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  • Loading levels from .txt or .XML for XNA

    - by Dave Voyles
    I'm attemptin to add multiple levels to my pong game. I'd like to simply exchange a few elements with each level, nothing crazy. Just the background texture, the color of the AI paddle (the one on the right side), and the music. It seems that the best way to go about this is by utilizing the StreamReader to read and write the files from XML. If there is a better, or more efficient alternative way then I'm all for it. In looking over the XNA Starter Platformer Kit provided by MS it seems that they've done it in this manner as well. I'm perplexed by a few things, however, namely parts within the Level class which aren't commented. /// <summary> /// Iterates over every tile in the structure file and loads its /// appearance and behavior. This method also validates that the /// file is well-formed with a player start point, exit, etc. /// </summary> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> private void LoadTiles(Stream fileStream) { // Load the level and ensure all of the lines are the same length. int width; List<string> lines = new List<string>(); using (StreamReader reader = new StreamReader(fileStream)) { string line = reader.ReadLine(); width = line.Length; while (line != null) { lines.Add(line); if (line.Length != width) throw new Exception(String.Format("The length of line {0} is different from all preceeding lines.", lines.Count)); line = reader.ReadLine(); } } What does width = line.Length mean exactly? I mean I know how it reads the line, but what difference does it make if one line is longer than any of the others? Finally, their levels are simply text files that look like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### It can't be that easy..... Can it?

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  • phpbb users table entries deletion and its effects. what are all the clean up work before deleting an user

    - by Jayapal Chandran
    I am writing a window program which will run from the system tray. which will ping my phpbb board site to fetch new users registration information. So with the result i can check whether the user is spam user or not. if i feel it is a spam user then i will delete that entry from the users table. before deleting the users table what are all the other table that i should delete. so that there will not be any unlinked references which will then in due course of time gets numerous and waste of disk space. so i want to know what i should do before deleting an user so that all his other activities should be cleaned off before i deleting a user.

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  • Latency Matters

    - by Frederic P
    A lot of interest in low latencies has been expressed within the financial services segment, most especially in the stock trading applications where every millisecond directly influences the profitability of the trader. These days, much of the trading is executed by software applications which are trained to respond to each other almost instantaneously. In fact, you could say that we are in an arms race where traders are using any and all options to cut down on the delay in executing transactions, even by moving physically closer to the trading venue. The Solaris OS network stack has traditionally been engineered for high throughput, at the expense of higher latencies. Knowledge of tuning parameters to redress the imbalance is critical for applications that are latency sensitive. We are presenting in this blog how to configure further a default Oracle Solaris 10 installation to reduce network latency. There are many parameters in fact that can be altered, but the most effective ones are intr_blank_time and intr_blank_packets. These parameters affect on-board network throughput and latency on Solaris systems. If interrupt blanking is disabled, packets are processed by the driver as soon as they arrive, resulting in higher network throughput and lower latency, but with higher CPU utilization. With interrupt blanking disabled, processor utilization can be as high as 80–90% in some high-load web server environments. If interrupt blanking is enabled, packets are processed when the interrupt is issued. Enabling interrupt blanking can result in reduced processor utilization and network throughput, but higher network latency. Both parameters should be set at the same time. You can set these parameters by using the ndd command as follows: # ndd -set /dev/eri intr_blank_time 0 # ndd -set /dev/eri intr_blank_packets 0 You can add them to the /etc/system file as follows: set eri:intr_blank_time 0 set eri:intr_blank_packets 0 The value of the interrupt blanking parameter is a trade-off between network throughput and processor utilization. If higher processor utilization is acceptable for achieving higher network throughput, then disable interrupt blanking. If lower processor utilization is preferred and higher network latency is the penalty, then enable interrupt blanking. Our experience at ISV Engineering is that under controlled experiments the above settings result in reduction of network latency by at least 50%; on a two-socket 3GHz Sun Fire X4170 M2 running Solaris 10 Update 9, the above settings improved ping-pong latency from 60µs to 25-30µs with the on-board NIC.

