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  • Intermittent Internet Explorer Error whilst using Javascript to traverse XML Nodes

    - by Sykth
    Hi there all, Basically I use a javascript SOAP plugin to send and receive XML from a web service. Recently I've been experiencing intermittment (1 in every 20-30 times) errors in IE when trying to access data in the XML file. Bear with me on this, I'm going to try and go into a fair amount of detail to help anyone who is willing to read this: I have a html file, with an external javascript file attached. In the javascript file I include 5 global variables: var soapRes; var questionXML; var xRoot; var assessnode; var edStage = 0; Once the html file is at a readystate I request the XML file from the web service like this: function initNextStage(strA) { // Set pl Parameters here var pl = new SOAPClientParameters(); // soap call var r = SOAPClient.invoke(url, "LoadAssessment", pl, true, initStage_callBack); } function initStage_callBack(r, soapResponse) { soapRes = soapResponse; initvalues(); function initvalues(){ xRoot = soapRes.documentElement; assessnode = xRoot.getElementsByTagName("ed")[0]; questionXML = assessnode.getElementsByTagName("question")[edStage]; } } Once this is completed the XML should be loaded into memory via the global variable soapRes. I then save values to the XML before moving one node down the XML tree, and pulling the next set of values out of it. function submitAns1() { var objAns; var corElem; var corElemTxt; questionXML = assessnode.getElementsByTagName("question")[edStage]; objAns = questionXML.getElementsByTagName("item")[0].getAttribute("answer"); corElem = soapRes.createElement("correct"); corElemTxt = soapRes.createTextNode("value"); questionXML.appendChild(corElem); corElem.appendChild(corElemTxt); if(objAns == "t") { corElemTxt.nodeValue = "true"; } else { corElemTxt.nodeValue = "false"; } edStage++; questionXML = assessnode.getElementsByTagName("question")[edStage]; var inc1 = questionXML.getElementsByTagName("sentence")[0]; var inc2 = questionXML.getElementsByTagName("sentence")[1]; var edopt1 = questionXML.getElementsByTagName("item")[0]; var edopt2 = questionXML.getElementsByTagName("item")[1]; var edopt3 = questionXML.getElementsByTagName("item")[2]; var edopt4 = questionXML.getElementsByTagName("item")[3]; var edopt5 = questionXML.getElementsByTagName("item")[4]; var temp1 = edopt1.childNodes[0].nodeValue; var temp2 = edopt2.childNodes[0].nodeValue; var temp3 = edopt3.childNodes[0].nodeValue; var temp4 = edopt4.childNodes[0].nodeValue; var temp5 = edopt5.childNodes[0].nodeValue; } This is an example of our XML: <ed> <appid>Administrator</appid> <formid>ED009</formid> <question id="1"> <sentence id="1">[email protected]</sentence> <sentence id="2">[email protected]</sentence> <item id="0" answer="f" value="0">0</item> <item id="1" answer="f" value="1">1</item> <item id="2" answer="f" value="2">2</item> <item id="3" answer="t" value="3">3</item> <item id="4" answer="f" value="4">4</item> </question> <question id="2"> <sentence id="1">Beausdene 13</sentence> <sentence id="2">Beauscene 83</sentence> <item id="0" answer="f" value="0">0</item> <item id="1" answer="f" value="1">1</item> <item id="2" answer="t" value="2">2</item> <item id="3" answer="f" value="3">3</item> <item id="4" answer="f" value="4">4</item> </question> </ed> The error I receive intermittently is that "questionXML" is null or not an object. Specifically this line when I call on the submitAns1() method: questionXML = assessnode.getElementsByTagName("question")[edStage]; This solution works on FF, Opera, Chrome & Safari without any issues as far as I am aware. Am I accessing the XML nodes incorrectly? I've been toying with fixes for this bug for weeks now, I'd really appreciate any insight into what I'm doing wrong. On a side note, this is a personal project of mine - it's not university related - I'm much too old for that! Any help greatly appreciated. Regards, Sykth.

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  • Thread scheduling C

    - by MRP
    include <pthread.h> include <stdio.h> include <stdlib.h> #define NUM_THREADS 4 #define TCOUNT 5 #define COUNT_LIMIT 13 int done = 0; int count = 0; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,1}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void *inc_count(void *t) { int i; long my_id = (long)t; long run_time = thread_runtime[my_id]; if (my_id==2 && done ==0) { for(i=0; i< 5 ; i++) { if( i==4 ){done =1;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==3 && done==1) { for(i=0; i< 4 ; i++) { if(i == 3 ){ done = 2;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==4&& done == 2) { for(i=0; i< 8 ; i++) { pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n",my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } pthread_exit(NULL); } void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); count += 125; printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } int main (int argc, char *argv[]) { int i, rc; long t1=1, t2=2, t3=3, t4=4; pthread_t threads[4]; pthread_attr_t attr; pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } so this code creates 4 threads. thread 1 keeps track of the count value while the other 3 increment the count value. the run time is the number of times the thread will increment the count value. I have a done value that allows the first thread to increment the count value first until its run time is up.. so its like a First Come First Serve. my question is, is there a better way of implementing this? I have read about SCHED_FIFO or SCHED_RR.. I guess I dont know how to implement them into this code or if it can be.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • PHP + Code Igniter Timecode Calculation Logic Error

