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  • Byte Size Tips: How to Change Your Computer Name on Mac OS X

    - by The Geek
    When you’re sharing stuff back and forth between your computers, the names of those computers actually start to matter — in my case, I upgraded to a new MacBook Air because my old one has a dead screen and is out of warranty, so I made it into a desktop with an external monitor. That’s when I got an error that my two Macs had the same name. Oops! Luckily it’s an extremely easy fix. Just open up System Preferences, go to Sharing, and change the computer name. Done! You can also change it from the Terminal using this command, though obviously it’s much simpler to just change it under Sharing.     

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  • Cannot boot from SD card/flash drive on Macbook Pro 13" - boot fails after purple screen

    - by user3512567
    It's my first time using Ubuntu and I have run into some problems. I have a 16GB USB Flash drive and 16GB SDHC Card. I would prefer to use the SD card but either will do just fine if it helps with the solution. I Have a 13" Macbook Pro with no hard drive deeming the machine useless without an OS. I thought I could substitute the hard drive for a 16GB SD card with an Ubuntu ISO on it. I would like to plug in my SD card into my Macbook Pro, boot the Ubuntu ISO and do simple things such as use the browser for internet. The Problem: Whenever I boot my Macbook pro with the SD card that has the Ubuntu ISO, it loads at the purple logo screen and does not function. How can I resolve this issue?

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  • Who should determine team size?

    - by TaylorOtwell
    Developers, managers, or customers? I was recently involved in a situation where I felt like the customers were arbitrarily demanding for more developers on a team which already had too many developers. They were scared the project was going to be late (and it probably will be). Personally, I was scared we were going to fulfill Brook's Law. The group of programmers already lacked in-depth business knowledge, and some were even new to the technology (.NET), yet the customer wanted to add more developers who had even less business knowledge. The impression was that this would make the project get done quicker. I started wondering if the customer, who is extremely bright, but presumably knows little about IT project management, should really be the one determining team size.

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  • Scaling and new coordinates based off screen resolution

    - by Atticus
    I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the screen size, but I am not sure how to properly reposition this sprite so that it exists in the same area that it should. If I simply resize the width and heigh and keep X,Y at the same coordinates, things don't scale well. How do I properly reposition? Multiply the coordinates by the scale as well?

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  • Starting a guest session from the login screen

    - by Odd-rationale
    I was wondering what is the best way to start the guest session from the login screen (GDM). Currently, I created a new user called 'ubuntu-guest' (has to be something other than 'guest'). Then added the following script to the Startup Applications. #!/bin/bash /usr/share/gdm/guest-session/guest-session-launch & /usr/bin/gnome-session-save --logout The problem with this method, is that when you log in as 'ubuntu-guest', you have to start up two gnome sessions: one for 'ubuntu-guest' and one for the actual guest account. Please let me know if you have any other better ideas. Thanks!

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  • Can't get past the Ubuntu loading screen when installing

    - by Oscar Godson
    I'm trying to install Ubuntu 11.04 onto some custom made PC that my father in law tried building. It had Windows on it, but he wants Ubuntu so he asked me to do it. I've installed Ubuntu 11.04 on a few computers no issues, but on this computer I get to the all purple screen with the Ubuntu logo and the orange and white dots that light up. Like this: The fan is also super, super loud and sounds like the whole thing is going to explode and has been running like this for 15 mins ish. Then, after about 15 mins the dots stop animating from orange to white and usually just stick at all orange. Any ideas?

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  • expand window to free space on screen in kde

    - by Pascal Rosin
    I am using Kubuntu and I want to expand the current window to the free space on the screen or to say it more precisely: I want to make the current window as big as possible without overlapping new windows (windows already overlapped should be ignored). Is there a keyboard shortcut or an extension to the KDE Window management, that realizes such a shortcut or a window button? I would also appreciate a hint, how to write a script that could do this window thing on keyboard shortcut invocation. I am a programmer but don't know what the best way is to control KDE Windows via script.

