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  • Rails: How do I unserialize from database?

    - by Macint
    Hello, I am currently trying to save information for an invoice/bill. On the invoice I want to show what the total price is made up of. The procedures & items, their price and the qty. So in the end I hope to get it to look like this: Consult [date] [total_price] Procedure_name [price] [qty] Procedure_name [price] [qty] Consult [date] [total_price] Procedure_name [price] [qty] etc... All this information is available through the database but i want to save the information as a separate copy. That way if the user changes the price of some procedures the invoice information is still correct. I thought i'd do this by serializing and save the data to a column (consult_data) in the Invoice table. My Model: class Invoice < ActiveRecord::Base ...stuff... serialize :consult_data ... end This is what I get from the form (1 consult and 3 procedures): {"commit"=>"Save draft", "authenticity_token"=>"MZ1OiOCtj/BOu73eVVkolZBWoN8Fy1skHqKgih7Sbzw=", "id"=>"113", "consults"=>[{"consult_date"=>"2010-02-20", "consult_problem"=>"ABC", "procedures"=>[{"name"=>"asdasdasd", "price"=>"2.0", "qty"=>"1"}, {"name"=>"AAAnd another one", "price"=>"45.0", "qty"=>"4"}, {"name"=>"asdasdasd", "price"=>"2.0", "qty"=>"1"}], "consult_id"=>"1"}]} My save action: def add_to_invoice @invoice = @current_practice.invoices.find_by_id(params[:id]) @invoice.consult_data=params[:consults] if @invoice.save render :text => "I think it worked" else render :text => "I don't think it worked'" end end It does save to the database and if I look at the entry in the console I can see that it is all there: consult_data: "--- \n- !map:HashWithIndifferentAccess \n consult_da..." (---The question---) But I can't seam to get back my data. I tried defining a variable to the consult_data attribute and then doing "variable.consult_problem" or "variable[:consult_problem]" (also tried looping) but it only throws no-method-errors back at me. How do I unserialize the data from the database and turn it back into hash that i can use? Thank you very much for any help!

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  • Non Document Centric SharePoint Workflow

    - by Dan Revell
    SharePoint workflows are document centric in that the base thing the workflow runs on has to be a thing; be it a document or just a list item. The workflow itself is task based, so stuff a user has to do. Now I can put any sort of code in these tasks that I want to and even put complex InfoPath forms in for the user to perform the task. This has been fine on all my previous workflows. But what if I want the tasks to be actual official forms themselves. The item that the workflow runs on is just some abstract concept like an event. An example could be an accident has happened. There isn't an accident form, but a whole set of forms that need to be completed by different people. Task forms aren't really a nice way to go, because it locks all the forms into the task list. You can only access the forms by not deleting the tasks when complete and going to the workflow summery and following the task links to the InfoPath forms or going straight to the tasks list and doing a filter on particular "accidents". These are official documents so ideally there would be a library for each type of document and the workflow would orchestrate the completion of the right forms. It would mean each task would have to create a new blank form and then link the user to that form. The user would go complete the form but then have to go back to the task form and click yes I've completed it until the workflow could progress. Well this is short of the workflow monitoring the forms library form for some completion trigger. But then it all gets messy with the user experience from clicking the link in the task email, to open the Infopath task form, to clicking the link in the subsequent Infopath library form and then return through these forms on completion. It just gets messy trying to retrofit this non document centric sort of workflow into SharePoint. I would really appreciate any input on what might be the best way to do this. Store the forms as task forms Store the forms as library forms and create/link from the task forms Store the forms as different infopath views, and use a forms library. The workflow would trigger variables that progress the view the infopath form shows. Using the same form template for both task forms and a forms library and when a task form is complete, copy the xml into the forms library to have a official record outside of the workflow. Thanks

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Want to show <embed> and <object> tags from YUI editor as a text rather then a video.

