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  • Calculating bounding box a certain distance away from a lat/long coordinate in Java

    - by Bryce Thomas
    Given a coordinate (lat, long), I am trying to calculate a square bounding box that is a given distance (e.g. 50km) away from the coordinate. So as input I have lat, long and distance and as output I would like two coordinates; one being the south-west (bottom-left) corner and one being the north-east (top-right) corner. I have seen a couple of answers on here that try to address this question in Python, but I am looking for a Java implementation in particular. Just to be clear, I intend on using the algorithm on Earth only and so I don't need to accommodate a variable radius. It doesn't have to be hugely accurate (+/-20% is fine) and it'll only be used to calculate bounding boxes over small distances (no more than 150km). So I'm happy to sacrifice some accuracy for an efficient algorithm. Any help is much appreciated. Edit: I should have been clearer, I really am after a square, not a circle. I understand that the distance between the center of a square and various points along the square's perimeter is not a constant value like it is with a circle. I guess what I mean is a square where if you draw a line from the center to any one of the four points on the perimeter that results in a line perpendicular to a side of the perimeter, then those 4 lines have the same length.

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  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

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  • Drawing a relative line in C#

    - by icemanind
    Guys, I know this is going to turn out to be a simple answer, but I can't seem to figure it out. I have a C# Winform application that I am trying to build. I am trying to draw a white line 60 pixels above the bottom of the form. I am using this code: private void MainForm_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawLine(Pens.White, 10, this.Height-60, 505, this.Height-60); } Simple enough, however no line is drawn. After some debugging, I figured out that it IS drawing the line, but it is drawing it outside my form. If I change the -60 to -175, then I can see it at the bottom of my form. This would solve my problem, except as my form's height changes, the line draws closer and closer to the bottom of my form until eventually, its off the form again. What am I doing wrong? Am I using the wrong graphics unit? Or is there a more complex calculation I need to do to determine 60 pixels from the bottom of my form?

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  • Self-describing file format for gigapixel images?

    - by Adam Goode
    In medical imaging, there appears to be two ways of storing huge gigapixel images: Use lots of JPEG images (either packed into files or individually) and cook up some bizarre index format to describe what goes where. Tack on some metadata in some other format. Use TIFF's tile and multi-image support to cleanly store the images as a single file, and provide downsampled versions for zooming speed. Then abuse various TIFF tags to store metadata in non-standard ways. Also, store tiles with overlapping boundaries that must be individually translated later. In both cases, the reader must understand the format well enough to understand how to draw things and read the metadata. Is there a better way to store these images? Is TIFF (or BigTIFF) still the right format for this? Does XMP solve the problem of metadata? The main issues are: Storing images in a way that allows for rapid random access (tiling) Storing downsampled images for rapid zooming (pyramid) Handling cases where tiles are overlapping or sparse (scanners often work by moving a camera over a slide in 2D and capturing only where there is something to image) Storing important metadata, including associated images like a slide's label and thumbnail Support for lossy storage What kind of (hopefully non-proprietary) formats do people use to store large aerial photographs or maps? These images have similar properties.

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  • OpenCV shape matching

    - by MAckerman
    I'm new to OpenCV (am actually using Emgu CV C# wrapper) and am attempting to do some object detection. I'm attempting to determine if an object matches a predefined set of objects (that I will have to define). The background is well lit and does not move. My objects that I am starting with are bottles and cans. My current approach is: Do absDiff with a previously taken background image to separate the background. Then dilate 4x to make the lighter areas (in labels) shrink. Then I do a binary threshold to get a big blog, followed by finding contours in this image. I then take the largest contour and draw it, which becomes my shape to either save to the accepted set or compare with the accepted set. Currently I'm using cvMatchShapes, but the double return value seems to vary widely. I'm guessing it is because it doesn't take into account rotation. Is this approach a good one? It isn't working well for glass bottles since the edges are hard to find... I've read about haar classifiers, but thinking that might be overkill for my task.

