Search Results

Search found 3838 results on 154 pages for 'throws'.

Page 56/154 | < Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >

  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

    Read the article

  • How to remove a box2d body when collision happens?

    - by Ayham
    I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens. I looked around the web and found that I should never handle removing BOX2D bodies during collision detection (a contact listener) and I should add my objects to an arraylist and set a variable in the User Data section of the body to delete or not and handle the removing action in an update handler. So I did this: First I define two ArrayLists one for the faces and one for the bodies: ArrayList<Sprite> myFaces = new ArrayList<Sprite>(); ArrayList<Body> myBodies = new ArrayList<Body>(); Then when I create a face and connect that face to its body I add them to their ArrayLists like this: face = new AnimatedSprite(pX, pY, pWidth, pHeight, this.mBoxFaceTextureRegion); Body BoxBody = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, BoxBody, true, true)); myFaces.add(face); myBodies.add(BoxBody); now I add a contact listener and an update handler in the onloadscene like this: this.mPhysicsWorld.setContactListener(new ContactListener() { private AnimatedSprite face2; @Override public void beginContact(final Contact pContact) { } @Override public void endContact(final Contact pContact) { } @Override public void preSolve(Contact contact,Manifold oldManifold) { } @Override public void postSolve(Contact contact,ContactImpulse impulse) { } }); scene.registerUpdateHandler(new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(final float pSecondsElapsed) { } }); My plan is to detect which two bodies collided in the contact listener by checking a variable from the user data section of the body, get their numbers in the array list and finally use the update handler to remove these bodies. The questions are: Am I using the arraylist correctly? How to add a variable to the User Data (the code please). I tried removing a body in this update handler but it still throws me NullPointerException , so what is the right way to add an update handler and where should I add it. Any other advices to do this would be great. Thanks in advance.

    Read the article

  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

    Read the article

  • UFW blocking random packets on 443

    - by s2jcpete
    All, I have UFW setup to allow traffic on port 443. It works as expected, though I have a large amount of UFW Block log entries. To Action From -- ------ ---- 80 ALLOW Anywhere 443 ALLOW Anywhere 22222 ALLOW Anywhere 80 ALLOW Anywhere (v6) 443 ALLOW Anywhere (v6) 22222 ALLOW Anywhere (v6) However in my syslog file I see this: [UFW BLOCK] IN=eth0 OUT= MAC=XXX SRC=<foreignip> DST=<serverip> LEN=40 TOS=0x00 PREC=0x00 TTL=116 ID=22025 DF PROTO=TCP SPT=49622 DPT=443 WINDOW=0 RES=0x00 ACK RST URGP=0 About 30 or so seconds later pound (which I'm using for SSL decryption and port redirection) throws a connection timed out messsage. I'm assuming this is because UFW is blocking the packet. I'm at a loss as to an explination. Could the packet be malformed or something, is this normal? Edit - I have since changed the /etc/defaults/ufw and set ipv6=no, so the v6 rules are no longer in the mix. The server is still showing the block / connection timed out behavior though. The new ufw status output is: Status: active Logging: on (low) Default: deny (incoming), allow (outgoing) New profiles: skip To Action From -- ------ ---- 80 ALLOW IN Anywhere 443 ALLOW IN Anywhere 22222 ALLOW IN Anywhere

    Read the article

  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

    Read the article

  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

    Read the article

  • the requested resource is not available [closed]

