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  • In 10.10, USB 3.0 PCI Express card recognized by lspci but not lsusb or dmesg. How to fix?

    - by Paul
    Asus N PC, runs 10.10 x86_64 The Asus N comes with 4 usb 2.0 ports, each labelled 2.0 on the case. Attempting to add two usb 3.0 ports to be provided by a generic usb 3.0 pci express card installed in the pci expres slot. The new card says usb 3.0 and has the blue ports. The card is installed into the laptop unpowered, then the laptop is powered on and boots normally. Nothing happens when a USB 3.0 flash drive is inserted into the usb 3.0 port. uname -a Linux drpaulbrewer-N90SV 2.6.35.8 #1 SMP Fri Jan 14 15:54:11 EST 2011 x86_64 GNU/Linux lspci -v 00:00.0 Host bridge: Silicon Integrated Systems [SiS] 671MX Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64 Kernel modules: sis-agp 00:01.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fa000000-fdefffff Prefetchable memory behind bridge: 00000000d0000000-00000000dfffffff Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [f4] Power Management version 2 Capabilities: [70] Subsystem: Silicon Integrated Systems [SiS] PCI-to-PCI bridge Kernel driver in use: pcieport 00:02.0 ISA bridge: Silicon Integrated Systems [SiS] SiS968 [MuTIOL Media IO] (rev 01) Flags: bus master, medium devsel, latency 0 00:02.5 IDE interface: Silicon Integrated Systems [SiS] 5513 [IDE] (rev 01) (prog-if 80 [Master]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 128 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at ffe0 [size=16] Capabilities: [58] Power Management version 2 Kernel driver in use: pata_sis 00:03.0 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 20 Memory at f9fff000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.1 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 21 Memory at f9ffe000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.3 USB Controller: Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 22 Memory at f9ffd000 (32-bit, non-prefetchable) [size=4K] Capabilities: [50] Power Management version 2 Kernel driver in use: ehci_hcd 00:04.0 Ethernet controller: Silicon Integrated Systems [SiS] 191 Gigabit Ethernet Adapter (rev 02) Subsystem: ASUSTeK Computer Inc. Device 11f5 Flags: bus master, medium devsel, latency 0, IRQ 19 Memory at f9ffcc00 (32-bit, non-prefetchable) [size=128] I/O ports at cc00 [size=128] Capabilities: [40] Power Management version 2 Kernel driver in use: sis190 Kernel modules: sis190 00:05.0 IDE interface: Silicon Integrated Systems [SiS] SATA Controller / IDE mode (rev 03) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 17 I/O ports at c800 [size=8] I/O ports at c400 [size=4] I/O ports at c000 [size=8] I/O ports at bc00 [size=4] I/O ports at b800 [size=16] I/O ports at b400 [size=128] Capabilities: [58] Power Management version 2 Kernel driver in use: sata_sis Kernel modules: sata_sis 00:06.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 Memory behind bridge: fdf00000-fdffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:07.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=06, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: fe000000-febfffff Prefetchable memory behind bridge: 00000000f6000000-00000000f8ffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:0f.0 Audio device: Silicon Integrated Systems [SiS] Azalia Audio Controller Subsystem: ASUSTeK Computer Inc. Device 17b3 Flags: bus master, medium devsel, latency 0, IRQ 18 Memory at f9ff4000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 01:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce GT 130M] (rev a1) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 2021 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fc000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fa000000 (64-bit, non-prefetchable) [size=32M] I/O ports at dc00 [size=128] [virtual] Expansion ROM at fde80000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Kernel driver in use: nvidia Kernel modules: nvidia-current, nouveau, nvidiafb 02:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Device 1a3b:1067 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fdff0000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Kernel driver in use: ath9k Kernel modules: ath9k 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at febfe000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable- Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 lsusb Bus 003 Device 002: ID 0b05:1751 ASUSTek Computer, Inc. BT-253 Bluetooth Adapter Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 0bda:0158 Realtek Semiconductor Corp. USB 2.0 multicard reader Bus 001 Device 002: ID 04f2:b071 Chicony Electronics Co., Ltd 2.0M UVC Webcam / CNF7129 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg trying to post dmesg exceeded the stackexchange posting limit of 30K... but nothing there is usb 3.0

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • 4 Ways Your Brand Can Jump From the Edge of Space

    - by Mike Stiles
    Can your brand’s social media content captivate the world and make it hold its collective breath? Can you put something on the screen that’s so compelling that your audience can’t look away? Will they want to make sure their friends see it so they can talk about it? If not, you’re probably not with Red Bull. I was impressed with Red Bull’s approach to social content even before Felix Baumgartner’s stunning skydive from the edge of space. And then they did this. According to Visible Measures, videos of the jump scored 50 million views in 4 days. 1,700 clips were generated from both official and organic sources. The live stream was the most watched YouTube Stream of all time (8 million concurrent viewers). The 2nd most watched live stream was…Felix’ first attempt Oct. 9. Are you ready to compete with that? I ask that question because some brands are still out there tying themselves up in knots about whether or not they should tweet. The public’s time and attention are scarce commodities, commodities they value greatly. The competition amongst brands for that time and attention is intense and going up like Felix’s capsule. If you still view your press releases as “content,” you won’t even be counted as being among the competition. Here are 5 lessons learned from Red Bull’s big leap: 1. They have a total understanding of their target market and audience. Not only do they have an understanding of it, they do something about it. They act on it. They fill the majority of their thoughts with what the audience wants. They hunger for wild applause from that audience. They want to do things that embrace the audience’s lifestyle and immerse in it so the target will identify the brand as “one of them.” Takeaway: BE your target market. 2. They deliver content that strikes the audience right where they emotionally live. If you want your content to have impact, you have to make your audience’s heart race, or make them tear up, or make them laugh. Label them “data points” all you want, but humans are emotional creatures. No message connects that’s not carried in on an emotion. Takeaway: You’re on the inside. If your content doesn’t make you say “wow,” it’s unlikely it will register with fans. 3. They put aside old school marketing and don’t let their content be degraded into a commercial. Their execs seem to understand the value in keeping a lid on the hard sell. So many brands just can’t bring themselves to disconnect advertising and social content. The result is, otherwise decent content gets contaminated with a desperation the viewer can smell a mile away. Think the Baumgartner skydive didn’t do Red Bull any good since he wasn’t drinking one on the way down while singing a jingle? Analysis company Taykey discovered that at the peak of the skydive buzz, about 1% of all online conversation was about the jump. Mentions of Red Bull constituted 1/3 of 1% of all Internet activity. Views of other Red Bull videos also shot up. Takeaway: Chill out with the ads. Your brand will get full credit for entertaining/informing fans in a relevant way, provided you do it. 4. They don’t hesitate to ask, “What can we do next”? Most corporate cultures are a virtual training facility for “we can’t do that.” Few are encouraged to innovate or think big, if think at all. Thinking big involves faith, and work. It means freedom and letting employees run a little wild with their ideas. There will always be the opportunity to let fear of everything that moves creep in and kill grand visions dead in their tracks. Experimenting must be allowed. Failure must be allowed. Red Bull didn’t think big. They thought mega. They tried to outdo themselves. Felix could have gone ahead and jumped halfway up, thinking, “This is still relatively high up. Good enough.” But that wouldn’t have left us breathless. Takeaway: Go for it. Jump. In putting up social properties and gathering fans of your brand, you’ve basically invited people to a party. A good host doesn’t just set out warm beer and stale chips because that’s inexpensive and easy. Be on the lookout for ways to make your guests walk away saying, “That was epic.”

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • Identity Globe Trotters (Sep Edition): The Social Customer

    - by Tanu Sood
    Welcome to the inaugural edition of our monthly series - Identity Globe Trotters. Starting today, the last Friday of every month, we will explore regional commentary on Identity Management. We will invite guest contributors from around the world to share their opinions and experiences around Identity Management and highlight regional nuances, specific drivers, solutions and more. Today's feature is contributed by Michael Krebs, Head of Business Development at esentri consulting GmbH, a (SOA) specialized Oracle Gold Partner based in Ettlingen, Germany. In his current role, Krebs is dealing with the latest developments in Enterprise Social Networking and the Integration of Social Media within business processes.  By Michael Krebs The relevance of "easy sign-on" in the age of the "Social Customer" With the growth of Social Networks, the time people spend within those closed "eco-systems" is growing year by year. With social networks looking to integrate search engines, like Facebook announced some weeks ago, their relevance will continue to grow in contrast to the more conventional search engines. This is one of the reasons why social network accounts of the users are getting more and more like a virtual fingerprint. With the growing relevance of social networks the importance of a simple way for customers to get in touch with say, customer care or contract departments, will be crucial for sales processes in critical markets. Customers want to have one single point of contact and also an easy "login-method" with no dedicated usernames, passwords or proprietary accounts. The golden rule in the future social media driven markets will be: The lower the complexity of the initial contact, the better a company can profit from social networks. If you, for example, can generate a smart way of how an existing customer can use self-service portals, the cost in providing phone support can be lowered significantly. Recruiting and Hiring of "Digital Natives" Another particular example is "social" recruiting processes. The so called "digital natives" don´t want to type in their profile facts and CV´s in proprietary systems. Why not use the actual LinkedIn profile? In German speaking region, the market in the area of professional social networks is dominated by XING, the equivalent to LinkedIn. A few weeks back, this network also opened up their interfaces for integrating social sign-ons or the usage of profile data for recruiting-purposes. In the European (and especially the German) employment market, where the number of young candidates is shrinking because of the low birth rate in the region, it will become essential to use social-media supported hiring processes to find and on-board the rare talents. In fact, you will see traditional recruiting websites integrated with social hiring to attract the best talents in the market, where the pool of potential candidates has decreased dramatically over the years. Identity Management as a key factor in the Customer Experience process To create the biggest value for customers and also future employees, companies need to connect their HCM or CRM-systems with powerful Identity management solutions. With the highly efficient Oracle (social & mobile enabling) Identity Management solution, enterprises can combine easy sign on with secure connections to the backend infrastructure. This combination enables a "one-stop" service with personalized content for customers and talents. In addition, companies can collect valuable data for the enrichment of their CRM-data. The goal is to enrich the so called "Customer Experience" via all available customer channels and contact points. Those systems have already gained importance in the B2C-markets and will gradually spread out to B2B-channels in the near future. Conclusion: Central and "Social" Identity management is key to Customer Experience Management and Talent Management For a seamless delivery of "Customer Experience Management" and a modern way of recruiting the best talent, companies need to integrate Social Sign-on capabilities with modern CX - and Talent management infrastructure. This lowers the barrier for existing and future customers or employees to get in touch with sales, support or human resources. Identity management is the technology enabler and backbone for a modern Customer Experience Infrastructure. Oracle Identity management solutions provide the opportunity to secure Social Applications and connect them with modern CX-solutions. At the end, companies benefit from "best of breed" processes and solutions for enriching customer experience without compromising security. About esentri: esentri is a provider of enterprise social networking and brings the benefits of social network communication into business environments. As one key strength, esentri uses Oracle Identity Management solutions for delivering Social and Mobile access for Oracle’s CRM- and HCM-solutions. …..End Guest Post…. With new and enhanced features optimized to secure the new digital experience, the recently announced Oracle Identity Management 11g Release 2 enables organizations to securely embrace cloud, mobile and social infrastructures and reach new user communities to help further expand and develop their businesses. Additional Resources: Oracle Identity Management 11gR2 release Oracle Identity Management website Datasheet: Mobile and Social Access (pdf) IDM at OOW: Focus on Identity Management Facebook: OracleIDM Twitter: OracleIDM We look forward to your feedback on this post and welcome your suggestions for topics to cover in Identity Globe Trotters. Last Friday, every month!

