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  • how to display my list with n amount on each line in Python

    - by user1786698
    im trying to display my list with 7 states on each line here is what i have so far, but it displays as one long string of all the states with quotes around each state. I forgot to mention that this is for my CS class and we havent learned iter yet so we not allowed to use it. the only hint i was given was to to turn STATE_LIST into a string then use '\n' to break it up state = str(STATE_LIST) displaystates = Text(Point(WINDOW_WIDTH/2, WINDOW_HEIGHT/2), state.split('\n')) displaystates.draw(win) and STATE_LIST looks like this STATE_VOTES = { "AL" : 9, # Alabama "AK" : 3, # Alaska "AZ" : 11, # Arizona "AR" : 6, # Arkansas "CA" : 55, # California "CO" : 9, # Colorado "CT" : 7, # Connecticut "DE" : 3, # Delaware "DC" : 3, # Washington DC "FL" : 29, # Florida "GA" : 16, # Georgia "HI" : 4, # Hawaii "ID" : 4, # Idaho "IL" : 20, # Illinois "IN" : 11, # Indiana "IA" : 6, # Iowa "KS" : 6, # Kansas "KY" : 8, # Kentucky "LA" : 8, # Louisiana "ME" : 4, # Maine "MD" : 10, # Maryland "MA" : 11, # Massachusetts "MI" : 16, # Michigan "MN" : 10, # Minnesota "MS" : 6, # Mississippi "MO" : 10, # Missouri "MT" : 3, # Montana "NE" : 5, # Nebraska "NV" : 6, # Nevada "NH" : 4, # New Hampshire "NJ" : 14, # New Jersey "NM" : 5, # New Mexico "NY" : 29, # New York "NC" : 15, # North Carolina "ND" : 3, # North Dakota "OH" : 18, # Ohio "OK" : 7, # Oklahoma "OR" : 7, # Oregon "PA" : 20, # Pennsylvania "RI" : 4, # Rhode Island "SC" : 9, # South Carolina "SD" : 3, # South Dakota "TN" : 11, # Tennessee "TX" : 38, # Texas "UT" : 6, # Utah "VT" : 3, # Vermont "VA" : 13, # Virginia "WA" : 12, # Washington "WV" : 5, # West Virginia "WI" : 10, # Wisconsin "WY" : 3 # Wyoming } STATE_LIST = sorted(list(STATE_VOTES.keys())) I am trying to get it to look somewhat like this

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  • what is the point of heterogenous arrays?

    - by aharon
    I know that more-dynamic-than-Java languages, like Python and Ruby, often allow you to place objects of mixed types in arrays, like so: ["hello", 120, ["world"]] What I don't understand is why you would ever use a feature like this. If I want to store heterogenous data in Java, I'll usually create an object for it. For example, say a User has int ID and String name. While I see that in Python/Ruby/PHP you could do something like this: [["John Smith", 000], ["Smith John", 001], ...] this seems a bit less safe/OO than creating a class User with attributes ID and name and then having your array: [<User: name="John Smith", id=000>, <User: name="Smith John", id=001>, ...] where those <User ...> things represent User objects. Is there reason to use the former over the latter in languages that support it? Or is there some bigger reason to use heterogenous arrays? N.B. I am not talking about arrays that include different objects that all implement the same interface or inherit from the same parent, e.g.: class Square extends Shape class Triangle extends Shape [new Square(), new Triangle()] because that is, to the programmer at least, still a homogenous array as you'll be doing the same thing with each shape (e.g., calling the draw() method), only the methods commonly defined between the two.

