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  • MATLAB submatrix over variable dimensions

    - by rlbond
    I have a variable dimension matrix, X. I want a function that will get the first half of X in one dimension. I.E., I want something like this: function x = variableSubmatrix(x, d) if d == 1 switch ndims(x) case 1 x = x(1:end/2); case 2 x = x(1:end/2, :); case 3 x = x(1:end/2, :, :); (...) end elseif d == 2 switch ndims(x) case 2 x = x(:, 1:end/2); case 3 x = x(:, 1:end/2, :); (...) end elseif (...) end end I'm not quite sure how to do this. I need it to be fast, as this will be used many times in computation.

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  • C2360 compiler error on TFS build, but not on desktop

    - by pdmaguire
    A c++ code snippet similar to the code below caused our TFS build to fail with a C2360 compiler error. switch (i) { case 0 : for each (int n in a) System::Console::WriteLine(n.ToString()); break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } This is fixed by using {} brackets within the body of case 0, as below: switch (i) { case 0 : { for each (int n in a) System::Console::WriteLine(n.ToString()); } break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } The developer had successfully compiled the code on their desktop before committing the changes. A cursory look at versions of things like compilers, Visual Studio etc on the server and desktop suggest they are the same. The source code is the same, obviously. What is the difference between a desktop build and TFS build that would smother a compiler error like this?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • Ruby on Rails: Unit Testing non activerecord models and still load fixtures

    - by Vaibhav Gumashta
    I may be missing something but I am stuck in this scenario: I have a non activerecord model, which I want to test. I have derived its test case class from: Test::Unit::TestCase. However, the test case class for the model, uses within itself, other activerecord model classes and I want to load fixtures for them. My problem is that the fixtures class method is available only when I subclass the test case class from ActiveSupport::TestCase (it is defined within ActiveRecord::TestFixtures which gets included in ActiveSupport::TestCase). Any help, coz running the tests gives me the error: undefined method "fixtures" (which is understandable) and in case I derive my test case class from ActiveSupport::TestCase it complains that there is no corresponding DB table. Also, I don't want to create a dummy table for backing my model class. Thanks a ton!

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  • How can I refactor that code ? (state pattern ?)

    - by alex
    Hello guys, How can I refactor that code ? public enum enum1 { value1 = 0x01, value2 = 0x02, value3 = 0x03, value4 = 0x04, value5 = 0x05, UNKNOWN = 0xFF } class class1 { private const string STR_VALUE1 = "some text description of value1"; private const string STR_VALUE2 = "some text description of value2"; private const string STR_VALUE3 = "some text description of value3"; private const string STR_VALUE4 = "some text description of value4"; private const string STR_VALUE5 = "some text description of value5"; private const string STR_VALUE6 = "some text description of unknown type"; public static string GetStringByTypeCode(enum1 type) { switch(type) { case enum1.value1: return STR_VALUE1; case enum1.value2: return STR_VALUE2; case enum1.value3: return STR_VALUE3; case enum1.value4: return STR_VALUE4; case enum1.value5: return STR_VALUE5; default: return STR_VALUE6; } } } PS: there are many enum1...enumX and GetStringByTypeCode(enum1) ... GetStringByTypeCode(enumX) methods.

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  • ASP.NET - DropDown DataBinding (Rebind?)

    - by Bob Fincheimer
    I have a drop down which has a method which binds data to it: dropDown.Items.Clear() dropDown.AppendDataBoundItems = True Select Case selType Case SelectionTypes.Empty dropDown.Items.Insert(0, New ListItem("", "")) Case SelectionTypes.Any dropDown.Items.Insert(0, New ListItem("ANY", "")) Case SelectionTypes.Select dropDown.Items.Insert(0, New ListItem("Select One", "")) End Select BindDropDown(val) The BindDropDown method simply sets the datasource, datakeyname, datavaluename, and then databinds the data. For a reason which I cannot avoid, I MUST call this method twice sometimes. When it is called twice, All of the databound items show up two times, but the top item (the one I manually insert) is there only once. Is ASP doing something wierd when i databind twice even though i clear the list between? Or does it have to do something with the viewstate/controlstate? EDIT__ The entire page, and this control has EnableViewState="false" EDIT___ The dropdown is inside a form view. After the selected value is set I have to rebind the dropdown just in case the selected value is not there [because it is an inactive user]. After this, the formview duplicates the databound items.

