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  • Best way to unit test Collection?

    - by limc
    I'm just wondering how folks unit test and assert that the "expected" collection is the same/similar as the "actual" collection (order is not important). To perform this assertion, I wrote my simple assert API:- public void assertCollection(Collection<?> expectedCollection, Collection<?> actualCollection) { assertNotNull(expectedCollection); assertNotNull(actualCollection); assertEquals(expectedCollection.size(), actualCollection.size()); assertTrue(expectedCollection.containsAll(actualCollection)); assertTrue(actualCollection.containsAll(expectedCollection)); } Well, it works. It's pretty simple if I'm asserting just bunch of Integers or Strings. It can also be pretty painful if I'm trying to assert a collection of Hibernate domains, say for example. The collection.containsAll(..) relies on the equals(..) to perform the check, but I always override the equals(..) in my Hibernate domains to check only the business keys (which is the best practice stated in the Hibernate website) and not all the fields of that domain. Sure, it makes sense to check just against the business keys, but there are times I really want to make sure all the fields are correct, not just the business keys (for example, new data entry record). So, in this case, I can't mess around with the domain.equals(..) and it almost seems like I need to implement some comparators for just unit testing purposes instead of relying on collection.containsAll(..). Are there some testing libraries I could leverage here? How do you test your collection? Thanks.

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  • Link error for user defined class type template parameter

    - by isurulucky
    Hi, I implemented a Simple STL map in C++. Factored out the comparison as a type as I was instructed to, then implemented the comparison as shown below: template <typename T> int KeyCompare<T>::operator () (T tKey1, T tKey2) { if(tKey1 < tKey2) return -1; else if(tKey1 > tKey2) return 1; else return 0; } here, tKey1 and tKet2 are the two keys I'm comparing. This worked well for all the basic data types and string. I added a template specialization to compare keys of a user defined type named Test and added a specialization as follows: int KeyCompare<Test>::operator () (Test tKey1, Test tKey2) { if(tKey1.a < tKey2.a) return -1; else if(tKey1.a > tKey2.a) return 1; else return 0; } when I run this, I get a linking error saying SimpleMap.obj : error LNK2005: "public: int __thiscall KeyCompare::operator()(class Test,class Test)" (??R?$KeyCompare@VTest@@@@QAEHVTest@@0@Z) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::~KeyCompare(void)" (??1?$KeyCompare@VTest@@@@QAE@XZ) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::KeyCompare(void)" (??0?$KeyCompare@VTester@@@@QAE@XZ) already defined in MapTest.obj MapTest.cpp is the test harness class in which I wrote the test case. I have used include guards as well, to stop multiple inclusions. Any idea what the matter is?? Thank you very much!!

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  • im unable to validate a login of users ,since if im entering the wrong values my datareader is not getting executed y ?

    - by Salman_Khan
    //code private void glassButton1_Click(object sender, EventArgs e) { if (textBox1.Text == "" || textBox1.Text == "" || comboBox1.SelectedIndex == 0) { Message m = new Message(); m.ShowDialog(); } else { try { con.ConnectionString = "Data source=BLACK-PEARL;Initial Catalog=LIFELINE ;User id =sa; password=143"; con.Open(); SqlCommand cmd = new SqlCommand("Select LoginID,Password,Department from Login where LoginID=@loginID and Password=@Password and Department=@Department", con); cmd.Parameters.Add(new SqlParameter("@loginID", textBox1.Text)); cmd.Parameters.Add(new SqlParameter("@Password", textBox2.Text)); cmd.Parameters.Add(new SqlParameter("@Department", comboBox1.Text)); SqlDataReader dr = cmd.ExecuteReader(); if (dr.Read()) { string Strname = dr[0].ToString(); string StrPass = dr[1].ToString(); string StrDept = dr[2].ToString(); if(dr[2].ToString().Equals(comboBox1.Text)&&dr[0].ToString().Equals(textBox1.Text)&&dr[1].ToString().Equals(textBox2.Text)) { MessageBox.Show("Welcome"); } else { MessageBox.Show("Please Enter correct details"); } } dr.Close(); } catch (Exception ex) { MessageBox.Show("Exception" + ex); } finally { con.Close(); } } }

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  • How to use boost::fusion::transform on heterogeneous containers?

