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  • html/css vs CMS

    - by Matt
    I am currently a CS student and an aspiring programmer/web developer. I am wondering whether it is worth taking the time to master html and css to make websites when these CMS services/wysiwyg editors (wordpress, squarespace) seem to be becoming more and more functional. Does anyone think these publishing services might eventually make the need to design websites from raw code unnecessary? If not, please explain why. If designing a website eventually becomes as simple as using Photoshop I would much rather invest my time in programming languages.

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  • Video Card needs additional mounting support

    - by Sean
    We are creating a fairly decent system with crossfire. The issue we are having is apparently the video cards are physically to heavy to be supported purely by the motherboard and case mounts. Whenever we have the case horizontal everything works fine however when we bring the case upright the computer stops working. Relevant Info: Video Cards (2) - Sapphire 5870 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814102856) MotherBoard - Asus M4A79T Deluxe Case - CoolerMaster 922 HAF To me it looks as if an additional support bracket that could hold up the end of the card would be required (included with the viideo cards!!!) Does anyone have any experience with this.

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  • 24+ Coda Alternatives for Windows and Linux

    - by Matt
    Coda plays an important role in designing layout on Mac. There are numerous coda alternatives for windows and Linux too. It is not possible to describe each and everyone so some of the coda alternatives, which work on both windows and Linux platforms, are discussed below. EditPlus $35.00 Good thing about EditPlus is that it highlights URLs and email addresses, activating them when you ‘crtl + double-click’. It also has a built in browser for previewing HTML, and FTP and SFTP support. Also supports Macros and RegEx find and replace. UltraEdit $49.99 It is another good coda alternative for windows and Linux. It is the best suited editor for text, HTML and HEX. It also plays an advanced PHP, Perl, Java and JavaScript editor for programmers. It supports disk-based 64-bit or standard file handling on 32-bit Windows platforms or window 2000 and later versions. HippoEdit $39.95 HippoEDIT has the best autocomplete it gives pop a ‘tooltip’ above your cursor as you type, suggesting words you’ve already typed. It does syntax highlighting for over 2 dozen language. Sublime Text $59.00 Sublime Text awesome ‘zoomed out’ view of the file lets you focus on the area you want. It lets you open a local file when you right-click on its link, and there are a few automation features, so this would make a solid choice of a text editor. Textpad $24.70 TextPad is simple editor with nifty features such as column select, drag-and-drop text between files, and hyperlink support. It also supports large files. Aptana Free Aptana Studio is one of the best editors working on both windows and Linux. It is a complete web development setting that has a nice blend of powerful authoring tools with a collection of online hosting and collaboration services. It is quite helpful as it support for PHP, CSS, FTP, and more. SciTE Free It is a SCIntilla based Text Editor. It has gradually developed as a generally useful editor. It provides for building and running programs. It is best to be used for jobs with simple configurations. SciTE is currently available for Intel Win32 and Linux compatible operating systems with GTK+. It has been run on Windows XP and on Fedora 8 and Ubuntu 7.10 with GTK+ 2.12 E Text Editor $34.96 E Text Editor is a new text editor for Windows, which also works on Linux as well. It has powerful editing features and also some unique abilities. It makes text manipulation quite fast and easy, and makes user focus on his writing as it automatically does all the manual work. It can be extend it in any language. It supports Text Mate bundles, thus allows the user to tap into a huge and active community. Editra Free Editra is an upcoming editor, with some fantastic features such as user profiles, auto-completion, session saving, and syntax highlighing for 60+ languages. Plugins can extend the feature set, offering an integrated python console, FTP client, file browser, and calculator, among others. PSPad Free PSPad is a good Template for writing CSS, as it an internal web browser, and a macro recorder to the table. It also supports hex editing, and some degree of code compiling. JEdit Free It is a mature programmer’s text editor and has taken a good deal of time to be developed as it is today. It is better than many costlier development tools due to its features and simplicity of use. It has been released as free software with full source code, provided under the terms of the GPL 2.0. Which also adds to its attractiveness. NEdit Free It is a multi-purpose text editor for the X Window System, which also works on Linux. It combines a standard, easy to use, graphical user interface with the full functionality and stability required by users who edit text for long period a day. It also provides for thorough support for development in various languages. It also facilitates the use of text processors, and other tools at the same time. It can be used productively by anyone who needs to edit text. It is quite a user-friendly tool. Its salient features include syntax highlighting with built in pattern, auto indent, tab emulation, block indentation adjustment etc. As of version 5.1, NEdit may be freely distributed under the terms of the GNU General Public License. MadEdit Free Mad Edit is an Open-Source and Cross-Platform Text/Hex Editor. It is written in C++ and wxWidgets. MadEdit can edit files in Text/Column/Hex modes. It also supports many useful functions, such as Syntax Highlighting, Word Wrap, Encoding for UTF8/16/32,and others. It also supports word count, which makes it quite a useful text editor for both windows and Linux. It has been recently modified on 10/09/2010. KompoZer Free Kompozer is a complete web authoring system that has a combination of web file management and easy-to-use WYSIWYG web page editing. KompoZer has been designed to be completely and extensively easy to use. It is thus an ideal tool for non-technical computer users who want to create an attractive, professional-looking web site without knowing HTML or web coding. It is based on the NVU source code. Vim Free Vim or “Vi IMproved” is an advanced text editor. Its salient features are syntax highlighting, word completion and it also has a huge amount of contributed content. Vim has several “modes” on offer for editing, which adds to the efficiency in editing. Thus it becomes a non-user-friendly application but it is also strength for its users. The normal mode binds alphanumeric keys to task-oriented commands. The visual mode highlights text. More tools for search & replace, defining functions, etc. are offered through command line mode. Vim comes with complete help. NotePad ++ Free One of the the best free text editor for Windows out there; with support for simple things—like syntax highlighting and folding—all the way up to FTP, Notepad++ should tick most of the boxes Notepad2 Free Notepad2 is also based on the Scintilla editing engine, but it’s much simpler than Notepad++. It bills itself as being fast, light-weight, and Notepad-like. Crimson Editor Free Crimson Editor has the ability to edit remote files, using a built-in FTP client; there’s also a spell checker. TotalEdit Free TotalEdit allows file comparison, RegEx search and replace, and has multiple options for file backup / versioning. For cleanup, it offers (X)HTML and XML customizable formatting, and a spell checker. In-Type Free ConTEXT Free SourceEdit Free SourceEdit includes features such as clipboard history, syntax highlighting and autocompletion for a decent set of languages. A hex editor and FTP client. RJ TextED Free RJ TextED supports integration with TopStyle Lite. Provides HTML validation and formatting. It includes an FTP client, a file browser, and a code browser, as well as a character map and support for email. GEDIT Free It is one of the best coda alternatives for windows and Linux. It has syntax highlighting and is best suitable for programming. It has many attractive features such as full support for UTF-8, undo/redo, and clipboard support, search and replace, configurable syntax highlighting for various languages and many more supportive features. It is extensible with plug ins. Other important coda alternatives for windows and Linux are Redcar, Bluefish Editor, NVU, Ruby Mine, Slick Edit, Geany, Editra, txt2html and CSSED. There are many more. Its up to user to decide which one suits best to his requirements. Related posts:10 Useful Text Editor For Developer Applications to Install & Run Windows on Linux Open Source WYSIWYG Text Editors

