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  • Problem in transfering file from server to client using C sockets

    - by coolrockers2007
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? CLIENTFILE.C #include stdio.h #include stdlib.h #include time.h #include netinet/in.h #include fcntl.h #include sys/types.h #include string.h #include stdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int sockfd; int number,message; char outbuff[MLEN],inbuff[MLEN]; //char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (argc != 2) fprintf(stderr, "error"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) fprintf(stderr, "socket error"); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(PORT); if (connect(sockfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr, "connect error"); if ( (fp = fopen("/home/na/nall9047/write.txt", "w")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } SERVERFILE.C #include stdio.h #include fcntl.h #include stdlib.h #include time.h #include string.h #include netinet/in.h #include errno.h #include sys/types.h #include sys/socket.h #includ estdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr; struct sockaddr_in cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd < 0) fprintf(stderr,"listen error") ; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); if (bind(listenfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr,"bind error") ; alen = sizeof(struct sockaddr); connfd = accept(listenfd, (struct sockaddr *) &cliaddr, &alen); if (connfd < 0) fprintf(stderr,"error connecting") ; printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("/home/na/nall9047/read.txt", "r"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); close(listenfd); close(connfd); return 0; }

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Perl not closing TCP sockets if clients are no longer connected?

    - by LM
    The purpose of the application is to listen for a specific UDP multicast and then to forward the data to any TCP clients connected to the server. The code works fine, but I have a problem with the sockets not closing after the TCP clients disconnects. A socketsniffer utility shows the the sockets remain open and all the UDP data continues to be forwarded to the clients. The problem I believe is with the "if ($write-connected())" block as it always return true, even if the TCP client is no longer connected. I use standard Windows Telnet to connect to the server and to see the data. When I close telnet, the TCP socket is suppose to close on the server. Any reason why connected() show the connections as active even if they are not? Also, what alternative should I use then? Code: #!/usr/bin/perl use IO::Socket::Multicast; use IO::Socket; use IO::Select; my $tcp_port = "4550"; my $tcp_socket = IO::Socket::INET->new( Listen => SOMAXCONN, LocalAddr => '0.0.0.0', LocalPort => $tcp_port, Proto => 'tcp', ReuseAddr => 1, ); use Socket qw(IPPROTO_TCP TCP_NODELAY); setsockopt( $tcp_socket, IPPROTO_TCP, TCP_NODELAY, 1); use constant GROUP => '239.2.0.81'; use constant PORT => '6550'; my $udp_socket= IO::Socket::Multicast->new(Proto=>'udp',LocalPort=>PORT); $udp_socket->mcast_add(GROUP) || die "Couldn't set group: $!\n"; my $read_select = IO::Select->new(); my $write_select = IO::Select->new(); $read_select->add($tcp_socket); $read_select->add($udp_socket); ## Loop forever, reading data from the UDP socket and writing it to the ## TCP socket(s). while (1) { ## No timeout specified (see docs for IO::Select). This will block until a TCP ## client connects or we have data. my @read = $read_select->can_read(); foreach my $read (@read) { if ($read == $tcp_socket) { ## Handle connect from TCP client. Note that UDP connections are ## stateless (no accept necessary)... my $new_tcp = $read->accept(); $write_select->add($new_tcp); } elsif ($read == $udp_socket) { ## Handle data received from UDP socket... my $recv_buffer; $udp_socket->recv($recv_buffer, 1024, undef); ## Write the data read from UDP out to the TCP client(s). Again, no ## timeout. This will block until a TCP socket is writable. my @write = $write_select->can_write(); foreach my $write (@write) { ## Make sure the socket is still connected before writing. if ($write->connected()) { $write->send($recv_buffer); } else { $write_select->remove($write); close $write; } } } } }

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  • How do I get through proxy server environments for non-standard services?