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Enums With Default Throw Clause?

    - by Tom Tresansky
    I noticed the following in the Java Language spec in the section on enumerations here: link switch(this) { case PLUS: return x + y; case MINUS: return x - y; case TIMES: return x * y; case DIVIDE: return x / y; } throw new AssertionError("Unknown op: " + this); However, looking at the switch statement definition section, I didn't notice this particular syntax (the associated throw statement) anywhere. Can I use this sort of "default case is throw an exception" syntactic sugar outside of enum definitions? Does it have any special name? Is this considered a good/bad practice for short-cutting this behavior of "anything not in the list throws an exception"?

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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  • switch statement with returns -- code correctness

    - by houbysoft
    Hi, let's say I have code in C with approximately this structure: switch (something) { case 0: return "blah"; break; case 1: case 4: return "foo"; break; case 2: case 3: return "bar"; break; default: return "foobar"; break; } Now obviously, the "break"s are not necessary for the code to run correctly, but it sort of looks like bad practice if I don't put them there to me. What do you think? Is it fine to remove them? Or would you keep them for increased "correctness"?

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  • Scala, represent pattern of boolean tuple into something else.

    - by Berlin Brown
    This is a cellular automata rule (input Boolean == Left, Center, Right Cell) and output Boolean . What is a better way to represent this in Scala. trait Rule { def ruleId() : Int def rule(inputState:(Boolean, Boolean, Boolean)) : Boolean override def toString : String = "Rule:" + ruleId } class Rule90 extends Rule { def ruleId() = 90 def rule(inputState:(Boolean, Boolean, Boolean)) : Boolean = { // Verbose version, show all 8 states inputState match { case (true, true, true) => false case (true, false, true) => false case (false, true, false) => false case (false, false, false) => false case _ => true } } }

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  • javascript switch(true)

    - by ntan
    Hi i am trying to handle an ajax json response here is my code success: function (j) { switch(true) { case (j.choice1): alert("choice2"); break; case (j.choice2): alert("choice2"); break; default: alert("default"); break; } } based on what j is return i do my action BUT i keep getting the default. I have alert the j values and come correct.Some how case (j.choice1) case (j.choice2) is not working. I tried case (j.choice1!="") (j.choice2!="") But in this scenario i keep getting the first choice. What am i missing

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  • can I put the break on the same line

    - by brett
    I have a switch statement that has over 300 case statements. case 'hello': { $say = 'some text'; } break; case 'hi': { $say = 'some text'; } break; Why is it that the break is always on a separate line? Is this required? Is there anything syntactically incorrect about me doing this: case 'hello': { $say = 'some text'; } break; case 'hi': { $say = 'some text'; } break;

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  • The return value should be a list but doesn't return as expected?! - Python newbie

    - by user1432941
    Hi this must be a very simple solution that has eluded me this last hour. I've tried to build this test function where the return value of the test_cases list should match the values in the test_case_answers list but for some reason, test case 1 and test case 2 fail. When i print the return values for the test cases they return the correct answers, but for some reason test case 1 and test case 2 return False. Thanks for your help! import math test_cases = [1, 9, -3] test_case_answers = [1, 3, 0] def custom_sqrt(num): for i in range(len(test_cases)): if test_cases[i] >= 0: return math.sqrt(test_cases[i]) else: return 0 for i in range(len(test_cases)): if custom_sqrt(test_cases[i]) != test_case_answers[i]: print "Test Case #", i, "failed!" custom_sqrt(test_cases)

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  • Pattern matching against Scala Map type

    - by Tom Morris
    Imagine I have a Map[String, String] in Scala. I want to match against the full set of key–value pairings in the map. Something like this ought to be possible val record = Map("amenity" -> "restaurant", "cuisine" -> "chinese", "name" -> "Golden Palace") record match { case Map("amenity" -> "restaurant", "cuisine" -> "chinese") => "a Chinese restaurant" case Map("amenity" -> "restaurant", "cuisine" -> "italian") => "an Italian restaurant" case Map("amenity" -> "restaurant") => "some other restaurant" case _ => "something else entirely" } The compiler complains thulsy: error: value Map is not a case class constructor, nor does it have an unapply/unapplySeq method What currently is the best way to pattern match for key–value combinations in a Map?

