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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Multiple Graphics2D Objects

    - by Trizicus
    I have a Graphics object of JPanel and that is working fine: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setClip(0, 0, getWidth(), getHeight()); g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x,y,10,10); g2d.draw(r2d); Test t = new Test(); super.add(t); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } I was experimenting with a new Graphics component and when I instantiate a new Test and add it in GraphicsTest nothing happens. What is it that I am doing wrong? import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JComponent; public class Test extends JComponent { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g.create(); g2d.setColor(Color.GREEN); g2d.fill(new Rectangle2D.Double(60, 60, 10, 10)); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } Thanks!

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  • iPhone – How to import/drawing UI graphic elements? CGContextDrawPDFPage?

    - by Ross
    Hello, What is the best way to use the custom UI graphics on the iPhone? I've come across CGContextDrawPDFPage and Panic's Shrinkit. Should I be using storing my vector ui graphics as PDF's and loading them using CGContextDrawPDFPage to draw them. I did previously asked what way Apple store their UI graphics and was answered crushed png. The options as I see it, but I would really want to know what technique other people use. This question is for vector graphics only. Looking for what is standard / most effective / most efficient. PNG (bitmapped image) Custom UIView drawing code (generated from Opacity) PDF (I've not used this method, is it with CGContextDrawPDFPage?) Many thanks Ross

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  • Using boost.python to import a method with opencv calls but failing due to symbols not being found a

    - by nmz787
    So I don't have the code right now, as I am not home... but i used the boost library for python in C++ to allow python to access a function called something like loadImageIntoMainWindow(string filepath) in the C++ source code the method calls opencv methods that are imported at the top of the file, I included opencv in my Jamroot file, and also found a way to compile and link manually on the command line... in either case when I run my python file it complains that the symbols aren't found for the first function call to an opencv method... I will update as soon as I get home with the C++, the command line compilation lines, the Jamroot, and the python files

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  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

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  • Preserving alpha issues with loaded UIImages - how to avoid discarding alpha values on import?

    - by Peter Hajas
    My application lets the user save/load images with alpha values to the camera roll on the device. I can see in the Photos application that these images are appropriately alpha'd, as alpha'd areas just appear black. However, when I load these images back into the application using the valueForKey:UIImagePickerControllerOriginalImage message to the info dictionary from (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info, the alpha values are turned to just white, making those sections opaque. Is there a way to preserve these alpha values?

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  • parseInt and viewflipper layout problems