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  • C# visually subclass datagridview control VS2005

    - by DRapp
    Maybe its something stupid, but I'm having a problem with a subclass of a DataGridView Control in VS2005 C#. I know I can subclass from almost anything by doing public class MyDataGridView : DataGridView {} no problem, and I put in some things / elements I want applicable globally. Now, I take this gridview and put into a custom user control that will contain other controls too. So I have something like created by the visual designer. I grab some buttons, label, and my derived "MyDataGridView" on it. public partial class MyCompoundDGVPlus : UserControl So, now, I can visually draw, move, change all sorts of settings as needed, no problem. Now, I want this "MyCompoundDGVPlus" class as the basis for other classes, of which I will manipulate settings specific, but want all to have the same look / feel, and otherwise similar flow, hence the derivations. I've even set the "modifiers" setting to public, so I SHOULD be able to modify any of the properties of the controls at any derived level. So, now, I create a new subclass of "MyFirstDetailedDGVPlus" derived from "MyCompoundDGVPlus". Ok visually, all the label, button, datagridview appear. However, now I want to specifically define the columns of the datagridview here in this class visually, but its locked. However, the LABEL on the form, I CAN get all the property settings.... What am I missing.

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  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

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  • Enter ID instead of name on submit (form)

    - by Derek
    In my activities table, I have a user ID and a project ID. When a user (of admin level) creates an activity they select from a drop down menu a project. Here is the select query to draw up appropriate values: $sql = "SELECT usersprojects_tb.projectid, projects.projectname FROM projects INNER JOIN usersprojects on projects.projectid = usersprojects.projectid WHERE usersprojects.userid = '".$_SESSION['SESS_USERID']."'"; And for the tag with the dropdown menu, I have this: <?php echo $row['projectname']?> I have tried submitting the form with 'projectid' here instead and the project ID is stored successfully in my activies table. However, the user needs to see the project names (IDs arent exactly user-friendly!) And with 'projectname' as displayed, they can select the names of the available projects (to associate an activity with) but the project ID is not stored, how I link this up, so that when the project name is sent, the ID for this project is stored properly in my activities table. I'm also having the exact same problem with the users drop down. As the admin user selects a user from the drop down to assign the task to. I exactly what I want, but I think I may be using the wrong syntax! Any help is much appreciated. Thanks.

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • Question about effective logging in C#

    - by MartyIX
    I've written a simple class for debugging and I call the method Debugger.WriteLine(...) in my code like this: Debugger.WriteLine("[Draw]", "InProgress", "[x,y] = " + x.ToString("0.00") + ", " + y.ToString("0.00") + "; pos = " + lastPosX.ToString() + "x" + lastPosY.ToString() + " -> " + posX.ToString() + "x" + posY.ToString() + "; SS = " + squareSize.ToString() + "; MST = " + startTime.ToString("0.000") + "; Time = " + time.ToString() + phase.ToString(".0000") + "; progress = " + progress.ToString("0.000") + "; step = " + step.ToString() + "; TimeMovementEnd = " + UI.MovementEndTime.ToString()); The body of the procedure Debugger.WriteLine is compiled only in Debug mode (directives #if, #endif). What makes me worry is that I often need ToString() in Debugger.WriteLine call which is costly because it creates still new strings (for changing number for example). How to solve this problem? A few points/questions about debugging/tracing: I don't want to wrap every Debugger.WriteLine in an IF statement or to use preprocessor directives in order to leave out debugging methods because it would inevitable lead to a not very readable code and it requires too much typing. I don't want to use any framework for tracing/debugging. I want to try to program it myself. Are Trace methods (http://msdn.microsoft.com/en-us/library/system.diagnostics.trace.aspx) left out if compiling in release mode? If it is so is it possible that my methods would behave similarly? http://msdn.microsoft.com/en-us/library/fht0f5be.aspx output = String.Format("You are now {0} years old.", years); Which seems nice. Is it a solution for my problem with ToString()?