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  • Connected to wifi, but quits loading pages after a random amount of time

    - by Collin
    I'm using Ubuntu 12.10, on a TOSHIBA Satellite L755 laptop, and using a Cradlepoint MBR-1000 wireless router. The wifi supposedly works fine on my sisters' and mom's laptops, and my dad uses a wired connection through the router. Nobody else has the problem. It shows that I'm connected and everything. The network manager GUI shows that everything is going just dandy... but it's not. I'll be able to load a page or two, then I have to disconnect, and reconnect to the router to get it to work again for a couple minutes. I noticed when I was downstairs, close to the router, this problem seemed to go away (at least, I was connected for a couple of hours without running into this problem). When I run ping -n 8.8.8.8 it shows this while the connection is still running fine 64 bytes from 8.8.8.8: icmp_req=1187 ttl=47 time=665 ms and whe

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  • Is scanning the ports considered harmful?

    - by Manoj R
    If any application is scanning the ports of other machines, to find out whether any particular service/application is running, will it be considered harmful? Is this treated as hacking? How else can one find out on which port the desired application is running (without the user input)? Let's say I only know the port range in which the other application could be running, but not the exact port. In this case, my application ping each of the port in range to check whether the other application is listening on it, using already defined protocol. Is this a normal design? Or is this considered harmful for the security?

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  • Games at Work Part 1: Introduction to Gamification and Applications

    - by ultan o'broin
    Games Are Everywhere How many of you (will admit to) remember playing Pong? OK then, do you play Angry Birds on your phone during work hours? Thought about why we keep playing online, video, and mobile games and what this "gamification" business we're hearing about means for the enterprise applications user experience? In Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal says that playing computer and online games now provides more rewards for people than their real lives do. Games offer intrinsic rewards and happiness to the players as they pursue more satisfying work and the success, social connection, and meaning that goes with it. Yep, Gran Turismo, Dungeons & Dragons, Guitar Hero, Mario Kart, Wii Boxing, and the rest are all forms of work it seems. Games are, in fact, work taken so seriously that governments now move to limit the impact of virtual gaming currencies on the real financial system. Anyone who spends hours harvesting crops on FarmVille realizes it’s hard work too. Yet games evoke a positive emotion in players who voluntarily stay engaged with games for hours, day after day. Some 183 million active gamers in the United States play on average 13 hours per week. Weekly, 5 million of those gamers play for longer than a working week (45 hours). So why not harness the work put into games to solve real-world problems? Or, in the case of our applications users, real-world work problems? What’s a Game? Jane explains that all games have four defining traits: a goal, rules, a feedback system, and voluntary participation. We need to look at what motivational ideas behind the dynamics of the game—what we call gamification—are appropriate for our users. Typically, these motivators are achievement, altruism, competition, reward, self-expression, and status). Common game techniques for leveraging these motivations include: Badging and avatars Points and awards Leader boards Progress charts Virtual currencies or goods Gifting and giving Challenges and quests Some technology commentators argue for a game layer on top of everything, but this layer is already part of our daily lives in many instances. We see gamification working around us already: the badging and kudos offered on My Oracle Support or other Oracle community forums, becoming a Dragon Slayer implementor of Atlassian applications, being made duke of your favorite coffee shop on Yelp, sharing your workout details with Nike+, or donating to Japanese earthquake relief through FarmVille, for example. And what does all this mean for the applications that you use in your work? Read on in part two...

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  • Wubi downloaded and installed 64bit 12.10 on my 32bit netbook

    - by Troy
    I downloaded the Wubi installer on my atom N450 netbook. When I started up Ubuntu I got an error that read failed to change the mode of /ect/passwd- to 0600. Then while it booted it froze and several strange characters filled the screen. Finally it loaded it ran pretty slow, and I could connect to my router, but not to the internet. Ping 8.8.8.8 showed no server found. So I checked the about computer and it said I was running the 64 bit installation. Now I know that my computer has a low power 32 bit chip and even the Ubuntu iso download suggested a 32 bit installation. So I went to double check and see if I just missed the option for a 32 bit Wubi install and I did not. There was no option. Is there any way to download a 32 bit version of 12.10 through the Wubi?

