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  • How can I detect touch events on a UIImageView inside a deep hierarchy of UIViews?

    - by jester
    I am developing a simple game on iPhone and I started with a View based application, and through the UIViewController I am loading a custom UIView that contains some more UIViews and some UIImageViews. I want to detect touch events on some of the UIImageViews, but I wasn't able so far. I've created a second project for testing purposes and figured that UIImageViews handle touch events when the hierarchy is like : UIViewController - UIView - UIImageView, but when it's like : UIViewController - UIView - UIView - UIImageView they are not detected. Notes: - userInteractionEnabled is YES in all cases - all UIViews and UIImageViews I mention above are custom subclasses. Can you think of any reason why, when a custom UIImageView gets deeper in the view hierarchy can't receive touch events?

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  • How to specify Wireless or Bluetooth in GameKit when using my own custom interface

    - by DonnaLea
    Hi, I've decided to implement my own interface for connecting two devices running my game, as opposed to using the GKPeerPickerController. This is actually working quite well. But I just realised that in my creating of the GKSession I'm not actually specifying whether the connection should be Wireless or Bluetooth. I have an option in my interface to let the user specify which connection method they'd like to use. How do I tell GKSession whether I want it to connect via Bluetooth or Wireless? I think what is currently happening is that it defaults to Wireless if wireless is enabled otherwise it uses Bluetooth. But I'd like to let the user specify which connection method, is this possible? Thanks, Donna

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  • What should I use - Mako or Django?

    - by mridang
    Hi guys, I'm making a website that mail users when a movie or a pc game has released. It isn't too complex - users can sign up, choose movies/music or a genre and save the settings. When the movie/music is released - it mails the user. Some other functionality too but this is the jist. Now, I've been working with Python for a bit but mainly in the area of console apps. For web: what should I use, the web framework Django or the templating engine Mako? I can't seem to decide between the two. :( Thanks

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  • Core Data grouping data in table

    - by OscarTheGrouch
    I am using core data trying to create a simple database app, I have an entity called "Game" which has a "creator". I have basically used the iPhone table view template and replaced the names. I have the games listed by creator. Currently the tableview looks like this... Chris Ryder Chris Ryder Chris Ryder Chris Ryder Dan Grimaldi Dan Grimaldi Dan Grimaldi Scott Ricardo Tim Thermos Tim Thermos I am trying to group the tableview, so that each creator has only one cell in the tableview and is listed once and only once like this... Chris Ryder Dan Grimaldi Scott Ricardo Tim Thermos any help or suggestions would be greatly appreciated.

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  • Multiple threads or process with threads

    - by sergiobuj
    Hi, this is for an assignment so I'm not looking for code. I have to simulate a game where each player has turns and needs to 'pay attention' to what's going on. So far, i know I'll need two threads for each player, one that will sleep until the player's turn and the other paying attention. My question is: Should I work each player as a 'fork' and the threads on the fork, or just create some threads for the player and associate them somehow? It's the first time I've worked with concurrency, semaphores and threads so I'm not sure about the good practices and programming style. Thanks!

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  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

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  • How do I keep music playing after the user presses the hold button on the iPhone?

    - by Carlos Vargas
    Hey guys how can I make an app keep playing an mp3 after pressed the hold/power button. Here is the code I use for preparing the AVAudioPlayer: - (void)PrepareAudio:(int)index { NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%@",[_Audio objectAtIndex:Game]] ofType:@"mp3"]; NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; MusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: newURL error: nil]; [newURL release]; [MusicPlayer setVolume: 1.5]; } And this is the code when I press the button play: - (IBAction)PushPlay: (id)sender { if(!MusicPlayer.playing) [MusicPlayer play]; } Best Regards Carlos Vargas

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  • wamp appache - polling server continuously

    - by stone
    I've heard polling the server is not the best of ideas. Let's say I make a client-server application. A simple game for example. Where each client polls the server every half a minute. How many clients is it possible to have before it overlaods a wamp server? Basically how robust is Apache for this kind of stuff? Getting a request, aggregating data from mysql server, and then returning the data in an xml format.

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  • Rosetta Stone: Great example projects

    - by Adam Bellaire
    In your opinion, what is a great example application which demonstrates the best techniques for its language and problem domain, and could be used as a reference for other programmers? Please provide answers where the source is readily available for viewing (i.e. open-source projects), and provide a link. The first line of each answer should indicate the language and the problem domain in bold, e.g.: Java - Web Application ... or ... C# - DX Game As with other Rosetta Stone questions, the answers here should demonstrate the language/technology in the example in such a way that programmers who aren't familiar with them can get an impression of what they're like.

