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  • Measuring "real" phone signal strength on a mobile phone

    - by Serafeim
    I want to programmatically measure the phone signal strength in a mobile phone. I don't actually care about the mobile phone or the programming environment: It can be based on android or windows mobile or even J2ME and can be from any manufacturer (please no iPhone). However, it needs to be a real, commercial mobile phone and not a special measurement device. This problem is not as easy as it seems with a first look. I am aware that there already exist a number of methods that claim to return the phone signal strength. Some of these are: SystemState.PhoneSignalStrength for WM6 RIL_GetCellTowerInfo for WinCe (dwRxLevel member of returned RILCELLTOWERINFO struct) android.telephony.NeighboringCellInfo.getRssi() for android The problem with the above is that they only return a few (under 10) discrete values, meaning that, for instance, the return values of SystemState.PhoneSignalStrength can only be translated to (for instance) -100 dbm, -90 dbm, -80 dbm, -70 dbm and -60 dbm, something that is not useful for my application, since I'd like to have as much precision as possible. It doesn't matter if there is an undocumented solution that only works on only one phone, if you can tell me a way I'd be grateful. Thanks in advance

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  • Reset scale/width/zoom of Safari on iPhone using JavaScript/onorientationchange

    - by dwarbi
    I am displaying different content depending on how the user is holding his/her phone using the onorientationchange call in the body tag. This works great - I hide one div while making the other visible. The div in portrait mode looks great on first load. I use this to get the right scale/zoom: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;" /> Even if the content in portrait mode run over, the width is correct and the user can scroll down. The display in landscape mode is perfect too. However, if content in landscape mode requires the user the scroll down, then when the user returns to portrait mode, the screen is "zoomed out" so to speak. This happens whether or not the user scrolled down while in landscape mode. I've tried many different things to try to get the scale/zoom/width of the screen right, but no luck. Is there any way to do this? Thanks in advance!

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  • Apk Expansion Files - Application Licensing - Developer account - NOT_LICENSED response

    - by mUncescu
    I am trying to use the APK Expansion Files extension for Android. I have uploaded the APK to the server along with the extension files. If the application was previously published i get a response from the server saying NOT_LICENSED: The code I use is: APKExpansionPolicy aep = new APKExpansionPolicy(mContext, new AESObfuscator(getSALT(), mContext.getPackageName(), deviceId)); aep.resetPolicy(); LicenseChecker checker = new LicenseChecker(mContext, aep, getPublicKey(); checker.checkAccess(new LicenseCheckerCallback() { @Override public void allow(int reason) { @Override public void dontAllow(int reason) { try { switch (reason) { case Policy.NOT_LICENSED: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_UNLICENSED); break; case Policy.RETRY: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); break; } } finally { setServiceRunning(false); } } @Override public void applicationError(int errorCode) { try { mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); } finally { setServiceRunning(false); } } }); So if the application wasn't previously published the Allow method is called. If the application was previously published and now it isn't the dontAllow method is called. I have tried: http://developer.android.com/guide/google/play/licensing/setting-up.html#test-response Here it says that if you use a developer or test account on your test device you can set a specific response, I use LICENSED as response and still get NOT_LINCESED. Resetting the phone, clearing google play store cache, application data. Changing the versioncode number in different combinations still doesn't work. Edit: In case someone else was facing this problem I received an mail from the google support team We are aware that newly created accounts for testing in-app billing and Google licensing server (LVL) return errors, and are working on resolving this problem. Please stay tuned. In the meantime, you can use any accounts created prior to August 1st, 2012, for testing. So it seems to be a problem with their server, if I use the main developer thread everything works fine.

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  • Merge method in MergeSort Algorithm .

