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  • Small app structure review

    - by Lorenzo
    Hi, I would be grateful if someone could review following: I have a main Form app. OnLoad it displays with Docstyle=Fill the main menu which is done by user control. If the user selects a choice in that Menu control, it fires an event (with one parameter Choice) which main forms reacts on. If the choice is run the app, it closes the user control (dipose) and call method starting the app. If the choice is to quit, it calls Application.Exit. Is that alright form programmers point of view?

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  • Analysing Group & Individual Member Performance -RUP

    - by user23871
    I am writing a report which requires the analysis of performance of each individual team member. This is for a software development project developed using the Unified Process (UP). I was just wondering if there are any existing group & individual appraisal metrics used so I don't have to reinvent the wheel... EDIT This is by no means correct but something like: Individual Contribution (IC) = time spent (individual) / time spent (total) = Performance = ? (should use individual contribution (IC) combined with something to gain a measure of overall performance).... Maybe I am talking complete hash and I know generally its really difficult to analyse performance with numbers but any mathematicians out there that can lend a hand or know a somewhat more accurate method of analysing performance than arbitrary marking (e.g. 8 out 10)

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • How to decide whether to implement an operation as Entity operation vs Service operation in Domain Driven Design?

    - by Louis Rhys
    I am reading Evans's Domain Driven Design. The book says that there are entity and there are services. If I were to implement an operation, how to decide whether I should add it as a method on an entity or do it in a service class? e.g. myEntity.DoStuff() or myService.DoStuffOn(myEntity)? Does it depend on whether other entities are involved? If it involves other entities, implement as service operation? But entities can have associations and can traverse it from there too right? Does it depend on stateless or not? But service can also access entities' variable, right? Like in do stuff myService.DoStuffOn, it can have code like if(myEntity.IsX) doSomething(); Which means that it will depend on the state? Or does it depend on complexity? How do you define complex operations?

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  • Hardware instancing for voxel engine

    - by Menno Gouw
    i just did the tutorial on Hardware Instancing from this source: http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/. Somewhere between 900.000 and 1.000.000 draw calls for the cube i get this error "XNA Framework HiDef profile supports a maximum VertexBuffer size of 67108863." while still running smoothly on 900k. That is slightly less then 100x100x100 which are a exactly a million. Now i have seen voxel engines with very "tiny" voxels, you easily get to 1.000.000 cubes in view with rough terrain and a decent far plane. Obviously i can optimize a lot in the geometry buffer method, like rendering only visible faces of a cube or using larger faces covering multiple cubes if the area is flat. But is a vertex buffer of roughly 67mb the max i can work with or can i create multiple?

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  • Devs For Wendy

    - by Brian Schroer
    If you’re a developer in the New York City area, please check out Devs For Wendy, benefitting Wendy Friedlander and her family… Wendy is a 30 year old software agilista from Long Island. She's a strong WPF developer and a firm believer in the agile method of development including pair programming and TDD. Wendy is wife and mother of a beautiful girl named Kaylee who will be 2 in August. In August of 2009 Wendy learned that she had a rare and agressive pediatric cancer called aveolar rhabdomyosarcoma. Her treatment consists of high dose chemotherapy and radiation. She has had to leave her job, and her husband has been forced into part time work in order to care for their daughter. Please join us at 7pm on July 7th 2010 for a dinner benefiting Wendy brought to you by the NYC development community. You can also donate via PayPal.

