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  • Why isn't the source code of programs shown in research papers released?

    - by Antoine
    Is there a reason why the source code of programs shown in research papers are not released ? I understand that research papers are more about the general idea of accomplishing something than implementation details, but I don't get why they don't release the code. For example, in this paper ends with: Results The human line drawing system is implemented through the Qt framework in C++ using OpenGL, and runs on a 2.00 GHz Intel dual core processor workstation without any additional hardware assistance. We can interactively draw lines while the system synthesizes the new path and texture. Do they keep the source code closed intentionally because of a monetization they intend to make with it, or because of copyright ?

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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • Trying to develop a game with android for cracking glasses in different dimensions

    - by user46514
    I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and when a hole is created by a projectile, the rest of the polygon will still remain intact.Only a polygonal opening will get created at the point of impact with the projectile. I am new at game design in android but I was thinking that I would create a random polygon shape to show in the path and then at the point where the projectile hits it, I could create a glass polygon to create a splinter effect. The rest of the part of the glass that is randomly created at the point of impact, I could further splinter it into polygons flying at different angle. since I also need to capture the bits of glasses flying off and falling down with gravity. Is my solution the best efficient one at performance of threads or is there a better solution for this glass breaking effect. Thanks Dhiren

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  • Blog...Dead & New Address

    - by Derek Comingore
    Hi Folks! For a while I was attempting (probably the correct word) to keep both this blog as well as my SQL Server Magazine SQL Server BI blog current. Working on growing B.I. Voyage , speaking, writing, and blogging is quite the work load. And so this blog suffered as a result. THANK YOU all who read my blog here on SQLTeam.com, I intend to leave it live for those who might benefit from its content at a later date. My consolidated, single blog can be found at http://www.sqlmag.com/blogs/sqlserverbi.aspx . Cheers, Derek

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  • How To Colorize Black and White Vintage Photographs in Photoshop

    - by Eric Z Goodnight
    Ever wanted to add color to your old, vintage, or historical photographs? Load up some old pictures and see how color can be added quickly to any black and white photograph in this simple Photoshop how to. While many purists simply don’t like the look of colorized black and white photographs, the ability to add color to black and white images is as indispensible as it is simple. Read on to see just how easy it can be Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Can't connect to a remote server with Nautilus and a private key

    - by Desmond Hume
    The remote server requires a private key and passphrase for authentication. I tried putting username@server in the "Server" field and leaving "User name" and "Password" fields blank, putting the passphrase in the "Password" field, but it still says "Permission denied" and it doesn't ask for the private key at any point. I also tried ssh-add path/to/privatekey, but it says "Could not open a connection to your authentication agent.", however I'm not sure if ssh-add is even relevant. I can ssh into the server from the terminal just fine with the key/passphrase.

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  • Moodle Inconsistencies, Flowplayer, or Server?

    - by dglickler
    We are trying to decide if an issue we're having with Moodle and our videos is a flowplayer issue, a video issue, or a network issue. Any input is welcome. We've had videos in our Moodle (version 1.9, we're working on an upgrade on a different server) up for weeks, or even months. After that time, some of them have suddenly just stopped working. When they don't work, they just don't load. The videos work when we first upload them. With flowplayer, we don't get errors, just a blank screen. We have re-uploaded our videos several times when this has happened, but we really would like to know what's causing it so that we can prevent it. There are also no keyframe issues with the video. We are currently trying to find answers through various searches, but have not had any luck. I will continue to post more info as I come across it...but if there's anyone who knows or has ideas, it's welcome.

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  • Changes to File Store Provider in UCM PS3

    - by Kevin Smith
    In the recent PS3 release of UCM (11.1.1.4.0) there are some significant changes to the File Store Provider (FSP) configuration. For new PS3 installs (not upgrades from PS2) the FSP default storage rule includes a dispersion rule that will change the web-layout and vault paths by adding dispersion directories to the paths to limit the number of files in the vault and web-layout directories. What that means is that if you install a new PS3 UCM instance and migrate content in from a previous version of UCM the web URL will change. That is a critical problem for web sites and just general document management. See below for some details on the FSP configuration in PS3 and how you can change the default behavior. use the link below to read the rest of this post where I describe the issue in detaill and provide instructions for how to modify a PS3 instance to use the old format for the web-layout path.

