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  • Event Logging in LINQ C# .NET

    The first thing you'll want to do before using this code is to create a table in your database called TableHistory: CREATE TABLE [dbo].[TableHistory] (     [TableHistoryID] [int] IDENTITY NOT NULL ,     [TableName] [varchar] (50) NOT NULL ,     [Key1] [varchar] (50) NOT NULL ,     [Key2] [varchar] (50) NULL ,     [Key3] [varchar] (50) NULL ,     [Key4] [varchar] (50) NULL ,     [Key5] [varchar] (50) NULL ,     [Key6] [varchar] (50)NULL ,     [ActionType] [varchar] (50) NULL ,     [Property] [varchar] (50) NULL ,     [OldValue] [varchar] (8000) NULL ,     [NewValue] [varchar] (8000) NULL ,     [ActionUserName] [varchar] (50) NOT NULL ,     [ActionDateTime] [datetime] NOT NULL ) Once you have created the table, you'll need to add it to your custom LINQ class (which I will refer to as DboDataContext), thus creating the TableHistory class. Then, you'll need to add the History.cs file to your project. You'll also want to add the following code to your project to get the system date: public partial class DboDataContext{ [Function(Name = "GetDate", IsComposable = true)] public DateTime GetSystemDate() { MethodInfo mi = MethodBase.GetCurrentMethod() as MethodInfo; return (DateTime)this.ExecuteMethodCall(this, mi, new object[] { }).ReturnValue; }}private static Dictionary<type,> _cachedIL = new Dictionary<type,>();public static T CloneObjectWithIL<t>(T myObject){ Delegate myExec = null; if (!_cachedIL.TryGetValue(typeof(T), out myExec)) { // Create ILGenerator DynamicMethod dymMethod = new DynamicMethod("DoClone", typeof(T), new Type[] { typeof(T) }, true); ConstructorInfo cInfo = myObject.GetType().GetConstructor(new Type[] { }); ILGenerator generator = dymMethod.GetILGenerator(); LocalBuilder lbf = generator.DeclareLocal(typeof(T)); //lbf.SetLocalSymInfo("_temp"); generator.Emit(OpCodes.Newobj, cInfo); generator.Emit(OpCodes.Stloc_0); foreach (FieldInfo field in myObject.GetType().GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)) { // Load the new object on the eval stack... (currently 1 item on eval stack) generator.Emit(OpCodes.Ldloc_0); // Load initial object (parameter) (currently 2 items on eval stack) generator.Emit(OpCodes.Ldarg_0); // Replace value by field value (still currently 2 items on eval stack) generator.Emit(OpCodes.Ldfld, field); // Store the value of the top on the eval stack into // the object underneath that value on the value stack. // (0 items on eval stack) generator.Emit(OpCodes.Stfld, field); } // Load new constructed obj on eval stack -> 1 item on stack generator.Emit(OpCodes.Ldloc_0); // Return constructed object. --> 0 items on stack generator.Emit(OpCodes.Ret); myExec = dymMethod.CreateDelegate(typeof(Func<t,>)); _cachedIL.Add(typeof(T), myExec); } return ((Func<t,>)myExec)(myObject);}I got both of the above methods off of the net somewhere (maybe even from CodeProject), but it's been long enough that I can't recall where I got them.Explanation of the History ClassThe History class records changes by creating a TableHistory record, inserting the values for the primary key for the table being modified into the Key1, Key2, ..., Key6 columns (if you have more than 6 values that make up a primary key on any table, you'll want to modify this), setting the type of change being made in the ActionType column (INSERT, UPDATE, or DELETE), old value and new value if it happens to be an update action, and the date and Windows identity of the user who made the change.Let's examine what happens when a call is made to the RecordLinqInsert method:public static void RecordLinqInsert(DboDataContext dbo, IIdentity user, object obj){ TableHistory hist = NewHistoryRecord(obj); hist.ActionType = "INSERT"; hist.ActionUserName = user.Name; hist.ActionDateTime = dbo.GetSystemDate(); dbo.TableHistories.InsertOnSubmit(hist);}private static TableHistory NewHistoryRecord(object obj){ TableHistory hist = new TableHistory(); Type type = obj.GetType(); PropertyInfo[] keys; if (historyRecordExceptions.ContainsKey(type)) { keys = historyRecordExceptions[type].ToArray(); } else { keys = type.GetProperties().Where(o => AttrIsPrimaryKey(o)).ToArray(); } if (keys.Length > KeyMax) throw new HistoryException("object has more than " + KeyMax.ToString() + " keys."); for (int i = 1; i <= keys.Length; i++) { typeof(TableHistory) .GetProperty("Key" + i.ToString()) .SetValue(hist, keys[i - 1].GetValue(obj, null).ToString(), null); } hist.TableName = type.Name; return hist;}protected static bool AttrIsPrimaryKey(PropertyInfo pi){ var attrs = from attr in pi.GetCustomAttributes(typeof(ColumnAttribute), true) where ((ColumnAttribute)attr).IsPrimaryKey select attr; if (attrs != null && attrs.Count() > 0) return true; else return false;}RecordLinqInsert takes as input a data context which it will use to write to the database, the user, and the LINQ object to be recorded (a single object, for instance, a Customer or Order object if you're using AdventureWorks). It then calls the NewHistoryRecord method, which uses LINQ to Objects in conjunction with the AttrIsPrimaryKey method to pull all the primary key properties, set the Key1-KeyN properties of the TableHistory object, and return the new TableHistory object. The code would be called in an application, like so: Continue span.fullpost {display:none;}