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  • What can I do with Java for Blu Ray or BD-J?

    - by Jay Askren
    I have a Blu Ray player which can connect to the internet to play media from netflix and youtube. I am intrigued by the possibilities of BD-J and wondering just how far the technology can be taken. For instance: Could I write a twitter, facebook, rss reader, or email client? Can I write a game which would allows people to play each other over the web from their own tv? Could I write a DVR app which stored tv shows on the thumbdrive plugged into the player. Can I run my applications from a thumbdrive or do I need to put them on a Blu Ray disk? Does anyone have real experience with BD-J? How do you like it as a development platform? How would you recommend getting started? Can I develop in BD-J using open source tools like Eclipse, Maven, etc...

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  • How to round CGFloat

    - by Johannes Jensen
    I made this method + (CGFloat) round: (CGFloat)f { int a = f; CGFloat b = a; return b; } It works as expected but it only rounds down. And if it's a negative number it still rounds down. This was just a quick method I made, it isn't very important that it rounds correctly, I just made it to round the camera's x and y values for my game. Is this method okay? Is it fast? Or is there a better solution?

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  • Tracking fitness in a genetic algorithm

    - by Chuck Vose
    I'm still hacking on my old ruby for the undead post (I know, I know, stop trying to bring the post back from the dead Chuck). But the code has gotten a little out of hand and now I'm working on a genetic algorithm to create the ultimate battle of living and dead with the fitness being how long the battle lasts. So, I've got the basics of it down; how to adjust attributes of the game and how to acquire the fitness of a solution, what I can't figure out is how to store the fitness so that I know when I've tried a combination before. I've not been able to find much genetic code to look at let alone code that I can read well enough to tell what's going on. Does anyone have an idea how this is normally done or just simply an algorithm that could help point me in the right direction?

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  • Test Case Design and Responsibility

    - by Sakamoto Kazuma
    So it seems like a lot of people are playing the blame game around where I work, and it brings up an interesting question. Knowns: Requirements team writes requirements for product. Developers create their own unit tests out of requirements. Testing team creates their general tests out of requirements and past customer issues. Product released if and only if X% of testcases from Testing team passes Customer response team gets bugs from the field, and lets the testing team know about these issues. Question: If the customer ends up filing a lot of defects, who is to blame? Is it the Testing team for not covering those? Or is it the requirements team for not writing better requirements? And how does one improve upon the system?

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  • jQuery animate() and appendTo() problem

    - by Devyn
    Hi! I'm doing a chess game. In there, I want to move an element with effect and then append it to new div. Following is my code. //--> #p70 is just ablove #p80 //--> each square is 64px $('#p80').animate({bottom:'+=64px'},500); //--> move one square above $('#b70').append($('#p80')); //--> append the animated element to owner 'div' The problem is, it moves 2 square( equivalent to 128px) where I only did is 64px. Here is my page and if you click the white square just above the pawn, you'll see the problem. I've tried adding delay(1000) and even javascript setTimeout but nothing works :( Really appreciate your helps in advance!

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  • Repairing malformatted html attributes using c#

    - by jhoefnagels
    I have a web application with an upload functionality for HTML files generated by chess software to be able to include a javascript player that reproduces a chess game. I do not like to load the uploaded files in a frame so I reconstruct the HTML and javascript generated by the software by parsing the dynamic parts of the file. The problem with the HTML is that all attributes values are surrounded with an apostrophe instead of a quotation mark. I am looking for a way to fix this using a library or a regex replace using c#. The html looks like this: <DIV class='pgb'><TABLE class='pgbb' CELLSPACING='0' CELLPADDING='0'><TR><TD> and I would transform it into: <DIV class="pgb"><TABLE class="pgbb" CELLSPACING="0" CELLPADDING="0"><TR><TD>

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  • Python - Check if numbers in list are factors of a number

    - by Zach
    Hey, I have a list of numbers (integers) (say, from 1 to 10). They're not necessarily consecutive, but they are in ascending order. I've prompted the user multiple times to enter a choice of the available numbers. When that number is entered, it is removed from the list along with any of its factors that may be there. I've prevented the user from selecting prime numbers. However, at some point in time, there may be non-prime numbers there, which have no factors remaining. I'm relatively new to Python, so I'm having trouble implementing: Checking if the number selected has no factors remaining (even if it is not prime). Checking if only prime numbers remain, or numbers without factors. I'm thinking of using for statements, but I'm not sure exactly how to implement them. Can anyone offer advice, or code? Thanks in advance... PS. In case anyone's wondering, I'm doing an implementation of the game of Taxman in Python.