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  • Redirect Google crawler to different robots.txt via .htaccess

    - by user3474818
    I have googled for the answer all day and still couldn't find an answer. I have a virtual subdomain www.static.example.com which is a mirror site of www.example.com. It means I have just one root folder for subdomain and domain aswell. I want to redirect crawlers to different robots.txt file - robots_static.txt when they see .static in url in which I will forbid indexing via /disallow command. I want to do this because I have duplicated content in Google search results. Subdomain is showing the exact same content as the main domain. Does anyone know how could I achieve that crawlers sees robots_static.txt instead of robots.txt? What I have managed to find so far is this: RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] but when I check in webmaster tools, it still sees robots.txt as my robots file instead of robots_static.txt, so it crawls and index everything twice. What did I do wrong? Thanks EDIT: This is my .htaccess file ## # @package Joomla # @copyright Copyright (C) 2005 - 2013 Open Source Matters. All rights reserved. # @license GNU General Public License version 2 or later; see LICENSE.txt ## ## # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE! # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. ## ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks ## Mod_rewrite in use. RewriteEngine On RewriteEngine On RewriteCond %{HTTP_HOST} !^www\. RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] ## Begin - Rewrite rules to block out some common exploits. # If you experience problems on your site block out the operations listed below # This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to base64_encode data within the URL. RewriteCond %{QUERY_STRING} base64_encode[^(]*\([^)]*\) [OR] # Block out any script that includes a <script> tag in URL. RewriteCond %{QUERY_STRING} (<|%3C)([^s]*s)+cript.*(>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL. RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL. RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Return 403 Forbidden header and show the content of the root homepage RewriteRule .* index.php [F] # ## End - Rewrite rules to block out some common exploits. ## Begin - Custom redirects # # If you need to redirect some pages, or set a canonical non-www to # www redirect (or vice versa), place that code here. Ensure those # redirects use the correct RewriteRule syntax and the [R=301,L] flags. # ## End - Custom redirects ## # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root). ## # RewriteBase / RewriteCond %{THE_REQUEST} ^GET.*index\.php [NC] RewriteCond %{THE_REQUEST} !/system/.* RewriteRule (.*?)index\.php/*(.*) /$1$2 [R=301,L] RewriteCond %{THE_REQUEST} ^GET ## Begin - Joomla! core SEF Section. # RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] # # If the requested path and file is not /index.php and the request # has not already been internally rewritten to the index.php script RewriteCond %{REQUEST_URI} !^/index\.php # and the request is for something within the component folder, # or for the site root, or for an extensionless URL, or the # requested URL ends with one of the listed extensions RewriteCond %{REQUEST_URI} /component/|(/[^.]*|\.(php|html?|feed|pdf|vcf|raw))$ [NC] # and the requested path and file doesn't directly match a physical file RewriteCond %{REQUEST_FILENAME} !-f # and the requested path and file doesn't directly match a physical folder RewriteCond %{REQUEST_FILENAME} !-d # internally rewrite the request to the index.php script RewriteRule .* index.php [L] # ## End - Joomla! core SEF Section. <FilesMatch "\.(ico|pdf|flv|jpg|ttf|jpg|jpeg|png|gif|js|css|swf)$"> Header set Expires "Wed, 15 Apr 2020 20:00:00 GMT" Header set Cache-Control "public" </FilesMatch> <ifModule mod_headers.c> Header set Connection keep-alive </ifModule> ########## Begin - Remove Etags # FileETag none # ########## End - Remove Etags

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Grub won't boot windows after update from 11.10 to 12.04

    - by Holger
    thanks for your time and reading this, here's the deal: i upgraded from 11.10 to 12.04 and everything worked out until i rebooted, i had 11.10 sucessfully running as a dual boot with windows vista. when i rebooted, my GRUB was shot to hell, what ever option i selected it said partion not found or something similar... booting into a live version on a thumb drive and running bootrepair from there fixed the issue... but only for ubuntu, when i try to boot into windows it only goes back to GRUB. i'm not at home, and heres a list of what i have here with me... 1 4gb thumb drive, empty 1 8gb thumb drive, windows vista installer bootable 1 old laptop, the one i try to save, optical drive is not existent 2 Mbps internet connection can you help me get back into my windows without having to reinstall windows? or at least show me a way how to use my illustrator through a virtual machine or something? here's my grub cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e set locale_dir=($root)/boot/grub/locale set lang=de_DE insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu, mit Linux 3.2.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, mit Linux 3.2.0-24-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.2.0-24-generic wird geladen …' linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.2.0-24-generic } submenu "Previous Linux versions" { menuentry 'Ubuntu, mit Linux 3.0.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.0.0-19-generic } menuentry 'Ubuntu, mit Linux 3.0.0-19-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.0.0-19-generic wird geladen …' linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.0.0-19-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 2C9E66B39E6674EC chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Revisiting the Generations

    - by Row Henson
    I was asked earlier this year to contribute an article to the IHRIM publication – Workforce Solutions Review.  My topic focused on the reality of the Gen Y population 10 years after their entry into the workforce.  Below is an excerpt from that article: It seems like yesterday that we were all talking about the entry of the Gen Y'ers into the workforce and what a radical change that would have on how we attract, retain, motivate, reward, and engage this new, younger segment of the workforce.  We all heard and read that these youngsters would be more entrepreneurial than their predecessors – the Gen X'ers – who were said to be more loyal to their profession than their employer. And, we heard that these “youngsters” would certainly be far less loyal to their employers than the Baby Boomers or even earlier Traditionalists. It was also predicted that – at least for the developed parts of the world – they would be more interested in work/life balance than financial reward; they would need constant and immediate reinforcement and recognition and we would be lucky to have them in our employment for two to three years. And, to keep them longer than that we would need to promote them often so they would be continuously learning since their long-term (10-year) goal would be to own their own business or be an independent consultant.  Well, it occurred to me recently that the first of the Gen Y'ers are now in their early 30s and it is time to look back on some of these predictions. Many really believed the Gen Y'ers would enter the workforce with an attitude – expect everything to be easy for them – have their employers meet their demands or move to the next employer, and I believe that we can now say that, generally, has not been the case. Speaking from personal experience, I have mentored a number of Gen Y'ers and initially felt that with a 40-year career in Human Resources and Human Resources Technology – I could share a lot with them. I found out very quickly that I was learning at least as much from them! Some of the amazing attributes I found from these under-30s was their fearlessness, ease of which they were able to multi-task, amazing energy and great technical savvy. They were very comfortable with collaborating with colleagues from both inside the company and peers outside their organization to problem-solve quickly. Most were eager to learn and willing to work hard.  This brings me to the generation that will follow the Gen Y'ers – the Generation Z'ers – those born after 1998. We have come full circle. If we look at the Silent Generation or Traditionalists, we find a workforce that preceded the television and even very early telephones. We Baby Boomers (as I fall right squarely in this category) remembered the invention of the television and telephone – but laptop computers and personal digital assistants (PDAs) were a thing of “StarTrek” and other science fiction movies and publications. Certainly, the Gen X'ers and Gen Y'ers grew up with the comfort of these devices just as we did with calculators. But, what of those under the age of 10 – how will the workplace look in 15 more years and what type of workforce will be required to operate in the mobile, global, virtual world. I spoke to a friend recently who had her four-year-old granddaughter for a visit. She said she found her in the den in front of the TV trying to use her hand to get the screen to move! So, you see – we have come full circle. The under-70 Traditionalist grew up in a world without TV and the Generation Z'er may never remember the TV we knew just a few years ago. As with every generation – we spend much time generalizing on their characteristics. The most important thing to remember is every generation – just like every individual – is different. The important thing for those of us in Human Resources to remember is that one size doesn’t fit all. What motivates one employee to come to work for you and stay there and be productive is very different than what the next employee is looking for and the organization that can provide this fluidity and flexibility will be the survivor for generations to come. And, finally, just when we think we have it figured out, a multitude of external factors such as the economy, world politics, industries, and technologies we haven’t even thought about will come along and change those predictions. As I reach retirement age – I do so believing that our organizations are in good hands with the generations to follow – energetic, collaborative and capable of working hard while still understanding the need for balance at work, at home and in the community! 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  • What's New in Oracle VM VirtualBox 4.2?

    - by Fat Bloke
    A year is a long time in the IT industry. Since the last VirtualBox feature release, which was a little over a year ago, we've seen: new releases of cool new operating systems, such as Windows 8, ChromeOS, and Mountain Lion; we've seen a myriad of new Linux releases from big Enterprise class distributions like Oracle 6.3, to accessible desktop distros like Ubuntu 12.04 and Fedora 17; and we've also seen the spec of a typical PC or laptop double in power. All of these events have influenced our new VirtualBox version which we're releasing today. Here's how... Powerful hosts  One of the trends we've seen is that as the average host platform becomes more powerful, our users are consistently running more and more vm's. Some of our users have large libraries of vm's of various vintages, whilst others have groups of vm's that are run together as an assembly of the various tiers in a multi-tiered software solution, for example, a database tier, middleware tier, and front-ends.  So we're pleased to unveil a more powerful VirtualBox Manager to address the needs of these users: VM Groups Groups allow you to organize your VM library in a sensible way, e.g.  by platform type, by project, by version, by whatever. To create groups you can drag one VM onto another or select one or more VM's and choose Machine...Group from the menu bar. You can expand and collapse groups to save screen real estate, and you can Enter and Leave a group (think iPad navigation here) by using the right and left arrow keys when groups are selected. But groups are more than passive folders, because you can now also perform operations on groups, rather than all the individual VMs. So if you have a multi-tiered solution you can start the whole stack up with just one click. Autostart Many VirtualBox users run dedicated services in their VMs, for example, running a Wiki. With these types of VM workloads, you really want the VM start up when the host machine boots up. So with 4.2 we've introduced a cross-platform Auto-start mechanism to allow you to treat VMs as host services. Headless VM Launching With VM's such as web servers, wikis, and other types of server-class workloads, the Console of the VM is pretty much redundant. For some time now VirtualBox has offered a separate launch mechanism for these VM's, namely the command-line interface commands VBoxHeadless or VBoxManage startvm ... --type headless commands. But with 4.2 we also allow you launch headless VMs from the Manager. Simply hold down Shift when launching the VM from the Manager.  It's that easy. But how do you stop a headless VM? Well, with 4.2 we allow you to Close the VM from the Manager. (BTW best to use the ACPI Shutdown method which allows the guest VM to close down gracefully.) Easy VM Creation For our expert users, the  New VM Wizard was a little tiresome, so now there's a faster 2-click VM creation mode. Just Hide the description when creating a new VM. Powerful VMs  As the hosts have become more powerful, so are the guests that are running inside them. Here are some of the 4.2 features to accommodate them: Virtual Network Interface Cards  With 4.2, it's now possible to create VMs with up to 36 NICs, when using the ICH9 chipset emulation. But with great power comes great responsibility (didn't Obi-Wan say something similar?), and so we have also introduced bandwidth limiting to prevent a rogue VM stealing the whole pipe. VLAN tagging Some of our users leverage VLANs extensively so we've enhanced the E1000 NICs to support this.  Processor Performance If you are running a CPU which supports Nested Paging (aka EPT in the Intel world) such as most of the Core i5 and i7 CPUs, or are running an AMD Bulldozer or later, you should see some performance improvements from our work with these processors. And while we're talking Processors, we've added support for some of the more modern VIA CPUs too. Powerful Automation Because VirtualBox runs atop a fully blown operating system, it makes sense to leverage the capabilities of the host to run scripts that can drive the guest VMs. Guest Automation was introduced in a prior release but with 4.2 we've revamped the APIs to allow a richer and more powerful set of operations to be executed by the guest. Check out the IGuest APIs in the VirtualBox Programming Guide and Reference (SDK). Powerful Platforms  All the hardcore engineering that has gone into 4.2 has been done for a purpose and that is to deliver a fast and powerful engine that can run almost any x86 OS because of the integrity of the virtualization. So we're pleased to add support for these platforms: Mac OS X "Mountain Lion"  Windows 8 Windows Server 2012 Ubuntu 12.04 (“Precise Pangolin”) Fedora 17 Oracle Linux 6.3  Here's the proof: We don't have time to go into the myriad of smaller improvements such as support for burning audio CDs from a guest, bi-directional clipboard control,  drag-and-drop of files into Linux guests, etc. so we'll leave that as an exercise for the user as soon as you've downloaded from the Oracle or community site and taken a peek at the User Guide. So all in all, a pretty solid release, one that we hope you'll enjoy discovering. - FB 

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  • The architecture and technologies to use for a secure, fast, reliable and easily scalable web application

    - by DSoul
    ^ For actual questions, skip to the lists down below I understand, that his is a vague topic, but please, before you turn the other way and disregard me, hear me out. I am currently doing research for a web application(I don't know if application is the correct word for it, but I will proceed w/ that for now), that one day might need to be everything mentioned in the title. I am bound by nothing. That means that every language, OS and framework is acceptable, but only if it proves it's usefulness. And if you are going to say, that scalability and speed depend on the code I write for this application, then I agree, but I am just trying to find something, that wouldn't stand in my way later on. I have done quite a bit reading on this subject, but I still don't have a clear picture, to what suits my needs, so I come to you, StackOverflow, to give me directions. I know you all must be wondering what I'm building, but I assure you, that it doesn't matter. I have heard of 12 factor app though, if you have any similar guidelines or what is, to suggest the please, go ahead. For the sake of keeping your answers as open as possible, I'm not gonna provide you my experience regarding anything written in this question. ^ Skippers, start here First off - the weights of the requirements are probably something like that (on a scale of 10): Security - 10 Speed - 5 Reliability (concurrency) - 7.5 Scalability - 10 Speed and concurrency are not a top priority, in the sense, that the program can be CPU intensive, and therefore slow, and only accept a not-that-high number of concurrent users, but both of these factors must be improvable by scaling the system Anyway, here are my questions: How many layers should the application have, so it would be future-proof and could best fulfill the aforementioned requirements? For now, what I have in mind is the most common version: Completely separated front end, that might be a web page or an MMI application or even both. Some middle-ware handling communication between the front and the back end. This is probably a server that communicates w/ the front end via HTTP. How the communication w/ the back end should be handled is probably dependent on the back end. The back end. Something that handles data through resources like DB and etc. and does various computations w/ the data. This, as the highest priority part of the software, must be easily spread to multiple computers later on and have no known security holes. I think ideally the middle-ware should send a request to a queue from where one of the back end processes takes this request, chops it up to smaller parts and buts these parts of the request back onto the same queue as the initial request, after what these parts will be then handled by other back end processes. Something *map-reduce*y, so to say. What frameworks, languages and etc. should these layers use? The technologies used here are not that important at this moment, you can ignore this part for now I've been pointed to node.js for this part. Do you guys know any better alternatives, or have any reasons why I should (not) use node.js for this particular job. I actually have no good idea, what to use for this job, there are too many options out there, so please direct me. This part (and the 2. one also, I think) depend a lot on the OS, so suggest any OSs alongside w/ the technologies/frameworks. Initially, all computers (or 1 for starters) hosting the back end are going to be virtual machines. Please do give suggestions to any part of the question, that you feel you have comprehensive knowledge and/or experience of. And also, point out if you feel that any part of the current set-up means an instant (or even distant) failure or if I missed a very important aspect to consider. I'm not looking for a definitive answer for how to achieve my goals, because there certainly isn't one, for I haven't provided you w/ all the required information. I'm just looking for recommendations and directions on what to look into. Also, bare in mind, that this isn't something that I have to get done quickly, to sell and let it be re-written by the new owner (which, I've been told for multiple times, is what I should aim for). I have all the time in the world and I really just want to learn doing something really high-end. Also, excuse me if my language isn't the best, I'm not a native. Anyway. Thanks in advance to anyone, who takes the time to help me out here. PS. When I do seem to come up w/ a good architecture/design for this project, I will certainly make it an open project and keep you guys up to date w/ it's development. As in what you could have told me earlier and etc. For obvious reasons the very same question got closed on SO, but could you guys still help me?.