    - by user208678
    I am using YUI rich text editor on my website (php/mysql), so that a user may enter textual matter/articles through it. But if a user copies and paste some embed code in the textarea, from any video sites like youtube, it should get saved as a text block and not as a playing video when showing the text content on the browser. Now YUI automatically converts the characters into html entities which ever is needed. Please note that if I put a new line in the yui editor (by pressing "Enter" key), it will be converted into a "<br>" tag in the background and this will not get html entity encoded when passing the value to my backend PHP script. But If I copy and paste any embed tag or for that reason any valid html tags in the textarea, it will be html entity encoded by YUI. Now to support UTF-8 characters, I am using a function (DBVarConv) in my php script before saving it into my database. The code for the function is given below function DBVarConv($var,$isEncoded = false) { if($isEncoded) return addslashes(htmlentities($var, ENT_QUOTES, 'UTF-8', false)); else return htmlentities ($var, ENT_QUOTES, 'UTF-8', false); } $myeditorData = DBVarConv($myeditorData, true); // Save $myeditorData in database. While showing the data in the browser, I am using another function called "smart_html_entity_decode". The code is given below. function smart_html_entity_decode($text, $isAddslashesUsed = false) { if($isAddslashesUsed) $tmp = stripslashes(html_entity_decode($text, ENT_QUOTES, 'UTF-8')); else $tmp = html_entity_decode($text, ENT_QUOTES, 'UTF-8'); if ($tmp == $text) return $tmp; return smart_html_entity_decode($tmp, $isAddslashesUsed); } // Get $myData from database $myData=smart_html_entity_decode($myData, true); echo $myData; The problem is that in doing so, it is also decoding the embed and object tags from their html encoded entities and as a result my obejct tags are shown as a video and not as a simple text. Try using the text editor at tumblr.com. If you paste an embed code in the editor, it will be shown as a text block not as a video. I am trying to build the same functionality on my website with UTF-8 support. Any help will be highly appreciated.

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  • How can you make an emacs macro wait for cscope query results?

    - by Sudhanshu
    I am trying to write a macro which calls cscope-find-functions-calling-this-function on each and every tag in a file displayed in the *Tags List* buffer (created by list-tags command). This should create a buffer which contains list of all functions calling a set of functions defined in a certain file. This is the sequence of keystrokes: 1. <f11> ;; cscope-find-functions-calling-this-function 2. RET ;; newline [shows results of cscope in a split window] 3. C-x C-p ;; mark-page 4. C-x C-x ;; icicle-exchange-point-and-mark 5. <up> ;; previous-line 6. <end> ;; end-of-line [region to copy has been marked] 7. <f7> ;; append-results-to-buffer 8. C-x ESC O ;; [move back to split window on the right] 9. C-x b ;; icicle-buffer [Switch back to *Tags List* buffer] 10. *Tags ;; self-insert-command * 5 11. SPC ;; self-insert-command 12. List* ;; self-insert-command * 5 13. RET ;; newline 14 . <down> ;; next-line [Position point on next tag in the list] Problem: I get no results in the buffer, and I found out that's because Step 3-7 execute even before cscope prints the results of query made on Steps 1-2. I can insert a pause in the macro by using C-x q, but I'd rather like the macro to wait after Step 2, until cscope has returned with the results and only then continue further. I suspect this is not possible through a macro, maybe a LISP function... I'm not a lisp expert myself. Can someone please help? Thanks! Details: I have Icicles installed so by default I get word at point in current buffer as input in minibuffer. F11 is bound to cscope-find-functions-calling-this-function windmove is installed and C-x (C-x ESC o - as shown below) takes you to the right window. F7 is bound to append-results-to-buffer which is defined as: (defun append-results-to-buffer () (interactive) (append-to-buffer (get-buffer-create "c1") (point) (mark))) This function just appends the currently marked region to a buffer named "c1".

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Help me understand this C code

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved? If you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a warning under embedded visual c++ 4.0, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code, and am trying to learn, is it possible the original author made a mistake on this line? The *pRoot should point to HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match?

