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  • Confusion related to sigwait in multiprocess system

    - by user34790
    I am having difficulty in understanding IPC in multiprocess system. I have this system where there are three child processes that send two types of signals to their process group. There are four types of signal handling processes responsible for a particular type of signal. There is this monitoring process which waits for both the signals and then processes accordingly. When I run this program for a while, the monitoring process doesn't seem to pick up the signal as well as the signal handling process. I could see in the log that the signal is only being generated but not handled at all. My code is given below #include <cstdlib> #include <iostream> #include <iomanip> #include <unistd.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/time.h> #include <signal.h> #include <unistd.h> #include <fcntl.h> #include <cstdio> #include <stdlib.h> #include <stdio.h> #include <pthread.h> using namespace std; double timestamp() { struct timeval tp; gettimeofday(&tp, NULL); return (double)tp.tv_sec + tp.tv_usec / 1000000.; } double getinterval() { srand(time(NULL)); int r = rand()%10 + 1; double s = (double)r/100; } int count; int count_1; int count_2; double time_1[10]; double time_2[10]; pid_t senders[1]; pid_t handlers[4]; pid_t reporter; void catcher(int sig) { printf("Signal catcher called for %d",sig); } int main(int argc, char *argv[]) { void signal_catcher_int(int); pid_t pid,w; int status; if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); return 1; } if(signal(SIGUSR2 ,SIG_IGN) == SIG_ERR) { perror("2"); return 2; } if(signal(SIGINT,signal_catcher_int) == SIG_ERR) { perror("3"); return 2; } //Registering the signal handler for(int i=0; i<4; i++) { if((pid = fork()) == 0) { cout << i << endl; //struct sigaction sigact; sigset_t sigset; int sig; int result = 0; sigemptyset(&sigset); if(i%2 == 0) { if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } sigaddset(&sigset, SIGUSR1); sigprocmask(SIG_BLOCK, &sigset, NULL); } else { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } sigaddset(&sigset, SIGUSR2); sigprocmask(SIG_BLOCK, &sigset, NULL); } while(true) { int result = sigwait(&sigset, &sig); if(result == 0) { cout << "The caught signal is " << sig << endl; } } exit(0); } else { cout << "Registerd the handler " << pid << endl; handlers[i] = pid; } } //Registering the monitoring process if((pid = fork()) == 0) { sigset_t sigset; int sig; int result = 0; sigemptyset(&sigset); sigaddset(&sigset, SIGUSR1); sigaddset(&sigset, SIGUSR2); sigprocmask(SIG_BLOCK, &sigset, NULL); while(true) { int result = sigwait(&sigset, &sig); if(result == 0) { cout << "The monitored signal is " << sig << endl; } else { cout << "error" << endl; } } } else { reporter = pid; } sleep(3); //Registering the signal generator for(int i=0; i<1; i++) { if((pid = fork()) == 0) { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); return 1; } if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } srand(time(0)); while(true) { volatile int signal_id = rand()%2 + 1; cout << "Generating the signal " << signal_id << endl; if(signal_id == 1) { killpg(getpgid(getpid()), SIGUSR1); } else { killpg(getpgid(getpid()), SIGUSR2); } int r = rand()%10 + 1; double s = (double)r/100; sleep(s); } exit(0); } else { cout << "Registered the sender " << pid << endl; senders[i] = pid; } } while(w = wait(&status)) { cout << "Wait on PID " << w << endl; } } void signal_catcher_int(int the_sig) { //cout << "Handling the Ctrl C signal " << endl; for(int i=0; i<1; i++) { kill(senders[i],SIGKILL); } for(int i=0; i<4; i++) { kill(handlers[i],SIGKILL); } kill(reporter,SIGKILL); exit(3); } Any suggestions? Here is a sample of the output as well In the beginning Registerd the handler 9544 Registerd the handler 9545 1 Registerd the handler 9546 Registerd the handler 9547 2 3 0 Registered the sender 9550 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 2 The caught signal is 12 The caught signal is 12 The monitored signal is 12 Generating the signal 2 Generating the signal 2 The caught signal is 12 The caught signal is 12 Generating the signal 1 The caught signal is 12 The monitored signal is 10 The monitored signal is 12 Generating the signal 1 Generating the signal 2 The caught signal is 12 Generating the signal 1 Generating the signal 2 10 The monitored signal is 10 The caught signal is 12 Generating the signal 1 The caught signal is 12 The monitored signal is GenThe caught signal is TheThe caught signal is 10 Generating the signal 2 Later on The monitored signal is GenThe monitored signal is 10 Generating the signal 1 Generating the signal 2 The caught signal is 10 The caught signal is 10 The caught signal is 10 The caught signal is 12 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 1 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 1 The caught signal is 12 The caught signal is 10 The caught signal is 10 Generating the signal 2 Generating the signal 1 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 2 The caught signal is 10 Generating the signal 2 Generating the signal 1 Generating the signal 1 As you can see initially, the signal was generated and handled both by my signal handlers and monitoring processes. But later on the signal was generated a lot, but it was not quite processes in the same magnitude as before. Further I could see very less signal processing by the monitoring process Can anyone please provide some insights. What's going on?

