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  • When to use typedef?

    - by futlib
    I'm a bit confused about if and when I should use typedef in C++. I feel it's a balancing act between readability and clarity. Here's a code sample without any typedefs: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { static std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int> lookup_table; std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int>::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } Pretty ugly IMO. So I'll add some typedefs within the function to make it look nicer: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { typedef std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } The code is still a bit clumsy, but I get rid of most nightmare material. But there's still the int vector iterators, this variant gets rid of those: typedef std::vector<int>::const_iterator Input_iterator; int sum(Input_iterator first, Input_iterator last) { typedef std::tuple<Input_iterator, Input_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } This looks clean, but is it still readable? When should I use a typedef? As soon as I have a nightmare type? As soon as it occurs more than once? Where should I put them? Should I use them in function signatures or keep them to the implementation?

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  • Triple buffering causes input lag?

    - by user782220
    Consider some time in between two vsyncs. Suppose the first display buffer is being used to display the current image, and suppose the game was really fast and computed and rendered the next image to the second display buffer and the next one after that to the third display buffer. That is the rendering to the second and third display buffer happens so fast that it occurs before the next vsync. Suppose input from the user comes in now. What you would like is for the results of the input to show up on the next vsync or (probably more typical) the vsync after that. However, with the third display buffer already rendered the input can only effect the image after that. Meaning the input will only take effect at best 3 vsyncs later. I wish i had an image to show the exact timings of what I mean.

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  • Ubuntu 11.10 momentarily freezes every couple minutes

    - by Jeff Welling
    I'm working on an Acer Aspire One D257 running Ubuntu 11.10, and every few minutes the laptop freezes up for a second or two, before becoming responsive again. This doesn't really present a huge problem, but when I'm trying to code all of a sudden vim stops responding for a couple seconds while I'm trying to modify my code, it's increasingly frustrating. The odd part is, if I play a movie in VLC at the same time, when vim pauses the video keeps playing just fine (VLC's priority is not modified). I'm wondering if anyone knows why this may be happening, or in lieu of that, how I might be able to track down the source of my frustrating pauses. Normally I would try using top, but the pauses are shorter than 2 seconds so nothing unusual shows up in top as consuming the CPU. Does anyone know how to troubleshoot intermittent repeating 1 second long pauses in vim?

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  • Periodic updates of an object in Unity

    - by Blue
    I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. But it's not working (it gives me an error: Update() cannot be a coroutine.) How would I fix this? Would I need a timer system to toggle the collider? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • Unrecognized Display

    - by Kevin
    I just installed a fresh copy of Ubuntu 12.04, and before I installed drivers, I was able to get my two monitor setup working just fine. However, after updating all my drivers and installing all the recommended software, my second display is no longer detected. My main display is called "Laptop" (which it was detected as the monitor name previously), but it is the only display listed. I tried to detect displays, nothing happened. The monitor is plugged in, and should be working fine - after all, it just was. How can I fix the problem of Ubuntu not listing my second monitor in the display settings?

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  • Ubuntu 12.04 nVidia TwinView tearing

    - by Andy Turfer
    I'm running Ubuntu 12.04. Today I just purchased a second monitor (I have a Dell U2711 and a 42-inch Sony TV). I'm running the 295.49 proprietary nVidia graphics driver, my graphics card is a GeForce GTX 460. I am not able to activate "xinerama" with "separate X screens", not sure why. I am able to use TwinView. This works, although it results in severe tearing on the Sony TV. It's as though "sync to vblank" isn't working (I have this set in Compiz and in the nVidia settings). If I disable the Dell U2711 and only use the Sony, everything works fine, zero tearing. Is it the case that "sync to vblank" can only work on a single monitor in Ubuntu 12.04? Is there any way to get rid of the tearing on the second monitor in TwinView mode?

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  • Getting the masked URL values in Mediawiki

    - by Kalai
    I have successfully masked the URL in Mediawiki. By using the following scripts in .htaccess and localsettings.php files in Mediawiki, i.e.: .htaccess: Options +FollowSymLinks RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)/(.*)$ /mediawiki/index.php?title=$1&actions=$2 [L] Localsettings.php: $wgScriptPath = "/lib/mediawiki"; $wgArticlePath = "/lib/mediawiki/$1/$2"; It is working fine with required URL. But my problem is I want to consider the second parameter as a querystring for my pages. But I could not get the second parameter in my file. I tried with $wgrequest function but it is only giving the first parameter as title. I tried with $_REQUEST also, it is sometimes give the value of $_REQUEST['actions']. But many times not. I cant understand what is the problem.

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  • Unable to retrive open-id password wheras able to login via gmail only???

    - by diEcho
    Hello All, I have two OPEN-ID accounts referenced with same gmail address, now i forget one of my Open ID account's password and when i tried to recover my password then the mail sent by The MyOpen ID Team having second one open-id account's password change link whereas i need first one open-id password. i tries a lot of times to recover but each time mail having second open-id passord change link so what do i do to recover my first open-id password whereas i m able to login from that open-id via gmail account. i have mailed to open id teams many times already? but no answer?? how do i collect all open ID password reset link referencing same email address??

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  • Find directories that DON'T contain a file

    - by Oli
    Yes, I'm sorting out my music. I've got everything arranged beautifully in the following mantra: /Artist/Album/Track - Artist - Title.ext and if one exists, the cover sits in /Artist/Album/cover.(jpg|png). I want to scan through all the second-level directories and find the ones that don't have a cover. By second level, I mean I don't care if /Britney Spears/ doesn't have a cover.jpg, but I would care if /Britney Spears/In The Zone/ didn't have one. Don't worry about the cover-downloading (that's a fun project for me tomorrow) I only care about the glorious bash-fuiness about an inverse-ish find example.

