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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • How to attach an object to a rotating circle?

    - by armands
    I am trying to make an object get attached on a collision point to a circle that is rotating, but the player needs to get attached with a constant point on the player. For example the player is moving back and forth and when the user touches the screen and the player jumps up but what I need is that when the player collides with the circle it attaches it's legs to it and continues rotating with the circle. So I wanted to know how to make this kind of collision joint in Cocos2d Box2d?

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  • Custom graph comparison?

    - by user57828
    I'm trying to compare two graphs using hash value ( i.e, at the time of comparison, try to avoid traversing the graph ) Is there a way to make a function such that the hash values compared can also lead to determining at which height the graphs differ? The comparisons between two graphs are to be made by comparing children at a certain level. One way to compare the graphs is have a final hash value for the root node and compare them, but that wouldn't directly reflect at which level the graphs differ, since their immediate children might be the same ( or any other case ).

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  • in memory datastore in haskell

    - by Simon
    I want to implement an in memory datastore for a web service in Haskell. I want to run transactions in the stm monad. When I google hash table steam Haskell I only get this: Data. BTree. HashTable. STM. The module name and complexities suggest that this is implemented as a tree. I would think that an array would be more efficient for mutable hash tables. Is there a reason to avoid using an array for an STM hashtable? Do I gain anything with this stem hash table or should I just use a steam ref to an IntMap?

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • Are HTTP requests cached? [closed]

    - by nischayn22
    Many HTTP requests are sent repeatedly by browsers on almost every page load, such as requesting the jQuery .js file etc. Since these are already used on too many sites doesn't modern browsers keep a cache for this? I am thinking of a system where the browser has a cached copy of the .js file used very very frequently. On a new request for the .js file, it sends the server a request for a hash of the .js file (provided the server can reply to that) and compares the returned hash with the cached copy's hash... rest is intuitive.

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  • How to attach an object to a rotating circle in box2d cocos2d?

    - by armands
    I am trying to make an object get attached on a collision point to a circle that is rotating, but the player needs to get attached with a constant point on the player. For example the player is moving back and forth and when the user touches the screen and the player jumps up but what I need is that when the player collides with the circle it attaches it's legs to it and continues rotating with the circle. So I wanted to know how to make this kind of collision joint in cocos2d box2d?

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  • Data structure for file search

    - by poly
    I've asked this question before and I got a few answers/idea, but I'm not sure how to implement them. I'm building a telecom messaging solution. Currently, I'm using a database to save my transaction/messages for the network stack I've built, and as you know it's slower than using a data structure (hash, linkedlist, etc...). My problem is that the data can be really huge, and it won't fit in the memory. I was thinking of saving the records in a file and the a key and line number in a hash, then if I want to access some record then I can get the line number from the hash, and get it from the file. I don't know how efficient is this; I think the database is doing a way better job than this on my behalf. Please share whatever you have in mind.

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  • sprite animation in openGL

    - by Sid
    I am facing problems on implementing sprite animation in opneGL ES. i've googled it and the only thing i am getting is the Tutorial implementing via Canvas. i know the way but i am having problems in implementing it. What i need : A sprite animation on collision detection. What i did : Collision Detection function working properly. PS : everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case.

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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  • How can I track the last location of a shipment effeciently using latest date of reporting?

    - by hash
    I need to find the latest location of each cargo item in a consignment. We mostly do this by looking at the route selected for a consignment and then finding the latest (max) time entered against nodes of this route. For example if a route has 5 nodes and we have entered timings against first 3 nodes, then the latest timing (max time) will tell us its location among the 3 nodes. I am really stuck on this query regarding performance issues. Even on few hundred rows, it takes more than 2 minutes. Please suggest how can I improve this query or any alternative approach I should acquire? Note: ATA= Actual Time of Arrival and ATD = Actual Time of Departure SELECT DISTINCT(c.id) as cid,c.ref as cons_ref , c.Name, c.CustRef FROM consignments c INNER JOIN routes r ON c.Route = r.ID INNER JOIN routes_nodes rn ON rn.Route = r.ID INNER JOIN cargo_timing ct ON c.ID=ct.ConsignmentID INNER JOIN (SELECT t.ConsignmentID, Max(t.firstata) as MaxDate FROM cargo_timing t GROUP BY t.ConsignmentID ) as TMax ON TMax.MaxDate=ct.firstata AND TMax.ConsignmentID=c.ID INNER JOIN nodes an ON ct.routenodeid = an.ID INNER JOIN contract cor ON cor.ID = c.Contract WHERE c.Type = 'Road' AND ( c.ATD = 0 AND c.ATA != 0 ) AND (cor.contract_reference in ('Generic','BP001','020-543-912')) ORDER BY c.ref ASC