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • How do I set DateTimeStamp on file after uploading to FTP?

    - by Anthony Brien
    I have an application that deploys game data files to different gaming consoles. If matching files on the users machine and the console have identical size and dates, they must not be re-deployed. On Xbox, this is easily accomplished because an XDK library used to upload files on the console allows me to set the date on the uploaded files to match the dates on the user's machine. On Ps3 however, I use an FTP service running on the console. I use WebClient.UploadFileAsync to upload files to the console. However, I cannot figure out how I can set the uploaded file's date timestamp, leaving me with only the file size to determine identical files which is unsafe. I was wondering if there was a way to set a file's date timestamp through the WebClient interface?

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  • Android: 2D. OpenGl or android.graphics?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • Let system time determine animation speed, not program FPS

    - by Anders
    I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip. When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace. I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way? If not, what is the easiest way to program this behavior myself?

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  • Static compilation in the .NET world

    - by AngryHacker
    I'll be writing a small desktop app for a client that has WinXP machines and they won't be installing the .NET framework (at least not for me). So my choices are limited to either C++ or VB6, neither of which sound great. I remember reading back in the day that Mono came up with a static compiler, but recently the only thing I could find is Miguel de Icaza's entry on static compilation for a game engine for the purposes of running the app on the iPhone - not what I had in mind. Are there any products out there, free or commercial that will allow me to statically compile my .net 3.5 winform app? Thanks

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  • Open source license for test code

    - by Gary
    I'm creating a project to house an iPhone library for common code for the iPhone... essentially it's a library that'll save people from finding solutions to common problems that amount to copying and pasting snippets of code. The site is located here: http://code.google.com/p/devkit-bb/ I licensed it under Eclipse, because fosters the extension of the library without requiring constraints like LGPL on object files being provided/made available, which would be the case since everything is statically linked. What I'm wondering is how/what license to apply to the unit tests? Since they essentially demonstrate how to use various interfaces and components. Thus they're designed for potential copy and paste situations, and I don't want people who might end up using this as part of the building blocks of their environment to feel like the license would prohibit that "derivative work", ie. their application or game.

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  • JMenuBar dropping down to a "custom" JPanel and "erased"

    - by Jani
    The JMenuItems of JMenuBar drops down to a JPanel added to the JFrame, but the JPanel erases the JMenuItems. Do I supposed to pause the re-drawing of the JPanel? I'm using getGraphics() on the JPanel for drawing an image, this method is called from a thread with (for example) 200 ms delay. edit: It's a (very simple) game inside the JPanel. (I've added a field "paused" to the JPanel and i've edited the paint method so it repaints the JPanel only if paused is false, however I don't know if this "solution" is good. (It's set to true when the user clicks on a menu and set to false when selects or cancels it.)

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  • Canvas context used but not updated on canvas

    - by John Doe
    I am developing an small html5 game, where I have the following code: if(object.blocks){ var blocks = object.blocks, that = this; each(blocks,function(index){ that.blocks.push(new Block(this[index])); }); } I receive an object with some configuration and instantiate blocks with it. It works fine, but the Block class has an method, called draw: this.draw = function (ctx){ if(ctx){ var colors = ['#FF0000','#FFFF00','#0000FF','#00FF00'], color = Math.round(Math.random() * colors.length-1); ctx.fillStyle = colors[color]; ctx.fillRect(this.x,this.y,this.width,this.height); } }; It was working before I moved it into the Block class, but now it draws nothing. This is the code that calls draw: render: function(ctx){ each(this.blocks,function(index){ this[index].draw(ctx); }); } The context comes from the html page, from the main canvas.

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  • Java :moving ball with angle ?

    - by Meko
    Hi all.I am started to learn game physics and I am trying to move ball with an angle.But it does not change its angle .Java coordinate sydstem is a little different and i think my problem is there.Here my codes this is for calculating x and y speed scale_X= Math.sin(angle); scale_Y=Math.cos(angle); velosity_X=(speed*scale_X); velosity_Y=(speed*scale_Y); This is for moving ball in run() function ball.posX =ball.posX+(int)velosity_X; ball.posY=ball.posY+(int)velosity_Y; I used (int)velosity_X and (int)velosity_Y because in ball class I draw object g.drawOval(posX, posX, width, height); and here g.drawOval requares int.I dont know is it problem or not. Also if I use angle 30 it goes +X and +Y but if I use angle 35 it goes -X and -Y. I didnot figure out how work coordinate system on java.

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