    - by Tony
    I've seen many mergeSort implementations .Here is the version in Data Structures and Algorithms in Java (2nd Edition) by Robert Lafore : private void recMergeSort(long[] workSpace, int lowerBound,int upperBound) { if(lowerBound == upperBound) // if range is 1, return; // no use sorting else { // find midpoint int mid = (lowerBound+upperBound) / 2; // sort low half recMergeSort(workSpace, lowerBound, mid); // sort high half recMergeSort(workSpace, mid+1, upperBound); // merge them merge(workSpace, lowerBound, mid+1, upperBound); } // end else } // end recMergeSort() private void merge(long[] workSpace, int lowPtr, int highPtr, int upperBound) { int j = 0; // workspace index int lowerBound = lowPtr; int mid = highPtr-1; int n = upperBound-lowerBound+1; // # of items while(lowPtr <= mid && highPtr <= upperBound) if( theArray[lowPtr] < theArray[highPtr] ) workSpace[j++] = theArray[lowPtr++]; else workSpace[j++] = theArray[highPtr++]; while(lowPtr <= mid) workSpace[j++] = theArray[lowPtr++]; while(highPtr <= upperBound) workSpace[j++] = theArray[highPtr++]; for(j=0; j<n; j++) theArray[lowerBound+j] = workSpace[j]; } // end merge() One interesting thing about merge method is that , almost all the implementations didn't pass the lowerBound parameter to merge method . lowerBound is calculated in the merge . This is strange , since lowerPtr = mid + 1 ; lowerBound = lowerPtr -1 ; that means lowerBound = mid ; Why the author didn't pass mid to merge like merge(workSpace, lowerBound,mid, mid+1, upperBound); ? I think there must be a reason , otherwise I can't understand why an algorithm older than half a center ,and have all coincident in the such little detail.

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  • How can I install asp.net mvc 2 on IIS7?

    - by Gary McGill
    I have developed an ASP.NET MVC 2 website, and now need to deploy it to my web server. I've overcome some hurdles already, since ASP.NET was not installed etc. but I've now got to the point where I can serve up plain content files, and if I try to hit one of my MVC URLs I get this: Could not load file or assembly 'System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. Not surprising, that, as I've not installed MVC2. Problem is, I can't find any good information about how to install it! The Microsoft Download Center lists 3 files, none of which look promising: ASP.NET-MVC-2-RTM-Release-Notes.doc AspNetMVC2_VS2008.exe mvc2-ms-pl.zip The site doesn't bother to explain what the files actually are, but I assume that the last file is the source code. That's what it looks like, anyway. The release notes are no help whatsoever, since they're all about installing on your development machine, and indeed the name of the EXE makes it clear that that's all about Visual Studio integration too. So how do I actually deploy the darn thing? The other option linked to from Scott Gu's blog is the Microsoft Web Platform Installer. Now, I don't want to install more than just MVC2, and I already have IIS etc. set up, so this seems a bit heavy. But it's all academic, as it refuses to run on my server, saying "your system is not supported" or words to that effect. (The server is Windows Server 2008 Standard SP2, so I really don't know what it's problem is). Help! [It's ridiculous that this should be so hard - or perhaps not hard at all, but certainly a well-kept secret!]

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  • Eclipse Blackberry Preprocessor Not Working?

    - by Jessica
    I've already followed the directions @ http://stackoverflow.com/questions/1383277/using-preprocessor-directives-in-blackberry-jde-plugin-for-eclipse for making sure the blackberry plugin preprocessing hook is (theoretically) enabled. I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0. I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too. I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds: //#preprocess --- at beginning of file and then code blocks like this throughout: //#ifndef jde_4_7 /* //#endif //#ifdef jde_4_7 import net.rim.device.api.ui.TouchEvent; //#endif //#ifndef jde_4_7 */ //#endif So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch. At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality. Any other ideas on what could be wrong or how to fix it?

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  • WCF, Metadata and BIGIP - Can I force the correct url for the WSDL items?

