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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Bubble sorting my array does not sort it

    - by Trixmix
    I sort an array of chunks by doing this: for (int i =0; i<this.getQueue().size();i++) { for (int j =0; j<this.getQueue().size()-i-1;j++) { Chunk temp1 = this.getQueue().get(i); Chunk temp2 = this.getQueue().get(i+1); if (temp1 != null &&temp2 != null && temp2.getLocation().getY() < temp1.getLocation().getY()) { this.getQueue().set(i, temp2); this.getQueue().set(i+1, temp1); } } } What I want is the the chunks with the lowest Y coordinate will be at the start of the array and the ones with the bigger Y coordinate will be at the end of the array. And this is my result: 1024.0 944.0 1104.0 944.0 1104.0 ----BEFORE----- 944.0 1024.0 944.0 1104.0 1104.0 ---AFTER--- Why is this not working It seams fine. I dont want to use a comparator so dont suggest it. More info, the Y cords are floats. I got the result by for each looping on this queue and printed the Y locations.

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Need help revolving a 2D array

    - by Brett
    Pretty much all I'm trying to do is revolve my 2D Array by its container. I'm using this array for a background and I seem to be having problems with it revolving. public class TileTransformer : GridConstants { public Tile[,] Tiles; ContentManager Content; public TileTransformer(ContentManager content) { Content = content; } public Tile[,] Wraping(Tile[,] tiles,Point shift) { Tiles = tiles; for (int x = shift.X; x < 0; x++)//Left shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (X + 1 >GridWidth-1) { Tiles[0, Y].Container =tiles[X, Y].Container; } else { Tiles[X+1, Y].Container =tiles[X, Y].Container; } } } } for (int x = shift.X; x > 0; x--)//right shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y< GridHeight; Y++) { if (X-1==-1) { Tiles[GridWidth-1, Y].Container =tiles[0, Y].Container; } else { Tiles[X - 1, Y].Container =tiles[X, Y].Container; } } } } for (int y = shift.Y; y > 0; y--)//shift up { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y - 1 == -1) { Tiles[X, GridHeight-1].Container = tiles[X, Y].Container; } else { Tiles[X, Y - 1].Container = tiles[X, Y].Container; } } } } for (int y = shift.Y; y < 0; y++)//shift down { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y + 1 == GridHeight) { Tiles[X, 0].Container = tiles[X, Y].Container; } else { Tiles[X, Y + 1].Container = tiles[X, Y].Container; } } } } return Tiles; } Now the Problems that I'm having is either when I shift up or left it seems the whole array is cleared back to the default state. Also when I'm revolving the array it appears to stretch it upon the sides of the screen that it is shifting towards.

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  • Too complex/too many objects?

    - by Mike Fairhurst
    I know that this will be a difficult question to answer without context, but hopefully there are at least some good guidelines to share on this. The questions are at the bottom if you want to skip the details. Most are about OOP in general. Begin context. I am a jr dev on a PHP application, and in general the devs I work with consider themselves to use many more OO concepts than most PHP devs. Still, in my research on clean code I have read about so many ways of using OO features to make code flexible, powerful, expressive, testable, etc. that is just plain not in use here. The current strongly OO API that I've proposed is being called too complex, even though it is trivial to implement. The problem I'm solving is that our permission checks are done via a message object (my API, they wanted to use arrays of constants) and the message object does not hold the validation object accountable for checking all provided data. Metaphorically, if your perm containing 'allowable' and 'rare but disallowed' is sent into a validator, the validator may not know to look for 'rare but disallowed', but approve 'allowable', which will actually approve the whole perm check. We have like 11 validators, too many to easily track at such minute detail. So I proposed an AtomicPermission class. To fix the previous example, the perm would instead contain two atomic permissions, one wrapping 'allowable' and the other wrapping 'rare but disallowed'. Where previously the validator would say 'the check is OK because it contains allowable,' now it would instead say '"allowable" is ok', at which point the check ends...and the check fails, because 'rare but disallowed' was not specifically okay-ed. The implementation is just 4 trivial objects, and rewriting a 10 line function into a 15 line function. abstract class PermissionAtom { public function allow(); // maybe deny() as well public function wasAllowed(); } class PermissionField extends PermissionAtom { public function getName(); public function getValue(); } class PermissionIdentifier extends PermissionAtom { public function getIdentifier(); } class PermissionAction extends PermissionAtom { public function getType(); } They say that this is 'not going to get us anything important' and it is 'too complex' and 'will be difficult for new developers to pick up.' I respectfully disagree, and there I end my context to begin the broader questions. So the question is about my OOP, are there any guidelines I should know: is this too complicated/too much OOP? Not that I expect to get more than 'it depends, I'd have to see if...' when is OO abstraction too much? when is OO abstraction too little? how can I determine when I am overthinking a problem vs fixing one? how can I determine when I am adding bad code to a bad project? how can I pitch these APIs? I feel the other devs would just rather say 'its too complicated' than ask 'can you explain it?' whenever I suggest a new class.

