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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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  • AND NSPedicate on Core Data relationships

    - by jesse001
    I'm having trouble compounding NSPredicate with AND, although using OR works fine. Imagine 2 entities, Doctor and Patient. Doctors can have many patients and patients many doctors. I want to find doctors that, say, have both person1 and person2 as patients. I expected this to work but it returns none. NSPredicate *predicate = [NSPredicate predicateWithFormat:@"ANY patients matches 'person1&&person2'"]; If I change && to ||, I get all doctors that have person1 or person2 as I'd expect. Thanks in advance for your help.

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  • How to place a Rounded Rect UIBUTTON on UITableViewCell programmatically

    - by Tobias
    I was trying to place two uibuttons on uitableviewcell programmatically.. but unable to achieve that. somehow i managed to get the buttons through some sample project in which u can draw a nib for cell.. but i was unable to set a selector function for buttons.. in other example i can place a uiinfodark type button but when i change the type to rounded rect the button gets disappeared and i am unable to figure out why? I might be doing some silly mistake but I am really kinda stuck with it right now so I'll be very much thankful to all of you for helping in this regard.

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  • How to handle UIPickerView with two data sources?

    - by devb0yax
    Hi, is it possible to handle two data sources in the UIPickerView? I have here a segmented control that would control the display of the picker view. So, for example, when first segment is clicked, the picker will display person's name. Then, when second segment is clicked, picker will display place's name. Thanks

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  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

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  • Get notified when UITableView has finished asking for data?

    - by kennethmac2000
    Hi everyone, Is there some way to find out when a UITableView has finished asking for data from its data source? None of the viewDidLoad/viewWillAppear/viewDidAppear methods of the associated view controller (UITableViewController) are of use here, as they all fire too early. None of them (entirely understandably) guarantee that queries to the data source have finished for the time being (eg, until the view is scrolled). One workaround I have found is to call reloadData in viewDidAppear, since, when reloadData returns, the table view is guaranteed to have finished querying the data source as much as it needs to for the time being. However, this seems rather nasty, as I assume it is causing the data source to be asked for the same information twice (once automatically, and once because of the reloadData call) when it is first loaded. The reason I want to do this at all is that I want to preserve the scroll position of the UITableView - but right down to the pixel level, not just to the nearest row. When restoring the scroll position (using scrollRectToVisible:animated:), I need the table view to already have sufficient data in it, or else the scrollRectToVisible:animated: method call does nothing (which is what happens if you place the call on its own in any of viewDidLoad, viewWillAppear or viewDidAppear). Thanks in advance for your assistance!

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  • I am getting duplicates in UITableView, cellForRowAtIndexPath

    - by Martol1ni
    I am getting duplicates of my array, and wrongly displayed cells in this method: Here I am initializing the array, and adding it to the tableView: NSArray *sectionsArray = [NSArray arrayWithObjects: @"Location", @"Front Post", @"Front Fixing", @"Front Footplate", @"Rear Post", @"Read Fixing", @"Rear Footplate", @"Horizontal Bracing", @"Diagonal Bracing", @"Front Beam", @"Front Lock", @"Rear Beam", @"Rear Lock", @"Guard", @"Accessories", @"Comments", @"Off load ref", @"Loc Empty", @"Loc Affected", nil]; [_tableArray setObject:sectionsArray atIndexedSubscript:2]; [_tableView reloadData]; For some weird reason there are always the 4th object that is messed up, and is either duplicated, or do not have the views from IB. Here is the cellForRowAtIndexPath: method: - (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell; if (indexPath.section == 2) { cell = [tableView dequeueReusableCellWithIdentifier:@"EntryCell"]; cell.tag = indexPath.row; UILabel *label = (UILabel *)[cell viewWithTag:3]; [label setText:[[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row]]; } return cell; } I have logged the string [[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row], and it logs the right string.

