.

    - by Patrick
    Hello! I am trying to figure out how to create an optimal solution for my project. I made this simple picture in Photoshop to try to illustrate the problem and how i want it (if possible). Illustrative image Ill also try to explain it based on the picture. First off we have a couple of objects to the left, these objects all get encrypted with their own encryption key (EKey on the picture) and then stored in the database. On the other side we have different users placed into roles (one user can be in a lot of roles) and the roles are associated with different objects. So one person only has access the to the objects that the role provides. So for instance Role A might have access to Object A and B. Role B have access only to Object C and Role C have access to all objects. Nothing strange in that, right? Different roles have different objects that they can access. Now to the problem part. Each user has to login with his/her username/password and then he/she gets access to the objects that his/her roles provide. All the objects are encrypted so she needs to get a decryption key somehow. I don't want to store the encryption key as a text string on the server. It should be, if possible, decrypted using the users password (along with the role) or similar. That way you have to be a user on the server in order to decrypt an object an to work with it. I was thinking about making a public/private key encryption system, but i am kinda stuck on how to give the different users the decryption key to the objects. Since i need to be able to move users to and from roles, add new users, add new roles and create/delete objects. There will be one administrator that then adds some data to allow the users in that role to get the decryption key to decrypt the object. Nothing is static and i am trying to get a picture of how this can be built or if there is a far better solution. The only criteria are: -Encrypted objects. -Decryption key should not be stored as text. -Different users have access to different objects. -Does NOT have to have roles.

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  • Vector Troubles in C++

    - by DistortedLojik
    I am currently working on a project that deals with a vector of objects of a People class. The program compiles and runs just fine, but when I use the debugger it dies when trying to do anything with the PersonWrangler object. I currently have 3 different classes, one for the person, a personwrangler which handles all of the people collectively, and a game class that handles the game input and output. Edit: My basic question is to understand why it is dying when it calls outputPeople. Also I would like to understand why my program works exactly as it should unless I use the debugger. The outputPeople function works the way I intended that way. Edit 2: The callstack has 3 bad calls which are: std::vector ::begin(this=0xbaadf00d) std::vector ::size(this=0xbaadf00d) PersonWrangler::outputPeople(this=0xbaadf00d) Relevant code: class Game { public: Game(); void gameLoop(); void menu(); void setStatus(bool inputStatus); bool getStatus(); PersonWrangler* hal; private: bool status; }; which calls outputPeople where it promptly dies from a baadf00d error. void Game::menu() { hal->outputPeople(); } where hal is an object of PersonWrangler type class PersonWrangler { public: PersonWrangler(int inputStartingNum); void outputPeople(); vector<Person*> peopleVector; vector<Person*>::iterator personIterator; int totalPeople; }; and the outputPeople function is defined as void PersonWrangler::outputPeople() { int totalConnections = 0; cout << " Total People:" << peopleVector.size() << endl; for (unsigned int i = 0;i < peopleVector.size();i++) { sort(peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()); peopleVector[i]->connectionsVector.erase( unique (peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()),peopleVector[i]->connectionsVector.end()); peopleVector[i]->outputPerson(); totalConnections+=peopleVector[i]->connectionsVector.size(); } cout << "Total connections:" << totalConnections/2 << endl; }

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • In .NET Xml Serialization, is it possible to serialize a class with an enum property with different

    - by Lasse V. Karlsen
    I have a class, containing a list property, where the list contains objects that has an enum property. When I serialize this, it looks like this: <?xml version="1.0" encoding="ibm850"?> <test> <events> <test-event type="changing" /> <test-event type="changed" /> </events> </test> Is it possible, through attributes, or similar, to get the Xml to look like this? <?xml version="1.0" encoding="ibm850"?> <test> <events> <changing /> <changed /> </events> </test> Basically, use the property value of the enum as a way to determine the tag-name? Is using a class hierarchy (ie. creating subclasses instead of using the property value) the only way? Edit: After testing, it seems even a class-hierarchy won't actually work. If there is a way to structure the classes to get the output I want, even with sub-classes, that is also an acceptable answer. Here's a sample program that will output the above Xml (remember to hit Ctrl+F5 to run in Visual Studio, otherwise the program window will close immediately): using System; using System.Collections.Generic; using System.Xml.Serialization; namespace ConsoleApplication18 { public enum TestEventTypes { [XmlEnum("changing")] Changing, [XmlEnum("changed")] Changed } [XmlType("test-event")] public class TestEvent { [XmlAttribute("type")] public TestEventTypes Type { get; set; } } [XmlType("test")] public class Test { private List<TestEvent> _Events = new List<TestEvent>(); [XmlArray("events")] public List<TestEvent> Events { get { return _Events; } } } class Program { static void Main(string[] args) { Test test = new Test(); test.Events.Add(new TestEvent { Type = TestEventTypes.Changing }); test.Events.Add(new TestEvent { Type = TestEventTypes.Changed }); XmlSerializer serializer = new XmlSerializer(typeof(Test)); XmlSerializerNamespaces ns = new XmlSerializerNamespaces(); ns.Add("", ""); serializer.Serialize(Console.Out, test, ns); } } }