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  • Free Windows Azure event next Monday in London (29th March)

    - by Eric Nelson
    I just heard that we still have spaces for this event happening next week (29th March 2010). Whilst the event is designed for start-ups, I’m sure nobody would notice if you snuck in :-) Just keep it to yourself ;-) Register using invitation code: 79F2AB. Hope to see you there. The agenda is looking pretty swish: 09:00 – 09:30 Registration 09:30 - 10:15 Keynote  ‘I’ve looked at clouds from both sides now....’– John Taysom, Active Seed Investor 10:15 - 10:45   The Microsoft Vision for Cloud Computing – Steve Clayton, Director Software + Services, EMEA 10:45 - 11:00   Break 11:00 - 12:30 “Windows Azure in Real World” – hear from startups that have built their business around the Azure platform, moderated by Alistair Beagley, Azure UK Developer and Platform Lead 12:30 - 13:15 Lunch and networking  13:15 - 14:15  Breakout Tracks, moderated by our Azure Experts 1. Windows Azure Technical Overview - David Gristwood, Application Architect, Microsoft 2. SQL Azure Technical Overview – Eric Nelson, Application Architect, Microsoft 3. Commercial insight into Windows Azure and what this means for BizSpark Start-ups - Simon Karn, Commercial Lead, UK Windows Azure Incubation Team, Microsoft 14:15 - 14:30 Session change over 14:30 - 15:30   Breakout Tracks, moderated by our Azure Experts 1. SQL Azure Technical Overview (repeat) - Eric Nelson, Application Architect, Microsoft 2. Deep dive into Windows Azure – Neil Kidd, Architect, Microsoft Technology Centre 3. Lessons Learnt - Windows Azure in the Real World interactive session – Two customers hosted by Matt Deacon, Enterprise Architect, Microsoft 15:30 - 16:00 Break & Session change over 16:00 - 17:00 Breakout Tracks, moderated by our Azure Experts 1. PHP / Ruby on Azure Simon Davies, Architect, UK Windows Azure Incubation Team, Microsoft 2. Commercial insight into Windows Azure and what this means for BizSpark Start-ups (repeat) - Simon Karn, Commercial Lead, UK Windows Azure Incubation Team, Microsoft 3. Lessons Learnt - Windows Azure in the Real World interactive session #2 Two customers hosted by Matt Deacon, Enterprise Architect, Microsoft 17:00 - 18:00 Pitches and Judging 18:15 Wrap-up and close 18:15 - 20:00 Drinks & Networking

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  • Screen brightness control not working on Lenovo T530

    - by Matt
    My brightness control doesn't work with a fresh install of 12.10 (brand new laptop). It is set to the brightest setting when I boot up and when I try to change it, I see the notification bar come up but the brightness doesn't actually change. I've tried all the solutions I could find around the Internet but none of them work. Things I have tried include: Editing /sys/class/backlight/acpi_video0/brightness In /usr/share/X11/xorg.conf.d/10-brightness-control.conf: Option "RegistryDwords" "EnableBrightnessControl=1" In /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=Linux acpi_backlight=vendor" There is no xorg.conf file in 12.10 that I have found, so the solutions that suggest editing that file don't do me a whole lot of good. I am currently using the Nouveau driver, but switching to the Nvidia proprietary drivers made no difference. Any other ideas? When is this bug going to be fixed? With all the reports I've come across I would think it would get a lot of attention. Thanks.

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  • How to reenable Documents on iPhone?

    - by Matt
    So, I regularly plug in my iPhone to my computer to get voice recordings off of it. However, every time I plugged it in "iPhone" and "Documents on iPhone" would both mount, and "Documents on iPhone" would pop up automatically. As I normally don't need anything on there it was a bit of a nuisance, so I opened a terminal and ran: sudo apt-get install libimobiledevice-utils;idevicepair unpair && idevicepair pair as suggested a here This, however, took away my access to "Documents on iPhone" completely, and didn't provide an alternative like putting it in a folder on the main "iPhone" device. Now I actually NEED to get something off there. Is there anyway to get "Documents on iPhone" back? I would prefer it still didn't pop up automatically but that's a sacrifice I'm willing to make. UPDATE: I ran idevicepair pair and unplugged and replugged my phone. I now have Documents back but it still annoyingly opens every time I plug in.