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  • Certification Notes: 70-583 Designing and Developing Windows Azure Applications

    - by BuckWoody
    It’s time for another certification, and we’ve just release the 70-583 exam on Windows Azure. I’ve blogged my “study plans” here before on other certifications, so I thought I would do the same for this one. I’ll also need to take exam 70-513 and 70-516; but I’ll post my notes on those separately. None of these are “brain dumps” or any questions from the actual tests - just the books, links and notes I have from my studies. I’ll update these references as I’m studying, so bookmark this site and watch my Twitter and Facebook posts for when I’ll update them, or just subscribe to the RSS feed. A “Green” color on the check-block means I’ve done that part so far, red means I haven’t. First, I need to refresh my memory on some basic coding, so along with the Azure-specific information I’m reading the following general programming books: Introducing Microsoft .NET (Pro-Developer): http://www.amazon.com/Introducing-Microsoft-Pro-Developer-David-Platt/dp/0735619182/ref=sr_1_1?s=books&ie=UTF8&qid=1296339237&sr=1-1 Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET: http://www.amazon.com/Head-First-2E-Real-World-Programming/dp/1449380344/ref=sr_1_1?ie=UTF8&qid=1296339176&sr=8-1 Microsoft Visual C# 2008 Step by Step : http://www.amazon.com/Microsoft-Visual-2008-Step/dp/0735624305/ref=sr_1_1?s=books&ie=UTF8&qid=1296339208&sr=1-1 c The first place to start is at the official site for the certification. That’s here: http://www.microsoft.com/learning/en/us/Exam.aspx?ID=70-583&Locale=en-us c On that page you’ll find several resources, and the first you should follow is the “Save to my learning” so you have a place to track everything. Then click the “Related Learning Plans” link and follow the videos and read the documentation in each of those bullets. There are six areas on the learning plan that you should focus on - make sure you open the learning plan to drill into the specifics. c Designing Data Storage Architecture (18%) Books I’m Reading: Links: My Notes: c Optimizing Data Access and Messaging (17%) Books I’m Reading: Links: My Notes: c Designing the Application Architecture (19%) Books I’m Reading: Links: My Notes: c Preparing for Application and Service Deployment (15%) Books I’m Reading: Links: My Notes: c Investigating and Analyzing Applications (16%) Books I’m Reading: Links: My Notes: c Designing Integrated Solutions (15%) Books I’m Reading: Links: My Notes:

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  • Override an IOCTL Handler in PQOAL

    - by Kate Moss' Big Fan
    When porting or creating a BSP to a new platform, we often need to make change to OEMIoControl or HAL IOCTL handler for more specific. Since Microsoft introduced PQOAL in CE 5.0 and more and more BSP today leverages PQOAL to simplify the OAL, we no longer define the OEMIoControl directly. It is somehow analogous to migrate from pure Windows SDK to MFC; people starts to define those MFC handlers and forgot the WinMain and the big message loop. If you ever take a look at the interface between OAL and Kernel, PUBLIC\COMMON\OAK\INC\oemglobal.h, the pfnOEMIoctl is still there just as the entry point of Windows Program is WinMain since day one. (For those may argue about pfnOEMIoctl is not OEMIoControl, I will encourage you to dig into PRIVATE\WINCEOS\COREOS\NK\OEMMAIN\oemglobal.c which initialized pfnOEMIoctl to OEMIoControl. The interface is just to split OAL and Kernel which no longer linked to one executable file in CE 6, all of the function signature is still identical) So let's trace into PQOAL to realize how it implements OEMIoControl and how can we override an IOCTL handler we interest. First thing to know is the entry point (just as finding the WinMain in MFC), OEMIoControl is defined in PLATFORM\COMMON\SRC\COMMON\IOCTL\ioctl.c. Basically, it does nothing special but scan a pre-defined IOCTL table, g_oalIoCtlTable, and then execute the handler. (The highlight part) Other than that is just for error handling and the use of critical section to serialize the function. BOOL OEMIoControl(     DWORD code, VOID *pInBuffer, DWORD inSize, VOID *pOutBuffer, DWORD outSize,     DWORD *pOutSize ) {     BOOL rc = FALSE;     UINT32 i; ...     // Search the IOCTL table for the requested code.     for (i = 0; g_oalIoCtlTable[i].pfnHandler != NULL; i++) {         if (g_oalIoCtlTable[i].code == code) break;     }     // Indicate unsupported code     if (g_oalIoCtlTable[i].pfnHandler == NULL) {         NKSetLastError(ERROR_NOT_SUPPORTED);         OALMSG(OAL_IOCTL, (             L"OEMIoControl: Unsupported Code 0x%x - device 0x%04x func %d\r\n",             code, code >> 16, (code >> 2)&0x0FFF         ));         goto cleanUp;     }            // Take critical section if required (after postinit & no flag)     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Take critical section                    EnterCriticalSection(&g_ioctlState.cs);     }     // Execute the handler     rc = g_oalIoCtlTable[i].pfnHandler(         code, pInBuffer, inSize, pOutBuffer, outSize, pOutSize     );     // Release critical section if it was taken above     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Release critical section                    LeaveCriticalSection(&g_ioctlState.cs);     } cleanUp:     OALMSG(OAL_IOCTL&&OAL_FUNC, (L"-OEMIoControl(rc = %d)\r\n", rc ));     return rc; }   Where is the g_oalIoCtlTable? It is defined in your BSP. Let's use DeviceEmulator BSP as an example. The PLATFORM\DEVICEEMULATOR\SRC\OAL\OALLIB\ioctl.c defines the table as const OAL_IOCTL_HANDLER g_oalIoCtlTable[] = { #include "ioctl_tab.h" }; And that leads to PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h which defined some of IOCTL handler but others are defined in oal_ioctl_tab.h which is under PLATFORM\COMMON\SRC\INC\. Finally, we got the full table body! (Just like tracing MFC, always jumping back and forth). The format of table is very straight forward, IOCTL code, Flags and Handler Function // IOCTL CODE,                          Flags   Handler Function //------------------------------------------------------------------------------ { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlHalInitRegistry     }, { IOCTL_HAL_INIT_RTC,                       0,  OALIoCtlHalInitRTC          }, { IOCTL_HAL_REBOOT,                         0,  OALIoCtlHalReboot           }, The PQOAL scans through the table until it find a matched IOCTL code, then invokes the handler function. Since it scans the table from the top which means if we define TWO handler with same IOCTL code, the first one is always invoked with no exception. Now back to the PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h, with the following table { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlDeviceEmulatorHalInitRegistry     }, ... #include <oal_ioctl_tab.h> Note the IOCTL_HAL_INITREGISTRY handler are defined in both BSP's local ioctl_tab.h and the common oal_ioctl_tab.h, but due to BSP's local handler comes before "#include <oal_ioctl_tab.h>" so we know the OALIoCtlDeviceEmulatorHalInitRegistry always get called. In this example, the DeviceEmulator BSP overrides the IOCTL_HAL_INITREGISTRY handler from OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry by manipulating the g_oalIoCtlTable table. (In some point of view, it is similar to message map in MFC) Please be aware, when you override an IOCTL handler in PQOAL, you may want to clone the original implementation to your BSP and change to meet your need. It is recommended and save you the redundant works but remember to rename the handler function (Just like the DeviceEmulator it changes the name of OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry). If you don't change the name, linker may not be happy (due to name conflict) and the more important is by using different handler name, you could always redirect the handler back to original one. (It is like the concept of OOP that calling a function in base class; still not so clear? I am goinf to show you soon!) The OALIoCtlDeviceEmulatorHalInitRegistry setups DeviceEmulator specific registry settings and in the end, if everything goes well, it calls the OALIoCtlHalInitRegistry (PLATFORM\COMMON\SRC\COMMON\IOCTL\reginit.c) to do the rest.     if(fOk) {         fOk = OALIoCtlHalInitRegistry(code, pInpBuffer, inpSize, pOutBuffer,             outSize, pOutSize);     } Now you got the picture, whenever you want to override an IOCTL hadnler that is implemented in PQOAL just Clone the handler function to your BSP as a template. Simple name change for the handler function, and a name change in the IOCTL table header file that maps the IOCTL with the function Implement your IOCTL handler and whenever you need to redirect it back just calling the original handler function. It is the standard way of implementing a custom IOCTL and most Microsoft developers prefer. The mapping of IOCTL routine to IOCTL code is platform specific - you control the header file that does that mapping.