    - by Ripred
    I'm not real hip on exactly what role(s) today's proxy servers can play and I'm learning so go easy on me :-) I have a client/server system I have written using a homegrown protocol and need to enhance the client side to negotiate its way out of a proxy environment. I have an existing client and server system written in C and C++ for the speed and a small amount of MFC in the client to handle the user interface. I have written both the server and client side of the system on Windows (the people I work for are mainly web developers using Windows everything - not a choice) sticking to Berkeley Sockets as it were via wsock32 for efficiency. The clients connect to the server through a nonstandard port (even though using port 80 is an option to get out of some environments but the protocol that goes over it isn't HTTP). The TCP connection(s) stay open for the duration of the clients participation in real time conferences. Our customer base is expanding to all kinds of networked environments. I have been able to solve a lot of problems by adding the ability to connect securely over port 443 and using secure sockets which allows the protocol to pass through a lot environments since the internal packets can't be sniffed. But more and more of our customers are behind a proxy server environment and my direct connections don't make it through. My old school understanding of proxy servers is that they act as a proxy for external HTML content over HTTP, possibly locally caching popular material for faster local access, and also allowing their IT staff to blacklist certain destination sites. Customer are complaining that my software doesn't recognize and easily navigate its way through their proxy environments but I'm finding it difficult to decide what my "best fit" solution should be. My software doesn't tear down the connection after each client request, and on top of that packets can come from either side at any time, basically your typical custom client/server system for a specific niche. My first reaction is "why can't they just add my servers addresses to their white list" but if there is a programmatic way I can get through without requiring their IT staff to help it is politically better and arguably a better solution anyway. Plus maybe I'm still not understanding the role and purpose of what proxy servers and environments have grown to be these days. My first attempt at a solution was to use WinInet with its various proxy capabilities to establish a connection over port 80 to my non-standard protocol server (which knows enough to recognize and answer a simple HTTP-looking GET request and answer it with a simple HTTP response page to get around some environments that employ initial packet sniffing (DPI)). I retrieved the actual SOCKET handle behind WinInet's HINTERNET request object and had hoped to use that in place of my software's existing SOCKET connection and hopefully not need to change much more on the client side. It initially seemed to be my solution but on further inspection it seems that the OS gets first-chance at the received data on this socket since when I get notified of events via the standard select(...) statement on the socket and query the size of the data available via ioctlsocket the call succeeds but returns 0 bytes available, the reads don't work and it goes downhill from there. Can someone tell me of a client-side library (commercial is fine) will let me get past these proxy server environments with as little user and IT staff help as possible? From what I read it has grown past SOCKS and I figure someone has to have solved this problem before me. Thanks for reading my long-winded question, Ripred

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  • Modeling objects with multiple table relationships in Zend Framework

    - by andybaird
    I'm toying with Zend Framework and trying to use the "QuickStart" guide against a website I'm making just to see how the process would work. Forgive me if this answer is obvious, hopefully someone experienced can shed some light on this. I have three database tables: CREATE TABLE `users` ( `id` int(11) NOT NULL auto_increment, `email` varchar(255) NOT NULL, `username` varchar(255) NOT NULL default '', `first` varchar(128) NOT NULL default '', `last` varchar(128) NOT NULL default '', `gender` enum('M','F') default NULL, `birthyear` year(4) default NULL, `postal` varchar(16) default NULL, `auth_method` enum('Default','OpenID','Facebook','Disabled') NOT NULL default 'Default', PRIMARY KEY (`id`), UNIQUE KEY `email` (`email`), UNIQUE KEY `username` (`username`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_password` ( `user_id` int(11) NOT NULL, `password` varchar(16) NOT NULL default '', PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_metadata` ( `user_id` int(11) NOT NULL default '0', `signup_date` datetime default NULL, `signup_ip` varchar(15) default NULL, `last_login_date` datetime default NULL, `last_login_ip` varchar(15) default NULL, PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 I want to create a User model that uses all three tables in certain situations. E.g., the metadata table is accessed if/when the meta data is needed. The user_password table is accessed only if the 'Default' auth_method is set. I'll likely be adding a profile table later on that I would like to be able to access from the user model. What is the best way to do this with ZF and why?

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  • Tricky MySQL Query for messaging system in Rails - Please Help

    - by ole_berlin
    Hi, I'm writing a facebook style messaging system for a Rails App and I'm having trouble selecting the Messages for the inbox (with will_paginate). The messages are organized in threads, in the inbox the most recent message of a thread will appear with a link to it's thread. The thread is organized via a parent_id 1-n relationship with itself. So far I'm using something like this: class Message < ActiveRecord::Base belongs_to :sender, :class_name => 'User', :foreign_key => "sender_id" belongs_to :recipient, :class_name => 'User', :foreign_key => "recipient_id" has_many :children, :class_name => "Message", :foreign_key => "parent_id" belongs_to :thread, :class_name => "Message", :foreign_key => "parent_id" end class MessagesController < ApplicationController def inbox @messages = current_user.received_messages.paginate :page => params[:page], :per_page => 10, :order => "created_at DESC" end end That gives me all the messages, but for one thread the thread itself and the most recent message will appear (and not only the most recent message). I can also not use the GROUP BY clause, because for the thread itself (the parent so to say) the parent_id = nil of course. Anyone got an idea on how to solve this in an elegant way? I already thought about adding the parent_id to the parent itself and then group by parent_id, but I'm not sure if that works. Thanks

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  • PHP News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example News: User_A commented on User_B's new album. "Hey man nice pictures!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database uses a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • Api/plugins for open source libraries?

