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  • XNA 2D Board game - trouble with the cursor

    - by Adorjan
    I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I simply made that table with the spriteBatch.Draw() function because I couldn't do it on another way. So here is what I did with the cursor: public override void LoadContent() { ... mutato.Position = new Vector2(X, Y); //X=103, Y=107; mutato.Sebesseg = 45; ... mutato.Initialize(content.Load<Texture2D>("cursor"),mutato.Position,mutato.Sebesseg); ... } public override void HandleInput(InputState input) { if (input == null) throw new ArgumentNullException("input"); // Look up inputs for the active player profile. int playerIndex = (int)ControllingPlayer.Value; KeyboardState keyboardState = input.CurrentKeyboardStates[playerIndex]; if (input.IsPauseGame(ControllingPlayer) || gamePadDisconnected) { ScreenManager.AddScreen(new PauseMenuScreen(), ControllingPlayer); } else { // Otherwise move the player position. if (keyboardState.IsKeyDown(Keys.Down)) { Y = (int)mutato.Position.Y + mutato.Move; } if (keyboardState.IsKeyDown(Keys.Up)) { Y = (int)mutato.Position.Y - mutato.Move; } if (keyboardState.IsKeyDown(Keys.Left)) { X = (int)mutato.Position.X - mutato.Move; } if (keyboardState.IsKeyDown(Keys.Right)) { X = (int)mutato.Position.X + mutato.Move; } } } public override void Draw(GameTime gameTime) { mutato.Draw(spriteBatch); } Here's the cursor's (mutato) class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Battleship.Components { class Cursor { public Texture2D Cursortexture; public Vector2 Position; public int Move; public void Initialize(Texture2D texture, Vector2 position,int move) { Cursortexture = texture; Position = position; Move = move; } public void Update() { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Cursortexture, Position, Color.White); } } } And here is a part of the InputState class where I think I should change something: public bool IsNewKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { if (controllingPlayer.HasValue) { // Read input from the specified player. playerIndex = controllingPlayer.Value; int i = (int)playerIndex; return (CurrentKeyboardStates[i].IsKeyDown(key) && LastKeyboardStates[i].IsKeyUp(key)); } } If I leave the movement operation like this it doesn't have any sense: X = (int)mutato.Position.X - mutato.Move; However if I modify it to this: X = (int)mutato.Position.X--; it moves smoothly. Instead of this I need to move the cursor by fields (45 pixels), but I don't have any idea how to manage it.

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • Smarty Tag help [closed]

    - by ntechi
    I am using an engine, where for forums Vbulletin is used and for Other thiiings social engine 3 is used, This was done by some professionals In one of the page I am having popular tags(In Social Engine) Its too long I want shortened it, How can I do it? here is my code {* SHOW POPULAR TAGS START *} <tr> <td align="left" valign="top"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> </tr> <tr> <td align="left" valign="top"><table width="220" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td width="12" align="left" valign="top"><img src="images/blog_belowtl.jpg" alt="" width="12" height="10" /></td> <td width="196" align="left" valign="top" background="images/blog_belowtbg.jpg"><img src="images/spacer.gif" width="1" height="10" /></td> <td width="12" align="right" valign="top"><img src="images/blog_belowtr.jpg" alt="" width="12" height="10" /></td> </tr> <tr> <td align="left" valign="top" background="images/blog_belowlbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> <td align="left" valign="top"><table width="196" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td align="left" valign="top" > {*<div class="articletags" > {foreach from=$popular_tags item=poptag} <a class="tag{$poptag.class}" href="articles.php?tag={$poptag.name}">{$poptag.name}</a> {/foreach} </div>*} {foreach from=$popular_tags item=poptag} {if $poptag.count == '1' } {assign var=cssClass value='tahoma15_cloud'} {elseif $poptag.count == '2' } {assign var=cssClass value='tahoma12bold_cloud'} {elseif $poptag.count == '3'} {assign var=cssClass value='tahoma13bold_cloud'} {elseif $poptag.count == '4'} {assign var=cssClass value='tahoma14bold_cloud'} {elseif $poptag.count == '5'} {assign var=cssClass value='tahoma15_cloud'} {else} {assign var=cssClass value='tahoma18bold_cloud'} {/if} <span class="{$cssClass}"><a href="articles.php?tag={$poptag.name}" class="{$cssClass}">{$poptag.name}</a></span> {/foreach} </td> </tr> </table></td> <td align="left" valign="top" background="images/blog_belowrbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> </tr> <tr> <td align="left" valign="top"><img src="images/blog_belowbl.jpg" alt="" width="12" height="10" /></td> <td align="left" valign="top" background="images/blog_belowbbg.jpg"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> <td align="right" valign="top"><img src="images/blog_belowbr.jpg" alt="" width="12" height="10" /></td> </tr> </table></td> </tr> {* SHOW POPULAR TAGS END *} You can check the lenght of this tag, on this link http://www.managementparadise.com/articles.php Currently it is displaying very long on the widget area I am new on this, so any help will be appreciated :)

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  • Basic collision direction detection on 2d objects

    - by Osso Buko
    I am trying to develop a platform game for Android by using ANdroid GL Engine (ANGLE). And I am having trouble with collision detection. I have two objects which is shaped as rectangular. And no change in rotation. Here is a scheme of attributes of objects. What i am trying to do is when objects collide they block each other's movement on that direction. Every object has 4 boolean (bTop, bBottom, bRight, bLeft). For example when bBottom is true object can't advance on that direction. I came up with a solution but it seems it only works on one dimensional. Bottom and top or right and left. public void collisionPlatform (MyObject a, MyObject b) { // first obj is player and second is a wall or a platform Vector p1 = a.mPosition; // p1 = middle point of first object Vector d1 = a.mPosition2; // width(mX) and height of first object Vector mSpeed1 = a.mSpeed; // speed vector of first object Vector p2 = b.mPosition; // p1 = middle point of second object Vector d2 = b.mPosition2; // width(mX) and height of second object Vector mSpeed2 = b.mSpeed; // speed vector of second object float xDist, yDist; // distant between middle of two object float width , height; // this is average of two objects measurements width=(width1+width2)/2 xDist=(p1.mX - p2.mX); // calculate distance // if positive first object is at the right yDist=(p1.mY - p2.mY); // if positive first object is below width = d1.mX + d2.mX; // average measurements calculate height = d1.mY + d2.mY; width/=2; height/=2; if (Math.abs(xDist) < width && Math.abs(yDist) < height) { // Two object is collided if(p1.mY>p2.mY) { // first object is below second one a.bTop = true; if(a.mSpeed.mY<0) a.mSpeed.mY=0; b.bBottom = true; if(b.mSpeed.mY>0) b.mSpeed.mY=0; } else { a.bBottom = true; if(a.mSpeed.mY>0) a.mSpeed.mY=0; b.bTop = true; if(b.mSpeed.mY<0) b.mSpeed.mY=0; } } As seen in my code it simply will not work. when object comes from right or left it doesn't work. I tried couple of ways other than this one but none worked. I am guessing right method will include mSpeed vector. But I have no idea how to do it. I really appreciate if you could help. Sorry for my bad english.