    - by user1234167
    I have a problem with parseInt it throws the error: unable to parse 'null' as integer. My view flipper is also not working. Hopefully this is an easy enough question. Here is my activity: import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.InputSource; import org.xml.sax.XMLReader; import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.ViewFlipper; import xml.parser.dataset; public class XmlParserActivity extends Activity implements OnClickListener { private final String MY_DEBUG_TAG = "WeatherForcaster"; // private dataset myDataSet; private LinearLayout layout; private int temp= 0; /** Called when the activity is first created. */ //the ViewSwitcher private Button btn; private ViewFlipper flip; // private TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layout=(LinearLayout)findViewById(R.id.linearlayout1); btn=(Button)findViewById(R.id.btn); btn.setOnClickListener(this); flip=(ViewFlipper)findViewById(R.id.flip); //when a view is displayed flip.setInAnimation(this,android.R.anim.fade_in); //when a view disappears flip.setOutAnimation(this, android.R.anim.fade_out); // String postcode = null; // public String getPostcode { // return postcode; // } //URL newUrl = c; // myweather.setText(c.toString()); /* Create a new TextView to display the parsingresult later. */ TextView tv = new TextView(this); // run(0); //WeatherApplicationActivity postcode = new WeatherApplicationActivity(); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query=G41"); //String url = new String("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query="+WeatherApplicationActivity.postcode ); //URL url = new URL(url); //url.toString( ); //myString(url.toString() + WeatherApplicationActivity.getString(postcode)); // url + WeatherApplicationActivity.getString(postcode); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader*/ handler myHandler = new handler(); xr.setContentHandler(myHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ dataset parsedDataSet = myHandler.getParsedData(); /* Set the result to be displayed in our GUI. */ tv.setText(parsedDataSet.toString()); } catch (Exception e) { /* Display any Error to the GUI. */ tv.setText("Error: " + e.getMessage()); Log.e(MY_DEBUG_TAG, "WeatherQueryError", e); } temp = Integer.parseInt(xml.parser.dataset.getTemp()); if(temp <0){ //layout.setBackgroundColor(Color.BLUE); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.BLUE); } else if(temp > 0 && temp < 9) { //layout.setBackgroundColor(Color.GREEN); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.GREEN); } else { //layout.setBackgroundColor(Color.YELLOW); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.YELLOW); } /* Display the TextView. */ this.setContentView(tv); } @Override public void onClick(View arg0) { // TODO Auto-generated method stub onClick(View arg0) { // TODO Auto-generated method stub flip.showNext(); //specify flipping interval //flip.setFlipInterval(1000); //flip.startFlipping(); } } this is my dataset: package xml.parser; public class dataset { static String temp = null; // private int extractedInt = 0; public static String getTemp() { return temp; } public void setTemp(String temp) { this.temp = temp; } this is my handler: public void characters(char ch[], int start, int length) { if(this.in_temp){ String setTemp = new String(ch, start, length); // myParsedDataSet.setTempUnit(new String(ch, start, length)); // myParsedDataSet.setTemp; } the dataset and handler i only pasted the code that involves the temp as i no they r working when i take out the if statement. However even then my viewflipper wont work. This is my main xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/linearlayout1" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip Example" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip" android:id="@+id/btn" android:onClick="ClickHandler" /> <ViewFlipper android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/flip"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Item1a" /> </LinearLayout> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv2" /> </ViewFlipper> </LinearLayout> this is my logcat: 04-01 18:02:24.744: E/AndroidRuntime(7331): FATAL EXCEPTION: main 04-01 18:02:24.744: E/AndroidRuntime(7331): java.lang.RuntimeException: Unable to start activity ComponentInfo{xml.parser/xml.parser.XmlParserActivity}: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1830) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1851) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Handler.dispatchMessage(Handler.java:99) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Looper.loop(Looper.java:150) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.main(ActivityThread.java:4293) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invoke(Method.java:507) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607) 04-01 18:02:24.744: E/AndroidRuntime(7331): at dalvik.system.NativeStart.main(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): Caused by: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:356) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:332) 04-01 18:02:24.744: E/AndroidRuntime(7331): at xml.parser.XmlParserActivity.onCreate(XmlParserActivity.java:118) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1794) I hope I have given enough information about my problems. I will be extremely grateful if anyone can help me out.

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  • How do I export and import application services with say MEF?

    - by John Leidegren
    I'm working with MEF right now, but the answer I'm looking for probably is irrelevant to MEF -- it's all dependency injection -- I'm just using MEF terminology as an example here. Short background story, I read this article over at MSDN with focus on Composite Applications In this figure there's three things, the shell, the application services and the modules. So that's a composite application. What I don't fully get is the application services part. What's the service, what does it look like? How do you expose a service through a module and how do you consume a service from a different module? I'd really like to see some neat small code examples, nothing fancy but something to illustrate how all this comes to life (the application services part).

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  • Is it Possible to show a previously hidden JFrame using a keylistener

