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  • C# - Adding to an existing (generated) constructor

    - by Vaccano
    I have a constructor that is in generated code. I don't want to change the generated code (cause it would get overwritten when I regenerate), but I need to add some functionality to the constructor. Here is some example code: // Generated file public partial class MyGeneratedClass { public MyGeneratedClass() { Does some generated stuff } } The only solution I can come up with is this: // My hand made file public partial class MyGeneratedClass { public MyGeneratedClass(bool useOtherConstructor):this() { do my added functinallity } } I am fairly sure this will work, but I then have a lame unused param to my constructors and I have to go change them all. Is there a better way? If not that is fine, but I thought I would ask.

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  • webgl adding projection doesnt display object

    - by dazed3confused
    I am having a look at web gl, and trying to render a cube, but I am having a problem when I try to add projection into the vertex shader. I have added an attribute, but when I use it to multiple the modelview and position, it stops displaying the cube. Im not sure why and was wondering if anyone could help? Ive tried looking at a few examples but just cant get this to work vertex shader attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); //gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0); } fragment shader #ifdef GL_ES precision highp float; // Not sure why this is required, need to google it #endif uniform vec4 uColor; void main() { gl_FragColor = uColor; } function init() { // Get a reference to our drawing surface canvas = document.getElementById("webglSurface"); gl = canvas.getContext("experimental-webgl"); /** Create our simple program **/ // Get our shaders var v = document.getElementById("vertexShader").firstChild.nodeValue; var f = document.getElementById("fragmentShader").firstChild.nodeValue; // Compile vertex shader var vs = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vs, v); gl.compileShader(vs); // Compile fragment shader var fs = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fs, f); gl.compileShader(fs); // Create program and attach shaders program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); // Some debug code to check for shader compile errors and log them to console if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(vs)); if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(fs)); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.log(gl.getProgramInfoLog(program)); /* Create some simple VBOs*/ // Vertices for a cube var vertices = new Float32Array([ -0.5, 0.5, 0.5, // 0 -0.5, -0.5, 0.5, // 1 0.5, 0.5, 0.5, // 2 0.5, -0.5, 0.5, // 3 -0.5, 0.5, -0.5, // 4 -0.5, -0.5, -0.5, // 5 -0.5, 0.5, -0.5, // 6 -0.5,-0.5, -0.5 // 7 ]); // Indices of the cube var indicies = new Int16Array([ 0, 1, 2, 1, 2, 3, // front 5, 4, 6, 5, 6, 7, // back 0, 1, 5, 0, 5, 4, // left 2, 3, 6, 6, 3, 7, // right 0, 4, 2, 4, 2, 6, // top 5, 3, 1, 5, 3, 7 // bottom ]); // create vertices object on the GPU vbo = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Create indicies object on th GPU ibo = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indicies, gl.STATIC_DRAW); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(gl.DEPTH_TEST); // Render scene every 33 milliseconds setInterval(render, 33); } var mvMatrix = mat4.create(); var pMatrix = mat4.create(); function render() { // Set our viewport and clear it before we render gl.viewport(0, 0, canvas.width, canvas.height); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(program); // Bind appropriate VBOs gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); // Set the color for the fragment shader program.uColor = gl.getUniformLocation(program, "uColor"); gl.uniform4fv(program.uColor, [0.3, 0.3, 0.3, 1.0]); // // code.google.com/p/glmatrix/wiki/Usage program.uPMatrix = gl.getUniformLocation(program, "uPMatrix"); program.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix"); mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 1.0, 10.0, pMatrix); mat4.identity(mvMatrix); mat4.translate(mvMatrix, [0.0, -0.25, -1.0]); gl.uniformMatrix4fv(program.uPMatrix, false, pMatrix); gl.uniformMatrix4fv(program.uMVMatrix, false, mvMatrix); // Set the position for the vertex shader program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(program.aVertexPosition); gl.vertexAttribPointer(program.aVertexPosition, 3, gl.FLOAT, false, 3*4, 0); // position // Render the Object gl.drawElements(gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0); } Thanks in advance for any help

