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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • Game of Thrones Style Sigils for Video Games

    - by Jason Fitzpatrick
    What would the video game families of the Mushroom Kingdom, Hyrule, and more look like if they were represented by Game of Thrones style sigils? Dorkly shows us the House of Mario, Link, and more. Hit up the link below to check out the imagined sigils for a variety of video games families–if you’re in the mood for wallpapers based on the actual Game of Thrones families, makes sure to check out the Extras section for the show on HBO.com. Game of Thrones House Sigils for Video Game Families [via Neatorama] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • How to Tweak the Low Battery Action On Your Windows 7 Laptop

    - by The Geek
    If you’ve got a netbook with really great battery life, you’ll probably still have loads of time left even with only 10% of the battery remaining. Here’s how to tweak the settings so it alerts you or goes into sleep mode at a more reasonable time. Note: obviously if you don’t have a great battery in your laptop, you should probably be careful with these settings or you might lose data. If anything, you’d be better off making the notifications happen sooner in that case Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews

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  • Best way for a mailing list in Android

    - by Asgard
    I want to create a mailing list function based on an address book included in the application, (NOT the user's contacts) for example I have the addresses [email protected] [email protected] [email protected] [email protected] [email protected] every email addresses, must be associated with a specific section, the various section should be selected through a checkbox list. every section may have more than an email. I have yet created a working email sender that support the simultaneous sending to many email but I don't know what is the best way to store and load the address in the application and how realize this.

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  • One-way platforms in UDK

    - by Jordaan Mylonas
    I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The first major hurdle I've come across without being able to find as answer, are one-way platforms. That is to say, platforms through which a player can jump up, but not fall through (unless they choose to). These are commonly seen in games like Mario, Kirby and Smash Bros. Does anyone know how such a system would work within UDK? I can think of solutions that might work for single-player, but not multi.

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  • Friday Fun: E7 (Mission to Save Earth)

    - by Asian Angel
    It has been another long week at work and you should take a few minutes to relax and have some fun. In this week’s game you journey to E7 in an attempt to find and destroy the deadly bomb that is aimed at planet Earth. Can you survive the journey across the planet and complete your mission? Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Field of Poppies Wallpaper

    - by Asian Angel
    Poppies Field [DesktopNexus] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • BeautyBay.com Boosts its Web business with Endeca!

    - by Richard Lefebvre
    BeautyBay.com Boosts Webpage Views by 70%, Increases Items Placed in Shopping Baskets, and Runs 160 Concurrent Brand and Product Promotion. BeautyBay.com Ltd is the United Kingdom’s largest independent online luxury beauty-product retailer. The company sells more than 10,000 products from leading brands like Urban Decay, Paul & Joe, Mario Badescu, bareMinerals, and Dr Sebagh. It strives to stock consumers’ favorite brands and serve as a leading source of beauty information and product reviews. The company won an Online Retail Award in 2013 in the Beauty, Perfume & Cosmetics category. Read the success story, featuring the role of Oracle Endeca here

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  • 2D Ragdoll - should it collide with itself?

    - by Axarydax
    Hi, I'm working on a ragdoll fighting game as a hobby project, but I have one dilemma. I am not sure if my ragdoll should collide with itself or not, i.e. if ragdoll's body parts should collide. 2D world is somewhat different than 3D, because there are several layers of stuff implied (for example in Super Mario you jump through a platform above you while going up). The setup I'm currently most satisfied with is when only the parts which are joined by a joint don't collide, so head doesn't collide with neck, neck with chest, chest with upper arm etc, but the head can collide with chest, arms, legs. I've tried every different way, but I'm not content with either. Which way would recommend me to go?

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • How to create a simple side scroller game

    - by D34thSt4lker
    I'm still pretty new to game programming and any tutorial that I have worked with stuck to only games with the initial screen. I want to start creating my own games but there are a few things that I still need to learn. One of them is how to create a game that side-scrolls. For example; Mario... Or ANY type of game like that... Can anyone give me a small example to create something like that. I'm not asking for any specific language because currently in school I am learning javascript but I know some c++/java/processing/objective-c as well. So any of those languages would be fine and I could probably implement it in any of the others... I have been searching for some help with this for a while now but could never actually get any help on it. Thanks in advance!

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  • Keyboard is not detecting as3

    - by Kaoru
    i got this problem, when i press 1 in keyboard, the function does not run, even i already declared it. How do i solve this? Here is the code: public function Character() { Constant.loaderMario.load(new URLRequest("mario.swf")); addEventListener(KeyboardEvent.KEY_DOWN, selectingPlayer); } private function selectingPlayer(event:KeyboardEvent):void { isoTextMario = new Word(); isoTextChocobo = new Word(); if (event.keyCode == Keyboard.NUMBER_1|| event.keyCode == 49) { Constant.marioSelected = true; if (Constant.marioSelected == true) { isoTextMario.marioCharacter(); addChild(isoTextMario); } } else if (event.keyCode == Keyboard.NUMBER_2 || event.keyCode == 50) { Constant.chocoboSelected = true; if (Constant.chocoboSelected == true) { isoTextChocobo.chocoboCharacter(); addChild(isoTextChocobo); } } }

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  • Using Copyrighted Images

    - by TMP
    I was thinking about developing a sidescrolling platformer very similar to an old Mario and Luigi game for NES. To start out I was thinking about taking the images from a site like this: http://www.mariouniverse.com/sprites/nes/smb3 Which clearly states a copyright. I was wondering how far I am allowed to take these images. I figure I'm probably allowed to use it for personal development, but what if I publish the game as an exe file and send it to some friends? I figured a definite no-no would be selling the game with the copyrighted images included. A secondary question would be whether or not I would be allowed to modify them slightly and then call them my own.

