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  • SharePoint Client Object Model: Step One

    - by PeterBrunone
    I almost didn't make it out alive.  I followed the instructions in every piece of sample code and every forum post by someone who had no idea why their client OM code wasn't working, and my code still wouldn't get past the page load.  I kept getting "'Type' is undefined" errors when sp.core.js tried to register the SP namespace.As it turns out, you need the help of the default master page (or one like it) to get the object model loaded.  Once I told my sample page to use the default master and modified everything accordingly, it hooked up and ran just fine.Now I can finally get some work done.

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • How difficult is Haskell multi-threading?

    - by mvid
    I have heard that in Haskell, creating a multi-threaded application is as easy as taking a standard Haskell application and compiling it with the -threaded flag. Other cases, however, have described the use of a par command within the actual source code. What is the state of Haskell multi-threading? How easy is it to introduce into programs? Is there a good multi-threading tutorial that goes over these different commands and their uses?

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • Decoupling the view, presentation and ASP.NET Web Forms

    - by John Leidegren
    I have an ASP.NET Web Forms page which the presenter needs to populate with controls. This interaction is somewhat sensitive to the page-life cycle and I was wondering if there's a trick to it, that I don't know about. I wanna be practical about the whole thing but not compromise testability. Currently I have this: public interface ISomeContract { void InstantiateIn(System.Web.UI.Control container); } This contract has a dependency on System.Web.UI.Control and I need that to be able to do things with the ASP.NET Web Forms programming model. But neither the view nor the presenter may have knowledge about ASP.NET server controls. How do I get around this? How can I work with the ASP.NET Web Forms programming model in my concrete views without taking a System.Web.UI.Control dependency in my contract assemblies? To clarify things a bit, this type of interface is all about UI composition (using MEF). It's known through-out the framework but it's really only called from within the concrete view. The concrete view is still the only thing that knows about ASP.NET Web Forms. However those public methods that say InstantiateIn(System.Web.UI.Control) exists in my contract assemblies and that implies a dependency on ASP.NET Web Forms. I've been thinking about some double dispatch mechanism or even visitor pattern to try and work around this.

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  • XNA Skinned Model - Keyframe.Bone out of range exception

    - by idlackage
    I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when keyframe.Bone is 14, but I have no idea what that's supposed to mean. The 14th bone of my model? What would that even be? I read this thread, but nothing there seemed to work. I don't have many bones, stray edges/verts, unassigned verts, unparented/non-root bones, or bones with dots in the name. What else can I be missing? Thank you for any help!

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  • Accessing rails flash[:notice] in a model

    - by titaniumdecoy
    I am trying to assign a message to flash[:notice] in a model observer. This question has already been asked: Ruby on Rails: Observers and flash[:notice] messages? However, I get the following error message when I try to access it in my model: undefined local variable or method `flash' for #<ModelObserver:0x2c1742c> Here is my code: class ModelObserver < ActiveRecord::Observer observe A, B, C def after_save(model) puts "Model saved" flash[:notice] = "Model saved" end end I know the method is being called because "Model saved" is printed to the terminal. Is it possible to access the flash inside an observer, and if so, how?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Can't export Blender model for use in jMonkeyEngine SDK

    - by Nathan Sabruka
    I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE exporter to create .scene and .material files. This gives me, for example, a civ1.scene file and a white.material file.However, when I then try to import civ1.scene into the jMonkeyEngine SDK, I get an error along the lines of "Cannot find material file 'civ1.material'". Like I said, I have a white.material file, but I do not have a civ1.material file. Did anyone encounter this problem? How do I fix this?

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  • Developing Functional Specifications based on the UML Model

    A few days ago I found this white paper I did around 2004 way before I started really blogging:The Process OverviewUse-case to Specifications is a processing using UML use-cases to identify user requirements and model systems to be able to properly define functionality. This document is intended to serve as an execution based walk-through of this process.As background: The Unified Modeling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artifacts of software...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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  • MVC shared model different required fields on different type

    - by kurasa
    I have a model called Car and depending on what type of Car the user select the view is presented differently. For example the user selects from a grid of different cars and depending if it is a Volvo or a Kia or a Ford the view must allow different fields to be editable. For example with a Volvo the color is editable and is mandatory but with a Kia it is not. I would like to use the one Car class to bind the view but want the client side validation to pick up the required fields based on what type of car. I want to go only to one Action method for the Update what is a good way to approach this problem...? create a base class and inherit from it? will this give me binding problems..?

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  • Free vs. Paid: Picking a Financial Model

    - by ashes999
    I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "freemium" with paid content, or something else. Having never done something like this, I'm at a complete loss as to how to figure out what I should do. I know a couple of models (pay to download, freemium, etc.) and I can brainstorm some ideas. But how do I figure out what strategy to use? Perhaps there's some body of research on this? (I recall reading that MMOs popular in Korea use a model where cosmetic changes only are pay-to-buy; everything else is free).

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  • How can i create sprite sheet from 3d model (3D studio max)

    - by OopsUser
    I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from the from, then combine them to a strip manually, then rotate it by 10 degrees, render 20 frames of animation again and combine them to a strip... Is there a way to do it automatically ? With out rotating the scene manually and render it and combining .. it's a lot of work, takes more time then the modelling itself... Thanks

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  • using qsub (sge) with multi-threaded applications

    - by dan12345
    i wanted to submit a multi-threaded job to the cluster network i'm working with - but the man page about qsub is not clear how this is done - By default i guess it just sends it as a normal job regardless of the multi-threading - but this might cause problems, i.e. sending many multi-threaded jobs to the same computer, slowing things down. Does anyone know how to accomplish this? thanks. The batch server system is sge.

