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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • SDL doesn't detect Arrow Keys

    - by Scott
    I am working through the SDL tutorials over at http://lazyfoo.net/SDL_tutorials/index.php and I'm stuck on tutorial 8 where I'm working with key presses. I'm using the following code: //Our Main application loop while(!quit){ if(SDL_PollEvent(&curEvents)){ if(curEvents.type == SDL_QUIT){ quit = true; } //If a key was pressed if( curEvents.type == SDL_KEYDOWN ) { //Set the proper message surface switch( curEvents.key.keysym.sym ) { case SDLK_UP: message = upMessage; break; case SDLK_DOWN: message = downMessage; break; case SDLK_LEFT: message = leftMessage; break; case SDLK_RIGHT: message = rightMessage; break; default: message = TTF_RenderText_Solid(font, "Unknown Key", textColor); break; } } } if( message != NULL ) { //Apply the background to the screen applySurface( 0, 0, background, screen ); //Apply the message centered on the screen applySurface( ( SCREEN_WIDTH - message->w ) / 2, ( SCREEN_HEIGHT - message->h ) / 2, message, screen ); //Null the surface pointer message = NULL; } //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } } Where works fine, the default case is reached, for everything BUT pressing the arrow keys. I was wondering if someone could spot what I'm doing wrong.

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  • More outlook VSTO help...

    - by Jerry
    I posted an article here (http://stackoverflow.com/questions/1095195/how-do-i-set-permissions-on-my-vsto-outlook-add-in) and I was able to build my installer. I thought that once the installer built itself, everything would work fine. I was wrong. It works on about half of the PC's I've run the installer on. My problem is that the other half doesn't work. I'm trying to install an add-in to Outlook Office 2003. I've even gone so far as to create the steps manually by using a batch file. Nothing seems to work on these PCs and I can't find a common denominator that I can rule out or in that will make the VSTO Addin work. Here is the batch file I am using. What am I doing/not-doing wrong with this? I could really use a VSTO expert's help. Thanks!!!! EDIT I've changed the batch file and registry settings to reflect recent updates to them. I've also attached the error text that comes from the PCs that don't work. @echo off echo Installing Visual Studio for Office Runtime (SE 2005)... ..\VSTO\vstor.exe echo Creating Directories... mkdir "c:\program files\Project Archiver" echo Installying Add-In... echo Copying files... xcopy /Y *.dll "c:\program files\Project Archiver" xcopy /Y *.manifest "c:\program files\Project Archiver" echo Setting Security... "C:\Windows\Microsoft.NET\Framework\v2.0.50727\caspol.exe" -polchgprompt off "C:\Windows\Microsoft.NET\Framework\v2.0.50727\caspol.exe" -u -ag All_Code -url "c:\program files\Project Archiver\ProjectArchiver.dll" FullTrust -n "Project Archiver" -d "Outlook plugin for archiving" "C:\Windows\Microsoft.NET\Framework\v2.0.50727\caspol.exe" -u -ag All_Code -url "c:\program files\Project Archiver\Microsoft.Office.Interop.SmartTags.dll" FullTrust -n "Project Archiver" -d "Outlook plugin for archiving" "C:\Windows\Microsoft.NET\Framework\v2.0.50727\caspol.exe" -polchgprompt on echo Loading Registry Values... "c:\program files\Project Archiver\VSTO_settings.reg" echo "That should do it." pause I took the Registry settings (mentioned in the batch file above) straight from a PC that this application worked on. The VSTO Registry settings I am using are : Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\ProjectArchiver\CLSID] @="{27830B8D-F7A1-4945-AC4A-47661B9ED36D}" [HKEY_CLASSES_ROOT\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}] @="ProjectArchiver -- an addin created with VSTO technology" [HKEY_CLASSES_ROOT\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}\InprocServer32] @=hex(2):25,00,43,00,6f,00,6d,00,6d,00,6f,00,6e,00,50,00,72,00,6f,00,67,00,72,\ 00,61,00,6d,00,46,00,69,00,6c,00,65,00,73,00,25,00,5c,00,4d,00,69,00,63,00,\ 72,00,6f,00,73,00,6f,00,66,00,74,00,20,00,53,00,68,00,61,00,72,00,65,00,64,\ 00,5c,00,56,00,53,00,54,00,4f,00,5c,00,38,00,2e,00,30,00,5c,00,41,00,64,00,\ 64,00,69,00,6e,00,4c,00,6f,00,61,00,64,00,65,00,72,00,2e,00,64,00,6c,00,6c,\ 00,00,00 "ManifestName"="ProjectArchiver.dll.manifest" "ThreadingModel"="Both" "ManifestLocation"="C:\\Program Files\\Project Archiver\\" [HKEY_CLASSES_ROOT\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}\ProgID] @="ProjectArchiver" [HKEY_CLASSES_ROOT\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}\Programmable] [HKEY_CLASSES_ROOT\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}\VersionIndependentProgID] @="ProjectArchiver" [HKEY_CLASSES_ROOT\ProjectArchiver] @="" [HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}] @="ProjectArchiver -- an addin created with VSTO technology" [HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{27830B8D-F7A1-4945-AC4A-47661B9ED36D}\InprocServer32] @=hex(2):25,00,43,00,6f,00,6d,00,6d,00,6f,00,6e,00,50,00,72,00,6f,00,67,00,72,\ 00,61,00,6d,00,46,00,69,00,6c,00,65,00,73,00,25,00,5c,00,4d,00,69,00,