    - by Tim
    Hello everyone, I have what I suspect to be a logic problem with an algorithm I am using to work with Video timecode in PHP. All help is appreciated. The Objective Well basically I want to work with timecode and perform calculations For those not familiar with timecode it looks like this 01:10:58:12 or HH:MM:SS:FF 'AKA' HOURS:MINUTES:SECONDS:FRAMES I have used the script from HERE to help me with working with this format. The Problem Now can i just say that this script works!!! Timecode calculations (in this case additions) are being performed correctly. However this script continually throws the following errors, yet still produces the correct output when I try and do the following calculation 00:01:26:00 + 00:02:00:12 The errors from this calculation are shown below A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 Line Number 169 is in the parseInput() function // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; Now I should also mention that the number of times the above error is thrown depends on what I am calculating 00:00:00:00 + 00:00:00:00 returns no errors. 01:01:01:01 + 02:02:02:02 produces 8 of the above errors. For your reference, here is the code in it's entirety function add_cue_sheet_clips_process() { $sheetID = $_POST['sheet_id']; $clipName = $_POST['clip_name']; $tcIn = $_POST['tc_in']; $tcOut = $_POST['tc_out']; // string $input // returns an associative array of hours, minutes, seconds, and frames // function parseInput ($input) { // timecode should look something like hh:mm:ss;ff // allowed separators are : ; . , // values may be single or double digits // hours are least-significant -- 5.4 == 00:00:05;04 $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $punct= array(":", ";", ".", ","); // too big? too small? $input= trim($input); if (strlen($input)>11 || $input=="") { // invalid input, too long -- bzzt return $tc; } // normalize punctuation $input= str_replace( $punct, ":", $input); // blow it up and reverse it so frames come first $array= explode(":", $input); $array= array_reverse($array); // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; } // array $tc // returns a float number of seconds // function tcToSec($tc) { $wholeseconds= ($tc['hours']*3600) + ($tc['minutes'] * 60) + ($tc['seconds']); $partseconds= ( $tc['frames'] / 25 ); $seconds= $wholeseconds + $partseconds; return $seconds; } // float $seconds // bool $subtract // returns a timecode array // function secToTc ($seconds=0, $subtract=0) { $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $partseconds= fmod($seconds, 1); $wholeseconds= $seconds - $partseconds; // frames if ($subtract==1) $tc['frames']= floor( $partseconds * 25 ); else $tc['frames']= floor( $partseconds * 25 ); // hours $tc['hours']= floor( $wholeseconds / 3600 ); $minsec= ($wholeseconds - ($tc['hours'] * 3600)); // minutes $tc['minutes']= floor( $minsec / 60 ); // seconds $tc['seconds']= ( $minsec - ($tc['minutes'] * 60) ); // padding foreach ( $tc AS $key=>$value ) { if ($value > 0 && $value < 10) $tc["$key"]= "0".$value; if ($value=="0") $tc["$key"]= "00"; } return $tc; } // array $tc // returns string of well-formed timecode // function tcToString (&$tc) { return $tc['hours'].":".$tc['minutes'].":".$tc['seconds'].";".$tc['frames']; } $timecodeIN = parseInput($tcIn); $timecodeOUT = parseInput($tcOut); // normalized inputs... $tc1 = tcToString($timecodeIN); $tc2 = tcToString($timecodeOUT); // get seconds $seconds1 = tcToSec($timecodeIN); $seconds2 = tcToSec($timecodeOUT); $result = $seconds1 + $seconds2; $timecode3 = secToTc($result, 0); $timecodeDUR = tcToString($timecode3); $clipArray = array('clip_name' => $clipName, 'tc_in' => $tcIn, 'tc_out' => $tcOut, 'tc_duration' => $timecodeDUR); $this->db->insert('tools_cue_sheets_clips', $clipArray); redirect('staff/tools/add_cue_sheet_clips/'.$sheetID); } I hope this is enough information for someone to help me get on top of this, I would be extremely greatful. Thanks, Tim

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  • Email php isn't working, please help?