    - by JIM
    here is my code, i basically just did a tester for the most common listeners, which i might later use in future projects, the main problem is in the keylistener at the bottom, i am trying to re-show the frame but i think it just cant be done that way, please help ps: no idea why the imports dont show up right. package newpackage; import java.awt.Color; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JTextField; import javax.swing.JSeparator; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JTextArea; import javax.swing.SwingUtilities; import javax.swing.UIManager; public class NewClass1 extends JFrame { private JLabel item1,infomouse,infoclicks,infoKeys,writehere; private JButton button1,button2,button3; private JTextArea text1,status,KeyStatus; private JTextField text2,text3,mouse,clicks,test; private JSeparator sep1; private int clicknumber; public NewClass1() { super("Listener Tests"); setLayout(null); sep1 = new JSeparator(); button1 = new JButton("Button1"); button2 = new JButton("Button2"); button3 = new JButton("Button3"); item1 = new JLabel("Button Status :"); infomouse = new JLabel("Mouse Status :"); infoclicks = new JLabel("Nº of clicks :"); infoKeys = new JLabel("Keyboard status:"); writehere = new JLabel("Write here: "); text1 = new JTextArea(); text2 = new JTextField(20); text3 = new JTextField(20); status = new JTextArea(); mouse = new JTextField(20); clicks = new JTextField(4); KeyStatus = new JTextArea(); test = new JTextField(3); clicks.setText(String.valueOf(clicknumber)); text1.setEditable(true); text2.setEditable(false); text3.setEditable(false); status.setEditable(false); mouse.setEditable(false); clicks.setEditable(false); KeyStatus.setEditable(false); text1.setBounds(135, 310, 150, 20); text2.setBounds(135, 330, 150, 20); text3.setBounds(135, 350, 150, 20); status.setBounds(15, 20, 240, 20); infomouse.setBounds(5,45,120,20); infoKeys.setBounds(5,90,120,20); KeyStatus.setBounds(15,115,240,85); test.setBounds(15,225,240,20); mouse.setBounds(15,70,100,20); infoclicks.setBounds(195, 45, 140, 20); clicks.setBounds(195, 70, 60, 20); item1.setBounds(5, 0, 120, 20); button1.setBounds(10, 310, 115, 20); button2.setBounds(10, 330, 115, 20); button3.setBounds(10, 350, 115, 20); sep1.setBounds(5, 305, 285, 10); sep1.setBackground(Color.BLACK); status.setBackground(Color.LIGHT_GRAY); button1.addActionListener(new button1list()); button2.addActionListener(new button1list()); button3.addActionListener(new button1list()); button1.addMouseListener(new MouseList()); button2.addMouseListener(new MouseList()); button3.addMouseListener(new MouseList()); getContentPane().addMouseListener(new MouseList()); test.addKeyListener(new KeyList()); this.addKeyListener(new KeyList()); test.requestFocus(); add(item1); add(button1); add(button2); add(button3); add(text1); add(text2); add(text3); add(status); add(infomouse); add(mouse); add(infoclicks); add(clicks); add(infoKeys); add(KeyStatus); add(test); add(sep1); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch (Exception e){System.out.println("Error");} SwingUtilities.updateComponentTreeUI(this); setSize(300, 400); setResizable(false); setVisible(true); test.setFocusable(true); test.setFocusTraversalKeysEnabled(false); setLocationRelativeTo(null); } public class button1list implements ActionListener { public void actionPerformed(ActionEvent e) { String buttonpressed = e.getActionCommand(); if (buttonpressed.equals("Button1")) { text1.setText("just"); } else if (buttonpressed.equals("Button2")) { text2.setText(text2.getText()+"testing "); } else if (buttonpressed.equals("Button3")) { text3.setText("this"); } } } public class MouseList implements MouseListener{ public void mouseEntered(MouseEvent e){ if(e.getSource()==button1){ status.setText("button 1 hovered"); } else if(e.getSource()==button2){ status.setText("button 2 hovered"); } else if(e.getSource()==button3){ status.setText("button 3 hovered"); } } public void mouseExited(MouseEvent e){ status.setText(""); } public void mouseReleased(MouseEvent e){ if(!status.getText().equals("")){ status.replaceRange("", 0, 22); } } public void mousePressed(MouseEvent e){ if(e.getSource()==button1){ status.setText("button 1 being pressed"); } else if(e.getSource()==button2){ status.setText("button 2 being pressed"); } else if(e.getSource()==button3){ status.setText("button 3 being pressed"); } } public void mouseClicked(MouseEvent e){ clicknumber++; mouse.setText("mouse working"); clicks.setText(String.valueOf(clicknumber)); } } public class KeyList implements KeyListener{ public void keyReleased(KeyEvent e){} public void keyPressed(KeyEvent e){ KeyStatus.setText(""); test.setText(""); String full = e.paramString(); String [] temp = null; temp = full.split(","); for(int i=0; i<7 ;i++){ KeyStatus.append(temp[i] + "\n"); } if(e.getKeyChar()=='h'){setVisible(false); test.requestFocus(); } if(e.getKeyChar()=='s'){setVisible(true);} } public void keyTyped(KeyEvent e){} } }

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  • Output on namespaced xpath in java