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  • Dynamic Scoped Resources in WPF/XAML?

    - by firoso
    I have 2 Xaml files, one containing a DataTemplate which has a resource definition for an Image brush, and the other containing a content control which presents this DataTemplate. The data template is bound to a view model class. Everything seems to work EXCEPT the ImageBrush resource, which just shows up white... Any ideas? File 1: DataTemplate for ViewModel <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:SEL.MfgTestDev.ESS.ViewModel" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <DataTemplate DataType="{x:Type vm:PresenterViewModel}"> <DataTemplate.Resources> <ImageBrush x:Key="PresenterTitleBarFillBrush" TileMode="Tile" Viewbox="{Binding Path=FillBrushDimensions, Mode=Default}" ViewboxUnits="Absolute" Viewport="{Binding Path=FillBrushPatternSize, Mode=Default}" ViewportUnits="Absolute" ImageSource="{Binding Path=FillImage, Mode=Default}"/> </DataTemplate.Resources> <Grid d:DesignWidth="1440" d:DesignHeight="900"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="192"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="120"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <DockPanel HorizontalAlignment="Stretch" Width="Auto" LastChildFill="True" Background="{x:Null}" Grid.ColumnSpan="2"> <Image Source="{Binding Path=ImageSource, Mode=Default}"/> <Rectangle Fill="{DynamicResource PresenterTitleBarFillBrush}"/> </DockPanel> </Grid> </DataTemplate> </ResourceDictionary> File 2: Main Window Class which instanciates the DataTemplate Via it's view model. <Window x:Class="SEL.MfgTestDev.ESS.ESSMainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:SEL.MfgTestDev.ESS.ViewModel" Title="ESS Control Window" Height="900" Width="1440" WindowState="Maximized" WindowStyle="None" ResizeMode="NoResize" DataContext="{Binding}"> <Window.Resources> <ResourceDictionary Source="PresenterViewModel.xaml" /> </Window.Resources> <ContentControl> <ContentControl.Content> <vm:PresenterViewModel ImageSource="XAMLResources\SEL25YearsTitleBar.bmp" FillImage="XAMLResources\SEL25YearsFillPattern.bmp" FillBrushDimensions="0,0,5,110" FillBrushPatternSize="0,0,5,120"/> </ContentControl.Content> </ContentControl> </Window> And for the sake of completeness! The CodeBehind for the View Model using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace SEL.MfgTestDev.ESS.ViewModel { public class PresenterViewModel : ViewModelBase { public PresenterViewModel() { } //DataBindings private ImageSource _imageSource; public ImageSource ImageSource { get { return _imageSource; } set { if (_imageSource != value) { _imageSource = value; OnPropertyChanged("ImageSource"); } } } private Rect _fillBrushPatternSize; public Rect FillBrushPatternSize { get { return _fillBrushPatternSize; } set { if (_fillBrushPatternSize != value) { _fillBrushPatternSize = value; OnPropertyChanged("FillBrushPatternSize"); } } } private Rect _fillBrushDimensions; public Rect FillBrushDimensions { get { return _fillBrushDimensions; } set { if (_fillBrushDimensions != value) { _fillBrushDimensions = value; OnPropertyChanged("FillBrushDimensions"); } } } private ImageSource _fillImage; public ImageSource FillImage { get { return _fillImage; } set { if (_fillImage != value) { _fillImage = value; OnPropertyChanged("FillImage"); } } } } }