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  • io Exception error in wordcount example

    - by Anitha
    I have installed Hadoop 1.0.3 in Ubuntu 12.04 version (64bit) based on michael-noll.com/tutorials/running-hadoop-on-ubuntu-linux-single-node-cluster/ . I am trying to run a mapreduce job using the wordcount example. Running the command hduser@ubuntu: $/usr/local/hadoop/bin/hadoop jar hadoop-examples-1.0.3.jar wordcount /user/hduser/gutenberg /user/hduser/gutenberg-output gives the following error: Warning: $HADOOP_HOME is deprecated. Exception in thread "main" java.io.IOException: Error opening job jar: hadoop-examples-1.0.3.jar at org.apache.hadoop.util.RunJar.main(RunJar.java:90) Caused by: java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(ZipFile.java:131) at java.util.jar.JarFile.<init>(JarFile.java:150) at java.util.jar.JarFile.<init>(JarFile.java:87) at org.apache.hadoop.util.RunJar.main(RunJar.java:88) Thanks in advance.

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  • design pattern for unit testing?

    - by Maddy.Shik
    I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • Silverlight 4 Twitter Client - Part 2

    - by Max
    We will create a few classes now to help us with storing and retrieving user credentials, so that we don't ask for it every time we want to speak with Twitter for getting some information. Now the class to sorting out the credentials. We will have this class as a static so as to ensure one instance of the same. This class is mainly going to include a getter setter for username and password, a method to check if the user if logged in and another one to log out the user. You can get the code here. Now let us create another class to facilitate easy retrieval from twitter xml format results for any queries we make. This basically involves just creating a getter setter for all the values that you would like to retrieve from the xml document returned. You can get the format of the xml document from here. Here is what I've in my Status.cs data structure class. using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes;  namespace MaxTwitter.Classes { public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } } }  Now let us looking into implementing the Login.xaml.cs, first thing here is if the user is already logged in, we need to redirect the user to the homepage, this we can accomplish using the event OnNavigatedTo, which is fired when the user navigates to this particular Login page. Here you utilize the navigate to method of NavigationService to goto a different page if the user is already logged in. if (GlobalVariable.isLoggedin())         this.NavigationService.Navigate(new Uri("/Home", UriKind.Relative));  On the submit button click event, add the new event handler, which would save the perform the WebClient request and download the results as xml string. WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  The following line allows us to create a web client to create a web request to a url and get back the string response. Something that came as a great news with SL 4 for many SL developers.   WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(TwitterUsername.Text, TwitterPassword.Password);  Here in the following line, we add an event that has to be fired once the xml string has been downloaded. Here you can do all your XLINQ stuff.   myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted);   myService.DownloadStringAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml"));  Now let us look at implementing the TimelineRequestCompleted event. Here we are not actually using the string response we get from twitter, I just use it to ensure the user is authenticated successfully and then save the credentials and redirect to home page. public void TimelineRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { MessageBox.Show("This application must be installed first"); }  If there is no error, we can save the credentials to reuse it later.   else { GlobalVariable.saveCredentials(TwitterUsername.Text, TwitterPassword.Password); this.NavigationService.Navigate(new System.Uri("/Home", UriKind.Relative)); } } Ok so now login page is done. Now the main thing – running this application. This credentials stuff would only work, if the application is run out of the browser. So we need fiddle with a few Silverlioght project settings to enable this. Here is how:    Right click on Silverlight > properties then check the "Enable running application out of browser".    Then click on Out-Of-Browser settings and check "Require elevated trust…" option. That's it, all done to run. Now press F5 to run the application, fix the errors if any. Then once the application opens up in browser with the login page, right click and choose install.  Once you install, it would automatically run and you can login and can see that you are redirected to the Home page. Here are the files that are related to this posts. We will look at implementing the Home page, etc… in the next post. Please post your comments and feedbacks; it would greatly help me in improving my posts!  Thanks for your time, catch you soon.

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  • How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?

    - by Christian Frantz
    I'm trying to optimize the rendering of a collection of cubes, (based on an answer I was given to another question I asked). I understand the logic behind occlusion culling, but I'm having trouble with the code. When I create a cube, I want to determine if that cube is touching another existing cube, and if so I don't want to generate the redundant data in my vertex or index buffers. I'm planning on making a method that I call from my cube constructor so that everytime I create a cube, these checks are made, and neither occluded face is ever drawn. How would I go about this?