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  • Top YouTube Plugins for WordPress Blogs

    - by Matt
    Smart Youtube Smart Youtube allow you to insert video and playlists into your WordPress post and in your RSS feed. It is perfectly work son Works on iPhone, iPad and iPod etc and issues a sidebar widget for videos as well. WP YouTube WP YouTube act as a a profile editor, where you can set [...] Related posts:WordPress Plugins to Help Make Your Site Responsive 15 Useful SEO Plugins For WordPress The Top 10 WordPress RSS Plugins

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  • How do I install Dan's Guardian on 12.04?

    - by Matt
    I'm trying to install Dans Guardian on a virtual machine. The instructions ask me to run the ./configure script and then execute the command make install. The configure script runs fine but the make install throws errors. Making all in src make[2]: Entering directory `/webmin/dansguardian-2.10/src' g++ -DHAVE_CONFIG_H -I. -I.. -D__CONFFILE='"/usr/local/etc/dansguardian/dansguardian.conf"' -D__LOGLOCATION='"/usr/local/var/log/dansguardian/"' -D__PIDDIR='"/usr/local/var/run"' -D__PROXYUSER='"nobody"' -D__PROXYGROUP='"nobody"' -D__CONFDIR='"/usr/local/etc/dansguardian"' -g -O2 -MT dansguardian-fancy.o -MD -MP -MF .deps/dansguardian-fancy.Tpo -c -o dansguardian-fancy.o `test -f 'downloadmanagers/fancy.cpp' || echo './'`downloadmanagers/fancy.cpp downloadmanagers/fancy.cpp: In member function âstd::string fancydm::timestring(int)â: downloadmanagers/fancy.cpp:507:72: error: âsnprintfâ was not declared in this scope make[2]: *** [dansguardian-fancy.o] Error 1 make[2]: Leaving directory `/webmin/dansguardian-2.10/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/webmin/dansguardian-2.10' make: *** [all] Error 2 I'm running 12.04 LTS server x64

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  • How to setup Automount/Autofs

    - by matt wilkie
    I've followed the ubuntu help docs for setting up NFSv4 on a server running Ubuntu 10.4LTS and now I'm trying to get Autofs (on ubuntu 10.10) to mount the exports, following these instructions. So far it doesn't work. Where the docs say server -fstype=nfs4 server:/ I'm supposed to replace 'server' with my server's hostname right? If yes, should that be server-foo or server-foo.local? # Sample /etc/auto.master file # --- comments snipped --8<-- +auto.master # pre-existing /nfs /etc/auto.nfs # added by me . # manually created /etc/auto.nfs ubuntu-server.local -fstype=nfs4 ubuntu-server.local:/ ls /nfs/ubuntu-server /nfs/ubuntu-server.local shows nothing. What's the next troubleshooting step?

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  • Sign of a Good Game

    - by Matt Christian
    (Warning: This post contains spoilers about SILENT HILL 2.  If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it.  As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the atmosphere (atmosphere also makes a great game!). For instance, when you start the game you are given a letter by your wife who has been deceased for years and years.  You are directed to Silent Hill and start treking through hell all by your lonesome (with the exception of a few psychos).  As you continue through the game, pieces of the letter begin to fade and disappear until eventually it is completely non-existent, thus implying the letter was never real and the letter was a delusion you created. Another example is the game's use of imagery the player knows about but might not notice at first.  For me, the most apparent of these was the dress you find near the start when you find the flashlight, which is the same dress you see Mary (your wife) wearing in the flashback sequences.  However, one thing I didn't know was that several deceased bodies you encounter laying around Silent Hill are actually the body of the main character (James) which invokes an idea you've seen that body before but can't pinpoint where... It's amazing to see a game go to such unique lengths to provide a psychological horror game.  Sure, all the dead bodies could be randomly modelled and the dress could be any ol' dress, but just the idea of your brain knowing something deep down but you can't pinpoint it is a really unique idea.  In my opinion, it ties less into subconscious and more into natural tendencies, it taps into the fear hidden inside us all.

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  • Stackify featured in the KC Business Journal

    - by Matt Watson
    Very excited to be in the KC Business Journal today. Stackify is focused on giving limited production access to developers to help them do application troubleshooting. We about ready to launch our product and we are looking for beta testers!Ex-VinSolutions exec pours sale proceeds into Stackify, other tech startupsRead the entire article on their website:http://www.bizjournals.com/kansascity/print-edition/2012/06/01/ex-vinsolutions-exec-pours-sale.html

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  • P90X or How I Stopped Worrying and Love Exercise