    - by Yossi Dahan
    We have a WCF service hosted on ServerA which is a server with no-direct Internet access and has a non-Internet routable IP address. The service is fronted by BIGIP which handles SSL encryption and decryption and forwards the unencrypted request to ServerA (at the moment it does NOT actually do any load balancing, but that is likely to be added in the future) on a specific port. What that means is that our clients would be calling the service through https://www.OurDomain.com/ServiceUrl and would get to our service on http://SeverA:85/ServiceUrl through the BIGIP device; When we browse to the WSDL published on https://www.OurDomain.com/ServiceUrl all the addresses contained in the WSDL are based on the http://SeverA:85/ServiceUrl base address We figured out that we could use the host headers setting to set the domain, but our problem is that while this would sort out the domain, we would still be using the wrong scheme – it would use http://www.OurDomain.com/ServiceUrl while we need it to be Https. Also – as we have other services (asmx based) hosted on that server we had some issues setting the host headers, and so we thought we could get away with creating another site on the server (using, say, port 82) and set the host header on that; now, on top of the http/https problem we have an issue as the WSDL contains the port number in all the urls, where BigIP works on port 443 (for the SSL) Is there a more flexible solution than implementing Host Headers? Ideally we need to retain flexibility and ease of supportability. Thanks for any help…

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  • RubyQT QGraphicsview scale images to fit window

    - by shadowskill
    I'm trying to make an image scale inside of a QGraphicsView and having zero success. I did find this C++ question with what seemed to be the same problem:http://stackoverflow.com/questions/2489754/qgraphicsview-scrolling-and-image-scaling-cropping I borrowed the approach of overriding the drawback/foreground. However when I run the script I'm greeted with a method_missing error: method_missing: undefined method drawPixmap for #<Qt::Painter:0x7ff11eb9b088> QPaintDevice: Cannot destroy paint device that is being painted What should I be doing to get the QGraphicsView to behave the way I want? class Imageview < Qt::GraphicsView attr_reader :pixmap def initialize(parent=nil) # @parent=parent super() @pixmap=pixmap Qt::MetaObject.connectSlotsByName(self) end def loadimage(pixmap) @pixmap=pixmap end def drawForeground(painter, rect) #size=event.size() #item= self.items()[0] #Qt::GraphicsPixmapItem.new #pixmap=@pixmap #painter=Qt::Painter.new [email protected](Qt::Size.new(rect.width,rect.height),Qt::KeepAspectRatio, Qt::SmoothTransformation) # painter.begin(self) painter.drawPixmap(rect,sized,Qt::Rect.new(0.0, 0.0, sized.width,sized.height)) #painter.end() # item.setPixmap(sized) #painter.end self.centerOn(1.0,1.0) #item.scale() # item.setTransformationMode(Qt::FastTransformation) # self.fitInView(item) end def updateSceneRect painter=Qt::Painter.new() drawForeground(painter,self.sceneRect) end end app=Qt::Application.new(ARGV) #grview=Imageview.new pic=Qt::Pixmap.new('pic') grview=Imageview.new() grview.loadimage(pic) scene=Qt::GraphicsScene.new #scene.addPixmap(pic) grview.setScene(scene) #grview.fitInView(scene) grview.renderHint=Qt::Painter::Antialiasing | Qt::Painter::SmoothPixmapTransform grview.backgroundBrush = Qt::Brush.new(Qt::Color.new(230, 200, 167)) grview.show app.exec

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  • WPF zoom canvas and maintain scroll position