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  • Inconsistencies in Health Monitoring Between WebForms and MVC

    As I have written and spoken on numerous occasions, Health Monitoring happens to be one of my favorite features in ASP.NET. In WebForms, it's a path well trodden. However, while building Morts & Elvises with MVC2, I ran into a strange inconsistency, which I'd like to describe here. WebForms Whenever a WebForm throws an unhandled exception, at the very least the error is written to the system's even log. Suppose we have this silly simple page method: protected override void OnLoad...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • Code refactoring with Visual Studio 2010 Part-4

    - by Jalpesh P. Vadgama
    I have been writing few post with code refactoring features in Visual Studio 2010. This post also will be part of series and this post will be last of the series. In this post I am going explain two features 1) Encapsulate Field and 2) Extract Interface. Let’s explore both features in details. Encapsulate Field: This is a nice code refactoring feature provides by Visual Studio 2010. With help of this feature we can create properties from the existing private field of the class. Let’s take a simple example of Customer Class. In that I there are two private field called firstName and lastName. Below is the code for the class. public class Customer { private string firstName; private string lastName; public string Address { get; set; } public string City { get; set; } } Now lets encapsulate first field firstName with Encapsulate feature. So first select that field and goto refactor menu in Visual Studio 2010 and click on Encapsulate Field. Once you click that a dialog box will appear like following. Now once you click OK a preview dialog box will open as we have selected preview reference changes. I think its a good options to check that option to preview code that is being changed by IDE itself. Dialog will look like following. Once you click apply it create a new property called FirstName. Same way I have done for the lastName and now my customer class code look like following. public class Customer { private string firstName; public string FirstName { get { return firstName; } set { firstName = value; } } private string lastName; public string LastName { get { return lastName; } set { lastName = value; } } public string Address { get; set; } public string City { get; set; } } So you can see that its very easy to create properties with existing fields and you don’t have to change anything there in code it will change all the stuff itself. Extract Interface: When you are writing software prototype and You don’t know the future implementation of that then its a good practice to use interface there. I am going to explain here that How we can extract interface from the existing code without writing a single line of code with the help of code refactoring feature of Visual Studio 2010. For that I have create a Simple Repository class called CustomerRepository with three methods like following. public class CustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } In above class there are three method Add,Update and Delete where we are going to implement some code for each one. Now I want to create a interface which I can use for my other entities in project. So let’s create a interface from the above class with the help of Visual Studio 2010. So first select class and goto refactor menu and click Extract Interface. It will open up dialog box like following. Here I have selected all the method for interface and Once I click OK then it will create a new file called ICustomerRespository where it has created a interface. Just like following. Here is a code for that interface. using System; namespace CodeRefractoring { interface ICustomerRespository { void Add(); void Delete(); void Update(); } } Now let's see the code for the our class. It will also changed like following to implement the interface. public class CustomerRespository : ICustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } Isn't that great we have created a interface and implemented it without writing a single line of code. Hope you liked it. Stay tuned for more.. Till that Happy Programming.

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  • Building a plug-in for Windows Live Writer