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  • design of 'game engine' for small javascript games?

    - by Matt Ball
    I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the original game was won or lost. I have a high-level question about the design of things: So far I've created a class for one game type that manages the interaction with the UI and the state of the game itself. But for tracking how many of the subgames have been won, or for understanding whether the next game presented should be more or less difficult, are there arguments to be made for making a 'game engine' class? How does the engine communicate to the games? For instance, when a game is won, how is that information relayed to the engine? Is there a better or more common design? (If you want to see what I have so far, the games are slowly taking shape here: https://github.com/yosemitebandit/candela and can be viewed at http://yosemitebandit.com/candela)

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  • Oracle VM Administration: Oracle VM Server for x86 - new Training

    - by Antoinette O'Sullivan
     Oracle VM Administration: Oracle VM Server for x86 - new course just released. This 3 day hands-on course teaches students how to build a virtualization platform using the Oracle VM Manager and Oracle VM Server for x86. Students learn how deploy and manage highly configurable, inter-connected virtual machines. The course teaches students how to install and configure Oracle VM Server for x86 as well as details of network and storage configuration, pool and repository creation, and virtual machine management. You can follow this class that brings you great hands-on experience either in-class or from your own desk.

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  • Oracle VM Administration: Oracle VM Server for x86 - new Training

    - by Antoinette O'Sullivan
     Oracle VM Administration: Oracle VM Server for x86 - new course just released. This 3 day hands-on course teaches students how to build a virtualization platform using the Oracle VM Manager and Oracle VM Server for x86. Students learn how deploy and manage highly configurable, inter-connected virtual machines. The course teaches students how to install and configure Oracle VM Server for x86 as well as details of network and storage configuration, pool and repository creation, and virtual machine management. You can follow this class that brings you great hands-on experience either in-class or from your own desk.

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  • Does it make sense to use ORM in Android development?

    - by Heinzi
    Does it make sense to use an ORM in Android development or is the framework optimized for a tighter coupling between the UI and the DB layer? Background: I've just started with Android development, and my first instinct (coming from a .net background) was to look for a small object-relational mapper and other tools that help reduce boilerplate clode (e.g. POJOs + OrmLite + Lombok). However, while developing my first toy application I stumbled upon a UI class that explicitly requires a database cursor: AlphabetIndexer. That made me wonder if maybe the Android library is not suited for a strict decoupling of UI and DB layer and that I will miss out on a lot of useful, time-saving features if I try to use POJOs everywhere (instead of direct database access). Clarification: I'm quite aware of the advantages of using ORM in general, I'm specifically interested in how well the Android class library plays along with it.