    - by Kyle
    Boost.org's example given for fusion::transform is as follows: struct triple { typedef int result_type; int operator()(int t) const { return t * 3; }; }; // ... assert(transform(make_vector(1,2,3), triple()) == make_vector(3,6,9)); Yet I'm not "getting it." The vector in their example contains elements all of the same type, but a major point of using fusion is containers of heterogeneous types. What if they had used make_vector(1, 'a', "howdy") instead? int operator()(int t) would need to become template<typename T> T& operator()(T& const t) But how would I write the result_type? template<typename T> typedef T& result_type certainly isn't valid syntax, and it wouldn't make sense even if it was, because it's not tied to the function.

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  • C++ Implicit Conversion Operators

    - by Imbue
    I'm trying to find a nice inheritance solution in C++. I have a Rectangle class and a Square class. The Square class can't publicly inherit from Rectangle, because it cannot completely fulfill the rectangle's requirements. For example, a Rectangle can have it's width and height each set separately, and this of course is impossible with a Square. So, my dilemma. Square obviously will share a lot of code with Rectangle; they are quite similar. For examlpe, if I have a function like: bool IsPointInRectangle(const Rectangle& rect); it should work for a square too. In fact, I have a ton of such functions. So in making my Square class, I figured I would use private inheritance with a publicly accessible Rectangle conversion operator. So my square class looks like: class Square : private Rectangle { public: operator const Rectangle&() const; }; However, when I try to pass a Square to the IsPointInRectangle function, my compiler just complains that "Rectangle is an inaccessible base" in that context. I expect it to notice the Rectangle operator and use that instead. Is what I'm trying to do even possible? If this can't work I'm probably going to refactor part of Rectangle into MutableRectangle class. Thanks.

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  • template warnings and error help, (gcc)

    - by sil3nt
    Hi there, I'm working on an container class template (for int,bool,strings etc), and I've been stuck with this error cont.h:56: error: expected initializer before '&' token for this section template <typename T> const Container & Container<T>::operator=(const Container<T> & rightCont){ what exactly have I done wrong there?. Also not sure what this warning message means. cont.h:13: warning: friend declaration `bool operator==(const Container<T>&, const Container<T>&)' declares a non-template function cont.h:13: warning: (if this is not what you intended, make sure the function template has already been declared and add <> after the function name here) -Wno-non-template-friend disables this warning at this position template <typename T> class Container{ friend bool operator==(const Container<T> &rhs,const Container<T> &lhs); public:

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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • Data layer refactoring

    - by Joey
    I've taken control of some entity framework code and am looking to refactor it. Before I do, I'd like to check my thoughts are correct and I'm not missing the entity-framework way of doing things. Example 1 - Subquery vs Join Here we have a one-to-many between As and Bs. Apart from the code below being hard to read, is it also inefficient? from a in dataContext.As where ((from b in dataContext.Bs where b.Text.StartsWith(searchText) select b.AId).Distinct()).Contains(a.Id) select a Would it be better, for example, to use the join and do something like this? from a in dataContext.As where a.Bs.Any(b => b.Text.StartsWith(searchText)) select a Example 2 - Explicit Joins vs Navigation Here we have a one-to-many between As and Bs and a one-to-many between Bs and Cs. from a in dataContext.As join b in dataContext.Bs on b.AId equals a.Id join c in dataContext.Cs on c.BId equals b.Id where c.SomeValue equals searchValue select a Is there a good reason to use explicit joins rather than navigating through the data model? For example: from a in dataContext.As where a.Bs.Any(b => b.Cs.Any(c => c.SomeValue == searchValue) select a

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  • Why `is_base_of` works with private inheritance?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class B {}; class D : private B {}; //Exspression is true. int test[is_base_of<B,D>::value && !is_base_of<D,B>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • Parsing: How to make error recovery in grammars like " a* b*"?

    - by Lavir the Whiolet
    Let we have a grammar like this: Program ::= a* b* where "*" is considered to be greedy. I usually implement "*" operator naively: Try to apply the expression under "*" to input one more time. If it has been applied successfully then we are still under current "*"-expression; try to apply the expression under "*" one more time. Otherwise we have reached next grammar expression; put characters parsed by expression under "*" back into input and proceed with next expression. But if there are errors in input in any of "a*" or "b*" part such a parser will "think" that in position of error both "a*" and "b*" have finished ("let's try "a"... Fail! OK, it looks like we have to proceed to "b*". Let's try "b"... Fail! OK, it looks like the string should have been finished...). For example, for string "daaaabbbbbbc" it will "say": "The string must end at position 1, delete superflous characters: daaaabbbbbbc". In short, greedy "*" operator becomes lazy if there are errors in input. How to make "*" operator to recover from errors nicely?