    - by mbcrump
    This tutorial will show you how to build a plug-in for Windows Live Writer. Windows Live Writer is a blogging tool that Microsoft provides for free. It includes an open API for .NET developers to create custom plug-ins. In this tutorial, I will show you how easy it is to build one. Open VS2008 or VS2010 and create a new project. Set the target framework to 2.0, Application Type to Class Library and give it a name. In this tutorial, we are going to create a plug-in that generates a twitter message with your blog post name and a TinyUrl link to the blog post.  It will do all of this automatically after you publish your post. Once, we have a new projected created. We need to setup the references. Add a reference to the WindowsLive.Writer.Api.dll located in the C:\Program Files (x86)\Windows Live\Writer\ folder, if you are using X64 version of Windows. You will also need to add a reference to System.Windows.Forms System.Web from the .NET tab as well. Once that is complete, add your “using” statements so that it looks like whats shown below: Live Writer Plug-In "Using" using System; using System.Collections.Generic; using System.Text; using WindowsLive.Writer.Api; using System.Web; Now, we are going to setup some build events to make it easier to test our custom class. Go into the Properties of your project and select Build Events, click edit the Post-build and copy/paste the following line: XCOPY /D /Y /R "$(TargetPath)" "C:\Program Files (x86)\Windows Live\Writer\Plugins\" Your screen should look like the one pictured below: Next, we are going to launch an external program on debug. Click the debug tab and enter C:\Program Files (x86)\Windows Live\Writer\WindowsLiveWriter.exe Your screen should look like the one pictured below:   Now we have a blank project and we need to add some code. We start with adding the attributes for the Live Writer Plugin. Before we get started creating the Attributes, we need to create a GUID. This GUID will uniquely identity our plug-in. So, to create a GUID follow the steps in VS2008/2010. Click Tools from the VS Menu ->Create GUID It will generate a GUID like the one listed below: GUID <Guid("56ED8A2C-F216-420D-91A1-F7541495DBDA")> We only want what’s inside the quotes, so your final product should be: "56ED8A2C-F216-420D-91A1-F7541495DBDA". Go ahead and paste this snipped into your class just above the public class. Live Writer Plug-In Attributes [WriterPlugin("56ED8A2C-F216-420D-91A1-F7541495DBDA",    "Generate Twitter Message",    Description = "After your new post has been published, this plug-in will attempt to generate a Twitter status messsage with the Title and TinyUrl link.",    HasEditableOptions = false,    Name = "Generate Twitter Message",    PublisherUrl = "http://michaelcrump.net")] [InsertableContentSource("Generate Twitter Message")] So far, it should look like the following: Next, we need to implement the PublishNotifcationHook class and override the OnPostPublish. I’m not going to dive into what the code is doing as you should be able to follow pretty easily. The code below is the entire code used in the project. PublishNotificationHook public class Class1 :  PublishNotificationHook  {      public override void OnPostPublish(System.Windows.Forms.IWin32Window dialogOwner, IProperties properties, IPublishingContext publishingContext, bool publish)      {          if (!publish) return;          if (string.IsNullOrEmpty(publishingContext.PostInfo.Permalink))          {              PluginDiagnostics.LogError("Live Tweet didn't execute, due to blank permalink");          }          else          {                var strBlogName = HttpUtility.UrlEncode("#blogged : " + publishingContext.PostInfo.Title);  //Blog Post Title              var strUrlFinal = getTinyUrl(publishingContext.PostInfo.Permalink); //Blog Permalink URL Converted to TinyURL              System.Diagnostics.Process.Start("http://twitter.com/home?status=" + strBlogName + strUrlFinal);            }      } We are going to go ahead and create a method to create the short url (tinyurl). TinyURL Helper Method private static string getTinyUrl(string url) {     var cmpUrl = System.Globalization.CultureInfo.InvariantCulture.CompareInfo;     if (!cmpUrl.IsPrefix(url, "http://tinyurl.com"))     {         var address = "http://tinyurl.com/api-create.php?url=" + url;         var client = new System.Net.WebClient();         return (client.DownloadString(address));     }     return (url); } Go ahead and build your project, it should have copied the .DLL into the Windows Live Writer Plugin Directory. If it did not, then you will want to check your configuration. Once that is complete, open Windows Live Writer and select Tools-> Options-> Plug-ins and enable your plug-in that you just created. Your screen should look like the one pictured below: Go ahead and click OK and publish your blog post. You should get a pop-up with the following: Hit OK and It should open a Twitter and either ask for a login or fill in your status as shown below:   That should do it, you can do so many other things with the API. I suggest that if you want to build something really useful consult the MSDN pages. This plug-in that I created was perfect for what I needed and I hope someone finds it useful.