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  • DataCash @ Hackathon

    - by John Breakwell
    Originally posted on: http://geekswithblogs.net/Plumbersmate/archive/2013/06/28/datacash--hackathon.aspxBack in May, DataCash was a sponsor for one of the biggest networking events for payments developers – Trans-hacktion. The 3-day Hackathon, organised by Birdback, was focused on the latest innovations in the payments and financial technology and held at the London Google Campus.  The event included demos from DataCash and other payments companies followed by hacking sessions. Teams had to hack a product that used partner APIs and present the hack in 3 minutes on the final day. The prizes up for grabs were: KingHacker3D Printer & Champagne 1stPebble Watch & 1 year of GitHub Silver plan 2ndAIAIAI Headphones & 1 year of GitHub Bronze plan 3rdRaspberry Pi & 6 months of GitHub Bronze plan APIUp Bracelet. Nintendo NES + Super Mario Game ANDBerg Cloud Little Printer & 100$ AWS credit & more...

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  • How to create Custom ListForm WebPart

    - by DipeshBhanani
    Mostly all who works extensively on SharePoint (including meJ) don’t like to use out-of-box list forms (DispForm.aspx, EditForm.aspx, NewForm.aspx) as interface. Actually these OOB list forms bind hands of developers for the customization. It gives headache to developers to add just one post back event, for a dropdown field and to populate other fields in NewForm.aspx or EditForm.aspx. On top of that clients always ask such stuff. So here I am going to give you guys a flight for SharePoint Customization world. In this blog, I will explain, how to create CustomListForm WebPart. In my next blogs, I am going to explain easy deployment of List Forms through features and last, guidance on using SharePoint web controls. 1.       First thing, create a class library project through Visual Studio and inherit the class with WebPart class.     public class CustomListForm : WebPart   2.       Declare the public variables and properties which we are going to use throughout the class. You will get to know these once you see them in use.         #region "Variable Declaration"           Table spTableCntl;         FormToolBar formToolBar;         Literal ltAlertMessage;         Guid SiteId;         Guid ListId;         int ItemId;         string ListName;           #endregion           #region "Properties"           SPControlMode _ControlMode = SPControlMode.New;         [Personalizable(PersonalizationScope.Shared),          WebBrowsable(true),          WebDisplayName("Control Mode"),          WebDescription("Set Control Mode"),          DefaultValue(""),          Category("Miscellaneous")]         public SPControlMode ControlMode         {             get { return _ControlMode; }             set { _ControlMode = value; }         }           #endregion     The property “ControlMode” is used to identify the mode of the List Form. The property is of type SPControlMode which is an enum type with values (Display, Edit, New and Invalid). When we will add this WebPart to DispForm.aspx, EditForm.aspx and NewForm.aspx, we will set the WebPart property “ControlMode” to Display, Edit and New respectively.     3.       Now, we need to override the CreateChildControl method and write code to manually add SharePoint Web Controls related to each list fields as well as ToolBar controls.         protected override void CreateChildControls()         {             base.CreateChildControls();               try             {                 SiteId = SPContext.Current.Site.ID;                 ListId = SPContext.Current.ListId;                 ListName = SPContext.Current.List.Title;                   if (_ControlMode == SPControlMode.Display || _ControlMode == SPControlMode.Edit)                     ItemId = SPContext.Current.ItemId;                   SPSecurity.RunWithElevatedPrivileges(delegate()                 {                     using (SPSite site = new SPSite(SiteId))                     {                         //creating a new SPSite with credentials of System Account                         using (SPWeb web = site.OpenWeb())                         {                               //<Custom Code for creating form controls>                         }                     }                 });             }             catch (Exception ex)             {                 ShowError(ex, "CreateChildControls");             }         }   Here we are assuming that we are developing this WebPart to plug into List Forms. Hence we will get the List Id and List Name from the current context. We can have Item Id only in case of Display and Edit Mode. We are putting our code into “RunWithElevatedPrivileges” to elevate privileges to System Account. Now, let’s get deep down into the main code and expand “//<Custom Code for creating form controls>”. Before initiating any SharePoint control, we need to set context of SharePoint web controls explicitly so that it will be instantiated with elevated System Account user. Following line does the job.     //To create SharePoint controls with new web object and System Account credentials     SPControl.SetContextWeb(Context, web);   First thing, let’s add main table as container for all controls.     //Table to render webpart     Table spTableMain = new Table();     spTableMain.CellPadding = 0;     spTableMain.CellSpacing = 0;     spTableMain.Width = new Unit(100, UnitType.Percentage);     this.Controls.Add(spTableMain);   Now we need to add Top toolbar with Save and Cancel button at top as you see in the below screen shot.       // Add Row and Cell for Top ToolBar     TableRow spRowTopToolBar = new TableRow();     spTableMain.Rows.Add(spRowTopToolBar);     TableCell spCellTopToolBar = new TableCell();     spRowTopToolBar.Cells.Add(spCellTopToolBar);     spCellTopToolBar.Width = new Unit(100, UnitType.Percentage);         ToolBar toolBarTop = (ToolBar)Page.LoadControl("/_controltemplates/ToolBar.ascx");     toolBarTop.CssClass = "ms-formtoolbar";     toolBarTop.ID = "toolBarTbltop";     toolBarTop.RightButtons.SeparatorHtml = "<td class=ms-separator> </td>";       if (_ControlMode != SPControlMode.Display)     {         SaveButton btnSave = new SaveButton();         btnSave.ControlMode = _ControlMode;         btnSave.ListId = ListId;           if (_ControlMode == SPControlMode.New)             btnSave.RenderContext = SPContext.GetContext(web);         else         {             btnSave.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemId = ItemId;         }         toolBarTop.RightButtons.Controls.Add(btnSave);     }       GoBackButton goBackButtonTop = new GoBackButton();     toolBarTop.RightButtons.Controls.Add(goBackButtonTop);     goBackButtonTop.ControlMode = SPControlMode.Display;       spCellTopToolBar.Controls.Add(toolBarTop);   Here we have use “SaveButton” and “GoBackButton” which are internal SharePoint web controls for save and cancel functionality. I have set some of the properties of Save Button with if-else condition because we will not have Item Id in case of New Mode. Item Id property is used to identify which SharePoint List Item need to be saved. Now, add Form Toolbar to the page which contains “Attach File”, “Delete Item” etc buttons.       // Add Row and Cell for FormToolBar     TableRow spRowFormToolBar = new TableRow();     spTableMain.Rows.Add(spRowFormToolBar);     TableCell spCellFormToolBar = new TableCell();     spRowFormToolBar.Cells.Add(spCellFormToolBar);     spCellFormToolBar.Width = new Unit(100, UnitType.Percentage);       FormToolBar formToolBar = new FormToolBar();     formToolBar.ID = "formToolBar";     formToolBar.ListId = ListId;     if (_ControlMode == SPControlMode.New)         formToolBar.RenderContext = SPContext.GetContext(web);     else     {         formToolBar.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemId = ItemId;     }     formToolBar.ControlMode = _ControlMode;     formToolBar.EnableViewState = true;       spCellFormToolBar.Controls.Add(formToolBar);     The ControlMode property will take care of which button to be displayed on the toolbar. E.g. “Attach files”, “Delete Item” in new/edit forms and “New Item”, “Edit Item”, “Delete Item”, “Manage Permissions” etc in display forms. Now add main section which contains form field controls.     //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       //Add a Blank Row with height of 5px to render space between ToolBar table and Control table     TableRow spRowLine1 = new TableRow();     spTableMain.Rows.Add(spRowLine1);     TableCell spCellLine1 = new TableCell();     spRowLine1.Cells.Add(spCellLine1);     spCellLine1.Height = new Unit(5, UnitType.Pixel);     spCellLine1.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       //Add Row and Cell for Form Controls Section     TableRow spRowCntl = new TableRow();     spTableMain.Rows.Add(spRowCntl);     TableCell spCellCntl = new TableCell();       //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       TableRow spRowLine2 = new TableRow();     spTableMain.Rows.Add(spRowLine2);     TableCell spCellLine2 = new TableCell();     spRowLine2.Cells.Add(spCellLine2);     spCellLine2.CssClass = "ms-formline";     spCellLine2.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       // Add Blank row with height of 5 pixel     TableRow spRowLine3 = new TableRow();     spTableMain.Rows.Add(spRowLine3);     TableCell spCellLine3 = new TableCell();     spRowLine3.Cells.Add(spCellLine3);     spCellLine3.Height = new Unit(5, UnitType.Pixel);     spCellLine3.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));   You can add bottom toolbar also to get same look and feel as OOB forms. I am not adding here as the blog will be much lengthy. At last, you need to write following lines to allow unsafe updates for Save and Delete button.     // Allow unsafe update on web for save button and delete button     if (this.Page.IsPostBack && this.Page.Request["__EventTarget"] != null         && (this.Page.Request["__EventTarget"].Contains("IOSaveItem")         || this.Page.Request["__EventTarget"].Contains("IODeleteItem")))     {         SPContext.Current.Web.AllowUnsafeUpdates = true;     }   So that’s all. We have finished writing Custom Code for adding field control. But something most important is skipped. In above code, I have called function “CreateFieldControls(web);” to add SharePoint field controls to the page. Let’s see the implementation of the function:     private void CreateFieldControls(SPWeb pWeb)     {         SPList listMain = pWeb.Lists[ListId];         SPFieldCollection fields = listMain.Fields;           //Main Table to render all fields         spTableCntl = new Table();         spTableCntl.BorderWidth = new Unit(0);         spTableCntl.CellPadding = 0;         spTableCntl.CellSpacing = 0;         spTableCntl.Width = new Unit(100, UnitType.Percentage);         spTableCntl.CssClass = "ms-formtable";           SPContext controlContext = SPContext.GetContext(this.Context, ItemId, ListId, pWeb);           foreach (SPField listField in fields)         {             string fieldDisplayName = listField.Title;             string fieldInternalName = listField.InternalName;               //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;               FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }               //Add row to display a field row             TableRow spCntlRow = new TableRow();             spTableCntl.Rows.Add(spCntlRow);               //Add the cells for containing field lable and control             TableCell spCellLabel = new TableCell();             spCellLabel.Width = new Unit(30, UnitType.Percentage);             spCellLabel.CssClass = "ms-formlabel";             spCntlRow.Cells.Add(spCellLabel);             TableCell spCellControl = new TableCell();             spCellControl.Width = new Unit(70, UnitType.Percentage);             spCellControl.CssClass = "ms-formbody";             spCntlRow.Cells.Add(spCellControl);               //Add the control to the table cells             spCellLabel.Controls.Add(fieldLabel);             spCellControl.Controls.Add(fieldControl);               //Add description if there is any in case of New and Edit Mode             if (_ControlMode != SPControlMode.Display && listField.Description != string.Empty)             {                 FieldDescription fieldDesc = new FieldDescription();                 fieldDesc.FieldName = fieldInternalName;                 fieldDesc.ListId = ListId;                 spCellControl.Controls.Add(fieldDesc);             }               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }         }         fields = null;     }   First of all, I have declared List object and got list fields in field collection object called “fields”. Then I have added a table for the container of all controls and assign CSS class as "ms-formtable" so that it gives consistent look and feel of SharePoint. Now it’s time to navigate through all fields and add them if required. Here we don’t need to add hidden or system fields. We also don’t want to display read-only fields in new and edit forms. Following lines does this job.             //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;   Let’s move to the next line of code.             FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;   We have used “FieldLabel” control for displaying field title. The advantage of using Field Label is, SharePoint automatically adds red star besides field label to identify it as mandatory field if there is any. Here is most important part to understand. The “BaseFieldControl”. It will render the respective web controls according to type of the field. For example, if it’s single line of text, then Textbox, if it’s look up then it renders dropdown. Additionally, the “ControlMode” property tells compiler that which mode (display/edit/new) controls need to be rendered with. In display mode, it will render label with field value. In edit mode, it will render respective control with item value and in new mode it will render respective control with empty value. Please note that, it’s not always the case when dropdown field will be rendered for Lookup field or Choice field. You need to understand which controls are rendered for which list fields. I am planning to write a separate blog which I hope to publish it very soon. Moreover, we also need to assign list field specific properties like List Id, Field Name etc to identify which SharePoint List field is attached with the control.             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }   Here, I have separate code for new mode and Edit/Display mode because we will not have Item Id to assign in New Mode. We also need to set CSS class for cell containing Label and Controls so that those controls get rendered with SharePoint theme.             spCellLabel.CssClass = "ms-formlabel";             spCellControl.CssClass = "ms-formbody";   “FieldDescription” control is used to add field description if there is any.    Now it’s time to add some more customization,               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }   The above code will disable the title field in edit mode. You can add more code here to achieve more customization according to your requirement. Some of the examples are as follow:             //Adding post back event on UserField to auto populate some other dependent field             //in new mode and disable it in edit mode             if (_ControlMode != SPControlMode.Display && fieldDisplayName == "Manager")             {                 if (fieldControl.Controls[0].FindControl("UserField") != null)                 {                     PeopleEditor pplEditor = (PeopleEditor)fieldControl.Controls[0].FindControl("UserField");                     if (_ControlMode == SPControlMode.New)                         pplEditor.AutoPostBack = true;                     else                         pplEditor.Enabled = false;                 }             }               //Add JavaScript Event on Dropdown field. Don't forget to add the JavaScript function on the page.             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Designation")             {                 DropDownList ddlCategory = (DropDownList)fieldControl.Controls[0];                 ddlCategory.Attributes.Add("onchange", string.Format("javascript:DropdownChangeEvent('{0}');return false;", ddlCategory.ClientID));             }    Following are the screenshots of my Custom ListForm WebPart. Let’s play a game, check out your OOB List forms of SharePoint, compare with these screens and find out differences.   DispForm.aspx:   EditForm.aspx:   NewForm.aspx:   Enjoy the SharePoint Soup!!! ­­­­­­­­­­­­­­­­­­­­