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  • Mouse cursor lag after lock screen, 64 bit 12.04

    - by Bill Jones
    Recently I have noticed that when I return to my computer after it has been "locked" for a while, the mouse pointer has significant lag. The cursor position appears to only update a few times a second. Moving the mouse results in the pointer "following" the movement in a jerky kind of way, and then continuing for some fraction of a second after I have stopped using the mouse. Replacing the mouse has no effect. (I have two differently branded and constructed usb optical mice). Plugging either mouse into a different usb port has no effect. Once the problem was resolved by "suspending" the system, and then re-starting it with the power switch, but this does not work every time. So far, the only fool-proof fix is to shut the system down and re-start it (re-boot). I have tried this suggested fix. It had no effect.

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  • G5 quad core will not boot from Ubuntu CD

    - by Steve Howard
    I have a PPC G5 Quad Core with Leopard on one hard drive and I want to install Ubuntu on a second hard drive. The second drive is installed and formatted as a Mac OS Extended (Journaled) drive. I have had no success booting from a CD or DVD with various PPC versions of Ubuntu using any of the suggested keys such as "C, Option, or anything else. Booting into open firmware doesn't work as the system can't find the \install\yaboot file. I am using various CD's burned as iso disk images, but none will boot. I have reset the PRAM, etc, to no avail. Beginning to get very frustrated. Can someone shed some light and provide me with a command line in open firmware that will work, or else direct me to a confirmed PPC bootable version of Ubuntu please? I'd appreciate any help you can provide....

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  • Question about mod_rewrite rule for redirecting failing pages

    - by SimpleCoder
    I'm setting up a mod_rewrite rule that redirects failing pages to a custom Page Not Found page. This is with Wordpress. I'm using the guide here: http://httpd.apache.org/docs/2.2/rewrite/rewrite_guide_advanced.html#redirect404. My rule so far looks like this: RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.+) http://example.com/?page_id=254 [R] This works. It seems to be a combination of the first and second suggestion that worked, since the -U flag did nothing. My question is, out of curiosity why the following happens: When I change REQUEST_FILENAME to REQUEST_URI (as the second example suggests), the page loads, but none of the style sheets load. All of my formatting is gone, and this happens on every page. Can anyone think of why this might happen?

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  • Coding an IQ Test with Conditionally Driven Event Handlers in ASP.NET 3.5

    This is the second part of a tutorial series on developing conditionally-driven event handlers in ASP.NET 3.5. In part one you started learning how to build an online IQ test with ASP.NET 3.5 the creation of web forms and setting of objectives were discussed. In this second part we ll really sink our teeth into using conditionally-driven event handlers to make the test work.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • I installed Ubuntu alongside Windows but I can't see it in Windows' boot menu

    - by André Hallé
    I have a second machine where Ubuntu 12.04 LTS and Debian Squeeze are installed on the same HD and when I boot, I have this grub menu where I can choose which partition I will used. It works perfectly! But in my Windows environment that's another story. Now after making almost everything that I know, to make it work along Windows 7, there is no entry in the boot menu of Windows (I know, Ubuntu use grub but anyway there is surely a way to fix it, access it?). Why there is no Ubuntu entry? Why the installation gave me no error while I have this strange situation of having a "ghost OS" called Ubuntu installed somewhere in my second HD in a partition made especially for it and not being able to access it, starting it, having it working? Am I wrong? If I am, what's the problem? If I'm not, what's the need of Wubi?

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  • X crash at login for 1 user

    - by marxjohnson
    User switching wasn't working on my 12.04 LTS desktop (just dropped me to TTY8 with a blinking cursor) so I tried to manually start a second X session by logging in to TTY6 and running startx -- :1. This didn't work either, and my machine locked up. Now when I try to log in as the second user from LightDM, X instantly crashes and I'm thrown back to the login screen. Other accounts on the machine work fine, and it happens for every desktop environment. I've had a poke around in my home directory, but I can't see anything obvious to change/delete to get it working again. Can anyone advise please?

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  • How to use a mask texture with Kobold2D

    - by alex
    I am an iOS developer but I'm new to cocos2d. I'm working on new game, I use Kobold2D, have cocos2d installed too, and I want to make this effect: I know how is done with Flash, but can't make it with Kobold2D. There's 2 images with the same size: one is a low-res image for the background and the second is a hi-res over the first one. When the "reticle" mask moves, it reveals the second image inside the circle and the background is visible outside only. I googled with no success, saw some Ray Wenderlich projects they weren't helpful.

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  • What is the name of this array transformation?

    - by Brandon Tilley
    Start with an array of arrays; in this case, they are different lengths in order to demonstrate the technique, but they do not have to be. [[1,2,3,4], [5,6,7], [8,9,10], [11,12,13,14,15]] At the other end of the transformation, you have an array of arrays where the first array contains the first element from each of the original arrays, the second array contains the second element from each of the original arrays, and so on. [[1,5,8,11], [2,6,9,12], [3,7,10,13], [4,14], [15]] Is there a mathematical or CS term for this operation?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Program/Wrapper (how do you call it) to automate a certain script

    - by user10324
    In this question a script is provided, that minimizes all the other windows except the active one. But the thing is, to trigger this script a (shortcut) key-combination has to be pressed. I would love it, if it would be possible to automate this behavior, i.e. no matter what I do, only the active window is not minimized. This way I cannot view more then one open window at the same tine, which is what I'm after. Is it possible to write a script, that does this ? I a question I asked a while ago (where I learned about the above script), someone said, the proper way to do this, would be through a wrapper through which every program starts. I would also be very happy with a more sloppy solution, like activating this script 100 times per second (simulating pressing the shortcut combination a 100 times per second), if it is feasible - although I was warned, that that may not be a very good idea.

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