    - by Alex McBride
    I have a Canvas element, contained within a ScrollViewer, which I'm zooming using ScaleTransform. However, I want to be able to keep the scroll position of the viewer focused on the same part of the canvas after the zoom operation has finished. Currently when I zoom the canvas the scroll position of the viewer stays where it was and the place the user was viewing is lost. I'm still learning WPF, and I've been going backwards and forwards a bit on this, but I can't figure out a nice XAML based way to accomplish what I want. Any help in this matter would be greatly appreciated and would aid me in my learning process. Here is the kind of code I'm using... <Grid> <ScrollViewer Name="TrackScrollViewer" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto"> <Canvas Width="2560" Height="2560" Name="TrackCanvas"> <Canvas.LayoutTransform> <ScaleTransform ScaleX="{Binding ElementName=ZoomSlider, Path=Value}" ScaleY="{Binding ElementName=ZoomSlider, Path=Value}"/> </Canvas.LayoutTransform> <!-- Some complex geometry describing a motor racing circuit --> </Canvas> </ScrollViewer> <StackPanel Orientation="Horizontal" Margin="8" VerticalAlignment="Top" HorizontalAlignment="Left"> <Slider Name="ZoomSlider" Width="80" Minimum="0.1" Maximum="10" Value="1"/> <TextBlock Margin="4,0,0,0" VerticalAlignment="Center" Text="{Binding ElementName=ZoomSlider, Path=Value, StringFormat=F1}"/> </StackPanel> </Grid>

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  • C# - Possible to use IOCTL

    - by theblip
    I'm trying to code for a Point Of Sale system which allows for a "Cash Drawer" attachment. Code is provided in the manual for opening the cash drawer (in C++ using IOCTL). Since I am coding in C# .NET, is it possible to perform something similar from within C# or will I have to write some unmanaged code? Am I able to get a handle to "\\.\ADVANSYS" from within C#? Do I need to use DLLImport? Would appreciate it if someone could point me in the right direction. // IOCTL Codes #define GPD_TYPE 56053 #define ADV_OPEN_CTL_CODE CTL_CODE(GPD_TYPE, 0x920, METHOD_BUFFERED, FILE_ANY_ACCESS) #define ADV_STATUS_CTL_CODE CTL_CODE(GPD_TYPE, 0x900, METHOD_BUFFERED, FILE_ANY_ACCESS) void OpenDrawer(UCHAR uWhichDrawer) // uWhichDrawer = 1 => CD#1, uWhichDrawer = 2 => CD#2 { HANDLE hFile; BOOL bRet UCHAR uDrawer = uWhichDrawer; // Open the driver hFile = CreateFile(TEXT("\\\\.\\ADVSYS"), GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); if (m_hFile == INVALID_HANDLE_VALUE) { AfxMessageBox("Unable to open Cash Drawer Device Driver!"); return; } // Turn on the Cash Drawer Output (Fire the required solenoid) bRet = DeviceIoControl(hFile, ADV_CD_OPEN_CTL_CODE, &uDrawer, sizeof(uDrawer), NULL, 0, &ulBytesReturned, NULL); if (bRet == FALSE || ulBytesReturned != 1) { AfxMessageBox("Failed to write to cash drawer driver"); CloseHandle(hFile); return; } CloseHandle(hFile); }

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  • Handle exceptions with WPF and MVVM

    - by Jon Cahill
    I am attempting to build an application using WPF and the MVVM pattern. I have my Views being populated from my ViewModel purely through databinding. I want to have a central place to handle all exceptions which occur in my application so I can notify the user and log the error appropriately. I know about Dispatcher.UnhandledException but this does not do the job as exception that occur during databinding are logged to the output windows. Because my View is databound to my ViewModel the entire application is pretty much controlled via databinding so I have no way to log my errors. Is there a way to generically handle the exceptions raised during databinding, without having to put try blocks around all my ViewModel public's? Example View: <Window x:Class="Test.TestView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="TestView" Height="600" Width="800" WindowStartupLocation="CenterScreen"> <Window.Resources> <BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> </Window.Resources> <StackPanel VerticalAlignment="Center"> <Label Visibility="{Binding DisplayLabel, Converter={StaticResource BooleanToVisibilityConverter}}">My Label</Label> </StackPanel> </Window> The ViewModel: public class TestViewModel { public bool DisplayLabel { get { throw new NotImplementedException(); } } } It is an internal application so I do not want to use Wer as I have seen previously recommended.