    - by user347928
    I have the following code and have had some trouble with a specific field and it's output. The namespace is connected but doesn't seem to be outputting on the required field. Any info on this would be great. import org.w3c.dom.Document; import org.xml.sax.SAXException; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.ParserConfigurationException; import javax.xml.xpath.XPathFactory; import javax.xml.xpath.XPath; import javax.xml.xpath.XPathExpressionException; import java.io.ByteArrayInputStream; import java.io.IOException; public class test { public static void main(String args[]) { String xmlStr = "<aws:UrlInfoResponse xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:Response xmlns:aws=\"http://awis.amazonaws.com/doc/2005-07-11\">\n" + " <aws:OperationRequest>\n" + " <aws:RequestId>blah</aws:RequestId>\n" + " </aws:OperationRequest>\n" + " <aws:UrlInfoResult>\n" + " <aws:Alexa>\n" + " <aws:TrafficData>\n" + " <aws:DataUrl type=\"canonical\">harvard.edu/</aws:DataUrl>\n" + " <aws:Rank>1635</aws:Rank>\n" + " </aws:TrafficData>\n" + " </aws:Alexa>\n" + " </aws:UrlInfoResult>\n" + " <aws:ResponseStatus xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:StatusCode>Success</aws:StatusCode>\n" + " </aws:ResponseStatus>\n" + " </aws:Response>\n" + "</aws:UrlInfoResponse>"; DocumentBuilderFactory xmlFact = DocumentBuilderFactory.newInstance(); xmlFact.setNamespaceAware(true); DocumentBuilder builder = null; try { builder = xmlFact.newDocumentBuilder(); } catch (ParserConfigurationException e) { e.printStackTrace(); } Document doc = null; try { doc = builder.parse( new ByteArrayInputStream( xmlStr.getBytes())); } catch (SAXException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println(doc.getDocumentElement().getNamespaceURI()); System.out.println(xmlFact.isNamespaceAware()); String xpathStr = "//aws:OperationRequest"; XPathFactory xpathFact = XPathFactory.newInstance(); XPath xpath = xpathFact.newXPath(); String result = null; try { result = xpath.evaluate(xpathStr, doc); } catch (XPathExpressionException e) { e.printStackTrace(); //To change body of catch statement use File | Settings | File Templates. } System.out.println("XPath result is \"" + result + "\""); } }

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  • SSIS 2005 - How to Import a Fixed Width Flat File?

    - by Greg
    I have a flat file that looks something like this: junk I don't care about \n \n columns names\n val1 val2 val3\n val1 val2 val3\n columns names \n val1 val2 val3\n I only care the lines with values. These value lines are all fixed width format and have the same line length. The other junk lines and column names can have any line width. When I try the flat file fixed width option or the ragged right option the preview looks all wrong. Any ideas what the easiest way to get this into SSIS is?

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  • Decrypting data from a secure socket

    - by Ronald
    I'm working on a server application in Java. I've successfully got past the handshake portion of the communication process, but how do I go about decrypting my input stream? Here is how I set up my server: import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.HashMap; import javax.net.ServerSocketFactory; import javax.net.ssl.SSLServerSocket; import javax.net.ssl.SSLServerSocketFactory; import org.json.me.JSONException; import dictionary.Dictionary; public class Server { private static int port = 1234; public static void main(String[] args) throws JSONException { System.setProperty("javax.net.ssl.keyStore", "src/my.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "test123"); System.out.println("Starting server on port: " + port); HashMap<String, Game> games = new HashMap<String, Game>(); final String[] enabledCipherSuites = { "SSL_RSA_WITH_RC4_128_SHA" }; try{ SSLServerSocketFactory socketFactory = (SSLServerSocketFactory) SSLServerSocketFactory.getDefault(); SSLServerSocket listener = (SSLServerSocket) socketFactory.createServerSocket(port); listener.setEnabledCipherSuites(enabledCipherSuites); Socket server; Dictionary dict = new Dictionary(); Game game = new Game(dict); //for testing, creates 1 global game. while(true){ server = listener.accept(); ClientConnection conn = new ClientConnection(server, game, "User"); Thread t = new Thread(conn); t.start(); } } catch(IOException e){ System.out.println("Failed setting up on port: " + port); e.printStackTrace(); } } } I used a BufferedReader to get the data send from the client: BufferedReader d = new BufferedReader(new InputStreamReader(socket.getInputStream())); After the handshake is complete it appears like I'm getting encrypted data. I did some research online and it seems like I might need to use a Cipher, but I'm not sure. Any ideas?

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  • How can I perform a web query in C# similar to the Data > Import External Data > New Web Query in Mi

    - by TNT
    I need to pull data from a table on a website. I can easily do this in VBA using the Web Query, but I need to do this in C#. I'm just having some trouble figuring out how to properly convert the code. I got something close, but it's returning HTML with the data. I just want the data. Any help would be great. The block of code giving me issues is below: Private Function GetData(ByVal theURL As String, ByVal theRow As Integer, ByVal thePosition As Integer, ByVal theColumn As String, ByVal theTable As Integer) With ActiveSheet.QueryTables.Add(Connection:="URL;" + theURL, Destination:=Sheet2.Range(theColumn & theRow + 1)) .Name = "op?s=" + Mid(theURL, thePosition + 1) + "_1" .PreserveFormatting = True .AdjustColumnWidth = True .WebTables = theTable .Refresh BackgroundQuery:=False End With End Function

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  • Problem to focus JTextField