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  • Finalists for Community Manager of the Year Announced

    - by Mike Stiles
    For as long as brand social has been around, there’s still an amazing disparity from company to company on the role of Community Manager. At some brands, they are the lead social innovators. At others, the task has been relegated to interns who are at the company temporarily. Some have total autonomy and trust. Others must get chain-of-command permission each time they engage. So what does a premiere “worth their weight in gold” Community Manager look like? More than anyone else in the building, they have the most intimate knowledge of who the customer is. They live on the front lines and are the first to detect problems and opportunities. They are sincere, raving fans of the brand themselves and are trusted advocates for the others. They’re fun to be around. They aren’t salespeople. Give me one Community Manager who’s been at the job 6 months over 5 focus groups any day. Because not unlike in speed dating, they must immediately learn how to make a positive, lasting impression on fans so they’ll want to return and keep the relationship going. They’re informers and entertainers, with a true belief in the value of the brand’s proposition. Internally, they live at the mercy of the resources allocated toward social. Many, whose managers don’t understand the time involved in properly curating a community, are tasked with 2 or 3 too many of them. 63% of CM’s will spend over 30 hours a week on one community. They come to intuitively know the value of the relationships they’re building, even if they can’t always be shown in a bar graph to the C-suite. Many must communicate how the customer feels to executives that simply don’t seem to want to hear it. Some can get the answers fans want quickly, others are frustrated in their ability to respond within an impressive timeframe. In short, in a corporate world coping with sweeping technological changes, amidst business school doublespeak, pie charts, decks, strat sessions and data points, the role of the Community Manager is the most…human. They are the true emotional connection to the real life customer. Which is why we sought to find a way to recognize and honor who they are, what they do, and how well they have defined the position as social grows and integrates into the larger organization. Meet our 3 finalists for Community Manager of the Year. Jeff Esposito with VistaprintJeff manages and heads up content strategy for all social networks and blogs. He also crafts company-wide policies surrounding the social space. Vistaprint won the NEDMA Gold Award for Twitter Strategy in 2010 and 2011, and a Bronze in 2011 for Social Media Strategy. Prior to Vistaprint, Jeff was Media Relations Manager with the Long Island Ducks. He graduated from Seton Hall University with a BA in English and a minor in Classical Studies. Stacey Acevero with Vocus In addition to social management, Stacey blogs at Vocus on influential marketing and social media, and blogs at PRWeb on public relations and SEO. She’s been named one of the #Nifty50 Women in Tech on Twitter 2 years in a row, as well as included in the 15 up-and-coming PR pros to watch in 2012. Carly Severn with the San Francisco BalletCarly drives engagement, widens the fanbase and generates digital content for America’s oldest professional ballet company. Managed properties include Facebook, Twitter, Tumblr, Pinterest, Instagram, YouTube and G+. Prior to joining the SF Ballet, Carly was Marketing & Press Coordinator at The Fitzwilliam Museum at Cambridge, where she graduated with a degree in English. We invite you to join us at the first annual Oracle Social Media Summit November 14 and 15 at the Wynn in Las Vegas where our finalists will be featured. Over 300 top brand marketers, agency executives, and social leaders & innovators will be exploring how social is transforming business. Space is limited and the information valuable, so get more info and get registered as soon as possible at the event site.

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  • Non-blocking I/O using Servlet 3.1: Scalable applications using Java EE 7 (TOTD #188)

    - by arungupta
    Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. In a typical application, ServletInputStream is read in a while loop. public class TestServlet extends HttpServlet {    protected void doGet(HttpServletRequest request, HttpServletResponse response)         throws IOException, ServletException {     ServletInputStream input = request.getInputStream();       byte[] b = new byte[1024];       int len = -1;       while ((len = input.read(b)) != -1) {          . . .        }   }} If the incoming data is blocking or streamed slower than the server can read then the server thread is waiting for that data. The same can happen if the data is written to ServletOutputStream. This is resolved in Servet 3.1 (JSR 340, to be released as part Java EE 7) by adding event listeners - ReadListener and WriteListener interfaces. These are then registered using ServletInputStream.setReadListener and ServletOutputStream.setWriteListener. The listeners have callback methods that are invoked when the content is available to be read or can be written without blocking. The updated doGet in our case will look like: AsyncContext context = request.startAsync();ServletInputStream input = request.getInputStream();input.setReadListener(new MyReadListener(input, context)); Invoking setXXXListener methods indicate that non-blocking I/O is used instead of the traditional I/O. At most one ReadListener can be registered on ServletIntputStream and similarly at most one WriteListener can be registered on ServletOutputStream. ServletInputStream.isReady and ServletInputStream.isFinished are new methods to check the status of non-blocking I/O read. ServletOutputStream.canWrite is a new method to check if data can be written without blocking.  MyReadListener implementation looks like: @Overridepublic void onDataAvailable() { try { StringBuilder sb = new StringBuilder(); int len = -1; byte b[] = new byte[1024]; while (input.isReady() && (len = input.read(b)) != -1) { String data = new String(b, 0, len); System.out.println("--> " + data); } } catch (IOException ex) { Logger.getLogger(MyReadListener.class.getName()).log(Level.SEVERE, null, ex); }}@Overridepublic void onAllDataRead() { System.out.println("onAllDataRead"); context.complete();}@Overridepublic void onError(Throwable t) { t.printStackTrace(); context.complete();} This implementation has three callbacks: onDataAvailable callback method is called whenever data can be read without blocking onAllDataRead callback method is invoked data for the current request is completely read. onError callback is invoked if there is an error processing the request. Notice, context.complete() is called in onAllDataRead and onError to signal the completion of data read. For now, the first chunk of available data need to be read in the doGet or service method of the Servlet. Rest of the data can be read in a non-blocking way using ReadListener after that. This is going to get cleaned up where all data read can happen in ReadListener only. The sample explained above can be downloaded from here and works with GlassFish 4.0 build 64 and onwards. The slides and a complete re-run of What's new in Servlet 3.1: An Overview session at JavaOne is available here. Here are some more references for you: Java EE 7 Specification Status Servlet Specification Project JSR Expert Group Discussion Archive Servlet 3.1 Javadocs

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  • Using HTML5 Today part 3&ndash; Using Polyfills