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  • Sarg Daily Report not generated

    - by Suleman
    Ubuntu 12.04 LTS Squid 3 Sarg 2.3.2 following is my crontab configuration # SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin m h dom mon dow user command 25 6 * * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.daily ) 47 6 * * 7 root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.weekly ) 52 6 1 * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.monthly ) # this does not generate daily html report.

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  • How can I identify unknown query string fragments that are coming to my site?

    - by Jon
    In the Google Analytics content overview for a site that I work on, the home page is getting many pageviews with some unfamiliar query string fragments, example: /?jkId=1234567890abcdef1234567890abcdef&jt=1&jadid=1234567890&js=1&jk=key words&jsid=12345&jmt=1 (potentially identifiable IDs have been changed) It clearly looks like some kind of ad tracking info, but noone who works on the site knows where it comes from, and I haven't been able to find any useful information from searching. Is there some listing of common query string keys available anywhere? Alternatively, does anyone happen to know where these keys (jkId, jt, jadid, js, jk, jsid and jmt) might come from?

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  • WebLogic Partner Community Newsletter November 2012

    - by JuergenKress
    Dear WebLogic partner community member Too many different product from Oracle, no idea how do they fit together? Get a copy of the Oracle catalog, an excellent overview of the Oracle middleware portfolio. If you have missed the Oracle OpenWorld WebLogic, Java and ExaLogic highlights - you can now watch our community webcast on-demand. To experience and learn more about WebLogic 12c, make sure you attend one of the upcoming WebLogic 12c bootcamps. We are continuously adding many more locations to our training road-show! If you like to suggest an additional location, Please feel free to write us @wlscommunity on twitter. The key presentations from Oracle OpenWorld 2012 are published at our WebLogic Community Workspace (WebLogic Community membership required): Exalogic X3-2 launch (.pptx) & ExaLogic references 2012 (ppt) & General Session Building and Managing a Private Oracle Java & Experiences building JavaEE based PaaS Platform Compressed presentation & Oracle Enterprise Manager 12c Cloud Control Demo (Zip) & Coherence Past Present And Future (ppt)& Coherence Web Elastic Data on WebLogic 12c (zip) & Oracle Tuxedo What’s New in 12c (.pptx) & Tuxedo Java Services(.pptx). One of the newest product in the middleware family ADF Mobile & ADF Essentials is now available. Andrejus published an article on how to implement ADF Essentials on Glassfish. When you design mobile solutions, you might want to make use of the Oracle Fusion Applications user experience design patterns. We continue to promote and create joint partner marketing campaigns to upgrade iAS to WebLogic, please contact myself if you are interested! Critical patch updates have been also released for iAs and the whole middleware stack, please make sure that you implement them. Jürgen Kress Oracle WebLogic Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/WebLogicnewsNovember2012 (OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic Community newsletter,newsletter,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • WebLogic Partner Community Newsletter November 2012

