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  • Microsoft lance TypeScript, un sur-ensemble de JavaScript, en réponse à Google Dart ?

    Microsoft lance TypeScript un sur-ensemble de JavaScript. [IMG]http://www.typescriptlang.org/content/images/logo_small.png[/IMG] Microsoft répond peut-être à l'apparition de Google Dart en annonçant la sortie d'un nouvel outil de type JavaScript. Effectivement, TypeScript est un sur-ensemble de JavaScript, les deux syntaxes se ressemblent fortement et tout code JavaScript est un programme TypeScript valide. Son auteur n'est autre que Anders Hejlsberg, concepteur du Framework .NET et chef de l'équipe C# à Microsoft.

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  • Generating Data for Database Tests

    It is more and more essential for developers to work on development databases that have realistic data in both type and quantity, but without using real data. It isn't exactly easy, even with third-party tools to hand. Phil Factor shows how it can be done, taking the classic PUBS database and giving it a more realistic set of data. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

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  • Insanity&ndash;Day 1

    - by D'Arcy Lussier
    Some people do those posts about “Here’s what I’m going to do to change my life”. I don’t really like those. I’m a “don’t tell me what you’re going to do, tell me what you’re doing/have done” type of guy. So while I could say how I’m going to change my life and be healthier and happier and thinner in 60 days, I’m just going to tell you how I’m progressing through the Insanity workout. Insanity is a workout-in-a-box. It’s a collection of DVDs that you work out to. Nothing new here, except that the program is intense. It’s core tenet of the program is intensity – you workout at an elevated heart rate for 3 minutes with a short break in between, as opposed to traditional interval training where you go hard for a short time and recover for a few minutes. The other aspect of it is commitment. There is a timetable to follow – you workout 6 days a week with one rest day. This isn’t meant to be a “pick it up whenever you feel like it” type of program. The videos themselves are kind of…I don’t want to say low quality, but not as polished as I expected. Maybe that’s what they were going for. By that I mean they show shots of cameramen and the production equipment during the workout. Otherwise, it’s the Insanity leader Shawn T. leading a group of pretty fit folks through this gruelling workout. And ultimately, those little production nit-picks are irrelevant compared to the actual workout. Holy crap. I haven’t done an aerobics class in like…ever. And watching the video before my actual workout, I thought “That doesn’t look too hard”. Believe me, it is. No weights, no machines, just various exercises done in circuits and with increasing speed. By the end of the workout, I was drenched. So that was day one. Some stats just so I can track it: I’m 286 lbs at my last weigh-in a week ago or so. Should be interesting to see what 60 days of this does! D

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  • Ubuntu 12.04 partial freeze

    - by user1550594
    While working on the system suddenly if i open a random file or start browsing and on other random moments the system starts hanging or start responding slowly. In this situation, i can able to open the virtual console using the Ctrl + Alt + F1-F6 and type the top and list the processes. Due to urgency, i will kill the long running processes or the over memory utilizing process to recover the screen back. Can anyone give me a permanent fix.!

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • How to run .run files? Not a root user

    - by user108056
    I have a Nvidia driver in my computer(Asus K55V Series) but it's missing the programe to run it so i can't use it. So i have downloaded the programe for nvidia through Http://www.nvidia.com/Download/index.aspx?lang=en-us but it's a .run file and i don't have programmes to run it. Product Type: GeForce Product Series: GeForce 600MSeries (Notebooks) Product: GeForce GT 630M Operating System: Linux 32bits (ubuntu) Language: I'm portuguese so i've selected Português (Brasil) but it doesn't really matter in the instalation. Help!

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  • Link Building - An Important Aspect of SEO

    The most important part of the search engine optimization process is link building. In order to perform building links, you have to consider certain factors, such as relevancy of the website, page rank, type and the kind of link exchange, as well as other issues.

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • alias/function with command line arguments

    - by Agzam
    I'm tired of typing manage.py startserver 10.211.55.4:4000, so decided to make an alias for that. Only thing is: the port sometime changes. So I did this in bash profile: function runserver() { python manage.py runserver 10.211.55.4:$1 } But then when I call it: runserver 3000, it starts it, but immediately stops saying: "Error: That IP address can't be assigned-to". However if I type the same thing right into command line it works with no complains.