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • Apache sends plain-text response when accessing SSL-enabled site without HTTPS

    - by animuson
    I've never encountered something such as this before. I was attempting to simply redirect the page to the HTTPS version if it determined that HTTPS was off, but instead it's displaying an HTML page rather than actually redirecting; and even odder, it's displaying it as text/plain! The VirtualHost Declaration (Sort of): ServerAdmin [email protected] DocumentRoot "/path/to/files" ServerName example.com SSLEngine On SSLCertificateFile /etc/ssh/certify/example.com.crt SSLCertificateKeyFile /etc/ssh/certify/example.com.key SSLCertificateChainFile /etc/ssh/certify/sub.class1.server.ca.pem <Directory "/path/to/files/"> AllowOverride All Options +FollowSymLinks DirectoryIndex index.php Order allow,deny Allow from all </Directory> RewriteEngine On RewriteCond %{HTTPS} off RewriteRule .* https://example.com:6161 [R=301] The Page Output: <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>301 Moved Permanently</title> </head><body> <h1>Moved Permanently</h1> <p>The document has moved <a href="https://example.com:6161">here</a>.</p> <hr> <address>Apache/2.2.21 (Unix) mod_ssl/2.2.21 OpenSSL/1.0.0e DAV/2 Server at example.com Port 443</address> </body></html> I've tried moving the Rewrite stuff up above the SSL stuff hoping it'd do something and nothing happens. If I view the page with via HTTPS, it displays fine like it should. It's obviously detecting that I'm trying to rewrite the path, but it's not acting. The Apache error log does not indicate anything to me that might have gone wrong. When I remove the RewriteRules: <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>400 Bad Request</title> </head><body> <h1>Bad Request</h1> <p>Your browser sent a request that this server could not understand.<br /> Reason: You're speaking plain HTTP to an SSL-enabled server port.<br /> Instead use the HTTPS scheme to access this URL, please.<br /> <blockquote>Hint: <a href="https://example.com/"><b>https://example.com/</b></a></blockquote></p> <p>Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.</p> <hr> <address>Apache/2.2.21 (Unix) mod_ssl/2.2.21 OpenSSL/1.0.0e DAV/2 Server at example.com Port 443</address> </body></html> I get the standard "you can't do this because you're not using SSL" response, which is also provided in text/plain rather than being rendered as HTML. This would make sense, it should only work for HTTPS-enabled connections, but I still want to redirect them to the HTTPS connection when it determines that it is not enabled. Thinking I could circumvent the system: I tried adding a ErrorDocument 400 https://example.com:6161 to the config file instead of using RewriteRules, and that just gave me a new message, still no cheese. <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>302 Found</title> </head><body> <h1>Found</h1> <p>The document has moved <a href="https://example.com:6161">here</a>.</p> <hr> <address>Apache/2.2.21 (Unix) mod_ssl/2.2.21 OpenSSL/1.0.0e DAV/2 Server at example.com Port 443</address> </body></html> How can I force Apache to actually redirect rather than displaying a "301" page that shows HTML in plain-text format?

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  • Find/Replace Paragraph End (^13) in Microsoft Word 2007 Merges Paragraphs

    - by Mike Blyth
    I need to replace a target at the beginning of lines with something else. Without wildcards, I can say to replace "^pTarget" with "^pReplacement". With wildcards enabled, I use replace "^13Target" with "^13Replacement". The replacement is successful except that the paragraph is now merged with the previous one in a strange way: The end-paragraph mark is still in place and the paragraph begins on a new line, but Triple clicking to select paragraph selects both the changed paragraph and the one above In a macro, starting in the paragraph above and extending the selection to the end of paragraph causes both paragraphs to be selected. Inter-paragraph spacing disappears between the changed paragraph and the one above. In essence, the paragraph boundary has been removed although the end-paragraph mark is still shown. To duplicate this problem, make a new document Line 1 Line 2 Line 3 (separate paragraphs). Find and replace (with wildcards on) "^13" with "^13". If your result is the same as mine, you will see the problems listed above. I can work around this in the usual way of replacing ^p with something else first, e.g. "^p" = "$", then "$target" = "$replacement", but I'm curious about what's going on. (This is using Word 2007 on Windows 7) I don't know Word XML, but the XML output seems to correspond with the above. Replacing ^13 with ^13 moves the paragraphs together in almost the same way as replacing end-paragraph with end-line (^p = ^l). Here is the relevant XML of the original "Line 1, Line 2, Line 3" in separate paragraphs: <w:p w:rsidR="00BB3032" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> </w:p> <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 2</w:t></w:r> </w:p> <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 3</w:t></w:r> </w:p> Now after replacing ^13 with ^13: <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> <w:r><w:t>Line 2</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> <w:r><w:t>Line 3</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> </w:p> Now original after replacement of ^p with ^l (convert end-paragraph to end-line) <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> <w:r><w:t>Line 2</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> <w:r><w:t>Line 3</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> </w:p>