    - by James Pj
    I have written a Java servlet program and run it through local Tomcat 7, But it was showing following error : HTTP Status 404 - /skypark/registration type Status report message /skypark/registration description The requested resource is not available. Apache Tomcat/7.0.33 I don't know what was the reason for it my Html page is <html> <head> <title> User registration </title> </head> <body> <form action="registration" method="post"> <center> <h2><b>Skypark User Registration</b></h2> <table border="0"> <tr><td> First Name </td><td> <input type="text" name="fname"/></br> </td></tr><tr><td> Last Name </td><td> <input type="text" name="lname"/></br> </td></tr><tr><td> UserName </td><td> <input type="text" name="uname"></br> </td></tr><tr><td> Enter Password </td><td> <input type="password" name="pass"></br> </td></tr><tr><td> Re-Type Password </td><td> <input type="password" name="pass1"></br> </td></tr><tr><td> Enter Email ID </td><td> <input type="email" name="email1"></br> </td></tr><tr><td> Phone Number </td><td> <input type="number" name="phone"> </td></tr><tr><td> Gender<br> </td></tr><tr><td> <input type="radio" name="gender" value="Male">Male</input></br> </td></tr><tr><td> <input type="radio" name="gender" value="Female">Female</input></br> </td></tr><tr><td> Enter Your Date of Birth<br> </td><td> <Table Border=0> <tr> <td> Date </td> <td>Month</td> <td>Year</td> </tr><tr> <td> <select name="date"> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> . . . have some code . . . </table> <input type="submit" value="Submit"></br> </center> </form> </body> </html> My servlet is : package skypark; import skypark.*; import java.io.*; import javax.servlet.*; import javax.servlet.http.*; import java.sql.*; public class Registration extends HttpServlet { public static Connection prepareConnection()throws ClassNotFoundException,SQLException { String dcn="oracle.jdbc.driver.OracleDriver"; String url="jdbc:oracle:thin:@JamesPJ-PC:1521:skypark"; String usname="system"; String pass="tiger"; Class.forName(dcn); return DriverManager.getConnection(url,usname,pass); } public void doPost(HttpServletRequest req,HttpServletResponse resp)throws ServletException,IOException { resp.setContentType("text/html"); PrintWriter out=resp.getWriter(); try { String phone1,uname,fname,lname,dob,address,city,state,country,pin,email,password,gender,lang,qual,relegion,privacy,hobbies,fav; uname=req.getParameter("uname"); fname=req.getParameter("fname"); lname=req.getParameter("lname"); dob=req.getParameter("date"); address=req.getParameter("address"); city=req.getParameter("city"); state=req.getParameter("state"); country=req.getParameter("country"); pin=req.getParameter("pin"); email=req.getParameter("email1"); password=req.getParameter("password"); gender=req.getParameter("gender"); phone1=req.getParameter("phone"); lang=""; qual=""; relegion=""; privacy=""; hobbies=""; fav=""; int phone=Integer.parseInt(phone1); Connection con=prepareConnection(); String Query="Insert into regdetails values(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)"; PreparedStatement ps=con.prepareStatement(Query); ps.setString(1,uname); ps.setString(2,fname); ps.setString(3,lname); ps.setString(4,dob); ps.setString(5,address); ps.setString(6,city); ps.setString(7,state); ps.setString(8,country); ps.setString(9,pin); ps.setString(10,lang); ps.setString(11,qual); ps.setString(12,relegion); ps.setString(13,privacy); ps.setString(14,hobbies); ps.setString(15,fav); ps.setString(16,gender); int c=ps.executeUpdate(); String query="insert into passmanager values(?,?,?,?)"; PreparedStatement ps1=con.prepareStatement(query); ps1.setString(1,uname); ps1.setString(2,password); ps1.setString(3,email); ps1.setInt(4,phone); int i=ps1.executeUpdate(); if(c==1||c==Statement.SUCCESS_NO_INFO && i==1||i==Statement.SUCCESS_NO_INFO) { out.println("<html><head><title>Login</title></head><body>"); out.println("<center><h2>Skypark.com</h2>"); out.println("<table border=0><tr>"); out.println("<td>UserName/E-Mail</td>"); out.println("<form action=login method=post"); out.println("<td><input type=text name=uname></td>"); out.println("</tr><tr><td>Password</td>"); out.println("<td><input type=password name=pass></td></tr></table>"); out.println("<input type=submit value=Login>"); out.println("</form></body></html>"); } else { out.println("<html><head><title>Error!</title></head><body>"); out.println("<center><b>Given details are incorrect</b>"); out.println(" Please try again</center></body></html>"); RequestDispatcher rd=req.getRequestDispatcher("registration.html"); rd.include(req,resp); return; } } catch(Exception e) { out.println("<html><head><title>Error!</title><body>"); out.println("<b><i>Unable to process try after some time</i></b>"); out.println("</body></html>"); RequestDispatcher rd=req.getRequestDispatcher("registration.html"); rd.include(req,resp); return; } out.flush(); out.close(); } } And the web.xml file is <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_3_0.xsd" version="3.0" metadata-complete="true"> <servlet> <servlet-name>reg</servlet-name> <servlet-class>skypark.Registration</servlet-class> </servlet> <servlet-mapping> <servlet-name>reg</servlet-name> <url-pattern>/registration</url-pattern> </servlet-mapping> This i kept in C:\Program Files\Apache Software Foundation\Tomcat 7.0\webapps\skypark\WEB_INF\web.xml and servlet class in C:\Program Files\Apache Software Foundation\Tomcat 7.0\webapps\skypark\WEB_INF\classes\skypark and registration.html in C:\Program Files\Apache Software Foundation\Tomcat 7.0\webapps\skypark\ if any mistake in this makes above error means please help me.Thanks in advance....