    - by JuergenKress
    Dear WebLogic partner community member Too many different product from Oracle, no idea how do they fit together? Get a copy of the Oracle catalog, an excellent overview of the Oracle middleware portfolio. If you have missed the Oracle OpenWorld WebLogic, Java and ExaLogic highlights - you can now watch our community webcast on-demand. To experience and learn more about WebLogic 12c, make sure you attend one of the upcoming WebLogic 12c bootcamps. We are continuously adding many more locations to our training road-show! If you like to suggest an additional location, Please feel free to write us @wlscommunity on twitter. The key presentations from Oracle OpenWorld 2012 are published at our WebLogic Community Workspace (WebLogic Community membership required): Exalogic X3-2 launch (.pptx) & ExaLogic references 2012 (ppt) & General Session Building and Managing a Private Oracle Java & Experiences building JavaEE based PaaS Platform Compressed presentation & Oracle Enterprise Manager 12c Cloud Control Demo (Zip) & Coherence Past Present And Future (ppt)& Coherence Web Elastic Data on WebLogic 12c (zip) & Oracle Tuxedo What’s New in 12c (.pptx) & Tuxedo Java Services(.pptx). One of the newest product in the middleware family ADF Mobile & ADF Essentials is now available. Andrejus published an article on how to implement ADF Essentials on Glassfish. When you design mobile solutions, you might want to make use of the Oracle Fusion Applications user experience design patterns. We continue to promote and create joint partner marketing campaigns to upgrade iAS to WebLogic, please contact myself if you are interested! Critical patch updates have been also released for iAs and the whole middleware stack, please make sure that you implement them. Jürgen Kress Oracle WebLogic Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/WebLogicnewsNovember2012 (OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic Community newsletter,newsletter,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 4

    - by MHundal
    The OUAF Framework Session 4 is now available. This session covered the following topics: 1. Extendable Data Areas - how to extend base owned Data Areas 2. Bundling - how to bundle ETPM Configuration Objects in ETPM 3. Audit on Inquiry - how to enable and view audit on inquiry 4. Advanced Debug - demonstration of the advanced debugger 5. Maintenance Dialogue- An overview of objects required to work with MO's. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=71155037&rKey=63c3e75d32277283   You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=71155037&rKey=f3126d1d2894f754

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  • Software: Launching League of Legends spectator mode from Command Line (Mac)

    - by Alex Popov
    Background: tl;dr at the end League of Legends has a spectator mode, in which you can watch someone else's game (essentially a replay) with a 3 minute delay. Popular LoL website OP.GG has figured out a clever way of hosting these spectator games on their own servers, thereby making them replayable, as opposed to only being available while the game is on (as Riot does it). If you request a replay from OP.GG, it sends a batch file which looks for where the League is situated and then the magic happens: @start "" "League of Legends.exe" "8394" "LoLLauncher.exe" "" "spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1" This works fine on Windows. I'm trying to get it to work on Mac (which has an official client). First I tried running the same command by hand, (split for convenience) /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends 8393 LoLLauncher \ /Applications/ ... /LolClient spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1 Running this, however, just starts the LoLLauncher, which closes all the active League processes. The exactly same thing happens if I just call /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends Next I tried seeing what actually happens when Spectator mode is initiated so I ran $ ps -axf | grep -i lol which showed UID PID PPID C STIME TTY TIME CMD 503 3085 1 0 Wed02pm ?? 0:00.00 (LolClient) 503 24607 1 0 9:19am ?? 0:00.98 /Applications/League of Legends.app/Contents/LOL/RADS/system/UserKernel.app/Contents/MacOS/UserKernel updateandrun lol_launcher LoLLauncher.app 503 24610 24607 0 9:19am ?? 1:08.76 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_launcher/releases/0.0.0.122/deploy/LoLLauncher.app/Contents/MacOS/LoLLauncher 503 24611 24610 0 9:19am ?? 1:23.02 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393 503 24927 24610 0 9:44am ?? 0:03.37 /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.117/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends 8394 LoLLauncher /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient spectator 216.133.234.17:8088 Yn1oMX/n3LpXNebibzUa1i3Z+s2HV0ul 1400781241 NA1 Of Interest: there is (LolClient) which I cannot kill by it's PID. UserKernel updateandrun lol_launcher LoLLauncher.app is launched first. LoLLauncher is launched by the UserKernel (as we can see from the PPID) The very long command (PID: 24927) is how Spectator mode is launched, and is also launched by UserKernel. Spectator mode is launched in exactly the same way that the OP.GG .bat wanted to, with the only difference that Spectator mode connects to Riot instead of OP.GG's spectate server. I tried attaching GDB to the LolClient, but I couldn't get anything meaningful from it since it's an Adobe AIR application (and I've never used GDB with code other than mine own). Next I ran dtruss -a -b 100m -f -p $PID on everything I could think of: the LolClient, the LolLauncher and the UserKernel and skimmed the half a million lines produced. I found stuff like the GET request used to get the information of the game to spectate, but I could not see any launch of the equivalent of League of Legends.exe with spectator options. Finally, I ran lsof | grep -i lol to see if anything else was opened in the process, but didn't find anything that seemed appropriate. Open were UserKernel, LolLauncher, LolClient, Adobe AIR, LeagueofLegends and then Bugsplat, all of which are expected. None of this seemed especially relevant to figuring out how LeagueofLegends was opened into spectator mode. It obviously can be done, since Spectator mode is accessible from within the client. It seems likely that it can be done from the CLI, since Windows can do it and the clients are supposed to equals. Unless I'm missing something in the difference between how UNIX and Windows handle CLI application launches. My question is if there are any other things I can try to figure out how to launch Spectator mode myself. tl;dr: Trying to get into spectator mode from the CLI. It's possible on Windows (see first code block) but it just restarts League on Mac. What else can I try to find what call is made, and how to reproduce it? PS: Please let me know how I can improve this question or its formatting, I'd love to use StackOverflow/SuperUser, but as the guys said on the podcast this week (Ep. 59) it's very intimidating. Sorry for posting this on StackOverflow the first time :(