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  • Using Unity – Part 2

    - by nmarun
    In the first part of this series, we created a simple project and learned how to implement IoC pattern using Unity. In this one, I’ll show how you can instantiate other types that implement our IProduct interface. One place where this one would want to use this feature is to create mock types for testing purposes. Alright, let’s dig in. I added another class – Product2.cs  to the ProductModel project. 1: public class Product2 : IProduct 2: { 3: public string Name { get; set;} 4: public Category Category { get; set; } 5: public DateTime MfgDate { get;set; } 6:  7: public Product2() 8: { 9: Name = "Canon Digital Rebel XTi"; 10: Category = new Category {Name = "Electronics", SubCategoryName = "Digital Cameras"}; 11: MfgDate = DateTime.Now; 12: } 13:  14: public string WriteProductDetails() 15: { 16: return string.Format("Name: {0}<br/>Category: {1}<br/>Mfg Date: {2}", 17: Name, Category, MfgDate.ToShortDateString()); 18: } 19: } Highlights of this class are that it implements IProduct interface and it has some different properties than the Product class. The Category class looks like below: 1: public class Category 2: { 3: public string Name { get; set; } 4: public string SubCategoryName { get; set; } 5:  6: public override string ToString() 7: { 8: return string.Format("{0} - {1}", Name, SubCategoryName); 9: } 10: } We’ll go to our web.config file to add the configuration information about this new class – Product2 that we created. Let’s first add a typeAlias element. 1: <typeAlias alias="Product2" type="ProductModel.Product2, ProductModel"/> That’s all that is needed for us to get an instance of Product2 in our application. I have a new button added to the .aspx page and the click event of this button is where all the magic happens: 1: private IUnityContainer unityContainer; 2: protected void Page_Load(object sender, EventArgs e) 3: { 4: unityContainer = Application["UnityContainer"] as IUnityContainer; 5: 6: if (unityContainer == null) 7: { 8: productDetailsLabel.Text = "ERROR: Unity Container not populated in Global.asax.<p />"; 9: } 10: else 11: { 12: if (!IsPostBack) 13: { 14: IProduct productInstance = unityContainer.Resolve<IProduct>(); 15: productDetailsLabel.Text = productInstance.WriteProductDetails(); 16: } 17: } 18: } 19:  20: protected void Product2Button_Click(object sender, EventArgs e) 21: { 22: unityContainer.RegisterType<IProduct, Product2>(); 23: IProduct product2Instance = unityContainer.Resolve<IProduct>(); 24: productDetailsLabel.Text = product2Instance.WriteProductDetails(); 25: } The unityContainer instance is set in the Page_Load event. Line 22 in the click event of the Product2Button registers a type mapping in the container. In English, this means that when unityContainer tries to resolve for IProduct, it gets an instance of Product2. Once this code runs, following output is rendered: There’s another way of doing this. You can resolve an instance of the requested type with a name from the container. We’ll have to update the container element of our web.config file to include the following: 1: <container name="unityContainer"> 2: <types> 3: <type type="IProduct" mapTo="Product"/> 4: <!-- Named mapping for IProduct to Product --> 5: <type type="IProduct" mapTo="Product" name="LegacyProduct" /> 6: <!-- Named mapping for IProduct to Product2 --> 7: <type type="IProduct" mapTo="Product2" name="NewProduct" /> 8: </types> 9: </container> I’ve added a Dropdownlist and a button to the design page: 1: <asp:DropDownList ID="ModelTypesList" runat="server"> 2: <asp:ListItem Text="Legacy Product" Value="LegacyProduct" /> 3: <asp:ListItem Text="New Product" Value="NewProduct" /> 4: </asp:DropDownList> 5: <br /> 6: <asp:Button ID="SelectedModelButton" Text="Get Selected Instance" runat="server" 7: onclick="SelectedModelButton_Click" /> 1: protected void SelectedModelButton_Click(object sender, EventArgs e) 2: { 3: // get the selected value: LegacyProduct or NewProduct 4: string modelType = ModelTypesList.SelectedValue; 5: // pass the modelType to the Resolve method 6: IProduct customModel = unityContainer.Resolve<IProduct>(modelType); 7: productDetailsLabel.Text = customModel.WriteProductDetails(); 8: } Pretty straight forward right? The only thing to note here is that the values in the dropdownlist item need to match the name attribute of the type. Depending on what you select, you’ll get an instance of either the Product class or the Product2 class and the corresponding WriteProductDetails() method is called. Now you see, how either of these methods can be used to create mock objects your the test project. See the code here. I’ll continue to share more of Unity in the next blog.