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  • Choosing circle radius to fully fill a rectangle

    - by Andy
    Hi, the pixman image library can draw radial color gradients between two circles. I'd like the radial gradient to fill a rectangular area defined by "width" and "height" completely. Now my question, how should I choose the radius of the outer circle? My current parameters are the following: A) inner circle (start of gradient) center pointer of inner circle: (width*0.5|height*0.5) radius of inner circle: 1 color: black B) outer circle (end of gradient) center pointer of outer circle: (width*0.5|height*0.5) radius of outer circle: ??? color: white How should I choose the radius of the outer circle to make sure that the outer circle will entirely fill my bounding rectangle defined by width*height. There shall be no empty areas in the corners, the area shall be completely covered by the circle. In other words, the bounding rectangle width,height must fit entirely into the outer circle. Choosing outer_radius = max(width, height) * 0.5 as the radius for the outer circle is obviously not enough. It must be bigger, but how much bigger? Thanks!

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  • Cursor on Path doesn't appear in SilverLight

    - by Rahul Soni
    I am trying to draw a circle with a glass effect using Alpha. I am successful in creating that by using the below XAML. The cursor changes to Hand for the Ellipses, but it doesn't affect Path. Basically, I want to show "hand" cursor wherever the mouse appears over the circle. I hope this is not a known issue and I am missing something small. Any help is really appreciated. <Ellipse Cursor="Hand" Width="200" Height="200" Fill="#C42222" Canvas.Left="0" Canvas.Top="0" /> <Ellipse Cursor="Hand" Width="200" Height="200" Canvas.Left="0" Canvas.Top="0"> <Ellipse.Fill> <RadialGradientBrush GradientOrigin="0.3,0.7"> <GradientStop Offset="0" Color="#00000000" /> <GradientStop Offset="1" Color="#66000000" /> </RadialGradientBrush> </Ellipse.Fill> </Ellipse> <Path Cursor="Hand" Stretch="Fill" Height="114.598" Width="198.696" Data="M98.388435,-1.3301961 C98.388435,-1.3301961 117.1151,-3.094949 141.69321,8.1370029 C156.42262,14.868201 167.67375,23.694145 175.66234,33.657074 C183.67349,43.648144 181.90166,37.8708 191.90166,58.8708 C201.90166,79.870796 199.16658,89.212738 199.13568,92.90377 C198.77556,135.92146 175.45959,97.59124 156.75465,81.024025 C140.98892,67.060104 117.41241,64.357407 114.41241,64.357407 C111.4124,64.357407 83.061241,60.114159 63.061195,71.114143 C43.061146,82.114136 39.637829,86.429352 22.999804,100.99996 C6.5005584,115.44904 2.9997537,112.99996 2.9997537,112.99996 C2.9997537,112.99996 -1.1832786,97.194221 1.9997513,81.999893 C7.2054667,57.150185 13.999762,47.999939 17.999771,42.999943 C21.999781,37.99995 29.935833,23.400871 54.053131,10.21261 C78.91642,-3.3835876 98.388435,-1.3301961 98.388435,-1.3301961 z"> <Path.Fill> <LinearGradientBrush EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#55FFFFFF" Offset="0"/> <GradientStop Color="#11FFFFFF" Offset="0.5"/> <GradientStop Color="#00FFFFFF" Offset="1"/> </LinearGradientBrush> </Path.Fill> </Path>

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  • Is F# a good language for card game AI?