    - by Steve Albers
    Shims helps when adding semantic tags to older IE browsers, but there is a huge range of other new HTML5 features that having varying support on browsers.  Polyfills are JavaScript code and/or browser plug-ins that can provide older or less featured browsers with API support.  The best polyfills will detect the whether the current browser has native support, and only adds the functionality if necessary.  The Douglas Crockford JSON2.js library is an example of this approach: if the browser already supports the JSON object, nothing changes.  If JSON is not available, the library adds a JSON property in the global object. This approach provides some big benefits: It lets you add great new HTML5 features to your web sites sooner. It lets the developer focus on writing to the up-and-coming standard rather than proprietary APIs. Where most one-off legacy code fixes tends to break down over time, well done polyfills will stop executing over time (as customer browsers natively support the feature) meaning polyfill code may not need to be tested against new browsers since they will execute the native methods instead. Your should also remember that Polyfills represent an entirely separate code path (and sometimes plug-in) that requires testing for support.  Also Polyfills tend to run on older browsers, which often have slower JavaScript performance.  As a result you might find that performance on older browsers is not comparable. When looking for Polyfills you can start by checking the Modernizr GitHub wiki or the HTML5 Please site. For an example of a polyfill consider a page that writes a few geometric shapes on a <canvas> <script src="jquery-1.7.1.min.js"><script> <script> $(document).ready(function () { drawCanvas(); }); function drawCanvas() { var context = $("canvas")[0].getContext('2d'); //background context.fillStyle = "#8B0000"; context.fillRect(5, 5, 300, 100); // emptybox context.strokeStyle = "#B0C4DE"; context.lineWidth = 4; context.strokeRect(20, 15, 80, 80); // circle context.arc(160, 55, 40, 0, Math.PI * 2, false); context.fillStyle = "#4B0082"; context.fill(); </script>   The result is a simple static canvas with a box & a circle:   …to enable this functionality on a pre-canvas browser we can find a polyfill.  A check on html5please.com references  FlashCanvas.  Pull down the zip and extract the files (flashcanvas.js, flash10canvas.swf, etc) to a directory on your site.  Then based on the documentation you need to add a single line to your original HTML file: <!--[if lt IE 9]><script src="flashcanvas.js"></script><![endif]—> …and you have canvas functionality!  The IE conditional comments ensure that the library is only loaded in browsers where it is useful, improving page load & processing time. Like all Polyfills, you should test to verify the functionality matches your expectations across browsers you need to support.  For instance the Flash Canvas home page advertises 70% support of HTML5 Canvas spec tests.

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  • Syntax of passing lambda causing hair loss (pulling out)

    - by Astara
    Right now, I'm working on refactoring a program that calls its parts by polling to a more event-driven structure. I've created sched and task classes with the sced to become a base class of the current main loop. The tasks will be created for each meter so they can be called off of that instead of polling. Each of the events main calls are a type of meter that gather info and display it. When the program is coming up, all enabled meters get 'constructed' by a main-sub. In that sub, I want to store off the "this" pointer associated with the meter, as well as the common name for the "action routine. void MeterMaker::Meter_n_Task (Meter * newmeter,) { push(newmeter); // handle non-timed draw events Task t = new Task(now() + 0.5L); t.period={0,1U}; t.work_meter = newmeter; t.work = [&newmeter](){newmeter.checkevent();};<<--attempt at lambda t.flags = T_Repeat; t.enable_task(); _xos->sched_insert(t); } A sample call to it: Meter_n_Task(new CPUMeter(_xos, "CPU ")); 've made the scheduler a base class of the main routine (that handles the loop), and I've tried serveral variations to get the task class to be a base of the meter class, but keep running into roadblocks. It's alot like "whack-a-mole" -- pound in something to fix something one place, and then a new probl pops out elsewhere. Part of the problem, is that the sched.h file that is trying to hold the Task Q, includes the Task header file. The task file Wants to refer to the most "base", Meter class. The meter class pulls in the main class of the parent as it passes a copy of the parent to the children so they can access the draw routines in the parent. Two references in the task file are for the 'this' pointer of the meter and the meter's update sub (to be called via this). void *this_data= NULL; void (*this_func)() = NULL; Note -- I didn't really want to store these in the class, as I wanted to use a lamdba in that meter&task routine above to store a routine+context to be used to call the meter's action routine. Couldn't figure out the syntax. But am running into other syntax problems trying to store the pointers...such as g++: COMPILE lsched.cc In file included from meter.h:13:0, from ltask.h:17, from lsched.h:13, from lsched.cc:13: xosview.h:30:47: error: expected class-name before ‘{’ token class XOSView : public XWin, public Scheduler { Like above where it asks for a class, where the classname "Scheduler" is. !?!? Huh? That IS a class name. I keep going in circles with things that don't make sense... Ideally I'd get the lamba to work right in the Meter_n_Task routine at the top. I wanted to only store 1 pointer in the 'Task' class that was a pointer to my lambda that would have already captured the "this" value ... but couldn't get that syntax to work at all when I tried to start it into a var in the 'Task' class. This project, FWIW, is my teething project on the new C++... (of course it's simple!.. ;-))... I've made quite a bit of progress in other areas in the code, but this lambda syntax has me stumped...its at times like thse that I appreciate the ease of this type of operation in perl. Sigh. Not sure the best way to ask for help here, as this isn't a simple question. But thought I'd try!... ;-) Too bad I can't attach files to this Q.

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  • Admin Panel like Custom Framework

    - by bhuvin
    I want to Create a Framework , like Admin panel , which can rule almost all the aspects of what is shown on the frontend. For an (most basic) example: If suppose the links which are to be shown in a navigation area is passed from the server, with the order and the url , etc. The whole aim is to save the time on the tedious tasks. You can just start creating menus and start assigning pages to it. Give a url, actual files which are to be rendered (in case of static files.), in case of dynamic files, giving the file accordingly. And all this is fully server side manageable using different portlets, sort of things. So basic Roadmap is having : Areas like: Header Area - Which can contain logos, links etc. Navigation Area - Which can contains links and submenus. Content Area - Now this is where the tricky part is that that it has zones like: left, center & right. It contains Order in which it has to be displayed. So, when someday we want to change the way the articles appear on the page, we can do so easily, without any deployments. Now these zones can have n number of internal elements, like the word cloud, or the advertisement area. Footer Area: Again similar as Header Area. Currently there is a preexisting custom framework, which uses XSLT files for pulling out data from the server side. And it has the above capabilities. For example: If there's a grid it will be having a <table> tag embedded in the XSLT file. Now whatever might be the source of the data, we serialize this as XML and give it to the XSLT file and the html is derived from this and is appended to the layer in a page. The problem with this approach is: The XSLT conversion is occurring on the server side, so the server is responsible for getting the data, running XSLT transform, and append the html generated to the layer div. So, according to me, firstly this isn't the server's concern to do so. Secondly for larger applications this might be slower. Debugging isn't possible for XSLT transformation. So, whenever we face problems with data its always a bit of a trial & error method. Maintaining it is a bit of an eerie job i.e. styling changes, and other stuff. Adding dynamic values. Like JavaScript can't actually be very easily used in this. Secondly, we can't use JQuery or any other libraries with this since this is all occurring on the server. For now what I have thought about is using Templating - Javascript - JSON combination in place of XSLT, this will be offloaded to the client and the rendering will take place accordingly. This could solve the above problems and also could add mobile support for the same. Only problem which I could think of is that: It is much work and adding new portlets on the go needs to be looked into. What could be the alternatives for this? What kind of problems are there with the JavaScript approach? What are the different ways to implement the same? Are there any existing frameworks for similar usage?

