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  • Sub-Schemas in SQL Server 2005/2008

    - by Maushu
    This is a simple question yet I was unable to find any information at all about this. Is it possible to have sub-schemas in SQL Server 2005/2008? Example: Having a HR (Human Resources) schema with a sub-schema called Training (with tables related to this). It would end up like HR.Training.* where * would be the tables.

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  • Which is the most memory leak safe approach.

    - by MattC
    I have a table of frequently updated information. This is presented using a container div with a div for each row, each row containing 10 divs. I am using setInterval to call a an asmx webservice that returns some json formatted information. On the success callback I call $("#myContainer").empty(); on the container div and recreate the rows and 10 nested divs for each row's columns. This page may be left to run for a whole day, so I am wary of updating the DOM like this as I have noticed that memory does rise for the browser over time (IE8). The other approach I am considering is to add an idea to the row div. When new results process each item of data, look for the corresponding row, if it exists overwrite the data in each div. If it doesn't exist (new data for example), append the row. What approaches have others used for this sort of long lived pseudo realtime information display. TIA

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  • Examples of IOC/DI over Singleton

    - by Amitd
    Hi, Just started learning/reading about DI and IOC frameworks. Also I read many articles on SO and internet that say that one should prefer DI/IOC over singleton. Can anyone give/link examples of exactly how DI/IOC eliminates/solves the various issues regarding the Singleton pattern? (hopefully code and explanation for better understanding) Also given a system has already implemented Singleton pattern, how to refactor/implement DI/IOC for the same? (any examples for the same?) (Language/Framework no bars..C# would be helpful) Thanks

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  • Taking the data mapper approach in Zend Framework

    - by Seeker
    Let's assume the following tables setup for a Zend Framework app. user (id) groups (id) groups_users (id, user_id, group_id, join_date) I took the Data Mapper approach to models which basically gives me: Model_User, Model_UsersMapper, Model_DbTable_Users Model_Group, Model_GroupsMapper, Model_DbTable_Groups Model_GroupUser, Model_GroupsUsersMapper, Model_DbTable_GroupsUsers (for holding the relationships which can be seen as aentities; notice the "join_date" property) I'm defining the _referenceMap in Model_DbTable_GroupsUsers: protected $_referenceMap = array ( 'User' => array ( 'columns' => array('user_id'), 'refTableClass' => 'Model_DbTable_Users', 'refColumns' => array('id') ), 'App' => array ( 'columns' => array('group_id'), 'refTableClass' => 'Model_DbTable_Groups', 'refColumns' => array('id') ) ); I'm having these design problems in mind: 1) The Model_Group only mirrors the fields in the groups table. How can I return a collection of groups a user is a member of and also the date the user joined that group for every group? If I just added the property to the domain object, then I'd have to let the group mapper know about it, wouldn't I? 2) Let's say I need to fetch the groups a user belongs to. Where should I put this logic? Model_UsersMapper or Model_GroupsUsersMapper? I also want to make use of the referencing map (dependent tables) mechanism and probably use findManyToManyRowset or findDependentRowset, something like: $result = $this->getDbTable()->find($userId); $row = $result->current(); $groups = $row->findManyToManyRowset( 'Model_DbTable_Groups', 'Model_DbTable_GroupsUsers' ); This would produce two queries when I could have just written it in a single query. I will place this in the Model_GroupsUsersMapper class. An enhancement would be to add a getGroups method to the Model_User domain object which lazily loads the groups when needed by calling the appropriate method in the data mapper, which begs for the second question. Should I allow the domain object know about the data mapper?

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  • Example with Visitor Pattern

    - by devoured elysium
    public class Song { public string Genre { get; protected set; } public string Name { get; protected set; } public string Band { get; protected set; } public Song(string name, string band, string genre) { Name = name; Genre = genre; Band = band; } } public interface IMusicVisistor { void Visit(List<Song> items); } public class MusicLibrary { List<Song> _songs = new List<Song> { ...songs ... }; public void Accept(IMusicVisitor visitor) { visitor.Visit(_songs); } } and now here's one Visitor I made: public class RockMusicVisitor : IMusicVisitor { public List<Song> Songs { get; protected set; } public void Visit(List<Song> items) { Songs = items.Where(x => x.Genre == "Rock").ToList(); } } Why is this any better than just putting a public property Songs and then letting any kind of class do with it anything that it wants to? This example comes from this post.