    - by Anthony Brien
    I'm writing a Mahjong Game in C# (the Chinese traditional game, not the solitaire kind). While writing the code for the bot player's AI, I'm wondering if a functional language like F# would be a more suitable language than what I currently use which is C# with a lot of Linq. I don't know much about F# which is why I ask here. To illustrate what I try to solve, here's a quick summary of Mahjong: Mahjong plays a bit like Gin Rummy. You have 13 tiles in your hand, and each turn, you draw a tile and discard another one, trying to improve your hand towards a winning Mahjong hand, which consists or 4 sets and a pair. Sets can be a 3 of a kind (pungs), 4 of a kind (kongs) or a sequence of 3 consecutive tiles (chows). You can also steal another player's discard, if it can complete one of your sets. The code I had to write to detect if the bot can declare 3 consecutive tiles set (chow) is pretty tedious. I have to find all the unique tiles in the hand, and then start checking if there's a sequence of 3 tiles that contain that one in the hand. Detecting if the bot can go Mahjong is even more complicated since it's a combination of detecting if there's 4 sets and a pair in his hand. And that's just a standard Mahjong hand. There's also numerous "special" hands that break those rules but are still a Mahjong hand. For example, "13 unique wonders" consists of 13 specific tiles, "Jade Empire" consists of only tiles colored green, etc. In a perfect world, I'd love to be able to just state the 'rules' of Mahjong, and have the language be able to match a set of 13 tiles against those rules to retrieve which rules it fulfills, for example, checking if it's a Mahjong hand or if it includes a 4 of a kind. Is this something F#'s pattern matching feature can help solve?

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  • Overlay SVG diagrams on google maps

    - by ThibThib
    Hello I would like to add an overlay image on a google map. This image is a SVG file I have generated (python with svgfig). I am using the following code if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(48.8, 2.4), 12);     // ground overlay     var boundaries = new GLatLngBounds(new GLatLng(48.283188032632829, 1.9675270369830129), new GLatLng(49.187215000000002, 2.7771877478303999));     var oldmap = new GGroundOverlay("test.svg", boundaries); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.addOverlay(oldmap); } Surprisingly, it works with Safari 4, but it doesn't with Firefox (with Safari 3, the background is not transparent) Does anyone has an idea on how I could overlay a SVG ? Thanks PS1: I read some works like this or the source code of swa.ethz.ch/googlemaps, but it seems that they have to use javascript code to parse the SVG and add one by one all the elements (but I did not understood all the source...) PS2: The SVG is composed of different filled paths and circles, with transparency. If there is no solution to overlay my SVG, I can use 2 alternative solutions: rasterize the SVG convert the paths and circles in GPolygons But, I do not really like the 1st solution because of the poor quality of the bitmap and the time to generate it with antialiasing. And for the 2nd solutions, the arcs, ellipses and circles will have to be decomposed into small polylines. A lot of them will be necessary for a good result. But I have around 3000 arcs and circles to draw, so...

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  • core-plot barchart does not work!!

    - by user355068
    Hello~ I try to draw bar chart!! numberForPlot is not good work, only CPBarPlotFieldBarLength set. -(NSNumber *)numberForPlot: (CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index { NSDecimalNumber *num = nil; NSString *key = (fieldEnum == CPScatterPlotFieldX) ? @"x" : @"y"; if ( [plot isKindOfClass:[CPBarPlot class]] ) { switch ( fieldEnum ) { NSLog(@"fieldEnum = %d",fieldEnum); case CPBarPlotFieldBarLocation: num = (NSDecimalNumber *)[NSDecimalNumber numberWithUnsignedInteger:index]; NSLog(@"CPBarPlotFieldBarLocation return num = %@",num); break; case CPBarPlotFieldBarLength: num = (NSDecimalNumber *)[NSDecimalNumber numberWithUnsignedInteger: (index+1)*(index+1)]; if ( [plot.identifier isEqual:Plot3Identity] ) num = [[self.ExForPlot objectAtIndex:index] valueForKey:key]; NSLog(@"CPBarPlotFieldBarLength return num = %@",num); break; } } else { NSLog(@"...??.."); } return num; } # LOG 2010-06-01 02:43:19.424 myHealth[5071:207] CPBarPlotFieldBarLength return num = 0 2010-06-01 02:43:19.425 myHealth[5071:207] CPBarPlotFieldBarLength return num = 0 2010-06-01 02:43:19.425 myHealth[5071:207] CPBarPlotFieldBarLength return num = 30 # EXPlot set // Add some initial data NSMutableArray *contentArray = [NSMutableArray arrayWithCapacity:100]; int prevWeight = 0; int prevBmi = 0 ; if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK) { while (sqlite3_step(statement)==SQLITE_ROW) { id x = [NSNumber numberWithInt:graphTimeStamp]; id y = [NSNumber numberWithInt:sqlite3_column_int(statement, 2)]; [contentArray addObject:[NSMutableDictionary dictionaryWithObjectsAndKeys:x, @"x", y, @"y", nil]]; } self.ExForPlot = contentArray;

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  • How can I modify my code to line through the bezier control points?