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  • Using Unity – Part 6

    - by nmarun
    This is the last of the ‘Unity’ series and I’ll be talking about generics here. If you’ve been following the previous articles, you must have noticed that I’m just adding more and more ‘Product’ classes to the project. I’ll change that trend in this blog where I’ll be adding an ICaller interface and a Caller class. 1: public interface ICaller<T> where T : IProduct 2: { 3: string CallMethod<T>(string typeName); 4: } 5:  6: public class Caller<T> : ICaller<T> where T:IProduct 7: { 8: public string CallMethod<T>(string typeName) 9: { 10: //... 11: } 12: } We’ll fill-in the implementation of the CallMethod in a few, but first, here’s what we’re going to do: create an instance of the Caller class pass it the IProduct as a generic parameter in the CallMethod method, we’ll use Unity to dynamically create an instance of IProduct implemented object I need to add the config information for ICaller and Caller types. 1: <typeAlias alias="ICaller`1" type="ProductModel.ICaller`1, ProductModel" /> 2: <typeAlias alias="Caller`1" type="ProductModel.Caller`1, ProductModel" /> The .NET Framework’s convention to express generic types is ICaller`1, where the digit following the "`" matches the number of types contained in the generic type. So a generic type that contains 4 types contained in the generic type would be declared as: 1: <typeAlias alias="Caller`4" type="ProductModel.Caller`4, ProductModel" /> On my .aspx page, I have the following UI design: 1: <asp:RadioButton ID="LegacyProduct" Text="Product" runat="server" GroupName="ProductWeb" 2: AutoPostBack="true" OnCheckedChanged="RadioButton_CheckedChanged" /> 3: <br /> 4: <asp:RadioButton ID="NewProduct" Text="Product 2" runat="server" GroupName="ProductWeb" 5: AutoPostBack="true" OnCheckedChanged="RadioButton_CheckedChanged" /> 6: <br /> 7: <asp:RadioButton ID="ComplexProduct" Text="Product 3" runat="server" GroupName="ProductWeb" 8: AutoPostBack="true" OnCheckedChanged="RadioButton_CheckedChanged" /> 9: <br /> 10: <asp:RadioButton ID="ArrayConstructor" Text="Product 4" runat="server" GroupName="ProductWeb" 11: AutoPostBack="true" OnCheckedChanged="RadioButton_CheckedChanged" /> Things to note here are that all these radio buttons belong to the same GroupName => only one of these four can be clicked. Next, all four controls postback to the same ‘OnCheckedChanged’ event and lastly the ID’s point to named types of IProduct (already added to the web.config file). 1: <type type="IProduct" mapTo="Product" name="LegacyProduct" /> 2:  3: <type type="IProduct" mapTo="Product2" name="NewProduct" /> 4:  5: <type type="IProduct" mapTo="Product3" name="ComplexProduct"> 6: ... 7: </type> 8:  9: <type type="IProduct" mapTo="Product4" name="ArrayConstructor"> 10: ... 11: </type> In my calling code, I see which radio button was clicked, pass that as an argument to the CallMethod method. 1: protected void RadioButton_CheckedChanged(object sender, EventArgs e) 2: { 3: string typeName = ((RadioButton)sender).ID; 4: ICaller<IProduct> caller = unityContainer.Resolve<ICaller<IProduct>>(); 5: productDetailsLabel.Text = caller.CallMethod<IProduct>(typeName); 6: } What’s basically happening here is that the ID of the control gets passed on to the typeName which will be one of “LegacyProduct”, “NewProduct”, “ComplexProduct” or “ArrayConstructor”. I then create an instance of an ICaller and pass the typeName to it. Now, we’ll fill in the blank for the CallMethod method (sorry for the naming guys). 1: public string CallMethod<T>(string typeName) 2: { 3: IUnityContainer unityContainer = HttpContext.Current.Application["UnityContainer"] as IUnityContainer; 4: T productInstance = unityContainer.Resolve<T>(typeName); 5: return ((IProduct)productInstance).WriteProductDetails(); 6: } This is where I’ll resolve the IProduct by passing the type name and calling the WriteProductDetails() method. With all things in place, when I run the application and choose different radio buttons, the output should look something like below:          Basically this is how generics come to play in Unity. Please see the code I’ve used for this here. This marks the end of the ‘Unity’ series. I’ll definitely post any updates that I find, but for now I don’t have anything planned.

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  • Slide Men&uacute; con Jquery &amp; Asp.net

    - by Jason Ulloa
    En este post, trabajaremos una parte que en ocasiones se nos hace un “mundo”, la creación de menús en nuestras aplicaciones web. Nuestro objetivo será evitar la utilización de elementos que puedan ocasionar que la página se vuelva un poco lenta, para ello utilizaremos jquery que viene siendo una herramienta muy semejante a ajax para crear nuestro menú. Para crear nuestro menús de ejemplo necesitaremos de tres elementos: 1. CSS, para aplicar los estilos. 2. Jquery para realizar las animaciones. 3. Imágenes para armar los menús. Nuestro primer Paso: Será agregar la referencias a nuestra página, para incluir los CSS y los Scripts. 1: <link rel="stylesheet" type="text/css" href="Styles/jquery.hrzAccordion.defaults.css" /> 2: <link rel="stylesheet" type="text/css" href="Styles/jquery.hrzAccordion.examples.css" /> 3: <script type="text/javascript" src="JS/jquery-1.3.2.js"></script> 1:  2: <script type="text/javascript" src="JS/jquery.easing.1.3.js"> 1: </script> 2: <script type="text/javascript" src="JS/jquery.hrzAccordion.js"> 1: </script> 2: <script type="text/javascript" src="JS/jquery.hrzAccordion.examples.js"> </script> Nuestro segundo paso: Será la definición del html que contendrá los elementos de tipo imagen y el texto. 1: <li> 2: <div class="handle"> 3: <img src="images/title1.png" /></div> 4: <img src="images/image_test.gif" align="left" /> 5: <h3> 6: Contenido 1</h3> 7: <p> 8: Contenido de Ejemplo 1.<br> 9: <br> 10: Agregue todo el contenido aquí</p> 11: </li> En el código anterior, hemos definido un elemento que contendrá una imagen que se mostrará dentro del menú una vez desplegado. Una etiqueta H3 de html que tendrá el Título y un elemento <p> para definir el parrado de texto. Como vemos es algo realmente sencillo. Si queremos agregar mas elementos, será nada mas copiar el div anterior y agregar nuevo contenido. Al final, nuestro menú debe lucir algo así: Por último, les dejo el ejemplo para descargar

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  • Cannot install or remove packages