    - by Tom Brito
    I have used the approach of the ComponentListener to call focus in JTextField within a dialog, but for this case is just not working, I don't know why. It shows the focus in the text field and fast change to the button. Run and see: import java.awt.Component; import java.awt.GridLayout; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import javax.swing.JDialog; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.JPasswordField; import javax.swing.JTextField; public class User { private String username = ""; private String password = ""; public User() { // default constructor } public User(String username, String password) { this.username = username; this.password = password; } /** Create a panel containing the componet and tha label. */ public JPanel createLabeledComponent(JLabel label, Component comp) { GridLayout layout = new GridLayout(2, 1); JPanel panel = new JPanel(layout); panel.add(label); panel.add(comp); label.setLabelFor(comp); return panel; } public void showEditDialog() { JLabel usernameLbl = new JLabel(username); final JTextField usernameField = new JTextField(); usernameField.setText(username); JPanel usernamePnl = createLabeledComponent(usernameLbl, usernameField); JLabel passwordLbl = new JLabel(password); JPasswordField passwordField = new JPasswordField(password); JPanel passwordPnl = createLabeledComponent(passwordLbl, passwordField); Object[] fields = { "User:", usernamePnl, "Password:", passwordPnl }; JOptionPane optionPane = new JOptionPane(fields, JOptionPane.PLAIN_MESSAGE, JOptionPane.OK_CANCEL_OPTION, null, null); JDialog dialog = optionPane.createDialog("User Data"); dialog.addComponentListener(new ComponentListener() { public void componentShown(ComponentEvent e) { usernameField.requestFocusInWindow(); } public void componentResized(ComponentEvent e) {} public void componentMoved(ComponentEvent e) {} public void componentHidden(ComponentEvent e) {} }); dialog.setVisible(true); } public static void main(String[] args) { new User().showEditDialog(); } } Any idea how to solve this?

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  • My image is not showing in java, using ImageIcon

    - by user1048606
    I'd like to know why my images are now showing up when I use ImageIcon and when I have specified the directory the image is in. All I get is a black blank screen with nothing else on it. import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; import java.awt.Image; import java.awt.event.KeyEvent; import java.util.ArrayList; import javax.swing.ImageIcon; // Class for handling key input public class Craft { private int dx; private int dy; private int x; private int y; private Image image; private Image image2; private ArrayList missiles; private final int CRAFT_SIZE = 20; private String craft = "C:\\Users\\Jimmy\\Desktop\\Jimmy's Folder\\programs\\craft.png"; public Craft() { ImageIcon ii = new ImageIcon(craft); image2 = ii.getImage(); missiles = new ArrayList(); x = 40; y = 60; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public ArrayList getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); // Shooting key if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_LEFT) { dx = -1; } if (key == KeyEvent.VK_RIGHT) { dx = 1; } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } } // Handles the missile object firing out of the ship public void fire() { missiles.add(new Missile(x + CRAFT_SIZE, y + CRAFT_SIZE/2)); } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT) { dx = 0; } if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } }

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  • Is there a way to import or convert vmware player images to run on xen?

    - by Shamgar
    It's fairly popular for companies offering a quick way to test their product to give you a vmware player image. I don't run VMWare though, I run Xen exclusively. Most of these images (and the one I'm interested right this moment particularly) are linux images. Is there a way to use this image with Xen? Obviously, I could setup player long enough to boot the image, then move the data out of the image to a Xen image, but I'm hoping for something easier and quicker than that...preferably that doesn't require setting up a box to run player than can run this image.

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  • Getting Started Plugging into the "Find in Projects" Dialog

    - by Geertjan
    In case you missed it amidst all the code in yesterday's blog entry, the "Find in Projects" dialog is now pluggable. I think that's really cool. The code yesterday gives you a complete example, but let's break it down a bit and deconstruct down to a very simple hello world scenario. We'll end up with as many extra tabs in the "Find in Projects" dialog as we need, for example, three in this case:  And clicking on any of those extra tabs will, in this simple example, simply show us this: Once we have that, we'll be able to continue adding small bits of code over the next few blog entries until we have something more useful. So, in this blog entry, you'll literally be able to display "Hello World" within a new tab in the "Find in Projects" dialog: import javax.swing.JComponent; import javax.swing.JLabel; import org.netbeans.spi.search.provider.SearchComposition; import org.netbeans.spi.search.provider.SearchProvider; import org.netbeans.spi.search.provider.SearchProvider.Presenter; import org.openide.NotificationLineSupport; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = SearchProvider.class) public class ExampleSearchProvider1 extends SearchProvider { @Override public Presenter createPresenter(boolean replaceMode) { return new ExampleSearchPresenter(this); } @Override public boolean isReplaceSupported() { return false; } @Override public boolean isEnabled() { return true; } @Override public String getTitle() { return "Demo Extension 1"; } public class ExampleSearchPresenter extends SearchProvider.Presenter { private ExampleSearchPresenter(ExampleSearchProvider1 sp) { super(sp, true); } @Override public JComponent getForm() { return new JLabel("Hello World"); } @Override public SearchComposition composeSearch() { return null; } @Override public boolean isUsable(NotificationLineSupport nls) { return true; } } } That's it, not much code, works fine in NetBeans IDE 7.2 Beta, and is easier to digest than the big chunk from yesterday. If you make three classes like the above in a NetBeans module, and you install it, you'll have three new tabs in the "Find in Projects" dialog. The only required dependencies are Dialogs API, Lookup API, and Search in Projects API. Read the javadoc linked above and then in next blog entries we'll continue to build out something like the sample you saw in yesterday's blog entry.