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  • JQuery Checkbox generation

    - by Hash
    I have used the following code to generate some dynamic checkboxes. This works for the first time and adds the check box chk2 to the page and then after the trigger for the $('#newLink').click is not working. Please help me with this. <div id="chkBoxesDiv"> <input type="checkbox" id="chk1" ></input> <input id="answerText" type="text" size="30" ></input>&nbsp; <input type="button" value="add new" id="newLink"/> </div> $(document).ready(function(){ $('#newLink').click(function (event){ var i = 0; //To count the children $("#chkBoxesDiv").children().each(function(){ var child = $(this); if(child.is(":checkbox")){ i++; } }); //prevent action event.preventDefault(); //get textbox value to fill checkbox var text = $("#answerText").val(); alert(i); //if text not empty do stuff if(text != ""){ //add label $("#chk"+i).after("<label for=\"chk"+i+"\" id=\"lblchk"+i+"\">"+text+"</label>"); $("#newLink").remove(); $("#answerText").remove(); $("#lblchk1").after("<br /><input type=\"checkbox\" id=\"chk"+(1+i)+"\" ></input><input type=\"text\" id=\"answerText\" size=\"30\" ></input>&nbsp;<input type=\"button\" value=\"add new\" id=\"newLink\"/>"); } }); });

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  • Openvpn plugin openvpn-auth-ldap does not bind to Active Directory