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  • Determining the color of a pixel in a bitmap using C# in a WPF app

    - by DanM
    The only way I found so far is System.Drawing.Bitmap.GetPixel(), but Microsoft has warnings for System.Drawing that are making me wonder if this is the "old way" to do it. Are there any alternatives? Here's what Microsoft says about the System.Drawing namespace. I also noticed that the System.Drawing assembly was not automatically added to the references when I created a new WPF project. System.Drawing Namespace The System.Drawing namespace provides access to GDI+ basic graphics functionality. More advanced functionality is provided in the System.Drawing.Drawing2D, System.Drawing.Imaging, and System.Drawing.Text namespaces. The Graphics class provides methods for drawing to the display device. Classes such as Rectangle and Point encapsulate GDI+ primitives. The Pen class is used to draw lines and curves, while classes derived from the abstract class Brush are used to fill the interiors of shapes. Caution Classes within the System.Drawing namespace are not supported for use within a Windows or ASP.NET service. Attempting to use these classes from within one of these application types may produce unexpected problems, such as diminished service performance and run-time exceptions. - http://msdn.microsoft.com/en-us/library/system.drawing.aspx

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  • WPF EventRouting to Children

    - by Shaun Bowe
    Is there any way to broadcast a RoutedEvent to all of my children in WPF? For example lets say I have a Window that has 4 children. 2 of them know about the RoutedEvent 'DisplayYourself' and are listening for it. How can I raise this event from the window and have it sent to all children? I looked at RoutingStrategy and Bubble is the wrong direction, Tunnel and Direct don't work because I don't know which children I want to send this to. I just want to broadcast this message and have whoever cares about it handle it. update: I declared the events in a static class. public static class StaticEventClass { public static readonly RoutedEvent ClickEvent = EventManager.RegisterRoutedEvent("Click", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); public static readonly RoutedEvent DrawEvent = EventManager.RegisterRoutedEvent("Draw", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); } The problem is when I raise the event from my window, the children never see it. RoutedEventArgs args = new RoutedEventArgs(StaticEventClass.DrawEvent, this); this.RaiseEvent(args); update again.. Here is the handler in the child. public ChildClass() { this.AddHandler(StaticEventClass.DrawEvent, new RoutedEventHandler(ChildClass_Draw)); }

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  • Android map overly transparency has unwanted gradient

    - by DavidP2190
    I'm a making my first android app and for part of it I need some shaded areas over a mapview. I've got this working so far but the when I set the alpha of the fill colour, it goes strange. I'm not allowed to post images yet, but you can see what happens here: http://i.imgur.com/leXmc.png I'm not sure what causes it, but here is some code from where it gets drawn. public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); paint.setStrokeWidth(2); paint.setColor(android.graphics.Color.GREEN); paint.setStyle(Paint.Style.FILL_AND_STROKE); paint.setAlpha(25); screenPoints = new Point[10]; Path path = new Path(); for (int x = 0; x<greenZone.length; x++){ screenPoints[x] = new Point(); mapView.getProjection().toPixels(greenZone[x], screenPoints[x]); } path.moveTo(screenPoints[0].x, screenPoints[0].y); for (int x = 1; x < screenPoints.length-1; x++){ paint.setAlpha(25); if (x<9){ path.lineTo(screenPoints[x].x, screenPoints[x].y); canvas.drawPath(path, paint); } else{ path.moveTo(screenPoints[screenPoints.length-1].x, screenPoints[screenPoints.length-1].y); path.lineTo(screenPoints[0].x, screenPoints[0].y); canvas.drawPath(path, paint); } } return true; } Thanks.

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  • De-normalization alternative to specific MYSQL problem?

    - by Booker
    I am facing quite a specific optimization problem. I currently have 4 normalized tables of data. Every second, possibly thousands of users will pull down up-to-date info from these tables using AJAX. The thing is that I can predict relatively easily which subset of data they need... The most recent 100 or so entries in those 4 normalized tables. I have been researching de-normalization... but feel that perhaps there is an easier solution. I was thinking that I could somehow every second run one sql query to condense the needed info, store it in a temp cached table and then have all of the user queries just draw from this. This will allow the complex join of 4 tables to only be run once, and then from there the users just need to do a simple lookup from the cached table. I really don't know if this is feasible. Comments on this or any other suggestions would be much appreciated. Thanks!