    - by fayer
    whenever i use a open source library eg. Doctrine i always ending up coding a class (so called Facade) to use the Doctrine library. so next time i want to create a user i just type: $fields = array('name' => 'peter', 'email' => '[email protected]'); Doctrine_Facade::create_entity($entity, $fields); then it creates an entity with the provided information. so i guess, all coders will create their own "Facade". i wonder how usual it is with open source Facades to download and interact with the open source libraries? is this rare cause i haven't seen any of these. in some frameworks i have seen them called plugins, eg. plugins for twitter api or facebook api. so whenever you download a library, should you search for plugins/facades on the net, or is it better to just try coding your own? i just thought it would be great for everyone not to reinvent the wheel. thanks.

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  • accordion effect

    - by Veejay
    There are so many 'huge' accordion scripts around and I am confused. Can anyone suggest me a simple code to turn this list into a accordion panel. To start with, only the 'Sports' list will be visible. Then when the user clicks on either Technology or Latest, the Sports will hide and the one clicked will show up and so on.. <ul id="accordion"> <li>Sports</li> <ul> <li><a href="#">Golf</a></li> <li><a href="#">Cricket</a></li> <li><a href="#">Football</a></li> </ul> <li>Technology</li> <ul> <li><a href="#">iPhone</a></li> <li><a href="#">Facebook</a></li> <li><a href="#">Twitter</a></li> </ul> <li>Latest</li> <ul> <li><a href="#">Obama</a></li> <li><a href="#">Iran Election</a></li> <li><a href="#">Health Care</a></li> </ul> </ul>

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  • Bullets WILL NOT dissapear in firefox

    - by DunlopBurns
    Hoping you can help me with a problem. I cannot get rid of Bullets in Firefox, i don't want any anywhere, hence my list-style-type: none!important being everywhere. It only appears in Firefox as far as i can tell. the HTML.... <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>littleprints.nl</title> <meta name="description" content="----" /> <meta name="keywords" content="----" /> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script type="text/javascript" src="js/slimbox2.js"></script> <link rel="stylesheet" href="css/slimbox2.css" type="text/css" media="screen" /> <link rel="stylesheet" href="layout.css"/> <link rel="stylesheet" href="style.css"/> </head> <body> <div id="container"> <div id="inline1"> <div id="mainpic"> <img src="myimages/circle.jpg" width="100%" alt="Circle bracelet"/> </div> <div id="intro"> <p>Hi and welcome to little prints NL. we make this and that all by hand with 100% silver. my name is Donna Burns and i work by commision, ive been studying for 4 years and am currently learning to become a goldsmith.</p> </div> </div> <div id="inline2"> <p>Click for more...</p> <div id="images"> <a href="myimages/photos/dogtag.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" ><img src="myimages/work/chunky.gif" alt="chunky"/></a> <a href="myimages/photos/hearts.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" ><img src="myimages/work/hearts.gif" alt="hearts"/></a> <a href="myimages/photos/close.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" ><img src="myimages/work/close.gif" alt="close"/></a> <a href="myimages/photos/pearl.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" >&nbsp;</a> <a href="myimages/photos/flower.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" >&nbsp;</a> <a href="myimages/photos/frontcircle.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" >&nbsp;</a> <a href="myimages/photos/dogtag.jpg" rel="lightbox-gal" title="Beautiful, isn't it?" >&nbsp;</a> </div> </div> </div><!--end container--> <div id="footer"> <div id="footalign"> <div id="social"> <ul> <li> <a href="http://www.facebook.com/littleprints" title="Little Prints"> <img src="myimages/facebook.png" width="50px" height="50px" alt="FB"/> </a> </li> <li> <a href="contact.html" title="contact"> <img src="myimages/at.gif" alt="@"/> </a> </li> </ul> </div> <div id="contact"> <p><br/>To enquire about a charm either phone:<br/> 0787463289<br/> or use one of the methods to the side.</p> </div> </div> </div> </body> </html> the CSS... * {margin: 0; padding: 0; border: 0;} html, body { background-color: #000000;image; text-align: center; font: 16px/1.8 Verdana, Arial, Helvetica, sans-serif; list-style-type: none!important; text-decoration: none;} #container { position: relative; width: 900px; top: 0; min-height: 100%; margin-left: auto; margin-right: auto; padding-top: 20px; background-image: URL(myimages/back2.gif); margin-bottom: 180px; } #footer { background-color: #555555; position: relative; clear: both; bottom: 0; width: 900px; height: auto; margin-left: auto; margin-right: auto; margin-bottom: 20px; padding-bottom: 22px; margin-top: -180px; } #inline1{ display: inline-block; margin-top: 250px; margin-bottom: 20px; } #inline2 { display: inline-block; margin-top: 30px; margin-bottom: 50px; } #mainpic { float: left; width: 68%; margin-left: 20px; } #intro { float: right; width: 20%; margin-left: auto; margin-right: 50px; margin-top: 20px; } #images { margin-bottom: 20px; margin-left: auto; margin-right: auto; } #footalign { display: inline; width:900px; list-style-type: none; } #contact { text-align: center; background-color:#555555; float: middle; list-style-type: none; } #social{ background-color:#555555; float: right; list-style: none; padding:0; padding-right: 5px; text-align:center; list-style-type: none!important; } #social img{ border: none; list-style-type: none!important; margin: 3px; } #social ul{ border: none; list-style-type: none!important; } #social a{ display:inline-block; -webkit-transition:all .5s ease-out; -moz-transition:all .5s ease-out; -ms-transition:all .5s ease-out; -o-transition:all .5s ease-out; transition:all .5s ease-out; list-style-type: none!important; } #social a:hover{ display:inline-block; -webkit-transform:translate(-10px,0px); -moz-transform:translate(0px,-10px); -ms-transform:translate(-10px,0px); -o-transform:translate(-10px,0px); transform:translate(-10px,0px); list-style-type: none!important; } #form { margin-top: 250px; margin-bottom: 50px; } .nav1 {font-family: sans-serif;font-size: 22px;text-shadow: 2px 2px 5px #000000;} a:link {text-decoration:none; color:#000000; padding:3px;} a:visited {text-decoration:none; color:#000000;} a:active {text-decoration:none; color:#555555;} a:hover {text-decoration:none; color:#555555;} .nav2 {font-family: sans-serif;font-size: 22px;text-shadow: 2px 2px 5px #ffffff;} a:link {text-decoration:none; color:#ffffff; padding:3px;} a:visited {text-decoration:none; color:#ffffff;} a:active {text-decoration:none; color:#555555;} a:hover {text-decoration:none; color:#555555;} .p1 { color: #ffffff; } div#images img { max-width: 500px; height: auto; }