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  • h:selectOneMenu not populating a 'selected' item

    - by dann.dev
    I'm having trouble with an h:selectOneMenu not having a selected item when there is already something set on the backing bean. I am using seam and have specified a customer converter. When working on my 'creation' page, everything works fine, something from the menu can be selected, and when the page is submitted, the correct value is assigned and persisted to the database as well. However when I work on my 'edit' page the menu's default selection is not the current selection. i have gone through and confirmed that something is definitely set etc. My selectOneMenu looks like this: <h:selectOneMenu id="selVariable" value="#{customer.variableLookup}" converter="#{variableLookupConverter}"> <s:selectItems var="source" value="#{customerReferenceHelper.variableLookups()}" label="#{source.name}" /> </h:selectOneMenu> And the converter is below. It very simple and just turns the id from string to int and back etc: @Name( "sourceOfWealthLookupConverter" ) public class SourceOfWealthLookupConverter implements Serializable, Converter { @In private CustomerReferenceHelper customerReferenceHelper; @Override public Object getAsObject( FacesContext arg0, UIComponent arg1, String arg2 ) { VariableLookup variable= null; try { if ( "org.jboss.seam.ui.NoSelectionConverter.noSelectionValue".equals( arg2 ) ) { return null; } CustomerReferenceHelper customerReferenceHelper = ( CustomerReferenceHelper ) Contexts.getApplicationContext().get( "customerReferenceHelper" ); Integer id = Integer.parseInt( arg2 ); source = customerReferenceHelper.getVariable( id ); } catch ( NumberFormatException e ) { log.error( e, e ); } return variable; } @Override public String getAsString( FacesContext arg0, UIComponent arg1, Object arg2 ) { String result = null; VariableLookup variable= ( VariableLookup ) arg2; Integer id = variable.getId(); result = String.valueOf( id ); return result; } } I've seen a few things about it possibly being the equals() method on the class, (that doesn't add up with everything else working, but I overrode it anyway as below, where the hashcode is just the id (id is a unique identifier for each item). Equals method: @Override public boolean equals( Object other ) { if ( other == null ) { return false; } if ( this == other ) { return true; } if ( !( other instanceof VariableLookup ) ) { return false; } VariableLookup otherVariable = ( VariableLookup ) other; if ( this.hashCode() == otherVariable.hashCode() ) { return true; } return false; } I'm at my wits end with this, I can't find what I could have missed?! Any help would be much appreciated

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • How to get latest files in C#

    - by Newbie
    I have some files with same name but with different dates. Basically we are finding the files with most recent dates The file patterns are <FileNames><YYYYMMDD><FileExtension> e.g. test_20100506.xls indicates <FileNames> = test_ <YYYYMMDD> = 20100506 <FileExtension> = .xls Now in the source folder, the files are standardization_20100503.xls, standardization_20100504.xls, standardization_20100305.xls, replacement_20100505.xls As can be seen that, standardization_.xls are 3 in numbers but replacement_.xls is only 1. The output will be a list of file names whose content will be standardization_20100504.xls and replacement_20100505.xls Because among all the standardization_.xls is the most recent one and replacement_.xls is also the same. I have tried with my own logic but somehow failed. My idea is as under private static void GetLatestFiles(ref List<FileInfo> validFiles) { List<FileInfo> validFilesTemp = new List<FileInfo>(); for (int i = 0; i < validFiles.Count; i++) { for (int j = i+1; j < validFiles.Count; j++) { string getFileTextX = ExtractText(validFiles[i].Name); string getFileTextY = ExtractText(validFiles[j].Name); if (getFileTextX == getFileTextY) { int getFileDatesX = Convert.ToInt32(ExtractNumbers(validFiles[i].Name)); int getFileDatesY = Convert.ToInt32(ExtractNumbers(validFiles[j].Name)); if (getFileDatesX > getFileDatesY) { validFilesTemp.Add(validFiles[i]); } else { validFilesTemp.Add(validFiles[j]); } } } } validFiles.Clear(); validFiles = validFilesTemp; } The ExtractNumbers is: public static string ExtractNumbers(string expr) { return string.Join(null, System.Text.RegularExpressions.Regex.Split(expr, "[^\\d]")); } and the ExtractText is public static string ExtractText(string expr) { return string.Join(null, System.Text.RegularExpressions.Regex.Split(expr, "[\\d]")); } I am using c#3.0 and framework 3.5 Help needed .. it's very urgent Thanks .