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  • Performance of SHA-1 Checksum from Android 2.2 to 2.3 and Higher

    - by sbrichards
    In testing the performance of: package com.srichards.sha; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import java.io.IOException; import java.io.InputStream; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.zip.ZipEntry; import java.util.zip.ZipFile; import com.srichards.sha.R; public class SHAHashActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = new TextView(this); String shaVal = this.getString(R.string.sha); long systimeBefore = System.currentTimeMillis(); String result = shaCheck(shaVal); long systimeResult = System.currentTimeMillis() - systimeBefore; tv.setText("\nRunTime: " + systimeResult + "\nHas been modified? | Hash Value: " + result); setContentView(tv); } public String shaCheck(String shaVal){ try{ String resultant = "null"; MessageDigest digest = MessageDigest.getInstance("SHA1"); ZipFile zf = null; try { zf = new ZipFile("/data/app/com.blah.android-1.apk"); // /data/app/com.blah.android-2.apk } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } ZipEntry ze = zf.getEntry("classes.dex"); InputStream file = zf.getInputStream(ze); byte[] dataBytes = new byte[32768]; //65536 32768 int nread = 0; while ((nread = file.read(dataBytes)) != -1) { digest.update(dataBytes, 0, nread); } byte [] rbytes = digest.digest(); StringBuffer sb = new StringBuffer(""); for (int i = 0; i< rbytes.length; i++) { sb.append(Integer.toString((rbytes[i] & 0xff) + 0x100, 16).substring(1)); } if (shaVal.equals(sb.toString())) { resultant = ("\nFalse : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } else { resultant = ("\nTrue : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } return resultant; } catch (IOException e) { e.printStackTrace(); } catch (NoSuchAlgorithmException e) { e.printStackTrace(); } return null; } } On a 2.2 Device I get average runtime of ~350ms, while on newer devices I get runtimes of 26-50ms which is substantially lower. I'm keeping in mind these devices are newer and have better hardware but am also wondering if the platform and the implementation affect performance much and if there is anything that could reduce runtimes on 2.2 devices. Note, the classes.dex of the .apk being accessed is roughly 4MB. Thanks!

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  • Java Swing: JWindow appears behind all other process windows, and will not disappear

    - by Kim Jong Woo
    I am using JWindow to display my splash screen during the application start up. however it will not appear in front of all windows as it should, and it will not disappear as well. import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Toolkit; import javax.swing.BorderFactory; import javax.swing.ImageIcon; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JWindow; public class MySplash { public static MySplash INSTANCE; private static JWindow jw; public MySplash(){ createSplash(); } private void createSplash() { jw = new JWindow(); JPanel content = (JPanel) jw.getContentPane(); content.setBackground(Color.white); // Set the window's bounds, centering the window int width = 328; int height = 131; Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); int x = (screen.width - width) / 2; int y = (screen.height - height) / 2; jw.setBounds(x, y, width, height); // Build the splash screen JLabel label = new JLabel(new ImageIcon("splash.jpg")); JLabel copyrt = new JLabel("SplashScreen Test", JLabel.CENTER); copyrt.setFont(new Font("Sans-Serif", Font.BOLD, 12)); content.add(label, BorderLayout.CENTER); content.add(copyrt, BorderLayout.SOUTH); Color oraRed = new Color(156, 20, 20, 255); content.setBorder(BorderFactory.createLineBorder(oraRed, 0)); } public synchronized static MySplash getInstance(){ if(INSTANCE==null){ INSTANCE = new MySplash(); } return INSTANCE; } public void showSplash(){ jw.setAlwaysOnTop(true); jw.toFront(); jw.setVisible(true); return; } public void hideSplash(){ jw.setAlwaysOnTop(false); jw.toBack(); jw.setVisible(false); return; } } So in my main class which extends JFrame, I call my splash screen by SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().showSplash(); } }); However, the JWindow appears behind the all open instances of windows on my computer. Hiding the JWindow also doesn't work. SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().hideSplash(); } });

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  • How to import a svn repository underneath a git repository?

