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  • SELF-SOLVED AutoHotkey Function GetMouseTaskbutton need to adapt for 64-bit OS

    - by auntyEEK
    SOLVED VIA SELF-HELP, HAIR-PULLING, AND TEETH-GRINDING. THANKS ANYWAY....... I'm using the GetMouseTaskbutton function from this thread on AHK forum. [http://www.autohotkey.com/forum/topic22763.html&highlight=getmousetaskbutton][1] ; Gets the index+1 of the taskbar button which the mouse is hovering over. ; Returns an empty string if the mouse is not over the taskbar's task toolbar. ; ; Some code and inspiration from Sean's TaskButton.ahk GetMouseTaskButton(ByRef hwnd) { MouseGetPos, x, y, win, ctl, 2 ; Check if hovering over taskbar. WinGetClass, cl, ahk_id %win% if (cl != "Shell_TrayWnd") return ; Check if hovering over a Toolbar. WinGetClass, cl, ahk_id %ctl% if (cl != "ToolbarWindow32") return ; Check if hovering over task-switching buttons (specific toolbar). hParent := DllCall("GetParent", "Uint", ctl) WinGetClass, cl, ahk_id %hParent% if (cl != "MSTaskSwWClass") return WinGet, pidTaskbar, PID, ahk_class Shell_TrayWnd hProc := DllCall("OpenProcess", "Uint", 0x38, "int", 0, "Uint", pidTaskbar) pRB := DllCall("VirtualAllocEx", "Uint", hProc , "Uint", 0, "Uint", 20, "Uint", 0x1000, "Uint", 0x4) VarSetCapacity(pt, 8, 0) NumPut(x, pt, 0, "int") NumPut(y, pt, 4, "int") ; Convert screen coords to toolbar-client-area coords. DllCall("ScreenToClient", "uint", ctl, "uint", &pt) ; Write POINT into explorer.exe. DllCall("WriteProcessMemory", "uint", hProc, "uint", pRB+0, "uint", &pt, "uint", 8, "uint", 0) ; SendMessage, 0x447,,,, ahk_id %ctl% ; TB_GETHOTITEM SendMessage, 0x445, 0, pRB,, ahk_id %ctl% ; TB_HITTEST btn_index := ErrorLevel ; Convert btn_index to a signed int, since result may be -1 if no 'hot' item. if btn_index 0x7FFFFFFF btn_index := -(~btn_index) - 1 if (btn_index > -1) { ; Get button info. SendMessage, 0x417, btn_index, pRB,, ahk_id %ctl% ; TB_GETBUTTON VarSetCapacity(btn, 20) DllCall("ReadProcessMemory", "Uint", hProc , "Uint", pRB, "Uint", &btn, "Uint", 20, "Uint", 0) state := NumGet(btn, 8, "UChar") ; fsState pdata := NumGet(btn, 12, "UInt") ; dwData ret := DllCall("ReadProcessMemory", "Uint", hProc , "Uint", pdata, "UintP", hwnd, "Uint", 4, "Uint", 0) } else hwnd = 0 DllCall("VirtualFreeEx", "Uint", hProc, "Uint", pRB, "Uint", 0, "Uint", 0x8000) DllCall("CloseHandle", "Uint", hProc) ; Negative values indicate seperator items. (abs(btn_index) is the index) return btn_index > -1 ? btn_index+1 : 0 } It identifies the owner of the hovered taskbar button. I'm using it in a routine to auto-activate window by hovering its taskbar button, and also a routine to close inactive window by middle-click on its taskbar button. Works great on my XP machine. The author had stated that the function does work in Vista, but it refuses to work for me in Vista 64-bit, so apparently it is only valid in 32-bit. And I am very new to AHK, and don't know how to adapt it. Unfortunately, my queries at the site sank without a trace. Does anyone have advice for me? I will be most grateful. Thanks.

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  • Control diamond square algorithm to generate islands/pangea.

    - by Gabriel A. Zorrilla
    I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center of the map. I manualy seeded a circle in the middle of the map but the rest of the map still receives heights over the water level. I dont fully understand the Perlin noise algorithm so i'd like to work with my current implementation of the diamond square algorithm which took me 3 days to interpret and code in PHP. :P

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  • When returning from a period of not programming, do you find you've improved?