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  • MySQL access classes in PHP

    - by Mike
    I have a connection class for MySQL that looks like this: class MySQLConnect { private $connection; private static $instances = 0; function __construct() { if(MySQLConnect::$instances == 0) { //Connect to MySQL server $this->connection = mysql_connect(MySQLConfig::HOST, MySQLConfig::USER, MySQLConfig::PASS) or die("Error: Unable to connect to the MySQL Server."); MySQLConnect::$instances = 1; } else { $msg = "Close the existing instance of the MySQLConnector class."; die($msg); } } public function singleQuery($query, $databasename) { mysql_select_db(MySQLConfig::DB, $this->connection) or die("Error: Could not select database " . MySQLConfig::DB . " from the server."); $result = mysql_query($query) or die('Query failed.'); return $result; } public function createResultSet($query, $databasename) { $rs = new MySQLResultSet($query, MySQLConfig::DB, $this->connection ) ; return $rs; } public function close() { MySQLConnect::$instances = 0; if(isset($this->connection) ) { mysql_close($this->connection) ; unset($this->connection) ; } } public function __destruct() { $this->close(); } } The MySQLResultSet class looks like this: class MySQLResultSet implements Iterator { private $query; private $databasename; private $connection; private $result; private $currentRow; private $key = 0; private $valid; public function __construct($query, $databasename, $connection) { $this->query = $query; //Select the database $selectedDatabase = mysql_select_db($databasename, $connection) or die("Error: Could not select database " . $this->dbname . " from the server."); $this->result = mysql_query($this->query) or die('Query failed.'); $this->rewind(); } public function getResult() { return $this->result; } // public function getRow() // { // return mysql_fetch_row($this->result); // } public function getNumberRows() { return mysql_num_rows($this->result); } //current() returns the current row public function current() { return $this->currentRow; } //key() returns the current index public function key() { return $this->key; } //next() moves forward one index public function next() { if($this->currentRow = mysql_fetch_array($this->result) ) { $this->valid = true; $this->key++; }else{ $this->valid = false; } } //rewind() moves to the starting index public function rewind() { $this->key = 0; if(mysql_num_rows($this->result) > 0) { if(mysql_data_seek($this->result, 0) ) { $this->valid = true; $this->key = 0; $this->currentRow = mysql_fetch_array($this->result); } } else { $this->valid = false; } } //valid returns 1 if the current position is a valid array index //and 0 if it is not valid public function valid() { return $this->valid; } } The following class is an example of how I am accessing the database: class ImageCount { public function getCount() { $mysqlConnector = new MySQLConnect(); $query = "SELECT * FROM images;"; $resultSet = $mysqlConnector->createResultSet($query, MySQLConfig::DB); $mysqlConnector->close(); return $resultSet->getNumberRows(); } } I use the ImageCount class like this: if(!ImageCount::getCount()) { //Do something } Question: Is this an okay way to access the database? Could anybody recommend an alternative method if it is bad? Thank-you.