    - by Thiago Moreira
    Hi there, I have a svn repository that I migrated to git using the tool svn2git. Now I would like to push this git layout to a remote repository underneath an existing directory. But, I would like to keep the svn history (tags and branches). For instance: Git remote repository layout: git-repository/dirA git-repository/dirB git-repository/dirC/svn-repository-migrated-to-git Makes sense? Is it possible?? Thanks

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  • Output on namespaced xpath

    - by user347928
    Hi there, I have the following code and have had some trouble with a specific field and it's output. The namespace is connected but doesn't seem to be outputting on the required field. Any info on this would be great. import org.w3c.dom.Document; import org.xml.sax.SAXException; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.ParserConfigurationException; import javax.xml.xpath.XPathFactory; import javax.xml.xpath.XPath; import javax.xml.xpath.XPathExpressionException; import java.io.ByteArrayInputStream; import java.io.IOException; public class test { public static void main(String args[]) { String xmlStr = "<aws:UrlInfoResponse xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:Response xmlns:aws=\"http://awis.amazonaws.com/doc/2005-07-11\">\n" + " <aws:OperationRequest>\n" + " <aws:RequestId>blah</aws:RequestId>\n" + " </aws:OperationRequest>\n" + " <aws:UrlInfoResult>\n" + " <aws:Alexa>\n" + " <aws:TrafficData>\n" + " <aws:DataUrl type=\"canonical\">harvard.edu/</aws:DataUrl>\n" + " <aws:Rank>1635</aws:Rank>\n" + " </aws:TrafficData>\n" + " </aws:Alexa>\n" + " </aws:UrlInfoResult>\n" + " <aws:ResponseStatus xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:StatusCode>Success</aws:StatusCode>\n" + " </aws:ResponseStatus>\n" + " </aws:Response>\n" + "</aws:UrlInfoResponse>"; DocumentBuilderFactory xmlFact = DocumentBuilderFactory.newInstance(); xmlFact.setNamespaceAware(true); DocumentBuilder builder = null; try { builder = xmlFact.newDocumentBuilder(); } catch (ParserConfigurationException e) { e.printStackTrace(); } Document doc = null; try { doc = builder.parse( new ByteArrayInputStream( xmlStr.getBytes())); } catch (SAXException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println(doc.getDocumentElement().getNamespaceURI()); System.out.println(xmlFact.isNamespaceAware()); String xpathStr = "//aws:OperationRequest"; XPathFactory xpathFact = XPathFactory.newInstance(); XPath xpath = xpathFact.newXPath(); String result = null; try { result = xpath.evaluate(xpathStr, doc); } catch (XPathExpressionException e) { e.printStackTrace(); //To change body of catch statement use File | Settings | File Templates. } System.out.println("XPath result is \"" + result + "\""); } } Thanks Tony

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  • Read xml file and import only one table from multiple tables from xml file in the dataset at a time.

    - by Harikrishna
    I want to store the data in the xml file and retrieve the data from that. I have defined more than table in that xml file.Now to read the tables I am using dataset ds = new dataset(); ds.ReadXml(xmlfilepath); Now this dataset contains all the tables those are in xml file when we read the xml file into dataset. But I want only one specified table at a time in a dataset by condition. Like there are PersonalInfo,OtherInfo,PropertiesInfo tables in the xml file. But I want only OtherInfo table in dataset what I should do ?

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  • Unable to resize a button using java.awt

    - by asm_debuger
    this is my code: import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Button; import java.awt.Color; import java.awt.Dimension; import java.awt.GridLayout; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Maapp extends Applet implements ActionListener { private int flag=0; Panel p1=new Panel(); Panel p2=new Panel(); Button[] arr=new Button[12]; TextField textf=new TextField("",25); public void init() { this.setLayout(new BorderLayout()); this.p2.setBackground(Color.DARK_GRAY); this.p2.setLayout(new GridLayout(2,30)); textf.setBackground(Color.BLACK); textf.setForeground(Color.YELLOW); this.p1.setLayout(new GridLayout(4,10)); p2.add(textf); for(int i=0; i<10 ;i++) { arr[i]=new Button(""+i); arr[i].setForeground(Color.WHITE); arr[i].setBackground(Color.DARK_GRAY); p1.add(arr[i]); this.arr[i].addActionListener(this); } arr[10]=new Button("="); p1.add(arr[10]); arr[10].setPreferredSize(new Dimension(20,40)); this.arr[10].addActionListener(this); this.add(p2,BorderLayout.NORTH); this.add(p1,BorderLayout.CENTER); } public void actionPerformed(ActionEvent arg0) { for(int i=0;i<10;i++) { if(arg0.getSource()==arr[i]) { this.textf.setText(this.textf.getText()+i); } } } } i`m want to resize 1 of the buttons i tried to write: arr[10].setPreferredSize(new Dimension(20,40)); ist do not works i tried to write : arr[10].resize(10,20); ist do not works so how can i resize button arr[10]?