    - by WillyCornbread
    HI all - I am using anchor points and control points to create a shape using curveTo. It's all working fine, but I cannot figure out how to get my lines to go through the center of the control points (blue dots) when the line is not straight. Here is my code for drawing the shape: // clear old line and draw new / begin fill var g:Graphics = graphics; g.clear(); g.lineStyle(2, 0, 1); g.beginFill(0x0099FF,.1); //move to starting anchor point var startX:Number = anchorPoints[0].x; var startY:Number = anchorPoints[0].y; g.moveTo(startX, startY); // Connect the dots var numAnchors:Number = anchorPoints.length; for (var i:Number=1; i<numAnchors; i++) { // curve to next anchor through control g.curveTo(controlPoints[i].x,controlPoints[i].y, anchorPoints[i].x, anchorPoints[i].y); } // Close the loop g.curveTo(controlPoints[0].x,controlPoints[0].y,startX,startY); And the shape I'm drawing for reference: How can I modify my code so that the lines go directly through the blue control points? Thanks in advance! b

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  • How to manage multiple python versions ?

    - by Gyom
    short version: how can I get rid of the multiple-versions-of-python nightmare ? long version: over the years, I've used several versions of python, and what is worse, several extensions to python (e.g. pygame, pylab, wxPython...). Each time it was on a different setup, with different OSes, sometimes different architectures (like my old PowerPC mac). Nowadays I'm using a mac (OSX 10.6 on x86-64) and it's a dependency nightmare each time I want to revive script older than a few months. Python itself already comes in three different flavours in /usr/bin (2.5, 2.6, 3.1), but I had to install 2.4 from macports for pygame, something else (cannot remember what) forced me to install all three others from macports as well, so at the end of the day I'm the happy owner of seven (!) instances of python on my system. But that's not the problem, the problem is, none of them has the right (i.e. same set of) libraries installed, some of them are 32bits, some 64bits, and now I'm pretty much lost. For example right now I'm trying to run a three-year-old script (not written by me) which used to use matplotlib/numpy to draw a real-time plot within a rectangle of a wxwidgets window. But I'm failing miserably: py26-wxpython from macports won't install, stock python has wxwidgets included but also has some conflict between 32 bits and 64 bits, and it doesn't have numpy... what a mess ! Obviously, I'm doing things the wrong way. How do you usally cope with all that chaos ?e

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  • How do I render *parts* of a svg file?

    - by Fake Code Monkey Rashid
    Hello good people! :) I want to render parts of a svg file by name but for the life of me I cannot figure out how to do so (using python + gtk). Here's the svg file in question: http://david.bellot.free.fr/svg-cards/files/SVG-cards-2.0.1.tar.gz On his site, David, says: You can draw a card either by rendering the file onto a pixmap and clipping each card manually or by using the card's name through a DOM interface. All cards are embedded into a SVG group. I don't know what he means by a DOM interface. I have done some searching and the best result I found that seems to fit what I want to do is: QSvgRenderer *renderer = new QSvgRenderer(QLatin1String("SvgCardDeck.svg")); QGraphicsSvgItem *black = new QGraphicsSvgItem(); QGraphicsSvgItem *red = new QGraphicsSvgItem(); black->setSharedRenderer(renderer); black->setElementId(QLatin1String("black_joker")); red->setSharedRenderer(renderer); red->setElementId(QLatin1String("red_joker")); Notice however that it is for Qt and is not even written in python. This is what I have so far: #!/usr/bin/env python from __future__ import absolute_import import cairo import gtk import rsvg from xml import xpath from xml.dom import minidom window = gtk.Window() window.set_title("Foo") window.set_size_request(256, 256) window.set_property("resizable", False) window.set_position(gtk.WIN_POS_CENTER) window.connect("destroy", gtk.main_quit) window.show() document = minidom.parse("cards.svg") element = xpath.Evaluate("//*[@id='1_club']", document)[0] xml = element.toxml() svg = rsvg.Handle() svg.write(xml) pixbuf = svg.get_pixbuf() image = gtk.Image() image.set_from_pixbuf(pixbuf) image.show() window.add(image) gtk.main() It doesn't work, of course. What am I missing?