    - by Matt Christian
    Last Wednesday, after many UPS delivery failures, I received P90X in the mail.  P90X is a series of DVD's and a nutrition guide you use to shed pounds and gain muscle.  Odds are you've seen the infomercial on TV at some point if you watch a little tube now and again.  I started last Thursday and am still standing to tell this tale. At it's core, P90X is a 12 DVD set of exercise videos.  Each video is comprised of a different workout routine that typically last around an hour (some up to 1 1/2 hours).  Every day you are supposed to do one of the workouts which are different every day (sometimes you may repeat a shorter 6 min workout dedicated to abs twice a week).  There are different 'programs' focused on different areas, for weight loss you do the Lean Program, standard weight loss and muscle gain do the Regular Program, and for those hardcore health-nuts, the Insane Program (which consists of 2 - 1 hour long exercises per day).  Each Program has a different set of workouts per week which you repeat for 3 weeks, followed by a 'Relaxation Week' which is essentially a slightly different order.  After the month of workouts is over, you've finished 1 phase out of 3.  P90X takes 90 days, split into 3 Phases (1 phase per month).  Every phase has a different workout order which is also focused on different areas (Weight Loss, Muscle Gain, etc...)  With the DVD's you also get a small glossy book of about 100 pages detailing the different workouts and the different programs as well as a sample workout to see if you're even ready to start P90X. The second part of P90X, which can also be considered the 'core' (actually the other half of the core) is the nutrition guide that is included.  The Nutrition Guide is a book similar to the one that defines the exercises (about 100 glossy pages) though it details foods you should eat, the amounts, and a number of healthy (and tasty!) recipes.  The guide is split up into 3 phases as well, promoting high protein and low carb/dairy at during Phase 1, and levelling off through to Phase 3 where you have a relatively balanced amount of every food group. So after 1 week where am I?  I've stuck quite close to the nutrition guide (there isn't 'diet food' in here people, it's ACTUALLY food) and done my exercise every day.  I think a lot of the first week is getting into the whole idea and learning the moves performed on the DVD.  Have I lost weight?  No.  Do I feel some definition already starting to poke out?  Absolutely (no pun intended). Tony Horton (the 51-year old hulk that runs the whole thing) is very fun to listen and work along with and the 'diet' really isn't too hard to follow unless all you eat is carbs.  I've tried the gym thing and could not get motivated enough to continue going.  P90X is the first time I've ached from a workout, BEFORE starting my next workout.  For anyone interested, Google 'P90X' or 'BeachBody' to find out more information about this awesome program!

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Why are Awstats, Webalizer, and Google Analytics results so different?

    - by Matt
    I realize that comparing Awstats and Webalizer to Google Analytics is like comparing apples to oranges, but each of them track at least basic statistics about visitors and pages. So why are there often very significant differences in their data? For example, comparing Analytics with Awstats using some numbers from a small site over the past week: Awstats 78 unique visitors 205 visits (2.62 visits/visitor) 1,072 pages (5.22 pages/visit) Google Analytics 115 unique visitors 240 visits (2.08 visits/visitor) 1,275 pages (5.31 pages/visit) They're similar on the number of visits, but page views and uniques are quite different. I'm familiar with discrepancies of a much higher magnitude on some larger sites, showing that this trend scales proportionally upward. What is the reason behind the different numbers, even when the data is quite trivial like unique visitors and page loads?

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  • Sharing Bandwidth and Prioritizing Realtime Traffic via HTB, Which Scenario Works Better?

    - by Mecki
    I would like to add some kind of traffic management to our Internet line. After reading a lot of documentation, I think HFSC is too complicated for me (I don't understand all the curves stuff, I'm afraid I will never get it right), CBQ is not recommend, and basically HTB is the way to go for most people. Our internal network has three "segments" and I'd like to share bandwidth more or less equally between those (at least in the beginning). Further I must prioritize traffic according to at least three kinds of traffic (realtime traffic, standard traffic, and bulk traffic). The bandwidth sharing is not as important as the fact that realtime traffic should always be treated as premium traffic whenever possible, but of course no other traffic class may starve either. The question is, what makes more sense and also guarantees better realtime throughput: Creating one class per segment, each having the same rate (priority doesn't matter for classes that are no leaves according to HTB developer) and each of these classes has three sub-classes (leaves) for the 3 priority levels (with different priorities and different rates). Having one class per priority level on top, each having a different rate (again priority won't matter) and each having 3 sub-classes, one per segment, whereas all 3 in the realtime class have highest prio, lowest prio in the bulk class, and so on. I'll try to make this more clear with the following ASCII art image: Case 1: root --+--> Segment A | +--> High Prio | +--> Normal Prio | +--> Low Prio | +--> Segment B | +--> High Prio | +--> Normal Prio | +--> Low Prio | +--> Segment C +--> High Prio +--> Normal Prio +--> Low Prio Case 2: root --+--> High Prio | +--> Segment A | +--> Segment B | +--> Segment C | +--> Normal Prio | +--> Segment A | +--> Segment B | +--> Segment C | +--> Low Prio +--> Segment A +--> Segment B +--> Segment C Case 1 Seems like the way most people would do it, but unless I don't read the HTB implementation details correctly, Case 2 may offer better prioritizing. The HTB manual says, that if a class has hit its rate, it may borrow from its parent and when borrowing, classes with higher priority always get bandwidth offered first. However, it also says that classes having bandwidth available on a lower tree-level are always preferred to those on a higher tree level, regardless of priority. Let's assume the following situation: Segment C is not sending any traffic. Segment A is only sending realtime traffic, as fast as it can (enough to saturate the link alone) and Segment B is only sending bulk traffic, as fast as it can (again, enough to saturate the full link alone). What will happen? Case 1: Segment A-High Prio and Segment B-Low Prio both have packets to send, since A-High Prio has the higher priority, it will always be scheduled first, till it hits its rate. Now it tries to borrow from Segment A, but since Segment A is on a higher level and Segment B-Low Prio has not yet hit its rate, this class is now served first, till it also hits the rate and wants to borrow from Segment B. Once both have hit their rates, both are on the same level again and now Segment A-High Prio is going to win again, until it hits the rate of Segment A. Now it tries to borrow from root (which has plenty of traffic spare, as Segment C is not using any of its guaranteed traffic), but again, it has to wait for Segment B-Low Prio to also reach the root level. Once that happens, priority is taken into account again and this time Segment A-High Prio will get all the bandwidth left over from Segment C. Case 2: High Prio-Segment A and Low Prio-Segment B both have packets to send, again High Prio-Segment A is going to win as it has the higher priority. Once it hits its rate, it tries to borrow from High Prio, which has bandwidth spare, but being on a higher level, it has to wait for Low Prio-Segment B again to also hit its rate. Once both have hit their rate and both have to borrow, High Prio-Segment A will win again until it hits the rate of the High Prio class. Once that happens, it tries to borrow from root, which has again plenty of bandwidth left (all bandwidth of Normal Prio is unused at the moment), but it has to wait again until Low Prio-Segment B hits the rate limit of the Low Prio class and also tries to borrow from root. Finally both classes try to borrow from root, priority is taken into account, and High Prio-Segment A gets all bandwidth root has left over. Both cases seem sub-optimal, as either way realtime traffic sometimes has to wait for bulk traffic, even though there is plenty of bandwidth left it could borrow. However, in case 2 it seems like the realtime traffic has to wait less than in case 1, since it only has to wait till the bulk traffic rate is hit, which is most likely less than the rate of a whole segment (and in case 1 that is the rate it has to wait for). Or am I totally wrong here? I thought about even simpler setups, using a priority qdisc. But priority queues have the big problem that they cause starvation if they are not somehow limited. Starvation is not acceptable. Of course one can put a TBF (Token Bucket Filter) into each priority class to limit the rate and thus avoid starvation, but when doing so, a single priority class cannot saturate the link on its own any longer, even if all other priority classes are empty, the TBF will prevent that from happening. And this is also sub-optimal, since why wouldn't a class get 100% of the line's bandwidth if no other class needs any of it at the moment? Any comments or ideas regarding this setup? It seems so hard to do using standard tc qdiscs. As a programmer it was such an easy task if I could simply write my own scheduler (which I'm not allowed to do).