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  • Are Google Maps Open?

    - by EmbeddedInsider
    Right now they are ‘free’ but it is clear what the path forward is:   4.3 Advertising. The Service currently does not include advertising in the maps images. However, Google reserves the right to include advertising in the maps images provided to you through the Service, but will provide you with ninety (90) days notice prior to the commencement of advertising in the maps images. Such notice may be provided on relevant Google websites, including but not limited to the Google Geo Developers Blog and the Google Maps API Group (or such successor URLs that Google may designate from time to time). During that 90 day period, you may terminate your use of the Service, or provide notice of your refusal to accept advertising in the maps images in accordance with Google's policies and procedures for providing such notice (which Google may make available from time to time in its sole discretion). Lawrence Ricci www.EmbeddedInsider.com

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  • SOLVED: IIS7, validateIntegratedModeConfiguration and inheritInChildApplications clash

    This article covers an edge case you might have encountered when using the inheritInChildApplications attribute with a web site hosted on IIS7 and provides two possible solutions to your problem. Scenario You are trying to set up a sub application in your website and you wrap the <location path="." inheritInChildApplications="false"> element around your <system.webServer> element to break dependencies between apps. Despite having followed the correct instructions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

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  • PHP Riak in place update

    - by WojonsTech
    From what I can see, when using Riak to update an object, I first need to load the object into PHP, then edit the object, then store the object back to the Riak database. I was wondering if there is a way to update a bucket without pulling it into PHP first. That way, it would save on the network I/O and latency of pulling it into the PHP script. Can objects be edited directly on the Riak side of things? Edit: Is there away to push data to the end of a raik object, so if i have an object that is numeric array can i make a push to add subject that i know its not there or no in place updates what so ever

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  • Effective template system

    - by Alex
    I'm building a content management system, and need advice on which theming structure should I adopt. A few options (This is not a complete list): Wordpress style: the controller decides what template to load based on the user request, like: home page / article archive / single article page etc. each of these templates are unrelated to other templates, and must exist within the theme the theme developer decides if (s)he want to use inner-templates (like "sidebar", "sidebar item"), and includes them manually where (s)he thinks are needed. Drupal style: the controller gives control to the theme developer only to inner-templates; if they don't exist it falls back internally to some default templates (I find this very restrictive) Funky style: the controller only loads a "index.php" template and provides the theme developer conditional tags, which he can use to include inner-templates if (s)he wants. Among these styles, or others what style of template system allows for fast development and a more concise design and implementation.

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  • Why is using C++ libraries so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

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  • Xna Loading Screens

    - by Cyral
    I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...". GenerateWorld() { //Call StartLoading("Generating World"); or something //Starter generating, Updating progress... //End loading screen and fade into world } Help appreciated, I'm new.

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  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

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  • Why can't I use Unity 3D on a ATI Mobility Radeon HD 4200 Series with FGLRX drivers?

    - by user88257
    With a brand new install of 12.04 on my Dell Inspiron M5030, Unity 3D appears to load everything but the icons in the top left, and I am unable to click on anything. Unity 2D seems to works fine however. I have done nothing except install Synaptic Package manager and follow this guide to install FGLRX Drivers under Settings ? Additional Drivers, the driver shows as installed and functioning. Also after running: /usr/lib/nux/unity_support_test -p, I get this: OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I am unsure as to what the problem is. I have tried the non-proprietary drivers, I could not get them to work either, but I would be willing to try again.

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  • Installation won't finish

    - by saman
    I've just tried to install Ubuntu, but the installation progress bar hasn't progressed for a long time. When trying to install Ubuntu 10, the installation did finish. It said that Ubuntu needed to be restarted. After clicking OK, a list of errors popped up. I restarted the computer, and because i didn't remember that the boot loader is on flash, it didn't load. So now I'm installing ubuntu, but similar to 10 that couldn't restart it, I can't end the install; it says "installing the system". What should I do?

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  • How these files can be accessed?