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  • Windows Programming: ID2D1Bitmap Interface - Getting the Bitmap Data

    - by LostInBrackets
    I've been writing my own library of functions to access some of the new Direct2D Windows libraries. In particular, I've been working on the ID2D1Bitmap interface. I wanted to write a function to return a pointer to the start of the bitmap data (for the editing of particular pixels, or custom encoding or whatever else I might wish for in the future). Unfortunately... problem ahead... I can't seem to find a way to get access to the raw pixel data from the ID2D1Bitmap Interface. Does anyone have an idea how to access this? One of my friends suggested drawing the bitmap to a surface and extracting the bitmap data from there. I don't know if this would work. It definitely seems inefficient and I wouldn't know which kind of surface to use. Any help is appreciated. (c++ in particular, but I assume the code won't be tooo different between languages) (I know I could just read in the data direct from the file, but I'm using the WIC decoders which means it could be in any number of indecipherable formats)

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  • Use Math class to calculate

    - by LC
    Write a JAVA program that calculates the surface area of a cylinder, C= 2( p r2) + 2 p r h, where r is the radius and h is the height of the cylinder. Allow the user to enter in a radius and a height. Format the output to three decimal places. Use the constant PI and the method pow() from the Math class. This is what I've done so far but it can not run. Can anyone help me ? import Java.util Scanner; public class Ex5 { public static void main (String[] args) { Scanner input.new Scanner(System.in); double radius,height,area; System.out.print("Please enter the radius of the Cylinder"); radius = input.nextDouble(); System.out.print("Please enter the height of the Cylinder"); height = input.nextDouble(); area = (4*Math.PI*radius)+2*Math.PIMath.POW(radius,2); System.out.println("The surface of the cylinder" + area); } }

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  • Designer serialization persistence problem in .NET, Windows Forms

    - by Jules
    ETA: I have a similar, smaller, problem here which, I suspect, is related to this problem. I have a class which has a readonly property that holds a collection of components (* not quite, see below). At design time, it's possible to select from the components on the design surface to add to the collection. (Think imagelist, but instead of selecting one, you can select as many as you want.) As a test, I inherit from button and attach my class to it as a property. The persistence problem occurs when I add a component,to the collection, from the design surface after I have added my button to the form. The best way to demonstrate this is to show you the designer generated code: Private Sub InitializeComponent() Dim Provider1 As WindowsApplication1.Provider = New WindowsApplication1.Provider Me.MyComponent2 = New WindowsApplication1.MyComponent Me.MyComponent1 = New WindowsApplication1.MyComponent Me.MyButton1 = New WindowsApplication1.MyButton Me.MyComponent3 = New WindowsApplication1.MyComponent Me.SuspendLayout() ' 'MyButton1 ' Me.MyButton1.ProviderCollection.Add(Me.MyButton1.InternalProvider) Me.MyButton1.ProviderCollection.Add(Me.MyComponent1.Provider) Me.MyButton1.ProviderCollection.Add(Me.MyComponent2.Provider) Me.MyButton1.ProviderCollection.Add(Provider1) //Wrong should be Me.MyComponent3.Provider ' 'Form1 ' Me.Controls.Add(Me.MyButton1) End Sub Friend WithEvents MyComponent1 As WindowsApplication1.MyComponent Friend WithEvents MyComponent2 As WindowsApplication1.MyComponent Friend WithEvents MyButton1 As WindowsApplication1.MyButton Friend WithEvents MyComponent3 As WindowsApplication1.MyComponent End Class As you can see from the code, the collection is not actually a collection of the components, but a collection of a property, 'Provider', from the components. It looks like the problem is occurring because MyComponent3 is created after MyButton. However, in my opinion, this should not make any difference - by the time the serializer comes to add the provider property of MyComponent3, it's already created. Note: You may wonder, why I'm not using AddRange to persist the collection. The reason for this is that if I do, the behaviour changes and none of the items will persist correctly. The designer will create local fields - like Provider1 - for each item in the collection. However if I add another collection to the class which holds the actual MyComponents and persist this, then, somehow, the AddRange method persists correctly in ProviderCollection! There seems to be some kind of quantum double slit experiment going down in code dom. How can I solve this problem?