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  • Internet connection randomly drops out

    - by Dr_Bunsen
    Since a week or 2, I have this random network failures. No error pops up, the system says it's still connected to the internet(wifi and wired). The problem is, I can't connect to anything, even a ping google.com gives no feedback. And after many network-manager resets it will work again, for just a minute, and drop out again. I noticed that the /etc/resolv.conf contains this line: nameserver 127.0.0.1 I left out the "Do not edit" stuff, and after it worked for a second, this line is added: search lan When I change the nameserver to 8.8.8.8, I am still able to connect to anywhere. Does anyone got a clue what is happening here? I will provide any information asked. Thanks in advance p.s. I run Ubuntu 13.04 since lastnight(24-06-2013)

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  • Internet Timeouts with TP-Link TL-WN821N wireless usb stick - existing solutions dont work

    - by Sheena
    I'm running Ubuntu12.04 and I'm trying to get a TP-Link TL-WN821N to work. The solution from Internet Timeouts with TP-Link TL-WN821N v2 wireless usb stick didn't work for me. Neither has anything else... I've installed rtl8192cu as per instructions I found elsewhere to no avail. The symptoms I am experiencing are: When I plug in the device the PC can see and connect to wireless networks fine. The network I'm using has internet access and the signal strength is pretty strong. I can't ping and I can't browse the internet (timeout). Any ideas? I'm not sure what the next step would be or what information would be useful at this point.

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  • Best way to handle realtime melee AI in authoritative network environment

    - by PrimeDerektive
    So i've been working on a multiplayer game for a bit; it's a co-op action RPG with real-time combat. If you've seen or played TERA, I'd say it's comparable to that, but not an MMO, heh. I'm currently handling the AI units authoritatively, the server calculates their pathing, movement, and pursue/attack logic, and syncs the movement to the clients 15x per second, and the state changes when they happen. When I emulate 200ms ping, though, the client can perceive being out of range to an AI's attack, but still take the hit, because on the server he hadn't moved that far yet. This also plays hell with my real-time blocking. I don't really want to allow the clients to be allowed to say "that was out of range" or "I blocked that", but I'm not really sure how else to handle it.

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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • Sang Shin is back!

    - by arungupta
    Sang Shin is back at Oracle. He is well known for his wide range of Java tutorials at javapassion.com. As a former Sun evangelist, he helped GlassFish and Java EE adoption and continued to do even after his days at Sun. In his current role, he will help evangelize and drive adoption of the Java EE platform, GlassFish, and WebLogic server. You will see him online, speaking at conferences, blogging, and at our different social media channels. Say hello to him whenever you meet him. Here is what Sang had to say about his comeback: I AM BACK to where it all started. It sure felt like coming back home and it's good to see the first hand the spirit of innovation still is alive and well here in Oracle especially on Java front. Looking forward to be engaged with everyone in Java EE community with Passion again! Looking forward to working with Sang! You can ping him at @javapassion.

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  • Using elapsed time for SlowMo in XNA

    - by Dave Voyles
    I'm trying to create a slow-mo effect in my pong game so that when a player is a button the paddles and ball will suddenly move at a far slower speed. I believe my understanding of the concepts of adjusting the timing in XNA are done, but I'm not sure of how to incorporate it into my design exactly. The updates for my bats (paddles) are done in my Bat.cs class: /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } While the rest of my game updates are done in my GameplayScreen.cs class (I'm using the XNA game state management sample) Class GameplayScreen { ........... bool slow; .......... public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) base.Update(gameTime, otherScreenHasFocus, false); if (IsActive) { // SlowMo Stuff Elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; if (Slowmo) Elapsed *= .8f; MoveTimer += Elapsed; double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds; if (Keyboard.GetState().IsKeyDown(Keys.Up)) slow = true; else if (Keyboard.GetState().IsKeyDown(Keys.Down)) slow = false; if (slow == true) elapsedTime *= .1f; // Updating bat position leftBat.UpdatePosition(ball); rightBat.UpdatePosition(ball); // Updating the ball position ball.UpdatePosition(); and finally my fixed time step is declared in the constructor of my Game1.cs Class: /// <summary> /// The main game constructor. /// </summary> public Game1() { IsFixedTimeStep = slow = false; } So my question is: Where do I place the MoveTimer or elapsedTime, so that my bat will slow down accordingly?

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  • Slow wifi after upgrading kubuntu 13.04 to 13.10

    - by RedCow22
    After upgrading from kubuntu 13.04 to 13.10 suddenly my wifi connection is very slow. Ping times are varying from 200 up to 1500 ms to www.google.nl. When I connect my ethernet cable they drop to normal times like 8 or 9 ms. Anyone experiencing the same problem or know a solution I can try? During the upgrade process a few times they asked whether I wanted to keep or replace some kind of configuration file. I'm not sure anymore which file it was, but maybe this has something to do with it. Before the upgrade both wired and wireless connection worked perfect.