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  • Mocking successive calls of similar type via sequential mocking

    In this post , i show how you can benefit from  sequential mocking feature[In JustMock] for setting up expectations with successive calls of same type.  To start lets first consider the following dummy database and entity class. public class Person { public virtual string Name { get; set; } public virtual int Age { get; set; } }   public interface IDataBase { T Get<T>(); } Now, our test goal is to return different entity for successive calls on IDataBase.Get<T>()....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Returning a mock object from a mock object

    - by Songo
    I'm trying to return an object when mocking a parser class. This is the test code using PHPUnit 3.7 //set up the result object that I want to be returned from the call to parse method $parserResult= new ParserResult(); $parserResult->setSegment('some string'); //set up the stub Parser object $stubParser=$this->getMock('Parser'); $stubParser->expects($this->any()) ->method('parse') ->will($this->returnValue($parserResult)); //injecting the stub to my client class $fileHeaderParser= new FileWriter($stubParser); $output=$fileParser->writeStringToFile(); Inside my writeStringToFile() method I'm using $parserResult like this: writeStringToFile(){ //Some code... $parserResult=$parser->parse(); $segment=$parserResult->getSegment();//that's why I set the segment in the test. } Should I mock ParserResult in the first place, so that the mock returns a mock? Is it good design for mocks to return mocks? Is there a better approach to do this all?!

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  • Did You Know? What settings to always change

    - by Kalen Delaney
    A week ago, I taught my SQL Server 2012 Internals class to a great group of very interactive students. Even though a dozen of them were taking the class remotely, there were still lots of really great questions and and lots of discussion. One of the students asked if I could summarize all the settings that I recommended changing from the default, right out of the box. I said I’d try to put a list together by the end of the week, but I didn’t make it. So I said I would put it together and blog it....(read more)

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  • clear explanation sought: throw() and stack unwinding

    - by Jerry Gagelman
    I'm not a programmer but have learned a lot watching others. I am writing wrapper classes to simplify things with a really technical API that I'm working with. Its routines return error codes, and I have a function that converts those to strings: static const char* LibErrString(int errno); For uniformity I decided to have member of my classes throw an exception when an error is encountered. I created a class: struct MyExcept : public std::exception { const char* errstr_; const char* what() const throw() {return errstr_;} MyExcept(const char* errstr) : errstr_(errstr) {} }; Then, in one of my classes: class Foo { public: void bar() { int err = SomeAPIRoutine(...); if (err != SUCCESS) throw MyExcept(LibErrString(err)); // otherwise... } }; The whole thing works perfectly: if SomeAPIRoutine returns an error, a try-catch block around the call to Foo::bar catches a standard exception with the correct error string in what(). Then I wanted the member to give more information: void Foo::bar() { char adieu[128]; int err = SomeAPIRoutine(...); if (err != SUCCESS) { std::strcpy(adieu,"In Foo::bar... "); std::strcat(adieu,LibErrString(err)); throw MyExcept((const char*)adieu); } // otherwise... } However, when SomeAPIRoutine returns an error, the what() string returned by the exception contains only garbage. It occurred to me that the problem could be due to adieu going out of scope once the throw is called. I changed the code by moving adieu out of the member definition and making it an attribute of the class Foo. After this, the whole thing worked perfectly: a try-call block around a call to Foo::bar that catches an exception has the correct (expanded) string in what(). Finally, my question: what exactly is popped off the stack (in sequence) when the exception is thrown in the if-block when the stack "unwinds?" As I mentioned above, I'm a mathematician, not a programmer. I could use a really lucid explanation of what goes onto the stack (in sequence) when this C++ gets converted into running machine code.

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  • Get and Set property accessors are ‘actually’ methods