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  • How to disable proxy requests once a server has been added to spammers "open proxy" list?

    - by Matt
    Hello all, I've just started in a new company, and have been going over the setup of their Apache webserver conf files... only to find that they've had their apache servers set up as open proxies available to all the world for the last two months. I've already set ProxyRequests Off in the httpd.conf file and restarted the web server, but the access log file is still growing at a horrendous rate (about a gig a day). I noticed that another question was posted on here about this (http://serverfault.com/questions/63715/apache-hit-with-proxy-request), but their access log was supposedly returning 404 errors, while mine appears to be returning 403 and 404 codes... Is this correct? Here are a few lines out of my access log: 87.118.118.124 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.c5interlude.ru/torrent/viewtopic.php?p=2501 HTTP/1.0" 404 219 "http://www.c5interlude.ru/torrent/viewtopic.php?p=2501" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; .NET CLR 1.1.4322)" 117.41.184.27 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.xtendmedia.com/st?ad_type=iframe&ad_size=300x250&section=790074 HTTP/1.0" 404 200 "http://www.newbiegamer.com" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; Alexa Toolbar)" 122.224.55.222 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar HTTP/1.1" 403 214 "http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar" "Mozilla/4.0" 58.55.21.40 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.cpx24.com/ad1.js HTTP/1.0" 404 204 "http://thebighits.com/?id=aibux" "Mozilla/4.0 (compatible; MSIE 5.01; Windows NT 5.0)" 122.226.223.188 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.reduxmedia.com/st?ad_type=iframe&ad_size=160x600&section=798636 HTTP/1.0" 404 200 "http://www.gvvu.com" "Mozilla/4.0 (compatible; MSIE 5.5; AOL 6.0; Windows 98; Win 9x 4.90)" 84.51.109.31 - - [16/Mar/2010:10:56:36 -0400] "GET http://www.kslp.ru/forum/index.php HTTP/1.0" 404 213 "http://www.kslp.ru/forum/index.php" "Mozilla/4.0 (compatible; MSIE 7.0b; Windows NT 6.0 ; .NET CLR 2.0.50215; SL Commerce Client v1.0; Tablet PC 2.0" 122.224.48.49 - - [16/Mar/2010:10:56:36 -0400] "GET http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe HTTP/1.1" 403 214 "http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe" "Mozilla/4.0" 117.41.184.27 - - [16/Mar/2010:10:56:36 -0400] "GET http://ad.xtendmedia.com/st?ad_type=iframe&ad_size=728x90&section=657624 HTTP/1.0" 404 200 "http://www.raiseanimals.com" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98; Alexa Toolbar)" And my corresponding error log entries: [Tue Mar 16 10:56:36 2010] [error] [client 87.118.118.124] File does not exist: C:/public_html/torrent, referer: http://www.c5interlude.ru/torrent/viewtopic.php?p=2501 [Tue Mar 16 10:56:36 2010] [error] [client 117.41.184.27] File does not exist: C:/public_html/st, referer: http://www.newbiegamer.com [Tue Mar 16 10:56:36 2010] [error] [client 122.224.55.222] (22)Invalid argument: Cannot map GET http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar HTTP/1.1 to file, referer: http://www.188woool.net/\xb4\xf3\xd4\xcb\xb4\xab\xca\xc0.rar [Tue Mar 16 10:56:36 2010] [error] [client 58.55.21.40] File does not exist: C:/public_html/ad1.js, referer: http://thebighits.com/?id=aibux [Tue Mar 16 10:56:36 2010] [error] [client 122.226.223.188] File does not exist: C:/public_html/st, referer: http://www.gvvu.com [Tue Mar 16 10:56:36 2010] [error] [client 84.51.109.31] File does not exist: C:/public_html/forum, referer: http://www.kslp.ru/forum/index.php [Tue Mar 16 10:56:36 2010] [error] [client 122.224.48.49] (22)Invalid argument: Cannot map GET http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe HTTP/1.1 to file, referer: http://www1.vip218.com/\xb2\xca\xba\xe7\xb4\xab\xca\xc0.exe [Tue Mar 16 10:56:36 2010] [error] [client 117.41.184.27] File does not exist: C:/public_html/st, referer: http://www.raiseanimals.com Does this in fact look like the server is blocking them correctly, and is there anything else that I could do better to cut down on my access log size? (perhaps block these requests from the server completely?) Thanks! Matt