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  • Cannot access SMC8014WG-SI provided by TimeWarner/RoadRunner administrative interface...

    - by Matt Rogish
    I just received installation of RoadRunner internet/TV/Voice and I was given a wi-fi router from the TimeWarner folks. The model is a SMC SMC8014WG-SI. Unfortunately, the password it uses is WEP and that is, as we all know, completely insecure. The tech that was here didn't know how to change it to something like WPA2 w/TKIP, and I was on hold for 20 minutes with the TimeWarner folks before I gave up. My problem is that the default web interface (http://192.168.0.1) isn't responding. I can ping it, I can access the internet through it, but I can't get to the admin interface. I did a "hard reset" of the device but still no dice. My suspicion is that the wi-fi admin interface is disabled (a common setting) but the wired interface isn't working on either of my two laptops (I've tried two laptops with two different cables, no link light activated). Am I SOL? Did they lock this down so I can't do what I want to do? Worst-case is I just hook up my go-to WRT54G router to the other modem and leave this one turned off, but I'd rather use their hardware to avoid any "It's not our problem" in the future. Any thoughts? Thanks!!

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  • C#/.NET &ndash; Finding an Item&rsquo;s Index in IEnumerable&lt;T&gt;

    - by James Michael Hare
    Sorry for the long blogging hiatus.  First it was, of course, the holidays hustle and bustle, then my brother and his wife gave birth to their son, so I’ve been away from my blogging for two weeks. Background: Finding an item’s index in List<T> is easy… Many times in our day to day programming activities, we want to find the index of an item in a collection.  Now, if we have a List<T> and we’re looking for the item itself this is trivial: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // can find the exact item using IndexOf() 5: var pos = list.IndexOf(64); This will return the position of the item if it’s found, or –1 if not.  It’s easy to see how this works for primitive types where equality is well defined.  For complex types, however, it will attempt to compare them using EqualityComparer<T>.Default which, in a nutshell, relies on the object’s Equals() method. So what if we want to search for a condition instead of equality?  That’s also easy in a List<T> with the FindIndex() method: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // finds index of first even number or -1 if not found. 5: var pos = list.FindIndex(i => i % 2 == 0);   Problem: Finding an item’s index in IEnumerable<T> is not so easy... This is all well and good for lists, but what if we want to do the same thing for IEnumerable<T>?  A collection of IEnumerable<T> has no indexing, so there’s no direct method to find an item’s index.  LINQ, as powerful as it is, gives us many tools to get us this information, but not in one step.  As with almost any problem involving collections, there are several ways to accomplish the same goal.  And once again as with almost any problem involving collections, the choice of the solution somewhat depends on the situation. So let’s look at a few possible alternatives.  I’m going to express each of these as extension methods for simplicity and consistency. Solution: The TakeWhile() and Count() combo One of the things you can do is to perform a TakeWhile() on the list as long as your find condition is not true, and then do a Count() of the items it took.  The only downside to this method is that if the item is not in the list, the index will be the full Count() of items, and not –1.  So if you don’t know the size of the list beforehand, this can be confusing. 1: // a collection of extra extension methods off IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item in the collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // note if item not found, result is length and not -1! 8: return list.TakeWhile(i => !finder(i)).Count(); 9: } 10: } Personally, I don’t like switching the paradigm of not found away from –1, so this is one of my least favorites.  Solution: Select with index Many people don’t realize that there is an alternative form of the LINQ Select() method that will provide you an index of the item being selected: 1: list.Select( (item,index) => do something here with the item and/or index... ) This can come in handy, but must be treated with care.  This is because the index provided is only as pertains to the result of previous operations (if any).  For example: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // you'd hope this would give you the indexes of the even numbers 5: // which would be 2, 3, 8, but in reality it gives you 0, 1, 2 6: list.Where(item => item % 2 == 0).Select((item,index) => index); The reason the example gives you the collection { 0, 1, 2 } is because the where clause passes over any items that are odd, and therefore only the even items are given to the select and only they are given indexes. Conversely, we can’t select the index and then test the item in a Where() clause, because then the Where() clause would be operating on the index and not the item! So, what we have to do is to select the item and index and put them together in an anonymous type.  