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  • ?????????????????!Oracle Database ?????????

    - by Aya Sensui
    ?????????????????????????????????? ?????????????????????????????????????????????? ?????????????????????????????????????????????????? ??????????????????????????????????????????? ?????????????????????????????????? ??????????????????????????????????????????????? ?????????/?????????????????????????????????????????? ?????????????? ????????????????????????????????????????? ???????????????????????????????????? ??????????????????????????????????????????????? ????????????????????????????????????????????????????????? Oracle Database ????????????????? ??????????????????????????? ????????????????????????? ???????????????????????? ????????????????????????????????? ???????????????? ??????????????????????????????????!??????? ??????????????????? TIPS ???????????????? ?????!???????? ???????????????????????????????????????????????? Oracle Database ??????????????????????????????????????????? ??????????????????????????????????????? Oracle Database ????????????????????????????????????? ????????? FAILED_LOGIN_ATTEMPTS    ??????????? PASSWORD_LIFE_TIME       ????????? PASSWORD_REUSE_TIME      ???????????????????? PASSWORD_REUSE_MAX       ????????????????????????????? PASSWORD_LOCK_TIME       ????????????????????????????????????? PASSWORD_GRACE_TIME      ????????????????? PASSWORD_VERIFY_FUNCTION ??????????????????? (*1) (*1)????????????????????????? $ORACLE_HOME/rdbms/admin/utlpwdmg.sql ?????????????????? utlpwdmg.sql ????????? ???????????????????????????  - ?????????????????  - ???????????  - ??????????????  - ?????????????????????  - ???????????????????? ???????????????????????????????????? ???????????????????????????????????? ??????????????????????!?????? ????????????????????????????????????? ??????????????????????????????????? ????????????????????? ???????? SQL*Plus ??????????????????????? ????????????????????????? ???????????????????????????????????? ??????????????????·???????????????? ???Enterprise Edition ?????????????????? Virtual Private Database(VPD) ??????????? ???????????????????????????????????????????????? ?????????????????????????? ???????????????????????????????????????????????? ????????????????????????????? ?????????????????????????????????? ????????????????????????????? ??????????????????????????????????? ???????????????????? ?????????????????????????????? ???????????????????????????????? ????????????????????????????????????????? ??????????????????????????????????????????? ????????????????????????????? Oracle Database ????????????????????Oracle Advanced Security ????????????? ?????????????????????????????? ????DBMS_OBFUSCATION_TOOLKIT ? DBMS_CRYPTO ???????/????? PL/SQL ?????? ?????????????????? ?????????????????????????????????????????????? ?????????????????????????? ????????????!???? Oracle Database ?????????????????????????????????? ????????????????????????DBA ??????????????????? 4 ???? ??????????? Enterprise Edition??????????? ?????DBA ??????????????????????? ?????????????????????? [????] ???????????????????????????????????? ????????????????????  - ????????????  - ?????(SYSOPER, SYSDBA)???????????  - ??????????(??????????) ?????????????????????????????????·?????? ????????????????????????????????? ?????????????????????????????? [DBA ??] ???????????(DBA ??)???????????????????? ??????????????????????????AUDIT_SYS_OPERATIONS ?????? TRUE ????????????? ????? OS ??????????????/????????????????????? ???????????????????????????????????????????????? [????] ???????????????????????????????????? ??AUDIT_TRAIL ??????????????????????????? ???????????  - ???????    ????·????????  - ????????    ??????????????????????????????  - ????    ????????????????  - SQL ???    ????????????? DDL ?????? [??????????] ??????(?????????)??????????????????? Enterprise Edition ?????????? ??????????????????????? ??? Oracle Database ???????????????????????????????????? ??????????????????????????????????????????????? ????????????????????

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  • Unable to install Xdebug