    - by laurence-benson
    Hey Guys, My email code isn't working, can anyone help? Thanks. <?php if(isset($_POST['send'])){ $to = "[email protected]" ; // change all the following to $_POST $from = $_REQUEST['Email'] ; $name = $_REQUEST['Name'] ; $headers = "From: $from"; $subject = "Web Contact Data"; $fields = array(); $fields{"Name"} = "Name"; $fields{"Email"} = "Email"; $body = "We have received the following information:\n\n"; foreach($fields as $a => $b){ $body .= sprintf("%20s: %s\n",$b,$_REQUEST[$a]); } $subject2 = "Thank you for contacting us."; $autoreply = "<html><body><p>Dear " . $name . ",</p><p>Thank you for registering with ERB Images.</p> <p>To make sure that you continue to receive our email communications, we suggest that you add [email protected] to your address book or Safe Senders list. </p> <p>In Microsoft Outlook, for example, you can add us to your address book by right clicking our address in the 'From' area above and selecting 'Add to Outlook Contacts' in the list that appears.</p> <p>We look forward to you visiting the site, and can assure you that your privacy will continue to be respected at all times.</p><p>Yours sincerely.</p><p>Edward R Benson</p><p>Edward Benson Esq.<br />Founder<br />ERB Images</p><p>www.erbimages.com</p></body></html>"; $headers2 = 'MIME-Version: 1.0' . "\r\n"; $headers2 .= 'Content-type: text/html; charset=iso-8859-1' . "\r\n"; $headers2 .= 'From: [email protected]' . "\r\n"; mail($from, $subject2, $autoreply, $headers2); $send=false; if($name == '') {$error= "You did not enter your name, please try again.";} else { if(!preg_match("/^[[:alnum:]][a-z0-9_.'+-]*@[a-z0-9-]+(\.[a-z0-9-]{2,})+$/",$from)) {$error= "You did not enter a valid email address, please try again.";} else { $send = mail($to, $subject, $body, $headers); $send2 = mail($from, $subject2, $autoreply, $headers2); } if(!isset($error) && !$send) $error= "We have encountered an error sending your mail, please notify [email protected]"; } }// end of if(isset($_POST['send'])) ?> <?php include("http://erbimages.com/php/doctype/index.php"); ?> <?php include("http://erbimages.com/php/head/index.php"); ?> <div class="newsletter"> <ul> <form method="post" action="http://lilyandbenson.com/newletter/index.php"> <li> <input size="20" maxlength="50" name="Name" value="Name" onfocus="if(this.value==this.defaultValue) this.value='';" onblur="if(this.value=='') this.value=this.defaultValue;"> </li> <li> <input size="20" maxlength="50" name="Email" value="Email" onfocus="if(this.value==this.defaultValue) this.value='';" onblur="if(this.value=='') this.value=this.defaultValue;"> </li> <li> <input type="submit" name="send" value="Send" id="register_send"> </li> </form> <?php ?> </ul> <div class="clear"></div> </div> <div class="section_error"> <?php if(isset($error)) echo '<span id="section_error">'.$error.'</span>'; if(isset($send) && $send== true){ echo 'Thank you, your message has been sent.'; } if(!isset($_POST['send']) || isset($error)) ?> <div class="clear"></div> </div> </body> </html>

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • C++ destructor seems to be called 'early'

    - by suicideducky
    Please see the "edit" section for the updated information. Sorry for yet another C++ dtor question... However I can't seem to find one exactly like mine as all the others are assigning to STL containers (that will delete objects itself) whereas mine is to an array of pointers. So I have the following code fragment #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } }; template <class T> class Octree{ T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(){ for( int i=0; i<8; i++ ) children[i] = new T; } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Looking through the output I notice that the destructor is being called many times before I think it should (as Octree is still in scope), the end of the output also shows: del:0 del:0 del:1 del:2 del:3 Process returned -1073741819 (0xC0000005) execution time : 1.685 s Press any key to continue. For some reason the destructor is going through the same point in the loop twice (0) and then dying. All of this occures before the "nothing seems to have gone wrong" line which I expected before any dtor was called. Thanks in advance :) EDIT The code I posted has some things removed that I thought were unnecessary but after copying and compiling the code I pasted I no longer get the error. What I removed was other integer attributes of the code. Here is the origional: #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } Block(int xx, int yy, int zz, int ty){ x=xx; y=yy; z=zz; type=ty; } Block(int xx, int yy, int zz){ x=xx; y=yy; z=zz; type=0; } }; template <class T> class Octree{ int x, y, z; int size; T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(int xx, int yy, int zz, int size){ x=xx; y=yy; z=zz; size=size; for( int i=0; i<8; i++ ) children[i] = new T; } Octree(){ Octree(0, 0, 0, 10); } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Also, as for the problems with set_child, get_child and swap_child leading to possible memory leaks this will be solved as a wrapper class will either use get before set or use swap to get the old child and write this out to disk before freeing the memory itself. I am glad that it is not my memory management failing but rather another error. I have not made a copy and/or assignment operator yet as I was just testing the block tree out, I will almost certainly make them all private very soon. This version spits out -1073741819. Thank you all for your suggestions and I apologise for highjacking my own thread :$

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  • How to associate Wi-Fi beacon info with a virtual "location"?