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  • Bastion on ubuntu 12.04 64bit black screen

    - by dm03514
    I just downloaded the Humblebundle with bastion. After installing Bastion and starting it up, only a blank screen shows the the mouse arrow. I can here the sound fine. I read a message board that recommended starting it with -windowed -x 1280 -y 720 which does not work. I am on ubuntu 12.04 64 bit, with a intel 3000 integrated graphics card. Does anyone know how I can get this to work properly? thank you.

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  • Purple line on left side of screen when I use graphics card's hdmi port

    - by fab
    My graphics card is a nVidia GeForce GTX 660 2GB. When I plug HDMI into mobo it works fine. When I plug it into the graphics card (with 2nd monitor too) it shows a purple vertical line on the left side. It adds 2 pixels to the width and I can't adjust it with my monitor. It doesn't come up when I print screen. I tried changing the driver to the binary one (at the top) but that made it not show up at all. What do I do? Are some graphics cards just not compatible?

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  • Blank space on right side of screen with XMonad/Gnome

    - by Andrew
    Fresh install of 11.10 x64. I set up XMonad with gnome-session as I did before on 11.04, following the guide on the Arch wiki. Everything works, but there's this weird vertical space about the size of a scrollbar on the side of the screen. The space is also above xmobar (the battery system tray icon is hidden behind it and I can't click it). XMonad weird space (since I can't post images) Is there some weird XMonad or Gnome option I'm missing? I don't even know where to begin to look.

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  • 11.04 radeon screen tearing oddity

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • How to get GameElements (RigidBody) size in Unity

    - by Shivan Dragon
    I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to make a wall out of multiple bricks. My question is, how can I access the dimensions of my brick (width, height, the z dimension size) so that in my script I can make bricks which are placed one next to the other (and then one on top of the other)? I've looked at the documentation for GameObject and Rigidbody but I can't find anything helpful. Just for refference, my script so far is: public GameObject brick; void Start () { Instantiate(this.brick, new Vector3(0.01326297f, -30.07855f, 100f), Quaternion.identity); // int brickWidth = this.brick.????; }

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  • Byte Size Tips: How to Stop OS X from Changing the Display Brightness Automatically

    - by The Geek
    After getting a new MacBook Air and deciding to try out OS X for a while, I started wondering why the battery would suddenly start dying really fast, but only when I was sitting at the kitchen table. That’s when I noticed the display brightness kept changing on its own… and realized the problem. OS X, just like your phone, and any modern device, tries to figure out the brightness of the room you’re in, and adjust the brightness of the screen. If you are over in Windows, it’s called “Adaptive” brightness, while your phone will just call it “Auto”. While this technology is great in theory, I don’t really need max brightness all the time, and I like to control it manually to make sure I’m getting the best battery life. Open up System Preferences, head to Displays. Then uncheck the Automatically adjust brightness setting.     

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • Installation stops at a black screen on a Dell XPS 15z

    - by user780610
    This is my first time trying to install a Linux distro, and I'm having a bit of a time with it. I've tried to install Ubuntu on my new Dell XPS 15z using the Wubi Windows installer (on x64 Windows 7 Pro) and I've also tried mounting the ISO to a USB drive as explained on ubuntu.com. Unfortunately, both methods hit the same problem: after some text stuff, the screen turns off. I still have control over things like keyboard brightness, so it's not that the computer's going idle or anything like that. Any ideas?

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  • iPhone site optimization: Custom viewport size

    - by Brandon Durham
    I've got a site that should max out a 575px on the iphone and wanted to know what the best method is for defaulting the viewport to this size. Currently I am using this meta tag: <meta name="viewport" content="width=575; user-scalable=no;"> This displays some odd behavior in that it loads fully zoomed out and then, once the page is loaded, zooms in to 575. What are the best methods to ensure that my site will surely display at 575px wide in mobile browsers?