    - by burnt1ce
    I've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. Can anyone provide any suggestions in getting xdebug to show up? This is what i get when i run phpinfo(). **PHP Version 5.3.1** System Windows NT ANDREW_LAPTOP 5.1 build 2600 (Windows XP Professional Service Pack 3) i586 Build Date Nov 20 2009 17:20:57 Compiler MSVC6 (Visual C++ 6.0) Architecture x86 Configure Command cscript /nologo configure.js "--enable-snapshot-build" Server API Apache 2.0 Handler Virtual Directory Support enabled Configuration File (php.ini) Path no value Loaded Configuration File C:\xampp\php\php.ini Scan this dir for additional .ini files (none) Additional .ini files parsed (none) PHP API 20090626 PHP Extension 20090626 Zend Extension 220090626 Zend Extension Build API220090626,TS,VC6 PHP Extension Build API20090626,TS,VC6 Debug Build no Thread Safety enabled Zend Memory Manager enabled Zend Multibyte Support disabled IPv6 Support enabled Registered PHP Streams https, ftps, php, file, glob, data, http, ftp, compress.zlib, compress.bzip2, phar, zip Registered Stream Socket Transports tcp, udp, ssl, sslv3, sslv2, tls Registered Stream Filters convert.iconv.*, string.rot13, string.toupper, string.tolower, string.strip_tags, convert.*, consumed, dechunk, zlib.*, bzip2.* This program makes use of the Zend Scripting Language Engine: Zend Engine v2.3.0, Copyright (c) 1998-2009 Zend Technologies PHP Credits Configuration apache2handler Apache Version Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 Apache API Version 20051115 Server Administrator postmaster@localhost Hostname:Port localhost:80 Max Requests Per Child: 0 - Keep Alive: on - Max Per Connection: 100 Timeouts Connection: 300 - Keep-Alive: 5 Virtual Server No Server Root C:/xampp/apache Loaded Modules core mod_win32 mpm_winnt http_core mod_so mod_actions mod_alias mod_asis mod_auth_basic mod_auth_digest mod_authn_default mod_authn_file mod_authz_default mod_authz_groupfile mod_authz_host mod_authz_user mod_cgi mod_dav mod_dav_fs mod_dav_lock mod_dir mod_env mod_headers mod_include mod_info mod_isapi mod_log_config mod_mime mod_negotiation mod_rewrite mod_setenvif mod_ssl mod_status mod_autoindex_color mod_php5 mod_perl mod_apreq2 Directive Local Value Master Value engine 1 1 last_modified 0 0 xbithack 0 0 Apache Environment Variable Value MIBDIRS C:/xampp/php/extras/mibs MYSQL_HOME C:\xampp\mysql\bin OPENSSL_CONF C:/xampp/apache/bin/openssl.cnf PHP_PEAR_SYSCONF_DIR C:\xampp\php PHPRC C:\xampp\php TMP C:\xampp\tmp HTTP_HOST localhost HTTP_CONNECTION keep-alive HTTP_USER_AGENT Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.8 Safari/533.2 HTTP_CACHE_CONTROL max-age=0 HTTP_ACCEPT application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 HTTP_ACCEPT_ENCODING gzip,deflate,sdch HTTP_ACCEPT_LANGUAGE en-US,en;q=0.8 HTTP_ACCEPT_CHARSET ISO-8859-1,utf-8;q=0.7,*;q=0.3 PATH C:\Documents and Settings\Andrew\Local Settings\Application Data\Google\Chrome\Application;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\DivX Shared\;C:\Program Files\WiTopia.Net\bin SystemRoot C:\WINDOWS COMSPEC C:\WINDOWS\system32\cmd.exe PATHEXT .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH WINDIR C:\WINDOWS SERVER_SIGNATURE <address>Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 Server at localhost Port 80</address> SERVER_SOFTWARE Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 SERVER_NAME localhost SERVER_ADDR 127.0.0.1 SERVER_PORT 80 REMOTE_ADDR 127.0.0.1 DOCUMENT_ROOT C:/xampp/htdocs SERVER_ADMIN postmaster@localhost SCRIPT_FILENAME C:/xampp/htdocs/test.php REMOTE_PORT 3275 GATEWAY_INTERFACE CGI/1.1 SERVER_PROTOCOL HTTP/1.1 REQUEST_METHOD GET QUERY_STRING no value REQUEST_URI /test.php SCRIPT_NAME /test.php HTTP Headers Information HTTP Request Headers HTTP Request GET /test.php HTTP/1.1 Host localhost Connection keep-alive User-Agent Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.8 Safari/533.2 Cache-Control max-age=0 Accept application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding gzip,deflate,sdch Accept-Language en-US,en;q=0.8 Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.3 HTTP Response Headers X-Powered-By PHP/5.3.1 Keep-Alive timeout=5, max=80 Connection Keep-Alive Transfer-Encoding chunked Content-Type text/html bcmath BCMath support enabled Directive Local Value Master Value bcmath.scale 0 0 bz2 BZip2 Support Enabled Stream Wrapper support compress.bz2:// Stream Filter support bzip2.decompress, bzip2.compress BZip2 Version 1.0.5, 10-Dec-2007 calendar Calendar support enabled com_dotnet COM support enabled DCOM support disabled .Net support enabled Directive Local Value Master Value com.allow_dcom 0 0 com.autoregister_casesensitive 1 1 com.autoregister_typelib 0 0 com.autoregister_verbose 0 0 com.code_page no value no value com.typelib_file no value no value Core PHP Version 5.3.1 Directive Local Value Master Value allow_call_time_pass_reference On On allow_url_fopen On On allow_url_include Off Off always_populate_raw_post_data Off Off arg_separator.input & & arg_separator.output &amp; &amp; asp_tags Off Off auto_append_file no value no value auto_globals_jit On On auto_prepend_file no value no value browscap C:\xampp\php\extras\browscap.ini C:\xampp\php\extras\browscap.ini default_charset no value no value default_mimetype text/html text/html define_syslog_variables Off Off disable_classes no value no value disable_functions no value no value display_errors On On display_startup_errors On On doc_root no value no value docref_ext no value no value docref_root no value no value enable_dl On On error_append_string no value no value error_log no value no value error_prepend_string no value no value error_reporting 22519 22519 exit_on_timeout Off Off expose_php On On extension_dir C:\xampp\php\ext C:\xampp\php\ext file_uploads On On highlight.bg #FFFFFF #FFFFFF highlight.comment #FF8000 #FF8000 highlight.default #0000BB #0000BB highlight.html #000000 #000000 highlight.keyword #007700 #007700 highlight.string #DD0000 #DD0000 html_errors On On ignore_repeated_errors Off Off ignore_repeated_source Off Off ignore_user_abort Off Off implicit_flush Off Off include_path .;C:\xampp\php\PEAR .;C:\xampp\php\PEAR log_errors Off Off log_errors_max_len 1024 1024 magic_quotes_gpc Off Off magic_quotes_runtime Off Off magic_quotes_sybase Off Off mail.add_x_header Off Off mail.force_extra_parameters no value no value mail.log no value no value max_execution_time 60 60 max_file_uploads 20 20 max_input_nesting_level 64 64 max_input_time 60 60 memory_limit 128M 128M open_basedir no value no value output_buffering no value no value output_handler no value no value post_max_size 128M 128M precision 14 14 realpath_cache_size 16K 16K realpath_cache_ttl 120 120 register_argc_argv On On register_globals Off Off register_long_arrays Off Off report_memleaks On On report_zend_debug On On request_order no value no value safe_mode Off Off safe_mode_exec_dir no value no value safe_mode_gid Off Off safe_mode_include_dir no value no value sendmail_from no value no value sendmail_path no value no value serialize_precision 100 100 short_open_tag Off Off SMTP localhost localhost smtp_port 25 25 sql.safe_mode Off Off track_errors Off Off unserialize_callback_func no value no value upload_max_filesize 128M 128M upload_tmp_dir C:\xampp\tmp C:\xampp\tmp user_dir no value no value user_ini.cache_ttl 300 300 user_ini.filename .user.ini .user.ini variables_order GPCS GPCS xmlrpc_error_number 0 0 xmlrpc_errors Off Off y2k_compliance On On zend.enable_gc On On ctype ctype functions enabled date date/time support enabled "Olson" Timezone Database Version 2009.18 Timezone Database internal Default timezone America/New_York Directive Local Value Master Value date.default_latitude 31.7667 31.7667 date.default_longitude 35.2333 35.2333 date.sunrise_zenith 90.583333 90.583333 date.sunset_zenith 90.583333 90.583333 date.timezone America/New_York America/New_York dom DOM/XML enabled DOM/XML API Version 20031129 libxml Version 2.7.6 HTML Support enabled XPath Support enabled XPointer Support enabled Schema Support enabled RelaxNG Support enabled ereg Regex Library System library enabled exif EXIF Support enabled EXIF Version 1.4 $Id: exif.c 287372 2009-08-16 14:32:32Z iliaa $ Supported EXIF Version 0220 Supported filetypes JPEG,TIFF Directive Local Value Master Value exif.decode_jis_intel JIS JIS exif.decode_jis_motorola JIS JIS exif.decode_unicode_intel UCS-2LE UCS-2LE exif.decode_unicode_motorola UCS-2BE UCS-2BE exif.encode_jis no value no value exif.encode_unicode ISO-8859-15 ISO-8859-15 fileinfo fileinfo support enabled version 1.0.5-dev filter Input Validation and Filtering enabled Revision $Revision: 289434 $ Directive Local Value Master Value filter.default unsafe_raw unsafe_raw filter.default_flags no value no value ftp FTP support enabled gd GD Support enabled GD Version bundled (2.0.34 compatible) FreeType Support enabled FreeType Linkage with freetype FreeType Version 2.3.11 T1Lib Support enabled GIF Read Support enabled GIF Create Support enabled JPEG Support enabled libJPEG Version 7 PNG Support enabled libPNG Version 1.2.40 WBMP Support enabled XBM Support enabled JIS-mapped Japanese Font Support enabled Directive Local Value Master Value gd.jpeg_ignore_warning 0 0 gettext GetText Support enabled hash hash support enabled Hashing Engines md2 md4 md5 sha1 sha224 sha256 sha384 sha512 ripemd128 ripemd160 ripemd256 ripemd320 whirlpool tiger128,3 tiger160,3 tiger192,3 tiger128,4 tiger160,4 tiger192,4 snefru snefru256 gost adler32 crc32 crc32b salsa10 salsa20 haval128,3 haval160,3 haval192,3 haval224,3 haval256,3 haval128,4 haval160,4 haval192,4 haval224,4 haval256,4 haval128,5 haval160,5 haval192,5 haval224,5 haval256,5 iconv iconv support enabled iconv implementation "libiconv" iconv library version 1.13 Directive Local Value Master Value iconv.input_encoding ISO-8859-1 ISO-8859-1 iconv.internal_encoding ISO-8859-1 ISO-8859-1 iconv.output_encoding ISO-8859-1 ISO-8859-1 imap IMAP c-Client Version 2007e SSL Support enabled json json support enabled json version 1.2.1 libxml libXML support active libXML Compiled Version 2.7.6 libXML Loaded Version 20706 libXML streams enabled mbstring Multibyte Support enabled Multibyte string engine libmbfl HTTP input encoding translation disabled mbstring extension makes use of "streamable kanji code filter and converter", which is distributed under the GNU Lesser General Public License version 2.1. Multibyte (japanese) regex support enabled Multibyte regex (oniguruma) version 4.7.1 Directive Local Value Master Value mbstring.detect_order no value no value mbstring.encoding_translation Off Off mbstring.func_overload 0 0 mbstring.http_input pass pass mbstring.http_output pass pass mbstring.http_output_conv_mimetypes ^(text/|application/xhtml\+xml) ^(text/|application/xhtml\+xml) mbstring.internal_encoding no value no value mbstring.language neutral neutral mbstring.strict_detection Off Off mbstring.substitute_character no value no value mcrypt mcrypt support enabled Version 2.5.8 Api No 20021217 Supported ciphers cast-128 gost rijndael-128 twofish arcfour cast-256 loki97 rijndael-192 saferplus wake blowfish-compat des rijndael-256 serpent xtea blowfish enigma rc2 tripledes Supported modes cbc cfb ctr ecb ncfb nofb ofb stream Directive Local Value Master Value mcrypt.algorithms_dir no value no value mcrypt.modes_dir no value no value mhash MHASH support Enabled MHASH API Version Emulated Support ming Ming SWF output library enabled Version 0.4.3 mysql MySQL Support enabled Active Persistent Links 0 Active Links 0 Client API version 5.1.41 Directive Local Value Master Value mysql.allow_local_infile On On mysql.allow_persistent On On mysql.connect_timeout 60 60 mysql.default_host no value no value mysql.default_password no value no value mysql.default_port 3306 3306 mysql.default_socket MySQL MySQL mysql.default_user no value no value mysql.max_links Unlimited Unlimited mysql.max_persistent Unlimited Unlimited mysql.trace_mode Off Off mysqli MysqlI Support enabled Client API library version 5.1.41 Active Persistent Links 0 Inactive Persistent Links 0 Active Links 0 Client API header version 5.1.41 MYSQLI_SOCKET MySQL Directive Local Value Master Value mysqli.allow_local_infile On On mysqli.allow_persistent On On mysqli.default_host no value no value mysqli.default_port 3306 3306 mysqli.default_pw no value no value mysqli.default_socket MySQL MySQL mysqli.default_user no value no value mysqli.max_links Unlimited Unlimited mysqli.max_persistent Unlimited Unlimited mysqli.reconnect Off Off mysqlnd mysqlnd enabled Version mysqlnd 5.0.5-dev - 081106 - $Revision: 289630 $ Command buffer size 4096 Read buffer size 32768 Read timeout 31536000 Collecting statistics Yes Collecting memory statistics No Client statistics bytes_sent 0 bytes_received 0 packets_sent 0 packets_received 0 protocol_overhead_in 0 protocol_overhead_out 0 bytes_received_ok_packet 0 