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  • No method 'get' on backbone model save

    - by user888734
    I'm using backbone for a reasonably complicated form. I have a number of nested models, and have been computing other variables in the parent model like so: // INSIDE PARENT MODEL computedValue: function () { var value = this.get('childModel').get('childModelProperty'); return value; } This seems to work fine for keeping my UI in sync, but as soon as I call .save() on the parent model, I get: Uncaught TypeError: Object #<Object> has no method 'get' It seems that the child model kind of temporarily stops responding. Am I doing something inherently wrong? EDIT: The stack trace is: Uncaught TypeError: Object #<Object> has no method 'get' publish.js:90 Backbone.Model.extend.neutralDivisionComputer publish.js:90 Backbone.Model.extend.setNeutralComputed publish.js:39 Backbone.Events.trigger backbone.js:163 _.extend.change backbone.js:473 _.extend.set backbone.js:314 _.extend.save.options.success backbone.js:385 f.Callbacks.o jquery.min.js:2 f.Callbacks.p.fireWith jquery.min.js:2 w jquery.min.js:4 f.support.ajax.f.ajaxTransport.send.d

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  • Shader Model 3.0 not available

    - by Romy
    I have Acer 4745G with ATI HD 5650 1GB VRAM. After I installed the COD Black Ops trough Wine Playonlinux and successfully installed, and I play the game and then appear message "Shader Model 3.0 not available". I have installed ATI driver 11.8 when I trying this game. And then I'm trying to install the driver from menu "System Administration Additional Driver, it doesn't work. I cannot log in, in the screen appear only the text for log in. And then I uninstall it trough recovery mode. And then I download ATI driver 11.11 from official ATI/AMD website, and then I restart my computer and my screen appearing only text again. I'm using Ubuntu (Ultimate Edition) 11.04. How to overcome this problem?

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  • Building a Repository Pattern against an EF 5 EDMX Model - Part 1

    - by Juan
    I am part of a year long plus project that is re-writing an existing application for a client.  We have decided to develop the project using Visual Studio 2012 and .NET 4.5.  The project will be using a number of technologies and patterns to include Entity Framework 5, WCF Services, and WPF for the client UI.This is my attempt at documenting some of the successes and failures that I will be coming across in the development of the application.In building the data access layer we have to access a database that has already been designed by a dedicated dba. The dba insists on using Stored Procedures which has made the use of EF a little more difficult.  He will not allow direct table access but we did manage to get him to allow us to use Views.  Since EF 5 does not have good support to do Code First with Stored Procedures, my option was to create a model (EDMX) against the existing database views.   I then had to go select each entity and map the Insert/Update/Delete functions to their respective stored procedure. The next step after I had completed mapping the stored procedures to the entities in the EDMX model was to figure out how to build a generic repository that would work well with Entity Framework 5.  After reading the blog posts below, I adopted much of their code with some changes to allow for the use of Ninject for dependency injection.http://www.tcscblog.com/2012/06/22/entity-framework-generic-repository/ http://www.tugberkugurlu.com/archive/generic-repository-pattern-entity-framework-asp-net-mvc-and-unit-testing-triangle IRepository.cs public interface IRepository : IDisposable where T : class { void Add(T entity); void Update(T entity, int id); T GetById(object key); IQueryable Query(Expression> predicate); IQueryable GetAll(); int SaveChanges(); int SaveChanges(bool validateEntities); } GenericRepository.cs public abstract class GenericRepository : IRepository where T : class { public abstract void Add(T entity); public abstract void Update(T entity, int id); public abstract T GetById(object key); public abstract IQueryable Query(Expression> predicate); public abstract IQueryable GetAll(); public int SaveChanges() { return SaveChanges(true); } public abstract int SaveChanges(bool validateEntities); public abstract void Dispose(); } One of the issues I ran into was trying to do an update. I kept receiving errors so I posted a question on Stack Overflow http://stackoverflow.com/questions/12585664/an-object-with-the-same-key-already-exists-in-the-objectstatemanager-the-object and came up with the following hack. If someone has a better way, please let me know. DbContextRepository.cs public class DbContextRepository : GenericRepository where T : class { protected DbContext Context; protected DbSet DbSet; public DbContextRepository(DbContext context) { if (context == null) throw new ArgumentException("context"); Context = context; DbSet = Context.Set(); } public override void Add(T entity) { if (entity == null) throw new ArgumentException("Cannot add a null entity."); DbSet.Add(entity); } public override void Update(T entity, int id) { if (entity == null) throw new ArgumentException("Cannot update a null entity."); var entry = Context.Entry(entity); if (entry.State == EntityState.Detached) { var attachedEntity = DbSet.Find(id); // Need to have access to key if (attachedEntity != null) { var attachedEntry = Context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { entry.State = EntityState.Modified; // This should attach entity } } } public override T GetById(object key) { return DbSet.Find(key); } public override IQueryable Query(Expression> predicate) { return DbSet.Where(predicate); } public override IQueryable GetAll() { return Context.Set(); } public override int SaveChanges(bool validateEntities) { Context.Configuration.ValidateOnSaveEnabled = validateEntities; return Context.SaveChanges(); } #region IDisposable implementation public override void Dispose() { if (Context != null) { Context.Dispose(); GC.SuppressFinalize(this); } } #endregion IDisposable implementation } At this point I am able to start creating individual repositories that are needed and add a Unit of Work.  Stay tuned for the next installment in my path to creating a Repository Pattern against EF5.

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