    - by leander
    We have a piece of embedded hardware that will sense 802.11 beacons, and we're using this to make a map of currently visible bssid -> signalStrength. Given this map, we would like to make a determination: Is this likely to be a location I have been to before? If so, what is its ID? If not, I should remember this location: generate a new ID. Now what should I store (and how should I store it) to make future determinations easier? This is for an augmented-reality app/game. We will be using it to associate particular characters and events with "locations". The device does not have internet or cellular access, so using a geolocation service is out of consideration for the time being. (We don't really need to know where we are in reality, just be able to determine if we return there.) It isn't crucial that it be extremely accurate, but it would be nice if it was tolerant to signal strength changes or the occasional missing beacon. It should be usable in relatively low numbers of access points (e.g. rural house with one wireless router) or many (wandering around a dense metropolis). In the case of a city, it should change location every few minutes of walking (continuously-overlapping signals make this a bit more tricky in naive code). A reasonable number of false positives (match a location when we aren't actually there) is acceptable. The wrong character/event showing up just adds a bit of variety. False negatives (no location match) are a bit more troublesome: this will tend to add a better-matching new location to the saved locations, masking the old one. While we will have additional logic to ensure locations that the device hasn't seen in a while will "orphan" any associated characters or events (if e.g. you move to a different country), we'd prefer not to mask and eventually orphan locations you do visit regularly. Some technical complications: signalStrength is returned as 1-4; presumably it's related to dB, but we are not sure exactly how; in my experiments it tends to stick to either 1 or 4, but occasionally we see numbers in between. (Tech docs on the hardware are sparse.) The device completes a scan of one-quarter of the channel space every second; so it takes about 4-5 seconds to get a complete picture of what's around. The list isn't always complete. (We are making strides to fix this using some slight sampling period randomization, as recommended by the library docs. We're also investigating ways to increase the number of scans without killing our performance; the hardware/libs are poorly behaved when it comes to saturating the bus.) We have only kilobytes to store our history. We have a "working" impl now, but it is relatively naive, and flaky in the face of real-world Wi-Fi behavior. Rough pseudocode: // recordLocation() -- only store strength 4 locations m_savedLocations[g_nextId++] = filterForStrengthGE( m_currentAPs, 4 ); // determineLocation() bestPoints = -inf; foreach ( oldLoc in m_savedLocations ) { points = 0.0; foreach ( ap in m_currentAPs ) { if ( oldLoc.has( ap ) ) { switch ( ap.signalStrength ) { case 3: points += 1.0; break; case 4: points += 2.0; break; } } } points /= oldLoc.numAPs; if ( points > bestPoints ) { bestLoc = oldLoc; bestPoints = points; } } if ( bestLoc && bestPoints > 1.0 ) { if ( bestPoints >= (2.0 - epsilon) ) { // near-perfect match. // update location with any new high-strength APs that have appeared bestLoc.addAPs( filterForStrengthGE( m_currentAPs, 4 ) ); } return bestLoc; } else { return NO_MATCH; } We record a location currently only when we have NO_MATCH and the app determines it's time for a new event. (The "near-perfect match" code above would appear to make it harder to match in the future... It's mostly to keep new powerful APs from being associated with other locations, but you'd think we'd need something to counter this if e.g. an AP doesn't show up in the next 10 times I match a location.) I have a feeling that we're missing some things from set theory or graph theory that would assist in grouping/classification of this data, and perhaps providing a better "confidence level" on matches, and better robustness against missed beacons, signal strength changes, and the like. Also it would be useful to have a good method for mutating locations over time. Any useful resources out there for this sort of thing? Simple and/or robust approaches we're missing?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • C Language: Why I cannot transfer file from server to client?

    - by user275753
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? thanks a lot! [client side code] include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 define true 1 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET sockfd; int number,message; char outbuff[MAXLEN],inbuff[MAXLEN]; char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); if (argc != 2) errexit("client IPaddress"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET ) errexit("socket error: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(S_PORT); if ( (servaddr.sin_addr.s_addr = inet_addr(argv[1])) == INADDR_NONE) errexit("inet_addr error: error number %d\n", WSAGetLastError()); if (connect(sockfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("connect error: error number %d\n", WSAGetLastError()); if ( (fp = fopen("C:\\users\\pc\\desktop\\COPY.c", "wb")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } server side code include include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr, cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd == INVALID_SOCKET) errexit("cannot create socket: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(S_PORT); if (bind(listenfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("can't bind to port %d: error number %d\n", S_PORT, WSAGetLastError()); if (listen(listenfd, 5) == SOCKET_ERROR) errexit("can't listen on port %d: error number %d\n", S_PORT, WSAGetLastError()); alen = sizeof(SA); connfd = accept(listenfd, (SA *) &cliaddr, &alen); if (connfd == INVALID_SOCKET) errexit("accept failed: error number %d\n", WSAGetLastError()); printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("client.c", "rb"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); closesocket(listenfd); closesocket(connfd); return 0; }