bytes_received_eof_packet 0 bytes_received_rset_header_packet 0 bytes_received_rset_field_meta_packet 0 bytes_received_rset_row_packet 0 bytes_received_prepare_response_packet 0 bytes_received_change_user_packet 0 packets_sent_command 0 packets_received_ok 0 packets_received_eof 0 packets_received_rset_header 0 packets_received_rset_field_meta 0 packets_received_rset_row 0 packets_received_prepare_response 0 packets_received_change_user 0 result_set_queries 0 non_result_set_queries 0 no_index_used 0 bad_index_used 0 slow_queries 0 buffered_sets 0 unbuffered_sets 0 ps_buffered_sets 0 ps_unbuffered_sets 0 flushed_normal_sets 0 flushed_ps_sets 0 ps_prepared_never_executed 0 ps_prepared_once_executed 0 rows_fetched_from_server_normal 0 rows_fetched_from_server_ps 0 rows_buffered_from_client_normal 0 rows_buffered_from_client_ps 0 rows_fetched_from_client_normal_buffered 0 rows_fetched_from_client_normal_unbuffered 0 rows_fetched_from_client_ps_buffered 0 rows_fetched_from_client_ps_unbuffered 0 rows_fetched_from_client_ps_cursor 0 rows_skipped_normal 0 rows_skipped_ps 0 copy_on_write_saved 0 copy_on_write_performed 0 command_buffer_too_small 0 connect_success 0 connect_failure 0 connection_reused 0 reconnect 0 pconnect_success 0 active_connections 0 active_persistent_connections 0 explicit_close 0 implicit_close 0 disconnect_close 0 in_middle_of_command_close 0 explicit_free_result 0 implicit_free_result 0 explicit_stmt_close 0 implicit_stmt_close 0 mem_emalloc_count 0 mem_emalloc_ammount 0 mem_ecalloc_count 0 mem_ecalloc_ammount 0 mem_erealloc_count 0 mem_erealloc_ammount 0 mem_efree_count 0 mem_malloc_count 0 mem_malloc_ammount 0 mem_calloc_count 0 mem_calloc_ammount 0 mem_realloc_count 0 mem_realloc_ammount 0 mem_free_count 0 proto_text_fetched_null 0 proto_text_fetched_bit 0 proto_text_fetched_tinyint 0 proto_text_fetched_short 0 proto_text_fetched_int24 0 proto_text_fetched_int 0 proto_text_fetched_bigint 0 proto_text_fetched_decimal 0 proto_text_fetched_float 0 proto_text_fetched_double 0 proto_text_fetched_date 0 proto_text_fetched_year 0 proto_text_fetched_time 0 proto_text_fetched_datetime 0 proto_text_fetched_timestamp 0 proto_text_fetched_string 0 proto_text_fetched_blob 0 proto_text_fetched_enum 0 proto_text_fetched_set 0 proto_text_fetched_geometry 0 proto_text_fetched_other 0 proto_binary_fetched_null 0 proto_binary_fetched_bit 0 proto_binary_fetched_tinyint 0 proto_binary_fetched_short 0 proto_binary_fetched_int24 0 proto_binary_fetched_int 0 proto_binary_fetched_bigint 0 proto_binary_fetched_decimal 0 proto_binary_fetched_float 0 proto_binary_fetched_double 0 proto_binary_fetched_date 0 proto_binary_fetched_year 0 proto_binary_fetched_time 0 proto_binary_fetched_datetime 0 proto_binary_fetched_timestamp 0 proto_binary_fetched_string 0 proto_binary_fetched_blob 0 proto_binary_fetched_enum 0 proto_binary_fetched_set 0 proto_binary_fetched_geometry 0 proto_binary_fetched_other 0 init_command_executed_count 0 init_command_failed_count 0 odbc ODBC Support enabled Active Persistent Links 0 Active Links 0 ODBC library Win32 Directive Local Value Master Value odbc.allow_persistent On On odbc.check_persistent On On odbc.default_cursortype Static cursor Static cursor odbc.default_db no value no value odbc.default_pw no value no value odbc.default_user no value no value odbc.defaultbinmode return as is return as is odbc.defaultlrl return up to 4096 bytes return up to 4096 bytes odbc.max_links Unlimited Unlimited odbc.max_persistent Unlimited Unlimited openssl OpenSSL support enabled OpenSSL Library Version OpenSSL 0.9.8l 5 Nov 2009 OpenSSL Header Version OpenSSL 0.9.8l 5 Nov 2009 pcre PCRE (Perl Compatible Regular Expressions) Support enabled PCRE Library Version 8.00 2009-10-19 Directive Local Value Master Value pcre.backtrack_limit 100000 100000 pcre.recursion_limit 100000 100000 pdf PDF Support enabled PDFlib GmbH Version 7.0.4p4 PECL Version 2.1.6 Revision $Revision: 277110 $ PDO PDO support enabled PDO drivers mysql, odbc, sqlite, sqlite2 pdo_mysql PDO Driver for MySQL enabled Client API version 5.1.41 PDO_ODBC PDO Driver for ODBC (Win32) enabled ODBC Connection Pooling Enabled, strict matching pdo_sqlite PDO Driver for SQLite 3.x enabled SQLite Library 3.6.20 Phar Phar: PHP Archive support enabled Phar EXT version 2.0.1 Phar API version 1.1.1 CVS revision $Revision: 286338 $ Phar-based phar archives enabled Tar-based phar archives enabled ZIP-based phar archives enabled gzip compression enabled bzip2 compression enabled Native OpenSSL support enabled Phar based on pear/PHP_Archive, original concept by Davey Shafik. Phar fully realized by Gregory Beaver and Marcus Boerger. Portions of tar implementation Copyright (c) 2003-2009 Tim Kientzle. Directive Local Value Master Value phar.cache_list no value no value phar.readonly On On phar.require_hash On On Reflection Reflection enabled Version $Revision: 287991 $ session Session Support enabled Registered save handlers files user sqlite Registered serializer handlers php php_binary wddx Directive Local Value Master Value session.auto_start Off Off session.bug_compat_42 On On session.bug_compat_warn On On session.cache_expire 180 180 session.cache_limiter nocache nocache session.cookie_domain no value no value session.cookie_httponly Off Off session.cookie_lifetime 0 0 session.cookie_path / / session.cookie_secure Off Off session.entropy_file no value no value session.entropy_length 0 0 session.gc_divisor 100 100 session.gc_maxlifetime 1440 1440 session.gc_probability 1 1 session.hash_bits_per_character 5 5 session.hash_function 0 0 session.name PHPSESSID PHPSESSID session.referer_check no value no value session.save_handler files files session.save_path C:\xampp\tmp C:\xampp\tmp session.serialize_handler php php session.use_cookies On On session.use_only_cookies Off Off session.use_trans_sid 0 0 SimpleXML Simplexml support enabled Revision $Revision: 281953 $ Schema support enabled soap Soap Client enabled Soap Server enabled Directive Local Value Master Value soap.wsdl_cache 1 1 soap.wsdl_cache_dir /tmp /tmp soap.wsdl_cache_enabled 1 1 soap.wsdl_cache_limit 5 5 soap.wsdl_cache_ttl 86400 86400 sockets Sockets Support enabled SPL SPL support enabled Interfaces Countable, OuterIterator, RecursiveIterator, SeekableIterator, SplObserver, SplSubject Classes AppendIterator, ArrayIterator, ArrayObject, BadFunctionCallException, BadMethodCallException, CachingIterator, DirectoryIterator, DomainException, EmptyIterator, FilesystemIterator, FilterIterator, GlobIterator, InfiniteIterator, InvalidArgumentException, IteratorIterator, LengthException, LimitIterator, LogicException, MultipleIterator, NoRewindIterator, OutOfBoundsException, OutOfRangeException, OverflowException, ParentIterator, RangeException, RecursiveArrayIterator, RecursiveCachingIterator, RecursiveDirectoryIterator, RecursiveFilterIterator, RecursiveIteratorIterator, RecursiveRegexIterator, RecursiveTreeIterator, RegexIterator, RuntimeException, SplDoublyLinkedList, SplFileInfo, SplFileObject, SplFixedArray, SplHeap, SplMinHeap, SplMaxHeap, SplObjectStorage, SplPriorityQueue, SplQueue, SplStack, SplTempFileObject, UnderflowException, UnexpectedValueException SQLite SQLite support enabled PECL Module version 2.0-dev $Id: sqlite.c 289598 2009-10-12 22:37:52Z pajoye $ SQLite Library 2.8.17 SQLite Encoding iso8859 Directive Local Value Master Value sqlite.assoc_case 0 0 sqlite3 SQLite3 support enabled SQLite3 module version 0.7-dev SQLite Library 3.6.20 Directive Local Value Master Value sqlite3.extension_dir no value no value standard Dynamic Library Support enabled Internal Sendmail Support for Windows enabled Directive Local Value Master Value assert.active 1 1 assert.bail 0 0 assert.callback no value no value assert.quiet_eval 0 0 assert.warning 1 1 auto_detect_line_endings 0 0 default_socket_timeout 60 60 safe_mode_allowed_env_vars PHP_ PHP_ safe_mode_protected_env_vars LD_LIBRARY_PATH LD_LIBRARY_PATH url_rewriter.tags a=href,area=href,frame=src,input=src,form=,fieldset= a=href,area=href,frame=src,input=src,form=,fieldset= user_agent no value no value tokenizer Tokenizer Support enabled wddx WDDX Support enabled WDDX Session Serializer enabled xml XML Support active XML Namespace Support active libxml2 Version 2.7.6 xmlreader XMLReader enabled xmlrpc core library version xmlrpc-epi v. 0.54 php extension version 0.51 author Dan Libby homepage http://xmlrpc-epi.sourceforge.net open sourced by Epinions.com xmlwriter XMLWriter enabled xsl XSL enabled libxslt Version 1.1.26 libxslt compiled against libxml Version 2.7.6 EXSLT enabled libexslt Version 1.1.26 zip Zip enabled Extension Version $Id: php_zip.c 276389 2009-02-24 23:55:14Z iliaa $ Zip version 1.9.1 Libzip version 0.9.0 zlib ZLib Support enabled Stream Wrapper support compress.zlib:// Stream Filter support zlib.inflate, zlib.deflate Compiled Version 1.2.3 Linked Version 1.2.3 Directive Local Value Master Value zlib.output_compression Off Off zlib.output_compression_level -1 -1 zlib.output_handler no value no value Additional Modules Module Name Environment Variable Value no value ::=::\ no value C:=C:\xampp ALLUSERSPROFILE C:\Documents and Settings\All Users APPDATA C:\Documents and Settings\Andrew\Application Data CHROME_RESTART Google Chrome|Whoa! Google Chrome has crashed. Restart now?|LEFT_TO_RIGHT CHROME_VERSION 5.0.342.8 CLASSPATH .;C:\Program Files\QuickTime\QTSystem\QTJava.zip CommonProgramFiles C:\Program Files\Common Files COMPUTERNAME ANDREW_LAPTOP ComSpec C:\WINDOWS\system32\cmd.exe FP_NO_HOST_CHECK NO HOMEDRIVE C: HOMEPATH \Documents and Settings\Andrew LOGONSERVER \\ANDREW_LAPTOP NUMBER_OF_PROCESSORS 2 OS Windows_NT PATH C:\Documents and Settings\Andrew\Local Settings\Application Data\Google\Chrome\Application;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\DivX Shared\;C:\Program Files\WiTopia.Net\bin PATHEXT .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH PROCESSOR_ARCHITECTURE x86 PROCESSOR_IDENTIFIER x86 Family 6 Model 15 Stepping 10, GenuineIntel PROCESSOR_LEVEL 6 PROCESSOR_REVISION 0f0a ProgramFiles C:\Program Files PROMPT $P$G QTJAVA C:\Program Files\QuickTime\QTSystem\QTJava.zip SESSIONNAME Console sfxcmd "C:\Documents and Settings\Andrew\My Documents\Downloads\xampp-win32-1.7.3.exe" sfxname C:\Documents and Settings\Andrew\My Documents\Downloads\xampp-win32-1.7.3.exe SystemDrive C: SystemRoot C:\WINDOWS TEMP C:\DOCUME~1\Andrew\LOCALS~1\Temp TMP C:\DOCUME~1\Andrew\LOCALS~1\Temp USERDOMAIN ANDREW_LAPTOP USERNAME Andrew USERPROFILE C:\Documents and Settings\Andrew VS100COMNTOOLS C:\Program Files\Microsoft Visual Studio 10.0\Common7\Tools\ windir C:\WINDOWS AP_PARENT_PID 2216 PHP Variables Variable Value _SERVER["MIBDIRS"] C:/xampp/php/extras/mibs _SERVER["MYSQL_HOME"] C:\xampp\mysql\bin _SERVER["OPENSSL_CONF"] C:/xampp/apache/bin/openssl.cnf _SERVER["PHP_PEAR_SYSCONF_DIR"] C:\xampp\php _SERVER["PHPRC"] C:\xampp\php _SERVER["TMP"] C:\xampp\tmp _SERVER["HTTP_HOST"] localhost _SERVER["HTTP_CONNECTION"] keep-alive _SERVER["HTTP_USER_AGENT"] Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.8 Safari/533.2 _SERVER["HTTP_CACHE_CONTROL"] max-age=0 _SERVER["HTTP_ACCEPT"] application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 _SERVER["HTTP_ACCEPT_ENCODING"] gzip,deflate,sdch _SERVER["HTTP_ACCEPT_LANGUAGE"] en-US,en;q=0.8 _SERVER["HTTP_ACCEPT_CHARSET"] ISO-8859-1,utf-8;q=0.7,*;q=0.3 _SERVER["PATH"] C:\Documents and Settings\Andrew\Local Settings\Application Data\Google\Chrome\Application;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\DivX Shared\;C:\Program Files\WiTopia.Net\bin _SERVER["SystemRoot"] C:\WINDOWS _SERVER["COMSPEC"] C:\WINDOWS\system32\cmd.exe _SERVER["PATHEXT"] .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH _SERVER["WINDIR"] C:\WINDOWS _SERVER["SERVER_SIGNATURE"] <address>Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 Server at localhost Port 80</address> _SERVER["SERVER_SOFTWARE"] Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 _SERVER["SERVER_NAME"] localhost _SERVER["SERVER_ADDR"] 127.0.0.1 _SERVER["SERVER_PORT"] 80 _SERVER["REMOTE_ADDR"] 127.0.0.1 _SERVER["DOCUMENT_ROOT"] C:/xampp/htdocs _SERVER["SERVER_ADMIN"] postmaster@localhost _SERVER["SCRIPT_FILENAME"] C:/xampp/htdocs/test.php _SERVER["REMOTE_PORT"] 3275 _SERVER["GATEWAY_INTERFACE"] CGI/1.1 _SERVER["SERVER_PROTOCOL"] HTTP/1.1 _SERVER["REQUEST_METHOD"] GET _SERVER["QUERY_STRING"] no value _SERVER["REQUEST_URI"] /test.php _SERVER["SCRIPT_NAME"] /test.php _SERVER["PHP_SELF"] /test.php _SERVER["REQUEST_TIME"] 1270600868 _SERVER["argv"] Array ( ) _SERVER["argc"] 0 PHP License This program is free software; you can redistribute it and/or modify it under the terms of the PHP License as published by the PHP Group and included in the distribution in the file: LICENSE This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. If you did not receive a copy of the PHP license, or have any questions about PHP licensing, please contact [email protected].