It looks ugly, but it works: 1: // extensions defined on IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // finds an item in a collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // if you don't name the anonymous properties they are the variable names 8: return list.Select((item, index) => new { item, index }) 9: .Where(p => finder(p.item)) 10: .Select(p => p.index + 1) 11: .FirstOrDefault() - 1; 12: } 13: }     So let’s look at this, because i know it’s convoluted: First Select() joins the items and their indexes into an anonymous type. Where() filters that list to only the ones matching the predicate. Second Select() picks the index of the matches and adds 1 – this is to distinguish between not found and first item. FirstOrDefault() returns the first item found from the previous clauses or default (zero) if not found. Subtract one so that not found (zero) will be –1, and first item (one) will be zero. The bad thing is, this is ugly as hell and creates anonymous objects for each item tested until it finds the match.  This concerns me a bit but we’ll defer judgment until compare the relative performances below. Solution: Convert ToList() and use FindIndex() This solution is easy enough.  We know any IEnumerable<T> can be converted to List<T> using the LINQ extension method ToList(), so we can easily convert the collection to a list and then just use the FindIndex() method baked into List<T>. 1: // a collection of extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // find the index of an item in the collection similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: return list.ToList().FindIndex(finder); 8: } 9: } This solution is simplicity itself!  It is very concise and elegant and you need not worry about anyone misinterpreting what it’s trying to do (as opposed to the more convoluted LINQ methods above). But the main thing I’m concerned about here is the performance hit to allocate the List<T> in the ToList() call, but once again we’ll explore that in a second. Solution: Roll your own FindIndex() for IEnumerable<T> Of course, you can always roll your own FindIndex() method for IEnumerable<T>.  It would be a very simple for loop which scans for the item and counts as it goes.  There’s many ways to do this, but one such way might look like: 1: // extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item matching a predicate in the enumeration, much like List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: int index = 0; 8: foreach (var item in list) 9: { 10: if (finder(item)) 11: { 12: return index; 13: } 14:  15: index++; 16: } 17:  18: return -1; 19: } 20: } Well, it’s not quite simplicity, and those less familiar with LINQ may prefer it since it doesn’t include all of the lambdas and behind the scenes iterators that come with deferred execution.  But does having this long, blown out method really gain us much in performance? Comparison of Proposed Solutions So we’ve now seen four solutions, let’s analyze their collective performance.  I took each of the four methods described above and run them over 100,000 iterations of lists of size 10, 100, 1000, and 10000 and here’s the performance results.  Then I looked for targets at the begining of the list (best case), middle of the list (the average case) and not in the list (worst case as must scan all of the list). Each of the times below is the average time in milliseconds for one execution as computer over the 100,000 iterations: Searches Matching First Item (Best Case)   10 100 1000 10000 TakeWhile 0.0003 0.0003 0.0003 0.0003 Select 0.0005 0.0005 0.0005 0.0005 ToList 0.0002 0.0003 0.0013 0.0121 Manual 0.0001 0.0001 0.0001 0.0001   Searches Matching Middle Item (Average Case)   10 100 1000 10000 TakeWhile 0.0004 0.0020 0.0191 0.1889 Select 0.0008 0.0042 0.0387 0.3802 ToList 0.0002 0.0007 0.0057 0.0562 Manual 0.0002 0.0013 0.0129 0.1255   Searches Where Not Found (Worst Case)   10 100 1000 10000 TakeWhile 0.0006 0.0039 0.0381 0.3770 Select 0.0012 0.0081 0.0758 0.7583 ToList 0.0002 0.0012 0.0100 0.0996 Manual 0.0003 0.0026 0.0253 0.2514   Notice something interesting here, you’d think the “roll your own” loop would be the most efficient, but it only wins when the item is first (or very close to it) regardless of list size.  In almost all other cases though and in particular the average case and worst case, the ToList()/FindIndex() combo wins for performance, even though it is creating some temporary memory to hold the List<T>.  If you examine the algorithm, the reason why is most likely because once it’s in a ToList() form, internally FindIndex() scans the internal array which is much more efficient to iterate over.  Thus, it takes a one time performance hit (not including any GC impact) to create the List<T> but after that the performance is much better. Summary If you’re concerned about too many throw-away objects, you can always roll your own FindIndex() method, but for sheer simplicity and overall performance, using the ToList()/FindIndex() combo performs best on nearly all list sizes in the average and worst cases.    Technorati Tags: C#,.NET,Litte Wonders,BlackRabbitCoder,Software,LINQ,List

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  • design of 'game engine' for small javascript games?

    - by Matt Ball
    I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the original game was won or lost. I have a high-level question about the design of things: So far I've created a class for one game type that manages the interaction with the UI and the state of the game itself. But for tracking how many of the subgames have been won, or for understanding whether the next game presented should be more or less difficult, are there arguments to be made for making a 'game engine' class? How does the engine communicate to the games? For instance, when a game is won, how is that information relayed to the engine? Is there a better or more common design? (If you want to see what I have so far, the games are slowly taking shape here: https://github.com/yosemitebandit/candela and can be viewed at http://yosemitebandit.com/candela)

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  • Set-Cookie Headers getting stripped in ASP.NET HttpHandlers