    - by Selivanov Pavel
    I'm trying to configure OpenVPN with openvpn-auth-ldap plugin to authorize users via Active Directory LDAP. When I use the same server config without plugin option, and add client config with generated client key and cert, connection is successful, so problem is in the plugin. server.conf: plugin /usr/lib/openvpn/openvpn-auth-ldap.so "/etc/openvpn-test/openvpn-auth-ldap.conf" port 1194 proto tcp dev tun keepalive 10 60 topology subnet server 10.0.2.0 255.255.255.0 tls-server ca ca.crt dh dh1024.pem cert server.crt key server.key #crl-verify crl.pem persist-key persist-tun user nobody group nogroup verb 3 mute 20 openvpn-auth-ldap.conf: <LDAP> URL ldap://dc1.domain:389 TLSEnable no BindDN cn=bot_auth,cn=Users,dc=domain Password bot_auth Timeout 15 FollowReferrals yes </LDAP> <Authorization> BaseDN "cn=Users,dc=domain" SearchFilter "(sAMAccountName=%u)" RequireGroup false # <Group> # BaseDN "ou=groups,dc=mycompany,dc=local" # SearchFilter "(|(cn=developers)(cn=artists))" # MemberAttribute uniqueMember # </Group> </Authorization> Top-level domain in AD is used by historical reasons. Analogue configuration is working for Apache 2.2 in mod-authzn-ldap. User and password are correct. client.conf: remote server_name port 1194 proto tcp client pull remote-cert-tls server dev tun resolv-retry infinite nobind ca ca.crt ; with keys - works fine #cert test.crt #key test.key ; without keys - by password auth-user-pass persist-tun verb 3 mute 20 In server log there is string PLUGIN_INIT: POST /usr/lib/openvpn/openvpn-auth-ldap.so '[/usr/lib/openvpn/openvpn-auth-ldap.so] [/etc/openvpn-test/openvpn-auth-ldap.conf]' which indicates, that plugin failed. I can telnet to dc1.domain:389, so this is not network/firewall problem. Later server says TLS Error: TLS object -> incoming plaintext read error TLS handshake failed - without plugin it tryes to do usal key authentification. server log: Tue Nov 22 03:06:20 2011 OpenVPN 2.1.3 i486-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Oct 21 2010 Tue Nov 22 03:06:20 2011 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Tue Nov 22 03:06:20 2011 PLUGIN_INIT: POST /usr/lib/openvpn/openvpn-auth-ldap.so '[/usr/lib/openvpn/openvpn-auth-ldap.so] [/etc/openvpn-test/openvpn-auth-ldap.conf]' intercepted=PLUGIN_AUTH_USER_PASS_VERIFY|PLUGIN_CLIENT_CONNECT|PLUGIN_CLIENT_DISCONNECT Tue Nov 22 03:06:20 2011 Diffie-Hellman initialized with 1024 bit key Tue Nov 22 03:06:20 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue Nov 22 03:06:20 2011 Control Channel Authentication: using 'ta.key' as a OpenVPN static key file Tue Nov 22 03:06:20 2011 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Nov 22 03:06:20 2011 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Nov 22 03:06:20 2011 TLS-Auth MTU parms [ L:1543 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Nov 22 03:06:20 2011 Socket Buffers: R=[87380->131072] S=[16384->131072] Tue Nov 22 03:06:20 2011 TUN/TAP device tun1 opened Tue Nov 22 03:06:20 2011 TUN/TAP TX queue length set to 100 Tue Nov 22 03:06:20 2011 /sbin/ifconfig tun1 10.0.2.1 netmask 255.255.255.0 mtu 1500 broadcast 10.0.2.255 Tue Nov 22 03:06:20 2011 Data Channel MTU parms [ L:1543 D:1450 EF:43 EB:4 ET:0 EL:0 ] Tue Nov 22 03:06:20 2011 GID set to nogroup Tue Nov 22 03:06:20 2011 UID set to nobody Tue Nov 22 03:06:20 2011 Listening for incoming TCP connection on [undef] Tue Nov 22 03:06:20 2011 TCPv4_SERVER link local (bound): [undef] Tue Nov 22 03:06:20 2011 TCPv4_SERVER link remote: [undef] Tue Nov 22 03:06:20 2011 MULTI: multi_init called, r=256 v=256 Tue Nov 22 03:06:20 2011 IFCONFIG POOL: base=10.0.2.2 size=252 Tue Nov 22 03:06:20 2011 MULTI: TCP INIT maxclients=1024 maxevents=1028 Tue Nov 22 03:06:20 2011 Initialization Sequence Completed Tue Nov 22 03:07:10 2011 MULTI: multi_create_instance called Tue Nov 22 03:07:10 2011 Re-using SSL/TLS context Tue Nov 22 03:07:10 2011 Control Channel MTU parms [ L:1543 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Nov 22 03:07:10 2011 Data Channel MTU parms [ L:1543 D:1450 EF:43 EB:4 ET:0 EL:0 ] Tue Nov 22 03:07:10 2011 Local Options hash (VER=V4): 'c413e92e' Tue Nov 22 03:07:10 2011 Expected Remote Options hash (VER=V4): 'd8421bb0' Tue Nov 22 03:07:10 2011 TCP connection established with [AF_INET]10.0.0.9:47808 Tue Nov 22 03:07:10 2011 TCPv4_SERVER link local: [undef] Tue Nov 22 03:07:10 2011 TCPv4_SERVER link remote: [AF_INET]10.0.0.9:47808 Tue Nov 22 03:07:11 2011 10.0.0.9:47808 TLS: Initial packet from [AF_INET]10.0.0.9:47808, sid=a2cd4052 84b47108 Tue Nov 22 03:07:11 2011 10.0.0.9:47808 TLS_ERROR: BIO read tls_read_plaintext error: error:140890C7:SSL routines:SSL3_GET_CLIENT_CERTIFICATE:peer did not return a certificate Tue Nov 22 03:07:11 2011 10.0.0.9:47808 TLS Error: TLS object -> incoming plaintext read error Tue Nov 22 03:07:11 2011 10.0.0.9:47808 TLS Error: TLS handshake failed Tue Nov 22 03:07:11 2011 10.0.0.9:47808 Fatal TLS error (check_tls_errors_co), restarting Tue Nov 22 03:07:11 2011 10.0.0.9:47808 SIGUSR1[soft,tls-error] received, client-instance restarting Tue Nov 22 03:07:11 2011 TCP/UDP: Closing socket client log: Tue Nov 22 03:06:18 2011 OpenVPN 2.1.3 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Oct 22 2010 Enter Auth Username:user Enter Auth Password: Tue Nov 22 03:06:25 2011 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Tue Nov 22 03:06:25 2011 Control Channel Authentication: using 'ta.key' as a OpenVPN static key file Tue Nov 22 03:06:25 2011 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Nov 22 03:06:25 2011 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Nov 22 03:06:25 2011 Control Channel MTU parms [ L:1543 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Nov 22 03:06:25 2011 Socket Buffers: R=[87380->131072] S=[16384->131072] Tue Nov 22 03:06:25 2011 Data Channel MTU parms [ L:1543 D:1450 EF:43 EB:4 ET:0 EL:0 ] Tue Nov 22 03:06:25 2011 Local Options hash (VER=V4): 'd8421bb0' Tue Nov 22 03:06:25 2011 Expected Remote Options hash (VER=V4): 'c413e92e' Tue Nov 22 03:06:25 2011 Attempting to establish TCP connection with [AF_INET]10.0.0.2:1194 [nonblock] Tue Nov 22 03:06:26 2011 TCP connection established with [AF_INET]10.0.0.2:1194 Tue Nov 22 03:06:26 2011 TCPv4_CLIENT link local: [undef] Tue Nov 22 03:06:26 2011 TCPv4_CLIENT link remote: [AF_INET]10.0.0.2:1194 Tue Nov 22 03:06:26 2011 TLS: Initial packet from [AF_INET]10.0.0.2:1194, sid=7a3c2a0f bd35bca7 Tue Nov 22 03:06:26 2011 WARNING: this configuration may cache passwords in memory -- use the auth-nocache option to prevent this Tue Nov 22 03:06:26 2011 VERIFY OK: depth=1, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funston/CN=Fort-Funston_CA/[email protected] Tue Nov 22 03:06:26 2011 Validating certificate key usage Tue Nov 22 03:06:26 2011 ++ Certificate has key usage 00a0, expects 00a0 Tue Nov 22 03:06:26 2011 VERIFY KU OK Tue Nov 22 03:06:26 2011 Validating certificate extended key usage Tue Nov 22 03:06:26 2011 ++ Certificate has EKU (str) TLS Web Server Authentication, expects TLS Web Server Authentication Tue Nov 22 03:06:26 2011 VERIFY EKU OK Tue Nov 22 03:06:26 2011 VERIFY OK: depth=0, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funston/CN=server/[email protected] Tue Nov 22 03:06:26 2011 Connection reset, restarting [0] Tue Nov 22 03:06:26 2011 TCP/UDP: Closing socket Tue Nov 22 03:06:26 2011 SIGUSR1[soft,connection-reset] received, process restarting Tue Nov 22 03:06:26 2011 Restart pause, 5 second(s) ^CTue Nov 22 03:06:27 2011 SIGINT[hard,init_instance] received, process exiting Does anybody know how to get openvpn-auth-ldap wirking?