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  • Custom Modal Window in WPF?

    - by Dan Bryant
    I have a WPF application where I'd like to create a custom pop-up that has modal behavior. I've been able to hack up a solution using an equivalent to 'DoEvents', but is there a better way to do this? Here is what I have currently: private void ShowModalHost(FrameworkElement element) { //Create new modal host var host = new ModalHost(element); //Lock out UI with blur WindowSurface.Effect = new BlurEffect(); ModalSurface.IsHitTestVisible = true; //Display control in modal surface ModalSurface.Children.Add(host); //Block until ModalHost is done while (ModalSurface.IsHitTestVisible) { DoEvents(); } } private void DoEvents() { var frame = new DispatcherFrame(); Dispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame); Dispatcher.PushFrame(frame); } private object ExitFrame(object f) { ((DispatcherFrame)f).Continue = false; return null; } public void CloseModal() { //Remove any controls from the modal surface and make UI available again ModalSurface.Children.Clear(); ModalSurface.IsHitTestVisible = false; WindowSurface.Effect = null; } Where my ModalHost is a user control designed to host another element with animation and other support.

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  • SharePoint Feature suggestion

    - by barathan
    I have written a feature(Site scoped) that adds custom menu items to the New Menu and EditControlBlock of document library. These menu items should show up only when the user has add and edit permissions for that document library. If he selected the menu, url is redirected to my webpart. Webpart is deployed in site collection. To do this i have two way. I mentioned in as case 1 & case 2. But in the both cases i failed to fulfill my requirement Below are the sample entries in Feature and Element manifest file I am passing the current location to sourceurl in order to get the folder url <?xml version="1.0" encoding="utf-8" ?> <Feature Id="59bba8e7-0cfc-46e3-9285-4597f8085e76" Title="My Custom Menus" Scope="Site" xmlns="http://schemas.microsoft.com/sharepoint/"> <ElementManifests> <ElementManifest Location="Elements.xml" /> </ElementManifests></Feature> Case 1: <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="EditMenu1" RegistrationType="FileType" RegistrationId="txt" Location="EditControlBlock" Sequence="106" ImageUrl="/_layouts/images/PPT16.GIF" Title="My Edit Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="javascript:var surl='{SiteUrl}'; window.location='/test/mypage.aspx?siteurl='+surl+'&amp;itemurl={ItemUrl}&amp;itemid={ItemId}&amp;listid={ListId}&amp;Source='+window.location" /> </CustomAction> <CustomAction Id="NewMenu1" GroupId="NewMenu" RegistrationType="List" RegistrationId="101" Location="Microsoft.SharePoint.StandardMenu" Sequence="1002" ImageUrl ="/_layouts/images/DOC32.GIF" Title="My New Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="javascript:var surl='{SiteUrl}'; window.location='/test/mypage.aspx?siteurl='+surl+'&amp;listid={ListId}&amp;Source='+window.location" /> </CustomAction> </Elements> If i use the above code, it was not redirected to site collection instead of it is redirecting to rootsite. Is there is any way to get the site collection variable. To overcome this issue i used the following code: Case 2: <?xml version="1.0" encoding="utf-8" ?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="EditMenu1" RegistrationType="FileType" RegistrationId="txt" Location="EditControlBlock" Sequence="106" ImageUrl="/_layouts/images/PPT16.GIF" Title="My Edit Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="~sitecollection/test/mypage.aspx?siteurl={SiteUrl}&amp;itemurl={ItemUrl}&amp;itemid={ItemId}&amp;listid={ListId}&amp;Source=/" /> </CustomAction> <CustomAction Id="NewMenu1" GroupId="NewMenu" RegistrationType="List" RegistrationId="101" Location="Microsoft.SharePoint.StandardMenu" Sequence="1002" ImageUrl ="/_layouts/images/DOC32.GIF" Title="My New Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="~sitecollection/test/mypage.aspx?siteurl={SiteUrl}&amp;listid={ListId}&amp;Source=/" /> </CustomAction> </Elements> But in this case, it is correctly redirected to the site collection. But it fails to get the folder url because current location can't pass through in this case. while creating new document. Could you please suggest me either how to get the site collection url in the case 1 or how to pass the current location to the sourceul in case 2