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  • poblems with jquery code

    - by Michael
    Another jquery issue... I have tried this several times using "class" and "id" elements and I can not get it right. I am hoping the brains on stackoverflow can help! The problem that I am having is when I open the page all elments are closed. When I click on one link all links open. I believe it closes correctly the problem is that when I open the first link all items open. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Bid Items</title> <link href="bid.css" rel="stylesheet" type="text/css" /> <script src="jquerry/js/jquery.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function(){ $('#showhideconent').hide(); $('a').click(function(){ $('#showhideconent').show('slow'); }); $('a#close').click(function(){ $('#showhideconent').hide('slow'); }) }); $(document).ready(function(){ $('#showhideconent2').hide(); $('a').click(function(){ $('#showhideconent2').show('slow'); }); $('a#close2').click(function(){ $('#showhideconent2').hide('slow'); }) }); $(document).ready(function(){ $('#showhideconent3').hide(); $('a').click(function(){ $('#showhideconent3').show('slow'); }); $('a#close3').click(function(){ $('#showhideconent3').hide('slow'); }) }); $(document).ready(function(){ $('#showhideconent4').hide(); $('a').click(function(){ $('#showhideconent4').show('slow'); }); $('a#close4').click(function(){ $('#showhideconent4').hide('slow'); }) }); </script> </head> <body class="oneColElsCtr" onload="MM_preloadImages('Assignment4b.jpg')"> <div id="container"> <div id="mainContent"> <h1>Bid Page</h1> <h1>Coke Memorbila</h1> <a href="#" id="click">Amber Bottle 1914</a> <div id="box" align="center"> <div id="showhideconent"> <p><a href="coke/Amber1914.shtml"><img src="amber1914.jpg" width="200" height="200" alt="Amber Coke" /></a></p> <p><a href="#" id="close">Close</a> </p> </div> </div> <a href="#" id="click">Amber Bottle 1915</a> <div id="box" align="center"> <div id="showhideconent2"> <p><a href="coke/Amber1915.shtml"><img src="coke/Amber1914.shtml" width="200" height="200" alt="Amber Bottle 1915" /></a></p> <p><a href="#" id="close2">Close</a> </p> </div> </div> <a href="#" id="click">Green 1929</a> <div id="box" align="center"> <div id="showhideconent3"> <p><a href="coke/green1929.shtml"><img src="green1929.jpg" width="200" height="200" alt="Green 1929" /></a></p> <p><a href="#" id="close3">Close</a> </p> </div> </div> <a href="#" id="click">1970s Cans</a> <div id="box" align="center"> <div id="showhideconent4"> <p><a href="coke/tincans.shtml"><img src="coke_tincan.jpg" width="200" height="200" alt="Tin Cans" /></a></p> <p><a href="#" id="close4">Close</a> </p> </div> </div> </body> </html>

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  • Amazon java.lang.VerifyError Android