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  • Can't Display Bitmap of Higher Resolution than CDC area

    - by T. Jones
    Hi there dear gurus and expert coders. i am not gonna start with im a newbie and don't know much about image programming but unfortunately those are the facts :( I am trying to display an image from a bitmap pointer *ImageData which is of resolution 1392x1032. I am trying to draw that at an area of resolution or size 627x474. However, repeated trying doesnt seem to work. It works when I change the bitmap image I created from *ImageData width and height to resolution or size of around 627x474 I really do not know how to solve this after trying all possible solutions from various forums and google. pDC is a CDC* and memDC is a CDC initialized in an earlier method Anything uninitialized here was initialized in other methods. Here is my code dear humble gurus. Do provide me with guidance Yoda and Obi-Wan provided to Luke Skywalker. void DemoControl::ShowImage( void *ImageData ) { int Width; //Width of Image From Camera int Height; //Height of Image From Camera int m_DisplayWidth = 627 ;//width of rectangle area to display int m_DisplayHeight = 474;//height of rectangle area to display GetImageSize( &Width, &Height ) ; //this will return Width = 1392, Height 1032 CBitmap bitmap; bitmap.CreateBitmap(Width,Height,32,1,ImageData); CBitmap* pOldBitmap = memDC.SelectObject((CBitmap*)&bitmap); pDC->BitBlt(22, 24, 627, 474, &memDC, 0, 0, SRCCOPY); memDC.SelectObject((CBitmap*)pOldBitmap); ReleaseDC(pDC); }

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  • C# WinForm Drawing - how to clear and redraw

    - by StoneHeart
    Here is screen shot of my game. On the left is my problem, seem "old draw" still existing. On the right is what it should be. http://img682.imageshack.us/img682/1058/38995989.jpg drawing code Graphics g = e.Graphics; for (int i = 1; i < 27; i += 1) { for (int j = 0; j < 18; j += 1) { ZPoint zp = zpoints[i, j]; if (zp != null) { g.DrawImage(zp.sprite_index, new Point(zp.x, zp.y)); Image arrow; if (zp.sprite_index == spr_green_zpoint) { arrow = spr_green_arrows[zp.image_index]; } else if (zp.sprite_index == spr_red_zpoint) { arrow = spr_red_arrows[zp.image_index]; } else { arrow = spr_grey_arrows[zp.image_index]; } g.DrawImage(arrow, new Point(zp.x - 4, zp.y - 4)); } } } if (latest_p1 != -1 && latest_p2 != -1) { ZPoint zp = zpoints[latest_p1, latest_p2]; if (zp != null) { g.DrawImage(spr_focus, new Point(zp.x - 6, zp.y - 6)); } }

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  • Should I define a single "DataContext" and pass references to it around or define muliple "DataConte

    - by Nate Bross
    I have a Silverlight application that consists of a MainWindow and several classes which update and draw images on the MainWindow. I'm now expanding this to keep track of everything in a database. Without going into specifics, lets say I have a structure like this: MainWindow Drawing-Surface Class1 -- Supports Drawing DataContext + DataServiceCollection<T> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) Class3 Each "Class" is passed a reference to the Drawing Surface so they can interact with it independently. I'm starting to use WCF Data Services in Class1 and its working well; however, the other classes are also going to need access to the WCF Data Services. (Should I define my "DataContext" in MainWindow and pass a reference to each child class?) Class1 will need READ access to the "transactions" data, and Class2 will need READ access to some of the drawing data. So my question is, where does it make the most sense to define my DataContext? Does it make sense to: Define a "global" WCF Data Service "Context" object and pass references to that in all of my subsequent classes? Define an instance of the "Context" for each Class1, Class2, etc Have each method that requires access to data define its own instance of the "Context" and use closures handle the async load/complete events? Would a structure like this make more sense? Is there any danger in keeping an active "DataContext" open for an extended period of time? Typical usecase of this application could range from 1 minute to 40+ minutes. MainWindow Drawing-Surface DataContext Class1 -- Supports Drawing DataServiceCollection<DrawingType> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) DataServiceCollection<TransactionType> w/events Class3 DataServiceCollection<T> w/events

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  • How do I position an ellipse on a Silverlight Grid?

