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  • Best 3D Graphics Engine for .NET

    - by George Stocker
    I've been thinking about tinkering with 3D graphics programming in .NET. In the past, I've thought about Truevision3D, and XNA, but I've not used either of these. I scanned Stackoverflow for the exact question, but neither of the (almost) relevant question (such as this question about rendering graphics, and this question about Learning Game Programming) answer my specific question. Out of the graphics engine APIs you've used for .NET, which is the easiest to use, which has the most features, and which is the cheapest? Which would you recommend for a .NET programmer to learn first?

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  • iPhone - Bug using CADisplayLink and UIControls - bad to mix openGL and UIControls?

    - by Adam
    Having had problems using other methods, I've decided to stick with CADisplayLink to run my game loop. The animation is smooth now, but sometimes there's a problem where the buttons and other UI elements can't be used, can't be accessed by touch or changed programmatically. This includes UIButtons and UILabels. Has anyone encountered this before? Is it not a good idea in general to use interface builder and uicontrols on top of an OpenGL view? I've heard they don't play well together but haven't heard the reasons. Thanks!

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  • Unity3D, Torque3D, Google O3D, WebGl....which to choose?

    - by gpwjg
    for development of interactive 3d web applications, which engine is recommended? I am aware that WebGL has been anounced to become standarized for all browsers in the near future (1~2 years). I am afraid that by investing time into a proprietary game engine such as Unity, torque would be not great once plugin-less open source 3d engines appear (webgl & 3D javascript). Is this a stupid thing to worry about ? Should I begin with Unity3D (it's demo's and tools were mind blowing).

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  • Free SWF Obfuscator

    - by Cyclone
    Does anybody know of a free flash obfuscator? All I can find are commercial ones with free trials. I have done numerous google searches, and have been unable to find what I am looking for. I know that obfuscators do not make your swf hack proof, but they make things harder. Things I am looking for in an obfuscator: Unlimited obfuscations No time limit No watermark (or on the left side only! Right side is no good, same with center) Able to publish work (no special player needed other than standard flashplayer) I really was surprised to see how hard it was to find a good obfuscator (tried encoder, protection, etc. instead as well) and how easy it is to find a decompiler.... It is imperative that my code be protected, at least partially, to discourage the hacking of my game.

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  • Reset Java Applet on page reload

    - by tommy-susanto
    I need to quit firefox and restart it in order for the applet to be refreshed... its anoying since i'm still programming it an the class files changes... am i missing some codes which makes it unable to refresh the applet and still take the one from the cache??? So I have a .jar applet in my website, a simulation game that spawns army whenever user clicks on the screen... however whenever I refresh the page, the previous army are still there on the screen.. I want it to be refreshed (as if we're just starting to run the application the first time). I already tried pressing CTRL+f5 but the trick doesn't seem to work I'd basically like to do it automatically using scripts or something, so that it won't require user to manually press some button on the keyboard Any Suggestions? I'd really appreciate it Thank you....

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  • breakthrough programming .net era

    - by Andrew Florko
    I wonder what are .net technologies / c# language improvements you consider as breakthrough in .net era for the last 5-10 years. I mean technologies that shifted developers mind. For example direct-x made assembler nearly abandoned for game programming in the end of XX century and JQuery extremely simplified ajax web development as well as javascript code reusability. What kind of breakthrough .net technologies you expect in the future and what modern .net technologies are just a light evolution of well known approaches. Do you consider .net 4.0 parallel extensions and other improvements as breakthrough, or may be we have reached the point when nothing radical is expected in modern programming?

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  • iPhone tilt direction

    - by Tate Allen
    Hi all, I am making a simple, tilt controlled game using UIKit. So far, when I tilt the device the character moves in the appropriate direction. What I want him to do is to change the direction he is facing when I tilt the device. For example, when I tilt it left, I want the character to face left. Is there a way to detect whether the device was tilted left or right? If so, could you point me in the right direction please. Thanks, Tate

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  • 2D Gaming - How to reflect a ball off the bat?

    - by sid
    Hi there I am pretty new to XNA & game dev and am stuck at ball reflection. My ball is reflecting once it hits the bat, but only in one angle, no matter which angle the bat is at. Here's the code: if (BallRect.Intersects(BatRect)) { Vector2 NormBallVelocity = Ball.velocity; NormBallVelocity.Normalize(); NormBallVelocity = Vector2.Reflect(Ball.velocity, NormBallVelocity); Ball.velocity = NormBallVelocity; } The ball is retracting its way back. How do I make it look like the ball is reflecting off the bat? I have seen other posts but they are on 3D front I am too new to translate it to 2D terms... Thanks Sid

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  • Algorithm for matching partially filled words

    - by adnanhb
    Hello All, I am writing a game which when given a partially filled word, searches a dictionary and returns all the matching words. To that effect, I am trying to find an algorithm that can be used for the said purpose. For example, given - - a -, the algorithm will search a dictionary for all the words which have length 4 and have 'a' as the third letter. Is there such an algorithm already? If not, can somebody given a rough idea of how to design such an algorithm? Thanks in Advance.