    - by easycheese
    I have been trying to submit 2 separate apps into the Amazon App store but they keep being rejected. Here is the stack trace for the first: 11-05 11:14:36.488 E/AndroidRuntime(28128): FATAL EXCEPTION: AsyncTask #1 11-05 11:14:36.488 E/AndroidRuntime(28128): java.lang.RuntimeException: An error occured while executing doInBackground() 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$3.done(AsyncTask.java:200) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.lang.Thread.run(Thread.java:1096) 11-05 11:14:36.488 E/AndroidRuntime(28128): Caused by: java.lang.VerifyError: com.companionfree.WLThemeViewer.AmazonClientManager 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$2.call(AsyncTask.java:185) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 11-05 11:14:36.488 E/AndroidRuntime(28128): ... 4 more And the relevant logcat for the second 10-12 15:41:48.929 D/dalvikvm( 2451): GC_FOR_MALLOC freed 8099 objects / 524416 bytes in 34ms 10-12 15:41:49.327 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:49.828 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.089 I/ActivityManager( 1563): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.companionfree.pushup/.MainScreen } 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.139 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeafa50), index=0, pid=1563, w=480, h=800 success 10-12 15:41:50.189 I/ActivityManager( 1563): Start proc com.companionfree.pushup for activity com.companionfree.pushup/.MainScreen: pid=2644 uid=10129 gids={1015, 3003} 10-12 15:41:50.319 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.359 W/dalvikvm( 2644): VFY: Lcom/companionfree/pushup/WorkoutDbAdapter; is not instance of Landroid/app/Activity; 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: bad arg 0 (into Landroid/app/Activity;) 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting call to Lcom/amazon/android/Kiwi;.onActivityResult (Landroid/app/Activity;IILandroid/content/Intent;)Z 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting opcode 0x71 at 0x0000 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejected Lcom/companionfree/pushup/WorkoutDbAdapter;.onActivityResult (IILandroid/content/Intent;)V 10-12 15:41:50.369 W/dalvikvm( 2644): Verifier rejected class Lcom/companionfree/pushup/WorkoutDbAdapter; 10-12 15:41:50.369 D/AndroidRuntime( 2644): Shutting down VM 10-12 15:41:50.369 W/dalvikvm( 2644): threadid=1: thread exiting with uncaught exception (group=0x40025a70) 10-12 15:41:50.369 E/AndroidRuntime( 2644): FATAL EXCEPTION: main 10-12 15:41:50.369 E/AndroidRuntime( 2644): java.lang.VerifyError: com.companionfree.pushup.WorkoutDbAdapter 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreateMainScreen(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreate(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1088) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2802) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2859) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.access$2300(ActivityThread.java:136) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2179) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Handler.dispatchMessage(Handler.java:99) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Looper.loop(Looper.java:143) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.main(ActivityThread.java:5073) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invoke(Method.java:521) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at dalvik.system.NativeStart.main(Native Method) 10-12 15:41:50.379 W/ActivityManager( 1563): Force finishing activity com.companionfree.pushup/.MainScreen 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.419 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeff6b8), index=0, pid=1563, w=480, h=337 success 10-12 15:41:50.469 D/dalvikvm( 2451): GC_FOR_MALLOC freed 7889 objects / 521072 bytes in 105ms 10-12 15:41:50.819 I/RPC ( 1563): rx thread timeout (1 clients): I see the same verify error on both but I can't figure it out. The only common library used between the 2 apps is the FlurryAgent.jar for analytics. For the top app I have For the bottom app I have in the manifests. The only information I have been able to find out is about libraries (GSON) and needing to use dx but I am using Eclipse so that doesn't help. To make this more difficult, the error does NOT occur on the Android Market. Yet the testers at Amazon say that it FC 5/5 times on each of their devices (I tried using an emulator for their test devices and they worked fine). I know they use "wrapper" code around my app and I think it must be interfering in some way. Does anyone have any experience with this?

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  • Data table columns become out of order after changing data source.