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  • Unable to start Server Service on remote machine (2 replies)

    hi, i am trying to start Server service thru .net code on remote machine but unable to do so. here is the code.. ConnectionOptions con new ConnectionOptions(); con.Authority &quot;ntlmdomain:DomainName&quot;; con.Username &quot;x&quot;; con.Password &quot;123456&quot;; con.Impersonation ImpersonationLevel.Impersonate; con.Authentication AuthenticationLevel.Packet; con.EnablePrivileges true; ManagementScope ms new ManagementSco...

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  • Video crashes with 10.10

    - by John Mahon
    I have installed both the 64bit and 32 bit versions of 10.10 on my Compaq Presario PC. I first installed the 64 bit version of the OS.The video often crashed when switching user. It also went haywire occasionally when I visited some web-sites. I read that there may be some problems with the 64 bit OS. So I installed the 32 bit version on another disk. This version seemed even less well behaved. HP's model number for the computer is SR1838NX. The hardware is listed at http://bizsupport1.austin.hp.com/bizsupport/TechSupport/Document.jsp?objectID=c00628274&lang=en&cc=us&contentType=SupportFAQ&prodSeriesId=1841793&prodTypeId=12454&printver=true#A0 I think the important info is that the chip set is "ATI Radeon Xpress 200" and the processor is "Athlon 64 (S) 3700+ 2.2 GHz" Has anyone else had video problems with similar machines? Is there a work around or an update? I have had previous versions of Ubuntu working on this machine and other flavors of Linux as well. Thanks in advance. John

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  • Adaptive Layout for ADF Faces on Tablets

    - by Shay Shmeltzer
    In the 11.1.16 version of Oracle ADF we started adding specific features to the ADF Faces components so they'll work better on iPad tablets. In this entry I'm going to highlight some new capabilities that we have added to the 11.1.2.3 release. (note if you are still on the 11.1.1.* branch - you'll need to wait for 11.1.1.7 to get the features discussed here). The two key additions in the 11.1.2.3 version compared to the 11.1.1.6 features for iPad support include: pagination for tables and adaptive flow layout. The pagination for table is self explanatory, basically since iPad don't support scroll bars, we automatically switch the table component to render with a pagination toolbar that allow you to scroll set of records or directly jump to a specific set. See the image below. The adaptive flow layout takes a bit more explanation. On regular desktops the UI that you usually build for ADF Faces screens is going to use stretch layout - meaning that it stretches to fill the whole area of the browser window. If you resize the browser windoe, the ADF Faces page resizes with it. If your browser window is too small, scroll bars will appear to allow you to scroll to areas that are "hidden". However on an iPad, this is probably not the type of layout you want - you would rather have a flow layout that eliminates scroll bars and instead allows you to scroll down the page. Basically your want the page to be sized based on its content, rather then based on the browser window size. In ADF Faces terminology this can be done with the dimensionsFrom property set to "children". And here comes the tricky part, since in the past(and also today) when you create an ADF Faces page and add a stretchable component to it, the dimensionsFrom property is set to parent by default. This will be true to other layout components you'll add as well. At this point you might be wondering "Does this mean I'll need to go to each of the layout components in my page and modify the dimensionsFrom property value to be children?" ADF Faces to the rescue... To eliminate the need to do this tedious manual changes, we introduced a new web.xml parameter "oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS" You'll basically add the following to your web.xml <context-param>    <description>      This parameter controls the default value for component geometry on the page.      Supported values are:        legacy - component attributes use the default values as specified for the attributes                 in the tag documentation (default value)        auto   - component attributes use the correct default value given the value of their                 parent component. For example, with this setting, the panelStretchLayout                 will use "auto" as the default value for its "dimensionsFrom" attribute                 instead of "parent".    </description>    <param-name>oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS</param-name>    <param-value>auto</param-value>  </context-param> Once you set this parameter, you only need to set the dimensionsFrom attribute for the top level layout component on your page, and the rest of the components will adjust accordingly. One trick that you can use, and that is used in the demo below, is to have the dimensionsFrom property depend on the type of client that access your application. This way you can switch between stretch or flow layout based on the device accessing your application. For example I use the following in my page: <af:panelStretchLayout topHeight="70px" startWidth="0px" endWidth="0px"                                       dimensionsFrom="#{adfFacesContext.agent.capabilities['touchScreen'] eq 'none'  ? 'parent' : 'children' }"> Which results in a flow layout for iPads and a stretch layout for regular browsers. Check out the result in the below demo: &amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;

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  • does anyone know why apt-cacher-ng always downloading index file (Packages.gz) even though its exist on the apt-cacher-ng's cache?