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

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  • Strange behavior of move with strings

    - by Umair Ahmed
    I am testing some enhanced string related functions with which I am trying to use move as a way to copy strings around for faster, more efficient use without delving into pointers. While testing a function for making a delimited string from a TStringList, I encountered a strange issue. The compiler referenced the bytes contained through the index when it was empty and when a string was added to it through move, index referenced the characters contained. Here is a small downsized barebone code sample:- unit UI; interface uses System.SysUtils, System.Types, System.UITypes, System.Rtti, System.Classes, System.Variants, FMX.Types, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.Layouts, FMX.Memo; type TForm1 = class(TForm) Results: TMemo; procedure FormCreate(Sender: TObject); end; var Form1: TForm1; implementation {$R *.fmx} function StringListToDelimitedString ( const AStringList: TStringList; const ADelimiter: String ): String; var Str : String; Temp1 : NativeInt; Temp2 : NativeInt; DelimiterSize : Byte; begin Result := ' '; Temp1 := 0; DelimiterSize := Length ( ADelimiter ) * 2; for Str in AStringList do Temp1 := Temp1 + Length ( Str ); SetLength ( Result, Temp1 ); Temp1 := 1; for Str in AStringList do begin Temp2 := Length ( Str ) * 2; // Here Index references bytes in Result Move ( Str [1], Result [Temp1], Temp2 ); // From here the index seems to address characters instead of bytes in Result Temp1 := Temp1 + Temp2; Move ( ADelimiter [1], Result [Temp1], DelimiterSize ); Temp1 := Temp1 + DelimiterSize; end; end; procedure TForm1.FormCreate(Sender: TObject); var StrList : TStringList; Str : String; begin // Test 1 : StringListToDelimitedString StrList := TStringList.Create; Str := ''; StrList.Add ( 'Hello1' ); StrList.Add ( 'Hello2' ); StrList.Add ( 'Hello3' ); StrList.Add ( 'Hello4' ); Str := StringListToDelimitedString ( StrList, ';' ); Results.Lines.Add ( Str ); StrList.Free; end; end. Please devise a solution and if possible, some explanation. Alternatives are welcome too.

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  • How CudaMalloc work?

    - by kitw
    I am trying to modify the imageDenosing class in CUDA SDK, I need to repeat the filter many time incase to capture the time. But my code doesn't work properly. //start __global__ void F1D(TColor *image,int imageW,int imageH, TColor *buffer) { const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(iy != 0 && iy < imageH-1 && ix < imageW) { float4 fresult = get_color(image[imageW * iy + ix]); float4 fresult4 = get_color(image[imageW * (iy+1) + ix]); float4 fresult5 = get_color(image[imageW * (iy-1) + ix]); float4 fresult7; fresult7.x = fresult.x*0.5+fresult4.x*.25+fresult5.x*.25; fresult7.y = fresult.y*0.5+fresult4.y*.25+fresult5.y*.25; fresult7.z = fresult.z*0.5+fresult4.z*.25+fresult5.z*.25; buffer[imageW * iy + ix] = make_color(fresult7.x,fresult7.y,fresult7.z,0); } image[imageW * iy + ix] = buffer[imageW * iy + ix]; //should be use cudaMemcpy, But it fails } //extern extern "C" void cuda_F1D(TColor *dst, int imageW, int imageH) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Copy<<<grid, threads>>>(dst, imageW, imageH); size_t size = imageW*imageH*sizeof(TColor); TColor *host =(TColor*) malloc(size); TColor *dst2; //TColor *dst3; //TColor *d = new TColor(imageW*imageH*sizeof(TColor)); dim3 threads2(imageW,1); dim3 grid2(iDivUp(imageW, imageW), iDivUp(imageH, 1)); *for(int i = 0;i<1;i++) { cudaMalloc( (void **)&dst2, size); cudaMemcpy(dst2, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); //cudaMalloc( (void **)&dst3, imageW*imageH*sizeof(TColor)); //cudaMemcpy(dst3, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); F1D<<<grid2, threads2>>>(dst, imageW, imageH,dst2); //cudaMemcpy(dst, dst3, imageW*imageH*sizeof(TColor),cudaMemcpyDeviceToHost); cudaFree(dst2); }* } This code works, but cant synchronise the array of image. and lead to many synchronise problem