    - by daviddennisei
    I am creating a silverlight application which will allow you to click at two places on the screen and will draw an ellipse whose major axis starts and ends at the click locations. The clickable area is a Silverlight Grid control. Currently: When you first click, I am: Dropping a marker at the click point. Creating an ellipse and parenting it to the Grid. Creating and setting an AngleTransform on the ellipse. As you move the mouse, I am: Calculating the distance to the first click point. Setting the Width of the ellipse to this length. Calculating the angle of a line to the click point and the Grid's X-Axis. Setting the Ellipse's AngleTransform Angle to this angle. So far, so good. The ellipse is displayed, and its length and angle of rotation follow the mouse as it moves. However, the major axis of the ellipse is offset from the click point. How do I position the Ellipse so its major axis starts at the click point and ends at the current mouse position?

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  • How to determine Scale of Line Graph based on Pixels/Height?

    - by Dexter
    I have a problem due to my terrible math abilities, that I cannot figure out how to scale a graph based on the maximum and minimum values so that the whole graph will fit onto the graph-area (400x420) without parts of it being off the screen (based on a given equation by user). Let's say I have this code, and it automatically draws squares and then the line graph based on these values. What is the formula (what do I multiply) to scale it so that it fits into the small graphing area? vector<int> m_x; vector<int> m_y; // gets automatically filled by user equation or values int HeightInPixels = 420;// Graphing area size!! int WidthInPixels = 400; int best_max_y = GetMaxOfVector(m_y); int best_min_y = GetMinOfVector(m_y); m_row = 0; m_col = 0; y_magnitude = (HeightInPixels/(best_max_y+best_min_y)); // probably won't work magnitude = (WidthInPixels/(int)m_x.size()); m_col = m_row = best_max_y; // number of vertical/horizontal lines to draw ////x_magnitude = (WidthInPixels/(int)m_x.size())/2; Doesn't work well ////y_magnitude = (HeightInPixels/(int)m_y.size())/2; Doesn't work well ready = true; // we have values, graph it Invalidate(); // uses WM_PAINT

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  • How to create a chart from mysql data?

    - by user187580
    Hello, I have some data and want to create some dynamic charts. I have looked on Google visualisation api .. It looks great but the problem is I am not very familiar with it. Any ideas, how I can set the data.setValue from mysql data. <script type='text/javascript'> google.load('visualization', '1', {'packages': ['geomap']}); google.setOnLoadCallback(drawMap); function drawMap() { var data = new google.visualization.DataTable(); data.addRows(6); data.addColumn('string', 'Country'); data.addColumn('number', 'Popularity'); data.setValue(0, 0, 'Germany'); data.setValue(0, 1, 200); data.setValue(1, 0, 'United States'); data.setValue(1, 1, 300); data.setValue(2, 0, 'Brazil'); data.setValue(2, 1, 400); data.setValue(3, 0, 'Canada'); data.setValue(3, 1, 500); data.setValue(4, 0, 'France'); data.setValue(4, 1, 600); data.setValue(5, 0, 'RU'); data.setValue(5, 1, 700); var options = {}; options['dataMode'] = 'regions'; var container = document.getElementById('map_canvas'); var geomap = new google.visualization.GeoMap(container); geomap.draw(data, options); }; </script> I can create chart using some other methods but just interested in using Google Visualisation API. Thanks.

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  • Ajax heavy JS apps using excessive amounts of memory over time.

    - by Shane Reustle
    I seem to have some pretty large memory leaks in an app that I am working on. The app itself is not very complex. Every 15 seconds, the page requests approx 40kb of JSON from the server, and draws a table on the page using it. It is cheaper to draw the table over because the data is usually always new. I am attaching a few events to the table, approx 5 per line, 30 lines in the table. I used jQuery's .html() method to put the new html into the container and overwrite the existing. I do this specifically so that jQuery's special cleanup functions go in and attempt to detach all events on the elements in the element that it is overwriting. I then also delete the large variables of html once they are sent to the DOM using delete my_var. I have checked for circular references and attached events that are never cleared a few times, but never REALLY dug into it. I was wondering if someone could give me a few pointers on how to optimize a very heavy app like this. I just picked up "High Performance Javascript" by Nicholas Zakas, but didn't have much time to get into it yet. To give an idea on how much memory this is using, after 4~ hours, it is using about 420,000k on chrome, and much more on Firefox or IE. Thanks!