    - by Jon Purdy
    It seems as though whenever I take an extended break from programming—whether to pursue other interests or simply because I fall out of the habit for a while—I invariably find that when I return to a project and set to coding, I come with an abundance of new ideas, novel approaches, and just plain better code. It may be because I have a lot of other creative interests besides programming, and my mind likes to find correlation and crossover between them, so while I'm doing one thing, in the back of my mind I'm usually also applying it to another. So what's your experience? Do you ever return from a break (whether intentional or not) feeling not only refreshed, but also somehow noticeably improved? Is it actually the norm?

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  • Best practices to work on several programming projects simultaneously

    - by Mahbubur R Aaman
    Most of the time I have to work on several projects simultaneously. I want to provide my best output at every project. What practices would be the best for me work on each project with better output? EDIT: It is better to follow http://www.joelonsoftware.com/articles/fog0000000022.html But every companies does not follow JOEL methodologies. In this situation, what should i do? EDIT: I am a lead programmer. I have to lead several projects. Need to solve several programming problems of programmers. In this situation, what should i do?

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  • What do you do with coder's block?

    - by Garet Claborn
    Lately it has been a bit rough. I basically know all the things I need and all the avenues to get there for work. There's been no real issue of a problem with too high complexity, and performance is good. Still, after three major projects this year, my mind is behaving a little strange. It's like I'm used to working in O(1+log(N-neatTricks)) but for some reason it processes in O(N^2)! I've experienced a sort of burnout after long deadlines and drudging projects before, but when it turns into a longer experience, I haven't found the usual suspects to be helpful. Take more walks Work on other code Overdesign everything until I feel intensely driven to just make it (sorta works) How can a programmer recoup from the specific hole in your head programming leaves after being mentally ransacked by these bloody corporations and their fancy money? Hopefully some of you have some better ideas, because I could really use another round of being looted and pillaged.I've often wondered if there are special puzzles or some kind of activity that would de-stress the tangled balance of left and right braininess programmers often deal with. Do any special techniques, activities, anything seem to help with the developer's mindset especially?

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  • Learning language is enough to create average applications ?

    - by Freshblood
    Many books teach a programming language. However, knowing a specific language is not the same as knowning application or GUI design nor project layout. So, attempting to make an average application fails after learning a language. It is clear that knowing a language is not enough to make an application. If you agree with what I have said, why doesn't anyone mention this instead of teaching pure language syntax and features? Why books don't mention how to make a better application ?

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Heightmap generation

    - by Ziaix
    I want to implement something like this to create a heightmap: 'Place a group of coordinates evenly across a map, and give them height values within a certain range. Repeatedly create coordinates between all of those coordinates, setting their height by deriving a value that was a mean value of all the surrounding coordinates.' However, I'm not sure how I would go about it - I'm not sure how I could code the part where I place the coordinates in between the existing coordinates. Can anyone give any help/advice?

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  • What Contents in a Young Programmer's Personal Website

    - by DotNetStudent
    I recently stumbled upon this question in which the contents a professional programmer's website should have were discussed and I agree with most of the answers there. However, I am by no means a professional programmer (just came out from university) and so I am a bit lost in what concerns the contents I should provide in the personal website I am designing for myself now. I do have a pretty nice job at a fast-growing software company but I would really like to present myself to the outside world in a nice but humble manner since my curriculum is by no means a long one. Any ideas?

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  • Development processes, the use of version control, and unit-testing