    - by Scott Chamberlain
    This is kind of a oddball problem so I will try to describe the best that I can. I have a DataGridView that shows a list of contracts and various pieces of information about them. There are three view modes: Contract Approval, Pre-Production, and Production. Each mode has it's own set of columns that need to be displayed. What I have been doing is I have three radio buttons one for each contract style. all of them fire their check changed on this function private void rbContracts_CheckedChanged(object sender, EventArgs e) { dgvContracts.Columns.Clear(); if (((RadioButton)sender).Checked == true) { if (sender == rbPreProduction) { dgvContracts.Columns.AddRange(searchSettings.GetPreProductionColumns()); this.contractsBindingSource.DataMember = "Preproduction"; this.preproductionTableAdapter.Fill(this.searchDialogDataSet.Preproduction); } else if (sender == rbProduction) { dgvContracts.Columns.AddRange(searchSettings.GetProductionColumns()); this.contractsBindingSource.DataMember = "Production"; this.productionTableAdapter.Fill(this.searchDialogDataSet.Production); } else if (sender == rbContracts) { dgvContracts.Columns.AddRange(searchSettings.GetContractsColumns()); this.contractsBindingSource.DataMember = "Contracts"; this.contractsTableAdapter.Fill(this.searchDialogDataSet.Contracts); } } } Here is the GetxxxColumns function public DataGridViewColumn[] GetPreProductionColumns() { this.dgvTxtPreAccount.Visible = DgvTxtPreAccountVisable; this.dgvTxtPreImpromedAccNum.Visible = DgvTxtPreImpromedAccNumVisable; this.dgvTxtPreCreateDate.Visible = DgvTxtPreCreateDateVisable; this.dgvTxtPreCurrentSoftware.Visible = DgvTxtPreCurrentSoftwareVisable; this.dgvTxtPreConversionRequired.Visible = DgvTxtPreConversionRequiredVisable; this.dgvTxtPreConversionLevel.Visible = DgvTxtPreConversionLevelVisable; this.dgvTxtPreProgrammer.Visible = DgvTxtPreProgrammerVisable; this.dgvCbxPreEdge.Visible = DgvCbxPreEdgeVisable; this.dgvCbxPreEducationRequired.Visible = DgvCbxPreEducationRequiredVisable; this.dgvTxtPreTargetMonth.Visible = DgvTxtPreTargetMonthVisable; this.dgvCbxPreEdgeDatesDate.Visible = DgvCbxPreEdgeDatesDateVisable; this.dgvTxtPreStartDate.Visible = DgvTxtPreStartDateVisable; this.dgvTxtPreUserName.Visible = DgvTxtPreUserNameVisable; this.dgvCbxPreProductionId.Visible = DgvCbxPreProductionIdVisable; return new System.Windows.Forms.DataGridViewColumn[] { this.dgvTxtPreAccount, this.dgvTxtPreImpromedAccNum, this.dgvTxtPreCreateDate, this.dgvTxtPreCurrentSoftware, this.dgvTxtPreConversionRequired, this.dgvTxtPreConversionLevel, this.dgvTxtPreProgrammer, this.dgvCbxPreEdge, this.dgvCbxPreEducationRequired, this.dgvTxtPreTargetMonth, this.dgvCbxPreEdgeDatesDate, this.dgvTxtPreStartDate, this.dgvTxtPreUserName, this.dgvCbxPreProductionId, this.dgvTxtCmnHold, this.dgvTxtCmnConcern, this.dgvTxtCmnAccuracyStatus, this.dgvTxtCmnEconomicStatus, this.dgvTxtCmnSoftwareStatus, this.dgvTxtCmnServiceStatus, this.dgvTxtCmnHardwareStatus, this.dgvTxtCmnAncillaryStatus, this.dgvTxtCmnFlowStatus, this.dgvTxtCmnImpromedAccountNum, this.dgvTxtCmnOpportunityId}; } public DataGridViewColumn[] GetProductionColumns() { this.dgvcTxtProAccount.Visible = DgvTxtProAccountVisable; this.dgvTxtProImpromedAccNum.Visible = DgvTxtProImpromedAccNumVisable; this.dgvTxtProCreateDate.Visible = DgvTxtProCreateDateVisable; this.dgvTxtProConvRequired.Visible = DgvTxtProConvRequiredVisable; this.dgvTxtProEdgeRequired.Visible = DgvTxtProEdgeRequiredVisable; this.dgvTxtProStartDate.Visible = DgvTxtProStartDateVisable; this.dgvTxtProHardwareRequired.Visible = DgvTxtProHardwareReqiredVisable; this.dgvTxtProStandardDate.Visible = DgvTxtProStandardDateVisable; this.dgvTxtProSystemScheduleDate.Visible = DgvTxtProSystemScheduleDateVisable; this.dgvTxtProHwSystemCompleteDate.Visible = DgvTxtProHwSystemCompleteDateVisable; this.dgvTxtProHardwareTechnician.Visible = DgvTxtProHardwareTechnicianVisable; return new System.Windows.Forms.DataGridViewColumn[] { this.dgvcTxtProAccount, this.dgvTxtProImpromedAccNum, this.dgvTxtProCreateDate, this.dgvTxtProConvRequired, this.dgvTxtProEdgeRequired, this.dgvTxtProStartDate, this.dgvTxtProHardwareRequired, this.dgvTxtProStandardDate, this.dgvTxtProSystemScheduleDate, this.dgvTxtProHwSystemCompleteDate, this.dgvTxtProHardwareTechnician, this.dgvTxtCmnHold, this.dgvTxtCmnConcern, this.dgvTxtCmnAccuracyStatus, this.dgvTxtCmnEconomicStatus, this.dgvTxtCmnSoftwareStatus, this.dgvTxtCmnServiceStatus, this.dgvTxtCmnHardwareStatus, this.dgvTxtCmnAncillaryStatus, this.dgvTxtCmnFlowStatus, this.dgvTxtCmnImpromedAccountNum, this.dgvTxtCmnOpportunityId}; } public DataGridViewColumn[] GetContractsColumns() { this.dgvTxtConAccount.Visible = this.DgvTxtConAccountVisable; this.dgvTxtConAccuracyStatus.Visible = this.DgvTxtConAccuracyStatusVisable; this.dgvTxtConCreateDate.Visible = this.DgvTxtConCreateDateVisable; this.dgvTxtConEconomicStatus.Visible = this.DgvTxtConEconomicStatusVisable; this.dgvTxtConHardwareStatus.Visible = this.DgvTxtConHardwareStatusVisable; this.dgvTxtConImpromedAccNum.Visible = this.DgvTxtConImpromedAccNumVisable; this.dgvTxtConServiceStatus.Visible = this.DgvTxtConServiceStatusVisable; this.dgvTxtConSoftwareStatus.Visible = this.DgvTxtConSoftwareStatusVisable; this.dgvCbxConPreProductionId.Visible = this.DgvCbxConPreProductionIdVisable; this.dgvCbxConProductionId.Visible = this.DgvCbxConProductionVisable; return new System.Windows.Forms.DataGridViewColumn[] { this.dgvTxtConAccount, this.dgvTxtConImpromedAccNum, this.dgvTxtConCreateDate, this.dgvTxtConAccuracyStatus, this.dgvTxtConEconomicStatus, this.dgvTxtConSoftwareStatus, this.dgvTxtConServiceStatus, this.dgvTxtConHardwareStatus, this.dgvCbxConPreProductionId, this.dgvCbxConProductionId, this.dgvTxtCmnHold, this.dgvTxtCmnConcern, this.dgvTxtCmnAccuracyStatus, this.dgvTxtCmnEconomicStatus, this.dgvTxtCmnSoftwareStatus, this.dgvTxtCmnServiceStatus, this.dgvTxtCmnHardwareStatus, this.dgvTxtCmnAncillaryStatus, this.dgvTxtCmnFlowStatus, this.dgvTxtCmnImpromedAccountNum, this.dgvTxtCmnOpportunityId}; } The issue is when I check a button the first time, everything shows up ok. I choose another view, everything is ok. But when I click on the first view the columns are out of order (it is like they are in reverse order but it is not exactly the same). this happens only to the first page you click on, the other two are fine. You can click off and click back on as many times as you want after those initial steps, The first list you selected at the start will be out of order the other two will be correct. Any ideas on what could be causing this?