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  • Screen capture doesn't work on MFC application in Vista

    - by David Thornley
    We've got some in-house applications built in MFC, with OpenGL drawing routines. They all use the same code to draw on the screen and either print the screen or save it to a JPEG file. Everything's been working fine in Windows XP, and I need to find a way to make them work on Vista. In three of our applications, everything works. In the remaining one, I can get the window border, title bar, menus, and task bar, but the interior never shows up. As I said, these applications use the exact same code to write to the screen and capture the window image, and the only difference I see that looks like it might be relevant is that the problem application uses the MFC multiple document interface, while the ones that work use the single document interface. Either the answer isn't on the net, or I'm worse at Googling than I thought. I asked on the MSDN forums, and the only practical suggestion I got was to use GDI+ rather than GDI, and that did nothing different. I have tried different things with every part of the code that captures and prints or save, given a pointer to the window, so apparently it's a matter of the window itself. I haven't rebuilt the offending application using SDI yet, and I really don't have any other ideas. Has anybody seen anything like this?

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  • Manipulating / Resizing / Scaling an image in vb.net

    - by Christian Payne
    Imagine I have a rectangle say 400px x 300px. Then let’s say I want to load an image in that. All of this is very easy using Sytem.Drawing.DrawImage. But then I want to leave the left hand side as 300px but change the right hand side to 250 px. I can draw the box using 4 DrawLines but I don’t know how to squash the image into the new shape. I want the right hand side of the shape to be 250, the left size 300 and the top and bottom 400px. I can’t use DrawImage as it expects the left and right sizes to be the same. Is there a way to manipulate the image into the new shape? I've looked at other questions, but they only apply where the left and right hand side is equal. Any thoughts on how to squash an image into a shape which did not have parallel sides? (If it helps, I'm happy to sacrifice image quality to fit the right shape.)

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Add dynamic charts using ASP.NET CHART CONTROL, c#

    - by dhareni
    I wanted to add dynamic charts in the webpage. It goes like this... I get the start and end date from user and draw separate charts for each date bewteen the start and end date. I get the data from sql database and bind it with the chart like this: SqlConnection UsageLogConn = new SqlConnection(ConfigurationManager.ConnectionStrings["UsageConn"].ConnectionString); UsageLogConn.Open();//open connection string sql = "SELECT v.interval,dateadd(mi,(v.interval-1)*2,'" + startdate + " 00:00:00') as 'intervaltime',COUNT(Datediff(minute,'" + startdate + " 00:00:00',d.DateTime)/2) AS Total FROM usage_internet_intervals v left outer join (select * from Usage_Internet where " + name + " LIKE ('%" + value + "%') and DateTime BETWEEN '" + startdate + " 00:00:00' AND '" + enddate + " 23:59:59') d on v.interval = Datediff(minute,'" + startdate + " 00:00:00',d.DateTime)/2 GROUP BY v.interval,Datediff(minute,'" + startdate + " 00:00:00',d.DateTime)/2 ORDER BY Interval"; SqlCommand cmd = new SqlCommand(sql, UsageLogConn); SqlDataAdapter mySQLadapter = new SqlDataAdapter(cmd); Chart1.DataSource = cmd; // set series members names for the X and Y values Chart1.Series["Series 1"].XValueMember = "intervaltime"; Chart1.Series["Series 1"].YValueMembers = "Total"; UsageLogConn.Close(); // data bind to the selected data source Chart1.DataBind(); cmd.Dispose(); The above code adds only one chart for one date and I have added 'chart1' to design view and its not created dynamic. But I wanted to add more charts dynamic at runtime to the webpage. Can anyone help me with this? I am using VS 2008, ASP.NET 3.5 and the charting lib is: using System.Web.UI.DataVisualization.Charting;

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  • image appears larger than bounding rectangle?