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  • C++ Returning Pointers/References

    - by m00st
    I have a fairly good understanding of the dereferencing operator, the address of operator, and pointers in general. I however get confused when I see stuff such as this: int* returnA() { int *j = &a; return j; } int* returnB() { return &b; } int& returnC() { return c; } int& returnC2() { int *d = &c; return *d; } In returnA() I'm asking to return a pointer; just to clarify this works because j is a pointer? In returnB() I'm asking to return a pointer; since a pointer points to an address, the reason why returnB() works is because I'm returning &b? In returnC() I'm asking for an address of int to be returned. When I return c is the & operator automatically "appended" c? In returnC2() I'm asking again for an address of int to be returned. Does *d work because pointers point to an address? Assume a, b, c are initialized as integers. Can someone validate if I am correct with all four of my questions?

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • c++ overloading delete, retrieve size

    - by user300713
    Hi, I am currently writing a small custom memory Allocator in c++, and want to use it together with operator overloading of new/delete. Anyways, my memory Allocator basicall checks if the requested memory is over a certain threshold, and if so uses malloc to allocate the requested memory chunk. Otherwise the memory will be provided by some fixedPool allocators. that generally works, but for my deallocation function looks like this: void MemoryManager::deallocate(void * _ptr, size_t _size){ if(_size heapThreshold) deallocHeap(_ptr); else deallocFixedPool(_ptr, _size); } so I need to provide the size of the chunk pointed to, to deallocate from the right place. No the problem is that the delete keyword does not provide any hint on the size of the deleted chunk, so I would need something like this: void operator delete(void * _ptr, size_t _size){ MemoryManager::deallocate(_ptr, _size); } But as far as I can see, there is no way to determine the size inside the delete operator.- If I want to keep things the way it is right now, would I have to save the size of the memory chunks myself? Any ideas on how to solve this are welcome! Thanks!

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  • Friends, templates, overloading <<

    - by Crystal
    I'm trying to use friend functions to overload << and templates to get familiar with templates. I do not know what these compile errors are: Point.cpp:11: error: shadows template parm 'class T' Point.cpp:12: error: declaration of 'const Point<T>& T' for this file #include "Point.h" template <class T> Point<T>::Point() : xCoordinate(0), yCoordinate(0) {} template <class T> Point<T>::Point(T xCoordinate, T yCoordinate) : xCoordinate(xCoordinate), yCoordinate(yCoordinate) {} template <class T> std::ostream &operator<<(std::ostream &out, const Point<T> &T) { std::cout << "(" << T.xCoordinate << ", " << T.yCoordinate << ")"; return out; } My header looks like: #ifndef POINT_H #define POINT_H #include <iostream> template <class T> class Point { public: Point(); Point(T xCoordinate, T yCoordinate); friend std::ostream &operator<<(std::ostream &out, const Point<T> &T); private: T xCoordinate; T yCoordinate; }; #endif My header also gives the warning: Point.h:12: warning: friend declaration 'std::ostream& operator<<(std::ostream&, const Point<T>&)' declares a non-template function Which I was also unsure why. Any thoughts? Thanks.

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  • code is not compiling

    - by user323422
    template< class Type ,int Size = 3> class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); friend std::ostream& operator <<(std::ostream &, const cStack<Type,Size> &); }; template< class Type ,int Size > std::ostream& operator << ( std::ostream &os, const cStack<Type,Size> &s) { for( int i=0; i<=s.GetTop();i++) { os << s.m_array[i]; } return os; } on compilin it showing following error error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl operator<<(class std::basic_ostream<char,struct std::char_traits<char> > &,class cStack<int,3> const &)" (??6@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@AAV01@ABV?$cStack@H$02@@@Z) referenced in function _main

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  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

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  • c# How to find if two objects are equal

    - by Simon G
    Hi, I'm needing to know the best way to compare two objects and to find out if there equal. I'm overriding both GethashCode and Equals. So a basic class looks like: public class Test { public int Value { get; set; } public string String1 { get; set; } public string String2 { get; set; } public override int GetHashCode() { return Value ^ String1.GetHashCode() ^ String2.GetHashCode(); } public override bool Equals( object obj ) { return GetHashCode() == obj.GetHashCode(); } } So for testing purposes I created two objects: Test t = new Test() { Value = 1, String1 ="One", String2 = "One" }; Test t2 = new Test() { Value = 1, String1 = "Two", String2 = "Two" }; bool areEqual = t.Equals( t2 ); In testing this areEqual returns true event though both objects are different. I realise this is because String1 and String2 are the same value in each object and thus cancels each other out when hashing. Is there a better way off hashing object that the method I have that will resolve my issue?