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  • Create Duplicate Records on SELECT for Calendar Date Range

    - by peterallcdn
    Hey all, I've built a pretty shnazzy calendar system but there is one tweak that I need to make so that I'm completely happy with it. My calendar has three tables: calevents - The calendared event. caldates - The occurrences and date-range of each occurrence for each event. calcats - The categories that can be applied to an event. The short: For each calevent, there can be many caldates, one for each occurrence of calevent. So a calevent that repeats weekly and spans 3 days might have caldates like this: date_id date_eid date_start date_end 2 37 2010-06-21 2010-06-23 3 37 2010-06-28 2010-06-30 7 37 2010-07-05 2010-07-07 9 37 2010-07-12 2010-07-14 What I want to do, is when selecting all the caldates for a specified month such as 2010-06, to return not just the two records above, but instead a record for each date in the range of date_start and date_end for each caldate. So if I searched for 2010-06, I would get: date_id date_eid date_start date_end date_day 2 37 2010-06-21 2010-06-23 2010-06-21 2 37 2010-06-21 2010-06-23 2010-06-22 2 37 2010-06-21 2010-06-23 2010-06-23 3 37 2010-06-28 2010-06-30 2010-06-28 3 37 2010-06-28 2010-06-30 2010-06-29 3 37 2010-06-28 2010-06-30 2010-06-30 The Long: The reason I want to do this, is so when displaying a list of events(calevents) for a specified month, an occurrence(caldates) of that event will be displayed for EACH of the days it spans. I could do this with php by looping through each day of the current month and displaying a copy of each caldate if the month day falls between date_start and date_end. But doing it this way will prevent me from using record pagination if needed. For example, if for a specified month the following caldates were returned: date_id date_eid date_start date_end 2 37 2010-06-21 2010-06-27 94 53 2010-06-09 2010-07-08 Doing record pagination would see this as only 2 records("rows"). But looping through them with PHP would generate 29 "rows". So, I figure if I use mysql to create each row instead of PHP, I can achieve the same thing AND still be able to use pagination if a month has a lot of events/dates. As far as performance goes, I'm not sure which option is more efficient. Both would send the same amount of info to the browser, so it's really only the work required to generate the info that matters. My current query which fetches all the occurrences for a specified month, and to make things just a little more complicated... joins them with their event and category, looks like this: $sql_to_execute = " SELECT date_id, date_eid, date_start, date_end, event_id, event_title, event_category, event_private, event_location, SUBSTRING_INDEX(event_detailsstripped, ' ', 40) AS event_detailsstripped, event_time, event_starttime, event_endtime, event_active, cat_colour FROM ( caldates LEFT JOIN calevents ON caldates.date_eid = calevents.event_id ) LEFT JOIN calcats ON calevents.event_category = calcats.cat_id WHERE date_start <= '".mysql_real_escape_string($dbi_list_end_date)."' AND date_end >= '".mysql_real_escape_string($dbi_list_start_date)."' ".$dbi_category." ORDER BY date_start ASC "; Any help or advice would be greatly appreciated! Thanks, Peter

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  • WebClient.DownloadDataAsync is freezing my UI

    - by Matías
    Hi, I have in my Form constructor, after the InitializeComponent the following code: using (WebClient client = new WebClient()) { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync("http://example.com/version.txt"); } When I start my form, the UI doesn't appears till client_DownloadDataCompleted is raised. The client_DownloadDataCompleted method is empty, so there's no problem there. What I'm doing wrong? How is supposed to do this without freezing the UI? Thanks for your time. Best regards. FULL CODE: Program.cs using System; using System.Windows.Forms; namespace Lala { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } Form1.cs using System; using System.Net; using System.Windows.Forms; namespace Lala { public partial class Form1 : Form { WebClient client = new WebClient(); public Form1() { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync(new Uri("http://www.google.com")); InitializeComponent(); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { textBox1.Text += "A"; } } partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(12, 41); this.textBox1.Multiline = true; this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(468, 213); this.textBox1.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(492, 266); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; } }