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  • Silverlight Binding with multiple collections

    - by George Evjen
    We're designing some sport specific applications. In one of our views we have a gridview that is bound to an observable collection of Teams. This is pretty straight forward in terms of getting Teams bound to the GridView. <telerik:RadGridView Grid.Row="0" Grid.Column="0" x:Name="UsersGrid" ItemsSource="{Binding TeamResults}" SelectedItem="{Binding SelectedTeam, Mode=TwoWay}"> <telerik:RadGridView.Columns> <telerik:GridViewDataColumn Header="Name/Group" DataMemberBinding="{Binding TeamName}" MinWidth="150"></telerik:GridViewDataColumn> </telerik:RadGridView.Columns> </telerik:RadGridView> We use the observable collection of teams as our items source and then bind the property of TeamName to the first column. You can set the binding to mode=TwoWay, we use a dialog where we edit the selected item, so our binding here is not set to two way. The issue comes when we want to bind to a property that has another collection in it. To continue on our code from above, we have an observable collection of teams, within that collection we have a collection of KeyPeople. We get this collection using RIA Serivces with the code below. return _TeamsRepository.All().Include("KeyPerson"); Here we are getting all the teams and also including the KeyPerson entity. So when we are done with our Load we will end up with an observable collection of Teams with a navigation property / entity of KeyPerson. Within this KeyPerson entity is a list of people associated with that particular team. We want to display the head coach from this list of KeyPersons. This list currently has a list of ten or more people that are bound to this team, but we just want to display the Head Coach in the column next to team name. The issue becomes how do we bind to this included entity? I have found about three different ways to solve this issue. The way that seemed to fit us best is to utilize the features within RIA Services. We can create client side properties that will do the work for us. We will create in the client side library a partial class of Team. We will end up in our library a file that is Team.shared.cs. The code below is what we will put into our partial team class. public KeyPerson Coach        {            get            {                if (this.KeyPerson != null && this.KeyPerson.Any())                { return this.KeyPerson.Where(x => x.RelationshipType == “HeadCoach”).FirstOrDefault(); }                 return null;            }        } We will return just the person that is the Head Coach and then be able to bind that and any other additional properties that we need. <telerik:GridViewDataColumn Header="Coach" DataMemberBinding="{Binding Coach.Name}" MinWidth="150"></telerik:GridViewDataColumn> There are other ways that we could have solved this issue but we felt that creating a partial class through RIA Services best suited our needs.

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  • Oracle Excellence Award

    - by Hartmut Wiese
    CALL FOR NOMINATIONS 2014 Oracle Excellence Award: Sustainability Innovation Is your organization using an Oracle product to help with a sustainability initiative while reducing costs? Saving energy? Saving gas? Saving paper? For example, you may use Oracle’s Agile Product Lifecycle Management to design more eco-friendly products, Oracle Transportation Management to reduce fleet emissions, Oracle Exadata Database Machine to decrease power and cooling needs while increasing database performance, Oracle Business Intelligence to measure environmental impacts, or one of many other Oracle products. Your organization may be eligible for the 2014 Oracle Excellence Award: Sustainability Innovation. Submit a nomination form located here by Friday June 20 if your company is using any Oracle product to take an environmental lead as well as to reduce costs and improve business efficiencies by using green business practices. These awards will be presented during Oracle OpenWorld 2014 (September 28-October 2) in San Francisco.  Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 About the Award • Winners will be selected from the customer and/or partner nominations. Either a customer, their partner, or Oracle representative can submit the nomination form on behalf of the customer.• There is a nomination form here to discuss your use of Oracle products and how they have helped your sustainability efforts and reduced costs. • Winners will be selected based on the extent of the environmental impact they have had as well as the business efficiencies they have achieved through their combined use of Oracle products. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Nomination Eligibility • Your company uses at least one component of Oracle products, whether it's the Oracle database, business applications, Fusion Middleware, or Sun servers/storage. • This solution should be in production or in active development. • Nomination deadline: Friday June 20, 2014. Benefits to Award Winners • Award presented to winners during Oracle OpenWorld by Jeff Henley, Oracle Chairman of the Board • Free Oracle OpenWorld registration pass for each winning customer • 2014 Oracle Excellence Award: Sustainability Innovation award logo for inclusion on your own website &/or press release • Possible placement in Oracle Profit Magazine &/or Oracle Magazine • ‘Enable the Eco-Enterprise’ podcast opportunity See last year's winners here Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 ______________________________________________________________________________________ Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Questions? Send an email to: [email protected] Follow Oracle’s Sustainability Solutions on Twitter, LinkedIn, YouTube, and the Sustainability Matters blog Web page with award details:  http://www.oracle.com/us/products/applications/green/call-for-nominations-185050.html  

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  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

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  • XNA - 3D AABB collision detection and response

    - by fastinvsqrt
    I've been fiddling around with 3D AABB collision in my voxel engine for the last couple of days, and every method I've come up with thus far has been almost correct, but each one never quite worked exactly the way I hoped it would. Currently what I do is get two bounding boxes for my entity, one modified by the X translation component and the other by the Z component, and check if each collides with any of the surrounding chunks (chunks have their own octrees that are populated only with blocks that support collision). If there is a collision, then I cast out rays into that chunk to get the shortest collision distance, and set the translation component to that distance if the component is greater than the distance. The problem is that sometimes collisions aren't even registered. Here's a video on YouTube that I created showing what I mean. I suspect the problem may be with the rays that I cast to get the collision distance not being where I think they are, but I'm not entirely sure what would be wrong with them if they are indeed the problem. Here is my code for collision detection and response in the X direction (the Z direction is basically the same): // create the XZ offset vector Vector3 offsXZ = new Vector3( ( _translation.X > 0.0f ) ? SizeX / 2.0f : ( _translation.X < 0.0f ) ? -SizeX / 2.0f : 0.0f, 0.0f, ( _translation.Z > 0.0f ) ? SizeZ / 2.0f : ( _translation.Z < 0.0f ) ? -SizeZ / 2.0f : 0.0f ); // X physics BoundingBox boxx = GetBounds( _translation.X, 0.0f, 0.0f ); if ( _translation.X > 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Right, offsXZ ) - 0.0001f; if ( dist < _translation.X ) { _translation.X = dist; } } } } else if ( _translation.X < 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Left, offsXZ ) - 0.0001f; if ( dist < -_translation.X ) { _translation.X = -dist; } } } } And here is my implementation for GetShortestCollisionDistance: private float GetShortestCollisionDistance( Chunk chunk, Vector3 rayDir, Vector3 offs ) { int startY = (int)( -SizeY / 2.0f ); int endY = (int)( SizeY / 2.0f ); int incY = (int)Cube.Size; float dist = Chunk.Size; for ( int y = startY; y <= endY; y += incY ) { // Position is the center of the entity's bounding box Ray ray = new Ray( new Vector3( Position.X + offs.X, Position.Y + offs.Y + y, Position.Z + offs.Z ), rayDir ); // Chunk.GetIntersections(Ray) returns Dictionary<Block, float?> foreach ( var pair in chunk.GetIntersections( ray ) ) { if ( pair.Value.HasValue && pair.Value.Value < dist ) { dist = pair.Value.Value; } } } return dist; } I realize some of this code can be consolidated to help with speed, but my main concern right now is to get this bit of physics programming to actually work.