    Read the article

  • Error -12 hibernation image. Not enough free memory (sometimes)

    - by user99306
    I am having a problem with hibernation in Ubuntu 12.10, it had worked fine in 12.04. When I try and hibernate it sometimes appears to hibernate throws up an error and returns me to the desktop. The error I get is this: PM: Creating hibernation image: PM: Need to copy 375021 pages PM: Normal pages needed: 117957 + 1024, available pages: 110205 PM: Not enough free memory PM: Error -12 creating hibernation image Now I understand what the error means, but it doesn't make sense. My swap file is 5GB and is seldom ever used as I have 4GB of RAM. I know it is recommended to have 1.5 times more swap than RAM etc, but space doesn't seem to be the problem, despite the error. For example, I rarely use more than about 25%-30% of my RAM, yet still have the problem above. Moreover on a fresh boot and login, with no programs open and using only about 12% of RAM, I can get the above error - yet at other times I can hibernate whilst using 25% of my RAM. Also if I keep trying to hibernate, it eventually does after throwing up the above error four or five times. A successful hibernation looks like this: PM: Creating hibernation image: PM: Need to copy 295511 pages PM: Normal pages needed: 95534 + 1024, available pages: 132627 Is there some setting that I need to tweak or something I need to do before hibernating to avoid this problem? I guess the question could be better interpreted as: Is there some way of safely flushing the buffers and the cache before hibernation? Other than attempting to hibernate several times until it is successful! Thanks in advance.

    Read the article

  • PDF export printing in Internet Explorer [closed]

    - by user619804
    protected static byte[] exportReportToPdf(JasperPrint jasperPrint) throws JRException { JRPdfExporter exporter = new JRPdfExporter(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); exporter.setParameter(JRExporterParameter.JASPER_PRINT, jasperPrint); exporter.setParameter(JRExporterParameter.OUTPUT_STREAM, baos); exporter.setParameter(JRPdfExporterParameter.PDF_JAVASCRIPT, "this.print({bUI: true,bSilent: false,bShrinkToFit: true});"); exporter.exportReport(); return baos.toByteArray(); } We are using code like this to export a PDF document from a Jasper application. The line exporter.setParameter(JRPdfExporterParameter.PDF_JAVASCRIPT, "this.print({bUI: true,bSilent: false,bShrinkToFit: true});"); adds JavaScript to send the PDF document directly to the printer. The expected behavior is that a print dialog will come up with a preview of the PDF document. This works fine most of the time - except I am having problems about one out of every 5-6 times in Internet Explorer 8 and Firefox. What happens is - the print preview dialog with the PDF document does not appear or it appears with a blank document in the preview window. -I've tried a number of different JavaScripts (different params to this.print() via exporter.setParameter -I've tried setting different response headers such as response.setContentType("application/pdf"); response.setHeader("Content-disposition","inline; filename=\"" + reportName + "\""); response.setContentLength(baos.size()); these did not seem to help This seems to be an IE and FF issue. Has anyone ever dealt with this problem? I need to get it to work across all browsers 100% of the time. Perhaps a different approach to accomplish the goal of sending the PDF document export directly to the printer? or a third party library that will work across browsers?