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  • DocumentFragment not appending in IE

    - by bmwbzz
    I have a select list which, when changed, pulls data via ajax and dynamically creates select lists. Then based on the data used to create the select lists (a type), I pull more data via ajax if i don't have it already and create the options for the select list and store them in a fragment. Then I append that fragment to the select list. This is zippy in FF3 and Chrome but either doesn't append the options at all or takes a long time (minutes) to append the options in IE7. Note: I am also using jQuery. code from the success callback which creates the select lists: blockDiv.empty(); var contentItemTypes = new Array(); selectLists = new Array(); for (var post in msg) { if (post != undefined) { var div = fragment.cloneNode(true); //deep copy var nameDiv = $(div.firstChild); nameDiv.text(msg[post].Name); blockDiv[0].appendChild(div); var allSelectLists = blockDiv.find('.editor-field select'); var selectList = $(allSelectLists[allSelectLists.length - 1]); var blockId = msg[post].ID; var elId = 'PageContentItem.' + blockId; selectList.attr('id', elId); selectList.attr('name', elId); var contentItemTypeId = msg[post].ContentItemTypeId; selectList.attr('cit', contentItemTypeId); if (contentItems[contentItemTypeId] != null || contentItems[contentItemTypeId] != undefined) { contentItems[contentItemTypeId] = null; } selectLists[post] = selectList; } } var firstContentTypeId = selectLists[0].attr('cit'); getContentItems(firstContentTypeId, setContentItemsForList, 0); code to get the items for the options in the select lists. function getContentItems(contentTypeId, callback, callbackParam) { if (contentItems[contentTypeId] != null || contentItems[contentTypeId] != undefined) { callback(contentTypeId, callbackParam); return; } contentItems[contentTypeId] = document.createDocumentFragment(); Q.ajax({ type: "POST", url: "/CMS/ContentItem/ListByContentType/" + contentTypeId, data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", error: function(xhr, msg, e) { var err = eval("(" + xhr.responseText + ")"); alert(err.ExceptionType + " ***** " + err.Message + " ***** " + err.StackTrace); }, success: function(msg) { var li; for (var post in msg) { if (post != undefined) { li = $('<option value="' + msg[post].ID + '">' + msg[post].Description + '</option>'); contentItems[contentTypeId].appendChild(li[0]); } } callback(contentTypeId, callbackParam); } }); } function setContentItemsForList(contentTypeId, selectIndex) { if (selectIndex < selectLists.length) { var items = contentItems[contentTypeId].cloneNode(true); selectLists[selectIndex].append($(items.childNodes)); selectIndex++; if (selectIndex < selectLists.length) { var nextContentTypeId = selectLists[selectIndex].attr('cit'); getContentItems(nextContentTypeId, setContentItemsForList, selectIndex); } } }

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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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  • Sending HTML email from PHP

    - by KevinM
    I am trying to send a simple HTML e-mail from PHP. The code below simply results in a blank e-mail in GMail. It also has an empty attachment called 'noname', which is not at all what I want; though that might just be a symptom of it not working. The code I am using is: <?php //define the receiver of the email $to = '[email protected]'; //define the subject of the email $subject = 'Test HTML email'; //create a boundary string. It must be unique //so we use the MD5 algorithm to generate a random hash $random_hash = md5(date('r', time())); //define the headers we want passed. Note that they are separated with \r\n $headers = "From: [email protected]\r\nReply-To: [email protected]"; //add boundary string and mime type specification $headers .= "\r\nContent-Type: multipart/alternative; boundary=\"PHP-alt-".$random_hash."\""; //define the body of the message. ob_start(); //Turn on output buffering ?> --PHP-alt-<?php echo $random_hash; ?> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hello World!!! This is simple text email message. --PHP-alt-<?php echo $random_hash; ?> MIME-Version: 1.0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: 7bit <h2>Hello World!</h2> <p>This is something with <b>HTML</b>formatting.</p> --PHP-alt-<?php echo $random_hash; ?>-- <? //copy current buffer contents into $message variable and delete current output buffer $message = ob_get_clean(); //send the email $mail_sent = @mail( $to, $subject, $message, $headers ); //if the message is sent successfully print "Mail sent". Otherwise print "Mail failed" echo $mail_sent ? "Mail sent" : "Mail failed";