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • How to give you website customers a secure feeling

    - by Saif Bechan
    I was wondering how you can give your website customers the confidence that you are not tinkering with the database values. I am planning on running a website which falls in the realm of an online game. There is some kind of credit system involved that people have to pay for. Now I was wondering how sites like this ensure there customers that there is no foul play in the database itself. As I am the database admin i can pretty much change all the values from within without anyone knowing i did. Hence letting someone win that does not rightfully is the winner. Is it maybe an option to decrypt en encrypt the credits people have so i can't change them. Or is there maybe a company i can hire that checks my company for foul play.

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  • Filtering at server or at client?

    - by ablmf
    I am thinking about how to build advertise site which works like twitter. That means, most user don't not visit the site by browser, they should run a dedicated client application on their PC or smart phone. Then they set some filters about what kind of advertise they like. And when new post that fulfill their needs appear, the client will make a notification. To make that client as real time as possible, it has to poll the server within a short time interval. The problem is, should I do the filtering at the server side when client polls, or should I simply transfer all new posts to client and let client do the filtering? Making server side filtering might cause too much CPU cycles of server, but transferring every post blindly to client might waste a lot of bandwidth. Just a brain game. :)

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  • Code Golf: Banknote calculator

    - by paxdiablo
    This question was posted by a C beginner and it was an exercise to calculate, given a dollar value input by the user, the minimum number of bills (or banknotes, depending on your locale) needed to reach that dollar value. So, if the user entered 93, the output would be: $20 bills = 4 $10 bills = 1 $5 bills = 0 $1 bills = 3 Finally succumbing to the phenomenon (it's a slow day here), I thought this would be ripe for a game of Code Golf. For fairness, the input prompt needs to be (note the "_" at the end is a space): Enter a dollar amount:_ I think I've covered all the bases: no identical question, community wiki. I won't be offended if it gets shut down though - of course, I'll never be able to complain about these types of questions again, for fear of being labelled a hypocrite :-) Okay, let's see what you can come up with. Here's a sample run: Enter a dollar amount: 127 $20 bills = 6 $10 bills = 0 $5 bills = 1 $1 bills = 2

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • FileNotFound Exception when using TestDriven.NET and NUnit

    - by Quang Anh
    I'm Writing a simple pong game in C# and XNA 4.0 to learn unit testing. The tools used are TestDriven.NET and NUnit, all newest versions. The problem is, if I test the code with VS2010 internal debugger, everything runs fine, but when I use "Run Test(s)" from menu, the application chokes with error: Test 'WindowsGame1.Game1.TestGameMenu' failed: Microsoft.Xna.Framework.Content.ContentLoadException : Error loading "SpaceBackground". File not found. ----> System.IO.FileNotFoundException : Error loading "Content\SpaceBackground.xnb". File not found. (some more below...) So it stops when the first textre is going to be loaded. What's going on? If you want to check the code out, download it here http://www.mediafire.com/?qwnkmyqheum

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  • VC7.1 C1204 internal compiler error

    - by Nathan Ernst
    I'm working on modifying Firaxis' Civilization 4 core game DLL. The host application is built using VC7, hence the constraint (source not provided for the host EXE). I've been working on rewriting a large chunk of the code (focusing on low-hanging performance issues & memory leaks). I recently ran into an internal compiler error when trying to mod the code to use an array class instead of dynamically allocated 2-d arrays, I was going to use matrices from the boost lib (Civ4 is already using boost, so why not?). Basically, the issue comes down to: if I include "boost/numeric/ublas/matrix.hpp", I run into an internal compiler error C1204. MSDN has this to say: MSDN C1204 KB has this to say: KB 883655 So, I'm curious, is it possible to solve this error without a KB/SP being applied and dramatically reducing the complexity of the code? Additionally, as VC7 is no longer "supported", does anyone have a valid (supported) link for a VC7 service pack?

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  • XNA popup text dialog

    - by mazzzzz
    Hey guys, I am working on a game, and wanted to add a screen that would open when the user clicked on certain objects. The screen would be laid out to have an image on the left, a title on the top right, and text below the title. I have a few problems with this, 1) How would I create the popup box? (preferably with rounded edges) 2) How would I wrap the text (in front of the picture, but not outside the popup-box, I may even need vertical scroll bars) 3) How would I account for different screen resolutions (would they even make a difference?) Thanks for any and all help, Max

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  • Mac OS X pygame input goes to Terminal instead of Python

    - by Parappa
    I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame. For example, I have the following test script: import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) done = False while not done: pygame.event.pump() keys = pygame.key.get_pressed() if keys[pygame.K_ESCAPE]: done = True if keys[pygame.K_SPACE]: print "got here" Neither K_ESCAPE nor K_SPACE will be handled by this script when I run it from a Mac OS X Terminal, but Terminal will echo back the spaces. I'm running the MacPorts port of pygame (py-game), which depends on Python 2.4, and I've also used python_select to make python24 the active version.