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  • Google Analytics recording event based on <a> title attribute

    - by rlsaj
    I am declaring: var title = (typeof(el.attr('title')) != 'undefined' ) ? el.attr('title') :""; and then have the following: else if (title.match(/^"Matching Content"\:/i)) { elEv.category = "Matching Content Click"; elEv.action = "click-Matching-Content"; elEv.label = href.replace(/^https?\:\/\//i, ''); elEv.non_i = true; elEv.loc = href; } However, using Google Analytics debugger this is not being recorded. Any suggestions? The complete function is: if (typeof jQuery != 'undefined') { jQuery(document).ready(function gLinkTracking($) { var filetypes = /\.(avi|csv|dat|dmg|doc.*|exe|flv|gif|jpg|mov|mp3|mp4|msi|pdf|png|ppt.*|rar|swf|txt|wav|wma|wmv|xls.*|zip)$/i; var baseHref = ''; if (jQuery('base').attr('href') != undefined) baseHref = jQuery('base').attr('href'); jQuery('a').on('click', function (event) { var el = jQuery(this); var track = true; var href = (typeof(el.attr('href')) != 'undefined' ) ? el.attr('href') :""; var title = (typeof(el.attr('title')) != 'undefined' ) ? el.attr('title') :""; var isThisDomain = href.match(document.domain.split('.').reverse()[1] + '.' + document.domain.split('.').reverse()[0]); if (!href.match(/^javascript:/i)) { var elEv = []; elEv.value=0, elEv.non_i=false; if (href.match(/^mailto\:/i)) { elEv.category = "Email link"; elEv.action = "click-email"; elEv.label = href.replace(/^mailto\:/i, ''); elEv.loc = href; } else if (title.match(/^"Matching Content"\:/i)) { elEv.category = "Matching Content Click"; elEv.action = "click-Matching-Content"; elEv.label = href.replace(/^https?\:\/\//i, ''); elEv.non_i = true; elEv.loc = href; } else if (href.match(filetypes)) { var extension = (/[.]/.exec(href)) ? /[^.]+$/.exec(href) : undefined; elEv.category = "File Downloaded"; elEv.action = "click-" + extension[0]; elEv.label = href.replace(/ /g,"-"); elEv.loc = baseHref + href; } else if (href.match(/^https?\:/i) && !isThisDomain) { elEv.category = "External link"; elEv.action = "click-external"; elEv.label = href.replace(/^https?\:\/\//i, ''); elEv.non_i = true; elEv.loc = href; } else if (href.match(/^tel\:/i)) { elEv.category = "Telephone link"; elEv.action = "click-telephone"; elEv.label = href.replace(/^tel\:/i, ''); elEv.loc = href; } else track = false; if (track) { _gaq.push(['_trackEvent', elEv.category.toLowerCase(), elEv.action.toLowerCase(), elEv.label.toLowerCase(), elEv.value, elEv.non_i]); if ( el.attr('target') == undefined || el.attr('target').toLowerCase() != '_blank') { setTimeout(function() { location.href = elEv.loc; }, 400); return false; } } } }); }); }

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  • Upgrade to Xubuntu 13.10 - Saucy Salamander

    As a common 'fashion' it is possible to upgrade an existing installation of Ubuntu or one of its derivates every six months. Of course, you might opt-in for the adventure and directly keep your system always on the latest version (including alphas and betas), or you might like to play safe and stay on the long-term support (LTS) versions which are updated every two years only. As for me, I'd like to jump from release to release on my main desktop machine. And since 17th October Saucy Salamander or also known as Ubuntu 13.10 has been released for general use. The following paragraphs document the steps I went in order to upgrade my system to the recent version. Don't worry about the fact that I'm actually using Xubuntu. It's mainly a flavoured version of Ubuntu running Xfce 4.10 as default X Window manager. Well, I have Gnome and LXDE on the same system... just out of couriosity. Preparing the system Before you think about upgrading you have to ensure that your current system is running on the latest packages. This can be done easily via a terminal like so: $ sudo apt-get update && sudo apt-get -y dist-upgrade --fix-missing Next, we are going to initiate the upgrade itself: $ sudo update-manager As a result the graphical Software Updater should inform you that a newer version of Ubuntu is available for installation. Ubuntu's Software Updater informs you whether an upgrade is available Running the upgrade After clicking 'Upgrade...' you will be presented with information about the new version. Details about Ubuntu 13.10 (Saucy Salamander) Simply continue with the procedure and your system will be analysed for the next steps. Analysing the existing system and preparing the actual upgrade to 13.10 Next, we are at the point of no return. Last confirmation dialog before having a coffee break while your machine is occupied to download the necessary packages. Not the best bandwidth at hand after all... yours might be faster. Are you really sure that you want to start the upgrade? Let's go and have fun! Anyway, bye bye Raring Ringtail and Welcome Saucy Salamander! In case that you added any additional repositories like Medibuntu or PPAs you will be informed that they are going to be disabled during the upgrade and they might require some manual intervention after completion. Ubuntu is playing safe and third party repositories are disabled during the upgrade Well, depending on your internet bandwidth this might take something between a couple of minutes and some hours to download all the packages and then trigger the actual installation process. In my case I left my PC unattended during the night. Time to reboot Finally, it's time to restart your system and see what's going to happen... In my case absolutely nothing unexpected. The system booted the new kernel 3.11.0 as usual and I was greeted by a new login screen. Honestly, 'same' system as before - which is good and I love that fact of consistency - and I can continue to work productively. And also Software Updater confirms that we just had a painless upgrade: System is running Ubuntu 13.10 - Saucy Salamander - and up to date See you in six months again... ;-) Post-scriptum In case that you would to upgrade to the latest development version of Ubuntu, run the following command in a console: $ sudo update-manager -d And repeat all steps as described above.

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  • Selective Suppression of Log Messages

    - by Duncan Mills
    Those of you who regularly read this blog will probably have noticed that I have a strange predilection for logging related topics, so why break this habit I ask?  Anyway here's an issue which came up recently that I thought was a good one to mention in a brief post.  The scenario really applies to production applications where you are seeing entries in the log files which are harmless, you know why they are there and are happy to ignore them, but at the same time you either can't or don't want to risk changing the deployed code to "fix" it to remove the underlying cause. (I'm not judging here). The good news is that the logging mechanism provides a filtering capability which can be applied to a particular logger to selectively "let a message through" or suppress it. This is the technique outlined below. First Create Your Filter  You create a logging filter by implementing the java.util.logging.Filter interface. This is a very simple interface and basically defines one method isLoggable() which simply has to return a boolean value. A return of false will suppress that particular log message and not pass it onto the handler. The method is passed the log record of type java.util.logging.LogRecord which provides you with access to everything you need to decide if you want to let this log message pass through or not, for example  getLoggerName(), getMessage() and so on. So an example implementation might look like this if we wanted to filter out all the log messages that start with the string "DEBUG" when the logging level is not set to FINEST:  public class MyLoggingFilter implements Filter {     public boolean isLoggable(LogRecord record) {         if ( !record.getLevel().equals(Level.FINEST) && record.getMessage().startsWith("DEBUG")){          return false;            }         return true;     } } Deploying   This code needs to be put into a JAR and added to your WebLogic classpath.  It's too late to load it as part of an application, so instead you need to put the JAR file into the WebLogic classpath using a mechanism such as the PRE_CLASSPATH setting in your domain setDomainEnv script. Then restart WLS of course. Using The final piece if to actually assign the filter.  The simplest way to do this is to add the filter attribute to the logger definition in the logging.xml file. For example, you may choose to define a logger for a specific class that is raising these messages and only apply the filter in that case.  <logger name="some.vendor.adf.ClassICantChange"         filter="oracle.demo.MyLoggingFilter"/> You can also apply the filter using WLST if you want a more script-y solution.