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  • Pigs in Socks?

    - by MightyZot
    My wonderful wife Annie surprised me with a cruise to Cozumel for my fortieth birthday. I love to travel. Every trip is ripe with adventure, crazy things to see and experience. For example, on the way to Mobile Alabama to catch our boat, some dude hauling a mobile home lost a window and we drove through a cloud of busting glass going 80 miles per hour! The night before the cruise, we stayed in the Malaga Inn and I crawled UNDER the hotel to look at an old civil war bunker. WOAH! Then, on the way to and from Cozumel, the boat plowed through two beautiful and slightly violent storms. But, the adventures you have while travelling often pale in comparison to the cult of personalities you meet along the way.  :) We met many cool people during our travels and we made some new friends. Todd and Andrea are in the publishing business (www.myneworleans.com) and teaching, respectively. Erika is a teacher too and Matt has a pig on his foot. This story is about the pig. Without that pig on Matt’s foot, we probably would have hit a buoy and drowned. Alright, so…this pig on Matt’s foot…this is no henna tatt, this is a man’s tattoo. Apparently, getting tattoos on your feet is very painful because there is very little muscle and fat and lots of nifty nerves to tell you that you might be doing something stupid. Pig and rooster tattoos carry special meaning for sailors of old. According to some sources, having a tattoo of a pig or rooster on one foot or the other will keep you from drowning. There are many great musings as to why a pig and a rooster might save your life. The most plausible in my opinion is that pigs and roosters were common livestock tagging along with the crew. Since they were shipped in wooden crates, pigs and roosters were often counted amongst the survivors when ships succumbed to Davy Jones’ Locker. I didn’t spend a whole lot of time researching the pig and the rooster, so consider these musings as you would a grain of salt. And, I was not able to find a lot of what you might consider credible history regarding the tradition. What I did find was a comfort, or solace, in the maritime tradition. Seems like raw traditions like the pig and the rooster are in danger of getting lost in a sea of non-permanence. I mean, what traditions are us old programmers and techies leaving behind for future generations? Makes me wonder what Ward Christensen has tattooed on his left foot.  I guess my choice would have to be a Commodore 64.   (I met Ward, by the way, in an elevator after he received his Dvorak awards in 1992. He was a very non-assuming individual sporting business casual and was very much a “sailor” of an old-school programmer. I can’t remember his exact words, but I think they were essentially that he felt it odd that he was getting an award for just doing his work. I’m sure that Ward doesn’t know this…he couldn’t have set a more positive example for a young 22 year old programmer. Thanks Ward!)

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  • How to fix OpenGL Co-ordinate System in SFML?