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  • qsort on an array of pointers to Objective-C objects

    - by ElBueno
    I have an array of pointers to Objective-C objects. These objects have a sort key associated with them. I'm trying to use qsort to sort the array of pointers to these objects. However, the first time my comparator is called, the first argument points to the first element in my array, but the second argument points to garbage, giving me an EXC_BAD_ACCESS when I try to access its sort key. Here is my code (paraphrased): - (void)foo:(int)numThingies { Thingie **array; array = malloc(sizeof(deck[0])*numThingies); for(int i = 0; i < numThingies; i++) { array[i] = [[Thingie alloc] initWithSortKey:(float)random()/RAND_MAX]; } qsort(array[0], numThingies, sizeof(array[0]), thingieCmp); } int thingieCmp(const void *a, const void *b) { const Thingie *ia = (const Thingie *)a; const Thingie *ib = (const Thingie *)b; if (ia.sortKey > ib.sortKey) return 1; //ib point to garbage, so ib.sortKey produces the EXC_BAD_ACCESS else return -1; } Any ideas why this is happening?

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  • Objective C: Create arrays from first array based on value

    - by Nic Hubbard
    I have an array of strings that are comma separated such as: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA Bill Gates,44,WA Bill Nye,21,OR I have those values in an NSScanner object so that I can loop through the values and get each comma seperated value using objectAtIndex. So, what I would like to do, is group the array items into new arrays, based on a value, in this case, State. So, from those, I need to loop through, checking which state they are in, and push those into a new array, one array per state. CA Array: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA WA Array: Bill Gates,44,WA OR Array: Bill Nye,21,OR So in the end, I would have 3 new arrays, one for each state. Also, if there were additional states used in the first array, those should have new arrays created also. Any help would be appreciated!

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  • Generating video or images of geometrical objects from data

    - by Jonathan Barbero
    Hello, I'm working in a course's project to predict the velocity and position of the solar system planets (and other objects). It will be really cool if I can visualize the predicted objects data, if it's possible generating 3D images, if in video that's amazing. Do you know any library that lets me to use this data to generate an image or video? (I don't care in which language) Data: - simulation step (time line step for a video) - positions of the objects - radius and/or colours of the objects Thanks in advance, any suggestion is welcome.

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  • KO 2.3.4 - Accessing validation array from callbacks in models

    - by kenny99
    Hi, Apologies if this is an oversight or sheer stupidity on my part but I can't quite figure out how to access the validation array from a callback in a model (using ORM and KO 2.3.4). I want to be able to add specific error messages to the validation array if a callback returns false. e.g This register method: public function register(array & $array, $save = FALSE) { // Initialise the validation library and setup some rules $array = Validation::factory($array) ->pre_filter('trim') ->add_rules('email', 'required', 'valid::email', array($this, 'email_available')) ->add_rules('confirm_email', 'matches[email]') ->add_rules('password', 'required', 'length[5,42]') ->add_rules('confirm_password', 'matches[password]'); return ORM::validate($array, $save); } Callback: public function email_available($value) { return ! (bool) $this->db ->where('email', $value) ->count_records($this->table_name); } I can obviously access the current model from the callback, but I was wondering what the best way to add custom error from the callback would be?