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  • Internet Connectivity Indicicator on Unity

    - by Sathish
    How can I check whether my internet connection is active on Ubuntu. If I am connected to a wired or wi-fi network, the indicator applet shows that I'm connected. But there is now way to find out the internet is working or not. I have some problem in my internet connectivity and I frequently lose my connection. I found this link is useful Internet connectivity indicator applet But I don't know that where should I use this code! #!/bin/bash if ping -c 1 -W 2 google.com > /dev/null; then echo "Up" else echo "Down" fi

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  • Google locking on Ubuntu

    - by user170534
    Problem I'm facing is that Google doesn't respond well timed to connection requests send from any browsers known to Linux. As far as I can tell, this was existent in Mint, which is Ubuntu based. I have no debug or guess about cause but I'm sure there are people with the same problem. ping of terminal is untouched but any other browser keeps unloaded, for example; google loads fine, I search for something. Then I decide to search for something else and ta daa: You gotta wait for 30 seconds for Google server to respond. I tried using google's public DNS without success. Flare the suggestions & ideas!?

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  • ifconfig not showing all IPs bound to the machine

    - by pankaj sharma
    I have configured multiple IP addresses on a ubuntu box, but when I run ifconfig it shows just one of them. I am able, however, to ping all other adresses assigned to this machine. /etc/network/interface contents: # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 192.168.202.11 netmask 255.255.255.0 network 192.168.202.0 broadcast 192.168.202.255 gateway 192.168.202.1 # dns-* options are implemented by the resolvconf package, if installed dns-search idil.dz1.da auto eth0:1 iface eth0:1 inet static address 192.168.202.12 netmask 255.255.255.0 auto eth0:2 iface eth0:2 inet static address 192.168.202.13 netmask 255.255.255.0 auto eth0:3 iface eth0:3 inet static address 192.168.202.14 netmask 255.255.255.0 auto eth0:4 iface eth0:4 inet static address 192.168.202.15 netmask 255.255.255.0 auto eth0:5 iface eth0:5 inet static address 192.168.202.16 netmask 255.255.255.0 but the output of the ifconfig is only: 192.168.202.11

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  • How can I set my linux box as a router to forward ip packets?

    - by UniMouS
    I am doing a network experiment about ip packet forwarding, but I don't know why it does work. I have a linux machine with two network interfaces, eth0 and eth1 both with static IP address (eth0: 192.168.100.1, eth1: 192.168.101.2). My goal is simple, I just want to forward ip packets from eth1 with destination in subnet 192.168.100.0/24 to eth0, and forward ip packets from eth0 with destination in subnet 192.168.101.0/24 to eth1. I turned on ip forwarding with: sysctl -w net.ipv4.ip_forward=1 my routing table is like this: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.100.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.101.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 But, when I try to ping from 192.168.100.25 to 192.168.101.47, it does not work.

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  • dhcpd fails to start

    - by TECHPREACHER
    I recently installed Ubuntu 11.10 I then used apt-get to grab isc-dhcp3. I removed Network-Manager and manually configured my network interface eth0. In addition, I hand edited a dhcpd.conf file and designated eth0 as the listen port in /etc/default/isc-dhcp-server. However, each time I attempt to start dhcpd it fails. When I view the syslog file, the last line is as follows: "Not configured to listen on any interfaces!" My eth0 interface works fine. I can ping addresses inside and outside the network and perform DNS queries. Any help would be greatly appreciated. AJ

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  • Collision in PyGame for spinning rectangular object.touching circles

    - by OverAchiever
    I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision handling I've worked with was using simple math (I wasn't using the collision "feature" in PyGame). The game is contained within a 2-dimensional continuous space. The idea is that the rectangular structure will spin at different speed depending on how far from the center you touch it with the circle. Also, any extremity of the rectangular structure should be able to touch any extremity of the circle. So I need to keep track of where it has been touched on both the circle and the rectangle to figure out the direction it will be bounced to. I intend to have basically 8 possible directions (Up, down, left, right and the half points between each one of those). I can work out the calculation of how the objected will be dislocated once I get the direction it will be dislocated to based on where it has been touch. I also need to keep track of where it has been touched to decide if the rectangular structure will spin clockwise or counter-clockwise after it collided. Before I started coding, I read the resources available at the PyGame website on the collision class they have (And its respective functions). I tried to work out the logic of what I was trying to achieve based on those resources and how the game will function. The only thing I could figure out that I could do was to make each one of these objects as a group of rectangular objects, and depending on which rectangle was touched the other would behave accordingly and give the illusion it is a single object. However, not only I don't know if this will work, but I also don't know if it is gonna look convincing based on how PyGame redraws the objects. Is there a way I can use PyGame to handle these collision detections by still having a single object? Can I figure out the point of collision on both objects using functions within PyGame precisely enough to achieve what I'm looking for? P.s: I hope the question was specific and clear enough. I apologize if there were any grammar mistakes, English is not my native language.