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  • A Simple Collapsible Menu with jQuery

    - by Vincent Maverick Durano
    In this post I'll demonstrate how to make a simple collapsible menu using jQuery. To get started let's go ahead and fire up Visual Studio and create a new WebForm.  Now let's build our menu by adding some div, p and anchor tags. Since I'm using a masterpage then the ASPX mark-up should look something like this:   1: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 2: <div id="Menu"> 3: <p>CARS</p> 4: <div class="section"> 5: <a href="#">Car 1</a> 6: <a href="#">Car 2</a> 7: <a href="#">Car 3</a> 8: <a href="#">Car 4</a> 9: </div> 10: <p>BIKES</p> 11: <div class="section"> 12: <a href="#">Bike 1</a> 13: <a href="#">Bike 2</a> 14: <a href="#">Bike 3</a> 15: <a href="#">Bike 4</a> 16: <a href="#">Bike 5</a> 17: <a href="#">Bike 6</a> 18: <a href="#">Bike 7</a> 19: <a href="#">Bike 8</a> 20: </div> 21: <p>COMPUTERS</p> 22: <div class="section"> 23: <a href="#">Computer 1</a> 24: <a href="#">Computer 2</a> 25: <a href="#">Computer 3</a> 26: <a href="#">Computer 4</a> 27: </div> 28: <p>OTHERS</p> 29: <div class="section"> 30: <a href="#">Other 1</a> 31: <a href="#">Other 2</a> 32: <a href="#">Other 3</a> 33: <a href="#">Other 4</a> 34: </div> 35: </div> 36: </asp:Content>   As you can see there's nothing fancy about the mark up above.. Now lets go ahead create a simple CSS to set the look and feel our our Menu. Just for for the simplicity of this demo, add the following CSS below under the <head> section of the page or if you are using master page then add it a the content head. Here's the CSS below:   1: <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> 2: <style type="text/css"> 3: #Menu{ 4: width:300px; 5: } 6: #Menu > p{ 7: background-color:#104D9E; 8: color:#F5F7FA; 9: margin:0; 10: padding:0; 11: border-bottom-style: solid; 12: border-bottom-width: medium; 13: border-bottom-color:#000000; 14: cursor:pointer; 15: } 16: #Menu .section{ 17: padding-left:5px; 18: background-color:#C0D9FA; 19: } 20: a{ 21: display:block; 22: color:#0A0A07; 23: } 24: </style> 25: </asp:Content>   Now let's add the collapsible effects on our menu using jQuery. To start using jQuery then register the following script at the very top of the <head> section of the page or if you are using master page then add it the very top of  the content head section.   <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" ></script>   As you can see I'm using Google AJAX API CDN to host the jQuery file. You can also download the jQuery here and host it in your server if you'd like. Okay here's the the jQuery script below for adding the collapsible effects:   1: <script type="text/javascript"> 2: $(function () { 3: $("a").mouseover(function () { $(this).addClass("highlightRow"); }) 4: .mouseout(function () { $(this).removeClass("highlightRow"); }); 5:   6: $(".section").hide(); 7: $("#Menu > p").click(function () { 8: $(this).next().slideToggle("Slow"); 9: }); 10: }); 11: </script>   Okay to give you a little bit of explaination, at line 3.. what it does is it looks for all the "<a>" anchor elements on the page and attach the mouseover and mouseout event. On mouseover, the highlightRow css class is added to <a> element and on mouse out we remove the css class to revert the style to its default look. at line 6 we will hide all the elements that has a class name set as "section" and if you look at the mark up above it is refering to the <div> elements right after each <p> element. At line 7.. what it does is it looks for a <p> element that is a direct child of the element that has an ID of "Menu" and then attach the click event to toggle the visibilty of the section. Here's how it looks in the page: On Initial Load: After Clicking the Section Header:   That's it! I hope someone find this post usefu!   Technorati Tags: ASP.NET,JQuery,Master Page,JavaScript

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  • Search Engine Optimization Lies

    So you have a website for your business or are considering having a website designed. In this day and age hardly anyone uses the phone book any more when they are looking for a business, they go to a search engine and type in what they are looking for.