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  • Get node content from xml file and transform it into php array?

    - by Kirzilla
    Hello, I'm looking for solution to extract some node from large xml file (using xmlstarlet http://xmlstar.sourceforge.net/) and then parse this node to php array. elements.xml <?xml version="1.0"?> <elements> <element id="1" par1="val1_1" par2="val1_2" par3="val1_3"> <title>element 1 title</title> <description>element 1 description</description> </element> <element id="2" par1="val2_1" par2="val2_2" par3="val2_3"> <title>element 2 title</title> <description>element 2 description</description> </element> </elements> To extract element tag with id="1" using xmlstarlet I'm executing this shell command... xmlstarlet sel -t -c "/elements/element[id=1]" elements.xml This shell command outputs something like this... <element id="1" par1="val1_1" par2="val1_2" par3="val1_3"> <title>element 1 title</title> <description>element 1 description</description> </element> How could I parse this shell output into php array? Thank you.

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  • PHP foreach loop through multidimensional array

    - by Muiter
    I have an multidimensional array, how can I use it? I want to use each seperate array in an for loop. I have this code <?php foreach ($calculatie_id[$i] as $value) { echo $value; } ? print_r($calculatie_id); gives Array ( [0] = Array ( [0] = 4 [1] = 6 ) [1] = Array ( [0] = 1 [1] = 5 ) [2] = Array ( [0] = 5 [1] = 6 ) [3] = ) But when using the foreach I only get 46

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  • jQuery and iterating on JSON objects.

    - by The Devil
    Hey everybody, I'm currently trying to figure out how can I iterate over all of the objects in an JSON response. My object may have endless sub objects and they may also have endless sub objects. { "obj1" : { "obj1.1" : "test", "obj1.2" : { "obj1.1.1" : true, "obj1.1.2" : "test2", "obj1.1.3" : { ... // etc } } } } I was just wondering if there is a out of the box script that can handle such kind of objects? Thanks in advance, The Devil

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  • what wrong in the program using tie and array

    - by SCNCN2010
    File : #comment1 #comment2 #comment3 #START HERE a: [email protected] b: [email protected] my perl program : use Data::Dumper; use Tie::File; tie my @array, 'Tie::File', 'ala.txt' or die $!; my $rec = 'p: [email protected]'; my $flag =1 ; my $add_flag = 0; for my $i (0..$#array) { next if ($array[$i] =~ /^\s*$/); if ( $flag == 1 ) { if ($array[$i] =~ /#START HERE/ ) { $flag = 0; } else { next ; } } if (($array[$i] cmp $rec) == 1) { splice @array, $i, 1, $rec; $add_flag = 1; last ; } } if ( $add_flag == 0 ) { my $index = $#array+1; $array[$index] = $rec ; } the recording adding end of file always . I am trying to add to middle or begin or end like aplphbetical order

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  • PostgreSQL - best way to return an array of key-value pairs

    - by Matt W
    I'm trying to select a number of fields, one of which needs to be an array with each element of the array containing two values. Each array item needs to contain a name (character varying) and an ID (numeric). I know how to return an array of single values (using the ARRAY keyword) but I'm unsure of how to return an array of an object which in itself contains two values. The query is something like SELECT t.field1, t.field2, ARRAY(--with each element containing two values i.e. {'TheName', 1 }) FROM MyTable t I read that one way to do this is by selecting the values into a type and then creating an array of that type. Problem is, the rest of the function is already returning a type (which means I would then have nested types - is that OK? If so, how would you read this data back in application code - i.e. with a .Net data provider like NPGSQL?) Any help is much appreciated.