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  • Tips on creating a "build a bracelet" app

    - by Felipe Caldas
    I have an idea for an app/game which is basically a build your own bracelet. I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet. I am now thinking on the best way to approach this. Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way? Ultimately, I would like to push new beads into the application whenever I have a new bead texture. Thanks, Felipe

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • Printing an array in a method, from a different class?

    - by O.Lodhi
    Hello All, I'm a fairly inexperienced programmer, and i'm currently working on a Console Application project. It's basically a little 'mathematics game'; the application generates two random numbers, that have either been added, subtracted, multiplied or divided against each other randomly. The answer is shown on screen and the user has to pick from the menu which is the right mathematical operator, once the correct answer is picked the application then displays on screen how long it took for the user in milliseconds to input the correct answer. Now I want to save the times of the players in an array that can be called up later with all the scores. I need to include a method in this programme and I figured a method to save the times into an array would be suitable. I seem to have stumbled across a little problem though. I'm not quite sure what's wrong: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mathgame { class Program { } class arrayclass { public static void saveInArray(int duration) { int[] TopTenScores = {000,1000,2000,3000,4000,5000,6000,7000,8000,9000}; if (duration < 1000) { duration = TopTenScores[000]; } else if ((duration >= 1000) && (duration <= 1999)) { duration = TopTenScores[1000]; } else if ((duration >= 2000) && (duration <= 2999)) { duration = TopTenScores[2000]; } else if ((duration >= 3000) && (duration <= 3999)) { duration = TopTenScores[3000]; } else if ((duration >= 4000) && (duration <= 4999)) { duration = TopTenScores[4000]; } else if ((duration >= 5000) && (duration <= 5999)) { duration = TopTenScores[5000]; } else if ((duration >= 6000) && (duration <= 6999)) { duration = TopTenScores[6000]; } else if ((duration >= 7000) && (duration <= 7999)) { duration = TopTenScores[7000]; } else if ((duration >= 8000) && (duration <= 8999)) { duration = TopTenScores[8000]; } else if ((duration >= 9000) && (duration <= 9999)) { duration = TopTenScores[9000]; } Console.WriteLine(TopTenScores); } static void Main(string[] args) { int intInput, num1, num2, incorrect, array1; float answer; string input; System.Random randNum = new System.Random(); Console.WriteLine("Welcome to the Maths game!"); Console.WriteLine("(Apologies for the glitchiness!)"); Console.WriteLine(); Console.WriteLine("Please choose from the following options:"); Console.WriteLine(); retry: Console.WriteLine("1 - Test your Maths against the clock!"); Console.WriteLine("2 - Exit the application."); Console.WriteLine("3 - Top scores"); Console.WriteLine(); input = Console.ReadLine(); intInput = int.Parse(input); if (intInput == 1) { goto start; } else if (intInput == 2) { goto fin; } else if (intInput == 3) { array1 = array1.saveInArray; goto retry; } Now, in the last 'else if' statement in the code, you can see my variable array1 trying to call the method, but no matter what I do I keep getting errors. This is the only error I have at the moment, but I have a feeling soon as I resolve that error, another will come up. For now i'm just determined to get past this error: 'int' does not contain a definition for 'saveInArray' and no extension method 'saveInArray' accepting a first argument of type 'int' could be found (are you missing a using directive or an assembly reference?). Any help would be kindly appreciated, apologies in advanced for my ugly written code! And thank you to any help that I receive! Regards, Omar.

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  • Is it posible for WIndows Speech Recognition Engine to use in my project like word pronounciation ga

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronounciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronounciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarication and please votes for best answer.

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • Data structure in c for fast look-up/insertion/removal of integers (from a known finite domain)

    - by MrDatabase
    I'm writing a mobile phone based game in c. I'm interested in a data structure that supports fast (amortized O(1) if possible) insertion, look-up, and removal. The data structure will store integers from the domain [0, n] where n is known ahead of time (it's a constant) and n is relatively small (on the order of 100000). So far I've considered an array of integers where the "ith" bit is set iff the "ith" integer is contained in the set (so a[0] is integers 0 through 31, a[1] is integers 32 through 63 etc). Is there an easier way to do this in c?

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  • How do I ensure that SOAP requests from a flash client to my ASP server are coming from the flash cl

    - by Gary Benade
    I have a flash based game that has a high score system implemented with a SOAP service. There are prizes involved and I want to prevent someone from using FireBug or similar to discover the webservice path and submit fake scores. I considered using some kind of encryption on the data but am aware that someone could decompile the swf and work out how I did it. I also considered using an IP whitelist but since the incoming data will come from the users IP and not the servers that won't work. (I'm sure I'm missing something obvious here...) I know that there is a tried and tested solution for this, but I don't seem to be asking google the right questions to get to it. Any help and suggestions will be appreciated, thank you

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