    Read the article

  • Are null references really a bad thing?

    - by Tim Goodman
    I've heard it said that the inclusion of null references in programming languages is the "billion dollar mistake". But why? Sure, they can cause NullReferenceExceptions, but so what? Any element of the language can be a source of errors if used improperly. And what's the alternative? I suppose instead of saying this: Customer c = Customer.GetByLastName("Goodman"); // returns null if not found if (c != null) { Console.WriteLine(c.FirstName + " " + c.LastName + " is awesome!"); } else { Console.WriteLine("There was no customer named Goodman. How lame!"); } You could say this: if (Customer.ExistsWithLastName("Goodman")) { Customer c = Customer.GetByLastName("Goodman") // throws error if not found Console.WriteLine(c.FirstName + " " + c.LastName + " is awesome!"); } else { Console.WriteLine("There was no customer named Goodman. How lame!"); } But how is that better? Either way, if you forget to check that the customer exists, you get an exception. I suppose that a CustomerNotFoundException is a bit easier to debug than a NullReferenceException by virtue of being more descriptive. Is that all there is to it?

    Read the article

  • Are there legitimate reasons for returning exception objects instead of throwing them?

    - by stakx
    This question is intended to apply to any OO programming language that supports exception handling; I am using C# for illustrative purposes only. Exceptions are usually intended to be raised when an problem arises that the code cannot immediately handle, and then to be caught in a catch clause in a different location (usually an outer stack frame). Q: Are there any legitimate situations where exceptions are not thrown and caught, but simply returned from a method and then passed around as error objects? This question came up for me because .NET 4's System.IObserver<T>.OnError method suggests just that: exceptions being passed around as error objects. Let's look at another scenario, validation. Let's say I am following conventional wisdom, and that I am therefore distinguishing between an error object type IValidationError and a separate exception type ValidationException that is used to report unexpected errors: partial interface IValidationError { } abstract partial class ValidationException : System.Exception { public abstract IValidationError[] ValidationErrors { get; } } (The System.Component.DataAnnotations namespace does something quite similar.) These types could be employed as follows: partial interface IFoo { } // an immutable type partial interface IFooBuilder // mutable counterpart to prepare instances of above type { bool IsValid(out IValidationError[] validationErrors); // true if no validation error occurs IFoo Build(); // throws ValidationException if !IsValid(…) } Now I am wondering, could I not simplify the above to this: partial class ValidationError : System.Exception { } // = IValidationError + ValidationException partial interface IFoo { } // (unchanged) partial interface IFooBuilder { bool IsValid(out ValidationError[] validationErrors); IFoo Build(); // may throw ValidationError or sth. like AggregateException<ValidationError> } Q: What are the advantages and disadvantages of these two differing approaches?

    Read the article

  • snapping an angle to the closest cardinal direction

    - by Josh E
    I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come from just flipping the sprite horizontally), and I need to clamp the velocity/rotation of the sprite to one of those directions. My sprite class has a pre-computed list of radians corresponding to the cardinal directions like this: protected readonly List<float> CardinalDirections = new List<float> { MathHelper.PiOver4, MathHelper.PiOver2, MathHelper.PiOver2 + MathHelper.PiOver4, MathHelper.Pi, -MathHelper.PiOver4, -MathHelper.PiOver2, -MathHelper.PiOver2 + -MathHelper.PiOver4, -MathHelper.Pi, }; Here's the positional update code: if (velocity == Vector2.Zero) return; var rot = ((float)Math.Atan2(velocity.Y, velocity.X)); TurretRotation = SnapPositionToGrid(rot); var snappedX = (float)Math.Cos(TurretRotation); var snappedY = (float)Math.Sin(TurretRotation); var rotVector = new Vector2(snappedX, snappedY); velocity *= rotVector; //...snip private float SnapPositionToGrid(float rotationToSnap) { if (rotationToSnap == 0) return 0.0f; var targetRotation = CardinalDirections.First(x => (x - rotationToSnap >= -0.01 && x - rotationToSnap <= 0.01)); return (float)Math.Round(targetRotation, 3); } What am I doing wrong here? I know that the SnapPositionToGrid method is far from what it needs to be - the .First(..) call is on purpose so that it throws on no match, but I have no idea how I would go about accomplishing this, and unfortunately, Google hasn't helped too much either. Am I thinking about this the wrong way, or is the answer staring at me in the face?