    - by Rick Strahl
    Yikes, I ran into a real bummer of an edge case yesterday in one of my older low level handler implementations (for West Wind Web Connection in this case). Basically this handler is a connector for a backend Web framework that creates self contained HTTP output. An ASP.NET Handler captures the full output, and then shoves the result down the ASP.NET Response object pipeline writing out the content into the Response.OutputStream and seperately sending the HttpHeaders in the Response.Headers collection. The headers turned out to be the problem and specifically Http Cookies, which for some reason ended up getting stripped out in some scenarios. My handler works like this: Basically the HTTP response from the backend app would return a full set of HTTP headers plus the content. The ASP.NET handler would read the headers one at a time and then dump them out via Response.AppendHeader(). But I found that in some situations Set-Cookie headers sent along were simply stripped inside of the Http Handler. After a bunch of back and forth with some folks from Microsoft (thanks Damien and Levi!) I managed to pin this down to a very narrow edge scenario. It's easiest to demonstrate the problem with a simple example HttpHandler implementation. The following simulates the very much simplified output generation process that fails in my handler. Specifically I have a couple of headers including a Set-Cookie header and some output that gets written into the Response object.using System.Web; namespace wwThreads { public class Handler : IHttpHandler { /* NOTE: * * Run as a web.config set handler (see entry below) * * Best way is to look at the HTTP Headers in Fiddler * or Chrome/FireBug/IE tools and look for the * WWHTREADSID cookie in the outgoing Response headers * ( If the cookie is not there you see the problem! ) */ public void ProcessRequest(HttpContext context) { HttpRequest request = context.Request; HttpResponse response = context.Response; // If ClearHeaders is used Set-Cookie header gets removed! // if commented header is sent... response.ClearHeaders(); response.ClearContent(); // Demonstrate that other headers make it response.AppendHeader("RequestId", "asdasdasd"); // This cookie gets removed when ClearHeaders above is called // When ClearHEaders is omitted above the cookie renders response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); // *** This always works, even when explicit // Set-Cookie above fails and ClearHeaders is called //response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); response.Write(@"Output was created.<hr/> Check output with Fiddler or HTTP Proxy to see whether cookie was sent."); } public bool IsReusable { get { return false; } } } } In order to see the problem behavior this code has to be inside of an HttpHandler, and specifically in a handler defined in web.config with: <add name=".ck_handler" path="handler.ck" verb="*" type="wwThreads.Handler" preCondition="integratedMode" /> Note: Oddly enough this problem manifests only when configured through web.config, not in an ASHX handler, nor if you paste that same code into an ASPX page or MVC controller. What's the problem exactly? The code above simulates the more complex code in my live handler that picks up the HTTP response from the backend application and then peels out the headers and sends them one at a time via Response.AppendHeader. One of the headers in my app can be one or more Set-Cookie. I found that the Set-Cookie headers were not making it into the Response headers output. Here's the Chrome Http Inspector trace: Notice, no Set-Cookie header in the Response headers! Now, running the very same request after removing the call to Response.ClearHeaders() command, the cookie header shows up just fine: As you might expect it took a while to track this down. At first I thought my backend was not sending the headers but after closer checks I found that indeed the headers were set in the backend HTTP response, and they were indeed getting set via Response.AppendHeader() in the handler code. Yet, no cookie in the output. In the simulated example the problem is this line:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); which in my live code is more dynamic ( ie. AppendHeader(token[0],token[1[]) )as it parses through the headers. Bizzaro Land: Response.ClearHeaders() causes Cookie to get stripped Now, here is where it really gets bizarre: The problem occurs only if: Response.ClearHeaders() was called before headers are added It only occurs in Http Handlers declared in web.config Clearly this is an edge of an edge case but of course - knowing my relationship with Mr. Murphy - I ended up running smack into this problem. So in the code above if you remove the call to ClearHeaders(), the cookie gets set!  Add it back in and the cookie is not there. If I run the above code in an ASHX handler it works. If I paste the same code (with a Response.End()) into an ASPX page, or MVC controller it all works. Only in the HttpHandler configured through Web.config does it fail! Cue the Twilight Zone Music. Workarounds As is often the case the fix for this once you know the problem is not too difficult. The difficulty lies in tracking inconsistencies like this down. Luckily there are a few simple workarounds for the Cookie issue. Don't use AppendHeader for Cookies The easiest and obvious solution to this problem is simply not use Response.AppendHeader() to set Cookies. Duh! Under normal circumstances in application level code there's rarely a reason to write out a cookie like this:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); but rather create the cookie using the Response.Cookies collection:response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); Unfortunately, in my case where I dynamically read headers from the original output and then dynamically  write header key value pairs back  programmatically into the Response.Headers collection, I actually don't look at each header specifically so in my case the cookie is just another header. My first thought was to simply trap for the Set-Cookie header and then parse out the cookie and create a Cookie object instead. But given that cookies can have a lot of different options this is not exactly trivial, plus I don't really want to fuck around with cookie values which can be notoriously brittle. Don't use Response.ClearHeaders() The real mystery in all this is why calling Response.ClearHeaders() prevents a cookie value later written with Response.AppendHeader() to fail. I fired up Reflector and took a quick look at System.Web and HttpResponse.ClearHeaders. There's all sorts of resetting going on but nothing that seems to indicate that headers should be removed later on in the request. The code in ClearHeaders() does access the HttpWorkerRequest, which is the low level interface directly into IIS, and so I suspect it's actually IIS that's stripping the headers and not ASP.NET, but it's hard to know. Somebody from Microsoft and the IIS team would have to comment on that. In my application it's probably safe to simply skip ClearHeaders() in my handler. The ClearHeaders/ClearContent was mainly for safety but after reviewing my code there really should never be a reason that headers would be set prior to this method firing. However, if for whatever reason headers do need to be cleared, it's easy enough to manually clear the headers out:private void RemoveHeaders(HttpResponse response) { List<string> headers = new List<string>(); foreach (string header in response.Headers) { headers.Add(header); } foreach (string header in headers) { response.Headers.Remove(header); } response.Cookies.Clear(); } Now I can replace the call the Response.ClearHeaders() and I don't get the funky side-effects from Response.ClearHeaders(). Summary I realize this is a total edge case as this occurs only in HttpHandlers that are manually configured. It looks like you'll never run into this in any of the higher level ASP.NET frameworks or even in ASHX handlers - only web.config defined handlers - which is really, really odd. After all those frameworks use the same underlying ASP.NET architecture. Hopefully somebody from Microsoft has an idea what crazy dependency was triggered here to make this fail. IAC, there are workarounds to this should you run into it, although I bet when you do run into it, it'll likely take a bit of time to find the problem or even this post in a search because it's not easily to correlate the problem to the solution. It's quite possible that more than cookies are affected by this behavior. Searching for a solution I read a few other accounts where headers like Referer were mysteriously disappearing, and it's possible that something similar is happening in those cases. Again, extreme edge case, but I'm writing this up here as documentation for myself and possibly some others that might have run into this. © Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   IIS7   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Does Windows XP automatically reassemble UDP fragments?