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  • GDI+ Rotated sub-image

    - by Andrew Robinson
    I have a rather large (30MB) image that I would like to take a small "slice" out of. The slice needs to represent a rotated portion of the original image. The following works but the corners are empty and it appears that I am taking a rectangular area of the original image, then rotating that and drawing it on an unrotated surface resulting in the missing corners. What I want is a rotated selection on the original image that is then drawn on an unrotated surface. I know I can first rotate the original image to accomplish this but this seems inefficient given its size. Any suggestions? Thanks, public Image SubImage(Image image, int x, int y, int width, int height, float angle) { var bitmap = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.TranslateTransform(bitmap.Width / 2.0f, bitmap.Height / 2.0f); graphics.RotateTransform(angle); graphics.TranslateTransform(-bitmap.Width / 2.0f, -bitmap.Height / 2.0f); graphics.DrawImage(image, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel); } return bitmap; }

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  • How to calculate the normal of points on a 3D cubic Bézier curve given normals for its start and end points?

    - by Robert
    I'm trying to render a "3D ribbon" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant). The first and last control points have a normal vector associated with them (which are always perpendicular to the tangents at those points, and describe the surface normal of the ribbon at those points), and I'm trying to smoothly interpolate the normal vector over the course of the curve. For example, given a curve which forms the letter 'C', with the first and last control points both having surface normals pointing upwards, the ribbon should start flat, parallel to the ground, slowly turn, and then end flat again, facing the same way as the first control point. To do this "smoothly", it would have to face outwards half-way through the curve. At the moment (for this case), I've only been able to get all the surfaces facing upwards (and not outwards in the middle), which creates an ugly transition in the middle. It's quite hard to explain, I've attached some images below of this example with what it currently looks like (all surfaces facing upwards, sharp flip in the middle) and what it should look like (smooth transition, surfaces slowly rotate round). Silver faces represent the front, black faces the back. Incorrect, what it currently looks like: Correct, what it should look like: All I really need is to be able to calculate this "hybrid normal vector" for any point on the 3D cubic bézier curve, and I can generate the polygons no problem, but I can't work out how to get them to smoothly rotate round as depicted. Completely stuck as to how to proceed!

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • How to generate .sln/.vcproj using qmake

    - by stas
    Hi! I have main.cpp in c:\test folder and do the following: qmake -project qmake -tp vc test.pro The answer is: WARNING: Unable to generate output for: C:/test//Makefile.Debug [TEMPLATE vcapp] WARNING: Unable to generate output for: C:/test//Makefile.Release [TEMPLATE vcapp] But, I don't need make files. I need .vcproj! Environment: Windows XP Pro SP3, MSVC 7.1 and 8.0. Qt is installed in C:\Qt\2010.02 (LGPL version). Commands are run from Qt Command Prompt. What's wrong with it? How to generate .sln/.vcproj? May I generate them for MSVC 7.1 and 8.0?

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  • No rails commands will run

    - by Jeremy
    I am trying to learn rails and haven't used it in the last few weeks but today when I try to run any rails commands such as - 'rails -v' - 'script/server' I get not have reinstalled ruby but the didn't don't have a clue what could be wrong Am on a brand new Macbook Pro Jeremy-Geross-MacBook-Pro:~ Jeremy$ rails -v /Library/Ruby/Site/1.8/rubygems/config_file.rb:172:in merge': can't convert String into Hash (TypeError) from /Library/Ruby/Site/1.8/rubygems/config_file.rb:172:ininitialize' from /Library/Ruby/Site/1.8/rubygems.rb:384:in new' from /Library/Ruby/Site/1.8/rubygems.rb:384:inconfiguration' from /Library/Ruby/Site/1.8/rubygems.rb:634:in path' from /Library/Ruby/Site/1.8/rubygems/source_index.rb:68:ininstalled_spec_directories' from /Library/Ruby/Site/1.8/rubygems/source_index.rb:58:in from_installed_gems' from /Library/Ruby/Site/1.8/rubygems.rb:881:insource_index' from /Library/Ruby/Site/1.8/rubygems/gem_path_searcher.rb:81:in init_gemspecs' from /Library/Ruby/Site/1.8/rubygems/gem_path_searcher.rb:13:ininitialize' from /Library/Ruby/Site/1.8/rubygems.rb:839:in new' from /Library/Ruby/Site/1.8/rubygems.rb:839:insearcher' from /Library/Ruby/Site/1.8/rubygems.rb:838:in synchronize' from /Library/Ruby/Site/1.8/rubygems.rb:838:insearcher' from /Library/Ruby/Site/1.8/rubygems.rb:478:in find_files' from /Library/Ruby/Site/1.8/rubygems.rb:1103 from /usr/bin/rails:9:inrequire' from /usr/bin/rails:9