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  • C++/boost generator module, feedback/critic please

    - by aaa
    hello. I wrote this generator, and I think to submit to boost people. Can you give me some feedback about it it basically allows to collapse multidimensional loops to flat multi-index queue. Loop can be boost lambda expressions. Main reason for doing this is to make parallel loops easier and separate algorithm from controlling structure (my fieldwork is computational chemistry where deep loops are common) 1 #ifndef _GENERATOR_HPP_ 2 #define _GENERATOR_HPP_ 3 4 #include <boost/array.hpp> 5 #include <boost/lambda/lambda.hpp> 6 #include <boost/noncopyable.hpp> 7 8 #include <boost/mpl/bool.hpp> 9 #include <boost/mpl/int.hpp> 10 #include <boost/mpl/for_each.hpp> 11 #include <boost/mpl/range_c.hpp> 12 #include <boost/mpl/vector.hpp> 13 #include <boost/mpl/transform.hpp> 14 #include <boost/mpl/erase.hpp> 15 16 #include <boost/fusion/include/vector.hpp> 17 #include <boost/fusion/include/for_each.hpp> 18 #include <boost/fusion/include/at_c.hpp> 19 #include <boost/fusion/mpl.hpp> 20 #include <boost/fusion/include/as_vector.hpp> 21 22 #include <memory> 23 24 /** 25 for loop generator which can use lambda expressions. 26 27 For example: 28 @code 29 using namespace generator; 30 using namespace boost::lambda; 31 make_for(N, N, range(bind(std::max<int>, _1, _2), N), range(_2, _3+1)); 32 // equivalent to pseudocode 33 // for l=0,N: for k=0,N: for j=max(l,k),N: for i=k,j 34 @endcode 35 36 If range is given as upper bound only, 37 lower bound is assumed to be default constructed 38 Lambda placeholders may only reference first three indices. 39 */ 40 41 namespace generator { 42 namespace detail { 43 44 using boost::lambda::constant_type; 45 using boost::lambda::constant; 46 47 /// lambda expression identity 48 template<class E, class enable = void> 49 struct lambda { 50 typedef E type; 51 }; 52 53 /// transform/construct constant lambda expression from non-lambda 54 template<class E> 55 struct lambda<E, typename boost::disable_if< 56 boost::lambda::is_lambda_functor<E> >::type> 57 { 58 struct constant : boost::lambda::constant_type<E>::type { 59 typedef typename boost::lambda::constant_type<E>::type base_type; 60 constant() : base_type(boost::lambda::constant(E())) {} 61 constant(const E &e) : base_type(boost::lambda::constant(e)) {} 62 }; 63 typedef constant type; 64 }; 65 66 /// range functor 67 template<class L, class U> 68 struct range_ { 69 typedef boost::array<int,4> index_type; 70 range_(U upper) : bounds_(typename lambda<L>::type(), upper) {} 71 range_(L lower, U upper) : bounds_(lower, upper) {} 72 73 template< typename T, size_t N> 74 T lower(const boost::array<T,N> &index) { 75 return bound<0>(index); 76 } 77 78 template< typename T, size_t N> 79 T upper(const boost::array<T,N> &index) { 80 return bound<1>(index); 81 } 82 83 private: 84 template<bool b, typename T> 85 T bound(const boost::array<T,1> &index) { 86 return (boost::fusion::at_c<b>(bounds_))(index[0]); 87 } 88 89 template<bool b, typename T> 90 T bound(const boost::array<T,2> &index) { 91 return (boost::fusion::at_c<b>(bounds_))(index[0], index[1]); 92 } 93 94 template<bool b, typename T, size_t N> 95 T bound(const boost::array<T,N> &index) { 96 using boost::fusion::at_c; 97 return (at_c<b>(bounds_))(index[0], index[1], index[2]); 98 } 99 100 boost::fusion::vector<typename lambda<L>::type, 101 typename lambda<U>::type> bounds_; 102 }; 103 104 template<typename T, size_t N> 105 struct for_base { 106 typedef boost::array<T,N> value_type; 107 virtual ~for_base() {} 108 virtual value_type next() = 0; 109 }; 110 111 /// N-index generator 112 template<typename T, size_t N, class R, class I> 113 struct for_ : for_base<T,N> { 114 typedef typename for_base<T,N>::value_type value_type; 115 typedef R range_tuple; 116 for_(const range_tuple &r) : r_(r), state_(true) { 117 boost::fusion::for_each(r_, initialize(index)); 118 } 119 /// @return new generator 120 for_* new_() { return new for_(r_); } 121 /// @return next index value and increment 122 value_type next() { 123 value_type next; 124 using namespace boost::lambda; 125 typename value_type::iterator n = next.begin(); 126 typename value_type::iterator i = index.begin(); 127 boost::mpl::for_each<I>(*(var(n))++ = var(i)[_1]); 128 129 state_ = advance<N>(r_, index); 130 return next; 131 } 132 /// @return false if out of bounds, true otherwise 133 operator bool() { return state_; } 134 135 private: 136 /// initialize indices 137 struct initialize { 138 value_type &index_; 139 mutable size_t i_; 140 initialize(value_type &index) : index_(index), i_(0) {} 141 template<class R_> void operator()(R_& r) const { 142 index_[i_++] = r.lower(index_); 143 } 144 }; 145 146 /// advance index[0:M) 147 template<size_t M> 148 struct advance { 149 /// stop recursion 150 struct stop { 151 stop(R r, value_type &index) {} 152 }; 153 /// advance index 154 /// @param r range tuple 155 /// @param index index array 156 advance(R &r, value_type &index) : index_(index), i_(0) { 157 namespace fusion = boost::fusion; 158 index[M-1] += 1; // increment index 159 fusion::for_each(r, *this); // update indices 160 state_ = index[M-1] >= fusion::at_c<M-1>(r).upper(index); 161 if (state_) { // out of bounds 162 typename boost::mpl::if_c<(M > 1), 163 advance<M-1>, stop>::type(r, index); 164 } 165 } 166 /// apply lower bound of range to index 167 template<typename R_> void operator()(R_& r) const { 168 if (i_ >= M) index_[i_] = r.lower(index_); 169 ++i_; 170 } 171 /// @return false if out of bounds, true otherwise 172 operator bool() { return state_; } 173 private: 174 value_type &index_; ///< index array reference 175 mutable size_t i_; ///< running index 176 bool state_; ///< out of bounds state 177 }; 178 179 value_type index; 180 range_tuple r_; 181 bool state_; 182 }; 183 184 185 /// polymorphic generator template base 186 template<typename T,size_t N> 187 struct For : boost::noncopyable { 188 typedef boost::array<T,N> value_type; 189 /// @return next index value and increment 190 value_type next() { return for_->next(); } 191 /// @return false if out of bounds, true otherwise 192 operator bool() const { return for_; } 193 protected: 194 /// reset smart pointer 195 void reset(for_base<T,N> *f) { for_.reset(f); } 196 std::auto_ptr<for_base<T,N> > for_; 197 }; 198 199 /// range [T,R) type 200 template<typename T, typename R> 201 struct range_type { 202 typedef range_<T,R> type; 203 }; 204 205 /// range identity specialization 206 template<typename T, class L, class U> 207 struct range_type<T, range_<L,U> > { 208 typedef range_<L,U> type; 209 }; 210 211 namespace fusion = boost::fusion; 212 namespace mpl = boost::mpl; 213 214 template<typename T, size_t N, class R1, class R2, class R3, class R4> 215 struct range_tuple { 216 // full range vector 217 typedef typename mpl::vector<R1,R2,R3,R4> v; 218 typedef typename mpl::end<v>::type end; 219 typedef typename mpl::advance_c<typename mpl::begin<v>::type, N>::type pos; 220 // [0:N) range vector 221 typedef typename mpl::erase<v, pos, end>::type t; 222 // transform into proper range fusion::vector 223 typedef typename fusion::result_of::as_vector< 224 typename mpl::transform<t,range_type<T, mpl::_1> >::type 225 >::type type; 226 }; 227 228 229 template<typename T, size_t N, 230 class R1, class R2, class R3, class R4, 231 class O> 232 struct for_type { 233 typedef typename range_tuple<T,N,R1,R2,R3,R4>::type range_tuple; 234 typedef for_<T, N, range_tuple, O> type; 235 }; 236 237 } // namespace detail 238 239 240 /// default index order, [0:N) 241 template<size_t N> 242 struct order { 243 typedef boost::mpl::range_c<size_t,0, N> type; 244 }; 245 246 /// N-loop generator, 0 < N <= 5 247 /// @tparam T index type 248 /// @tparam N number of indices/loops 249 /// @tparam R1,... range types 250 /// @tparam O index order 251 template<typename T, size_t N, 252 class R1, class R2 = void, class R3 = void, class R4 = void, 253 class O = typename order<N>::type> 254 struct for_ : detail::for_type<T, N, R1, R2, R3, R4, O>::type { 255 typedef typename detail::for_type<T, N, R1, R2, R3, R4, O>::type base_type; 256 typedef typename base_type::range_tuple range_tuple; 257 for_(const range_tuple &range) : base_type(range) {} 258 }; 259 260 /// loop range [L:U) 261 /// @tparam L lower bound type 262 /// @tparam U upper bound type 263 /// @return range 264 template<class L, class U> 265 detail::range_<L,U> range(L lower, U upper) { 266 return detail::range_<L,U>(lower, upper); 267 } 268 269 /// make 4-loop generator with specified index ordering 270 template<typename T, class R1, class R2, class R3, class R4, class O> 271 for_<T, 4, R1, R2, R3, R4, O> 272 make_for(R1 r1, R2 r2, R3 r3, R4 r4, const O&) { 273 typedef for_<T, 4, R1, R2, R3, R4, O> F; 274 return F(F::range_tuple(r1, r2, r3, r4)); 275 } 276 277 /// polymorphic generator template forward declaration 278 template<typename T,size_t N> 279 struct For; 280 281 /// polymorphic 4-loop generator 282 template<typename T> 283 struct For<T,4> : detail::For<T,4> { 284 /// generator with default index ordering 285 template<class R1, class R2, class R3, class R4> 286 For(R1 r1, R2 r2, R3 r3, R4 r4) { 287 this->reset(make_for<T>(r1, r2, r3, r4).new_()); 288 } 289 /// generator with specified index ordering 290 template<class R1, class R2, class R3, class R4, class O> 291 For(R1 r1, R2 r2, R3 r3, R4 r4, O o) { 292 this->reset(make_for<T>(r1, r2, r3, r4, o).new_()); 293 } 294 }; 295 296 } 297 298 299 #endif /* _GENERATOR_HPP_ */

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  • WCF Bidirectional serialization fails

    - by Gena Verdel
    I'm trying to take advantage of Bidirectional serialization of some relational Linq-2-Sql generated entity classes. When using Unidirectional option everything works just fine, bu the moment I add IsReferenceType=true, objects fail to get transported over the tcp binding. Sample code: Entity class: [Table(Name="dbo.Blocks")] [DataContract()] public partial class Block : INotifyPropertyChanging, INotifyPropertyChanged { private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty); private long _ID; private int _StatusID; private string _Name; private bool _IsWithControlPoints; private long _DivisionID; private string _SHAPE; private EntitySet<BlockByWorkstation> _BlockByWorkstations; private EntitySet<PlanningPointAppropriation> _PlanningPointAppropriations; private EntitySet<Neighbor> _Neighbors; private EntitySet<Neighbor> _Neighbors1; private EntitySet<Task> _Tasks; private EntitySet<PlanningPointByBlock> _PlanningPointByBlocks; private EntitySet<ControlPointByBlock> _ControlPointByBlocks; private EntityRef<Division> _Division; private bool serializing; #region Extensibility Method Definitions partial void OnLoaded(); partial void OnValidate(System.Data.Linq.ChangeAction action); partial void OnCreated(); partial void OnIDChanging(long value); partial void OnIDChanged(); partial void OnStatusIDChanging(int value); partial void OnStatusIDChanged(); partial void OnNameChanging(string value); partial void OnNameChanged(); partial void OnIsWithControlPointsChanging(bool value); partial void OnIsWithControlPointsChanged(); partial void OnDivisionIDChanging(long value); partial void OnDivisionIDChanged(); partial void OnSHAPEChanging(string value); partial void OnSHAPEChanged(); #endregion public Block() { this.Initialize(); } [Column(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [DataMember(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } [Column(Storage="_StatusID", DbType="Int NOT NULL")] [DataMember(Order=2)] public int StatusID { get { return this._StatusID; } set { if ((this._StatusID != value)) { this.OnStatusIDChanging(value); this.SendPropertyChanging(); this._StatusID = value; this.SendPropertyChanged("StatusID"); this.OnStatusIDChanged(); } } } [Column(Storage="_Name", DbType="NVarChar(255)")] [DataMember(Order=3)] public string Name { get { return this._Name; } set { if ((this._Name != value)) { this.OnNameChanging(value); this.SendPropertyChanging(); this._Name = value; this.SendPropertyChanged("Name"); this.OnNameChanged(); } } } [Column(Storage="_IsWithControlPoints", DbType="Bit NOT NULL")] [DataMember(Order=4)] public bool IsWithControlPoints { get { return this._IsWithControlPoints; } set { if ((this._IsWithControlPoints != value)) { this.OnIsWithControlPointsChanging(value); this.SendPropertyChanging(); this._IsWithControlPoints = value; this.SendPropertyChanged("IsWithControlPoints"); this.OnIsWithControlPointsChanged(); } } } [Column(Storage="_DivisionID", DbType="BigInt NOT NULL")] [DataMember(Order=5)] public long DivisionID { get { return this._DivisionID; } set { if ((this._DivisionID != value)) { if (this._Division.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } this.OnDivisionIDChanging(value); this.SendPropertyChanging(); this._DivisionID = value; this.SendPropertyChanged("DivisionID"); this.OnDivisionIDChanged(); } } } [Column(Storage="_SHAPE", DbType="Text", UpdateCheck=UpdateCheck.Never)] [DataMember(Order=6)] public string SHAPE { get { return this._SHAPE; } set { if ((this._SHAPE != value)) { this.OnSHAPEChanging(value); this.SendPropertyChanging(); this._SHAPE = value; this.SendPropertyChanged("SHAPE"); this.OnSHAPEChanged(); } } } [Association(Name="Block_BlockByWorkstation", Storage="_BlockByWorkstations", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=7, EmitDefaultValue=false)] public EntitySet<BlockByWorkstation> BlockByWorkstations { get { if ((this.serializing && (this._BlockByWorkstations.HasLoadedOrAssignedValues == false))) { return null; } return this._BlockByWorkstations; } set { this._BlockByWorkstations.Assign(value); } } [Association(Name="Block_PlanningPointAppropriation", Storage="_PlanningPointAppropriations", ThisKey="ID", OtherKey="MasterBlockID")] [DataMember(Order=8, EmitDefaultValue=false)] public EntitySet<PlanningPointAppropriation> PlanningPointAppropriations { get { if ((this.serializing && (this._PlanningPointAppropriations.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointAppropriations; } set { this._PlanningPointAppropriations.Assign(value); } } [Association(Name="Block_Neighbor", Storage="_Neighbors", ThisKey="ID", OtherKey="FirstBlockID")] [DataMember(Order=9, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors { get { if ((this.serializing && (this._Neighbors.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors; } set { this._Neighbors.Assign(value); } } [Association(Name="Block_Neighbor1", Storage="_Neighbors1", ThisKey="ID", OtherKey="SecondBlockID")] [DataMember(Order=10, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors1 { get { if ((this.serializing && (this._Neighbors1.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors1; } set { this._Neighbors1.Assign(value); } } [Association(Name="Block_Task", Storage="_Tasks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=11, EmitDefaultValue=false)] public EntitySet<Task> Tasks { get { if ((this.serializing && (this._Tasks.HasLoadedOrAssignedValues == false))) { return null; } return this._Tasks; } set { this._Tasks.Assign(value); } } [Association(Name="Block_PlanningPointByBlock", Storage="_PlanningPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=12, EmitDefaultValue=false)] public EntitySet<PlanningPointByBlock> PlanningPointByBlocks { get { if ((this.serializing && (this._PlanningPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointByBlocks; } set { this._PlanningPointByBlocks.Assign(value); } } [Association(Name="Block_ControlPointByBlock", Storage="_ControlPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=13, EmitDefaultValue=false)] public EntitySet<ControlPointByBlock> ControlPointByBlocks { get { if ((this.serializing && (this._ControlPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._ControlPointByBlocks; } set { this._ControlPointByBlocks.Assign(value); } } [Association(Name="Division_Block", Storage="_Division", ThisKey="DivisionID", OtherKey="ID", IsForeignKey=true, DeleteOnNull=true, DeleteRule="CASCADE")] public Division Division { get { return this._Division.Entity; } set { Division previousValue = this._Division.Entity; if (((previousValue != value) || (this._Division.HasLoadedOrAssignedValue == false))) { this.SendPropertyChanging(); if ((previousValue != null)) { this._Division.Entity = null; previousValue.Blocks.Remove(this); } this._Division.Entity = value; if ((value != null)) { value.Blocks.Add(this); this._DivisionID = value.ID; } else { this._DivisionID = default(long); } this.SendPropertyChanged("Division"); } } } public event PropertyChangingEventHandler PropertyChanging; public event PropertyChangedEventHandler PropertyChanged; protected virtual void SendPropertyChanging() { if ((this.PropertyChanging != null)) { this.PropertyChanging(this, emptyChangingEventArgs); } } protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private void attach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = this; } private void detach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = null; } private void attach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = this; } private void detach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = null; } private void attach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void Initialize() { this._BlockByWorkstations = new EntitySet<BlockByWorkstation>(new Action<BlockByWorkstation>(this.attach_BlockByWorkstations), new Action<BlockByWorkstation>(this.detach_BlockByWorkstations)); this._PlanningPointAppropriations = new EntitySet<PlanningPointAppropriation>(new Action<PlanningPointAppropriation>(this.attach_PlanningPointAppropriations), new Action<PlanningPointAppropriation>(this.detach_PlanningPointAppropriations)); this._Neighbors = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors), new Action<Neighbor>(this.detach_Neighbors)); this._Neighbors1 = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors1), new Action<Neighbor>(this.detach_Neighbors1)); this._Tasks = new EntitySet<Task>(new Action<Task>(this.attach_Tasks), new Action<Task>(this.detach_Tasks)); this._PlanningPointByBlocks = new EntitySet<PlanningPointByBlock>(new Action<PlanningPointByBlock>(this.attach_PlanningPointByBlocks), new Action<PlanningPointByBlock>(this.detach_PlanningPointByBlocks)); this._ControlPointByBlocks = new EntitySet<ControlPointByBlock>(new Action<ControlPointByBlock>(this.attach_ControlPointByBlocks), new Action<ControlPointByBlock>(this.detach_ControlPointByBlocks)); this._Division = default(EntityRef<Division>); OnCreated(); } [OnDeserializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerialized(StreamingContext context) { this.serializing = false; } } App.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service behaviorConfiguration="debugging" name="DBServicesLibrary.DBService"> </service> </services> <behaviors> <serviceBehaviors> <behavior name="DBServicesLibrary.DBServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="False" /> </behavior> <behavior name="debugging"> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Host part: ServiceHost svh = new ServiceHost(typeof(DBService)); svh.AddServiceEndpoint( typeof(DBServices.Contract.IDBService), new NetTcpBinding(), "net.tcp://localhost:8000"); Client part: ChannelFactory<DBServices.Contract.IDBService> scf; scf = new ChannelFactory<DBServices.Contract.IDBService>(new NetTcpBinding(),"net.tcp://localhost:8000"); _serv = scf.CreateChannel(); ((IContextChannel)_serv).OperationTimeout = new TimeSpan(0, 5, 0);