    - by Nuno
    I tried to install the openoffice.org package but it gave an error. Now i cannot repair, remove or install nothing. The Software center of xubuntu gives this error log. Nothing seems to solve this. I tried apt-get install -f but it does not solve the problem either. Any suggestions? installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 184189 files and directories currently installed.) Unpacking libreoffice-common (from .../libreoffice-common_1%3a3.5.4-0ubuntu1.1_all.deb) ... dpkg: error processing /var/cache/apt/archives/libreoffice-common_1%3a3.5.4-0ubuntu1.1_all.deb (--unpack): trying to overwrite '/usr/bin/soffice', which is also in package openoffice.org-debian-menus 3.2-9502 No apport report written because MaxReports is reached already rmdir: erro ao remover /var/lib/libreoffice/share/prereg/: Ficheiro ou directoria inexistente rmdir: erro ao remover /var/lib/libreoffice/share/: Directoria no vazia rmdir: erro ao remover /var/lib/libreoffice/program/: Ficheiro ou directoria inexistente rmdir: erro ao remover /var/lib/libreoffice: Directoria no vazia rmdir: erro ao remover /var/lib/libreoffice: Directoria no vazia Processing triggers for desktop-file-utils ... Processing triggers for shared-mime-info ... Processing triggers for gnome-icon-theme ... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Errors were encountered while processing: /var/cache/apt/archives/libreoffice-common_1%3a3.5.4-0ubuntu1.1_all.deb dpkg: dependency problems prevent configuration of libreoffice-java-common: libreoffice-java-common depends on libreoffice-common; however: Package libreoffice-common is not installed. dpkg: error processing libreoffice-java-common (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-filter-mobiledev: libreoffice-filter-mobiledev depends on libreoffice-java-common; however: Package libreoffice-java-common is not configured yet. dpkg: error processing libreoffice-filter-mobiledev (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-base: libreoffice-base depends on libreoffice-java-common (>= 1:3.5.4~); however: Package libreoffice-java-common is not configured yet. dpkg: error processing libreoffice-base (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-core: libreoffice-core depends on libreoffice-common (>> 1:3.5.4); however: Package libreoffice-common is not installed. dpkg: error processing libreoffice-core (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-style-human: libreoffice-style-human depends on libreoffice-core; however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-style-human (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-math: libreoffice-math depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-math (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-impress: libreoffice-impress depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-impress (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-style-tango: libreoffice-style-tango depends on libreoffice-core; however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-style-tango (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice: libreoffice depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. libreoffice depends on libreoffice-impress; however: Package libreoffice-impress is not configured yet. libreoffice depends on libreoffice-math; however: Package libreoffice-math is not configured yet. libreoffice depends on libreoffice-base; however: Package libreoffice-base is not configured yet. libreoffice depends on libreoffice-filter-mobiledev; however: Package libreoffice-filter-mobiledev is not configured yet. libreoffice depends on libreoffice-java-common (>= 1:3.5.4~); however: Package libreoffice-java-common is not configured yet. dpkg: error processing libreoffice (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-writer: libreoffice-writer depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-writer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of mythes-en-us: mythes-en-us depends on libreoffice-core | openoffice.org-core (>= 1.9) | language-support-writing-en; however: Package libreoffice-core is not configured yet. Package openoffice.org-core is not installed. Package language-support-writing-en is not installed. dpkg: error processing mythes-en-us (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-help-zh-cn: libreoffice-help-zh-cn depends on libreoffice-writer | language-support-translations-zh; however: Package libreoffice-writer is not configured yet. Package language-support-translations-zh is not installed. dpkg: error processing libreoffice-help-zh-cn (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-base-core: libreoffice-base-core depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-base-core (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-gnome: libreoffice-gnome depends on libreoffice-core (= 1:3.5.4-0ubuntu1.1); however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-gnome (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-help-pt-br: libreoffice-help-pt-br depends on libreoffice-writer | language-support-translations-pt; however: Package libreoffice-writer is not configured yet. Package language-support-translations-pt is not installed. dpkg: error processing libreoffice-help-pt-br (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-emailmerge: libreoffice-emailmerge depends on libreoffice-core; however: Package libreoffice-core is not configured yet. dpkg: error processing libreoffice-emailmerge (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libreoffice-help-en-gb: libreoffice-help-en-gb depends on libreoffice-writer | language-support-translations-en; however: Package libreoffice-writer is not configured yet. Package language-support-translations-en is not installed. dpkg: error processing libreoffice-help-en-gb (--configure): dependency problems - leaving unconfigured

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  • Responsive Inline Elements with Twitter Bootstrap