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  • How to know when the user touches the OK button of the last StoreKit alert "Thank you. Your purchase

    - by Walchy
    I have integrated "In App Purchase" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert "Thank You. Your purchase was successful. [OK]". My program gets informed that the transaction was successfully completed before this last alert pops up and so my game starts running again - then the alert comes up, annoying the user. I would like to wait with my game running until the user touches the "OK" button, but since it is an alert from StoreKit I have no idea when this happens or how I could catch it. I don't want to create another dialog (this time my own, therefor under my control) below the alert, just asking for touching "OK" again - would be a bad user experience. Anybody have any ideas?

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  • Objective-C retain clarification

    - by Maverick
    I'm looking at this code: NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < kNumberOfPages; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; Later on... - (void)dealloc { [viewControllers release]; ... } I see that self.viewControllers and controllers now point to the same allocated memory (of type NSMutableArray *), but when I call [controllers release] isn't self.viewControllers released as well, or is setting self.viewControllers = controllers automatically retains that memory?

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  • willSelectRowAtIndexPath Question....

    - by treasure
    How do you add a second section (SECOND_SECTION) here to be excluded from selection when editing? (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == ONE_SECTION) || (!isEditing && section != ONE_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } it s being driving me nuts... thanks

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  • UITextView refuses to change its color

    - by Friendlydeveloper
    Hello, in some cases things you'd expect to solve within a sec turn out to become a lifetime adventure. This is one of these cases :) All I wanted to do, is simply change the text color of one of my UITextViews. So far I tried: UIColor *myColor = [UIColor colorWithHue:38 saturation:98 brightness:100 alpha:1.0]; [myTextView setTextColor:myColor]; OR UIColor *myColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"colorImage.png"]]; [myTextView setTextColor:myColor]; Both seem to work fine for UILabels, but fail for UITextView elements. When I try [UIColor colorWithHue... I only get a reddish kinda color, no matter what values I choose (except values for black and white. They work). The colorWithPatternImage does not change textColor at all. Strange isn't it? I obviously must be missing something. Help is very much appreciated. Thanks in advance.

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  • UITableView not showing background image.

    - by K.Honda
    I have a uitableview with 2 cells (custom tableviewcells) and a button for login. I made them programmatically. Now I want to put a background image behind the 2 custom cells and the button. I went into IB and put the image view on top of the tableview and then put a picture on it which I want as the background. Then I went into viewDidLoad and put this bit of code tblSimpleTable.backgroundColor = [UIColor clearColor]; to clear the tableviews background colour. It now looks like this: But the background does not appear. Does anyone know how to fix this? Thanks.

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  • how to create a custom settings view / make cell label editable

    - by Lex
    Hi everyone, I need to create a custom settings view used within the app. The app is a mockup so it actually does have one already, it uses a UITableViewCellStyleValue1, but nothing is editable. So essentially what I would like to have is the same thing but with editable detailTextLabel (the label on the right hand side), what's the best way to do this?

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  • Need help with text animation within UITableViewCell

    - by gdiphone
    I'm trying to implement a simple text animation in a custom UITableViewCell without having to go into editing mode which automatically brings up the delete button on the right. What I'm trying to accomplish is that when the label is updated by a button within the UITableviewcell, the text in the label is updated but with some smooth animation like sliding to the right since the updated text is prepended to the string. Any sample code would be great. thanks

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  • how to save Audiorecorded file to another location? i m trying but i got exception...

    - by rakesh-bhatt99
    NSString recordFile = [NSTemporaryDirectory() stringByAppendingPathComponent: (NSString)inRecordFile]; NSArray *docPaths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES); NSString docDir=[[docPaths objectAtIndex:0]stringByAppendingPathComponent: (NSString)inRecordFile]; url = CFURLCreateWithString(kCFAllocatorDefault, (CFStringRef)docPaths, NULL); // create the audio file XThrowIfError(AudioFileCreateWithURL(url, kAudioFileCAFType, &mRecordFormat, kAudioFileFlags_EraseFile, &mRecordFile), "AudioFileCreateWithURL failed"); CFRelease(url);

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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