    - by nmarun
    Well, they are ‘special’ methods, but they indeed are methods. See the class below: 1: public class Person 2: { 3: private string _name; 4:  5: public string Name 6: { 7: get 8: { 9: return _name; 10: } 11: set 12: { 13: if (value == "aaa") 14: { 15: throw new ArgumentException("Invalid Name"); 16: } 17: _name = value; 18: } 19: } 20:  21: public void Save() 22: { 23: Console.WriteLine("Saving..."); 24: } 25: } Ok, so a class with a field, a property with the get and set accessors and a method. Now my calling code says: 1: static void Main() 2: { 3: try 4: { 5: Person person1 = new Person 6: { 7: Name = "aaa", 8: }; 9:  10: } 11: catch (Exception ex) 12: { 13: Console.WriteLine(ex.Message); 14: Console.WriteLine(ex.StackTrace); 15: Console.WriteLine("--------------------"); 16: } 17: } When the code is run, you’ll get the following exception message displayed: Now, you see the first line of the stack trace where it says that the exception was thrown in the method set_Name(String value). Wait a minute, we have not declared any method with that name in our Person class. Oh no, we actually have. When you create a property, this is what happens behind the screen. The CLR creates two methods for each get and set property accessor. Let’s look at the signature once again: set_Name(String value) This also tells you where the ‘value’ keyword comes from in our set property accessor. You’re actually wiring up a method parameter to a field. 1: set 2: { 3: if (value == "aaa") 4: { 5: throw new ArgumentException("Invalid Name"); 6: } 7: _name = value; 8: } Digging deeper on this, I ran the ILDasm tool and this is what I see: We see the ‘free’ constructor (named .ctor) that the compiler gives us, the _name field, the Name property and the Save method. We also see the get_Name and set_Name methods. In order to compare the Save and the set_Name methods, I double-clicked on the two methods and this is what I see: The ‘.method’ keyword tells that both Save and set_Name are both methods (no guessing there!). Seeing the set_Name method as a public method did kinda surprise me. So I said, why can’t I do a person1.set_Name(“abc”) since it is declared as public. This cannot be done because the get_Name and set_Name methods have an extra attribute called ‘specialname’. This attribute is used to identify an IL (Intermediate Language) token that can be treated with special care by the .net language. So the thumb-rule is that any method with the ‘specialname’ attribute cannot be generally called / invoked by the user (a simple test using intellisense proves this). Their functionality is exposed through other ways. In our case, this is done through the property itself. The same concept gets extended to constructors as well making them special methods too. These so-called ‘special’ methods can be identified through reflection. 1: static void ReflectOnPerson() 2: { 3: Type personType = typeof(Person); 4:  5: MethodInfo[] methods = personType.GetMethods(); 6:  7: for (int i = 0; i < methods.Length; i++) 8: { 9: Console.Write("Method: {0}", methods[i].Name); 10: // Determine whether or not each method is a special name. 11: if (methods[i].IsSpecialName) 12: { 13: Console.Write(" has 'SpecialName' attribute"); 14: } 15: Console.WriteLine(); 16: } 17: } Line 11 shows the ‘IsSpecialName’ boolean property. So a method with a ‘specialname’ attribute gets mapped to the IsSpecialName property. The output is displayed as: Wuhuuu! There they are.. our special guests / methods. Verdict: Getting to know the internals… helps!

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  • XNA extending an existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references? EDIT Selecting the correct content processor helped, it loads the audio file correctly. However, when I try to process some data, e.g: public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { int count = input.Data.Count; // With this commented out it works fine return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context) }; } It crashes with the following error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\Maarten\Documents\Visual Studio 2010\Projects\AudioGame\DebugPipeline\bin\Debug\DebugPipeline.exe'. Additional Information: A call to PInvoke function 'Microsoft.Xna.Framework.Content.Pipeline!Microsoft.Xna.Framework.Content.Pipeline.UnsafeNativeMethods+AudioHelper::OpenAudioFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Information from logger right before crash: Using "BuildContent" task from assembly "Microsoft.Xna.Framework.Content.Pipel ine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553". Task "BuildContent" Building gametrack.mp3 -> bin\x86\Debug\Content\gametrack.xnb Rebuilding because asset is new Importing gametrack.mp3 with Microsoft.Xna.Framework.Content.Pipeline.Mp3Imp orter Im experiencing exactly this: http://forums.create.msdn.com/forums/t/75996.aspx

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  • Write your Tests in RSpec with IronRuby