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • JQuery Menu plugins under ASP.NET MVC seem to only work in Chrome, but not in IE & FireFox

    - by Antony
    Recently, I was trying to prototype some jQuery-based menu into ASP.NET MVC. Just to name two examples here: plugins.jquery.com/project/columnview www.filamentgroup.com/lab/jquery_ipod_style_and_flyout_menus/ Their demo page looks great, but when I integrate their sample code into MVC, the script no longer works in IE and FireFox, but it seems to work just fine under Google Chrome. Can someone kindly enough to point out what I missed? I will be honest here. I am still new to JavaScript, so it is still a learning phase to me, so any help is highly appreciated. I have placed a copy of my VS2010 solution zip file @ http://db.tt/0UNDkN Here is what I did. In the Site.Master, I have something like <body> <div class="page">{truncated...}</div> <script src="http://code.jquery.com/jquery-1.4.2.min.js" type="text/javascript" charset="utf-8"></script> <asp:ContentPlaceHolder ID="ScriptContent" runat="server" /> </body> And inside View file, I have the following <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div id="original"> {some demo block, copied from javascript demo} </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ScriptContent" runat="server"> <script type="text/javascript" src="<%= Url.Content("~/Scripts/jquery.columnview.js") %>" /> <script type="text/javascript"> $(document).ready(function () { $('#original').columnview(); }); </script> </asp:Content> Compiled the code and ran it under IE. Ideally, it should work like the demo in www.christianyates.com/blog/jquery/finder-column-view-hierarchical-lists-jquery, but in reality, it only displays unordered list in plain view. (If you download the solution file and run it, you should be able to repro this as well). Next, tried with FireFox, not working either, same result as IE. Finally, when I try it under Google Chrome 4.1 (lastest version), and the script displays just fine. Really puzzling here :-/ Thank you for reading :D

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  • How to enable UAC prompt through programming

    - by peter
    I want to implement a UAC prompt for an application in visualc++ the operating system is 32bit x7460(2processor) Windowsserver 2008 the exe is myproject.exe through manifest.. Here for testing i wl build the application in Windows XP OS and copy the exe in to system containg the Windowsserver 2008 machine and replace it So what i did is i added a manifest like this name of that is myproject.exe.manifest My project has 3 folders like Headerfile,Resourcefile and Source file.I added this manifest(myproject.exe.manifest) in the Sourcefile folder containing other cpp and c code <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="11.1.4.0" processorArchitecture="X7460" name="myproject" type="win32"/> <description>myproject Problem</description> <!-- Identify the application security requirements. --> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="requireAdministrator" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> then i added this line of code in Resourcefile(.rc).Means one header file is there(Myproject.h).I added the line of code there #define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" Finally i did the following step 1. Open your project in Microsoft Visual Studio 2005. 2. Under Project, select Properties. 3. In Properties, select Manifest Tool, and then select Input and Output. 4. Add in the name of your application manifest file under Additional manifest files. 5. Rebuild your application. But i am getting lot of Syntax errors Is there any problems in the way which i followed.If i commented the line define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" which added in Myproject.h for adding values in .rc file there willnot any error other than this general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified. .\myproject.exe.manifest How to enable UAC prompt through programming

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  • Cleaning up a dynamic array of Objects in C++