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • SSI: Failed String Comparison with CGI Environment Variable [migrated]

    - by Calyo Delphi
    I am currently working on developing a personal website. It's not my first time doing this, but this is my first major foray into implementing SSI. I've run myself into a wall, however, with an if-else directive that uses one of the CGI environment variables as part of its comparison. Even after some limited attempts at debugging, all of the output and documentation that I have means that the comparisons being made should fail outright. This is not the case, and the wrong evaluation is being made by the if-else directive. Here's the code in the file index.shtml: <head> <!--#set var="page" value="Home" --> <!--#include file="headlinks.shtml" --> <style> img#ref { float: right; margin-left: 8px; border-width: 0px; } </style> </head> Here's the code in the file headlinks.shtml: <title><!--#echo var="page" --> &ndash; <!--#echo var="HTTP_HOST" --></title> <!--#set var="docroot" value="${DOCUMENT_ROOT}" --> <!--#echo var="docroot" --> <!--#if expr="( $docroot != '/Applications/MAMP/htdocs' ) || ( $docroot != '/home/dragarch/public_html' )" --> <link rel="stylesheet" type="text/css" href="../style.css"> <link rel="shortcut icon" type="image/svg+xml" href="../favicon.svg" /> <!--#else --> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="shortcut icon" type="image/svg+xml" href="favicon.svg" /> <!--#endif --> And here's the output for the file index.shtml: <title>Home &ndash; dragarch</title> /Applications/MAMP/htdocs <link rel="stylesheet" type="text/css" href="../style.css"> <link rel="shortcut icon" type="image/svg+xml" href="../favicon.svg" /> Both style.css and favicon.svg are in the document root with index.shtml, so the if directive should fail and default to the output of the else directive. As you can see, while the document root (which is currently the MAMP htdocs folder on my own notebook) is correct according to the output of the echo directive, the comparison in the if-else directive fails to compare the strings properly. I'm using this page for my documentation: http://httpd.apache.org/docs/2.2/mod/mod_include.html I'm at a complete loss as to why this is the case, and need a bit of help here. EDIT: I should note that dragarch is a hostname that I configured in /etc/hosts to point to 127.0.0.1 so I could test the site without having to use localhost. It has no real effect on the functionality of anything, other than to just act as a prettier hostname to use.

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  • SDL Bullet Movement

    - by Code Assasssin
    I'm currently working on my first space shooter, and I'm in the process of making my ship shoot some bullets/lasers. Unfortunately, I'm having a hard time getting the bullets to fly vertically. I'm a total noob when it comes to this so you might have a hard time understanding my code :/ // Position Bullet Function projectilex = x + 17; projectiley = y + -20; if(keystates[SDLK_SPACE]) { alive = true; } And here's my show function if(alive) { if(frame == 2) { frame = 0; } apply_surface(projectilex,projectiley,ShootStuff,screen,&lazers[frame]); frame++; projectiley + 1; } I'm trying to get the bullet to fly vertically... and I have no clue how to do that. I've tried messing with the y coordinate but that makes things worse. The laser/bullet just follows the ship :( How would I get it to fire at the starting position and keep going in a vertical line without it following the ship? int main( int argc, char* args[] ) { Player p; Timer fps; bool quit = false; if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 30; clip[ 0 ].h = 36; clip[ 1 ].x = 31; clip[ 1 ].y = 0; clip[ 1 ].w = 39; clip[ 1 ].h = 36; clip[ 2 ].x = 71; clip[ 2 ].y = 0; clip[ 2 ].w = 29; clip[ 2 ].h = 36; lazers [ 0 ].x = 0; lazers [ 0 ].y = 0; lazers [ 0 ].w = 3; lazers [ 0 ].h = 9; lazers [ 1 ].x = 5; lazers [ 1 ].y = 0; lazers [ 1 ].w = 3; lazers [ 1 ].h = 7; while( quit == false ) { fps.start(); //While there's an event to handle while( SDL_PollEvent( &event ) ) { p.handle_input(); //If a key was pressed //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Scroll background bgX -= 8; //If the background has gone too far if( bgX <= -GameBackground->w ) { //Reset the offset bgX = 0; } p.move(); apply_surface( bgX, bgY,GameBackground, screen ); apply_surface( bgX + GameBackground->w, bgY, GameBackground, screen ); apply_surface(0,0, FullHealthBar,screen); p.shoot(); p.show(); //Apply the message //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } SDL_Flip(GameBackground); if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • Persistent static routes fail on MacOS 10.6.5 startup!

    - by verbalicious
    I'm unable to get static routes to persist a reboot on Mac OS 10.6.5. I've tried all of the methods prescribed in Google search results, and previous posts on this site. I've tried manually creating a launchd daemon, and used RouteSplit's launchd daemon to no avail. It's clear that the interface is not ready when these methods attempt to apply the route. This workstation in question is getting its IP from DHCP and probably hasn't gotten its DHCP lease when the command runs. We're able to apply the route by hand when logged in, but not through startup methods. Is there another way to apply this route by sneaking the command into something later, but before the login window appears to the user? Here is some relevant log info from system.log. You can see the "route: writing to routing socket: Network is unreachable" errors where my launchd script fires off. I've tried adding extra "sleep" and "ipconfig waitall" statements later in the script but this doesn't fly. Dec 15 19:30:41 localhost com.apple.launchd[1]: *** launchd[1] has started up. *** Dec 15 19:30:45 localhost mDNSResponder[18]: mDNSResponder mDNSResponder-258.13 (Oct 8 2010 17:10:30) starting Dec 15 19:30:47 localhost configd[15]: bootp_session_transmit: bpf_write(en1) failed: Network is down (50) Dec 15 19:30:47 localhost configd[15]: DHCP en1: INIT transmit failed Dec 15 19:30:47 localhost configd[15]: network configuration changed. Dec 15 19:30:47 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:30:47 Administrators-MacBook-Pro blued[16]: Apple Bluetooth daemon started Dec 15 19:30:52 Administrators-MacBook-Pro syslog[67]: routes.sh: Starting RouteSplit Dec 15 19:30:53 Administrators-MacBook-Pro com.apple.usbmuxd[41]: usbmuxd-207 built for iTunesTenOne on Oct 19 2010 at 13:50:35, running 64 bit Dec 15 19:30:54 Administrators-MacBook-Pro /System/Library/CoreServices/loginwindow.app/Contents/MacOS/loginwindow[50]: Login Window Application Started Dec 15 19:30:55 Administrators-MacBook-Pro bootlog[61]: BOOT_TIME: 1292459441 0 Dec 15 19:30:55 Administrators-MacBook-Pro syslog[86]: routes.sh: static route 192.168.0.0/23 192.168.2.2 Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: route: writing to routing socket: Network is unreachable Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: add net 192.168.0.0: gateway 192.168.2.2: Network is unreachable Dec 15 19:30:57 Administrators-MacBook-Pro org.apache.httpd[38]: httpd: Could not reliably determine the server's fully qualified domain name, using Administrators-MacBook-Pro.local for ServerName Dec 15 19:30:58 Administrators-MacBook-Pro loginwindow[50]: Login Window Started Security Agent Dec 15 19:30:58 Administrators-MacBook-Pro WindowServer[89]: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:30:58 Administrators-MacBook-Pro com.apple.WindowServer[89]: Wed Dec 15 19:30:58 Administrators-MacBook-Pro.local WindowServer[89] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:31:18 Administrators-MacBook-Pro configd[15]: network configuration changed. Dec 15 19:31:19 administrators-macbook-pro configd[15]: setting hostname to "administrators-macbook-pro.local" Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[121]: /usr/libexec/ntpd-wrapper: scutil key State:/Network/Global/DNS not present after 30 seconds Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp options: a=2 v=1 e=0.100 E=5.000 P=2147483647.000 Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: d=15 c=5 x=0 op=1 l=/var/run/sntp.pid f= time.apple.com Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp: getaddrinfo(hostname, ntp) failed with nodename nor servname provided, or not known Dec 15 19:31:27 administrators-macbook-pro configd[15]: network configuration changed. Dec 15 19:31:27 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:31:27 Administrators-MacBook-Pro ntpd[37]: Cannot find existing interface for address 17.151.16.20 Dec 15 19:31:27 Administrators-MacBook-Pro ntpd_initres[125]: ntpd indicates no data available! Dec 15 19:31:31 Administrators-MacBook-Pro sshd[128]: USER_PROCESS: 133 ttys000 Dec 15 19:31:37 Administrators-MacBook-Pro sudo[138]: administrator : TTY=ttys000 ; PWD=/Users/administrator ; USER=root ; COMMAND=/usr/bin/less /var/log/system.log ``You can see the following line in /var/log/kernel.log that shows the en0 interface coming up: Dec 15 19:30:51 Administrators-MacBook-Pro kernel[0]: Ethernet [AppleBCM5701Ethernet]: Link up on en0, 1-Gigabit, Full-duplex, No flow-control, Debug [796d,0f01,0de1,0300,c1e1,3800]