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  • UIImagePickerController crashing

    - by Mike
    I am developing a project based on iPhone OS 3.2 This project uses UIImagePickerController to pick videos. I have managed to put a video inside the iPad simulator. Photos.app can see and play the video, that was created using an iPhone 3GS, but whey I try to use the UIImagePickerController, it simply crashes my app. THis is the code I am using: if ([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypePhotoLibrary]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; picker.mediaTypes = [UIImagePickerController availableMediaTypesForSourceType:picker.sourceType];//shows movies and photos on iPhone picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker]; CGRect myRect = CGRectMake(0,0,100,100); // this is a random rect just for testing [popover presentPopoverFromRect:myRect inView:myMainView permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; } after running this, the app crashes miserably with the following message Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Popovers cannot be presented from a view which does not have a window.' Is there something wrong with the code or it is just the simulator crashing because it is unable to pick videos? please refrain from recommending me to test on a real device. The problem is that I live outside the US and there's no iPad here soon. thanks.

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  • Server socket programming in Android 1.5, most power efficient way?

    - by Antek
    Hello people, I am doing a project where I have too develop an application that listens for incoming events by a service. The device that has to listen too events is an Android phone with Android SDK 1.5 on it. Currently the services that call events only implement communication trough UDP or TCP sockets. I can solve my problem by setting up a ServerSocket, but i doubt that's the most power efficient way. This application will be running most of the time, with Wi-Fi on, and I'd like too reach an long battery duration. I've been looking for options on the internet for my question for a while but i couldn't get a real answer. I've got the following questions: What is the most efficient way too listen to incoming events? Should I make an ServerSocket? or what are my options? Are there any other implementations that are more power efficient? Ive been also thinking of implementing communication trough XMPP. Not sure if this is the best way. I'm not forced too an specific implementation. All suggestions are welcome! Thanks for the help, Antek

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  • Image not showing in UIImageView in Interface Builder / iPhone

    - by dbonneville
    I have a UIView with an UIImageView dragged onto the view. All of a sudden, for all my xibs, the image no longer shows up. There is a blue X. However, when it builds, the image is there. At one point, I deleted and regenerated all my images and moved some into a subfolder in XCode. Normally, when you go to select an image for an UIImageView, IB allows you to pick from any image in the project. But, I can't see any of the images I had put in the folder anymore in the dropdown. All I see in the dropdown on the Inspector is the one image I want, but that is also the one that is not showing up. And like I said, if I build it on the device or simulator, it all works. There is some cache or something screwed up somewhere. Everything builds with no errors. I cleared the caches and rebuilt. It all works. No error or warnings. But...I can't see any other images and IB still thinks it's missing the image that is clearly selected in the dropdown. So how do I get XCode and IB back on track and see what assets it properly should be seeing in the XIBs?

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  • Why does Internet Explorer break "pegman" display in Google Maps API v3?

    - by Chad
    On my site here, the SteetView control, aka "Pegman", works great under Firefox. Under IE (7 in this case, but tested on 8 as well - same result) it breaks the display of the pegman control. Here's my map code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; directionsDisplay = new google.maps.DirectionsRenderer(); var milBase = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var mapOpts = { streetViewControl: true, zoom: 12, center: milBase, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map($("#dirMap").get(0), mapOpts); directionsDisplay.setMap(map); var basePoly = new google.maps.Polygon({ paths: [new google.maps.LatLng(35.724496338474104, 139.3444061279297), new google.maps.LatLng(35.74748750802863, 139.3363380432129), new google.maps.LatLng(35.75765724051559, 139.34303283691406), new google.maps.LatLng(35.76545779822543, 139.3418312072754), new google.maps.LatLng(35.767547103447725, 139.3476676940918), new google.maps.LatLng(35.75835374997911, 139.34955596923828), new google.maps.LatLng(35.755149755962755, 139.3567657470703), new google.maps.LatLng(35.74679090345495, 139.35796737670898), new google.maps.LatLng(35.74762682821177, 139.36294555664062), new google.maps.LatLng(35.744422402303826, 139.36346054077148), new google.maps.LatLng(35.74860206266584, 139.36946868896484), new google.maps.LatLng(35.735644401200986, 139.36843872070312), new google.maps.LatLng(35.73843117306677, 139.36174392700195), new google.maps.LatLng(35.73592308277646, 139.3531608581543), new google.maps.LatLng(35.72686543236113, 139.35298919677734), new google.maps.LatLng(35.724496338474104, 139.3444061279297)], strokeColor: "#ff0000", strokeOpacity: 0.8, strokeWeight: 2, fillColor: "#FF0000", fillOpacity: 0.35 }); basePoly.setMap(map); var marker = new google.maps.Marker({ position: new google.maps.LatLng(35.79648921414565, 139.40663874149323), map: map, title: "Ruby International" }); function calcRoute() { var start = new google.maps.LatLng(35.74005964772476, 139.37083393335342); var end = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var request = { origin: start, destination: end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } }); } The only real difference from my code and Google's code is that I use jQuery's document ready function instead of the body onload event to initialize my map. Can't imagine that's the cause though (works in v2 of the maps). Have I found a bug or is there something wrong in my code? Thanks in advance!