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  • openvpn: after changing to server mode, client does not create TUN device

    - by lurscher
    i had a previously working configuration with the config files used in a previous question However, i've changed this now to the following configuration using server mode, everything on the logs seem fine, however the client doesn't create any tun interface, so i don't have anything to connect to, presumably, i need to add or push some route commands, but i don't have any idea at this point what i need to do. I am posting all my relevant configuration files server.conf: dev tun server 10.8.117.0 255.255.255.0 ifconfig-pool-persist ipp.txt tls-server dh /home/lurscher/keys/dh1024.pem ca /home/lurscher/keys/ca.crt cert /home/lurscher/keys/vpnCh8TestServer.crt key /home/lurscher/keys/vpnCh8TestServer.key status openvpn-status.log log openvpn.log comp-lzo verb 3 and client.conf: dev tun remote my.server.com tls-client ca /home/chuckq/keys/ca.crt cert /home/chuckq/keys/vpnCh8TestClient.crt key /home/chuckq/keys/vpnCh8TestClient.key ns-cert-type server ; port 1194 ; user nobody ; group nogroup status openvpn-status.log log openvpn.log comp-lzo verb 3 the server ifconfig shows a tun device: tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.117.1 P-t-P:10.8.117.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) However the client ifconfig does not show any tun interface! $ ifconfig tun0 tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 POINTOPOINT NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) the client log says: Tue May 17 23:27:09 2011 OpenVPN 2.1.0 i686-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:27:09 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:27:09 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:27:09 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:27:09 2011 LZO compression initialized Tue May 17 23:27:09 2011 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:09 2011 TUN/TAP device tun0 opened Tue May 17 23:27:09 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:27:09 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:09 2011 Local Options hash (VER=V4): '41690919' Tue May 17 23:27:09 2011 Expected Remote Options hash (VER=V4): '530fdded' Tue May 17 23:27:09 2011 Socket Buffers: R=[114688->131072] S=[114688->131072] Tue May 17 23:27:09 2011 UDPv4 link local (bound): [undef] Tue May 17 23:27:09 2011 UDPv4 link remote: [AF_INET]192.168.0.101:1194 Tue May 17 23:27:09 2011 TLS: Initial packet from [AF_INET]192.168.0.101:1194, sid=8e8bdc33 f4275407 Tue May 17 23:27:09 2011 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:09 2011 VERIFY OK: nsCertType=SERVER Tue May 17 23:27:09 2011 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=vpnCh8TestServer/name=lurscher/[email protected] Tue May 17 23:27:09 2011 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:09 2011 [vpnCh8TestServer] Peer Connection Initiated with [AF_INET]192.168.0.101:1194 Tue May 17 23:27:10 2011 Initialization Sequence Completed the client status log: OpenVPN STATISTICS Updated,Tue May 17 23:30:09 2011 TUN/TAP read bytes,0 TUN/TAP write bytes,0 TCP/UDP read bytes,5604 TCP/UDP write bytes,4244 Auth read bytes,0 pre-compress bytes,0 post-compress bytes,0 pre-decompress bytes,0 post-decompress bytes,0 END and the server log says: Tue May 17 23:18:25 2011 OpenVPN 2.1.0 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:18:25 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:18:25 2011 WARNING: --keepalive option is missing from server config Tue May 17 23:18:25 2011 NOTE: your local LAN uses the extremely common subnet address 192.168.0.x or 192.168.1.x. Be aware that this might create routing conflicts if you connect to the VPN server from public locations such as internet cafes that use the same subnet. Tue May 17 23:18:25 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:18:25 2011 Diffie-Hellman initialized with 1024 bit key Tue May 17 23:18:25 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:18:25 2011 TLS-Auth MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:18:25 2011 ROUTE default_gateway=192.168.0.1 Tue May 17 23:18:25 2011 TUN/TAP device tun0 opened Tue May 17 23:18:25 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:18:25 2011 /sbin/ifconfig tun0 10.8.117.1 pointopoint 10.8.117.2 mtu 1500 Tue May 17 23:18:25 2011 /sbin/route add -net 10.8.117.0 netmask 255.255.255.0 gw 10.8.117.2 Tue May 17 23:18:25 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:18:25 2011 Socket Buffers: R=[126976->131072] S=[126976->131072] Tue May 17 23:18:25 2011 UDPv4 link local (bound): [undef] Tue May 17 23:18:25 2011 UDPv4 link remote: [undef] Tue May 17 23:18:25 2011 MULTI: multi_init called, r=256 v=256 Tue May 17 23:18:25 2011 IFCONFIG POOL: base=10.8.117.4 size=62 Tue May 17 23:18:25 2011 IFCONFIG POOL LIST Tue May 17 23:18:25 2011 vpnCh8TestClient,10.8.117.4 Tue May 17 23:18:25 2011 Initialization Sequence Completed Tue May 17 23:27:22 2011 MULTI: multi_create_instance called Tue May 17 23:27:22 2011 192.168.0.104:1194 Re-using SSL/TLS context Tue May 17 23:27:22 2011 192.168.0.104:1194 LZO compression initialized Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Local Options hash (VER=V4): '530fdded' Tue May 17 23:27:22 2011 192.168.0.104:1194 Expected Remote Options hash (VER=V4): '41690919' Tue May 17 23:27:22 2011 192.168.0.104:1194 TLS: Initial packet from [AF_INET]192.168.0.104:1194, sid=8972b565 79323f68 Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:22 2011 192.168.0.104:1194 [vpnCh8TestClient] Peer Connection Initiated with [AF_INET]192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: Learn: 10.8.117.6 -> vpnCh8TestClient/192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: primary virtual IP for vpnCh8TestClient/192.168.0.104:1194: 10.8.117.6 finally, the server status log: OpenVPN CLIENT LIST Updated,Tue May 17 23:36:25 2011 Common Name,Real Address,Bytes Received,Bytes Sent,Connected Since vpnCh8TestClient,192.168.0.104:1194,4244,5604,Tue May 17 23:27:22 2011 ROUTING TABLE Virtual Address,Common Name,Real Address,Last Ref 10.8.117.6,vpnCh8TestClient,192.168.0.104:1194,Tue May 17 23:27:22 2011 GLOBAL STATS Max bcast/mcast queue length,0 END

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  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

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  • Installing into the GAC with WiX 3.0