    - by Dr. Monkey
    I'm a bit confused about handling an array of objects in C++, as I can't seem to find information about how they are passed around (reference or value) and how they are stored in an array. I would expect an array of objects to be an array of pointers to that object type, but I haven't found this written anywhere. Would they be pointers, or would the objects themselves be laid out in memory in an array? In the example below, a custom class myClass holds a string (would this make it of variable size, or does the string object hold a pointer to a string and therefore take up a consistent amount of space. I try to create a dynamic array of myClass objects within a myContainer. In the myContainer.addObject() method I attempt to make a bigger array, copy all the objects into it along with a new object, then delete the old one. I'm not at all confident that I'm cleaning up my memory properly with my destructors - what improvements could I make in this area? class myClass { private string myName; public unsigned short myAmount; myClass(string name, unsigned short amount) { myName = name; myAmount = amount; } //Do I need a destructor here? I don't think so because I don't do any // dynamic memory allocation within this class } class myContainer { int numObjects; myClass * myObjects; myContainer() { numObjects = 0; } ~myContainer() { //Is this sufficient? //Or do I need to iterate through myObjects and delete each // individually? delete [] myObjects; } void addObject(string name, unsigned short amount) { myClass newObject = new myClass(name, amount); myClass * tempObjects; tempObjects = new myClass[numObjects+1]; for (int i=0; i<numObjects; i++) tempObjects[i] = myObjects[i]); tempObjects[numObjects] = newObject; numObjects++; delete newObject; //Will this delete all my objects? I think it won't. //I'm just trying to delete the old array, and have the new array hold // all the objects plus the new object. delete [] myObjects; myObjects = tempObjects; } }

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  • Problem with GwtUpload on GAE

    - by weesilmania
    I'm using GwtUpload to upload images on GAE. The problem is that the images seem to get much bigger when I move them into a blob. I've noticed the same for simple text fields and in that case I've realised that some weirdo characters are being appended to the end of the field values (encoding right?). Can anyone help? public class ImageUploadServlet extends AppEngineUploadAction { /** * Maintain a list with received files and their content types */ Hashtable<String, File> receivedFiles = new Hashtable<String, File>(); Hashtable<String, String> receivedContentTypes = new Hashtable<String, String>(); private Objectify objfy; public ImageUploadServlet() { ObjectifyService.register(Thumbnail.class); objfy = ObjectifyService.begin(); System.out.println("ImageUploadServlet init"); } /** * Override executeAction to save the received files in a custom place and * delete this items from session. */ @Override public String executeAction(HttpServletRequest request, List<FileItem> sessionFiles) throws UploadActionException { Thumbnail t = new Thumbnail(); for (FileItem item : sessionFiles) { //CacheableFileItem item = (CacheableFileItem)fItem; if (false == item.isFormField()) { System.out.println("the name 1st:" + item.getFieldName()); try { // You can also specify the temporary folder InputStream imgStream = item.getInputStream(); Blob imageBlob = new Blob(IOUtils.toByteArray(imgStream)); t.setMainImage(imageBlob); System.out.println("blob: " + t.getMainImage()); } catch (Exception e) { throw new UploadActionException(e.getMessage()); } } else { System.out.println("the name 2nd:" + item.getFieldName()); String name = item.getFieldName(); String value; try { InputStream is = item.getInputStream(); StringWriter writer = new StringWriter(); IOUtils.copy(is, writer,"UTF-8"); value = writer.toString(); writer.close(); System.out.println("parm name: " + name); System.out.println("parm value: " + value + " **" + value.length()); System.out.println(item.getContentType()); if (name.equals("thumb-name")) { t.setName(value); } } catch (IOException e) { // TODO Auto-generated catch block System.out.println("Error"); e.printStackTrace(); } } removeSessionFileItems(request); } objfy.put(t); return null; } As an example the size of the image is 20kb, and the lib has some debugging that confirms that this is the case when it's uploading the file but the blob ends up being over 1 MB. Wes