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  • please help with adding on users to my sql server 2008 database

    - by Megini
    hi please help i have a sharepoint site with sql connection i am able to view the info on the page but other sharepoint users in the company cant how can i add them on as users to my database? , my connection string on my page is as follows : con = new SqlConnection("server=srvgmssapqas;database=hrportal2;Trusted_Connection=True");

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  • c#: adding two strings

    - by every_answer_gets_a_point
    i am doing: html = new WebClient().DownloadString("http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=" + biocompany); and i am getting the error: Error 1 Operator '&' cannot be applied to operands of type 'string' and 'string' but i am not even using the & ! please help!

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  • MochaUI: 'A is null' when adding columns

    - by Richard John
    I've just downloaded MochaUI, and I'm playing around trying to build an interface. I've successfully created windows, but I'm having trouble when it comes to layouts with columns. I've included all of the libraries in the same order as the demo, and this is in my init code: window.addEvent('domready', function(){ new MochaUI.Column({ id: 'sideColumn1', placement: 'left', width: 200, resizeLimit: [100, 300] }); }); When run, no column is created and I get the error: A is null Does anyone have any ideas? Thanks!

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  • adding the style attribute via code

    - by nourdine
    hello I was wondering how to assign a style via code in adroid. suppose I have a TextView created with the following snippet: TextView myText = new TextView(this); how do I assign the class xxx so that myText will be styled like an hard coded TextView like this: <TextView style="@style/xxx" /> thanks

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  • drupal hook_menu_alter9) for adding tabs

    - by EricP
    I want to add some tabs in the "node/%/edit" page from my module called "cssswitch". When I click "Rebuild Menus", the two new tabs are displayed, but they are displayed for ALL nodes when editing them, not just for the node "cssswitch". I want these new tabs to be displayed only when editing node of type "cssswitch". The other problem is when I clear all cache, the tabs completely dissapear from all edit pages. Below is the code I wrote. function cssswitch_menu_alter(&$items) { $node = menu_get_object(); //print_r($node); //echo $node->type; //exit(); if ($node->type == 'cssswitch') { $items['node/%/edit/schedulenew'] = array( 'title' => 'Schedule1', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_schedule', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>4, ); $items['node/%/edit/schedulenew2'] = array( 'title' => 'Schedule2', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_test2', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>3, ); } } function cssswitch_test(){ return 'test'; } function cssswitch_test2(){ return 'test2'; } Thanks for any help.

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  • Adding nodes to the edge of a path

    - by user146780
    Right now i'm drawing Polygons like this: http://img810.imageshack.us/img810/8530/uhohz.png As you can see some of the edges on the outline are wrong. How could I fix these edge issues, I think I'd need to add more verticies near the edges. How could I? Thanks

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  • Adding tables to sql server result in Domain\user.name.tablename

    - by Ryan Howe
    Our app uses migratordotnet to modify the backing SQL Server 2005 database. This works great 99% of the time but we are running into an issue. We have a client that is using and Active Directory group for sql server login and when new tables are added it creates them as Domain\login.table_name. What permissions are needed to be given to the AD group to add the tables as dbo.table_name? This does not happen in with all of our clients with similar configurations so I must be missing something.

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  • Drupal 6 hook_form_FORM_ID_alter adding upload file field

    - by kristian nissen
    I'm trying to extend a form and add an upload file field from within a module, I can see the file field just fine, but it's empty when I submit the form, the enctype is set. $form['#attributes'] = array( 'enctype' => "multipart/form-data" ); $form['file_upload'] = array( '#type' => 'file', '#title' => 'Attach Image' ); custom form submit hook: $form['#submit'][] = 'user_images_handler'; is being called, but when I dump the form, the file field is empty, and when I try to access it, it's empty as well.