    - by ct01
    Preface I've worked at quite a few "flat" organizations in my time. Most of the version control policy/process has been "only commit after it's been tested". We were constantly committing at each place to "trunk" (cvs/svn). The same was true with unit-testing - it's always been a "we need to do this" mentality but it never really materializes in a substantive form b/c there is no institutional knowledge base to do it - no mentorship. Version Control The emphasis for version control management at one place was a very strict protocol for commit messages (format & content). The other places let employees just do "whatever". The branching, tagging, committing, rolling back, and merging aspect of things was always ill defined and almost never used. This sort of seems to leave the version control system in the position of being a fancy file-storage mechanism with a meta-data component that never really gets accessed/utilized. (The same was true for unit testing and committing code to the source tree) Unit tests It seems there's a prevailing "we must/should do this" mentality in most places I've worked. As a policy or standard operating procedure it never gets implemented because there seems to be a very ill-defined understanding about what that means, what is going to be tested, and how to do it. Summary It seems most places I've been to think version control and unit testing is "important" b/c the trendy trade journals say it is but, if there's very little mentorship to use these tools or any real business policies, then the full power of version control/unit testing is never really expressed. So grunts, like myself, never really have a complete understanding of the point beyond that "it's a good thing" and "we should do it". Question I was wondering if there are blogs, books, white-papers, or online journals about what one could call the business process or "standard operating procedures" or uses cases for version control and unit testing? I want to know more than the trade journals tell me and get serious about doing these things. PS: @Henrik Hansen had a great comment about the lack of definition for the question. I'm not interested in a specific unit-testing/versioning product or methodology (like, XP) - my interest is more about work-flow at the individual team/developer level than evangelism. This is more-or-less a by product of the management situation I've operated under more than a lack of reading software engineering books or magazines about development processes. A lot of what I've seen/read is more marketing oriented material than any specifically enumerated description of "well, this is how our shop operates".

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  • Mathematics for Computer Science

    - by jiewmeng
    I am going into university next year. I think maths would be one of the more important aspects of computer science? I recently saw the MIT Intro to Algorithms video on YouTube and the maths required is quite hardcore. I wonder what parts of maths do i need, probability, calculus, trigo etc. Will the book Concrete Mathematics - it claims to be foundation for computer science - on Amazon cover most of whats required?

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  • How do one improve him/her problem-solving ability ?

    - by gcc
    How can one improve him/her problem-solving ability? Every one says same thing "a real programmer knows how to handle real problem", but they forget how they learn this ability, or where (I know in school, no one gives us any ability, of course in my opinion). If you have any idea except above ones, feel free when you give your advice solve more problems do more exercises, write code, search google then write more ... For me, my question is like "Use complex/known library instead of using your own." In other words,t I want your presonal experience, book recommendation, web page on problem solving. Moreover, look your problem-solving method and give us your personal ability as if it is an algorithm

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  • Drawing territories border in 2d map

    - by Gabriel A. Zorrilla
    I'm programming a little web strategy game. In the country map I pretend to display each country with a national color. The issue is how to render the borders in a simple and efficient way. Right now I'm planning to set a field to each tile called "border" with values from 0 to 8. The algorithm would check for EVERY tile is its adjacent has a different "owner". If the tile is inside the territory, the border value would be 0, because would not have adjacent any tile with different owner, if not, would vary between 1 (north) clockwise to 9 (north-west) and then draw the border. I find this simple but too processor-intensive. Are there any other "pro" choices to render territories borders?

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  • How to become a solid python web developer [closed]

    - by Estarius
    Possible Duplicate: How do I learn Python from zero to web development? I have started Python recently with the goal to become a solid developer to make a web application eventually. However, as time goes by I am wondering if I am being optimal about how I will achieve my goal. I would compare it to a game for example, to be better you must spend time playing and trying new things... However, if you just log in and sit in the lobby chatting you are most likely not progressing. So far, this is my plan (feel free to comment or judge it): Review basic programmation concepts Start coding slowly in Python Once comfortable in Python, learn about web development in Python Learn about those things we heard about: SQLAlchemy, MVC, TDD, Git, Agile (Group project) To achieve these things, I started the Learn python the hard way exercises, which I am doing at the rate of 5 per days. I also started to read Think Python at the same time and planning to move on with Dive into python. As far as my research goes, these documentations along with Python documentation is usually what is the most recommended to learn Python. I consider this to get my point 1 and 2 done. While learning Python is really great, my goal remains to do quality web development. I know there are books about Django etc. however I would like to become comfortable with any Python web development. This means without Framework and with Framework... Any framework, then be able to choose the one which best fits our needs. For this I would like to know if some people have suggestions. Should I just get a book on Django and it should apply to everything ? What would be the best method to go from Python to Web Python and not end up creating crappy code which would turn into nightmares for other programmers ? Then finally, those "things we hear about". While I understand what they all do basically, I am fairly sure that like everything, there are good and wrong ways of making use of them. Should I go through at least a whole book on each before starting to use them or keep it at their respective online documentation ? Are there some kind of documentation which links their use to Python ? Also, from looking at Django and Pyramid they seems to use something else than MVC, while the Django model looks similar, the Pyramid one seems to cut a whole part of it... Is learning MVC still worth it ? Sorry for the wall of text, Thanks in advance !