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  • define keys in multidimensional array from csv

    - by mourique
    I want to compare two arrays, one coming from a shoppingcart and the other one parsed from a csv-file. The array from the shopping cart looks like this: Array ( [0] => Array ( [id] => 7 [qty] => 1 [price] => 07.39 [name] => walkthebridge [subtotal] => 7.39 ) [1] => Array ( [id] => 2 [qty] => 1 [price] => 07.39 [name] => milkyway [subtotal] => 7.39 ) ) The array from my csv-file however looks like this Array ( [0] => Array ( [0] => 1 [1] => walkthebridge [2] => 07.39 ) [1] => Array ( [0] => 2 [1] => milkyway [2] => 07.39 ) ) and is build using this code $checkitems = array(); $file = fopen('checkitems.csv', 'r'); while (($result = fgetcsv($file)) !== false) { $checkitems[] = $result; } fclose($file); how can i get the keys in the second array to match those in the first one? ( So that 0 would be id, and 1 would be name and so on) thanks in advance

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  • How can I access a byte array as shorts in Java

    - by shellback3
    I have a an array of byte, size n, that really represents an array of short of size n/2. Before I write the array to a disk file I need to adjust the values by adding bias values stored in another array of short. In C++ I would just assign the address of the byte array to a pointer for a short array with a cast to short and use pointer arithmetic or use a union. How may this be done in Java - I'm very new to Java BTW.

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  • Can someone tell me why this JavaScript code isn't lining up an array in order?

    - by DarkLightA
    Live code: http://jsfiddle.net/fCUZC/ //INPUT ARRAY: var input = [28,32,21,11,8,2,14,32,64]; //VARIABLE DECLARATION. a = highest number so far, b = position of that number entireLoop: for (var i = 1; i<=input.length; i++) { if(input[i] > input[i-1]) { for(var o = i; o>=0; o--) { if(input[i-1] > input[o]) { input.splice(i,0,input[o]); input.splice((o+1),1); continue entireLoop; } else if(input[o] > input[0]) { input.splice(0,0,input[o]); input.splice((o+1),1); continue entireLoop; } } } } document.write(input); I'm trying to order the array from largest to smallest, but there's a 32 stuck somewhere. I know there's the sort method, but I'm a newbie and want to try this for myself.

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  • How to retreive a array value in magento

    - by Fero
    For example i need to retrieve a value from this session. How should i do ? Exactly i need to get the "customer_log_id". > Array ( > [core] => Array > ( > [_session_validator_data] => Array > ( > [remote_addr] => 127.0.0.1 > [http_via] => > [http_x_forwarded_for] => > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > ) > > [session_hosts] => Array > ( > [127.0.0.1] => 1 > ) > > [messages] => Mage_Core_Model_Message_Collection > Object > ( > [_messages:protected] => Array > ( > ) > > [_lastAddedMessage:protected] => > ) > > [visitor_data] => Array > ( > [] => > [server_addr] => 2130706433 > [remote_addr] => 2130706433 > [http_secure] => > [http_host] => 127.0.0.1 > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > [http_accept_language] => > en-us,en;q=0.5 > [http_accept_charset] => > ISO-8859-1,utf-8;q=0.7,*;q=0.7 > [request_uri] => /currentproject/magento/index.php/customer/account/ > [session_id] => 34989ee1673caefec0d887dd41198587 > [http_referer] => http://127.0.0.1/currentproject/magento/index.php/customer/account/login/ > [first_visit_at] => 2009-12-04 11:20:24 > [is_new_visitor] => > [last_visit_at] => 2009-12-04 11:32:26 > [visitor_id] => 208 > [last_url_id] => 1399 > [catalog_compare_items_count] => 0 > [do_customer_login] => > [customer_id] => 1 > [customer_log_id] => 8 > ) > > [last_url] => http://127.0.0.1/currentproject/magento/index.php/customer/account/index/ > [just_voted_poll] => > ) > > [_cookie_revalidate] => 1259926524 > [customer_base] => Array > ( > [_session_validator_data] => Array > ( > [remote_addr] => 127.0.0.1 > [http_via] => > [http_x_forwarded_for] => > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > ) > > [session_hosts] => Array > ( > [127.0.0.1] => 1 > ) > > [messages] => Mage_Core_Model_Message_Collection > Object > ( > [_messages:protected] => Array > ( > ) > > [_lastAddedMessage:protected] => > ) > > [id] => 1 > ) > > [checkout] => Array > ( > [_session_validator_data] => Array > ( > [remote_addr] => 127.0.0.1 > [http_via] => > [http_x_forwarded_for] => > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > ) > > [session_hosts] => Array > ( > [127.0.0.1] => 1 > ) > > [quote_id_1] => > ) > > [catalog] => Array > ( > [_session_validator_data] => Array > ( > [remote_addr] => 127.0.0.1 > [http_via] => > [http_x_forwarded_for] => > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > ) > > [session_hosts] => Array > ( > [127.0.0.1] => 1 > ) > > [messages] => Mage_Core_Model_Message_Collection > Object > ( > [_messages:protected] => Array > ( > ) > > [_lastAddedMessage:protected] => > ) > > ) > > [newsletter] => Array > ( > [_session_validator_data] => Array > ( > [remote_addr] => 127.0.0.1 > [http_via] => > [http_x_forwarded_for] => > [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 > ) > > [session_hosts] => Array > ( > [127.0.0.1] => 1 > ) > > ) > > ) Thank n advance FEro