    Read the article

  • Advice on reconciling discordant data

    - by Justin
    Let me support my question with a quick scenario. We're writing an app for family meal planning. We'll produce daily plans with a target calorie goal and meals to achieve it for our nuclear family. Our calorie goal will be calculated for each person from their attributes (gender, age, weight, activity level). The weight attribute is the simplest example here. When Dad (the fascist nerd who is inflicting this on his family) first uses the application he throws approximate values into it for Daughter. He thinks she is 5'2" (157 cm) and 125 lbs (56kg). The next day Mom sits down to generate the menu and looks back over what the bumbling Dad did, quietly fumes that he can never recall anything about the family, and says the value is really 118 lbs! This is the first introduction of the discord. It seems, in this scenario, Mom is probably more correct that Dad. Though both are only an approximation of the actual value. The next day the dear Daughter decides to use the program and sees her weight listed. With the vanity only a teenager could muster she changes the weight to 110 lbs. Later that day the Mom returns home from a doctor's visit the Daughter needed and decides that it would be a good idea to update her Daughter's weight in the program. Hooray, another value, this time 117 lbs. Now how do you reconcile these data points? Measurement error, confidence in parties, bias, and more all confound the data. In some idealized world we'd have a weight authority of some nature providing the one and only truth. How about in our world though? And the icing on the cake is that this single data point changes over time. How have you guys solved or managed this conflict?

    Read the article

  • What is the most efficient way to add and remove Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

    Read the article

  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

    Read the article

  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

    Read the article

  • Lots of Internet browsing issues, all browsers

    - by dario_ramos
    Before the upgrade, everything was working fine. Now, however, I can connect to the Internet but a lot of stuff fails, and the weirdest thing is that it happens with Firefox, Chromium and Opera. Some of the things that fail: I can't log in to Stack Overflow, after entering user/pass it loads for a long time on Firefox and throws Error 408 (browser request timed out) on Chromium and Opera I can't log in to Hotmail, similar symptoms I can login to Facebook, but when I try to write a comment, or just post something in my wall, it stays loading for a long time, and then fails The first two issues seem to be related to secure pages, and the second one is another issue altogether, I believe. However, they all happen with all browsers, which is really weird. Talking about weird: I connect using a Huawei SmartAX MT 810 USB modem, which cost me blood and tears to get it working under Ubuntu. I ordered an ethernet modem/router with my ISP, and I'm still waiting, but this issue intrigues me anyway. Has anyone experienced this kind of problems? I Googled around, but couldn't find a similar case.

    Read the article

  • Unzipping in Java and FileUtil.copy

    - by Geertjan
    Via NetBeans File Systems API, which provides FileUtil.copy below, which means a dependency on NetBeans Utilities API: private void unzipEpubFile(String folder, File file) throws IOException { final AtomicBoolean canceled = new AtomicBoolean(); //define and start progress bar here... // ProgressHandle handle = // ProgressHandleFactory.createHandle( // Bundle.MSG_unpacking(zip.getName()), // new Cancellable() { // @Override // public boolean cancel() { // return canceled.compareAndSet(false, true); // } // }); //then unzip 'file' into 'root": try { List folders = new ArrayList<>(); try (InputStream is = new FileInputStream(file)) { ZipInputStream zis = new ZipInputStream(is); ZipEntry entry; while ((entry = zis.getNextEntry()) != null) { if (canceled.get()) { return; } String n = entry.getName(); File f = new File(folder, n); if (n.endsWith("/")) { if (!f.isDirectory()) { if (!f.mkdirs()) { throw new IOException("could not make " + f); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } folders.add(f); } else { //handle.progress(Bundle.MSG_creating(n)); File p = f.getParentFile(); if (!p.isDirectory() && !p.mkdirs()) { throw new IOException("could not make " + p); } try (OutputStream os = new FileOutputStream(f)) { FileUtil.copy(zis, os); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } } } //handle.switchToDeterminate(folders.size()); if (canceled.get()) { } } finally { //stop progress bar } } Mostly from NetBeans IDE sources for working with projects and ZIP files.