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  • How to get the value of a field in PHP?

    - by user272899
    I need to get the value of a field; I think I am along the right lines but not quite sure this is the proper code. The "Delete Movie" button is where I am trying to get the value of that row like so: value="'.$row['id'].'" Can you help? <?php //connect to database mysql_connect($mysql_hostname,$mysql_user,$mysql_password); @mysql_select_db($mysql_database) or die("<b>Unable to connect to specified database</b>"); //query databae $query = "select * from movielist"; $result=mysql_query($query) or die('Error, insert query failed'); $row=0; $numrows=mysql_num_rows($result); echo "<table border=1>"; echo "<tr> <td>ID</td> <td>Type</td> <td>Title</td> <td>Description</td> <td>Imdb URL</td> <td>Year</td> <td>Genre</td> <td>Actions</td> </tr>"; while($row<$numrows) { $id=mysql_result($result,$row,"id"); $type=mysql_result($result,$row,"type"); $title=mysql_result($result,$row,"title"); $description=mysql_result($result,$row,"description"); $imdburl=mysql_result($result,$row,"imdburl"); $year=mysql_result($result,$row,"year"); $genre=mysql_result($result,$row,"genre"); ?> <tr> <td><?php echo $id; ?></td> <td><?php echo $type; ?></td> <td><?php echo $title; ?></td> <td><?php echo $description; ?></td> <td><?php echo $imdburl; ?></td> <td><?php echo $year; ?></td> <td><?php echo $genre; ?></td> <td> <!-- Delete Movie Button --> <form style="display: inline;" action="delete/" method="post" onsubmit="return movie_delete()"> <input type="hidden" name="moviedeleteid" value="'.$row['id'].'"> <button type="submit" class="tooltip table-button ui-state-default ui-corner-all" title="Delete trunk"><span class="ui-icon ui-icon-trash"></span></button> </form> </td> </tr> <?php $row++; } echo "</table>"; ?>

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  • Html LogIn form not functioning

    - by Tony C
    Ok, I have a login form that looks like this: <form id="loginForm" name="loginForm" method="post" action="login-exec.php"> <table width="300" border="0" align="center" cellpadding="2" cellspacing="0"> <tr> <td width="112"><b>Login</b></td> <td width="188"><input name="login" type="text" class="textfield" id="login" /></td> </tr> <tr> <td><b>Password</b></td> <td><input name="password" type="password" class="textfield" id="password" /></td> </tr> <tr> <td>&nbsp;</td> <td><input type="submit" name="Submit" value="Login" /></td> </tr> </table> </form> Now, This form is on a page in a directory called members. When i put it on a page in the home directory and change the action to "members/login-exec.php" When I try to logIn it just refreshes the page, but the name of the page in the browser changes to the actions taking place in the form. Any ideas on making this work guys? EDIT, heres the login-exec.php code: <?php //Start session session_start(); //Include database connection details require_once('config.php'); //Array to store validation errors $errmsg_arr = array(); //Validation error flag $errflag = false; //Connect to mysql server $link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD); if(!$link) { die('Failed to connect to server: ' . mysql_error()); } //Select database $db = mysql_select_db(DB_DATABASE); if(!$db) { die("Unable to select database"); } //Function to sanitize values received from the form. Prevents SQL injection function clean($str) { $str = @trim($str); if(get_magic_quotes_gpc()) { $str = stripslashes($str); } return mysql_real_escape_string($str); } //Sanitize the POST values $login = clean($_POST['login']); $password = clean($_POST['password']); //Input Validations if($login == '') { $errmsg_arr[] = 'Login ID missing'; $errflag = true; } if($password == '') { $errmsg_arr[] = 'Password missing'; $errflag = true; } //If there are input validations, redirect back to the login form if($errflag) { $_SESSION['ERRMSG_ARR'] = $errmsg_arr; session_write_close(); header("location: login-form.php"); exit(); } //Create query $qry="SELECT * FROM members WHERE login='$login' AND passwd='".md5($_POST['password'])."'"; $result=mysql_query($qry); //Check whether the query was successful or not if($result) { if(mysql_num_rows($result) == 1) { //Login Successful session_regenerate_id(); $member = mysql_fetch_assoc($result); $_SESSION['SESS_MEMBER_ID'] = $member['member_id']; $_SESSION['SESS_FIRST_NAME'] = $member['firstname']; $_SESSION['SESS_LAST_NAME'] = $member['lastname']; session_write_close(); header("location: members.php"); exit(); }else { //Login failed header("location: login-failed.php"); exit(); } }else { die("Query failed"); } ?>

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  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

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  • How to make Net::Msmgr run?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • Getting a seg fault, having trouble with classes and variables.