    - by Jeff Yates
    I have a DLL that I would like to install into the Global Assembly Cache so that it can be referenced from multiple locations. I have a File declaration with the Assembly attribute set to ".net" but when the installation tries to install the DLL into the GAC, I get the following error (I have tided it up a bit to make it more readable): MSI (s) (58:38) [19:14:31:031]: Product: MyProductName 1.01 -- Error 1935. An error occurred during the installation of assembly  'Compass,   version="1.0.0.0",   culture="neutral",   publicKeyToken="392B26B760D48103",   processorArchitecture="MSIL"'. Please refer to Help and Support for more information. HRESULT: 0x80131043. assembly interface:       IAssemblyCacheItem, function:             Commit, component: {53AEE63B-F356-4D4F-8D61-EB0640A6E160} I have hunted around to find out what this means and the error relates to FUSION_E_UNEXPECTED_MODULE_FOUND. This link also includes this information: /// When installing multi-file assemblies into the GAC, the hash of each module is /// checked against the hash of that file stored in the manifest. If the /// hash of one of the files in the multi-file assembly does not match what is recorded /// in the manifest, FUSION_E_UNEXPECTED_MODULE_FOUND will be returned. /// The name of the error, and the text description of it, are somewhat confusing. /// The reason this error code is described this way is that the internally, /// Fusion/CLR implements installation of assemblies in the GAC, by installing /// multiple "streams" that are individually committed. /// Each stream has its hash computed, and all the hashes found /// are compared against the hashes in the manifest, at the end of the installation. /// Hence, a file hash mismatch appears as if an "unexpected" module was found. Unfortunately, this doesn't make much sense to me and I don't see how it relates to my assembly, which isn't fancy or complex from my perspective (it's just a regular .NET 3.5 class library and the current installation test is occurring on my development machine, which is a valid target environment for my project - 32-bit Windows XP SP3). Can anyone shed some light on why I might be getting this error and how I might hope to fix it?

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  • Javascript crazy idea finding a node

    - by Louis
    I had a crazy (but so crazy that it just might work) idea where every element on a page is created in javascript but given an ID which is a hash of its path in the DOM. So instead of searching through the DOM to find an element, you hash the path and then getElementById() with that hash. Problem with this is getting the path might be more expensive than searching the DOM in the first place. Any ideas how this could be done or if it is just plain stupid?

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  • How to fix IE ClearType + jQuery opacity problem in this script?

    - by Justine
    Hello, I'm having a rather common problem (or so it seems, after some googling around...) with IE messing both bold text AND transparent pngs while animating opacity using jQuery. You can view the sample here: http://dev.gentlecode.net/dotme/index-sample.html (only occurs in IE, obviously) I've seen some blog posts saying the fix is to remove the filter attribute but I'm not sure how to apply it to the script I'm using since I got it from a tutorial and am still learning jQuery... The script goes as follows: $('ul.nav').each(function() { var $links = $(this).find('a'), panelIds = $links.map(function() { return this.hash; }).get().join(","), $panels = $(panelIds), $panelWrapper = $panels.filter(':first').parent(), delay = 500; $panels.hide(); $links.click(function() { var $link = $(this), link = (this); if ($link.is('.current')) { return; } $links.removeClass('current'); $link.addClass('current'); $panels.animate({ opacity : 0 }, delay); $panelWrapper.animate({ height: 0 }, delay, function() { var height = $panels.hide().filter(link.hash).show().css('opacity', 1).outerHeight(); $panelWrapper.animate({ height: height }, delay); }); return false; }); var showtab = window.location.hash ? '[hash=' + window.location.hash + ']' : ':first'; $links.filter(showtab).click(); }); I would appreciate if someone could go over it and show me how to fix the opacity issue. Will the filter method also fix the trouble I'm having with transparent pngs having pixelated ugly borders like the bold type as well? Thanks in advance for all help!

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  • C# WPF application is using too much memory while GC.GetTotalMemory() is low