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  • OpenStack: How to make Cloudify use the floating IP instead of the fixed one?

    - by polslinux
    I have a problem with Cloudify (both 2.5 and 2.6-rc release). I have an All-In-One Openstack 2013.1.1 setup and I'm trying to use Cloudify to bootstrap a cirros 0.3.1 vm. My quantum configuration is: pool of fixed ip (10.0.0.0/24) for vm management; pool of floating ip (192.168.1.170-190) taken from 192.168.1.1/24 (my lan) When I deploy a vm first, an ip from 10.0.0.0/24 is given (I cannot reach it from my PCs because it is only for vm management) and then I associate a floating ip with which I can ping (and ssh) the deployed machine. The problem is when I do: bootstrap-cloud openstack because Cloudify stay forever into "attempting to access management vm 10.0.0.3" and this is due to the fact that 10.0.0.3 is not reachable. What can I do to get Cloudify take the floating ip instead of the fixed one?

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  • Ensuring ethernet is configured before continuing init scripts.

    - by Pete Ashdown
    Is there a better way to ensure that an ethernet port is configured before continuing through startup init scripts? When 802.3ad bonded ethernet is configured on Ubuntu, it takes some time before it finishes protocol negotiation and starts passing packets, because the networking script just configures, but does not verify that traffic is being passed. As a result, this can throw off some of the other network dependent scripts, like the init for drbd. Right now, I just have a loop that pings the gateway in a startup script, but this seems less than optimal: GATEWAYIP=10.0.0.1 while ( ! ping -c 1 $GATEWAYIP ); do echo gateway not up done

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  • I tried to update from 13.04 to 13.10. Got the "Could not calculate the upgrade" error

    - by Siddharth
    I ran grep Broken /var/log/dist-upgrade/apt.log Here is what I got Broken libpam-systemd:i386 Conflicts on libpam-xdg-support [ i386 ] < 0.2-0ubuntu2 > ( universe/admin ) Broken iputils-ping:i386 Depends on libgnutls-openssl27 [ i386 ] < none -> 2.12.23-1ubuntu1 > ( libs ) Broken ubuntu-standard:i386 Depends on dnsutils [ i386 ] < none -> 1:9.9.2.dfsg.P1-2ubuntu2 > ( net )` I would appreciate your help in resolving this error. Thanks :)

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  • How to access dev server in Ubuntu VirtualBox guest on Windows 7 host?

    - by Curyous
    I'm running a Google App Engine dev server on Ubuntu 11.10 Desktop in a VirtualBox VM, on a Windows 7 host. According to this question I have the following setup: The VM networking is set to use Host-only network adapter. Internet connection sharing (ICS) is enabled in Windows. For ICS, the Windows VirtualBox network port and the Ubuntu wired connection have fixed IPs. The Ubuntu VM can access the internet. I can ping the guest from the host. On the host, if I put the guest IP address in Chrome's address bar, it says it can not connect. What do I need to do from here to access the GAE dev server that is running on Localhost:8080?

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  • How to avoid “The web server process that was being debugged has been terminated by IIS”

    - by ybbest
    Problem: When debugging asp.net by attaching w3wp.exe process, you often will see encounter the following error message, the web server process that was being debugged has been terminated by IIS. Analysis: This caused Internet Information Services (IIS) to assume that the worker process had stopped responding. Therefore, IIS terminated the worker process. Solution: 1. Open IIS manager. 2.Click application Pools>>select the application pool associated with the site>>and click Advanced Settings 3. Click Advanced Settings of the application pool and set the Ping Enabled property from True to False. Now, reattach the process from Visual Studio, you should not get the error message. References: msdn

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