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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • 2D isometric: screen to tile coordinates

    - by Dr_Asik
    I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing: where xs and ys are screen coordinates (pixels), xt and yt are tile coordinates, W and H are tile width and tile height in pixels, respectively. My notation for coordinates is (y, x) which may be confusing, sorry about that. The best I could figure out so far is this: int xtemp = xs / (W / 2); int ytemp = ys / (H / 2); int xt = (xs - ys) / 2; int yt = ytemp + xt; This seems almost correct but is giving me a very imprecise result, making it hard to select certain tiles, or sometimes it selects a tile next to the one I'm trying to click on. I don't understand why and I'd like if someone could help me understand the logic behind this. Thanks!

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  • Maximum file size for iFrame in IE7

    - by Peter Turner
    I've got a "super secure" javascript downloader* that I wrote, and it usually works alright. But I noticed, while trying to download a 90 meg file with it on a client's machine that on IE7, it's getting hung up about 1/3rd of the way through. I've never tried to send a file that large through the iFrame and it works fine in other browsers. Is there a size restriction on files that IE7 can read in an iFrame? * It's really just a PHP line that sets header("location: http://someplace/downloadbigthing.exe"); after it does some logging and verification.

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • Fitting a rectangle into screen with XNA

    - by alecnash
    I am drawing a rectangle with primitives in XNA. The width is: width = GraphicsDevice.Viewport.Width and the height is height = GraphicsDevice.Viewport.Height I am trying to fit this rectangle in the screen (using different screens and devices) but I am not sure where to put the camera on the Z-axis. Sometimes the camera is too close and sometimes to far. This is what I am using to get the camera distance: //Height of piramid float alpha = 0; float beta = 0; float gamma = 0; alpha = (float)Math.Sqrt((width / 2 * width/2) + (height / 2 * height / 2)); beta = height / ((float)Math.Cos(MathHelper.ToRadians(67.5f)) * 2); gamma = (float)Math.Sqrt(beta*beta - alpha*alpha); position = new Vector3(0, 0, gamma); Any idea where to put the camera on the Z-axis?

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  • Unity doesn't autostart on second X screen

    - by Nonoo
    I have two Nvidia cards both with 2 heads and both configured as TwinView, so I have Screen0 and Screen1 in my xorg.conf. ccsm sees both screens (displays them in the Screens drop-down at the top left), but Unity starts only on Screen0 by default. The displays on Screen1 only show the default white screen and default X mouse cursor, when I hover over them. Is this the normal, expected behavior? Can I start Unity on Screen1 automatically without running custom shell scripts (like DISPLAY=:0.1 compiz --replace)?

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  • Screen Lag/Running Slow

    - by Nick M
    I am having trouble with Ubuntu 12.10. Everything is working fine, although there is a slight problem. It seems to lag every once in a while, as in I will move the mouse, then about two seconds later the cursor will actually move on the screen. Is there any way to fix this? This is my first day using Ubuntu and I put it on a computer I built myself. I don't have much experience so a detailed answer would be very much appreciated.

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  • Dual Screen with 12.04 ATI randr extension is not present

    - by Trevor Pearson
    Here's my problem I have two screens. One is a 22"led monitor and the other is 42 inch led tv. In windows 7 I run xbmc on the second monitor. I'm trying to mimic the same function in setting xbmc to display on the tv only. So I installed the latest x64 linux drivers from ATI. I configured (using the catalyst control panel) using single display (multi desktop) I then got a white screen with black x so I enable xinerama. with xinerama enable I got the displays to work correctly, however I received an error when I tried to enter display settings to change the launcher location. the error message was " "randr extension not present =" So I tried to install libxandr2 using terimal but here's what I get trev@Lrig:~$ sudo get-apt install libxander2 [sudo] password for trev: sudo: get-apt: command not found I'm at a loss now because I can't find a solution for the xandr error message. I'f my specs are important amd athx2 6400+ ghz 8 gigs ram radeon hd6950

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  • Screen Scraping When All You Have Is A Hammer

            I had decided to create a list of what videos were already available on the Learning Pages of Silverlight.net.  When I clicked on the page for the entire list, however, I was quite daunted by the sheer number. I opened the source for the page, and found that there was an easy screen scraping [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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