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  • How do I position an ellipse on a Silverlight Grid?

    - by daviddennisei
    I am creating a silverlight application which will allow you to click at two places on the screen and will draw an ellipse whose major axis starts and ends at the click locations. The clickable area is a Silverlight Grid control. Currently: When you first click, I am: Dropping a marker at the click point. Creating an ellipse and parenting it to the Grid. Creating and setting an AngleTransform on the ellipse. As you move the mouse, I am: Calculating the distance to the first click point. Setting the Width of the ellipse to this length. Calculating the angle of a line to the click point and the Grid's X-Axis. Setting the Ellipse's AngleTransform Angle to this angle. So far, so good. The ellipse is displayed, and its length and angle of rotation follow the mouse as it moves. However, the major axis of the ellipse is offset from the click point. How do I position the Ellipse so its major axis starts at the click point and ends at the current mouse position?

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  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

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  • How can I apply a style to existing tikz node on specific slides

    - by Eugene Pimenov
    This is what I'm trying to do \begin{tikzpicture} [node distance = 1cm, auto,font=\footnotesize, % STYLES every node/.style={node distance=1.3cm}, comment/.style={rectangle, inner sep= 5pt, text width=4cm, node distance=0.25cm, font=}, module/.style={rectangle, drop shadow, draw, fill=black!10, inner sep=5pt, text width=3cm, text badly centered, minimum height=0.8cm, font=\bfseries\footnotesize\sffamily,rounded corners}, selected/.style={fill=red!40}] \node [module] (nodeA) {node A}; \node [module, below of=nodeA] (nodeA) {node B}; \only<1>{ \node [comment, text width=6cm, right=0.25 of nodeA] {short description of Node A}; \node [comment, text width=6cm, right=0.25 of nodeB] {short description of Node B}; } \only<2>{ \node [selected] (nodeA) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node A}; } \only<3>{ \node [selected] (nodeB) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node B}; } \end{tikzpicture} The problem is \node [selected] (nodeB) {}; creates a new node, but I want it to apply the style for the existing node. Is there any way to do so? Of course I could have copies of every node in selected state and not-selected state, but I really want to have a normal solution.

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  • Ruby GraphViz Binary Tree Record

    - by Jason M
    I'm using the ruby-graphviz gem and I'm trying to draw binary trees. I'd like to use the record shape so that each node can have a left, middle, and right field and, thus, if there are two edges leaving a node, the left and right edges can be distinguished. I tried specifying the field by concatenating the field name like this: @node1.name + ":left" But that did not work. What is the correct way of specifying the field? require 'rubygems' require 'graphviz' @graph = GraphViz.new( :G, :type => :digraph ) @node1 = @graph.add_node("1", "shape" => "record", "label" => "<left>|<f1> 1|<right>" ) @node2 = @graph.add_node("2", "shape" => "record", "label" => "<left>|<f1> 2|<right>" ) @graph.add_edge(@node1.name + ":left", @node2) # generate a random filename filename = "/tmp/#{(0...8).map{65.+(rand(25)).chr}.join}.png" @graph.output( :png => filename ) exec "open #{filename}"

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  • Android - Correspondence between ImageView coordinates and Bitmap Pixels