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/12/responsive-inline-elements-with-twitter-bootstrap.aspxTwitter Boostrap is a responsive css platform created by some dudes affiliated with Twitter and since supported and maintained by an open source following. I absolutely love the new version of this css toolkit. They rebuilt it with a mobile first strategy and it’s very easy to layout pages once you get the hang of it. Using a css / javascript framework like bootstrap is certainly much easier than coding your layout by hand. And, you get a “leg up” when it comes to adding responsive features to your site. Bootstrap includes column layout classes that let you specify size and placement based upon the viewport width. In addition, there are a handful of responsive helpers to hide and show content based upon the user’s device size. Most notably, the visible-xs, visible-sm, visible-md, and visible-lg classes let you show content for devices corresponding to those sizes (they are listed in the bootstrap docs.) hidden-xs, hidden-sm, hidden-md, and hidden-lg let you hide content for devices with those respective sizes. These helpers work great for showing and hiding block elements. Unfortunately, there isn’t a provision yet in Twitter Bootstrap (as of the time of this writing) for inline elements. We are using the navbar classes to create a navigation bar at the top of our website, www.crowdit.com. When you shrink the width of the screen to tablet or phone size, the tools in the navbar are turned into a drop down menu, and a button appears on the right side of the navbar. This is great! But, we wanted different content to display based upon whether the items were on the navbar versus when they were in the dropdown menu. The visible-?? and hidden-?? classes make this easy for images and block elements. In our case, we wanted our anchors to show different text depending upon whether they’re in the navbar, or in the dropdown. span is inherently inline and it can be a block element. My first approach was to create two anchors for each options, one set visible when the navbar is on a desktop or laptop with a wide display and another set visible when the elements converted to a dropdown menu. That works fine with the visible-?? and hidden-?? classes, but it just doesn’t seem that clean to me. I put up with that for about a week…last night I created the following classes to augment the block-based classes provided by bootstrap. .cdt-hidden-xs, .cdt-hidden-sm, .cdt-hidden-md, .cdt-hidden-lg {     display: inline !important; } @media (max-width:767px) {     .cdt-hidden-xs, .cdt-hidden-sm.cdt-hidden-xs, .cdt-hidden-md.cdt-hidden-xs, .cdt-hidden-lg.cdt-hidden-xs {         display: none !important;     } } @media (min-width:768px) and (max-width:991px) {     .cdt-hidden-xs.cdt-hidden-sm, .cdt-hidden-sm, .cdt-hidden-md.cdt-hidden-sm, .cdt-hidden-lg.cdt-hidden-sm {         display: none !important;     } } @media (min-width:992px) and (max-width:1199px) {     .cdt-hidden-xs.cdt-hidden-md, .cdt-hidden-sm.cdt-hidden-md, .cdt-hidden-md, .cdt-hidden-lg.cdt-hidden-md {         display: none !important;     } } @media (min-width:1200px) {     .cdt-hidden-xs.cdt-hidden-lg, .cdt-hidden-sm.cdt-hidden-lg, .cdt-hidden-md.cdt-hidden-lg, .cdt-hidden-lg {         display: none !important;     } } .cdt-visible-xs, .cdt-visible-sm, .cdt-visible-md, .cdt-visible-lg {     display: none !important; } @media (max-width:767px) {     .cdt-visible-xs, .cdt-visible-sm.cdt-visible-xs, .cdt-visible-md.cdt-visible-xs, .cdt-visible-lg.cdt-visible-xs {         display: inline !important;     } } @media (min-width:768px) and (max-width:991px) {     .cdt-visible-xs.cdt-visible-sm, .cdt-visible-sm, .cdt-visible-md.cdt-visible-sm, .cdt-visible-lg.cdt-visible-sm {         display: inline !important;     } } @media (min-width:992px) and (max-width:1199px) {     .cdt-visible-xs.cdt-visible-md, .cdt-visible-sm.cdt-visible-md, .cdt-visible-md, .cdt-visible-lg.cdt-visible-md {         display: inline !important;     } } @media (min-width:1200px) {     .cdt-visible-xs.cdt-visible-lg, .cdt-visible-sm.cdt-visible-lg, .cdt-visible-md.cdt-visible-lg, .cdt-visible-lg {         display: inline !important;     } } I created these by looking at the example provided by bootstrap and consolidating the styles. “cdt” is just a prefix that I’m using to distinguish these classes from the block-based classes in bootstrap. You are welcome to change the prefix to whatever feels right for you. These classes can be applied to spans in textual content to hide and show text based upon the browser width. Applying the styles is simple… <span class=”cdt-visible-xs”>This text is visible in extra small</span> <span class=”cdt-visible-sm”>This text is visible in small</span> Why would you want to do this? Here are a couple of examples, shown in screen shots. This is the CrowdIt navbar on larger displays. Notice how the text is two line and certain words are capitalized? Now, check this out! Here is a screen shot showing the dropdown menu that’s displayed when the browser window is tablet or phone sized. The markup to make this happen is quite simple…take a look. <li>     <a href="@Url.Action("what-is-crowdit","home")" title="Learn about what CrowdIt can do for your Small Business">         <span class="cdt-hidden-xs">WHAT<br /><small>is CrowdIt?</small></span>         <span class="cdt-visible-xs">What is CrowdIt?</span>     </a> </li> There is a single anchor tag in this example and only the spans change visibility based on browser width. I left them separate for readability and because I wanted to use the small tag; however, you could just as easily hide the “WHAT” and the br tag on small displays and replace them with “What “, consolidating this even further to text containing a single span. <span class=”cdt-hidden-xs”>WHAT<br /></span><span class=”cdt-visible-xs”>What </span>is CrowdIt? You might be a master of css and have a better method of handling this problem. If so, I’d love to hear about your solution…leave me some feedback! You’ll be entered into a drawing for a chance to win an autographed picture of ME! Yay!

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  • Using the jQuery UI Library in a MVC 3 Application to Build a Dialog Form