    - by celestialorb
    Ok, so I'm still learning the ropes of C++ here so I apologize if this is a simple mistake. I have this class: class RunFrame : public wxFrame { public: RunFrame(); void OnKey(wxKeyEvent& keyEvent); private: // Configuration variables. const wxString *title; const wxPoint *origin; const wxSize *size; const wxColour *background; const wxColour *foreground; const wxString *placeholder; // Control variables. wxTextCtrl *command; // Event table. DECLARE_EVENT_TABLE() }; ...then in the OnKey method I have this code: void RunFrame::OnKey(wxKeyEvent& keyEvent) { // Take the key and process it. if(WXK_RETURN == keyEvent.GetKeyCode()) { bool empty = command -> IsEmpty(); } // Propogate the event through. keyEvent.Skip(); } ...but my program keeps seg faulting when it reaches the line where I attempt to call the IsEmpty method from the command variable. My question is, "Why?" In the constructor of the RunFrame class I can seemingly call methods for the command variable in the same way I'm doing so in the OnKey method...and it compiles correctly, it just seg faults on me when it attempts to execute that line. Here is the code for the constructor if necessary: RunFrame::RunFrame() : wxFrame(NULL, wxID_ANY, wxT("DEFAULT"), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE) { // Create the styling constants. title = new wxString(wxT("RUN")); origin = new wxPoint(0, 0); size = new wxSize(250, 25); background = new wxColour(33, 33, 33); foreground = new wxColour(255, 255, 255); placeholder = new wxString(wxT("command")); // Set the styling for the frame. this -> SetTitle(*title); this -> SetSize(*size); // Create the panel and attach the TextControl to it. wxPanel *panel = new wxPanel(this, wxID_ANY, *origin, *size, wxBORDER_NONE); // Create the text control and attach it to the panel. command = new wxTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); // Set the styling for the text control. command -> SetBackgroundColour(*background); command -> SetForegroundColour(*foreground); // Connect the key event to the text control. command -> Connect(wxEVT_CHAR, wxKeyEventHandler(RunFrame::OnKey)); // Set the focus to the command box. command -> SetFocus(); } Thanks in advance for any help you can give! Regards, celestialorb

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  • What is wrong with my SQL syntax here?

    - by CT
    I'm trying to create a IT asset database with a web front end. I've gathered some data from forms using POST as well as one variable that had already written to a cookie. This is the first time I have tried to enter the data into the database. Here is the code: <?php //get data $id = $_POST['id']; $company = $_POST['company']; $location = $_POST['location']; $purchase_date = $_POST['purchase_date']; $purchase_order = $_POST['purchase_order']; $value = $_POST['value']; $type = $_COOKIE["type"]; $notes = $_POST['notes']; $manufacturer = $_POST['manufacturer']; $model = $_POST['model']; $warranty = $_POST['warranty']; //set cookies setcookie('id', $id); setcookie('company', $company); setcookie('location', $location); setcookie('purchase_date', $purchase_date); setcookie('purchase_order', $purchase_order); setcookie('value', $value); setcookie('type', $type); setcookie('notes', $notes); setcookie('manufacturer', $manufacturer); setcookie('model', $model); setcookie('warranty', $warranty); //checkdata //start database interactions // connect to mysql server and database "asset_db" mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); // Insert a row of information into the table "asset" mysql_query("INSERT INTO asset (id, company, location, purchase_date, purchase_order, value, type, notes) VALUES('$id', '$company', '$location', '$purchase_date', $purchase_order', '$value', '$type', '$notes') ") or die(mysql_error()); echo "Asset Added"; // Insert a row of information into the table "server" mysql_query("INSERT INTO server (id, manufacturer, model, warranty) VALUES('$id', '$manufacturer', '$model', '$warranty') ") or die(mysql_error()); echo "Server Added"; //destination url //header("Location: verify_submit_server.php"); ?> The error I get is: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '', '678 ', 'Server', '789')' at line 2 That data is just test data I was trying to throw in there, but it looks to be the at the $value, $type, $notes. Here are the table create statements if they help: <?php // connect to mysql server and database "asset_db" mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); // create asset table mysql_query("CREATE TABLE asset( id VARCHAR(50) PRIMARY KEY, company VARCHAR(50), location VARCHAR(50), purchase_date VARCHAR(50), purchase_order VARCHAR(50), value VARCHAR(50), type VARCHAR(50), notes VARCHAR(200))") or die(mysql_error()); echo "Asset Table Created.</br />"; // create software table mysql_query("CREATE TABLE software( id VARCHAR(50) PRIMARY KEY, software VARCHAR(50), license VARCHAR(50))") or die(mysql_error()); echo "Software Table Created.</br />"; // create laptop table mysql_query("CREATE TABLE laptop( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), serial_number VARCHAR(50), esc VARCHAR(50), user VARCHAR(50), prev_user VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Laptop Table Created.</br />"; // create desktop table mysql_query("CREATE TABLE desktop( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), serial_number VARCHAR(50), esc VARCHAR(50), user VARCHAR(50), prev_user VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Desktop Table Created.</br />"; // create server table mysql_query("CREATE TABLE server( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Server Table Created.</br />"; ?> Running a standard LAMP stack on Ubuntu 10.04. Thank you.