    - by Matteo
    In my application I want the user to be able to select some content of an Image contained inside an ImageView. To select the content I subclassed the ImageView class making it implement the OnTouchListener so to draw over it a rectangle with borders decided by the user. Here is an example of the result of the drawing (to have an idea you can think of it as when you click with the mouse on your desktop and drag the mouse): Now I need to determine which pixels of the Bitmap image correspond to the selected part. It's kind of easy to determine which are the points of the ImageView belonging to the rectangle, but I don't know how to get the correspondent pixels, since the ImageView has a different aspect ratio than the original image. I followed the approach described especially here, but also here, but am not fully satisfied because in my opinion the correspondence made is 1 on 1 between pixels and points on the ImageView and does not give me all the correspondent pixels on the original image to the selected area. Calling hoveredRect the rectangle on the ImageView the points inside of it are: class Point { float x, y; @Override public String toString() { return x + ", " + y; } } Vector<Point> pointsInRect = new Vector<Point>(); for( int x = hoveredRect.left; x <= hoveredRect.right; x++ ){ for( int y = hoveredRect.top; y <= hoveredRect.bottom; y++ ){ Point pointInRect = new Point(); pointInRect.x = x; pointInRect.y = y; pointsInRect.add(pointInRect); } } How can I obtain a Vector<Pixels> pixelsInImage containing the correspondent pixels?

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  • Can't Display Bitmap of Higher Resolution than CDC area

    - by T. Jones
    Hi there dear gurus and expert coders. i am not gonna start with im a newbie and don't know much about image programming but unfortunately those are the facts :( I am trying to display an image from a bitmap pointer *ImageData which is of resolution 1392x1032. I am trying to draw that at an area of resolution or size 627x474. However, repeated trying doesnt seem to work. It works when I change the bitmap image I created from *ImageData width and height to resolution or size of around 627x474 I really do not know how to solve this after trying all possible solutions from various forums and google. pDC is a CDC* and memDC is a CDC initialized in an earlier method Anything uninitialized here was initialized in other methods. Here is my code dear humble gurus. Do provide me with guidance Yoda and Obi-Wan provided to Luke Skywalker. void DemoControl::ShowImage( void *ImageData ) { int Width; //Width of Image From Camera int Height; //Height of Image From Camera int m_DisplayWidth = 627 ;//width of rectangle area to display int m_DisplayHeight = 474;//height of rectangle area to display GetImageSize( &Width, &Height ) ; //this will return Width = 1392, Height 1032 CBitmap bitmap; bitmap.CreateBitmap(Width,Height,32,1,ImageData); CBitmap* pOldBitmap = memDC.SelectObject((CBitmap*)&bitmap); pDC->BitBlt(22, 24, 627, 474, &memDC, 0, 0, SRCCOPY); memDC.SelectObject((CBitmap*)pOldBitmap); ReleaseDC(pDC); }

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  • C# WinForm Drawing - how to clear and redraw

    - by StoneHeart
    Here is screen shot of my game. On the left is my problem, seem "old draw" still existing. On the right is what it should be. http://img682.imageshack.us/img682/1058/38995989.jpg drawing code Graphics g = e.Graphics; for (int i = 1; i < 27; i += 1) { for (int j = 0; j < 18; j += 1) { ZPoint zp = zpoints[i, j]; if (zp != null) { g.DrawImage(zp.sprite_index, new Point(zp.x, zp.y)); Image arrow; if (zp.sprite_index == spr_green_zpoint) { arrow = spr_green_arrows[zp.image_index]; } else if (zp.sprite_index == spr_red_zpoint) { arrow = spr_red_arrows[zp.image_index]; } else { arrow = spr_grey_arrows[zp.image_index]; } g.DrawImage(arrow, new Point(zp.x - 4, zp.y - 4)); } } } if (latest_p1 != -1 && latest_p2 != -1) { ZPoint zp = zpoints[latest_p1, latest_p2]; if (zp != null) { g.DrawImage(spr_focus, new Point(zp.x - 6, zp.y - 6)); } }

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