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  • C++ constructor problem, values not being set

    - by 2Real
    Hi, I'm new to C++ and I'm trying to figure out this problem I'm having with my constructor for one of my classes. What happens is... all my variables are initialized properly except two (health and type). #pragma once #include <irrlicht.h> #include <vector> #include <cassert> using namespace irr; using namespace core; using namespace scene; enum { PLAYER = 0, NPC = 1, SOLDIER = 2, CHAINGUNNER = 3 }; class Model { public: Model(void); Model(int id, std::vector<ISceneNode*> modelVec, int modType); ~Model(void); std::vector<int> path; std::vector<ISceneNode*> model; int endNode; int type; int animate; int health; u32 lastAnimation; private: int mId; }; #include "Model.h" Model::Model(void) { //assert(false); } Model::Model(int id, std::vector<ISceneNode*> modelVec, int modType) { path = std::vector<int>(); model = modelVec; endNode = 0; type = modType; animate = 0; health = 100; lastAnimation = 0; mId = id; } Model::~Model(void) {} I create a model with Model soldier(id, model, SOLDIER) Everything is set properly except type and health. I've tried many different things, but I cannot figure out my problem. I'm not sure but the default constructor is being called. It doesn't make sense because I make no called to that constructor. Thanks,

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  • C++0x class factory with variadic templates problem

    - by randomenglishbloke
    I have a class factory where I'm using variadic templates for the c'tor parameters (code below). However, when I attempt to use it, I get compile errors; when I originally wrote it without parameters, it worked fine. Here is the class: template< class Base, typename KeyType, class... Args > class GenericFactory { public: GenericFactory(const GenericFactory&) = delete; GenericFactory &operator=(const GenericFactory&) = delete; typedef Base* (*FactFunType)(Args...); template <class Derived> static void Register(const KeyType &key, FactFunType fn) { FnList[key] = fn; } static Base* Create(const KeyType &key, Args... args) { auto iter = FnList.find(key); if (iter == FnList.end()) return 0; else return (iter->second)(args...); } static GenericFactory &Instance() { static GenericFactory gf; return gf; } private: GenericFactory() = default; typedef std::unordered_map<KeyType, FactFunType> FnMap; static FnMap FnList; }; template <class B, class D, typename KeyType, class... Args> class RegisterClass { public: RegisterClass(const KeyType &key) { GenericFactory<B, KeyType, Args...>::Instance().Register(key, FactFn); } static B *FactFn(Args... args) { return new D(args...); } }; Here is the error: when calling (e.g.) // Tucked out of the way RegisterClass<DataMap, PDColumnMap, int, void *> RC_CT_PD(0); GCC 4.5.0 gives me: In constructor 'RegisterClass<B, D, KeyType, Args>::RegisterClass(const KeyType&) [with B = DataMap, D = PDColumnMap, KeyType = int, Args = {void*}]': no matching function for call to 'GenericFactory<DataMap, int, void*>::Register(const int&, DataMap* (&)(void*))' I can't see why it won't compile and after extensive googling I couldn't find the answer. Can anyone tell me what I'm doing wrong (aside from the strange variable name, which makes sense in context)?

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  • curl problems in c++ class

    - by Danilo
    I read a few articles on c++ / curl here on stackoverflow and assembled the following. The main goal is to handle the whole request in an instance of a class -- and maybe later in a secondary thread. My problem is: "content_" seems to stay empty though its the same addr and HttpFetch.h: class HttpFetch { private: CURL *curl; static size_t handle(char * data, size_t size, size_t nmemb, void * p); size_t handle_impl(char * data, size_t size, size_t nmemb); public: std::string content_; static std::string url_; HttpFetch(std::string url); void start(); std::string data(); }; HttpFetch.cpp: HttpFetch::HttpFetch(std::string url) { curl_global_init(CURL_GLOBAL_ALL); //pretty obvious curl = curl_easy_init(); content_.append("Test"); std::cout << &content_ << "\n"; curl_easy_setopt(curl, CURLOPT_URL, &url); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &content_); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, &HttpFetch::handle); //curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L); //tell curl to output its progress curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); //std::cout << &content_ << "\n"; } void HttpFetch::start() { curl_easy_perform(curl); curl_easy_cleanup(curl); } size_t HttpFetch::handle(char * data, size_t size, size_t nmemb, void * p) { std::string *stuff = reinterpret_cast<std::string*>(p); stuff->append(data, size * nmemb); std::cout << stuff << "\n"; // has content from data in it! return size * nmemb; } main.cpp: #include "HttpFetch.h" int main(int argc, const char * argv[]) { HttpFetch call = *new HttpFetch("http://www.example.com"); call.start(); ::std::cout << call.content_ << "\n" } Thanks in advance