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  • Hot off the Presses! The June 2014 Procurement News Collection Is Now Available

    - by LindaJ-Oracle
    Welcome To The June 2014 Procurement News CollectionIf you missed the last couple editions of the newsletter, then you will notice that our layout has changed.We want you to get the latest product news as it becomes available. So we have moved our newsletter-type articles to the Oracle EBS Support Blog where we post new product news regularly.This newsletter is now a 'News Collection' which will provide you with an easy reference to the articles that have been blogged since the previous edition.  Check it out here!

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  • communication network applications in Ubuntu 12.04

    - by soporte.cs
    I have installed edubuntu on 2 computers that are networked. I installed an educational software to keep track of the teams (one student and one teacher) but the teacher software is not any student team, as I have indicated in the product support should be enabled for proper telnet performance but despite being able to telnet between computers not get it to work. I wonder which options should be active in ubuntu for this type of software to operate smoothly. Thank you.

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  • Syntax error in Maya Python Script [on hold]

    - by Enchanter
    Ok this error is immensly frustrating as it is obviously a simple syntax issue. Basically I've written two lines of maya script in python designed to create a list of the names of all the joints of a model currently selected in the model viewer. Here are the two lines of script: import maya.cmds joints = ls(selection = true, type = 'joint') Upon compiling the code the script editor is saying there is a syntax error in the second line, but I do not see any reason why this code should not execute?

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  • Free Website Builder to Make a Free Website

    Some providers have more than 2,000 website templates that are fully functional and already incorporate the basic text and images that are appropriate for the type of company that represents this web design. Use an existing template as a starting point, making your construction project site much easier.

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • Good Reasons For You to Have Website For Your Business

    It has to be reiterated that there is no business that can't be promoted on the internet. Irrespective of your location or the type of business you are engaged in at the moment, is you really want to start selling your products or services quickly, easily to more people and if your desire is to expand such business, you have to create a website for it today.

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  • Could not log-in properly but shows no error in joomla

    - by saeha
    I added some fields in the user registration in joomla including the image field which is blob type, all data is saving properly and i could also display the image but I could not log-in properly using the account with an uploaded image in the database and shows no error. And when I log-in as administrator in the backend, i saw this account as logged in. Any idea if what causes this problem? please help? Thank you.

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  • Converting Fortran 77 code to C#

    - by user643192
    I'm trying to convert a Fortan77 program to C#. I have a subroutine with about 650 lines of code and horrific GOTO statements all over the place. I'm having a lot of trouble even starting to visualise the flow of the subroutine to figure out what it does. Is there anybody with experience in this sort of thing who could give me any advice on how to get an overview of this subroutine? Are there some tools available to speed up or facilitate this type of conversion?

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  • Control Parameters and DropDownList Text

    - by Bunch
    This is something that I rarely need to do, grab a DropDownList’s selected item’s text for use in a datasource’s ControlParameter. To allow for this use SelectedItem.Text instead of the more common SelectedValue for the PropertyName. <asp:ControlParameter ControlID="ddlStuff" Name="stuffName" Type="String" PropertyName="SelectedItem.Text" /> The reason for using this is for text comparison. On rare occasions you may need to check the text against a list where the SelectedValue just does not help. Technorati Tags: ASP.Net

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  • Popularity Of Web CMS

    What is the benefit of using CMS in web designs? Content Management Systems or CMS is a software used in many industry to manage work flow in a collaborative environment. One of the most popular type... [Author: Margarette Mcbride - Web Design and Development - May 12, 2010]

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  • Stairway to T-SQL DML Level 12: Using the MERGE Statement

    The final level of this stairway looks at the MERGE statement in detail, focusing on how to perform insert, update and delete logic using the MERGE statement. An accidental DBA? Try SQL MonitorUse the 30-day full product free trial to get easy-to-understand insights into SQL Server, and get suggestions on how to solve the type of issues that are uncovered. Begin your free trial.

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  • Few Reasons For Hiring an SEO Company

    For any type of business, marketing comprises of a very important part. If the target customers do not get to know about the business, then cannot deal with the company and the business of that company will not increase. Nowadays every company follows several rules and steps for proper marketing of the business. Even the online companies need proper marketing for the advancement of the business.

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