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  • java.sql.SQLException: No suitable driver found for jdbc:db2:

    - by Celia
    Im using hibernate to connect to my DB2 database. I got java.sql.SQLException: No suitable driver found for jdbc:db2://ldild4268.mycompany.com:55000/myDB. I have db2jcc.jar, db2jcc_javax.jar, db2jcc_license_cu.jar, db2policy.jar, db2ggjava.jar and db2umplugin.jar added into my Java Build Path. I am able to connect to my database through SQuirrel. database.properties: jdbc.driverClassName=com.ibm.db2.jcc.DB2Driver jdbc.url=jdbc:db2://ldild4268.mycompany.com:55000/myDB jdbc.username=uname jdbc.password=pwd datasource.xml: <bean class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="location"> <value>/WEB-INF/database.properties</value> </property> </bean> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="${jdbc.driverClassName}" /> <property name="url" value="${jdbc.url}" /> <property name="username" value="${jdbc.username}" /> <property name="password" value="${jdbc.password}" /> </bean> hibernate.xml: <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource"> <ref bean="dataSource" /> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.DB2Dialect</prop> <prop key="hibernate.show_sql">true</prop> </props> </property> <property name="mappingResources"> <list> <value>/myModel.hbm.xml</value> </list> </property> </bean> myModel.hbm.xml: <hibernate-mapping> <class name="com.myCompany.model.myModel" table="table1" catalog=""> <composite-id> <key-property name="key1" column="key1" length="10"/> <key-property name="key2" column="key2" length="19"/> </composite-id> <property name="name" type="string"> <column name="Name" length="50"/> </property> </class> </hibernate-mapping> myModelDaoImpl: @Repository("myModelDao") public class myModelDaoImpl extends PortfolioHibernateDaoSupport implements myModelDao{ private SessionFactory sessionFactory; public List<Date> getKey1() { return this.sessionFactory.getCurrentSession() .createQuery("select pn.key1 from com.myCompany.model.myModel pn") .list(); } public String getPs() { String query = "select pn.name from com.myCompany.model.myModel pn where pn.key1='2011-09-30' and pn.key2=1049764"; List list = getHibernateTemplate().find(query); } } also, the method getKey1 throws nullPointer exception. How can I use createquery instead of hibernateTemplate? Thanks in advance!

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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • DotNetOpenAuth / WebSecurity Basic Info Exchange

    - by Jammer
    I've gotten a good number of OAuth logins working on my site now. My implementation is based on the WebSecurity classes with amends to the code to suit my needs (I pulled the WebSecurity source into mine). However I'm now facing a new set of problems. In my application I have opted to make the user email address the login identifier of choice. It's naturally unique and suits this use case. However, the OAuth "standards" strikes again. Some providers will return your email address as "username" (Google) some will return the display name (Facebook). As it stands I see to options given my particular scenario: Option 1 Pull even more framework source code into my solution until I can chase down where the OpenIdRelyingParty class is actually interacted with (via the DotNetOpenAuth.AspNet facade) and make addition information requests from the OpenID Providers. Option 2 When a user first logs in using an OpenID provider I can display a kind of "complete registration" form that requests missing info based on the provider selected.* Option 2 is the most immediate and probably the quickest to implement but also includes some code smells through having to do something different based on the provider selected. Option 1 will take longer but will ultimately make things more future proof. I will need to perform richer interactions down the line so this also has an edge in that regard. The more I get into the code it does seem that the WebSecurity class itself is actually very limiting as it hides lots of useful DotNetOpenAuth functionality in the name of making integration easier. Andrew (the author of DNOA) has said that the Attribute Exchange stuff happens in the OpenIdRelyingParty class but I cannot see from the DotNetOpenAuth.AspNet source code where this class is used so I'm unsure of what source would need to be pulled into my code in order to enable the functionality I need. Has anyone completely something similar?