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  • WCF wsHttpBinding "There was no channel that could accept the message with action"

    - by Steffen Schindler
    I have a webservice in IIS. I'm trying to call a function but i get an errormessage like: There was no channel that could accept the message with action 'http://Datenlotsen.Cyquest/ICyquestService/ValidateSelfAssessment' I'm hosting it in an IIS in the standard website. There I created a virtual directory named "CyQuestwebservice". For the client side config i'm using Soap UI. That Tool generates the client config from the wsdl. my webconfig looks like this, can you help me?: <system.serviceModel> <extensions> <behaviorExtensions> <add name="wsdlExtensions" type="WCFExtras.Wsdl.WsdlExtensionsConfig, WCFExtras, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </behaviorExtensions> </extensions> <services> <service behaviorConfiguration="CyquestWebService.Service1Behavior" name="CyquestWebService.CyquestService"> <endpoint address="" behaviorConfiguration="EndPointBehavior" binding="wsHttpBinding" bindingNamespace="http://Datenlotsen.Cyquest" contract="CyquestWebService.ICyquestService"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" bindingNamespace="http://Datenlotsen.Cyquest" contract="IMetadataExchange" /> </service> </services> <behaviors> <endpointBehaviors> <behavior name="EndPointBehavior" > <wsdlExtensions location="http://wssdev04.datenlotsen.intern/Cyquestwebservice/CyquestService.svc" singleFile="True"/> </behavior> </endpointBehaviors> <serviceBehaviors> <behavior name="CyquestWebService.Service1Behavior"> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> <system.diagnostics> <sources> <source name="System.ServiceModel" switchValue="Information, ActivityTracing" propagateActivity="true"> <listeners> <add name="traceListener" type="System.Diagnostics.XmlWriterTraceListener" initializeData= "c:\log\Traces.svclog" /> </listeners> </source> </sources> </system.diagnostics> </configuration>

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  • OS X 10.9 Mavericks Kernel Panics out of the box

    - by Kevin
    OS X Kernel panics after a fresh install of OS X 10.9 on a 17" Macbook Pro. Anonymous UUID: D002464D-24B7-C2B5-3D83-1C0B02873B29 Wed Oct 30 11:08:17 2013 panic(cpu 1 caller 0xffffff8006edc19e): Kernel trap at 0xffffff7f88e0a96c, type 14=page fault, registers: CR0: 0x000000008001003b, CR2: 0xffffef7f88e309b8, CR3: 0x0000000009c2d000, CR4: 0x0000000000000660 RAX: 0x0fffffd0c7b30000, RBX: 0xffffef7f88e309b0, RCX: 0x0000000000000001, RDX: 0x000002f384d06471 RSP: 0xffffff80eff03d80, RBP: 0xffffff80eff03e70, RSI: 0x0000031384cfb168, RDI: 0xffffff80e8f05148 R8: 0xffffff801b0f8670, R9: 0x0000000000000005, R10: 0x0000000000004a24, R11: 0x0000000000000202 R12: 0xffffff801938b800, R13: 0x0000000000000005, R14: 0xffffff80e8f05148, R15: 0xffffff7f88e2ee20 RFL: 0x0000000000010006, RIP: 0xffffff7f88e0a96c, CS: 0x0000000000000008, SS: 0x0000000000000010 Fault CR2: 0xffffef7f88e309b8, Error code: 0x0000000000000002, Fault CPU: 0x1 Backtrace (CPU 1), Frame : Return Address 0xffffff80eff03a10 : 0xffffff8006e22f69 0xffffff80eff03a90 : 0xffffff8006edc19e 0xffffff80eff03c60 : 0xffffff8006ef3606 0xffffff80eff03c80 : 0xffffff7f88e0a96c 0xffffff80eff03e70 : 0xffffff7f88e09b89 0xffffff80eff03f30 : 0xffffff8006edda5c 0xffffff80eff03f50 : 0xffffff8006e3757a 0xffffff80eff03f90 : 0xffffff8006e378c8 0xffffff80eff03fb0 : 0xffffff8006ed6aa7 Kernel Extensions in backtrace: com.apple.driver.AppleIntelCPUPowerManagement(216.0)[A6EE4D7B-228E-3A3C-95BA-10ED6F331236]@0xffffff7f88e07000->0xffffff7f88e31fff BSD process name corresponding to current thread: kernel_task Mac OS version: 13A603 Kernel version: Darwin Kernel Version 13.0.0: Thu Sep 19 22:22:27 PDT 2013; root:xnu-2422.1.72~6/RELEASE_X86_64 Kernel UUID: 1D9369E3-D0A5-31B6-8D16-BFFBBB390393 Kernel slide: 0x0000000006c00000 Kernel text base: 0xffffff8006e00000 System model name: MacBookPro5,2 (Mac-F2268EC8) System uptime in nanoseconds: 4634353513870 last loaded kext at 39203945245: com.viscosityvpn.Viscosity.tun 1.0 (addr 0xffffff7f89200000, size 32768) last unloaded kext at 147930318702: com.apple.driver.AppleFileSystemDriver 3.0.1 (addr 0xffffff7f89110000, size 8192) loaded kexts: com.viscosityvpn.Viscosity.tun 1.0 com.viscosityvpn.Viscosity.tap 1.0 com.apple.driver.AudioAUUC 1.60 com.apple.driver.AppleHWSensor 1.9.5d0 com.apple.filesystems.autofs 3.0 com.apple.iokit.IOBluetoothSerialManager 4.2.0f6 com.apple.driver.AGPM 100.14.11 com.apple.driver.AppleMikeyHIDDriver 124 com.apple.driver.AppleHDA 2.5.2fc2 com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.GeForceTesla 8.1.8 com.apple.driver.AppleMikeyDriver 2.5.2fc2 com.apple.iokit.IOUserEthernet 1.0.0d1 com.apple.driver.AppleUpstreamUserClient 3.5.13 com.apple.driver.AppleMuxControl 3.4.12 com.apple.driver.ACPI_SMC_PlatformPlugin 1.0.0 com.apple.driver.AppleSMCLMU 2.0.4d1 com.apple.Dont_Steal_Mac_OS_X 7.0.0 com.apple.driver.AppleHWAccess 1 com.apple.driver.AppleMCCSControl 1.1.12 com.apple.driver.AppleLPC 1.7.0 com.apple.driver.SMCMotionSensor 3.0.4d1 com.apple.driver.AppleUSBTCButtons 240.2 com.apple.driver.AppleUSBTCKeyboard 240.2 com.apple.driver.AppleIRController 325.7 com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1 com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1 com.apple.BootCache 35 com.apple.iokit.SCSITaskUserClient 3.6.0 com.apple.driver.XsanFilter 404 com.apple.iokit.IOAHCIBlockStorage 2.4.0 com.apple.driver.AppleUSBHub 650.4.4 com.apple.driver.AppleUSBEHCI 650.4.1 com.apple.driver.AppleFWOHCI 4.9.9 com.apple.driver.AirPort.Brcm4331 700.20.22 com.apple.driver.AppleAHCIPort 2.9.5 com.apple.nvenet 2.0.21 com.apple.driver.AppleUSBOHCI 650.4.1 com.apple.driver.AppleSmartBatteryManager 161.0.0 com.apple.driver.AppleRTC 2.0 com.apple.driver.AppleHPET 1.8 com.apple.driver.AppleACPIButtons 2.0 com.apple.driver.AppleSMBIOS 2.0 com.apple.driver.AppleACPIEC 2.0 com.apple.driver.AppleAPIC 1.7 com.apple.driver.AppleIntelCPUPowerManagementClient 216.0.0 com.apple.nke.applicationfirewall 153 com.apple.security.quarantine 3 com.apple.driver.AppleIntelCPUPowerManagement 216.0.0 com.apple.kext.triggers 1.0 com.apple.iokit.IOSerialFamily 10.0.7 com.apple.AppleGraphicsDeviceControl 3.4.12 com.apple.driver.DspFuncLib 2.5.2fc2 com.apple.vecLib.kext 1.0.0 com.apple.iokit.IOAudioFamily 1.9.4fc11 com.apple.kext.OSvKernDSPLib 1.14 com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.iokit.IOSurface 91 com.apple.iokit.IOBluetoothFamily 4.2.0f6 com.apple.nvidia.classic.NVDANV50HalTesla 8.1.8 com.apple.driver.AppleSMBusPCI 1.0.12d1 com.apple.driver.AppleGraphicsControl 3.4.12 com.apple.driver.IOPlatformPluginLegacy 1.0.0 com.apple.driver.AppleBacklightExpert 1.0.4 com.apple.iokit.IOFireWireIP 2.2.5 com.apple.driver.AppleHDAController 2.5.2fc2 com.apple.iokit.IOHDAFamily 2.5.2fc2 com.apple.driver.AppleSMBusController 1.0.11d1 com.apple.nvidia.classic.NVDAResmanTesla 8.1.8 com.apple.driver.IOPlatformPluginFamily 5.5.1d27 com.apple.iokit.IONDRVSupport 2.3.6 com.apple.iokit.IOGraphicsFamily 2.3.6 com.apple.driver.AppleSMC 3.1.6d1 com.apple.driver.AppleUSBMultitouch 240.6 com.apple.iokit.IOUSBHIDDriver 650.4.4 com.apple.driver.AppleUSBMergeNub 650.4.0 com.apple.driver.AppleUSBComposite 650.4.0 com.apple.driver.CoreStorage 380 com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.6.0 com.apple.iokit.IOBDStorageFamily 1.7 com.apple.iokit.IODVDStorageFamily 1.7.1 com.apple.iokit.IOCDStorageFamily 1.7.1 com.apple.iokit.IOAHCISerialATAPI 2.6.0 com.apple.iokit.IOSCSIArchitectureModelFamily 3.6.0 com.apple.iokit.IOUSBUserClient 650.4.4 com.apple.iokit.IOFireWireFamily 4.5.5 com.apple.iokit.IO80211Family 600.34 com.apple.iokit.IOAHCIFamily 2.6.0 com.apple.iokit.IONetworkingFamily 3.2 com.apple.iokit.IOUSBFamily 650.4.4 com.apple.driver.NVSMU 2.2.9 com.apple.driver.AppleEFINVRAM 2.0 com.apple.driver.AppleEFIRuntime 2.0 com.apple.iokit.IOHIDFamily 2.0.0 com.apple.iokit.IOSMBusFamily 1.1 com.apple.security.sandbox 278.10 com.apple.kext.AppleMatch 1.0.0d1 com.apple.security.TMSafetyNet 7 com.apple.driver.AppleKeyStore 2 com.apple.driver.DiskImages 371.1 com.apple.iokit.IOStorageFamily 1.9 com.apple.iokit.IOReportFamily 21 com.apple.driver.AppleFDEKeyStore 28.30 com.apple.driver.AppleACPIPlatform 2.0 com.apple.iokit.IOPCIFamily 2.8 com.apple.iokit.IOACPIFamily 1.4 com.apple.kec.pthread 1 com.apple.kec.corecrypto 1.0 System Profile: Model: MacBookPro5,2, BootROM MBP52.008E.B05, 2 processors, Intel Core 2 Duo, 2.8 GHz, 8 GB, SMC 1.42f4 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 4.2.0f6 12982, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: Samsung SSD 840 Series, 120.03 GB Serial ATA Device: MATSHITADVD-R UJ-868 USB Device: Built-in iSight USB Device: BRCM2046 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: IR Receiver Thunderbolt Bus:

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  • ASP Classic Session Variable Not Always Getting Set

    - by Mike at KBS
    I have a classic ASP site I'm maintaining and recently we wanted to do special rendering actions if the visitor was coming from one specific set of websites. So in the page where those visitors have to come through to get to our site, I put a simple line setting a session variable: <!-- #include virtual="/clsdbAccess.cs"--> <% set db = new dbAccess %> <html> <head> ... <script language="javascript" type="text/javascript"> ... </script> </head> <body> <% Session("CAME_FROM_NEWSPAPER") = "your local newspaper" ... %> ... html stuff ... </body> </html> Then, in all the following pages, whenever I need to put up nav links, menus, etc., that we don't want to show to those visitors, I test for if that session variable is "" or not, then render accordingly. My problem is that it seems to work great for me in development, then I get it out into Production and it works great sometimes, and other times it doesn't work at all. Sometimes the session variable gets set, sometimes it doesn't. Everything else works great. But our client is seeing inconsistent results on pages rendered to their visitors and this is a problem. I've tried logging on from different PC's and I confirm that I get different, and unpredictable, results. The problem is I can't reproduce it at will, and I can't troubleshoot/trace Production. For now I've solved this by just creating duplicate pages with the special rendering, and making sure those visitors go there. But this is a hack and will eventually be difficult to maintain. Is there something special or inconsistent about session variables in Classic ASP? Is there a better way to approach the problem? TIA.

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  • How to assess a job offer with stock options? [closed]

    - by seas
    Cannot help expressing my curiosity about this issue. First of all, Russia, a country, I live in, as far as I understand, is a virgin land on this matter. Motivation is purely developed here and options are not existed at all. So, I am absolutely not aware about this. I roughly understand the mechanism of options. And, as far as I understand, the major white spot in the whole that story, how much will a singe share cost. How much will I get from all those N x 1000 options? I see two ways one can get money from the business: 1. Business goes IPO !!! 2. Business is sold as a whole to another owner. Next way is rather questionable about getting money: 3. Business goes without IPO "forever" (a generation would rather die before it IPO). I am also interested some explanations about situation ?3. Situation ?1 is clear - market decides everything, you either wait for stock price you satisfied or sell everything now. But topic is rather about ?2 - business is sold to another business. I am considering the following model: I am well payed specialist with company X. Somebody, with a company Y makes me an offer. Y is a startup. They cannot offer me much money and cannot overbid my salary, but they grow fast and hope to be bought soon. Instead of money, they offer me N x 1000 options. My problem is "how to assess this offer against my current, stable and well-payed job"? Are there any average cost of virtual share during selling one company to another? Are there any average stock price companies prefer to go to IPO? Are there any barriers against spreading the value of sock before selling the company or IPO (hiring too much people with options package too fast will decrease each package value, I mean)? Are there any good articles with explanations? Is all that somehow written in the law?

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  • Some help needed with setting up the PERFECT workflow for web development with 2-3 guys using subver

    - by Roeland
    Hey guys! I run a small web development company along side with my brother and friend. After doing extensive research I have decided on using subversion for version control. Here is how I currently plan on running typical development. Keep in mind there are 3 of us each in a separate location. I set up an account with springloops (springloops.com) subversion hosting. Each time I work on a new project, I create a repository for it. So lets say in this case I am working on site1. I want to have 3 versions of the site on the internet: Web Development - This is the server me and the other developers publish to. (site1.dev.bythepixel.com) Client Preview - This is the server that we update every few days with a good revision for the client to see. (site1.bythepixel.com) Live Site - The site I publish to when going live (site1.com) Each web development machine (at each location) will have a local copy of xamp running virtual host to allow multiple websites to be worked on. The root of the local copy is set up to be the same as the local copy of the subversion repository. This is set up so we can make small tweaks and preview them immediately. When some work has been done, a commit is made to the repository for the site. I will have the dev site automatically be pushed (its an option in springloops). Then, whenever I feel ready to push to the client site I will do so. Now, I have a few concerns with those work flow: I am using codeigniter currently, and in the config file I generally set the root of the site. Ex. http://www.site1.com. So, it looks like each time I publish to one of the internet servers, I will have to modify the config file? Is there any way to make it so certain files are set for each server? So when I hit publish to client preview it just uploads the config file for the client preview server. I don't want the live site , the client preview site and the dev site to share the same mysql server for a variety of reasons. So does this once again mean that I have to adjust the db server info each time I push to a different site? Does this workflow make sense? If you have any suggestion please let me know. I plan for this to be the work flow I use for the next few year. I just need to put a system in place that allows for future expansion! Thanks a bunch!!

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  • Yesterday's broken codebase hunt me back

    - by sandun dhammika
    I need a fun oky. I just love this openmoko hardware and hacking into it. Please could somebody help me to compile qemu.I 'm so sad and I want to compile qemu and it required the GCC3.x and then I downloaded gcc 3.2 but when I configure it and build it, it gives a very sad error message. G_FOR_TARGET=" "SHELL=/bin/sh" "EXPECT=expect" "RUNTEST=runtest" "RUNTESTFLAGS=" "exec_prefix=/gcc-3.2" "infodir=/gcc-3.2/info" "libdir=/gcc-3.2/lib" "prefix=/gcc-3.2" "tooldir=/gcc-3.2/i686-pc-linux-gnu" "AR=ar" "AS=as" "CC=gcc" "CXX=c++" "LD=ld" "LIBCFLAGS=-g -O2" "NM=nm" "PICFLAG=" "RANLIB=ranlib" "DESTDIR=" DO=all multi-do make[1]: Leaving directory `/gcc-3.2/gcc-3.2/zlib' make[1]: Entering directory `/gcc-3.2/gcc-3.2/fastjar' make[1]: Leaving directory `/gcc-3.2/gcc-3.2/fastjar' make[1]: Entering directory `/gcc-3.2/gcc-3.2/gcc' gcc -c -DIN_GCC -g -O2 -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes -Wtraditional -pedantic -Wno-long-long -DHAVE_CONFIG_H -DGENERATOR_FILE -I. -I. -I. -I./. -I./config -I./../include ./read-rtl.c -o read-rtl.o In file included from ./read-rtl.c:24:0: ./rtl.h:125:3: warning: type of bit-field ‘code’ is a GCC extension ./rtl.h:128:3: warning: type of bit-field ‘mode’ is a GCC extension ./read-rtl.c: In function ‘fatal_with_file_and_line’: ./read-rtl.c:61:1: warning: traditional C rejects ISO C style function definitions ./read-rtl.c: In function ‘read_rtx’: ./read-rtl.c:662:8: error: lvalue required as increment operand make[1]: *** [read-rtl.o] Error 1 make[1]: Leaving directory `/gcc-3.2/gcc-3.2/gcc' make: *** [all-gcc] Error 2 This is so sad and this is sooo bad. I have searched patches and workaround all over the Internet to this,but I couldn't find any alternative for this. I'm out of my patience now. I want that virtual machine ready and I want to make a debug host cos I don't have some money to buy original neo 1937 hardware. The patch that I have found comes with a nasty error too. I'm so sick of it.Any idea how could I fix this problem and make this work? Please please I'm begging you somebody help me please. Thanks all.

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  • How to fix notifyDataSetChanged/ListView problems in dynamic Adapter wrapper Android

    - by ipaterson
    Summary: Trying to dynamically add heading rows to a ListView via a custom adapter wrapper. ListView is having trouble keeping the scroll position in sync. Runnable demo project provided. I would like to dynamically add items to a list based on the values in a CursorAdapter, several positions ahead of what the user is currently viewing. To do this, I have an adapter that wraps the CursorAdapter and keeps the new content indexed in a SparseArray. The ListView needs to be updated when items are added to the custom adapter, but I have met a lot of pitfalls trying to get that to work and would love some advice. The demo project can be downloaded here: http://dl.dropbox.com/u/15334423/DynamicSectionedList.zip In the demo, the headings are added dynamically by looking ahead 10 places to find the correct position where the list items switch to the next letter. Each implementation of notifyDataSetChanged has problems as described: Demo 1 This demo shows the importance of notifyDataSetChanged(). On clicking anything, the app will crash. This is due to some sanity checking in ListView... mItemCount != adapter.getItemCount(). Moral is, we need to notify the list that data has changed. Demo 2 The natural next step is to notify the ListView of changes when changes occur. Unfortunately, doing so while the ListView is scrolling firmly breaks all touch interaction until the app switches out of touch mode. You will need to "fling scroll" far enough to generate new headings in order to notice this. Tapping the screen will not cause the scroll to stop, and once stopped none of the list items will be clickable. This is due to some if (!mDataChanged) { /* do very important stuff */ } code in AbsListView.onTouchEvent(). Demo 3 To fix this, Demo 3 introduces a pendingChanges flag and the custom Adapter gains a notifyDataSetChangedIfNeeded() which can be called by the ListView once it has entered a "safe" state for changes. The first point where changes must be notified is in ListView.layoutChildren(), so I overrode that method to first notify of changes if needed, then call through. Fling past at least one heading then click a list item. This doesn't quite work right, though I'm not totally sure why. Tapping or selecting an item with the keyboard/trackball causes the list to refresh without properly syncing the old position. It scrolls to the top of the list which is not acceptable. Demo 4 The scroll problem in Demo 3 can be conquered, at least in touch mode. By adding a call to notifyDataSetChangedIfNeeded() on touch down, the data change happens to take place at such a time that all touch interaction works as expected and the list position is properly synced. However, I can't find an analog for that when the device is not in touch mode, not to mention the fact that it definitely seems like a hack. The list almost always scrolls back to the top, I can't find out what causes it to occasionally maintain the correct position. Since Android is fighting me at each step of the way, I feel like there should be a better approach. Please try the demo, if any fixes can be applied to get it working that would be great! Many thanks to anyone who can look into this, hopefully if we can get the code working it will be useful for others trying to accomplish the same optimization for lists with headings.

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar (or anywhere) on iPad

    - by Jann
    This is really causing me fits. I see a lot of info on putting a UISearchBar in the top row of a UITableView -- but I am putting the UISearchBar into the Toolbar at the top of my screen (on the iPad). I cannot find ANYTHING regarding how to handle UISearchBar and UISearchDisplayController using a UIPopoverController on the iPad. Any more info about the UISearchDisplayController using a UIPopoverController would be greatly appreciated. Please help with this as I am at my wit's end. Using IB, I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: //Just in case: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case (again): [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • Hooking DirectX EndScene from an injected DLL

    - by Etan
    I want to detour EndScene from an arbitrary DirectX 9 application to create a small overlay. As an example, you could take the frame counter overlay of FRAPS, which is shown in games when activated. I know the following methods to do this: Creating a new d3d9.dll, which is then copied to the games path. Since the current folder is searched first, before going to system32 etc., my modified DLL gets loaded, executing my additional code. Downside: You have to put it there before you start the game. Same as the first method, but replacing the DLL in system32 directly. Downside: You cannot add game specific code. You cannot exclude applications where you don't want your DLL to be loaded. Getting the EndScene offset directly from the DLL using tools like IDA Pro 4.9 Free. Since the DLL gets loaded as is, you can just add this offset to the DLL starting address, when it is mapped to the game, to get the actual offset, and then hook it. Downside: The offset is not the same on every system. Hooking Direct3DCreate9 to get the D3D9, then hooking D3D9-CreateDevice to get the device pointer, and then hooking Device-EndScene through the virtual table. Downside: The DLL cannot be injected, when the process is already running. You have to start the process with the CREATE_SUSPENDED flag to hook the initial Direct3DCreate9. Creating a new Device in a new window, as soon as the DLL gets injected. Then, getting the EndScene offset from this device and hooking it, resulting in a hook for the device which is used by the game. Downside: as of some information I have read, creating a second device may interfere with the existing device, and it may bug with windowed vs. fullscreen mode etc. Same as the third method. However, you'll do a pattern scan to get EndScene. Downside: doesn't look that reliable. How can I hook EndScene from an injected DLL, which may be loaded when the game is already running, without having to deal with different d3d9.dll's on other systems, and with a method which is reliable? How does FRAPS for example perform it's DirectX hooks? The DLL should not apply to all games, just to specific processes where I inject it via CreateRemoteThread.

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