    - by kazimanzurrashid
    [Note: This is not a continuation of my previous post, treat it as an experiment out in the wild. ] Lets consider the following class, a fictitious Fund Transfer Service: public class FundTransferService : IFundTransferService { private readonly ICurrencyConvertionService currencyConvertionService; public FundTransferService(ICurrencyConvertionService currencyConvertionService) { this.currencyConvertionService = currencyConvertionService; } public void Transfer(Account fromAccount, Account toAccount, decimal amount) { decimal convertionRate = currencyConvertionService.GetConvertionRate(fromAccount.Currency, toAccount.Currency); decimal convertedAmount = convertionRate * amount; fromAccount.Withdraw(amount); toAccount.Deposit(convertedAmount); } } public class Account { public Account(string currency, decimal balance) { Currency = currency; Balance = balance; } public string Currency { get; private set; } public decimal Balance { get; private set; } public void Deposit(decimal amount) { Balance += amount; } public void Withdraw(decimal amount) { Balance -= amount; } } We can write the spec with MSpec + Moq like the following: public class When_fund_is_transferred { const decimal ConvertionRate = 1.029m; const decimal TransferAmount = 10.0m; const decimal InitialBalance = 100.0m; static Account fromAccount; static Account toAccount; static FundTransferService fundTransferService; Establish context = () => { fromAccount = new Account("USD", InitialBalance); toAccount = new Account("CAD", InitialBalance); var currencyConvertionService = new Moq.Mock<ICurrencyConvertionService>(); currencyConvertionService.Setup(ccv => ccv.GetConvertionRate(Moq.It.IsAny<string>(), Moq.It.IsAny<string>())).Returns(ConvertionRate); fundTransferService = new FundTransferService(currencyConvertionService.Object); }; Because of = () => { fundTransferService.Transfer(fromAccount, toAccount, TransferAmount); }; It should_decrease_from_account_balance = () => { fromAccount.Balance.ShouldBeLessThan(InitialBalance); }; It should_increase_to_account_balance = () => { toAccount.Balance.ShouldBeGreaterThan(InitialBalance); }; } and if you run the spec it will give you a nice little output like the following: When fund is transferred » should decrease from account balance » should increase to account balance 2 passed, 0 failed, 0 skipped, took 1.14 seconds (MSpec). Now, lets see how we can write exact spec in RSpec. require File.dirname(__FILE__) + "/../FundTransfer/bin/Debug/FundTransfer" require "spec" require "caricature" describe "When fund is transferred" do Convertion_Rate = 1.029 Transfer_Amount = 10.0 Initial_Balance = 100.0 before(:all) do @from_account = FundTransfer::Account.new("USD", Initial_Balance) @to_account = FundTransfer::Account.new("CAD", Initial_Balance) currency_convertion_service = Caricature::Isolation.for(FundTransfer::ICurrencyConvertionService) currency_convertion_service.when_receiving(:get_convertion_rate).with(:any, :any).return(Convertion_Rate) fund_transfer_service = FundTransfer::FundTransferService.new(currency_convertion_service) fund_transfer_service.transfer(@from_account, @to_account, Transfer_Amount) end it "should decrease from account balance" do @from_account.balance.should be < Initial_Balance end it "should increase to account balance" do @to_account.balance.should be > Initial_Balance end end I think the above code is self explanatory, treat the require(line 1- 4) statements as the add reference of our visual studio projects, we are adding all the required libraries with this statement. Next, the describe which is a RSpec keyword. The before does exactly the same as NUnit's Setup or MsTest’s TestInitialize attribute, but in the above we are using before(:all) which acts as ClassInitialize of MsTest, that means it will be executed only once before all the test methods. In the before(:all) we are first instantiating the from and to accounts, it is same as creating with the full name (including namespace)  like fromAccount = new FundTransfer.Account(.., ..), next, we are creating a mock object of ICurrencyConvertionService, check that for creating the mock we are not using the Moq like the MSpec version. This is somewhat an interesting issue of IronRuby or maybe the DLR, it seems that it is not possible to use the lambda expression that most of the mocking tools uses in arrange phase in Iron Ruby, like: currencyConvertionService.Setup(ccv => ccv.GetConvertionRate(Moq.It.IsAny<string>(), Moq.It.IsAny<string>())).Returns(ConvertionRate); But the good news is, there is already an excellent mocking tool called Caricature written completely in IronRuby which we can use to mock the .NET classes. May be all the mocking tool providers should give some thought to add the support for the DLR, so that we can use the tool that we are already familiar with. I think the rest of the code is too simple, so I am skipping the explanation. Now, the last thing, how we are going to run it with RSpec, lets first install the required gems. Open you command prompt and type the following: igem sources -a http://gems.github.com This will add the GitHub as gem source. Next type: igem install uuidtools caricature rspec and at last we have to create a batch file so that we can execute it in the Notepad++, create a batch like in the IronRuby bin directory like my previous post and put the following in that batch file: @echo off cls call spec %1 --format specdoc pause Next, add a run menu and shortcut in the Notepad++ like my previous post. Now when we run it it will show the following output: When fund is transferred - should decrease from account balance - should increase to account balance Finished in 0.332042 seconds 2 examples, 0 failures Press any key to continue . . . You will complete code of this post in the bottom. That's it for today. Download: RSpecIntegration.zip

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  • scrapy cannot find div on this website [on hold]

    - by Jaspal Singh Rathour
    I am very new at this and have been trying to get my head around my first selector can somebody help? i am trying to extract data from page http://groceries.asda.com/asda-webstore/landing/home.shtml?cmpid=ahc--ghs-d1--asdacom-dsk-_-hp#/shelf/1215337195041/1/so_false all the info under div class = listing clearfix shelfListing but i cant seem to figure out how to format response.xpath(). I have managed to launch scrapy console but no matter what I type in response.xpath() i cant seem to select the right node. I know it works because when I type response.xpath('//div[@class="container"]') I get a response but don't know how to navigate to the listsing cleardix shelflisting. I am hoping that once i get this bit I can continue working my way through the spider. Thank you in advance! PS I wonder if it is not possible to scan this site - is it possible for the owners to block spiders?