    - by Matt Davis
    I've got a Windows application that receives and processes XML messages transmitted via UDP. The application collects the data using Windows "raw" sockets, so the entire layer 3 packet is visible. We've recently run across a problem that has me stumped. If the XML messages (i.e., UDP packets) are large (i.e., 1500 bytes), they get fragmented as expected. Ordinarily, this will cause the XML processor to fail because it attempts to process each UDP packet as if it is a complete XML message. This is a known short-coming in the system at this stage of its development. On Windows 7, this is exactly what happens. The fragments are received and logged, but no processing occurs. On Windows XP, however, the same fragments are seen, and the XML processor seems to handle everything just fine. Does Windows XP automatically reassemble UDP fragments? I guess I could expect this for a normal UDP socket, but it's not expected behavior for a "raw" socket, IMO. Further, if this is the case on Windows XP, why isn't the behavior the same on Windows 7? Is there a way to enable this?

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  • JavaScript Sucks.

    - by Matt Watson
    JavaScript Sucks. Yes, I said it. Microsoft's announcement of TypeScript got me thinking today. Is this a step in the right direction? It sounds like it fixes a lot of problems with JavaScript development. But is it really just duct tape and super glue for a programming model that needs to be replaced?I have had a love hate relationship with JavaScript, like most developers who would prefer avoiding client side code. I started doing web development over 10 years ago and I have done some pretty cool stuff with JavaScript. It has came a long ways and is the universal standard these days for client side scripting in the web browser. Over the years the browsers have become much faster at processing JavaScript. Now people are even trying to use it on the server side via node.js. OK, so why do I think JavaScript sucks?Well first off, as an enterprise web application developer, I don't like any scripting or dynamic languages. I like code that compiles for lots of obvious reasons. It is messy to code with and lacks all kinds of modern programming features. We spend a lot of time trying to hack it to do things it was never really designed for.Ever try to use different jQuery based plugins that require conflicting jQuery versions? Yeah, that sucks.How about trying to figure out how to make 20 javascript include files load quicker as one request? Yeah that sucks too.Performance? Let me just point to the old Facebook mobile app made with JS & HTML5. It sucked. Enough said.How about unit testing JavaScript? I've never tried it, but it sure sounds like fun.My biggest problem with JavaScript is code security. If I make some awesome product, there is no way to protect my code. How can we expect game makers to write apps in 100% JavaScript and HTML5 if they can't protect their intellectual property?There are compiling tools like Closure, unit test frameworks, minify, coffee script, TypeScript and a bunch of other tools. But to me, they all try to make up for the weaknesses and problems with JavaScript. JavaScript is a mess and we spend a lot of time trying to work around all of it's problems. It is possible to program in Silverlight, Java or Flash and run that in the browser instead of JavaScript, but they all have their own problems and lack universal mobile support. I believe Microsoft's new TypeScript is a step forward for JavaScript, but I think we need to start planning to go a whole different direction. We need a new universal client side programming model, because JavaScript sucks.

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  • How do I upgrade the BIOS to boot the motherboard when the CPU is not suported?

    - by Matt
    So I have a Tyan S8225 motherboard with a Valencia (Opteron 4200) CPU. Two of us have tried everything. We have even swapped the whole motherboard, Power supply, memory, even a different CPU (still Valencia). We even tried it without any memory installed and with only a single CPU. There are no beep codes as I suspect even those are controlled by the BIOS boot process. We put the whole thing on the bench with just the power supply, VGA, keyboard and network (for IPMI) connected. The IPMI is not even showing the BIOS starting, but the IPMI is working. After some hunting around, I discovered the claim on the website is that the Valencia CPU's are not supported on older BIOS revisions. For a start, I don't know what the bios revision is and if it's older but it's the only thing left. Could the BIOS be causing a board not to boot at all? If that's the case, then is there any other way to update the BIOS without buying an old CPU only to be put back in a box just to update the BIOS? Yes, we even tried updating the BIOS through IPMI but you can't do that either.

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  • YouTube Copyright

    - by Matt Walker
    I am interested in making a trailer channel, but I need to know if I can just take recently released movie trailers and upload the videos to my channel. It might sound like a dumb question, but I am just wondering if I can do this without penalty (i.e YouTube deleting my account) For Ex. Taking the new star trek trailer and uploading it to my channel. Great answers so far, however I want to have a channel based solely on Trailers. How do I go about doing this?

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  • Mass emailing bouncebacks- Sendblaster

    - by Matt
    I am currently using a mass emailer called sendblaster- if anyone has experience using this program for mass emails any help would be fantastic. The program has a feature that allows you to track reads and opens of emails sent, however the problem i have is with delivery failures/bouncebacks. The "manage bouncebacks" feature is very confusing, and appears to be incapable of showing which email addresses have bounced. For some reason the sender address does not receive delivery failures as with other mass email programs that I've used. If anyone knows a way to efficiently manage the delivery failures/bounceback using this program please help! Thanks

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