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  • F# How to tokenise user input: separating numbers, units, words?

    - by David White
    I am fairly new to F#, but have spent the last few weeks reading reference materials. I wish to process a user-supplied input string, identifying and separating the constituent elements. For example, for this input: XYZ Hotel: 6 nights at 220EUR / night plus 17.5% tax the output should resemble something like a list of tuples: [ ("XYZ", Word); ("Hotel:", Word); ("6", Number); ("nights", Word); ("at", Operator); ("220", Number); ("EUR", CurrencyCode); ("/", Operator); ("night", Word); ("plus", Operator); ("17.5", Number); ("%", PerCent); ("tax", Word) ] Since I'm dealing with user input, it could be anything. Thus, expecting users to comply with a grammar is out of the question. I want to identify the numbers (could be integers, floats, negative...), the units of measure (optional, but could include SI or Imperial physical units, currency codes, counts such as "night/s" in my example), mathematical operators (as math symbols or as words including "at" "per", "of", "discount", etc), and all other words. I have the impression that I should use active pattern matching -- is that correct? -- but I'm not exactly sure how to start. Any pointers to appropriate reference material or similar examples would be great.

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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  • How to unselect checkbox in chrome browser

    - by hudi
    in my wicket application I have 3 checkbox in form: add(new CheckBox("1").setOutputMarkupId(true)); add(new CheckBox("2").setOutputMarkupId(true)); add(new CheckBox("3").setOutputMarkupId(true)); form also contain behavior which unselect checboxes add(new AjaxEventBehavior("onclick") { private static final long serialVersionUID = 1L; @Override protected void onEvent(AjaxRequestTarget target) { List<Component> components = new ArrayList<Component>(); if (target.getLastFocusedElementId() != null) { if (target.getLastFocusedElementId().equals("1")) { components.add(get("2")); components.add(get("3")); } else if (target.getLastFocusedElementId().equals("2")) { components.add(get("1")); } else if (target.getLastFocusedElementId().equals("3")) { components.add(get("1")); } for (Component component : components) { component.setDefaultModelObject(null); target.add(component); } } } }); this works good on mozilla browser but in chrome this doesnt work. How I can improve to work this on chrome too ? UPDATE problem is in: target.getLastFocusedElementId() in mozilla this return what I want but in chrome it always return null but I dont know wh UPDATE 2 google chrome has bug in focus element: http://code.google.com/p/chromium/issues/detail?id=1383&can=1&q=window.focus%20type%3aBug&colspec=ID%20Stars%20Pri%20Area%20Type%20Status%20Summary%20Modified%20Owner so I need to do this in other way

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  • Checked and Unchecked operators don't seem to be working when...

    - by flockofcode
    1) Is UNCHECKED operator in effect only when expression inside UNCHECKED context uses an explicit cast ( such as byte b1=unchecked((byte)2000); ) and when conversion to particular type can happen implicitly? I’m assuming this since the following expression throws a compile time error: byte b1=unchecked(2000); //compile time error 2) a) Do CHECKED and UNCHECKED operators work only when resulting value of an expression or conversion is of an integer type? I’m assuming this since in the first example ( where double type is being converted to integer type ) CHECKED operator works as expected: double m = double.MaxValue; b=checked((byte)m); // reports an exception , while in second example ( where double type is being converted to a float type ) CHECKED operator doesn’t seem to be working. since it doesn't throw an exception: double m = double.MaxValue; float f = checked((float)m); // no exception thrown b) Why don’t the two operators also work with expressions where type of a resulting value is of floating-point type? 2) Next quote is from Microsoft’s site: The unchecked keyword is used to control the overflow-checking context for integral-type arithmetic operations and conversions I’m not sure I understand what exactly have expressions and conversions such as unchecked((byte)(100+200)); in common with integrals? Thank you

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  • Linq to Entities Joins

    - by Bob Avallone
    I have a question about joins when using Linq to Entities. According to the documentation the use on the join without a qualifier performs like a left outer join. However when I execute the code below, I get a count returned of zero. But if I comment out the three join lines I get a count of 1. That would indicate that the join are acting as inner join. I have two questions. One which is right inner or outer as the default? Second how do I do the other one i.e. inner or outer? The key words on inner and outer do not work. var nprs = (from n in db.FMCSA_NPR join u in db.FMCSA_USER on n.CREATED_BY equals u.ID join t in db.LKUP_NPR_TYPE on n.NPR_TYPE_ID equals t.ID join s in db.LKUP_AUDIT_STATUS on n.NPR_STATUS_ID equals s.ID where n.ROLE_ID == pRoleId && n.OWNER_ID == pOwnerId && n.NPR_STATUS_ID == pNPRStatusId && n.ACTIVE == pActive select n).ToList(); if (nprs.Count() == 0) return null;

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  • short-cutting equality checking in F#?