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  • How to insert array into mysql using PDO and bindParam?

    - by moomoochoo
    I'm using the following code. The code works, but I want to change it so that it uses bindparam try { $dbh = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); $stqid=array(); for ($i=0; $i<$array_count; $i++){ $stqid[$i][0]=$lastInsertValue; $stqid[$i][1]=$qid[$i][0]; $stqid[$i][2]=$qid[$i][1]; } $values = array(); foreach ($stqid as $rowValues) { foreach ($rowValues as $key => $rowValue) { $rowValues[$key] = $rowValues[$key]; } $values[] = "(" . implode(', ', $rowValues) . ")"; } $count = $dbh->exec("INSERT INTO qresults(instance, qid, result) VALUES ".implode (', ', $values)); $dbh = null; } catch(PDOException $e){ echo $e->getMessage(); } I replaced the following $count = $dbh->exec("INSERT INTO qresults(instance, qid, result) VALUES ".implode (', ', $values)); with $sql = "INSERT INTO qresults (instance, qid, result) VALUES (:an_array)"; $stmt = $dbh->prepare($sql); $stmt->bindParam(':an_array', implode(',', $values),PDO::PARAM_STR); $stmt->execute(); but the insert doesn't work anymore (I didn't get any error messages though). QUESTION: What am I doing wrong? How can I rewrite the code to use bindParam?

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  • How to loop 3 dimension array using foreach PHP

    - by vzhen
    Below is foreach and the 3 dimension arrays, no problem with the looping but i cannot sepcify which array to echo, they must me the whole arrays like echo $subvalue, any better solutions with looping 3 dimension array? i actually feel weird with this looping. Thanks in adv foreach ($stories as $key => $story){ //echo "<br />"; foreach($story as $subkey => $subvalue){ echo $subvalue."<br />"; foreach($subvalue as $key => $subsubvalue){ echo $subsubvalue."<br />"; } } } Array ( [270] => Array ( [uid] => 36 [user_email] => [email protected] [sid] => 270 [story_name] => Story C [photo_url] => Array ( [0] => story_photos/2012/0322/361332381418153311.jpg [1] => story_photos/2012/0322/361332393792911587.jpg ) [photo_added_date] => Array ( [0] => 1332381418 [1] => 1332393792 ) ) [269] => Array ( [uid] => 36 [user_email] => [email protected] [sid] => 269 [story_name] => Story B [photo_url] => Array ( [0] => story_photos/2012/0322/361332381406580761.jpg ) [photo_added_date] => Array ( [0] => 1332381406 ) ) [268] => Array ( [uid] => 36 [user_email] => [email protected] [sid] => 268 [story_name] => Story A [photo_url] => Array ( [0] => story_photos/2012/0322/361332381393552719.jpg ) [photo_added_date] => Array ( [0] => 1332381393 ) ) )

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  • PHP Array problems....if anyone can assist!