    - by Kildareflare
    Hello I'm implementing a custom print preview control. One of the objects it needs to display is an image which can be several pages high and wide. I've successfully divided the image into pages and displayed them in the correct order. Each "page" is drawn within the marginbounds. (That is, each page is sized to be the same as the marginBounds.) The problem I have is that the image the page represents exceeds the bottom margin. However if I draw a rectangle with the same dimensions as the image, at the same position as the image, the rectangle matches the marginbounds. Thus when drawn to the page (in print preview and printed page) the image is larger than a rectangle drawn based on the image dimensions. I.e. The image is drawn at the same size as e.MarignBounds and is drawn at e.MarginBounds.Location yet exceeds the bottom margin. How is this? I've checked resoutions at each step of the process and they are all 96DPI. //... private List<Image> m_printImages = new List<Image>(); //... private void ImagePrintDocument_PrintPage(object sender, PrintPageEventArgs e) { PrepareImageForPrinting(e); e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(e.MarginBounds.X, e.MarginBounds.Y); e.Graphics.DrawRectangle(new Pen(Color.Blue, 1.0F), new Rectangle( new Point(e.MarginBounds.X, e.MarginBounds.Y), new Size(m_printImages[m_currentPage].Width, m_printImages[m_currentPage].Height))); //rest of handler } PS Not able to show an image as free image hosting blocked here.

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  • Enabling new admin action(button sales_order/view) in ACL

    - by latvian
    Hi, We created new action similar to 'hold', 'ship' and others in the 'sales_order/view' admin section that can be triggered by clicking at the button. Afterward, we added our new action to the ACL with the following code in config.xml: <acl> <resources> <admin> <children> <sales> <children> <order> <children> <actions translate="title"> <title>Actions</title> <children> <shipNew translate="title"><title>Ship Ups</title></shipNew> </children> </actions> </children> <sort_order>10</sort_order> </order> </children> </sales> </children> </admin> </resources> </acl> ACL functionality works, however, in the 'Resources Tree'(System/Permissions/Roles/Role Resources) our new action does never show up as selected(checked) even thou it is allowed for particular Role. I can see that from table 'admin_rule' with resource id for our new action that it is allowed, so it needs to be selected, but it is not. When trying to solve this issue i looked into the template(permissions/rolesedit.phtml) and I found that the 'resource tree' is draw with Javascript...thats where i got stock due to my limited knowledge in Javascript. Why the resource tree does not display our new ACL entry correctly, that is the check box is never checked? Thank You for helping margots

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  • Thoughts about alternatives to barplot-with-error-bars

    - by gd047
    I was thinking of an alternative to the barplot-with-error-bars plot. To get an idea by example, I roughly 'sketched' what I mean using the following code library(plotrix) plot(0:12,type="n",axes=FALSE) gradient.rect(1,0,3,8,col=smoothColors("red",38,"red"),border=NA,gradient="y") gradient.rect(4,0,6,6,col=smoothColors("blue",38,"blue"),border=NA,gradient="y") lines(c(2,2),c(5.5,10.5)) lines(c(2-.5,2+.5),c(10.5,10.5)) lines(c(2-.5,2+.5),c(5.5,5.5)) lines(c(5,5),c(4.5,7.5)) lines(c(5-.5,5+.5),c(7.5,7.5)) lines(c(5-.5,5+.5),c(4.5,4.5)) gradient.rect(7,8,9,10.5,col=smoothColors("red",100,"white"),border=NA,gradient="y") gradient.rect(7,5.5,9,8,col=smoothColors("white",100,"red"),border=NA,gradient="y") lines(c(7,9),c(8,8),lwd=3) gradient.rect(10,6,12,7.5,col=smoothColors("blue",100,"white"),border=NA,gradient="y") gradient.rect(10,4.5,12,6,col=smoothColors("white",100,"blue"),border=NA,gradient="y") lines(c(10,12),c(6,6),lwd=3) The idea was to use bars like the ones in the second pair, instead of those in the first. However, there is something that I would like to change in the colors. Instead of a linear gradient fill, I would like to adjust the color intensity in accordance with the values of the pdf of the mean estimator. Do you think it is possible? A slightly different idea (where gradient fill isn't an issue) was to use one (or 2 back-to-back) bell curve(s) filled with (solid) color, instead of a rectangle. See for example the shape that corresponds to the letter F here. In that case the bell-curve(s) should (ideally) be drawn using something like plot(x, dnorm(x, mean = my.mean, sd = std.error.of.the.mean)) I have no idea though, of a way to draw rotated (and filled with color) bell curves. Of course, all of the above may be freely judged as midnight springtime dreams :-)