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  • adding code to jsfiddle

    - by loriensleafs
    I want to add a very simple bit of code to a jsfiddle, but when ever I do it breaks everything else. This is the code I'd like to add: $("#launcher").click(function(){ $("#profile_850_HEADER").animate({ margin-top: "10px" }, 1500 ); }); and this is the jsfiddle http://jsfiddle.net/loriensleafs/F3wjg/3/ , I'm sure this is beyond simple but I can't figure it out, any help would be greatly appreciated.

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  • Batch adding attribute to attribute sets

    - by JonB
    I have a Magento installation with around 60 attribute sets. I need to add a new attribute to each of the attribute sets. There doesn't seem to anyway of doing this in the admin control panel. I am sure I can work it out by manually entering the correct fields into the database, but is there a way of doing this through the API or through the Import / Export profiles? Any suggestions would be gladly received.

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  • WPF4 DatePicker - adding time

    - by Chris
    Now that there is an official MS DatePicker in WPF4, I was wondering if there was a way to let it edit the Time part of a DateTime as well. I can't see anything, but it seems rather obvious to have missed out?

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  • Java Swing - Adding a row # column (row header) to a JTable

    - by llm
    I have data from a database loaded into a JTable through a custom table model. I want to have a column (should be the first column) which simply shows the display row number (i.e. it is not tied to any data (or sorting) but is simply the row number on the screen starting at 1). These "row headers" should be grayed out like the row headers. Any idea how to do this? Thanks

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  • Adding days to NSDate

    - by karthick
    I want add days to a date, I got many codes for this but none of them are working for me below shown is my code,please somebody help me to fix this issue int daysToAdd=[[appDlegateObj.selectedSkuData objectForKey:@"Release Time"] intValue]; NSTimeInterval secondsForFollowOn=daysToAdd*24*60*60; NSString *dateStr=[contentDic objectForKey:@"Date"]; NSDateFormatter *dateFormatter=[[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy-MM-dd"]; NSDate *dateFromString=[[NSDate alloc]init]; dateFromString=[dateFormatter dateFromString:dateStr]; [dateFormatter release]; NSDate *date=[dateFromString dateByAddingTimeInterval:secondsForFollowOn];

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  • Adding a decorator that converts strings to lowercase in Python

    - by user2905382
    So I am new to learning decorators and I have gone through countless tutorials and while I understand and can mostly follow all of the examples, I think the best way to learn, would be to implement a decorator myself. So I am going to use this example below. I realize a decorator is not at all necessary to do this, but for the sake of learning, I would like to add a decorator that filters the strings like dog name and breed and turns them into lowercase. Any ideas or pointers in the right direction would be appreciated. class Dogs: totalDogs = 0 dogList=[] def __init__(self, breed, color, age): self.breed=breed self.color=color self.age=age Dogs.dogList.append(self.breed) Dogs.totalDogs += 1 def displayDogs(self): print "breed: ", self.breed print "color: ",self.color print "age: ",self.age print "list of breeds:", Dogs.dogList print "total dogs: ", Dogs.totalDogs def somedecorator(*args): #now what terrier=Dogs("TeRrIer", "white", 5) terrier.displayDogs() retriever=Dogs("goldenRETRIEVER", "brown", 10) retriever.displayDogs()

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  • Adding Custom Properties

    - by j-t-s
    Hi All I have created a user control, and now I want to add custom properties to it so they will appear in the Properties toolbar in Vis. Studio. How can this be done? My custom property will be: "Animation Type" with options "Fade | Blink | Scroll | Blend" thank you

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  • Testing on blackberry device - adding and removing app multiple times

    - by Kai
    It would be useful for many people to know how to completely remove an application from your device when testing. I have downloaded my app many times now, and likewise have deleted it many times. The problem is when deleting the app, it does not remove things like the persistent object related to my app, or the images downloaded through the app. So, when I download the next build, I have no idea if something broke that is related to building the persistent object or fetching the images since those elements already exist from the last build. I don't know if this is a cache thing. I don't know if this is expected and I have to use some utility to wipe this data after deleting the app. I can't really find much info through basic web searches. Any information would be appreciated. Blackberry Bold 9000. 4.6 OS. tested with both SD card and no SD card.

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