How to get polygon antialiasing to work.
- by Matthew Mitchell
I'm using these function calls:
glEnable(GL_BLEND)
glEnable(GL_POLYGON_SMOOTH)
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
It doesn't work and wont render.
glEnable(GL_BLEND)
glEnable(GL_POLYGON_SMOOTH)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
It doesn't anti-alias.