    - by harsh.singla
    The files can be accessed from every artifact, such as .bpel, .mplan, .task, .xsl, .wsdl etc., of the composite. 'oramds' protocol is used to access these files. You need to setup your adf-config.xml file in your dev environment or Jdeveloper to access these files from MDS. Here is the sample adf-config.xml. xmlns:sec="http://xmlns.oracle.com/adf/security/config" name="jdbc-url"/ name="metadata-path"/ credentialStoreLocation="../../src/META-INF/jps-config.xml"/ This adf-config.xml is located in directory named .adf/META-INF, which is in the application home of your project. Application home is the directory where .jws file of you application exists. Other than setting this file, you need not make any other changes in your project or composite to access MDS. After setting this up, you can create a new SOA-MDS connection in your Jdev. This enables you to have a resource pallet in which you can browse and choose the required file from MDS.

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  • Facebook and Gmail stop working after 10 minutes

    - by Julia
    I have problem with facebook and gmail only: It works fine and lets me log in, view photos and videos, read new messages, etc. But after 5-10 minuets it doesn't load at all This webpage is not available. The webpage at http://www.facebook.com/ might be temporarily down or it may have moved permanently to a new web address. More information on this error Below is the original error message Error 101 (net::ERR_CONNECTION_RESET): Unknown error After deleting cookies this problem disappears for 5-10 minuets, then I get the same error. It happens with Google Chrome and Firefox. Ping works fine. I have checked System-Preferences-Network Proxy it sets on Default - "Direct Internet Connection". Then I have run test (chrome://net-internals/#tests) and got some FAIL results Use system proxy settings Disable IPv6 host resolving Probe for IPv6 host resolving IPv6 is disabled.

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  • Shotwell issues in 11.10

    - by John Speed
    I had used Shotwell happily previously then updated to Natty last week. Despite Shotwell showing on the tool bar on screen, when clicked, nothing happened, and it ignored my SD card when loaded. I read all sorts of remedies and tried everything to no avail. When I next turned on the laptop, Ocelot was available so with nothing to loose, I upgraded again. Still no Shotwell. Tried all the new fixes and now atleast I have the icon pictures but nothing behind it. When I ran the command to load the log file, Shotwell loaded and all my photos are present. Exited programme, and now nothing. Can anyone tell me where I have gone wrong please.

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  • Shotwell not available in 11.10

    - by John Speed
    I had used Shotwell happily previously then updated to Natty last week. Despite Shotwell showing on the tool bar on screen, when clicked, nothing happened, and it ignored my SD card when loaded. I read all sorts of remedies and tried everything to no avail. When I next turned on the laptop, Ocelot was available so with nothing to loose, I upgraded again. Still no Shotwell. Tried all the new fixes and now atleast I have the icon pictures but nothing behind it. When I ran the command to load the log file, Shotwell loaded and all my photos are present. Exited programme, and now nothing. Can anyone tell me where I have gone wrong please.

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  • Where is Kile's dictionary?

    - by user2413
    Hi, I've accidentally added 'itterative' to Kile's dictionary (right click on the wrong button). Now I'd like to remove 'itterative' from the list of correct words but I can't locate the dictionary anymore (the old link in settings-configure kile ) does not link to where it used to... Thanks in advance, PS: I use Kile as out of the box...no special settings no-nothing EDIT To adress Oli's answer below. Kcontrol is not in the 10.10 reps (apparently) downloading the .tar.gz version of kcontrol and install it, by typping: cd ~/Documents/khepera SUBDIRS="libtns_util libxfgc libkhepera kcontrol" for i in $SUBDIRS ; do make -C $i install; done for i in $SUBDIRS; do make -C $i clean; done for i in $SUBDIRS; do make -C $i tgz; done creates load-full of errors. I guess they could be solved, but it seems of an overkill just to locate Kile's dictionary. Any other ideas?

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  • Terminal line glitches

    - by foxy
    I installed Ubuntu 11.10 mini + LXDE and wanted to make my command line different in terminal (than just plain white), so I added blue color to path line (everything until $ sign) and it works fine but I have two strange glitches now: When i write a line which is longer than terminal window, instead of starting at next line it starts at the same one, overwriting everything which was in there. Sometimes while navigating over previous commands (up/down arrow keys) some part of command gets stuck and is treated as part of prompt (the blue text), but it is white and is non-deletable and is not taken as part of command when i press enter. What could I mess up? The bad thing is that I don't remember what exactly did I change, but i'm sure I changed only one line in bashrc

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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