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  • CQRS - The query side

    - by mattcodes
    A lot of the blogsphere articles related to CQRS (command query repsonsibility) seperation seem to imply that all screens/viewmodels are flat. e.g. Name, Age, Location Of Birth etc.. and thus the suggestion that implementation wise we stick them into fast read source etc.. single table per view mySQL etc.. and pull them out with something like primitive SqlDataReader, kick that nasty nhibernate ORM etc.. However, whilst I agree that domain models dont mapped well to most screens, many of the screens that I work with are more dimensional, and Im sure this is pretty common in LOB apps. So my question is how are people handling screen where by for example it displays a summary of customer details and then a list of their orders with a [more detail] link etc.... I thought about keeping with the straight forward SQL query to the Query Database breaking off the outer join so can build a suitable ViewModel to View but it seems like overkill? Alternatively (this is starting to feel yuck) in CustomerSummaryView table have a text/big (whatever the type is in your DB) column called Orders, and the columns for the Order summary screen grid are seperated by , and rows by |. Even with XML datatype it still feeel dirty. Any thoughts on an optimal practice?

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  • Program Structure Design Tools? (Top Down Design)

    - by Lee Olayvar
    I have been looking to expand my methodologies to better involve Unit testing, and i stumbled upon Behavioral Driven Design (Namely Cucumber, and a few others). I am quite intrigued by the concept as i have never been able to properly design top down, only because keeping track of the design gets lost without a decent way to record it. So on that note, in a mostly language agnostic way, are there any useful tools out there i am (probably) unaware of? Eg, i have often been tempted to try building flow charts for my programs, but i am not sure how much that will help, and it seems a bit confusing to me how i could make a complex enough flow chart to handle the logic of a full program, and all its features.. ie, it just seems like flow charts would be limiting in the design scheme.. or possibly grow to an unmaintainable scale. BDD methods are nice, but with a system that is so tied to structure, tying into the language and unit testing seems like a must (for it to be worth it) and it seems to be hard to find something to work well with both Python and Java (my two main languages). So anyway.. on that note, any comments are much appreciated. I have searched around on here and it seems like top down design is a well discussed topic, but i haven't seen too much reference to tools themselves, eg, flow chart programs, etc. I am on Linux, if it matters (in the case of programs).

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  • What is a 'thunk'?

    - by fbrereto
    I've seen it used in programming (specifically in the C++ domain) and have no idea what it is. Presumably it is a design pattern, but I could be wrong. Can anyone give a good example of a thunk?

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  • Help me with a solution for what could be solutioned by virtual static fields... in FPC

    - by Gregory Smith
    Hi I'm doing an event manager in Freepascal Each event is an object type TEvent (=object), each kind of event must derive from this class. Events are differentiated by an integer identificator, assigned dynamically. The problem is that i want to retrieve the event id of an instance, and i can't do it well. All instances of a class(object) have a unique id = so it should be static field. All classes have a diferent id = so it should be virtual. Event ids are assignated in run time, and can change = so it can't be a simple method In sum, I can't put all this together. I'm looking for an elegant solution, i don't want to write a hardcoded table, actualizing it in every constructor... etc, i'd prefer something taking advantage of the polymorphism Can anyone help me with another technical or design solution? I remark I don't want to use class instead of object construct.(property doesn't work on objects? :(

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  • How you would you describe the Observer pattern in beginner language?

    - by Sheldon
    Currently, my level of understanding is below all the coding examples on the web about the Observer Pattern. I understand it simply as being almost a subscription that updates all other events when a change is made that the delegate registers. However, I'm very unstable in my true comprehension of the benefits and uses. I've done some googling, but most are above my level of understanding. I'm trying to implement this pattern with my current homework assignment, and to truly make sense on my project need a better understanding of the pattern itself and perhaps an example to see what its use. I don't want to force this pattern into something just to submit, I need to understand the purpose and develop my methods accordingly so that it actually serves a good purpose. My text doesn't really go into it, just mentions it in one sentence. MSDN was hard for me to understand, as I'm a beginner on this, and it seems more of an advanced topic. How would you describe this Observer pattern and its uses in C# to a beginner? For an example, please keep code very simple so I can understand the purpose more than complex code snippets. I'm trying to use it effectively with some simple textbox string manipulations and using delegates for my assignment, so a pointer would help!

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  • Factory Pattern - when do you say you need a specialised factory

    - by dbones
    Hi, I am having a little design crisis, I am making a Plane class, which is made of an engine 2 wings and N seats The engine takes in a engine size, and the wings have a span. would this still be feasible to have a PlaneFactory, when the factory may have to take in multiple parameters to setup the plane (wings, engine, no of seats) thanks in advance bones

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • C# - Name the Design Pattern

    - by nettguy
    Using Fluent Interface design here if i call something like dog.Train("Running").Train("Eating").Do("Running").Do("Eating"); what is the name of this pattern ? is it chain-of-responsibility or there any specific design pattern name associated with it?

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  • where should we send notification for updating many views?

    - by Thanh-Cong Vo
    Hi all, I want to ask about software design. I have a task, the view controller handles UI event for calling a model manger to perform that task. After finishing, the model manager will callback to update the view. There have also other views who care about that task, and also want to update its own view when that task is finished. So I register a Notification for that task in each views. The problem is defining where should I send Notification, in Model manager or in the View who handles event and receives the callback from Model manager? What is better design? Shoud the model care about send this "common" task, or shoud the view? Thanks

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  • Register all GUI components as Observers or pass current object to next object as a constructor argu

    - by Jack
    First, I'd like to say that I think this is a common issue and there may be a simple or common solution that I am unaware of. Many have probably encountered a similar problem. Thanks for reading. I am creating a GUI where each component needs to communicate (or at least be updated) by multiple other components. Currently, I'm using a Singleton class to accomplish this goal. Each GUI component gets the instance of the singleton and registers itself. When updates need to be made, the singleton can call public methods in the registered class. I think this is similar to an Observer pattern, but the singleton has more control. Currently, the program is set up something like this: class c1 { CommClass cc; c1() { cc = CommClass.getCommClass(); cc.registerC1( this ); C2 c2 = new c2(); } } class c2 { CommClass cc; c2() { cc = CommClass.getCommClass(); cc.registerC2( this ); C3 c3 = new c3(); } } class c3 { CommClass cc; c3() { cc = CommClass.getCommClass(); cc.registerC3( this ); C4 c4 = new c4(); } } etc. Unfortunately, the singleton class keeps growing larger as more communication is required between the components. I was wondering if it's a good idea to instead of using this singleton, pass the higher order GUI components as arguments in the constructors of each GUI component: class c1 { c1() { C2 c2 = new c2( this ); } } class c2 { C1 c1; c2( C1 c1 ) { this.c1 = c1 C3 c3 = new c3( c1, this ); } } class c3 { C1 c1; C2 c2; c3( C1 c1, C2 c2 ) { this.c1 = c1; this.c2 = c2; C4 c4 = new c4( c1, c2, this ); } } etc. The second version relies less on the CommClass, but it's still very messy as the private member variables increase in number and the constructors grow in length. Each class contains GUI components that need to communicate through CommClass, but I can't think of a good way to do it. If this seems strange or horribly inefficient, please describe some method of communication between classes that will continue to work as the project grows. Also, if this doesn't make any sense to anyone, I'll try to give actual code snippets in the future and think of a better way to ask the question. Thanks.

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • Are Multiple Iterators possible in php?

    - by artvolk
    Good day! I know that C# allows multiple iterators using yield, like described here: http://stackoverflow.com/questions/1754041/is-multiple-iterators-is-possible-in-c In PHP there is and Iterator interface. Is it possible to implement more than one iteration scenario for a class? More details (EDIT): For example I have class TreeNode implementing single tree node. The whole tree can be expressed using only one this class. I want to provide iterators for iterating all direct and indirect children of current node, for example using BreadthFirst or DepthFirst order. I can implement this Iterators as separate classes but doing so I need that tree node should expose it's children collection as public. C# pseudocode: public class TreeNode<T> { ... public IEnumerable<T> DepthFirstEnumerator { get { // Some tree traversal using 'yield return' } } public IEnumerable<T> BreadthFirstEnumerator { get { // Some tree traversal using 'yield return' } } }

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  • Question regarding factory pattern

    - by eriks
    I have a factory class to build objects of base class B. The object (D) that uses this factory received a list of strings representing the actual types. What is the correct implementation: the factory receives an Enum (and uses switch inside the Create function) and D is responsible to convert the string to Enum. the factory receives a string and checks for a match to a set of valid strings (using ifs') other implementation i didn't think of.

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Empty data problem - data layer or DAL?

    - by luckyluke
    I designing the new App now and giving the following question a lot of thought. I consume a lot of data from the warehouse, and the entities have a lot of dictionary based values (currency, country, tax-whatever data) - dimensions. I cannot be assured though that there won't be nulls. So I am thinking: create an empty value in each of teh dictionaries with special keyID - ie. -1 do the ETL (ssis) do the correct stuff and insert -1 where it needs to let the DAL know that -1 is special (Static const whatever thing) don't care in the code to check for nullness of dictionary entries because THEY will always have a value But maybe I should be thinking: import data AS IS let the DAL do the thinking using empty record Pattern still don't care in the code because business layer will have what it needs from DAL. I think is more of a approach thing but maybe i am missing something important here... What do You think? Am i clear? Please don't confuse it with empty record problem. I do use emptyCustomer think all the time and other defaults too.

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