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  • Scrapy cannot find div on this website [on hold]

    - by Jaspal Singh Rathour
    I am very new at this and have been trying to get my head around my first selector can somebody help? i am trying to extract data from page http://groceries.asda.com/asda-webstore/landing/home.shtml?cmpid=ahc--ghs-d1--asdacom-dsk-_-hp#/shelf/1215337195041/1/so_false all the info under div class = listing clearfix shelfListing but i cant seem to figure out how to format response.xpath(). I have managed to launch scrapy console but no matter what I type in response.xpath() i cant seem to select the right node. I know it works because when I type response.xpath('//div[@class="container"]') I get a response but don't know how to navigate to the listsing cleardix shelflisting. I am hoping that once i get this bit I can continue working my way through the spider. Thank you in advance! PS I wonder if it is not possible to scan this site - is it possible for the owners to block spiders?

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  • URL Routing in ASP.NET 4.0

    In the .NET Framework 3.5 SP1, Microsoft introduced ASP.NET Routing, which decouples the URL of a resource from the physical file on the web server. With ASP.NET Routing you, the developer, define routing rules map route patterns to a class that generates the content. For example, you might indicate that the URL <code>Categories/<i>CategoryName</i></code> maps to a class that takes the <i>CategoryName</i> and generates HTML that lists that category's products in a grid. With such a mapping, users could view products for the Beverages category by visiting <code>www.yoursite.com/Categories/Beverages</code>.In .NET 3.5 SP1, ASP.NET Routing was primarily designed for <a href="http://www.asp.net/mvc/">ASP.NET MVC</a>

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  • Register for Cloud Computing Bootcamp: Free Technical Training on Developing for Windows Azure

    This two-day workshop will help you prepare to deliver solutions on the Windows Azure Platform. We've worked to bring the region's best Azure experts together to teach you how to work in the cloud. Each day will be filled with training, discussion, reviewing real scenarios, and hands-on labs. It's more than just a training class, it's also an event-in-a box. If you don't see a class near you, then throw your own....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • Silverlight Training Montreal in April 2011

    - by pluginbaby
    The Silverlight Tour deliver one more class in Montreal, come and learn top Silverlight content from local experts!!! >> This course will be taught in French * << What: Silverlight training When: April 25-28 (4 days) Where: Montreal, Qc Registration/info: http://www.runatserver.com/SilverlightTraining.aspx Also note that we offer a free license of Telerik's RadControls for Silverlight to every attendee ($999 value)!! For more information on RadControls, visit: http://www.telerik.com/products/silverlight.aspx. * We do english class as well… check our website!

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  • Bayes Misclassification error and plot : pattern recognition [closed]

    - by user1214586
    Below is a Matlab code for Bayes classifier which classifies arbitrary numbers into their classes. training = [3;5;17;19;24;27;31;38;45;48;52;56;66;69;73;78;84;88]; target_class = [0;0;10;10;20;20;30;30;40;40;50;50;60;60;70;70;80;80]; test = [1:2:90]'; class = classify(test,training, target_class, 'diaglinear'); % Naive Bayes classifier [test class] If someone could provide code snippets for calculating the Bayes error for misclassification and accuracy.Also, is it possible to plot a scatter plot and histogram indicating the number of data points belonging to different classes? Thank you.

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  • What's the difference between implementing an Interface explicitly or implicitly?

    - by Rachel
    In Visual Studio I can right-click on an interface and choose to Implement Interface, or Implement Interface Explicitly. public class Test : ITest { public string Id // Generated by Implement Interface { get { throw new NotImplementedException(); } } string ITest.Id // Generated by Implement Interface Explicitly { get { throw new NotImplementedException(); } } } The only difference I see between the two is that the Interface name is added to the interface properties and methods when they're created if you choose to Implement Interface Explicitly. I find it makes the code a bit more readable since I can see where that method/property comes from, however does this make any difference in how the class is used or compiled? And does it really matter if I implement my interfaces implicitly or explicitly?