    Read the article

  • Compensation advice on overseas contract with former employer [closed]

    - by user64248
    I work as a full time developer in the US. My previous employer from 3 years ago has sold a large startup project in Russia for next month, however their three and only senior developers have recently resigned. I still have somewhat intricate knowledge of the software to be installed since I was the original author, so my former employer, in somewhat of a panic, has asked if I can take two weeks vacation from my current job to fly to Russia and lead the startup. Logistically, I can do this and my current employer agreed without issue. Said former employer is very small and hasn't hired contractors before, and I haven't contracted either. The company simply asked my what my salary requirements are. I had, and still have, a great professional relationship with the owners. I feel like I'm doing this as a favor in a way. Payment is guaranteed, but I have no idea what I should bill for overseas work. If it matters, I was paid around 110k at the former employer. Just looking for some advice. There are many contracting salary threads here, but I feel that the overseas work throws a twist in things. Thank you!

    Read the article

  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

    Read the article

  • How to learn to deliver quality software designs when working on a tight deadline?

    - by chester89
    I read many books about how to design great software, but I kind of struggle to come up with a good design decisions when it comes to business apps, especially when the timeframe is tough. In the company I currently work for, the following situation happen all the time: my teamlead tells me that there's a task to do, I call some guy or a girl from business who tells me exactly what is it they want, and then I start coding. The task always fits in some existing application (we do only web apps or web services), usually it's purpose is to pull data from one datasource and put into the other one, with some business logic attached in the process. I start coding and then, after spending some time on a problem, my code didn't work as expected - either because of technical mistake or my lack of knowledge of the domain. The business is ringing me 2-3 times a day to hurry me up. I ask my team lead to help, he comes up, sees my code and goes like 'What's this?'. Then he throws away about half of my code, including all the design decisions I made, writes 2-3 methods that does the job (each of them usually 200-300 lines long or more, by the way), and task is complete, code works as it should have. The guy is smarter than me, obviously, and I'm aware of that. My goal is to be better software developer, that means write better code, not finish the job quicker with some crappy code. And the thing is, when I have enough time to tackle a problem, I can come up with a design that is good (in my opinion, of course), but I fall short to do so when I'm on a tight deadline. What should I do? I am fully aware that it's rather vague explanation, but please bear with me

    Read the article

  • Package Manager cannot access repositories but internet is working

    - by kazman
    I am currently at a conference in another country and my package manager cannot access repositories. My internet is working fine and I can ping the repositories or go to them in a browser, but package manager fails to access them. If I sudo apt-get update it throws Something wicked happened resolving 'wwwproxy:3128' (-5 - No address associated with hostname) (or Ign's). This proxy corresponds to my proxy at my office back at home, but I have disabled proxy in the package manager. Scanning for best repository doesn't work either, it doesn't manage to connect to any. I have searched for this online and have checked things about my apt.conf file. My apt.conf contains: Acquire::http::proxy "http://wwwproxy:3128/"; Acquire::https::proxy "https://wwwproxy:3128/"; Acquire::ftp::proxy "ftp://wwwproxy:3128/"; Acquire::socks::proxy "socks://wwwproxy:3128/"; If I remove apt.conf (or replace with blank), it makes no difference. I don't see that it should since I am connecting directly (and have set it so in my network options in Package manager network settings) I have also tried some things with resolv.conf (changing name address to primary and secondary dns) to no avail. (im not sure if this would help, following other advice) I am running 12.04. (I wrote this very quickly and wrote down everything I have tried to possibly shorten the troubleshooting process, have very limited time between lectures and need this sorted asap, my apologies)

    Read the article

  • How can we add arch specific conflicts tag when building .deb package?