    - by Marc Alexander Reed
    My OpenGL setup is somehow configured to work like so: (-1, 1) (0, 1) (1, 1) (-1, 0) (0, 0) (1, 0) (-1, -1) (0, -1) (1, -1) How do I configure it so that it works like so: (0, 0) (SW/2, 0) (SW, 0) (0, SH/2) (SW/2, SH/2) (SW, SH/2) (0, SH) (SW/2, SH) (SW/2, SH) SW as Screen Width. SH as Screen Height. This solution would have to fix the problem of I can't translate significantly(1) on the Z axis. Depth doesn't seem to be working either. The Perspective code I'm using is that of my WORKING GLUT OpenGL code which has a cool 3d grid and camera system etc. But my OpenGL setup doesn't seem to work with SFML. Help me guys. :( Thanks in advance. :) #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include <SFML/OpenGL.hpp> #include "ResourcePath.hpp" //Mac-only #define _USE_MATH_DEFINES #include <cmath> double screen_width = 640.f; double screen_height = 480.f; int main (int argc, const char **argv) { sf::ContextSettings settings; settings.depthBits = 24; settings.stencilBits = 8; settings.antialiasingLevel = 2; sf::Window window(sf::VideoMode(screen_width, screen_height, 32), "SFML OpenGL", sf::Style::Close, settings); window.setActive(); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); glViewport(0, 0, screen_width, screen_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //glOrtho(0.0f, screen_width, screen_height, 0.0f, -100.0f, 100.0f); gluPerspective(45.0f, (double) screen_width / (double) screen_height , 0.f, 100.f); glClearColor(0.f, 0.f, 1.f, 0.f); //blue while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: window.close(); break; } switch (event.key.code) { case sf::Keyboard::Escape: window.close(); break; case 'W': break; case 'S': break; case 'A': break; case 'D': break; } } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.f, 0.f, 0.f); glPushMatrix(); glBegin(GL_QUADS); glColor3f(1.f, 0.f, 0.f); glVertex3f(-1.f, 1.f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(1.f, 1.f, 0.f); glColor3f(1.f, 0.f, 1.f); glVertex3f(1.f, -1.f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(-1.f, -1.f, 0.f); glEnd(); glPopMatrix(); window.display(); } return EXIT_SUCCESS; }

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  • Making a app show inside a GUI in Java