    - by Dmitry
    I wrote little WPF application with 2 threads - main thread is GUI thread and another thread is worker. App has one WPF form with some controls. There is a button, allowing to select directory. After selecting directory, application scans for .jpg files in that directory and checks if their thumbnails are in hashtable. if they are, it does nothing. else it's adding their full filenames to queue for worker. Worker is taking filenames from this queue, loading JPEG images (using WPF's JpegBitmapDecoder and BitmapFrame), making thumbnails of them (using WPF's TransformedBitmap) and adding them to hashtable. Everything works fine, except memory consumption by this application when making thumbnails for big images (like 5000x5000 pixels). I've added textboxes on my form to show memory consumption (GC.GetTotalMemory() and Process.GetCurrentProcess().PrivateMemorySize64) and was very surprised, cuz GC.GetTotalMemory() stays close to 1-2 Mbytes, while private memory size constantly grows, especially when loading new image (~ +100Mb per image). Even after loading all images, making thumbnails of them and freeing original images, private memory size stays at ~700-800Mbytes. My VirtualBox is limited to 512Mb of physical memory and Windows in VirtualBox starts to swap alot to handle this huge memory consumption. I guess I'm doing something wrong, but I don't know how to investigate this problem, cuz according to GC, allocated memory size is very low. Attaching code of thumbnail loader class: class ThumbnailLoader { Hashtable thumbnails; Queue<string> taskqueue; EventWaitHandle wh; Thread[] workers; bool stop; object locker; int width, height, processed, added; public ThumbnailLoader() { int workercount,i; wh = new AutoResetEvent(false); thumbnails = new Hashtable(); taskqueue = new Queue<string>(); stop = false; locker = new object(); width = height = 64; processed = added = 0; workercount = Environment.ProcessorCount; workers=new Thread[workercount]; for (i = 0; i < workercount; i++) { workers[i] = new Thread(Worker); workers[i].IsBackground = true; workers[i].Priority = ThreadPriority.Highest; workers[i].Start(); } } public void SetThumbnailSize(int twidth, int theight) { width = twidth; height = theight; if (thumbnails.Count!=0) AddTask("#resethash"); } public void GetProgress(out int Added, out int Processed) { Added = added; Processed = processed; } private void AddTask(string filename) { lock(locker) { taskqueue.Enqueue(filename); wh.Set(); added++; } } private string NextTask() { lock(locker) { if (taskqueue.Count == 0) return null; else { processed++; return taskqueue.Dequeue(); } } } public static string FileNameToHash(string s) { return FormsAuthentication.HashPasswordForStoringInConfigFile(s, "MD5"); } public bool GetThumbnail(string filename,out BitmapFrame thumbnail) { string hash; hash = FileNameToHash(filename); if (thumbnails.ContainsKey(hash)) { thumbnail=(BitmapFrame)thumbnails[hash]; return true; } AddTask(filename); thumbnail = null; return false; } private BitmapFrame LoadThumbnail(string filename) { FileStream fs; JpegBitmapDecoder bd; BitmapFrame oldbf, bf; TransformedBitmap tb; double scale, dx, dy; fs = new FileStream(filename, FileMode.Open); bd = new JpegBitmapDecoder(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); oldbf = bd.Frames[0]; dx = (double)oldbf.Width / width; dy = (double)oldbf.Height / height; if (dx > dy) scale = 1 / dx; else scale = 1 / dy; tb = new TransformedBitmap(oldbf, new ScaleTransform(scale, scale)); bf = BitmapFrame.Create(tb); fs.Close(); oldbf = null; bd = null; GC.Collect(); return bf; } public void Dispose() { lock(locker) { stop = true; } AddTask(null); foreach (Thread worker in workers) { worker.Join(); } wh.Close(); } private void Worker() { string curtask,hash; while (!stop) { curtask = NextTask(); if (curtask == null) wh.WaitOne(); else { if (curtask == "#resethash") thumbnails.Clear(); else { hash = FileNameToHash(curtask); try { thumbnails[hash] = LoadThumbnail(curtask); } catch { thumbnails[hash] = null; } } } } } }

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  • jQuery Flow Control (if then from URL params)

    - by Ryan Max
    Strangely enough I am more familiar with jQuery than I am with javascript. I need to be able to add a class to the body tag of a document depending on what specific forum page i'm on in a phpbb forum. Due to the nature of phpbb I can't actually do this flow control in php, so I am using jquery. Here's my code (the first part is an extend that gets the url parameters like so http://www.mysite.com/viewforum.php?f=3 var forum = $.getUrlVar('f'); will make forum == 3 because of the nature of phpbb i can't really do any flow control with php. So I am using jquery. This is my code: $(document).ready(function(){ $.extend({ getUrlVars: function(){ var vars = [], hash; var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&'); for(var i = 0; i < hashes.length; i++) { hash = hashes[i].split('='); vars.push(hash[0]); vars[hash[0]] = hash[1]; } return vars; }, getUrlVar: function(name){ return $.getUrlVars()[name]; } }); }); $(document).ready(function(){ var forum = $.getUrlVar('f'); if (forum == 3){ $('body').toggleClass('black'); } }); Yet this isn't working. Any idea why not?

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  • How does the Twitter rate limit API work with multiple accounts?