    - by Homer_J
    First off, the code which brings back my data into an array: function fetch_questions($page) { global $link; $proc = mysqli_prepare($link, "SELECT * FROM tques WHERE page = $page"); mysqli_stmt_bind_param($proc, "i", $page); mysqli_stmt_execute($proc); $rowq = array(); stmt_bind_assoc($proc, $rowq); // loop through all result rows while ($proc->fetch()) { // print_r($rowq); } mysqli_stmt_close($proc); mysqli_clean_connection($link); return($rowq); } Now, when I `print_r($rowq);' I get the following, which is all good: Array ( [questions] => q1 [qnum] => 1 [qtext] => I find my job meaningful [page] => 1 ) Array ( [questions] => q2 [qnum] => 2 [qtext] => I find my job interesting [page] => 1 ) Array ( [questions] => q3 [qnum] => 3 [qtext] => My work supports ABC's objective [page] => 1 ) Array ( [questions] => q4 [qnum] => 4 [qtext] => I am able to balance my work and home life [page] => 1 ) Array ( [questions] => q5 [qnum] => 5 [qtext] => I am clear about what is expected of me in my job [page] => 1 ) Array ( [questions] => q6 [qnum] => 6 [qtext] => My induction helped me to settle into my job [page] => 1 ) Array ( [questions] => q7 [qnum] => 7 [qtext] => I understand the ABC vision [page] => 1 ) Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) Now, in my php page I have the following piece of script: $questions = fetch_questions($page); And when I print_r $questions, as below: print_r($questions); I only get the following back from the array, 1 row: Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) Any ideas why that might be? Thanks in advance, Homer.

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  • how to display a array value in view page

    - by udaya
    Hai I am using codeigniter...I my function phpcalview()... This is my function function phpcalview() { $year = $this->input->post('yearvv'); $data['year'] = $this->adminmodel->selectyear(); $data['date'] = $this->adminmodel->selectmonth(); print_r($data['date'] ); $this->load->view('phpcal',$data); } I am printing the values with print_r($data['date'] ); I get values like Array ( [0] => Array ( [dbdatenum] => 1 ) [1] => Array ( [dbdatenum] => 2 ) [2] => Array ( [dbdatenum] => 3 ) [3] => Array ( [dbdatenum] => 4 )) I want to display the array seperately as array[0],array[1] in my view page how can i do that

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  • comparing multidimensional array

    - by John K
    Hello everyone, I have the following array: Array ( [0] => Array ( [0] => 87 [1] => 55 [2] => 85 [3] => 86 ) [1] => Array ( [0] => 58 [1] => 84 ) [2] => Array ( [0] => 58 ) ) This array above is an example. The actual array is of variable size, but structured like this. Basically, I'd like to run array_intersect on each second level array and grab the value (number) that is common between them. In this case, it would be 58. I'm not quite sure where to start on this. Any advice?

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  • numpy array mapping and take average

    - by user566653
    Dear all, I have three array value = np.array ([1, 3, 3, 5, 5, 7, 3]) index = np.array ([1, 1, 3, 3, 6, 6, 6]) data = np.array ([1, 2, 3, 4, 5, 6]) and want to take average for item of "value" by array "index", and assign a new array with value of "data", such as [2, nan, 4, nan, nan, 5] first value is the average of 1st and 2nd of "value" second value is nan because there is not any key in "index" third value is the average of 3rd and 4th of "value" ... Thanks for your help!!! Regards, Roy

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