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  • creating a Grails application in IntelliJ IDEA 9.0.x fails to prompt for "create-app"

    - by dave
    When I create a Grails application in IntelliJ 9 on Snow Leopard I am not prompted to create an application. IntelliJ finished the wizard and creates an empty project that is not a Grails application. I have tried two different Apple computers (MacBook Pro and Mac Pro) it does not work on either. The same steps on a Linux system results in a prompt to "create-app" and a Grails application. I have already tried the steps in http://stackoverflow.com/questions/470882/intellij-idea-setup-on-os-x Is there a specific place that Grails needs to be installed? Has anyone else seen this behavior? Thanks

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  • Configuring gcc compiler switches in Qt / QtCreator / QMake

    - by andand
    I recently tried to use Qt Creator 1.3.2 / Qt 4.6.2 / gcc 4.4.0 (32-bit version) on Windows 7 (64-bit) to compile an application using some of the experimental C++0x extensions and encountered the following (fatal) error: This file requires compiler and library support for the upcoming ISO C++ standard, C++0x. This support is currently experimental, and must be enabled with the -std=c++0x or -std=gnu++0x compiler options. In my search for a solution, I came across this thread, and added the following to the .pro file: CXXFLAGS += -std=c++0x but that didn't seem to make a difference. So, I expect there's some tag I need to add to the .pro (project) file, but I've never messed with the gcc compiler switches in Qt / QMake / QtCreator before, and am uncertain about the proper invokation / incantation. So, my question is how do you set gcc compiler switches when using QtCreator / QMake / Qt?

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  • iPhone SDK 3/4 App will not run on a iPhone 2.x device even with deployment target set to 2.0!

    - by MarqueIV
    Ok... I know about the difference between the base/active SDKs and the deployment target. I have my base SDK set at 4.0 and the deployment target set at 2.0. I am not using any APIs post 2.x, conditional or otherwise. Since I can't debug on a 2.x device, after building it, I use the iPhone Configuration Utility to install the app on the device, which it does just fine. Problem is, it doesn't run! I just get a blank screen. The main window never comes up! Now before you ask... I had this same problem with the iPhone SDK 3.x. I upgraded to the 4.x hoping it would be solved. It wasn't. Yes the provisioning profile is installed. (Couldn't install the app if it wasn't.) This same compiled app works fine on 3.x devices. Same with 4.x devices. Just not 2.x devices. Again, no I am not using any post-2.x SDKs. To prove this I created a brand-new, window-based app from the 'New Project' dialog and the only changes I made was the background color of the window (to prove the XIB loaded) and I set the deployment target to 2.0 (It's still compiled against the 4.x SDK though.) Again, it runs fine on 3.x or 4.x devices, but just a black, blank screen on 2.x devices. I've tried this on three separate 2.x devices included one freshly restored. I've used three separate dev machines (MacBook Pro with the 3.x SDK, MacBook Pro with the 4.x SDK and a Mac Pro with the 3.x SDK.) Same result every time. I am stumped. The fact that even an unmodified project doesn't run really has me confused. Could it be the XIB file? Did they change the format from 2.x to something newer in the 3.x SDK? If so, how do I set it back to 2.x. (Again, this is just a complete guess.) But I'm really stumped! Mark

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  • Getting started developing an Adobe Premiere plugin?

    - by Moshe
    How do I get started developing a Premiere Pro plugin? I have Premiere Pro CS3 and a working knowledge of VB.NET. (I have experience with a number of other languages that I can use to get around if need be.) Is there an SDK that I'm looking for? Do I need to contact Adobe to join a developer program of sorts? EDIT: Silly me, I've found an SDK on Adobe's site. Where can I find an API or reference?