    - by José
    Hello. I have one problem I've been dealing with for this week. You see, I'm new to Java, so that's probably it... Anyways, I've started a project out of pure curiosity. I had it done in Java, but in plain CMD-style, which is not very pretty. It calls one of my ten programs, chosen by the user using "Case". Eg.: If you type 1, it will go to program 1. After you finish it, it goes back to selection until the user press 0. After that, I've been trying to make a GUI for it. I've been able to create the selector alone and make it respond to the numbers chosen. If you press 1 and click ok, it will tell you you've chosen program 1. I, however, have not been able to make it run the program. I've been trying to make the program show up in a jPanel, part of the main GUI. I failed miserably. The program runs in separate but I can't make them run together like the CMD one. The apps were made in Eclipse SDK 3.5.2 The GUIs were made in Netbeans IDE 6.8 Here's the code for the GUI only (the prints are in PT-BR, my native language): Main program: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * ProgramasGUI.java * * Created on 31/01/2010, 22:56:19 */ package Main; import Main.Prog1; /** * * @author Zeh® */ public class ProgramasGUI extends javax.swing.JFrame { /** Creates new form ProgramasGUI */ public ProgramasGUI() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { selecao = new javax.swing.JTextField(); mostrador = new javax.swing.JLabel(); selecionar = new javax.swing.JButton(); mostrador1 = new javax.swing.JLabel(); jPanel1 = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); selecao.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { selecaoActionPerformed(evt); } }); mostrador.setText("Qual o programa desejado?"); selecionar.setText("OK"); selecionar.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { selecionarActionPerformed(evt); } }); mostrador1.setText("Saiba aqui o Programa escolhido!"); jPanel1.addComponentListener(new java.awt.event.ComponentAdapter() { public void componentShown(java.awt.event.ComponentEvent evt) { jPanel1ComponentShown(evt); } }); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 100, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 100, Short.MAX_VALUE) ); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(selecao, javax.swing.GroupLayout.PREFERRED_SIZE, 203, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(selecionar, javax.swing.GroupLayout.DEFAULT_SIZE, 203, Short.MAX_VALUE)) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(mostrador1, javax.swing.GroupLayout.PREFERRED_SIZE, 193, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(mostrador, javax.swing.GroupLayout.PREFERRED_SIZE, 179, javax.swing.GroupLayout.PREFERRED_SIZE))) .addGroup(layout.createSequentialGroup() .addGap(162, 162, 162) .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup() .addContainerGap(39, Short.MAX_VALUE) .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(30, 30, 30) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(selecao, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(mostrador, javax.swing.GroupLayout.PREFERRED_SIZE, 30, javax.swing.GroupLayout.PREFERRED_SIZE)) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(selecionar) .addComponent(mostrador1)) .addContainerGap()) ); pack(); }// </editor-fold> private void selecaoActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: } private void selecionarActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int programa = (int)((Double.parseDouble(selecao.getText()))); switch (programa) { case 1: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 2: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 3: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 4: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 5: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 6: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 7: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 8: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 9: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 10: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break;} } private void jPanel1ComponentShown(java.awt.event.ComponentEvent evt) { int programa = (int)((Double.parseDouble(selecao.getText()))); switch (programa) { case 1: addNotify(Prog1.); break;} } /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new ProgramasGUI().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JPanel jPanel1; private javax.swing.JLabel mostrador; private javax.swing.JLabel mostrador1; private javax.swing.JTextField selecao; private javax.swing.JButton selecionar; // End of variables declaration } And here's the sub-program: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * Prog1.java * * Created on 02/02/2010, 23:57:59 */ package Main; /** * * @author Zeh® */ public class Prog1 extends javax.swing.JPanel { /** Creates new form Prog1 */ public Prog1() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jLabel1 = new javax.swing.JLabel(); numesc = new javax.swing.JLabel(); jLabel3 = new javax.swing.JLabel(); jLabel4 = new javax.swing.JLabel(); jButton1 = new javax.swing.JButton(); campo = new javax.swing.JTextField(); jLabel1.setText("Saiba aqui o Antecessor!"); numesc.setText("O número escolhido é: X"); jLabel3.setText("Saiba aqui o Sucessor!"); jLabel4.setText("Insira um número para saber seu Antecessor e Sucessor!"); jButton1.setText("Calcular!"); jButton1.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { jButton1ActionPerformed(evt); } }); campo.setText("Insira seu número"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this); this.setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(16, 16, 16) .addComponent(jButton1)) .addComponent(campo, javax.swing.GroupLayout.PREFERRED_SIZE, 100, javax.swing.GroupLayout.PREFERRED_SIZE)) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(10, 10, 10) .addComponent(jLabel3)) .addGroup(layout.createSequentialGroup() .addGap(10, 10, 10) .addComponent(numesc, javax.swing.GroupLayout.DEFAULT_SIZE, 154, Short.MAX_VALUE)) .addComponent(jLabel1, javax.swing.GroupLayout.DEFAULT_SIZE, 164, Short.MAX_VALUE))) .addComponent(jLabel4)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup() .addContainerGap() .addComponent(jLabel4) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(campo, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(jLabel1)) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(numesc) .addGap(11, 11, 11) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(jLabel3) .addComponent(jButton1)) .addContainerGap(24, Short.MAX_VALUE)) ); }// </editor-fold> private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { int num = (int)((Double.parseDouble(campo.getText()))); numesc.setText("O número escolhido é: " + num); int x = num-1; jLabel1.setText ("O antecessor é: " + x); int y = num+1; jLabel3.setText ("O sucessor é: " + y); } // Variables declaration - do not modify private javax.swing.JTextField campo; private javax.swing.JButton jButton1; private javax.swing.JLabel jLabel1; private javax.swing.JLabel jLabel3; private javax.swing.JLabel jLabel4; private javax.swing.JLabel numesc; // End of variables declaration } Any help would be very appreciated. If I, for some reason, made a mistake typing and/or setting the layout of this post incorrectly, please accept my apologies.

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
    I have built a jQuery rotator to rotate through 3 divs and loop them. I would like to add the functionality on mouse over to "freeze" the current div and then start again on mouse out. I've thought about setting a variable to false at the start of the function and setting it true when it's on it's current frame but I've got my self a bit confused. I've also tried to use the hover function but when using the in and out handlers, I'm confused as to how to stop, restart the animation. function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber+1; if ( featureNumber == numberOfFeatures) {featureNumber2 = 1} var NewFeature = "#container" + featureNumber2; $(NewFeature).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); var featureNumber3 = featureNumber-1; if ( featureNumber == 1) {featureNumber3 = numberOfFeatures}; var OldFeature = "#container" + featureNumber3; $(OldFeature).stop(false, true).delay(4500).css('top' , '-330px'); setTimeout('if (featureNumber == numberOfFeatures){featureNumber = 1} else {featureNumber++}; ImageRotate2()', 7500)}; Any help would be greatly appreciated!! Thanks, Matt