    - by Sphopale
    We are trying to build multi-arch supported i386 .deb package. There are two .deb packages build on i386 X1 & X2 (X2 is a subset of X1 binaries). X1 <- X2 conflict each other when installing . Only one .deb package can be installed at any instance. We similarly have binaries on xa64 arch. Again on xa64, there are two .deb packages X1 & X2 (X2 is a subset of X1 binaries). X1 <- X2 conflict each other when installing . Only one .deb package can be installed at any instance. In case of multi-arch i386 .deb package,i386 .deb packages (X1 & X2) can be installed on xa64 along side with 64bit (X1 & X2) However I see that when installing X1:i386 & X1:amd64 can co-exist However, it throws conflict error when trying to install X1:i386 & X2:amd64 In short, Can we mark package to conflict based on arch Conflict: X2:i386 X1:i386 package should only conflict with X2:i386 & allow other packages to co-exist X1:amd64 package should only conflict with X2:amd64 & allow other packages to co-exist X1:i386 can co-exist with X1:amd64 OR X2:amd64 X2:i386 can co-exist with X1:amd64 OR X2:amd64 Thanks for your reply

    Read the article

  • How do I install Kodos in 12.10?

    - by Brutus
    In previous Ubuntu version I used Kodos extensively. But the package has been dropped in 12.10. It's a neat regular expression testing tool. It's hard to find an alternative that is not Windows only (or Air, or uses action script which bails on more complicated RegEx, or works in Wine - well kinda, but not really..., etc.). So I tried to install Kodos from source, which seems to work (download sourceball and setup.py) but it won't run because of missing PyQT dependencies (that I can't manage to fulfill with anything install-able trough standard packages). I then tried to install PyQT manually (which seems to require manual install of SIP and QT too) and instead of pip I have to use configure.py and qmake. It throws error after error at me. I tried to overcome one after another for over an hour but no luck. It even managed to break Calibre and Music Brains Picard. So I purged all the stuff, reinstalled python-sipand python-qt4 from the standard packages and gave up. Has anyone managed to get Kodos running on 12.10? Or any hints on how to do it?

    Read the article

  • Java Program help [migrated]