    - by John Clements
    In F#, the equality operator (=) is generally extensional, rather than intensional. That's great! Unfortunately, it appears to me that F# does not use pointer equality to short-cut these extensional comparisons. For instance, this code: type Z = MT | NMT of Z ref // create a Z: let a = ref MT // make it point to itself: a := NMT a // check to see whether it's equal to itself: printf "a = a: %A\n" (a = a) ... gives me a big fat segmentation fault[*], despite the fact that 'a' and 'a' both evaluate to the same reference. That's not so great. Other functional languages (e.g. PLT Scheme) get this right, using pointer comparisons conservatively, to return 'true' when it can be determined using a pointer comparison. So: I'll accept the fact that F#'s equality operator doesn't use short-cutting; is there some way to perform an intensional (pointer-based) equality check? The (==) operator is not defined on my types, and I'd love it if someone could tell me that it's available somehow. Or tell me that I'm wrong in my analysis of the situation: I'd love that, too... [*] That would probably be a stack overflow on Windows; there are things about Mono that I'm not that fond of...

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  • Works on emulator but not on device

    - by Klaus
    Hello Community, I have an inner handler class that calls the method sendMessage. sendMessige is outside the handler class, but inside the conatining Android java class. On the emulator (AVD 2.2) it works fine, but on my Android 2.2 device the method sendMessage is not called at all. Inner handler class: private Handler handler2 = new Handler() { public void handleMessage(Message msg) { if (GeoSetting.equals("s") && (inNumber.equals(definedNumber))) **SendService.this.sendMessage(definedNumber, DisplayLoc)**; if (GeoSetting.equals("a")) **SendService.this.sendMessage(inNumber, DisplayLoc)**; stopService(new Intent(getApplicationContext(), GeoService.class)); }; The method that should be called: private void sendMessage(String sendNumber, String sendText){ Toast.makeText(getApplicationContext(), "done!!!", Toast.LENGTH_LONG).show(); SmsManager sms = SmsManager.getDefault(); try { sms.sendTextMessage(sendNumber, null, sendText, null, null); if (Message == true) {Toast.makeText(getApplicationContext(), "Sending SMS to "+sendNumber+": "+sendText, Toast.LENGTH_LONG).show();} } catch (Exception exeption){ Toast.makeText(getApplicationContext(), "Something is wrong, could not send SMS!", Toast.LENGTH_LONG).show(); } Toast.makeText(getApplicationContext(), "method called!", Toast.LENGTH_LONG).show(); } Does anybody have an idea why sendMessage is not called on the real device? Thank you for the help!

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  • Another boost error

    - by user1676605
    On this code I get the enourmous error static void ParseTheCommandLine(int argc, char *argv[]) { int count; int seqNumber; namespace po = boost::program_options; std::string appName = boost::filesystem::basename(argv[0]); po::options_description desc("Generic options"); desc.add_options() ("version,v", "print version string") ("help", "produce help message") ("sequence-number", po::value<int>(&seqNumber)->default_value(0), "sequence number") ("pem-file", po::value< vector<string> >(), "pem file") ; po::positional_options_description p; p.add("pem-file", -1); po::variables_map vm; po::store(po::command_line_parser(argc, argv). options(desc).positional(p).run(), vm); po::notify(vm); if (vm.count("pem file")) { cout << "Pem files are: " << vm["pem-file"].as< vector<string> >() << "\n"; } cout << "Sequence number is " << seqNumber << "\n"; exit(1); ../../../FIXMarketDataCommandLineParameters/FIXMarketDataCommandLineParameters.hpp|98|error: no match for ‘operator<<’ in ‘std::operator<< [with _Traits = std::char_traits](((std::basic_ostream &)(& std::cout)), ((const char*)"Pem files are: ")) << ((const boost::program_options::variable_value*)vm.boost::program_options::variables_map::operator[](((const std::string&)(& std::basic_string, std::allocator (((const char*)"pem-file"), ((const std::allocator&)((const std::allocator*)(& std::allocator()))))))))-boost::program_options::variable_value::as with T = std::vector, std::allocator , std::allocator, std::allocator ’|

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