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  • Monitoring Events in your BPEL Runtime - RSS Feeds?

    - by Ramkumar Menon
    @10g - It had been a while since I'd tried something different. so here's what I did this week!Whenever our Developers deployed processes to the BPEL runtime, or perhaps when a process gets turned off due to connectivity issues, or maybe someone retired a process, I needed to know. So here's what I did. Step 1: Downloaded Quartz libraries and went through the documentation to understand what it takes to schedule a recurring job. Step 2: Cranked out two components using Oracle JDeveloper. [Within a new Web Project] a) A simple Java Class named FeedUpdater that extends org.quartz.Job. All this class does is to connect to your BPEL Runtime [via opmn:ormi] and fetch all events that occured in the last "n" minutes. events? - If it doesn't ring a bell - its right there on the BPEL Console. If you click on "Administration > Process Log" - what you see are events.The API to retrieve the events is //get the locator reference for the domain you are interested in.Locator l = .... //Predicate to retrieve events for last "n" minutesWhereCondition wc = new WhereCondition(...) //get all those events you needed.BPELProcessEvent[] events = l.listProcessEvents(wc); After you get all these events, write out these into an RSS Feed XML structure and stream it into a file that resides either in your Apache htdocs, or wherever it can be accessed via HTTP.You can read all about RSS 2.0 here. At a high level, here is how it looks like. <?xml version = '1.0' encoding = 'UTF-8'?><rss version="2.0">  <channel>    <title>Live Updates from the Development Environment</title>    <link>http://soadev.myserver.com/feeds/</link>    <description>Live Updates from the Development Environment</description>    <lastBuildDate>Fri, 19 Nov 2010 01:03:00 PST</lastBuildDate>    <language>en-us</language>    <ttl>1</ttl>    <item>      <guid>1290213724692</guid>      <title>Process compiled</title>      <link>http://soadev.myserver.com/BPELConsole/mdm_product/administration.jsp?mode=processLog&amp;processName=&amp;dn=all&amp;eventType=all&amp;eventDate=600&amp;Filter=++Filter++</link>      <pubDate>Fri Nov 19 00:00:37 PST 2010</pubDate>      <description>SendPurchaseOrderRequestService: 3.0 Time : Fri Nov 19 00:00:37                   PST 2010</description>    </item>   ...... </channel> </rss> For writing ut XML content, read through Oracle XML Parser APIs - [search around for oracle.xml.parser.v2] b) Now that my "Job" was done, my job was half done. Next, I wrote up a simple Scheduler Servlet that schedules the above "Job" class to be executed ever "n" minutes. It is very straight forward. Here is the primary section of the code.           try {        Scheduler sched = StdSchedulerFactory.getDefaultScheduler();         //get n and make a trigger that executes every "n" seconds        Trigger trigger = TriggerUtils.makeSecondlyTrigger(n);        trigger.setName("feedTrigger" + System.currentTimeMillis());        trigger.setGroup("feedGroup");                JobDetail job = new JobDetail("SOA_Feed" + System.currentTimeMillis(), "feedGroup", FeedUpdater.class);        sched.scheduleJob(job,trigger);         }catch(Exception ex) {            ex.printStackTrace();            throw new ServletException(ex.getMessage());        } Look up the Quartz API and documentation. It will make this look much simpler.   Now that both components were ready, I packaged the Application into a war file and deployed it onto my Application Server. When the servlet initialized, the "n" second schedule was set/initialized. From then on, the servlet kept populating the RSS Feed file. I just ensured that my "Job" code keeps only 30 latest events within it, so that the feed file is small and under control. [a few kbs]   Next I opened up the feed xml on my browser - It requested a subscription - and Here I was - watching new deployments/life cycle events all popping up on my browser toolbar every 5 (actually n)  minutes!   Well, you could do it on a browser/reader of your choice - or perhaps read them like you read an email on your thunderbird!.      

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  • Format numbers with css

    - by Luc M
    Is it possible to format numbers using css ? When I have 7000000.00, I would like it displayed as 7 000 000.00 I know I could write a backend (php, perl...) function or a javascript function that could return the formatted number but... The numbers that I want to format are into a cell. I would like to have something like <td class="myformat">7000000.00</td> or <td><span class="myformat">7000000.00<span></td>

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