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  • Flex DataGrid with ComboBox itemRenderer

    - by Jamie Love
    Hi there, I'm going spare trying to figure out the "correct" way to embed a ComboBox inside a Flex (3.4) DataGrid. By Rights (e.g. according to this page http://blog.flexmonkeypatches.com/2008/02/18/simple-datagrid-combobox-as-item-editor-example/) it should be easy, but I can't for the life of me make this work. The difference I have to the example linked above is that my display value (what the user sees) is different to the id value I want to select on and store in my data provider. So what I have is: <mx:DataGridColumn headerText="Type" width="200" dataField="TransactionTypeID" editorDataField="value" textAlign="center" editable="true" rendererIsEditor="true"> <mx:itemRenderer> <mx:Component> <mx:ComboBox dataProvider="{parentDocument.transactionTypesData}"/> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> Where transactionTypesData has both 'data' and 'label' fields (as per what the ComboBox - why on earth it doesn't provide both a labelField and idField I'll never know). Anyway, the above MXML code doesn't work in two ways: The combo box does not show up with any selected item. After selecting an item, it does not store back that selected item to the datastore. So, has anyone got a similar situation working?

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  • SIGABRT error when running on iPad

    - by user324881
    Hello, all. I've been banging my head for a few hours because of this problem. I have a universal project that's a mix of iPhone and iPad projects. I put these codebases together into the universal project and, after a lot of "#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30200" checks, got the project to run in both the iPhone (OS 3.0 to 3.1.3) and iPad simulators. After doing a more finagling with the project settings of external libraries that I load, I got the app to load on an iPhone (which runs OS 3.1.3). However, when I run the app on my iPad, I get an immediate SIGABRT error. I've tried running it under Debug, under Release, with Active Architecture of both armv6 and armv7. I've checked and double-checked that the app has the right nib files set up (but, again, this app runs fine in the simulator). I've gone through the external libraries I'm using and set them up to have the same base SDK (3.2), same architectures (Optimized (armv6 armv7)), the same targeted device family (iPhone/iPad), and the same iPhone OS deployment target (iPhone OS 3.0). So, to summarize... I have a universal app that works in the simulator for iPhone and iPad, runs on an actual iPhone, but doesn't run on an iPad. It doesn't get far on the iPad -- there's an immediate SIGABRT error that stops execution. Help??