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  • finding high end software contracting jobs

    - by numerical25
    I've been contracting for about 3 years now. I am currently a contractor for a web firm. This is a hourly position. I want to find larger projects. I had read that some people are able to only do one or two jobs a year and be set on that. I want those types of jobs, and I want to hire people to take on these jobs as well, but I have no idea where to start. I highly doubt places like odesk post these types of contracts. Where can I find them? How can I make good money and live comfortably while working for myself?

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • Upgrading in java web development

    - by Vladimir Ivanov
    I'm a java web developer for nearly 3 years. Always trying to learn more and be better but still I feel that the amount of knowledge is not that good as I want. The knowledge in some places still seems to be non-systematic and don't provide a very strong base to solve the problems as good as I want to do it. The example I have is my senior developer, whose solutions are always more efficient and beautiful. So, the question is rather simple and hard the same time. What is the right way to get my knowlege be more systematic and therefore improve it's quality. I understand that there is no practically good answer for the all java programming, so let's focus on the modern java web or nearly web technologies: JSF 2.0 JPA2 and Hibernate as persistence provider Web services and Java SE as a core. What methodologies or books or learning technics lead to the strong knowledge base within the given knowledge area?

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  • Is LISP still useful in, and which version is most used in todays world ?

    - by shan23
    I try to teach myself a new programming language in regular intervals of time. Recently, I've read how Lisp and its dialects are at the complete opposite end of the spectrum from languages like C/C++, which made me curious enough to know more about it. However, two things are unclear to me, and I'm looking for guidance on them : Is LISP still practiced/used in todays world, or is it a legacy language like FORTRAN/COBOL ? I mean, apart from maintaining existing code, is it used on new projects at all ? What is the most widely used dialect ? I came across Scheme and Common Lisp as the 2 most prevalent dialects, and wanted your opinion as to which is the most favored/useful one to learn - and would be immensely gratified if you can suggest any resources for a rank beginner to start from. While eager to learn a language which is fundamentally different from the procedural languages I'm used to, I don't want to invest undue effort in something if its totally obsolete - I'd still learn it if it was professionally "dead", but only with an academic perspective...

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  • Understanding The Very Nature Of Linux - Becoming Core Programmer

    - by MrWho
    Well, I want to know how I should exactly start and get into the right path to become a core programmer and also get decent understanding of Linux infrastructure and fundamentals. I know my question may seem general or something but that's not because of my inability to ask a question.I'm just confused, I've programmed in a few languages and have got my hand dirty to code so I'm aware of the big picture of what the programmers actually do.Now, I want to get deeper and start my studies in a different level than I used to learn before, I want to become advanced core programmer and learn where it really start from.I'd like to know the bit by bit of what the today's operating systems like linux have been built on. I DO really need good references, books would be preferred for learning the fundamentals.If someone tell me the general path of what I'm supposed to do, it would be really appreciated.

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  • How do you get better at selling your idea/software/pitch?

    - by Sergio Tapia
    How do I gain the skills to properly pitch my ideas/bids to potential clients? What are the tried and true methods of improving this very necessary skill a freelancer is supposed to have in order to survive? I have a bit of trouble trying to sell my ideas to clients and convince them that this project can be done and done well within the time they ask, but so far I feel I'm lacking in that department and I want to WOW the pants off clients from here on out. Any suggestions?

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  • Do most companies not know how to write software?

    - by SnOrfus
    If you're an active reader here, try to think about how many times you've heard (and even agreed) when someone here has told someone else to start looking for a new job. Personally, I've seen it a lot more than I expected: it's almost starting to sound cliche. I get that there are bound to be a number of companies that are bad at developing software or managing a software project, but it almost seems like it's getting worse and more frequent, maybe we're just hearing from them and not all of the places that have decent work atmospheres/conditions. So I ask: In your experience, and through your developer friends do you find that it is common that companies have bad development environments and if so: Why do you think it's common? What do you think could be done to fix it as a developer, as a manager, as an industry? Do you think it's improving?