    - by ChrisD
    Using a simulated dialog window is a nice way to handle inline data editing. The jQuery UI has a UI widget for a dialog window that makes it easy to get up and running with it in your application. With the release of ASP.NET MVC 3, Microsoft included the jQuery UI scripts and files in the MVC 3 project templates for Visual Studio. With the release of the MVC 3 Tools Update, Microsoft implemented the inclusion of those with NuGet as packages. That means we can get up and running using the latest version of the jQuery UI with minimal effort. To the code! Another that might interested you about JQuery Mobile and ASP.NET MVC 3 with C#. If you are starting with a new MVC 3 application and have the Tools Update then you are a NuGet update and a <link> and <script> tag away from adding the jQuery UI to your project. If you are using an existing MVC project you can still get the jQuery UI library added to your project via NuGet and then add the link and script tags. Assuming that you have pulled down the latest version (at the time of this publish it was 1.8.13) you can add the following link and script tags to your <head> tag: < link href = "@Url.Content(" ~ / Content / themes / base / jquery . ui . all . css ")" rel = "Stylesheet" type = "text/css" /> < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > The jQuery UI library relies upon the CSS scripts and some image files to handle rendering of its widgets (you can choose a different theme or role your own if you like). Adding these to the stock _Layout.cshtml file results in the following markup: <!DOCTYPE html> < html > < head >     < meta charset = "utf-8" />     < title > @ViewBag.Title </ title >     < link href = "@Url.Content(" ~ / Content / Site . css ")" rel = "stylesheet" type = "text/css" />     <link href="@Url.Content("~/Content/themes/base/jquery.ui.all.css")" rel="Stylesheet" type="text/css" />     <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script>     <script src="@Url.Content("~/Scripts/modernizr-1.7.min . js ")" type = "text/javascript" ></ script >     < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > </ head > < body >     @RenderBody() </ body > </ html > Our example will involve building a list of notes with an id, title and description. Each note can be edited and new notes can be added. The user will never have to leave the single page of notes to manage the note data. The add and edit forms will be delivered in a jQuery UI dialog widget and the note list content will get reloaded via an AJAX call after each change to the list. To begin, we need to craft a model and a data management class. We will do this so we can simulate data storage and get a feel for the workflow of the user experience. The first class named Note will have properties to represent our data model. namespace Website . Models {     public class Note     {         public int Id { get ; set ; }         public string Title { get ; set ; }         public string Body { get ; set ; }     } } The second class named NoteManager will be used to set up our simulated data storage and provide methods for querying and updating the data. We will take a look at the class content as a whole and then walk through each method after. using System . Collections . ObjectModel ; using System . Linq ; using System . Web ; namespace Website . Models {     public class NoteManager     {         public Collection < Note > Notes         {             get             {                 if ( HttpRuntime . Cache [ "Notes" ] == null )                     this . loadInitialData ();                 return ( Collection < Note >) HttpRuntime . Cache [ "Notes" ];             }         }         private void loadInitialData ()         {             var notes = new Collection < Note >();             notes . Add ( new Note                           {                               Id = 1 ,                               Title = "Set DVR for Sunday" ,                               Body = "Don't forget to record Game of Thrones!"                           });             notes . Add ( new Note                           {                               Id = 2 ,                               Title = "Read MVC article" ,                               Body = "Check out the new iwantmymvc.com post"                           });             notes . Add ( new Note                           {                               Id = 3 ,                               Title = "Pick up kid" ,                               Body = "Daughter out of school at 1:30pm on Thursday. Don't forget!"                           });             notes . Add ( new Note                           {                               Id = 4 ,                               Title = "Paint" ,                               Body = "Finish the 2nd coat in the bathroom"                           });             HttpRuntime . Cache [ "Notes" ] = notes ;         }         public Collection < Note > GetAll ()         {             return Notes ;         }         public Note GetById ( int id )         {             return Notes . Where ( i => i . Id == id ). FirstOrDefault ();         }         public int Save ( Note item )         {             if ( item . Id <= 0 )                 return saveAsNew ( item );             var existingNote = Notes . Where ( i => i . Id == item . Id ). FirstOrDefault ();             existingNote . Title = item . Title ;             existingNote . Body = item . Body ;             return existingNote . Id ;         }         private int saveAsNew ( Note item )         {             item . Id = Notes . Count + 1 ;             Notes . Add ( item );             return item . Id ;         }     } } The class has a property named Notes that is read only and handles instantiating a collection of Note objects in the runtime cache if it doesn't exist, and then returns the collection from the cache. This property is there to give us a simulated storage so that we didn't have to add a full blown database (beyond the scope of this post). The private method loadInitialData handles pre-filling the collection of Note objects with some initial data and stuffs them into the cache. Both of these chunks of code would be refactored out with a move to a real means of data storage. The GetAll and GetById methods access our simulated data storage to return all of our notes or a specific note by id. The Save method takes in a Note object, checks to see if it has an Id less than or equal to zero (we assume that an Id that is not greater than zero represents a note that is new) and if so, calls the private method saveAsNew . If the Note item sent in has an Id , the code finds that Note in the simulated storage, updates the Title and Description , and returns the Id value. The saveAsNew method sets the Id , adds it to the simulated storage, and returns the Id value. The increment of the Id is simulated here by getting the current count of the note collection and adding 1 to it. The setting of the Id is the only other chunk of code that would be refactored out when moving to a different data storage approach. With our model and data manager code in place we can turn our attention to the controller and views. We can do all of our work in a single controller. If we use a HomeController , we can add an action method named Index that will return our main view. An action method named List will get all of our Note objects from our manager and return a partial view. We will use some jQuery to make an AJAX call to that action method and update our main view with the partial view content returned. Since the jQuery AJAX call will cache the call to the content in Internet Explorer by default (a setting in jQuery), we will decorate the List, Create and Edit action methods with the OutputCache attribute and a duration of 0. This will send the no-cache flag back in the header of the content to the browser and jQuery will pick that up and not cache the AJAX call. The Create action method instantiates a new Note model object and returns a partial view, specifying the NoteForm.cshtml view file and passing in the model. The NoteForm view is used for the add and edit functionality. The Edit action method takes in the Id of the note to be edited, loads the Note model object based on that