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  • Nothing happen when refreshing the main Frame (JAVA)

    - by Ams
    Hello everyone, I try to show a ( Logged in ) message when a user is succefully connected but nothing happen when a do a repaint(). you can take a look to the code : public class MainFrame extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L; private static final int FRAME_HEIGHT = 400; private static final int FRAME_WIDTH = 250; private static final String TITLE = new String("TweeX"); private static String TWITTERID = new String(); private static String TWITTERPW = new String(); private boolean logged = false; private JTextField loginField = new JTextField(10); private JPasswordField passField = new JPasswordField(10); private JButton login = new JButton("Connect"); private GridBagConstraints c = new GridBagConstraints(); private String UserStatus = new String("Please login..."); /* * Constructor ! */ MainFrame() { setSize(FRAME_WIDTH, FRAME_HEIGHT); setTitle(TITLE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setResizable(false); loginUser(); } /* * Login Forms */ protected void loginUser(){ this.setLayout(new GridBagLayout()); //add Login Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.insets = new Insets(5,5,5,20); c.gridy = 0; add(new JLabel("Username:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; add(loginField,c); //add Password Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.gridy = 1; add(new JLabel("Password:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 1; add(passField,c); //add Login button c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 2; add(login,c); //add listener to login button login.addActionListener((ActionListener) this); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 3; add(new JLabel(UserStatus),c); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { TWITTERID = loginField.getText(); TWITTERPW = passField.getText(); Twitter twitter = new TwitterFactory().getInstance(TWITTERID,TWITTERPW); logged = true; try { twitter.verifyCredentials(); } catch (TwitterException e1) { logged = false; } } protected void connect(){ if(logged){ UserStatus = "Loged In :)"; repaint(); } } static public void main(String[] argv) { new MainFrame(); } }

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  • How spoof referrer using curl

    - by golu molu
    I am using curl code below to spoof referrer , it works fine but there is error on every page - Curl error: $url = somesite.com function doMagic($url) { $curl = curl_init(); $header[0] = "Accept: text/xml,application/xml,application/xhtml+xml,"; $header[0] .= "text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; $header[] = "Cache-Control: max-age=0"; $header[] = "Connection: keep-alive"; $header[] = "Keep-Alive: 300"; $header[] = "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7"; $header[] = "Accept-Language: en-us,en;q=0.5"; $header[] = "Pragma: "; curl_setopt($curl, CURLOPT_URL, $url); curl_setopt($curl, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows NT 6.1; WOW64; rv:7.0.1) Gecko/20100101 Firefox/7.0.12011-10-16 20:23:00"); curl_setopt($curl, CURLOPT_HTTPHEADER, $header); curl_setopt($curl, CURLOPT_REFERER, "http://www.facebook.com"); curl_setopt($curl, CURLOPT_ENCODING, "gzip,deflate"); curl_setopt($curl, CURLOPT_AUTOREFERER, true); curl_setopt($curl, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl, CURLOPT_TIMEOUT, 30); curl_setopt($curl, CURLOPT_FOLLOWLOCATION,true); $html = curl_exec($curl); echo 'Curl error: '. curl_error($curl); curl_close($curl); return $html; } $text = doMagic($url); print("$text"); what i'm doing wrong?

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  • How to use python to create a GUI application which have cool animation/effects under Linux (like 3D

    - by sgon00
    Hi, I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux. "cool animation/effects" like 3D wall in Cooliris which is written in flash and compiz effects with opengl. I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion. By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...

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  • How to parse XML to flex Data Grid contents.

    - by Jeeva
    My xml file which is in a webserver is show below. <root> <userdetails> <username>raja</username> <status>offline</status> </userdetails> <userdetails> <username>Test</username> <status>online</status> </userdetails> </root> How can i parse this to flex data grid contents. I tried with below coding < ?xml version="1.0" encoding="utf-8"? < mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="initApp()" < mx:HTTPService id="userList" result="handleData(event)" resultFormat="object" url="http://apps.facebook.com/ajparkin/user_list.xml" / <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.rpc.events.ResultEvent; import mx.controls.Alert; public function initApp():void { userList.send(); } [Bindable] var userdetailsArray:ArrayCollection; private function handleData(evt:ResultEvent):void { this.userdetailsArray= evt.result.userdetails; } ]]> </mx:Script> <mx:DataGrid dataProvider="{userdetailsArray}"> <mx:columns> <mx:DataGridColumn dataField="username" headerText="User Name"/> <mx:DataGridColumn dataField="status" headerText="Status" /> </mx:columns> </mx:DataGrid> </mx:Application> I'm getting only the field names not the data.

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