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  • Is it possible to make a non-nullable column nullable when used in a view? (sql server)

    - by Matt
    Hi, To start off I have two tables, PersonNames and PersonNameVariations. When a name is searched, it finds the closest name to one of the ones available in PersonNames and records it in the PersonNameVariations table if it's not already in there. I am using a stored proc to search the PersonNames for a passed in PersonNameVariationand return the information on both the PersonName found and the PersonNameVariation that was compared to it. Since I am using the Entity Framework, I needed return a complex type in the Import Function but for some reason it says my current framework doesn't support it. My last option was to use an Entity to return in my stored proc instead. The result that I needed back is the information on both the PersonName that was found and the PersonNameVariation that was recorded. Since I cannot return both entities, I created a view PersonSearchVariationInfo and added it into my Entity Framework in order to use it as the entity to return. The problem is that the search will not always return a Person Name match. It needs to be able to return only the PersonNameVariation data in some cases, meaning that all the fields in the PersonSearchVariationInfo pertaining to PersonName need to be nullable. How can I take my view and make some of the fields nullable? When I do it directly in the Entity Framework I get a mapping error: Error 4 Error 3031: Problem in mapping fragments starting at line 1202:Non-nullable column myproject_vw_PersonSearchVariationInfo.DateAdded in table myproject_vw_PersonSearchVariationInfo is mapped to a nullable entity property. C:\Users\Administrator\Documents\Visual Studio 2010\Projects\MyProject\MyProject.Domain\EntityFramework\MyProjectDBEntities.edmx 1203 15 MyProject.Domain Anyone have any ideas? Thanks, Matt

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  • Post on a logged in users facebook wall

    - by Matt Nathanson
    Hey all, I've created a widget that will essentially unlock a music track, providing you post to either your twitter account, or facebook wall. I've signed up through facebook connect and I am able to successfully post onto my own wall... but the functionality I'm looking for is to be able to take ones username and password and automatically log in to facebook, and send my desired message. Like I said, it posts on my wall successfully, it's just not using the username and password from the field to log in to their respective facebooks and post. <?php $facename = $_POST['facename']; $facepass = $_POST['facepass']; define('FB_APIKEY', 'my_api_key'); define('FB_SECRET', 'my_secret_phrase_'); define('FB_SESSION', 'my_session_id'); require_once('facebook.php'); echo "post on wall"; try { $facebook = new Facebook(FB_APIKEY, FB_SECRET); $facebook->api_client->session_key = FB_SESSION; $fetch = array('friends' => array('pattern' => '.*', 'query' => "select uid2 from friend where uid1={$facename}")); echo $facebook->api_client->admin_setAppProperties(array('preload_fql' => json_encode($fetch))); $message = 'I downloaded Automatic Loveletter\'s new single \'To Die For\' here!'; if( $facebook->api_client->stream_publish($message)) echo "Added on FB Wall"; } catch(Exception $e) { echo $e . "<br />"; } ?> Any help in the right direction is greatly appreciated! Thanks, Matt

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  • Optimizing Levenshtein Distance Algorithm