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  • Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d

    - by cjroebuck
    Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other sprites between should shift left or right out of the way to allow space to drop the currently selected sprite. This is working ok, however, if I am too quick at dragging the sprite around the screen, this triggers another round of the UIPanGestureRecognizer's callback method, and screws up the logic, as the sprites are in-between shifting. I need a way to freeze the callback from firing, whilst the other sprites are shifting, then once they have finished moving, re-enable the callback to fire. Whats the best way to do this?

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  • How can I prevent Google mistakenly offering to translate a page?

    - by DisgruntledGoat
    Several of my site's pages are appearing in search results with [Translate this page] next to it. When I click that it takes me to Google Translate and translates my page "from Catalan to English". The pages are in English but have a couple of foreign words (actually Japanese romanisations, not Catalan) that appear to be tripping Google up. A few weeks ago I set the html tag to <html lang="en"> which from research appears to be the best method to specify the language of a document. Google has cached the pages with this attribute but it is still offering to translate. More research led me to a "notranslate" attribute which prevents translation entirely: <html lang="en" class="notranslate">. The problem now is users cannot translate from English to their desired language! Are there any other solutions that force Google to parse my site as English only?

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  • Saving a list of points into a text file

    - by dylanisawesome1
    I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough for me, but I would really like to be able to save the points into an ascii text file. currently it's formatted so that something like this: http://pastie.org/5409311 would create a square. I need to save in this format with the points(and lines connecting them) generated in the method above. Essentially, I need to write the array of points created in the first example to a text file formatted like the second example.

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  • Virtual screen size with libgdx and GLES 2

    - by David Saltares Márquez
    I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically depending on the device size. This post illustrates the process pretty well but my game crashes when camera.apply(Gdx.Gl10) is called. This is because I'm using GLES 2.0 (for not having to use multiple of 2 texture sizes). As stated in the OrthographicCamera doc, the apply method only works with GLES 1 and GLES 1.1. Is there another way of applying my GL transformation to the camera so I can use a virtual screen resolution? Having to resize everything manually it's a total pain. Thanks a lot.

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  • Add Widget via Action in Toolbar