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  • HowTo set Icon to Qt Application, created with Qt Visual Studio Add-in?

    - by mosg
    Hello. Here is what I have: Visual Studio 2008 (on 32-bit Windows XP) Qt libraries 4.6.2 for Windows (VS 2008, 194 MB) Visual Studio Add-in (44 MB) After I installed all the software, I created simple Qt Application project, with Visual Studio: menu File | New | Project... and Qt4 Projects | Qt Application. Build it, and here is the question: how to set application icon to my compiled exe file? I need to see specified ICO in explorer! Old method with MyProject.pro not interested!!! Create a .ico file with both 16x16 and 32x32-pixel versions of the icon (you can do this in Visual Studio). Create a .rc file containing the following text: IDI_ICON1 ICON DISCARDABLE "myIcon.ico" Add the following to your .pro file RC_FILE = myFile.rc Run qmake. Thanks.

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  • Client side thumb creation OR Server side?

    - by Totty
    Hy, I have two options to choose from: Client side: pro: image manipulations occurs on the client side, so no load on the server cons: more uploaded data Server side: pro: less uploaded data cons: image manipulations occurs on the server side, so there are some load and will be queried... For example, when you upload an image, you will get 4 images: a large image, medium, thumb1, thumb2, so in the case of the client side will be needed to upload the 4 optimized images. For the server side, will be only uploaded 1 optimized image and then manipulated. What is better and less consuming way?

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  • Flash CS5 and dynamic textfields

    - by hood
    I have a "shell" that started life in Flash CS3 (Flash 9, AS3) that has been since used with CS4 and now CS5. It creates TextFields in ActionScript for display (reading the content of those fields from XML). The text fields are either Myriad Pro Regular or Myriad Pro Semibold, both are embedded in the SWF from the Library (any given text field will only use one of those fonts) and using Advanced anti-aliasing. Once a FLA goes into CS5 is still has the same problem when saved back into CS4. The problem is the spacing between letters are now quite random, and the width of each text field is too wide (by about 10%). Changing the letterSpacing property (to something negative) makes this more noticeable. I read on here about Font.registerFont(MyriadPro) but that doesn't seem to be doing anything. Does anyone know how to make CS5 behave like previous versions of Flash? I'm using Flash Professional on Snow Leopard (as part of CS5 Web Premium).

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  • Android Application Crashel

    - by deewangan
    hello everyone, i am trying to run an application on an android emulator, but it crashes. i am following a howto i don't know what to do, it just crashes. other applications are running fine, can anyone tell me what i am doing wrong.here is the code: public class Finder extends Activity { /** Called when the activity is first created. */ private LocationManager myLocationManager; private LocationListener myLocationListener; private TextView myLatitude, myLongitude; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myLatitude = (TextView)findViewById(R.id.Latitude); myLongitude = (TextView)findViewById(R.id.Longitude); myLocationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); myLocationListener = new MyLocationListener(); myLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,0,0,myLocationListener); myLatitude.setText(String.valueOf( myLocationManager.getLastKnownLocation( LocationManager.GPS_PROVIDER).getLatitude())); myLongitude.setText(String.valueOf( myLocationManager.getLastKnownLocation( LocationManager.GPS_PROVIDER).getLongitude())); } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub myLatitude.setText(String.valueOf( argLocation.getLatitude())); myLongitude.setText(String.valueOf( argLocation.getLongitude())); } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } }; } i looked in the logcat after running the application, it seems that the following lines are cause of the problem but i don't understand it:( 01-18 22:12:46.017: WARN/dalvikvm(1091): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) 01-18 22:12:46.017: ERROR/AndroidRuntime(1091): Uncaught handler: thread main exiting due to uncaught exception 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): java.lang.RuntimeException: Unable to start activity ComponentInfo{pro.googleLocation/pro.googleLocation.Finder}: java.lang.NullPointerException 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.os.Handler.dispatchMessage(Handler.java:99) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.os.Looper.loop(Looper.java:123) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.main(ActivityThread.java:4203) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at java.lang.reflect.Method.invokeNative(Native Method) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at java.lang.reflect.Method.invoke(Method.java:521) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at dalvik.system.NativeStart.main(Native Method) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): Caused by: java.lang.NullPointerException 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at pro.googleLocation.Finder.onCreate(Finder.java:28) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): ... 11 more

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