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  • Persistent static routes fail on MacOS 10.6.5 startup!

    - by verbalicious
    I'm unable to get static routes to persist a reboot on Mac OS 10.6.5. I've tried all of the methods prescribed in Google search results, and previous posts on this site. I've tried manually creating a launchd daemon, and used RouteSplit's launchd daemon to no avail. It's clear that the interface is not ready when these methods attempt to apply the route. This workstation in question is getting its IP from DHCP and probably hasn't gotten its DHCP lease when the command runs. We're able to apply the route by hand when logged in, but not through startup methods. Is there another way to apply this route by sneaking the command into something later, but before the login window appears to the user? Here is some relevant log info from system.log. You can see the "route: writing to routing socket: Network is unreachable" errors where my launchd script fires off. I've tried adding extra "sleep" and "ipconfig waitall" statements later in the script but this doesn't fly. Dec 15 19:30:41 localhost com.apple.launchd[1]: *** launchd[1] has started up. *** Dec 15 19:30:45 localhost mDNSResponder[18]: mDNSResponder mDNSResponder-258.13 (Oct 8 2010 17:10:30) starting Dec 15 19:30:47 localhost configd[15]: bootp_session_transmit: bpf_write(en1) failed: Network is down (50) Dec 15 19:30:47 localhost configd[15]: DHCP en1: INIT transmit failed Dec 15 19:30:47 localhost configd[15]: network configuration changed. Dec 15 19:30:47 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:30:47 Administrators-MacBook-Pro blued[16]: Apple Bluetooth daemon started Dec 15 19:30:52 Administrators-MacBook-Pro syslog[67]: routes.sh: Starting RouteSplit Dec 15 19:30:53 Administrators-MacBook-Pro com.apple.usbmuxd[41]: usbmuxd-207 built for iTunesTenOne on Oct 19 2010 at 13:50:35, running 64 bit Dec 15 19:30:54 Administrators-MacBook-Pro /System/Library/CoreServices/loginwindow.app/Contents/MacOS/loginwindow[50]: Login Window Application Started Dec 15 19:30:55 Administrators-MacBook-Pro bootlog[61]: BOOT_TIME: 1292459441 0 Dec 15 19:30:55 Administrators-MacBook-Pro syslog[86]: routes.sh: static route 192.168.0.0/23 192.168.2.2 Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: route: writing to routing socket: Network is unreachable Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: add net 192.168.0.0: gateway 192.168.2.2: Network is unreachable Dec 15 19:30:57 Administrators-MacBook-Pro org.apache.httpd[38]: httpd: Could not reliably determine the server's fully qualified domain name, using Administrators-MacBook-Pro.local for ServerName Dec 15 19:30:58 Administrators-MacBook-Pro loginwindow[50]: Login Window Started Security Agent Dec 15 19:30:58 Administrators-MacBook-Pro WindowServer[89]: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:30:58 Administrators-MacBook-Pro com.apple.WindowServer[89]: Wed Dec 15 19:30:58 Administrators-MacBook-Pro.local WindowServer[89] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:31:18 Administrators-MacBook-Pro configd[15]: network configuration changed. Dec 15 19:31:19 administrators-macbook-pro configd[15]: setting hostname to "administrators-macbook-pro.local" Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[121]: /usr/libexec/ntpd-wrapper: scutil key State:/Network/Global/DNS not present after 30 seconds Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp options: a=2 v=1 e=0.100 E=5.000 P=2147483647.000 Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: d=15 c=5 x=0 op=1 l=/var/run/sntp.pid f= time.apple.com Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp: getaddrinfo(hostname, ntp) failed with nodename nor servname provided, or not known Dec 15 19:31:27 administrators-macbook-pro configd[15]: network configuration changed. Dec 15 19:31:27 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:31:27 Administrators-MacBook-Pro ntpd[37]: Cannot find existing interface for address 17.151.16.20 Dec 15 19:31:27 Administrators-MacBook-Pro ntpd_initres[125]: ntpd indicates no data available! Dec 15 19:31:31 Administrators-MacBook-Pro sshd[128]: USER_PROCESS: 133 ttys000 Dec 15 19:31:37 Administrators-MacBook-Pro sudo[138]: administrator : TTY=ttys000 ; PWD=/Users/administrator ; USER=root ; COMMAND=/usr/bin/less /var/log/system.log ``You can see the following line in /var/log/kernel.log that shows the en0 interface coming up: Dec 15 19:30:51 Administrators-MacBook-Pro kernel[0]: Ethernet [AppleBCM5701Ethernet]: Link up on en0, 1-Gigabit, Full-duplex, No flow-control, Debug [796d,0f01,0de1,0300,c1e1,3800]

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  • Persistent static routes fail on MacOS 10.6.5 startup!

    - by verbalicious
    I'm unable to get static routes to persist a reboot on Mac OS 10.6.5. I've tried all of the methods prescribed in Google search results, and previous posts on this site. I've tried manually creating a launchd daemon, and used RouteSplit's launchd daemon to no avail. It's clear that the interface is not ready when these methods attempt to apply the route. This workstation in question is getting its IP from DHCP and probably hasn't gotten its DHCP lease when the command runs. We're able to apply the route by hand when logged in, but not through startup methods. Is there another way to apply this route by sneaking the command into something later, but before the login window appears to the user? Here is some relevant log info from system.log. You can see the "route: writing to routing socket: Network is unreachable" errors where my launchd script fires off. I've tried adding extra "sleep" and "ipconfig waitall" statements later in the script but this doesn't fly. Dec 15 19:30:41 localhost com.apple.launchd[1]: *** launchd[1] has started up. *** Dec 15 19:30:45 localhost mDNSResponder[18]: mDNSResponder mDNSResponder-258.13 (Oct 8 2010 17:10:30) starting Dec 15 19:30:47 localhost configd[15]: bootp_session_transmit: bpf_write(en1) failed: Network is down (50) Dec 15 19:30:47 localhost configd[15]: DHCP en1: INIT transmit failed Dec 15 19:30:47 localhost configd[15]: network configuration changed. Dec 15 19:30:47 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:30:47 Administrators-MacBook-Pro blued[16]: Apple Bluetooth daemon started Dec 15 19:30:52 Administrators-MacBook-Pro syslog[67]: routes.sh: Starting RouteSplit Dec 15 19:30:53 Administrators-MacBook-Pro com.apple.usbmuxd[41]: usbmuxd-207 built for iTunesTenOne on Oct 19 2010 at 13:50:35, running 64 bit Dec 15 19:30:54 Administrators-MacBook-Pro /System/Library/CoreServices/loginwindow.app/Contents/MacOS/loginwindow[50]: Login Window Application Started Dec 15 19:30:55 Administrators-MacBook-Pro bootlog[61]: BOOT_TIME: 1292459441 0 Dec 15 19:30:55 Administrators-MacBook-Pro syslog[86]: routes.sh: static route 192.168.0.0/23 192.168.2.2 Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: route: writing to routing socket: Network is unreachable Dec 15 19:30:55 Administrators-MacBook-Pro net.routes.static[65]: add net 192.168.0.0: gateway 192.168.2.2: Network is unreachable Dec 15 19:30:57 Administrators-MacBook-Pro org.apache.httpd[38]: httpd: Could not reliably determine the server's fully qualified domain name, using Administrators-MacBook-Pro.local for ServerName Dec 15 19:30:58 Administrators-MacBook-Pro loginwindow[50]: Login Window Started Security Agent Dec 15 19:30:58 Administrators-MacBook-Pro WindowServer[89]: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:30:58 Administrators-MacBook-Pro com.apple.WindowServer[89]: Wed Dec 15 19:30:58 Administrators-MacBook-Pro.local WindowServer[89] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Dec 15 19:31:18 Administrators-MacBook-Pro configd[15]: network configuration changed. Dec 15 19:31:19 administrators-macbook-pro configd[15]: setting hostname to "administrators-macbook-pro.local" Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[121]: /usr/libexec/ntpd-wrapper: scutil key State:/Network/Global/DNS not present after 30 seconds Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp options: a=2 v=1 e=0.100 E=5.000 P=2147483647.000 Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: d=15 c=5 x=0 op=1 l=/var/run/sntp.pid f= time.apple.com Dec 15 19:31:25 administrators-macbook-pro _mdnsresponder[124]: sntp: getaddrinfo(hostname, ntp) failed with nodename nor servname provided, or not known Dec 15 19:31:27 administrators-macbook-pro configd[15]: network configuration changed. Dec 15 19:31:27 Administrators-MacBook-Pro configd[15]: setting hostname to "Administrators-MacBook-Pro.local" Dec 15 19:31:27 Administrators-MacBook-Pro ntpd[37]: Cannot find existing interface for address 17.151.16.20 Dec 15 19:31:27 Administrators-MacBook-Pro ntpd_initres[125]: ntpd indicates no data available! Dec 15 19:31:31 Administrators-MacBook-Pro sshd[128]: USER_PROCESS: 133 ttys000 Dec 15 19:31:37 Administrators-MacBook-Pro sudo[138]: administrator : TTY=ttys000 ; PWD=/Users/administrator ; USER=root ; COMMAND=/usr/bin/less /var/log/system.log ``You can see the following line in /var/log/kernel.log that shows the en0 interface coming up: Dec 15 19:30:51 Administrators-MacBook-Pro kernel[0]: Ethernet [AppleBCM5701Ethernet]: Link up on en0, 1-Gigabit, Full-duplex, No flow-control, Debug [796d,0f01,0de1,0300,c1e1,3800]

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  • why nginx rewrite post request from /login to //login?

    - by jiangchengwu
    There is a if statement, which will rewrite url when the client is Android. Everything ok. But, something got strange. Nginx will write post request /login to //login, even if the block of if statement is bank. So I got a 404 page. As the jetty server only accept /login request. Server conf: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; if ( $http_user_agent ~ Android ){ # rewrite something, been commented } } Debug info, origin log https://gist.github.com/3799021 ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http script regex: "Android" 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:29:49 [debug] 26416#0: *1 HTTP/1.1 404 Not Found Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:29:49 GMT Content-Type: text/html;charset=ISO-8859-1 Transfer-Encoding: chunked Connection: keep-alive Cache-Control: must-revalidate,no-cache,no-store Content-Encoding: gzip ... Only when I commented the block in the configration file: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; #if ( $http_user_agent ~ Android ){ # #} } The client can get an 200 response. Debug info, origin log https://gist.github.com/3799023 ... "POST /login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:27:19 [debug] 26319#0: *1 HTTP/1.1 200 OK Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:27:19 GMT Content-Type: application/json;charset=UTF-8 Content-Length: 17 Connection: keep-alive ... As the log: 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script if 2012/09/28 16:29:49 [debug] 26416#0: *1 post rewrite phase: 4 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 5 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 6 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 7 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 8 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 9 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 10 2012/09/28 16:29:49 [debug] 26416#0: *1 post access phase: 11 2012/09/28 16:29:49 [debug] 26416#0: *1 try files phase: 12 2012/09/28 16:29:49 [debug] 26416#0: *1 posix_memalign: 0000000001E798F0:4096 @16 2012/09/28 16:29:49 [debug] 26416#0: *1 http init upstream, client timer: 0 2012/09/28 16:29:49 [debug] 26416#0: *1 epoll add event: fd:13 op:3 ev:80000005 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Host: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "X-Real-IP: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "106.187.97.22" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Connection: close " 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept-Encoding: identity, deflate, compress, gzip" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept: */*" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "User-Agent: Android/1.0" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... Maybe post rewrite phase had rewrite the request. Anybody can help me to solve this problem or know why nginx do that ? Much appreciated.

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  • Managed c++ std::string not accessible in unmanaged c++

    - by Radhesham
    In unmanaged c++ dll i have a function which takes constant std::string as argument Prototype : void read ( const std::string &amp;imageSpec_ ) I call this function from managed c++ dll by passing a std::string. When i debug the unmanaged c++ code the parameter imageSpec_ shows the value correctly but does not allow me to copy that value in other variable. imageSpec_.copy( sFilename, 4052 ); It shows length of imageSpec_ as 0(zero). If i try copying like std::string sTempFileName(imageSpec_); this statement string new string is a empty string. But for std::string sTempFileName(imageSpec_.c_str()); this statement string gets copied correctly. i.e. with charpointer string is copied correctly. Copying this way will need a major change in unmanaged c++ code. I am building unmanaged code in Visual studio 6.0 and managed c++ in Visual studio 2008. Is there any specific setting or code change in managed c++ that will solve the issue?

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