    - by Geertjan
    The question of the day comes from Vadim, who asks on the NetBeans Platform mailing list: "Looking for example showing how to add Widget to Scene, e.g. by toolbar button click." Well, the solution is very similar to this blog entry, where you see a solution provided by Jesse Glick for VisiTrend in Boston: https://blogs.oracle.com/geertjan/entry/zoom_capability Other relevant articles to read are as follows: http://netbeans.dzone.com/news/which-netbeans-platform-action http://netbeans.dzone.com/how-to-make-context-sensitive-actions Let's go through it step by step, with this result in the end, a solution involving 4 classes split (optionally, since a central feature of the NetBeans Platform is modularity) across multiple modules: The Customer object has a "name" String and the Droppable capability has a method "doDrop" which takes a Customer object: public interface Droppable {    void doDrop(Customer c);} In the TopComponent, we use "TopComponent.associateLookup" to publish an instance of "Droppable", which creates a new LabelWidget and adds it to the Scene in the TopComponent. Here's the TopComponent constructor: public CustomerCanvasTopComponent() {    initComponents();    setName(Bundle.CTL_CustomerCanvasTopComponent());    setToolTipText(Bundle.HINT_CustomerCanvasTopComponent());    final Scene scene = new Scene();    final LayerWidget layerWidget = new LayerWidget(scene);    Droppable d = new Droppable(){        @Override        public void doDrop(Customer c) {            LabelWidget customerWidget = new LabelWidget(scene, c.getTitle());            customerWidget.getActions().addAction(ActionFactory.createMoveAction());            layerWidget.addChild(customerWidget);            scene.validate();        }    };    scene.addChild(layerWidget);    jScrollPane1.setViewportView(scene.createView());    associateLookup(Lookups.singleton(d));} The Action is displayed in the toolbar and is enabled only if a Droppable is currently in the Lookup: @ActionID(        category = "Tools",        id = "org.customer.controler.AddCustomerAction")@ActionRegistration(        iconBase = "org/customer/controler/icon.png",        displayName = "#AddCustomerAction")@ActionReferences({    @ActionReference(path = "Toolbars/File", position = 300)})@NbBundle.Messages("AddCustomerAction=Add Customer")public final class AddCustomerAction implements ActionListener {    private final Droppable context;    public AddCustomerAction(Droppable droppable) {        this.context = droppable;    }    @Override    public void actionPerformed(ActionEvent ev) {        NotifyDescriptor.InputLine inputLine = new NotifyDescriptor.InputLine("Name:", "Data Entry");        Object result = DialogDisplayer.getDefault().notify(inputLine);        if (result == NotifyDescriptor.OK_OPTION) {            Customer customer = new Customer(inputLine.getInputText());            context.doDrop(customer);        }    }} Therefore, when the Properties window, for example, is selected, the Action will be disabled. (See the Zoomable example referred to in the link above for another example of this.) As you can see above, when the Action is invoked, a Droppable must be available (otherwise the Action would not have been enabled). The Droppable is obtained in the Action and a new Customer object is passed to its "doDrop" method. The above in pictures, take note of the enablement of the toolbar button with the red dot, on the extreme left of the toolbar in the screenshots below: The above shows the JButton is only enabled if the relevant TopComponent is active and, when the Action is invoked, the user can enter a name, after which a new LabelWidget is created in the Scene. The source code of the above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/WidgetCreationFromAction Note: Showing this as an MVC example is slightly misleading because, depending on which model object ("Customer" and "Droppable") you're looking at, the V and the C are different. From the point of view of "Customer", the TopComponent is the View, while the Action is the Controler, since it determines when the M is displayed. However, from the point of view of "Droppable", the TopComponent is the Controler, since it determines when the Action, i.e., which is in this case the View, displays the presence of the M.

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  • Draw order in XNA

    - by Petr Abdulin
    It is possible to set draw order of a DrawableGameComponent by setting DrawOrder property. But is it possible to set draw order of "main" Game class? I have 2 DrawableGameComponents, and Draw method of a main Game class is called first, while I want it to be the last. Should I just mode all "main" draw code to another component and set it DrawOrder? Answer: seems like I'm just confused myself a little. Black on black, that's why I didn't saw it. Main Draw is called last, as expected.

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  • Can this word search algorithm be made faster?

    - by Ashwin Singh
    Problem: Find a match of word S in text T Given: S and T are part of spoken and written English. Example: Match 'Math' in 'I love Mathematics' NOTE: Ignore CASES. My algorithm: STEP 1) Convert S, T to char[] STEP 2) for i=0, i < T.length , i++ STEP 3) for j=S.length-1, j>0 , j-- STEP 3 is the magic, instead of going about matching M,A,T,H, this matches M, H, T and finally A. This helps in eliminating a lot of possible partial matches. For example, if I go sequentially like M A as in Boyer Moore's method ... it can match Matter, Mass, Matchstick etc. using M _ _ H will bring down size of partial matches. STEP 4) if S[j]!=T[i] -> break; else if j==i -> PRINT MATCH

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  • How do I include Implementation and Usage Documentation in one file

    - by Angelo.Hannes
    There are two types of documentation. One type, the Implementation Documentation, contains information about specific implementation of a construct (eg. Class, Method, etc.). It is targeted to the future me, maintainer, debugger and so on. And there is Usage Documentation, containing information how to use a provided api. It does not contain information about specific implementation and is targeted to users of the api. How do I include both of them in one file? (Or do I include both of them in one file? And if not, what type belongs into the source file?) Are there special techniques, using java-doc and/or best practices?

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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