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  • What is the wrong of this converted code?

    - by Gum Slashy
    I'm developing shape identification project using javacv and I have found some opencv code to identify U shapes in particular image and I have try to convert it in to javacv but it doesn't provide same out put. Can you please help me to convert this opencv code into javacv? This is Opencv code import cv2 import numpy as np img = cv2.imread('sofud.jpg') gray = cv2.cvtColor(img,cv2.COLOR_BGR2GRAY) ret,thresh = cv2.threshold(gray,127,255,1) contours,hierarchy = cv2.findContours(thresh,cv2.RETR_LIST,cv2.CHAIN_APPROX_SIMPLE) for cnt in contours: x,y,w,h = cv2.boundingRect(cnt) if 10 < w/float(h) or w/float(h) < 0.1: cv2.rectangle(img,(x,y),(x+w,y+h),(0,0,255),2) cv2.imshow('res',img) cv2.waitKey(0) cv2.destroyAllWindows() This is the expected output This is the code that I have converted import com.googlecode.javacpp.Loader; import com.googlecode.javacv.CanvasFrame; import static com.googlecode.javacpp.Loader.*; import static com.googlecode.javacv.cpp.opencv_core.*; import static com.googlecode.javacv.cpp.opencv_imgproc.*; import static com.googlecode.javacv.cpp.opencv_highgui.*; import java.io.File; import javax.swing.JFileChooser; public class TestBeam { public static void main(String[] args) { CvMemStorage storage=CvMemStorage.create(); CvSeq squares = new CvContour(); squares = cvCreateSeq(0, sizeof(CvContour.class), sizeof(CvSeq.class), storage); JFileChooser f=new JFileChooser(); int result=f.showOpenDialog(f);//show dialog box to choose files File myfile=null; String path=""; if(result==0){ myfile=f.getSelectedFile();//selected file taken to myfile path=myfile.getAbsolutePath();//get the path of the file } IplImage src = cvLoadImage(path);//hear path is actual path to image IplImage grayImage = IplImage.create(src.width(), src.height(), IPL_DEPTH_8U, 1); cvCvtColor(src, grayImage, CV_RGB2GRAY); cvThreshold(grayImage, grayImage, 127, 255, CV_THRESH_BINARY); CvSeq cvSeq=new CvSeq(); CvMemStorage memory=CvMemStorage.create(); cvFindContours(grayImage, memory, cvSeq, Loader.sizeof(CvContour.class), CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE); System.out.println(cvSeq.total()); for (int i = 0; i < cvSeq.total(); i++) { CvRect rect=cvBoundingRect(cvSeq, i); int x=rect.x(),y=rect.y(),h=rect.height(),w=rect.width(); if (10 < (w/h) || (w/h) < 0.1){ cvRectangle(src, cvPoint(x, y), cvPoint(x+w, y+h), CvScalar.RED, 1, CV_AA, 0); //cvSeqPush(squares, rect); } } CanvasFrame cnvs=new CanvasFrame("Beam"); cnvs.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE); cnvs.showImage(src); //cvShowImage("Final ", src); } } This is the out put that I got please can some one help me to solve this problem ?

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  • Can I Import an updated structure into a MySQL table without losing its current content?

    - by Udi Wertheimer
    We use MySQL tables to which we add new fields from time to time as our product evolves. I'm looking for a way to export the structure of the table from one copy of the db, to another, without erasing the contents of the table I'm importing to. For example say I have copies A and B of a table, and I add fields X,Y,Z to table A. Is there a way to copy the changed structure (fields X,Y,Z) to table B while keeping its content intact? I tried to use mysqldump, but it seems I can only copy the whole table with its content, overriding the old one, or I can use the "-d" flag to avoid copying data (dumping structure only), but this will create an empty table when imported, again overriding old data. Is there any way to do what I need with mysqldump, or some other tool?

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