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  • How to use method hiding (new) with generic constrained class

    - by ongle
    I have a container class that has a generic parameter which is constrained to some base class. The type supplied to the generic is a sub of the base class constraint. The sub class uses method hiding (new) to change the behavior of a method from the base class (no, I can't make it virtual as it is not my code). My problem is that the 'new' methods do not get called, the compiler seems to consider the supplied type to be the base class, not the sub, as if I had upcast it to the base. Clearly I am misunderstanding something fundamental here. I thought that the generic where T: xxx was a constraint, not an upcast type. This sample code basically demonstrates what I'm talking about. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericPartialTest { class ContextBase { public string GetValue() { return "I am Context Base: " + this.GetType().Name; } public string GetOtherValue() { return "I am Context Base: " + this.GetType().Name; } } partial class ContextSub : ContextBase { public new string GetValue() { return "I am Context Sub: " + this.GetType().Name; } } partial class ContextSub { public new string GetOtherValue() { return "I am Context Sub: " + this.GetType().Name; } } class Container<T> where T: ContextBase, new() { private T _context = new T(); public string GetValue() { return this._context.GetValue(); } public string GetOtherValue() { return this._context.GetOtherValue(); } } class Program { static void Main(string[] args) { Console.WriteLine("Simple"); ContextBase myBase = new ContextBase(); ContextSub mySub = new ContextSub(); Console.WriteLine(myBase.GetValue()); Console.WriteLine(myBase.GetOtherValue()); Console.WriteLine(mySub.GetValue()); Console.WriteLine(mySub.GetOtherValue()); Console.WriteLine("Generic Container"); Container<ContextBase> myContainerBase = new Container<ContextBase>(); Container<ContextSub> myContainerSub = new Container<ContextSub>(); Console.WriteLine(myContainerBase.GetValue()); Console.WriteLine(myContainerBase.GetOtherValue()); Console.WriteLine(myContainerSub.GetValue()); Console.WriteLine(myContainerSub.GetOtherValue()); Console.ReadKey(); } } }

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  • Entity Framework: An object with the same key already exists in the objectstatemanager

    - by NealR
    I see that this question has been asked a lot, however I haven't found anything yet that solves the problem I'm having. Obviously i'm using the Entity Framework to perform an update to a record. Once the updates are complete, however, whenever I try to save I get the following error message: An object with the same key already exists in the objectstatemanager At first I was passing in a collection object from the view that contained a copy of the the ZipCodeTerritory model object zipToUpdate. I changed the code by pulling this object out and just sending in the relevant fields instead. However, I'm still getting the same error. What's also weird is the first time I run this code, it works fine. Any attempt after that I get the error. Controller Here is the code from the method calling the edit function public static string DescriptionOnly(ZipCodeIndex updateZip) { if (!string.IsNullOrWhiteSpace(updateZip.newEffectiveDate) || !string.IsNullOrWhiteSpace(updateZip.newEndDate)) { return "Neither effective or end date can be present if updating Territory Code only; "; } _updated = 0; foreach (var zipCode in updateZip.displayForPaging.Where(x => x.Update)) { ProcessAllChanges(zipCode, updateZip.newTerritory, updateZip.newStateCode, updateZip.newDescription, updateZip.newChannelCode); } _msg += _updated + " record(s) updated; "; return _msg; } And here is the method that actually does the updating. private static void ProcessAllChanges(ZipCodeTerritory zipToUpdate, string newTerritory, string newStateCode, string newDescription, string newChannelCode) { try { if (!string.IsNullOrWhiteSpace(newTerritory)) zipToUpdate.IndDistrnId = newTerritory; if (!string.IsNullOrWhiteSpace(newStateCode)) zipToUpdate.StateCode = newStateCode; if (!string.IsNullOrWhiteSpace(newDescription)) zipToUpdate.DrmTerrDesc = newDescription; if (!string.IsNullOrWhiteSpace(newChannelCode)) zipToUpdate.ChannelCode = newChannelCode; if (zipToUpdate.EndDate == DateTime.MinValue) zipToUpdate.EndDate = DateTime.MaxValue; _db.Entry(zipToUpdate).State = EntityState.Modified; _db.SaveChanges(); _updated++; } catch (DbEntityValidationException dbEx) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |EX| " + dbEx.Message); } catch (Exception ex) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |MESSAGE| " + ex.Message); } } EDIT The ZipCodeIndex object contains a list of ZipCodeTerritory model objects. These aren't being pulled from a linq query, but instead simply passed back to the controller from the view. Here is the signature of the controller method that starts the process: [HttpPost] public ActionResult Update(ZipCodeIndex updateZip, string button)

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