Id , and does the same return of the partial view as the Create method. The Save method takes in the posted Note object and sends it to the manager to save. It is decorated with the HttpPost attribute to ensure that it will only be available via a POST. It returns a Json object with a property named Success that can be used by the UX to verify everything went well (we won't use that in our example). Both the add and edit actions in the UX will post to the Save action method, allowing us to reduce the amount of unique jQuery we need to write in our view. The contents of the HomeController.cs file: using System . Web . Mvc ; using Website . Models ; namespace Website . Controllers {     public class HomeController : Controller     {         public ActionResult Index ()         {             return View ();         }         [ OutputCache ( Duration = 0 )]         public ActionResult List ()         {             var manager = new NoteManager ();             var model = manager . GetAll ();             return PartialView ( model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Create ()         {             var model = new Note ();             return PartialView ( "NoteForm" , model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Edit ( int id )         {             var manager = new NoteManager ();             var model = manager . GetById ( id );             return PartialView ( "NoteForm" , model );         }         [ HttpPost ]         public JsonResult Save ( Note note )         {             var manager = new NoteManager ();             var noteId = manager . Save ( note );             return Json ( new { Success = noteId > 0 });         }     } } The view for the note form, NoteForm.cshtml , looks like so: @model Website . Models . Note @using ( Html . BeginForm ( "Save" , "Home" , FormMethod . Post , new { id = "NoteForm" })) { @Html . Hidden ( "Id" ) < label class = "Title" >     < span > Title < /span><br / >     @Html . TextBox ( "Title" ) < /label> <label class="Body">     <span>Body</ span >< br />     @Html . TextArea ( "Body" ) < /label> } It is a strongly typed view for our Note model class. We give the <form> element an id attribute so that we can reference it via jQuery. The <label> and <span> tags give our UX some structure that we can style with some CSS. The List.cshtml view is used to render out a <ul> element with all of our notes. @model IEnumerable < Website . Models . Note > < ul class = "NotesList" >     @foreach ( var note in Model )     {     < li >         @note . Title < br />         @note . Body < br />         < span class = "EditLink ButtonLink" noteid = "@note.Id" > Edit < /span>     </ li >     } < /ul> This view is strongly typed as well. It includes a <span> tag that we will use as an edit button. We add a custom attribute named noteid to the <span> tag that we can use in our jQuery to identify the Id of the note object we want to edit. The view, Index.cshtml , contains a bit of html block structure and all of our jQuery logic code. @ {     ViewBag . Title = "Index" ; } < h2 > Notes < /h2> <div id="NoteListBlock"></ div > < span class = "AddLink ButtonLink" > Add New Note < /span> <div id="NoteDialog" title="" class="Hidden"></ div > < script type = "text/javascript" >     $ ( function () {         $ ( "#NoteDialog" ). dialog ({             autoOpen : false , width : 400 , height : 330 , modal : true ,             buttons : {                 "Save" : function () {                     $ . post ( "/Home/Save" ,                         $ ( "#NoteForm" ). serialize (),                         function () {                             $ ( "#NoteDialog" ). dialog ( "close" );                             LoadList ();                         });                 },                 Cancel : function () { $ ( this ). dialog ( "close" ); }             }         });         $ ( ".EditLink" ). live ( "click" , function () {             var id = $ ( this ). attr ( "noteid" );             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Edit Note" )                 . load ( "/Home/Edit/" + id , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         $ ( ".AddLink" ). click ( function () {             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Add Note" )                 . load ( "/Home/Create" , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         LoadList ();     });     function LoadList () {         $ ( "#NoteListBlock" ). load ( "/Home/List" );     } < /script> The <div> tag with the id attribute of "NoteListBlock" is used as a container target for the load of the partial view content of our List action method. It starts out empty and will get loaded with content via jQuery once the DOM is loaded. The <div> tag with the id attribute of "NoteDialog" is the element for our dialog widget. The jQuery UI library will use the title attribute for the text in the dialog widget top header bar. We start out with it empty here and will dynamically change the text via jQuery based on the request to either add or edit a note. This <div> tag is given a CSS class named "Hidden" that will set the display:none style on the element. Since our call to the jQuery UI method to make the element a dialog widget will occur in the jQuery document ready code block, the end user will see the <div> element rendered in their browser as the page renders and then it will hide after that jQuery call. Adding the display:hidden to the <div> element via CSS will ensure that it is never rendered until the user triggers the request to open the dialog. The jQuery document load block contains the setup for the dialog node, click event bindings for the edit and add links, and a call to a JavaScript function called LoadList that handles the AJAX call to the List action method. The .dialog() method is called on the "NoteDialog" <div> element and the options are set for the dialog widget. The buttons option defines 2 buttons and their click actions. The first is the "Save" button (the text in quotations is used as the text for the button) that will do an AJAX post to our Save action method and send the serialized form data from the note form (targeted with the id attribute "NoteForm"). Upon completion it will close the dialog widget and call the LoadList to update the UX without a redirect. The "Cancel" button simply closes the dialog widget. The .live() method handles binding a function to the "click" event on all elements with the CSS class named EditLink . We use the .live() method because it will catch and bind our function to elements even as the DOM changes. Since we will be constantly changing the note list as we add and edit we want to ensure that the edit links get wired up with click events. The function for the click event on the edit links gets the noteid attribute and stores it in a local variable. Then it clears out the HTML in the dialog element (to ensure a fresh start), calls the .dialog() method and sets the "title" option (this sets the title attribute value), and then calls the .load() AJAX method to hit our Edit action method and inject the returned content into the "NoteDialog" <div> element. Once the .load() method is complete it opens the dialog widget. The click event binding for the add link is similar to the edit, only we don't need to get the id value and we load the Create action method. This binding is done via the .click() method because it will only be bound on the initial load of the page. The add button will always exist. Finally, we toss in some CSS in the Content/Site.css file to style our form and the add/edit links. . ButtonLink { color : Blue ; cursor : pointer ; } . ButtonLink : hover { text - decoration : underline ; } . Hidden { display : none ; } #NoteForm label { display:block; margin-bottom:6px; } #NoteForm label > span { font-weight:bold; } #NoteForm input[type=text] { width:350px; } #NoteForm textarea { width:350px; height:80px; } With all of our code in place we can do an F5 and see our list of notes: If we click on an edit link we will get the dialog widget with the correct note data loaded: And if we click on the add new note link we will get the dialog widget with the empty form: The end result of our solution tree for our sample:

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