    - by soekarmana
    just updated from 11.04 to 12.04, fresh install installed apt-cacher-ng and notice something strange about it its always downloading index file (Packages.gz) even though the file exist on the apt-cacher-ng's cache, so this is what exactly happened : on ubuntu 10.10 & 11.04 apt-cacher-ng installed & configured on my laptop, then i reload & install some packages after that i configure my friend's laptop with apt-cacher-ng proxy (192.168.1.1:3142), reloading repository was blazingly fast, finished in a second without using my Internet connection (checked on system monitor, total Received just 15kB) on ubuntu 11.10 & 12.04 apt-cacher-ng installed & configured on my laptop, then i reload & install some packages after that i configure my friend's laptop with apt-cacher-ng proxy (192.168.1.1:3142), reloading repository was really slow!, apt-cacher-ng redownload the index file from internet

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  • Kinect hacked for augmented reality

    - by Kit Ong
    It seems Kinect has more potential than any other consoles based motion detection device given the number of hacks that are out there in the wild. http://uk.videogames.games.yahoo.com/blog/article/19744/kinect-as-youve-never-seen-it-before.html Direct links to youtube videos of Kinect hacks: http://www.youtube.com/watch?v=M-wLOfjVfVc?fs=1&hl=en_GB http://www.youtube.com/watch?v=eWmVrfjDCyw?fs=1&hl=en_GB http://www.youtube.com/watch?v=P3gfMXwQOGI?fs=1&hl=en_GB http://www.youtube.com/watch?v=4qhXQ_1CQjg?fs=1&hl=en_GB http://www.youtube.com/watch?v=VgLp-KyK5g8?fs=1&hl=en_GB http://www.youtube.com/watch?v=CeQwhujiWVk?fs=1&hl=en_GB

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  • SEO - PageRank on Facebook pages, but pages have no back links to them?

    - by Marco Demaio
    have a look at these two pages: 1) http://it-it.facebook.com/jeanchristophe.cataliotti (PageRank 2 from Google toolbar) Amazingly it has got NO links to it: http://siteexplorer.search.yahoo.com/search?p=it-it.facebook.com/jeanchristophe.cataliotti&fr=sfp 2) http://www.facebook.com/group.php?gid=18463182878&v=wall&viewas=0 (PageRank 1 from Google toolbar) Still amazingly it has got NO links to it: http://siteexplorer.search.yahoo.com/search?p=www.facebook.com/group.php?gid=18463182878&v=wall&viewas=0&fr=sfp How do you explain this? Hoping for an explanation that goes beyond just saying that the PR in Goole toolbar it's not updated, because it can not be the reason for this!

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  • Undeclared Scope in Rock Paper Scissors Simple Game

    - by Rianelle
    #include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; bool win; int winnings; int draws; int loses; string comChoice; string playerChoice; void winGame () { cout << "You won! Play again?" <<endl; cout << "Type y/n" <<endl; char x; cin >> x; if (x == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; win = true; } } void drawGame (){ ++draws; cout << "Draw! Try again" << endl; return; } void lose () { cout << "You lose! Try again?" <<endl; cout << "Type y/n" <<endl; char feedback; cin >> feedback; if (feedback == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; } } void beginGame() { cout << "Welcome to the Rock, Paper and Scissors Game!" <<endl; cout << "Let's begin. Type <rock, paper, scissors> for your choice!" <<endl; cin >> playerChoice; srand(time(0)); int randomizer = 1+(rand()%3); if (randomizer == 1) comChoice = "rock"; if (randomizer == 2) comChoice = "paper"; if (randomizer == 3) comChoice = "scissors"; do { if (playerChoice == comChoice) { drawGame(); } if (playerChoice == "rock" && comChoice == "paper") ++loses; lose(); if (playerChoice == "rock" && comChoice == "scissors") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "rock") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "scissors") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "rock") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "paper") ++winnings; winGame(); }while (win != true); } int main () { beginGame(); return 0; }

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Unable to start Server Service on remote machine (2 replies)

    hi, i am trying to start Server service thru .net code on remote machine but unable to do so. here is the code.. ConnectionOptions con new ConnectionOptions(); con.Authority &quot;ntlmdomain:DomainName&quot;; con.Username &quot;x&quot;; con.Password &quot;123456&quot;; con.Impersonation ImpersonationLevel.Impersonate; con.Authentication AuthenticationLevel.Packet; con.EnablePrivileges true; ManagementScope ms new ManagementSco...

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  • joomla sometimes messes up urls, probably cache involved

    - by Bakaburg
    Is a bit i'm having this problem and i really cannot get the hang of it... Every once in while my joomla site messes up links url and for example from something like this: http://www.sism.org/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 it becomes like this: http://www.sism.org/index.php/component/k2/administrator/components/com_dump/assets/css/images/stories/inrilievo/sism/htm/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 the new page has the right content but there are no css and other linked resources. Usually i solve the problem by deleting all the cache and turning it off and on again. Of course this is pretty annoying especially for my association. Does any one have any clue on this? Watching the URLs the components involved seems to be K2 and Jdump. Thanks

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  • Java chunk negative number problem

    - by user1990950
    I've got a tile based map, which is divided in chunks. I got a method, which puts tiles in this map and with positive numbers it's working. But when using negative numbers it wont work. This is my setTile method: public static void setTile(int x, int y, Tile tile) { int chunkX = x / Chunk.CHUNK_SIZE, chunkY = y / Chunk.CHUNK_SIZE; IntPair intPair = new IntPair(chunkX, chunkY); world.put(intPair, new Chunk(chunkX, chunkY)); world.get(intPair).setTile(x - chunkX * Chunk.CHUNK_SIZE, y - chunkY * Chunk.CHUNK_SIZE, tile); } This is the setTile method in the chunk class (CHUNK_SIZE is a constant with the value 64): public void setTile(int x, int y, Tile t) { if (x >= 0 && x < CHUNK_SIZE && y >= 0 && y < CHUNK_SIZE) tiles[x][y] = t; } What's wrong with my code?

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { // TODO Auto-generated method stub if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Placing items randomly in a dynamically generated terrain

    - by Programlocura
    I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random positions, but the terrain it's dynamically and i don't get this working. I've a vector with the points of the terrain, and i'm doing something similar to this (Iterating trough vector): if( _SPManager && i % 15 == 0 && i != 0 ) { if ( _settings.specialPoints && _currentPoints < _settings.specialPoints ) { _SPManager.addPoint( _hillsPosition[i].x , _hillsPosition[i].y ); _currentPoints++; } } But it isn't working as i expected. It isn't displaying the right number of items (Always shows less than i specified). How do i should place the items? Thanks :)

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