    - by Matt
    I have a stored procedure that uses Levenshtein Distance to determine the result closest to what the user typed. The only thing really affecting the speed is the function that calculates the Levenshtein Distance for all the records before selecting the record with the lowest distance (I've verified this by putting a 0 in place of the call to the Levenshtein function). The table has 1.5 million records, so even the slightest adjustment may shave off a few seconds. Right now the entire thing runs over 10 minutes. Here's the method I'm using: ALTER function dbo.Levenshtein ( @Source nvarchar(200), @Target nvarchar(200) ) RETURNS int AS BEGIN DECLARE @Source_len int, @Target_len int, @i int, @j int, @Source_char nchar, @Dist int, @Dist_temp int, @Distv0 varbinary(8000), @Distv1 varbinary(8000) SELECT @Source_len = LEN(@Source), @Target_len = LEN(@Target), @Distv1 = 0x0000, @j = 1, @i = 1, @Dist = 0 WHILE @j <= @Target_len BEGIN SELECT @Distv1 = @Distv1 + CAST(@j AS binary(2)), @j = @j + 1 END WHILE @i <= @Source_len BEGIN SELECT @Source_char = SUBSTRING(@Source, @i, 1), @Dist = @i, @Distv0 = CAST(@i AS binary(2)), @j = 1 WHILE @j <= @Target_len BEGIN SET @Dist = @Dist + 1 SET @Dist_temp = CAST(SUBSTRING(@Distv1, @j+@j-1, 2) AS int) + CASE WHEN @Source_char = SUBSTRING(@Target, @j, 1) THEN 0 ELSE 1 END IF @Dist > @Dist_temp BEGIN SET @Dist = @Dist_temp END SET @Dist_temp = CAST(SUBSTRING(@Distv1, @j+@j+1, 2) AS int)+1 IF @Dist > @Dist_temp SET @Dist = @Dist_temp BEGIN SELECT @Distv0 = @Distv0 + CAST(@Dist AS binary(2)), @j = @j + 1 END END SELECT @Distv1 = @Distv0, @i = @i + 1 END RETURN @Dist END Anyone have any ideas? Any input is appreciated. Thanks, Matt

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  • PHP Codeigniter Undefined Offset Error

    - by Matt
    Hello, I am building a Codeigniter shopping cart. On the cart details page I have a form input field allowing the user to type in the quantity required of a product, and a submit button to post the information to the update function. When there is just one item in the cart, when updating the quantity everything works as it should. However, when there is more than one item, changing the quantity of an item and clicking submit results in a ‘Undefined Offset 1: error on the following code in the Model (specifically the two lines within the array) : function validate_update_cart() { $total = $this->cart->total_items(); $item = $this->input->post('rowid'); $qty = $this->input->post('qty'); for($i=0;$i < $total;$i++) { $data = array( 'rowid' => $item[$i], 'qty' => $qty[$i] ); $this->cart->update($data); } } This is the View code to which the above refers: <form action="<?php echo base_url(); ?>home/update" method="post"> <div><input type="hidden" name="rowid[]" value="<?php echo $item['rowid']; ?>"/></div> <div><input type="text" name="qty[]" value="<?php echo $item['qty']; ?>" maxlength="2" class="chg-qty"/></div> <div><input type="submit" value="update" class="update-quantity"/></div> </form> And this is the Controller: function update() { $this->products_model->validate_update_cart(); redirect('cart'); } Please can anyone explain why this is happening? Many thanks, Matt

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  • Why is ExecuteFunction method only available through base.ExecuteFunction in a child class of Object

    - by Matt
    I'm trying to call ObjectContext.ExecuteFunction from my objectcontext object in the repository of my site. The repository is generic, so all I have is an ObjectContext object, rather than one that actually represents my specific one from the Entity Framework. Here's an example of code that was generated that uses the ExecuteFunction method: [global::System.CodeDom.Compiler.GeneratedCode("System.Data.Entity.Design.EntityClassGenerator", "4.0.0.0")] public global::System.Data.Objects.ObjectResult<ArtistSearchVariation> FindSearchVariation(string source) { global::System.Data.Objects.ObjectParameter sourceParameter; if ((source != null)) { sourceParameter = new global::System.Data.Objects.ObjectParameter("Source", source); } else { sourceParameter = new global::System.Data.Objects.ObjectParameter("Source", typeof(string)); } return base.ExecuteFunction<ArtistSearchVariation>("FindSearchVariation", sourceParameter); } But what I would like to do is something like this... public class Repository<E, C> : IRepository<E, C>, IDisposable where E : EntityObject where C : ObjectContext { private readonly C _ctx; // ... public ObjectResult<E> ExecuteFunction(string functionName, params[]) { // Create object parameters return _ctx.ExecuteFunction<E>(functionName, /* parameters */) } } Anyone know why I have to call ExecuteFunction from base instead of _ctx? Also, is there any way to do something like I've written out? I would really like to keep my repository generic, but with having to execute stored procedures it's looking more and more difficult... Thanks, Matt

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