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  • XNA Alpha Blending to make part of a texture transparent

    - by David
    What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Finally I draw a texture that is just a radial gradient from completely transparent in the center to completely black at the edge. What I want is the Red texture drawn earlier to be transparent in the same places as the radial gradient texture. So you should be able to see the blue back ground through the red texture. I thought that this would work. GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteBlendMode.None); spriteBatch.Draw(bg, new Vector2(0, 0), Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteBlendMode.None); GraphicsDevice.RenderState.AlphaBlendEnable = true; GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One; GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.Zero; GraphicsDevice.RenderState.SourceBlend = Blend.Zero; GraphicsDevice.RenderState.DestinationBlend = Blend.One; GraphicsDevice.RenderState.BlendFunction = BlendFunction.Add; spriteBatch.Draw(circle, new Vector2(0, 0), Color.White); spriteBatch.End(); GraphicsDevice.RenderState.AlphaBlendEnable = false; But it just seems to ignore all my RenderState settings. I also tried setting the SpriteBlendMode to AlphaBlend. It blends the textures, but that is not the effect I want. Any help would be appreciated.

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  • Problems with MediaRecorder class setting audio source - setAudioSource() - unsupported parameter

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaRecorder class to record just audio from the microphone. I'm following the steps indicated in the official site: http://developer.android.com/reference/android/media/MediaRecorder.html So I have a method that initializes and configure the MediaRecorder object in order to start recording. Here you have the code: this.mr = new MediaRecorder(); this.mr.setAudioSource(MediaRecorder.AudioSource.MIC); this.mr.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); this.mr.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); this.mr.setOutputFile(this.path + this.fileName); try { this.mr.prepare(); } catch (IllegalStateException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } catch (IOException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } When I execute this code in the simulator, thanks to logcat, I can see that the method setAudioSource(MediaRecorder.AudioSource.MIC) gives the next error (with the tag audio_ipunt) when it is called: ERROR/audio_input(34): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value ERROR/audio_input(34): VerifyAndSetParameter failed And then when the method prepare() is called, I get the another error again: ERROR/PVOMXEncNode(34): PVMFOMXEncNode-Audio_AMRNB::DoPrepare(): Got Component OMX.PV.amrencnb handle If I start to record bycalling the method start()... I get lots of messages saying: AudioFlinger(34):RecordThread: buffer overflow Then...after stop and release,.... I can see that a file has been created, but it doesn't seem that it been well recorderd. Anway, if i try this in a real device I can record with no problems, but I CAN'T play what I just recorded. I gues that the key is in these errors that I've mentioned before. How can I fix them? Any suggestion or help?? Thanks in advanced!!

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  • expand an collapse button in datagrid

    - by prince23
    hi, <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn CanUserReorder="False"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="ViewButton" Click="ToggleRowDetailsVisibility" Cursor="Hand" Content="View Details" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Header="Countryname" Width="100" Binding="{Binding Region Name}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="Populution" Width="80" Binding="{Binding Number Of People}" CanUserReorder="False"/> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <sdk:DataGrid x:Name="dgrdRowDetail" Width="400" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" Grid.Row="1"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Header="county" Binding="{Binding CompanyName}"/> <sdk:DataGridTextColumn Header="Number Of People" Binding="{Binding CompanyID}"/> </sdk:DataGrid.Columns> </sdk:DataGrid> </DataTemplate> </sdk:DataGrid.RowDetailsTemplate> </sdk:DataGrid> how to make an button in datagrid expand an collapse where there will be 2 image buttons once user clicks the button the rows under it will expand where there should be an one image button with (- symbol) again user clicks the same row the rows which were expanded should collapse.(+ image button) here i have done the function for doing the expand and collapse is completed. now only i need add an image which will change once the user clicks the row either ( we can do it by javascript or in code behind ?) how can i change the image button like that can any one tell me how i should i ahead or any code that can help me to solve the issue thanks in adance prince

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  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

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  • Using Google Maps v3, PHP and Json to plot markers