    - by dfrankow
    I know there's a Rest API to check the Twitter rate limit. To summarize policy: 150 for an IP, and 150 per non-whitelisted account except for searches (which are IP only). However, my app is using Twython, authenticated, but the limit seems to decrease for both my accounts as I use it. Example: No authentication: $ wget http://api.twitter.com/1/account/rate_limit_status.xml -O - <?xml version="1.0" encoding="UTF-8"?> <hash> <hourly-limit type="integer">150</hourly-limit> <reset-time-in-seconds type="integer">1266968961</reset-time-in-seconds> <reset-time type="datetime">2010-02-23T23:49:21+00:00</reset-time> <remaining-hits type="integer">134</remaining-hits> </hash> Authentication with account #1: $ wget --user b... --password=youwish http://api.twitter.com/1/account/rate_limit_status.xml -O - <?xml version="1.0" encoding="UTF-8"?> <hash> <reset-time-in-seconds type="integer">1266968961</reset-time-in-seconds> <reset-time type="datetime">2010-02-23T23:49:21+00:00</reset-time> <remaining-hits type="integer">134</remaining-hits> <hourly-limit type="integer">150</hourly-limit> </hash> Authentication with account #2: $ wget --user d... --password=youwish http://api.twitter.com/1/account/rate_limit_status.xml -O - <?xml version="1.0" encoding="UTF-8"?> <hash> <reset-time type="datetime">2010-02-23T23:49:21+00:00</reset-time> <remaining-hits type="integer">134</remaining-hits> <hourly-limit type="integer">150</hourly-limit> <reset-time-in-seconds type="integer">1266968961</reset-time-in-seconds> </hash> You see how both accounts seem to have exactly the same rate limit info (134/150)? I only used one account in my app, so why do both accounts show decrease?

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  • SQL Server Search Proper Names Full Text Index vs LIKE + SOUNDEX

    - by Matthew Talbert
    I have a database of names of people that has (currently) 35 million rows. I need to know what is the best method for quickly searching these names. The current system (not designed by me), simply has the first and last name columns indexed and uses "LIKE" queries with the additional option of using SOUNDEX (though I'm not sure this is actually used much). Performance has always been a problem with this system, and so currently the searches are limited to 200 results (which still takes too long to run). So, I have a few questions: Does full text index work well for proper names? If so, what is the best way to query proper names? (CONTAINS, FREETEXT, etc) Is there some other system (like Lucene.net) that would be better? Just for reference, I'm using Fluent NHibernate for data access, so methods that work will with that will be preferred. I'm using SQL Server 2008 currently. EDIT I want to add that I'm very interested in solutions that will deal with things like commonly misspelled names, eg 'smythe', 'smith', as well as first names, eg 'tomas', 'thomas'. Query Plan |--Parallelism(Gather Streams) |--Nested Loops(Inner Join, OUTER REFERENCES:([testdb].[dbo].[Test].[Id], [Expr1004]) OPTIMIZED WITH UNORDERED PREFETCH) |--Hash Match(Inner Join, HASH:([testdb].[dbo].[Test].[Id])=([testdb].[dbo].[Test].[Id])) | |--Bitmap(HASH:([testdb].[dbo].[Test].[Id]), DEFINE:([Bitmap1003])) | | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_LastName]), SEEK:([testdb].[dbo].[Test].[LastName] >= 'WHITDþ' AND [testdb].[dbo].[Test].[LastName] < 'WHITF'), WHERE:([testdb].[dbo].[Test].[LastName] like 'WHITE%') ORDERED FORWARD) | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_FirstName]), SEEK:([testdb].[dbo].[Test].[FirstName] >= 'THOMARþ' AND [testdb].[dbo].[Test].[FirstName] < 'THOMAT'), WHERE:([testdb].[dbo].[Test].[FirstName] like 'THOMAS%' AND PROBE([Bitmap1003],[testdb].[dbo].[Test].[Id],N'[IN ROW]')) ORDERED FORWARD) |--Clustered Index Seek(OBJECT:([testdb].[dbo].[Test].[PK__TEST__3214EC073B95D2F1]), SEEK:([testdb].[dbo].[Test].[Id]=[testdb].[dbo].[Test].[Id]) LOOKUP ORDERED FORWARD) SQL for above: SELECT * FROM testdb.dbo.Test WHERE LastName LIKE 'WHITE%' AND FirstName LIKE 'THOMAS%' Based on advice from Mitch, I created an index like this: CREATE INDEX IX_Test_Name_DOB ON Test (LastName ASC, FirstName ASC, BirthDate ASC) INCLUDE (and here I list the other columns) My searches are now incredibly fast for my typical search (last, first, and birth date).

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