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  • How should I use .ico files in a Winforms Application ?

    - by Brann
    I'm developing a WinForms c# 3.0 application. Our designer created quite a lot of .ico files containing all the needed art. The choice of .ico was made because quite often, the same image is needed in several places in different dimensions. Now, it seems .ico files are really annoying to use in visual studio. The only way to use those images seems to be through images list (which aren't supported by all controls). Compared to other resources, you can't write this : foo.Image = global::RFQHUB.RFQHUBClient.Properties.Resources.foo; // Cannot implicitly convert type 'System.Drawing.Icon' to 'System.Drawing.Image' Here are the options I'm considering : create ImageLists of all possible sizes referencing all my icons in my main window. Link these ImageLists from other windows and find a way to export Image objects from the ImageList when I can't use it directly ; since ImageList contains a Draw() method, this should probably be possible. convert all the x.ico I've got in several x16.gif ...x48.gif, and use those through resources. I'd be interested to know if some people have been successfully using .ico resources in a Winform application. In so, how did you set up things ?

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • What .NET reporting tools are best for dynamic report generation?

    - by bvanderw
    Perhaps I need to define "dynamic generation". By this I mean using graphics primitives to draw on the page (such as DrawText or DrawLine, etc) This is what System.Drawing.Printing provides. I often need to create forms and reports for Windows applications that either require dynamic generation or where I need control over the formatting that stretches or goes beyond the capabilities of most report designers. Essentially, I need to ability to create my own pages using graphics primitives like you can do with System.Drawing.Printing that are part of package that also provides a report designer, exporting to PDF, etc. In my Delphi days, I used Rave Reports (along with the exporting add-ons from Gnostice) because it was the only Delphi reporting tool that gave you that kind of fine control. I've been struggling with the reporting tools provided by Developer Express and I have given up trying to make them do what I need to do. I downloaded a trial of ActiveReports and was able to completely create one of my dynamic reports (using their Page class) in a few hours one afternoon. It's likely I will buy their product, but it's a bit frustrating to have to do so after investing in the Developer Express tools. Before I do so, are there any other products that offer this functionality that I should investigate? As far as I can tell, Crystal Reports does not - is this correct? Thanks.... --Bruce

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  • Creating ODT and PDF files as end result

    - by Bill Zimmerman
    Hello, I've been working on an app to create various document formats for a while now, and I've had limited success. Ideally, I'd like to dynamically create a fairly simple ODT/PDF/DOC file. I've been focusing my efforts on ODT, because it is editable, and open enough that there are several tools which will convert it to any of the other formats I need. The problem is that the ODT XML files are NOT simple, and there aren't any good-quality API's I could find (especially in python). So far, I've had the most success creating a template ODT file, and then manipulating the DOM in python as needed. This is ok generally, but is quickly becoming inadequate and requires too much tweaking every single time I need to alter one of the templates. The requirements are: 1) Produce a simple document that will have lists, paragraphs, and the ability to draw simple graphics on the page (boxes, circles, etc...) 2) The ability to specify page size, and the different formats should generally print the exact same output when sent to a printer My questions: 1) Are there any other ways I can produce ODT/PDF/DOC files? 2) Would LaTeX be acceptable? I've never really used it, does anyone have experience converting LaTeX files into other formats? 3) Would it be possible to use HTML? There are a lot of converters online. Technically you can specify dimensions in mm/cm, etc..., but I am worried that the printed output will differ between browsers/converters.... Any other ideas?

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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