    - by bateman_ap
    Hi, I am creating a map using the new(ish) v3 of the Google Maps API I have managed to get a map displaying using code as below: var myLatlng = new google.maps.LatLng(50.8194000,-0.1363000); var myOptions = { zoom: 14, center: myLatlng, mapTypeControl: false, scrollwheel: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("location-map"), myOptions); However I now want to add a number of markers I have stored in a PHP array. The Array currently looks like this if I print it out to screen: Array ( [0] => Array ( [poiUid] => 20 [poiName] => Brighton Cineworld [poiCode] => brighton-cineworld [poiLon] => -0.100450 [poiLat] => 50.810780 [poiType] => Cinemas ) [1] => Array ( [poiUid] => 21 [poiName] => Brighton Odeon [poiCode] => brighton-odeon [poiLon] => -0.144420 [poiLat] => 50.821860 [poiType] => Cinemas ) ) All the reading I have done so far suggests I turn this into JSON by using json_encode If I run the Array though this and echo it to the screen I get: [{"poiUid":"20","poiName":"Brighton Cineworld","poiCode":"brighton-cineworld","poiLon":"-0.100450","poiLat":"50.810780","poiType":"Cinemas"},{"poiUid":"21","poiName":"Brighton Odeon","poiCode":"brighton-odeon","poiLon":"-0.144420","poiLat":"50.821860","poiType":"Cinemas"}] The bit now is where I am struggling, I am not sure the encoded array is what I need to start populating markers, I think I need something like the code below but not sure how to add the markers from my passed through JSON var locations = $jsonPoiArray; for (var i = 0;i < locations.length; i += 1) { // Create a new marker };

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • Using UIScreen to drive a VGA display - doesn't seem to show the UIWindow?

    - by Peter Hajas
    HI there, I'm trying to use UIScreen to drive a separate screen with the VGA dongle on my iPad. Here's what I've got in my root view controller's viewDidLoad: //Code to detect if an external display is connected to the iPad. NSLog(@"Number of screens: %d", [[UIScreen screens]count]); //Now, if there's an external screen, we need to find its modes, itereate through them and find the highest one. Once we have that mode, break out, and set the UIWindow. if([[UIScreen screens]count] > 1) //if there are more than 1 screens connected to the device { CGSize max; UIScreenMode *maxScreenMode; for(int i = 0; i < [[[[UIScreen screens] objectAtIndex:1] availableModes]count]; i++) { UIScreenMode *current = [[[[UIScreen screens]objectAtIndex:1]availableModes]objectAtIndex:i]; if(current.size.width > max.width); { max = current.size; maxScreenMode = current; } } //Now we have the highest mode. Turn the external display to use that mode. UIScreen *external = [[UIScreen screens] objectAtIndex:1]; external.currentMode = maxScreenMode; //Boom! Now the external display is set to the proper mode. We need to now set the screen of a new UIWindow to the external screen external_disp = [externalDisplay alloc]; external_disp.drawImage = drawViewController.drawImage; UIWindow *newwindow = [UIWindow alloc]; [newwindow addSubview:external_disp.view]; newwindow.screen = external; }

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  • FullCalendar and events: function

    - by Ernest
    I am trying to display my events from a MySQL database. I'm using the events function. My XML file being returned is pretty basic. I've looked at all of the FullCalendar questions and most of them talk about JSON and point to the documentation for JSON. I can't use JSON. I have to go XML. Can you tell me where I'm off. Here is a sample of what my xml looks like: Grow Your Business on the Web 2010-06-05T9:30 2010-06-05T12:30 O The whole file is prefaced with a tag and closed with a tag. My jquery is as follows: $(document).ready(function() { $('#calendar').fullCalendar({ height: 550, theme: true, header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay' }, editable: true, events: function(start, end, callback) { $.ajax({ url: 'ncludeFiles/sbdp-cal-xml.php', dataType: 'xml', data: { // our hypothetical feed requires UNIX timestamps start: Math.round(start.getTime() / 1000), end: Math.round(end.getTime() / 1000) }, success: function(doc) { var events = []; $(doc).find('event').each(function() { events.push({ title: $(this).attr('title'), start: $(this).attr('start'), end: $(this).attr('end'), className: $(this).attr('className'), url: $(this).attr('url') }); }); callback(events); } }); } }); }); I'd appreciate any help you could give me. Thanks!

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