    - by georgetheevilman
    Okay I have a really annoying error. Its coming from my retainAll method. The problem is that I am outputting 1,3,5 in ints at the end, but I need 1,3,5,7,9. Here is the code below for the MySet and driver classes public class MySetTester { public static void main(String[]args) { MySet<String> strings = new MySet<String>(); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Hey!"); strings.add("Listen!"); strings.add("Listen!"); strings.add("Sorry, I couldn't resist."); strings.add("Sorry, I couldn't resist."); strings.add("(you know you would if you could)"); System.out.println("Testing add:\n"); System.out.println("Your size: " + strings.size() + ", contains(Sorry): " + strings.contains("Sorry, I couldn't resist.")); System.out.println("Exp. size: 4, contains(Sorry): true\n"); MySet<String> moreStrings = new MySet<String>(); moreStrings.add("Sorry, I couldn't resist."); moreStrings.add("(you know you would if you could)"); strings.removeAll(moreStrings); System.out.println("Testing remove and removeAll:\n"); System.out.println("Your size: " + strings.size() + ", contains(Sorry): " + strings.contains("Sorry, I couldn't resist.")); System.out.println("Exp. size: 2, contains(Sorry): false\n"); MySet<Integer> ints = new MySet<Integer>(); for (int i = 0; i < 100; i++) { ints.add(i); } System.out.println("Your size: " + ints.size()); System.out.println("Exp. size: 100\n"); for (int i = 0; i < 100; i += 2) { ints.remove(i); } System.out.println("Your size: " + ints.size()); System.out.println("Exp. size: 50\n"); MySet<Integer> zeroThroughNine = new MySet<Integer>(); for (int i = 0; i < 10; i++) { zeroThroughNine.add(i); } ints.retainAll(zeroThroughNine); System.out.println("ints should now only retain odd numbers" + " 0 through 10\n"); System.out.println("Testing your iterator:\n"); for (Integer i : ints) { System.out.println(i); } System.out.println("\nExpected: \n\n1 \n3 \n5 \n7 \n9\n"); System.out.println("Yours:"); for (String s : strings) { System.out.println(s); } System.out.println("\nExpected: \nHey! \nListen!"); strings.clear(); System.out.println("\nClearing your set...\n"); System.out.println("Your set is empty: " + strings.isEmpty()); System.out.println("Exp. set is empty: true"); } } And here is the main code. But still read the top part because that's where my examples are. import java.util.Set; import java.util.Collection; import java.lang.Iterable; import java.util.Iterator; import java.util.Arrays; import java.lang.reflect.Array; public class MySet implements Set, Iterable { // instance variables - replace the example below with your own private E[] backingArray; private int numElements; /** * Constructor for objects of class MySet */ public MySet() { backingArray=(E[]) new Object[5]; numElements=0; } public boolean add(E e){ for(Object elem:backingArray){ if (elem==null ? e==null : elem.equals(e)){ return false; } } if(numElements==backingArray.length){ E[] newArray=Arrays.copyOf(backingArray,backingArray.length*2); newArray[numElements]=e; numElements=numElements+1; backingArray=newArray; return true; } else{ backingArray[numElements]=e; numElements=numElements+1; return true; } } public boolean addAll(Collection<? extends E> c){ for(E elem:c){ this.add(elem); } return true; } public void clear(){ E[] newArray=(E[])new Object[backingArray.length]; numElements=0; backingArray=newArray; } public boolean equals(Object o){ if(o instanceof Set &&(((Set)o).size()==numElements)){ for(E elem:(Set<E>)o){ if (this.contains(o)==false){ return false; } return true; } } return false; } public boolean contains(Object o){ for(E backingElem:backingArray){ if (o!=null && o.equals(backingElem)){ return true; } } return false; } public boolean containsAll(Collection<?> c){ for(E elem:(Set<E>)c){ if(!(this.contains(elem))){ return false; } } return true; } public int hashCode(){ int sum=0; for(E elem:backingArray){ if(elem!=null){ sum=sum+elem.hashCode(); } } return sum; } public boolean isEmpty(){ if(numElements==0){ return true; } else{ return false; } } public boolean remove(Object o){ int i=0; for(Object elem:backingArray){ if(o!=null && o.equals(elem)){ backingArray[i]=null; numElements=numElements-1; E[] newArray=Arrays.copyOf(backingArray,backingArray.length-1); return true; } i=i+1; } return false; } public boolean removeAll(Collection<?> c){ for(Object elem:c){ this.remove(elem); } return true; } public boolean retainAll(Collection<?> c){ MySet<E> removalArray=new MySet<E>(); for(E arrayElem:backingArray){ if(arrayElem!= null && !(c.contains(arrayElem))){ this.remove(arrayElem); } } return false; } public int size(){ return numElements; } public <T> T[] toArray(T[] a) throws ArrayStoreException,NullPointerException{ for(int i=0;i<numElements;i++){ a[i]=(T)backingArray[i]; } for(int j=numElements;j<a.length;j++){ a[j]=null; } return a; } public Object[] toArray(){ Object[] newArray=new Object[numElements]; for(int i=0;i<numElements;i++){ newArray[i]=backingArray[i]; } return newArray; } public Iterator<E> iterator(){ setIterator iterator=new setIterator(); return iterator; } private class setIterator implements Iterator<E>{ private int currIndex; private E lastElement; public setIterator(){ currIndex=0; lastElement=null; } public boolean hasNext(){ while(currIndex<=numElements && backingArray[currIndex]==null){ currIndex=currIndex+1; } if (currIndex<=numElements){ return true; } return false; } public E next(){ E element=backingArray[currIndex]; currIndex=currIndex+1; lastElement=element; return element; } public void remove() throws UnsupportedOperationException,IllegalStateException{ if(lastElement!=null){ MySet.this.remove((Object)lastElement); numElements=numElements-1; } else{ throw new IllegalStateException(); } } } } I've been able to reduce the problems, but otherwise this thing is still causing problems.

    Read the article

< Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >