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  • Best hardware for a Ubuntu Computer?

    - by Dante Ashton
    Hey all. I'll be needing a new PC soon, but I've decided to build my own, so my question is...what's the best hardware for Ubuntu? Specifically, in terms of graphics cards; I'm looking for something that will run smoothly (for Compiz's effects and Unity) but will be quite modern (IE: have a HDMI output) The machine itself is just a generic computer, nothing special; I just want to future-proof it. I'm looking at quad-core chips and 3-4 gig of RAM. I want something that will play nice with Ubuntu; now, and in the future... I used to build machines years ago, but I've fallen behind (that was in the Windows 98 era...so yeah, quite a while ago!) My main problem is the graphics card; I'd prefer to stick with NVIDIA, but only a tiny amount of computers I've seen play nice with Nouveau.

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  • Fresh install 12.04 Performance & Stability: SONY VPCCW2S1E

    - by George Katsanos
    just yesterday I installed 12.04. Is it normal that installing a package (Chrome for example) takes 5 to 10 minutes (compared to Windows 7 for example which takes 2 or 3)? (with end result: installation failed) Otherwise is it normal that while the system is doing some installation,extracting packs and so on, other applications often become unresponsive? Sidenote: I don't care about fancy desktop effects, I installed ubuntu to go on and experiment with web servers, memcache, Varnish and git/svn. So basically I plan to do lots of console-only operations. My surprise was also the difference of stability compared to an old FreeBSD installation I had on a dinosaur P3 550Mhz :) (I am on a SONY VPCCW2S1E) (I guess it might have to do something with my problems?)

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  • How to impove Ubuntu performance on netbook

    - by Alexey Shytikov
    Most recent Ubuntu 12.04 seems to be quite nice and Unity (3D/2D) works fine for me, however not on my old Acer Aspire One any more. There was a times, when I switched from Windows XP to Ubuntu and was happy about system looks, effects and speed... now I attend to think that XP was really great comparing with 12.04. I have found similar questions here but no reasonable answer: how to lower CPU usage for Unity (3D/2D) and memory consumption for Ubuntu 12.04. With new interface I could not find how to disable background services... It's Linux, it's should be the way to optimize without buying new PC... Please share your recipe!

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  • Ask for Budget vs. Give Proposal

    - by Miro
    Should I ask a prospect what his budget is or just give out a price? He need: "a new web site, with nice effects but at same time very simple & funtional for my costumers & guests" It's a 5 page website for mp3 guided tour with 2-3 paragraphs of text on each page and 5-8 images on total + logo that needs redesign. It's my first 'over distance' job. (I don't know the guy personally and have never met him) Please let me know what is a good practice and how to proceed. P.S. Also what is an average price for Simple 5 page Flash website with some custom graphics. Thanks

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  • Fan always spinning on Maverick

    - by jb
    I use Dell Studio 1555, after update to maverick my fan started spinning full speed allways. I use xserver-xorg-video-ati/radeon drivers because fglrx messes with my desktop resolution when connecting external screen. Processor is mostly idle. U use some desktop effects. On the same configuration on Lucid my fan worked slower. It eats lots of battery time :( Bug filed: https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-video-ati/+bug/675156 Any insights how to solve/debug it or work around it?

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  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Alpha blending without depth writing

    - by teodron
    A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them correctly is tedious. The issue arising in this scenario is that there's no way to use depth writing and make certain billboards obey depth information as they appear in front of others that are clearly closer to the camera. I've described the problem on the Ogre forums several times without any suggestions being given (since the application I'm writing uses their engine). What could be done then? sort all individual billboards from different billboard sets to avoid writing the depth and still have nice alpha blended results? If yes, please do point out some resources to start with in the frames of the aforementioned Ogre engine. Any other suggestions are welcome!

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  • Do the "Contact us" and "Privacy policy" pages affect SEO?

    - by Gkhan14
    Just like the title says, what are the effects of having a "Contact us" and a "Privacy policy" on your site? I've read that it could build up your trust with Google, is this true? I've also read that some people said that you should add a noindex tag to your "Privacy policy" page, would this be a good idea? I say this because many websites have similar privacy policies, and I don't want any duplicate content issues. (For example, many people could be using the same WordPress privacy policy generator). I'm wondering the same things for the "Contact us" page as well.

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  • 13.04 Gnome - removing icons from lower panel

    - by Mikey
    I use the stripped down Gnome UI for 13.04 (Gnome-no effects) and on the bottom there is a panel where you can put icons for app launchers, by dragging them from applications menu. This is probably a really dumb question, but I can't figure out how to REMOVE a launcher icon from that panel once I put there! How is this done? Note - I saw another answer that said click alt-super and right click on top panel - I clicked remove launcher and now my top Application and Places menus are gone! How do I get them back - all screwed up now.

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  • Website Access...DNS, ISP, issue?

    - by sublet
    This isn't so much a code issue as it might be an issue with my ISP. For some reason when I visit a site very often, like one I manage or write stories on, it will just stop pulling data down after a while. It's very random when it happens, but probably happens once a week. If effects everyone who is accessing the site from this connection, and I can access other sites no problem. Also, if I go outside the office back home, which is right down the street, and access the site it is fine. I'm using Comcast in both locations. It's almost as if I have a limit on requests to each site and have hit my limit so it blocks the site for a while. Anybody have any clue what this might be?

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  • Does redirect popup window affect SEO?

    - by Joseph
    We have multiple websites, each site servers number of countries, and we used to have Geo-Ip Auto redirect system (no one likes auto-redirect), so we implemented another redirect system also uses Geo-IP database, but showing a pop-up window (HTML layer pop-up, so it can't be rejected), this window asks the visitor if he would like to continue with this page or go to the correct website of his country. We also added a test line before showing the pop-up, so if the visitor is Googlebot, the popup will not show up :). I was wondering if this effects our websites SEO?

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  • Best way to distribute graphics, audio and levels with an SDL game?

    - by Kristopher
    I'm working on finishing up a game written in C++ with SDL I've been working on for awhile, and I'm starting to ponder how I'm going to distribute it. It has hundreds of images that are loaded and used throughout the game, as well as a couple dozen .wav files for audio effects. What is the best way to distribute these? Should I just include the folders with all the files? Or is there a way I can package them into a single file, then open and extract them in my application? What's the best way to go about this?

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  • GNOME Shell Overview animation is slow on my NVIDIA 320M

    - by AllanCaeg
    I'm running Ubuntu 10.10 on my MacBook Air 11" (late 2010 model 3,1). Compiz runs fine, as well as most of GNOME Shell's animations. The animation for switching to and from GNOME Shell overview is just very slow. Unfortunately, it's the most common animation on Shell. I already applied cd ~/gnome-shell/source/gnome-shell curl http://bugzilla-attachments.gnome.org/attachment.cgi?id=157326 > shell-animations-nvidia.patch git am shell-animations-nvidia.pat that I found from http://live.gnome.org/GnomeShell/SwatList , but the issue's still here. How do I fix this? EDIT: Apparently, it's an NVIDIA driver bug, which has something to do with the message tray. Is this correct? How do I go around this issue?

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  • Star Wars Roguelike Combines Star Wars and Old School ASCII Adventures

    - by Jason Fitzpatrick
    Mashup ASCII-based adventuring, Star Wars, and some sweet light saber sound effects, and you’ve got this old-school in-browser adventure game: Star Wars Roguelike. Play a Jedi or Sith and move about the ASCII world with simple keyboard commands. You’re not going to be blow away by the photo-realistic graphics, but you are going to be able to play it on your aging work computer. Hit up the link below to take the game for a spin. Star Wars Roguelike [via Boing Boing] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Compiz stop working

    - by Aikanáro
    I'm on a laptop sony vaio, vng-nw330f with ubuntu 11.10. One day I used my computer normally, I shutdown and the other day when I turn on it again, all was different. Compiz effects is not working at all, it doesn't matter what plugin (from ccsm) i enable or disable, nothings happens, nothings changes. I tried next commands: unity --reset unity --reset-icons sudo rm -rf .config .gnome .gnome2 .gnome2_private .compiz .icons .fonts .nautilus .themes .qt .local (from my home directory) gconftool-2 --recursive-unset /apps/compiz-1 I try reinstalling compiz (I remove compiz from software center and installed it again). I have just a couple of weeks using ubuntu, I'm not sure if exist a desktop call it unity 3d, but I think that it's missing. I want the graphics interface of ubuntu 11.10 by default.

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  • No Launcher, Messed Resolution and Artifacts!

    - by Felipe Ribeiro R. Magalhaes
    I installed Ubuntu 12.10 on my desktop, and it boot up ok, but I was having some artifacts, so I read somewhere that I needed nvidia drivers, I downloaded them, along with compiz (I enjoy the nice effects), but after that, when I rebooted the computer, the resolution was all messes up, and now I can't access anything because there is no launcher! I inserted Ubuntu CD, booted from the CD, the resolution was fine and eerything was OK, so I repaired the installation, but after restarting the computer it was all messed up again! Please help me! I'm running Ubuntu 12.10 on a Core i7 and a GTX 460 + GTX 280! How Ubuntu looks as soon as I turn on my computer on:

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  • css equivalent of table-row [closed]

    - by SpashHit
    I am trying to shift my style away from using tables to control formatting, but I haven't seen a simple css solution that does exactly the same thing as <table><tr><td>aribitrary-html-A</td><td>aribitrary-html-A</td></tr><table> All I want is to make sure aribitrary-html-A and aribitrary-html-B are aligned horizontally. I have tried various CSS concoctions using display: inline, clear: none, and float: left but they all have unwanted side-effects of moving my content around, while the table-tr solution just does what I want, regardless of what's in the arbitrary HTML, and regardless of what is in HTML that contains my table. Am I missing something?

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  • Windows doesn't boot after Ubuntu installation

    - by Diogo Garcia
    I have had serious problems installing Ubuntu and Windows and have dual boot. Recently I installed both operating systems, Ubuntu was the last one, and after that my computer was booting directly to Windows 7. I used my Ubuntu USB live to repair the grub, and could repair. Now I initiate my pc with grub 1.99 and Ubuntu and Windows are recognized, but Windows gives an error and don't initiate, suggesting to use Windows DVD to repair the grub. I tried that but with no effects on be behavior. I have a new asus n56vm. This conflicts with gpt and mbr have been a huge pain to me. I don't know what to to, I installed Ubuntu and Windows numerous times since I bought this computer 2 weeks ago.

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  • Why enumerator structs are a really bad idea

    - by Simon Cooper
    If you've ever poked around the .NET class libraries in Reflector, I'm sure you would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects... As is generally known in the .NET world, mutable structs are a Very Bad Idea; and there are several other blogs around explaining this (Eric Lippert's blog post explains the problem quite well). In the BCL, the generic collection enumerators are all mutable structs, as they need to keep track of where they are in the collection. This bit me quite hard when I was coding a wrapper around a LinkedList<int>.Enumerator. It boils down to this code: sealed class EnumeratorWrapper : IEnumerator<int> { private readonly LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } The key line here is the MoveNext method. When I initially coded this, I thought that the call to m_Enumerator.MoveNext() would alter the enumerator state in the m_Enumerator class variable and so the enumeration would proceed in an orderly fashion through the collection. However, when I ran this code it went into an infinite loop - the m_Enumerator.MoveNext() call wasn't actually changing the state in the m_Enumerator variable at all, and my code was looping forever on the first collection element. It was only after disassembling that method that I found out what was going on The MoveNext method above results in the following IL: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000, [1] valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator CS$0$0001) L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: stloc.1 L_0008: ldloca.s CS$0$0001 L_000a: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000f: stloc.0 L_0010: br.s L_0012 L_0012: ldloc.0 L_0013: ret } Here, the important line is 0002 - m_Enumerator is accessed using the ldfld operator, which does the following: Finds the value of a field in the object whose reference is currently on the evaluation stack. So, what the MoveNext method is doing is the following: public bool MoveNext() { LinkedList<int>.Enumerator CS$0$0001 = this.m_Enumerator; bool CS$1$0000 = CS$0$0001.MoveNext(); return CS$1$0000; } The enumerator instance being modified by the call to MoveNext is the one stored in the CS$0$0001 variable on the stack, and not the one in the EnumeratorWrapper class instance. Hence why the state of m_Enumerator wasn't getting updated. Hmm, ok. Well, why is it doing this? If you have a read of Eric Lippert's blog post about this issue, you'll notice he quotes a few sections of the C# spec. In particular, 7.5.4: ...if the field is readonly and the reference occurs outside an instance constructor of the class in which the field is declared, then the result is a value, namely the value of the field I in the object referenced by E. And my m_Enumerator field is readonly! Indeed, if I remove the readonly from the class variable then the problem goes away, and the code works as expected. The IL confirms this: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000) L_0000: nop L_0001: ldarg.0 L_0002: ldflda valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000c: stloc.0 L_000d: br.s L_000f L_000f: ldloc.0 L_0010: ret } Notice on line 0002, instead of the ldfld we had before, we've got a ldflda, which does this: Finds the address of a field in the object whose reference is currently on the evaluation stack. Instead of loading the value, we're loading the address of the m_Enumerator field. So now the call to MoveNext modifies the enumerator stored in the class rather than on the stack, and everything works as expected. Previously, I had thought enumerator structs were an odd but interesting feature of the BCL that I had used in the past to do linked list slices. However, effects like this only underline how dangerous mutable structs are, and I'm at a loss to explain why the enumerators were implemented as structs in the first place. (interestingly, the SortedList<TKey, TValue> enumerator is a struct but is private, which makes it even more odd - the only way it can be accessed is as a boxed IEnumerator!). I would love to hear people's theories as to why the enumerators are implemented in such a fashion. And bonus points if you can explain why LinkedList<int>.Enumerator.Reset is an explicit implementation but Dispose is implicit... Note to self: never ever ever code a mutable struct.

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  • Migration from XNA to SharpDX

    - by Wouter
    My fear is that XNA has reached the end of the road. To keep up with the latest technology a shift to another game framework might be needed. We have many games in a large codebase, all based on XNA. My question is, how much work would it be to migrate to SharpDX and are there other possibilities? Our code base mainly uses basic 3D rendering and the SpriteBatch, no fancy shader stuff. Update: I should have mentioned we only use 2.5D, we have a simple engine that builds textured quads to render text and animated sprites. Also for sound we use XACT (what else..) with some effects.

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  • Max Degree of Parallelism Server-Side Setting

    - by Tara Kizer
    Recently I opened a case with Microsoft PSS to help us through a severe performance problem on a new system.  As part of that case, the PSS engineer checked our “max degree of parallelism” server-side setting.  It is our standard to use 4 on our production systems that have 16 CPUs (2 sockets, quad-core, hyper-threaded).  The PSS engineer had me run the below query to get Microsoft’s recommended value of “max degree of parallelism” server-side setting for our 16-CPU system: select case when cpu_count / hyperthread_ratio > 8 then 8 else cpu_count / hyperthread_ratio end as optimal_maxdop_setting from sys.dm_os_sys_info; The query returned 2.  I made the change using sp_configure, and it did not resolve our issue.  We have decided to leave it in place for now.   Do you agree with this query?  What are your thoughts on this? If you decide to change your setting to reflect the output of this query, please test it first to ensure there are no negative side effects.

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  • Xna model parts are overlying others

    - by Federico Chiaravalli
    I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modelTransforms); foreach (ModelMesh mesh in Model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.EnableDefaultLighting(); be.World = modelTransforms[mesh.ParentBone.Index] * GameCamera.World * Translation; be.View = GameCamera.View; be.Projection = GameCamera.Projection; } mesh.Draw(); } } The problem is that when I start the game some model parts are overlying others instead of being behind. I've tried to download other models from internet but they have the same problem.

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  • IKVM 0.42 Update 1 Released

    I've promoted 0.42 Update 1 RC 2 to an official release. Changes (Update 1 RC 0 + RC 1 + RC 2): Added fix to mangle all artificial type names if they clash with Java type names in the same assembly. Fix for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=41696. Fixed exception sorter to be correct when invoked with two references to the same object. Fix for bug #2946842. Fixed ikvmstub to not emit stubs for generic...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • IKVM 0.42 Update 1 Released

    I've promoted 0.42 Update 1 RC 2 to an official release. Changes (Update 1 RC 0 + RC 1 + RC 2): Added fix to mangle all artificial type names if they clash with Java type names in the same assembly. Fix for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=41696. Fixed exception sorter to be correct when invoked with two references to the same object. Fix for bug #2946842. Fixed ikvmstub to not emit stubs for generic...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • modifying openssl library code

    - by Nouar Ismail
    I am ordered to check the availability to customize an encryption algorithm the IPsec protocol use in Ubuntu, if anyone have any suggestion about this point?. I've read that the encryption operation occur in libcrypto in openssl. when I tried to compile and install OpenSSL from source ..I had everything ok with the installation, but when to check the version installed on the system, with "dpkg -s openssl", it didn't seem that it's the version i had already installed, maybe it had been installed successfully, but the question is: would it be the version the system use for encryption operations? would it overwrite the old version? and would my changes in code have effects ? any help please? thank you in advance.

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