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  • Stuck due to "knowing too much"

    - by Ran Biron
    Note more discussion at http://news.ycombinator.com/item?id=4037794 Welcome Hacker News Visitors! While HN is a fine forum for discussion and debate, Programmers - Stack Exchange is not. From the FAQ: If your motivation for asking the question is “I would like to participate in a discussion about ____”, then you should not be asking here. However, if your motivation is “I would like others to explain ____ to me”, then you are probably OK. (Discussions are of course welcome in our real time web chat.) Currently, this question is viewed by the membership of Programmers.SE as more likely to provoke unproductive discussion than constructive answers; while debates on its form and future are conducted, it will be locked to prevent arguments and vandalism. -- Shog9 I have a relatively simple development task, but every time I try to attack it, I end up spiraling in deep thoughts - how could it extending the future, what are the 2nd generation clients going to need, how does it affect "non functional" aspects (e.g. Performance, authorization...), how would it best be architectured to allow change... I remember myself a while ago, younger and, perhaps, more eager. The "me" I was then wouldn't have given a thought about all that - he would've gone ahead and wrote something, then rewrote it, then rewrote it again (and again...). The "me" today is more hesitant, more careful. I find it much easier today to sit and plan and instruct other people on how to do things than to actually go ahead and do them myself - not because I don't like to code - the opposite, I love to! - but because every time I sit at the keyboard, I end up in that same annoying place. Is this wrong? Is this a natural evolution, or did I drive myself into a rut? Fair disclosure - in the past I was a developer, today my job title is a "system architect". Good luck figuring what it means - but that's the title. Wow. I honestly didn't expect this question to generate that many responses. I'll try to sum it up. Reasons: Analysis paralysis / Over engineering / gold plating / (any other "too much thinking up-front can hurt you"). Too much experience for the given task. Not focusing on what's important. Not enough experience (and realizing that). Solutions (not matched to reasons): Testing first. Start coding (+ for fun) One to throw away (+ one API to throw away). Set time constraints. Strip away the fluff, stay with the stuff. Make flexible code (kinda opposite to "one to throw away", no?). Thanks to everyone - I think the major benefit here was to realize that I'm not alone in this experience. I have, actually, already started coding and some of the too-big things have fallen off, naturally. Since this question is closed, I'll accept the answer with most votes as of today. When/if it changes - I'll try to follow.

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  • Website hosted at home pingable from outside, but not browseable from outside

    - by Richard DesLonde
    I have a simple setup. Server at home has local I.P. 192.168.1.3 IIS is running on the server and the website is up. Windows firewall on the server has an exception rule for port 80 TCP Router has static I.P. XX.XXX.XX.XXX Router is forwarding TCP port 80 to 192.168.1.3 My domain registrar is my DNS host and is pointing to the static I.P. XX.XXX.XX.XXX of the router Here's what I can and can't do. I can browse the website from within my home network either by I.P. or domain name. I can ping the domain and the I.P. from outside the network (from a computer at work). I can't browse the website either by domain name or by I.P. Wierd. Why I can't browse my website? Incidentally, I wasn't sure this question was appropriate for SO, but after finding a few others similar to it on SO, and no comments on those questions saying anything about it being innapropriate, I decided I would post this question. Let me know if this is not appropriate for SO, or is more appropriate for another of the SE websites. Thanks!

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  • How do I deal with analysis paralysis?

    - by Anne Nonimus
    Very frequently, I am stuck when choosing the best design decision. Even for small details, such as function definitions, control flow, and variable names, I spend unusually long periods perusing the benefits and trade-offs of my choices. I feel like I am losing a lot of efficiency by spending my hours on insignificant details like these. Even though, I know in the back of my mind that I can change these things if my current design doesn't work out, I have trouble deciding firmly on one choice. What should I do to combat this problem?

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  • How to concentrate on one project at a time. Divide and Conquer doesn't work for me [closed]

    - by refhat
    Possible Duplicate: Tips for staying focused and motivated on a project I have serious issues on concentrating on one project at a time. I cant even follow the Divide and Conquer Approach. Once I start a project, I try to get the things done as neatly as possible but very soon I end up messing so many components of it. I try to do divide and conquer, but my approach doesn't work smoothly, and then I then wonder here and there in other projects. Sometimes I try spending so many hours for some trivial issues, which in-fact are not even issues. How do I avoid this jargon and be a smooth developer and have a nice workflow around my projects. I tend to loose my concentration on the current project and wonder in another project.

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