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  • WPF Reusing Xaml Effectively

    - by Steve
    Hi, I've recently been working on a project using WPF to produce a diagram. In this I must show text alongside symbols that illustrate information associated with the text. To draw the symbols I initially used some png images I had produced. Within my diagram these images appeared blurry and only looked worse when zoomed in on. To improve on this I decided I would use a vector rather than a rastor image format. Below is the method I used to get the rastor image from a file path: protected Image GetSymbolImage(string symbolPath, int symbolHeight) { Image symbol = new Image(); symbol.Height = symbolHeight; BitmapImage bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(symbolPath); bitmapImage.DecodePixelHeight = symbolHeight; bitmapImage.EndInit(); symbol.Source = bitmapImage; return symbol; } Unfortunately this does not recognise vector image formats. So instead I used a method like the following, where "path" is the file path to a vector image of the format .xaml: public static Canvas LoadXamlCanvas(string path) { //if a file exists at the specified path if (File.Exists(path)) { //store the text in the file string text = File.ReadAllText(path); //produce a canvas from the text StringReader stringReader = new StringReader(text); XmlReader xmlReader = XmlReader.Create(stringReader); Canvas c = (Canvas)XamlReader.Load(xmlReader); //return the canvas return c; } return null; } This worked but drastically killed performance when called repeatedly. I found the logic necessary for text to canvas conversion (see above) was the main cause of the performance problem therefore embedding the .xaml images would not alone resolve the performance issue. I tried using this method only on the initial load of my application and storing the resulting canvases in a dictionary that could later be accessed much quicker but I later realised when using the canvases within the dictionary I would have to make copies of them. All the logic I found online associated with making copies used a XamlWriter and XamlReader which would again just introduce a performance problem. The solution I used was to copy the contents of each .xaml image into its own user control and then make use of these user controls where appropriate. This means I now display vector graphics and performance is much better. However this solution to me seems pretty clumsy. I'm new to WPF and wonder if there is some built in way of storing and reusing xaml throughout an application? Apologies for the length of this question. I thought having a record of my attempts might help someone with any similar problem. Thanks.

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  • Using empty row as default in a ComboBox with Style "DropDownList"?

    - by Pesche Helfer
    Hi board I am trying to write a method, that takes a ComboBox, a DataTable and a TextBox as arguments. The purpose of it is to filter the members displayed in the ComboBox according to the TextBox.Text. The DataTable contains the entire list of possible entries that will then be filtered. For filtering, I create a DataView of the DataTable, add a RowFilter and then bind this View to the ComboBox as DataSource. To prevent the user from typing into the ComboBox, I choose the DropDownStyle DropDownList. That’s working fine so far, except that the user should also be able to choose nothing / empty line. In fact, this should be the default member to be displayed (to prevent choosing a wrong member by accident, if the user clicks through the dialog too fast). I tried to solve this problem by adding a new Row to the view. While this works for some cases, the main issue here is that any DataTable can be passed to the method. If the DataTable contains columns that cannot be null and don’t contain a default value, I suppose I will raise an error by adding an empty row. A possibility would be to create a view that contains only the column that is defined as DisplayMember, and the one that is defined as ValueMember. Alas, this can’t be done with a view in C#. I would like to avoid creating a true copy of the DataTable at all cost, since who knows how big it will get with time. Do you have any suggestions how to get around this problem? Instead of a view, could I create an object containing two members and assign the DisplayMember and the ValueMember to these members? Would the members be passed as reference (what I hope) or would true copied be created (in which case it would not be a solution)? Thank you very much for your help! Best regards public static void ComboFilter(ComboBox cb, DataTable dtSource, TextBox filterTextBox) { cb.DropDownStyle = ComboBoxStyle.DropDownList; string displayMember = cb.DisplayMember; DataView filterView = new DataView(dtSource); filterView.AddNew(); filterView.RowFilter = displayMember + " LIKE '%" + filterTextBox.Text + "%'"; cb.DataSource = filterView; }

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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