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  • Https in java ends up with strange results

    - by Senne
    I'm trying to illustrate to students how https is used in java. But i have the feeling my example is not really the best out there... The code works well on my windows 7: I start the server, go to https://localhost:8080/somefile.txt and i get asked to trust the certificate, and all goes well. When I try over http (before or after accepting the certificate) I just get a blank page, which is ok for me. BUT when I try the exact same thing on my windows XP: Same thing, all goes well. But then (after accepting the certificate first), I'm also able to get all the the files through http! (if I first try http before https followed by accepting the certificate, I get no answer..) I tried refreshing, hard refreshing a million times but this should not be working, right? Is there something wrong in my code? I'm not sure if I use the right approach to implement https here... package Security; import java.io.*; import java.net.*; import java.util.*; import java.util.concurrent.Executors; import java.security.*; import javax.net.ssl.*; import com.sun.net.httpserver.*; public class HTTPSServer { public static void main(String[] args) throws IOException { InetSocketAddress addr = new InetSocketAddress(8080); HttpsServer server = HttpsServer.create(addr, 0); try { System.out.println("\nInitializing context ...\n"); KeyStore ks = KeyStore.getInstance("JKS"); char[] password = "vwpolo".toCharArray(); ks.load(new FileInputStream("myKeys"), password); KeyManagerFactory kmf = KeyManagerFactory.getInstance("SunX509"); kmf.init(ks, password); SSLContext sslContext = SSLContext.getInstance("TLS"); sslContext.init(kmf.getKeyManagers(), null, null); // a HTTPS server must have a configurator for the SSL connections. server.setHttpsConfigurator (new HttpsConfigurator(sslContext) { // override configure to change default configuration. public void configure (HttpsParameters params) { try { // get SSL context for this configurator SSLContext c = getSSLContext(); // get the default settings for this SSL context SSLParameters sslparams = c.getDefaultSSLParameters(); // set parameters for the HTTPS connection. params.setNeedClientAuth(true); params.setSSLParameters(sslparams); System.out.println("SSL context created ...\n"); } catch(Exception e2) { System.out.println("Invalid parameter ...\n"); e2.printStackTrace(); } } }); } catch(Exception e1) { e1.printStackTrace(); } server.createContext("/", new MyHandler1()); server.setExecutor(Executors.newCachedThreadPool()); server.start(); System.out.println("Server is listening on port 8080 ...\n"); } } class MyHandler implements HttpHandler { public void handle(HttpExchange exchange) throws IOException { String requestMethod = exchange.getRequestMethod(); if (requestMethod.equalsIgnoreCase("GET")) { Headers responseHeaders = exchange.getResponseHeaders(); responseHeaders.set("Content-Type", "text/plain"); exchange.sendResponseHeaders(200, 0); OutputStream responseBody = exchange.getResponseBody(); String response = "HTTP headers included in your request:\n\n"; responseBody.write(response.getBytes()); Headers requestHeaders = exchange.getRequestHeaders(); Set<String> keySet = requestHeaders.keySet(); Iterator<String> iter = keySet.iterator(); while (iter.hasNext()) { String key = iter.next(); List values = requestHeaders.get(key); response = key + " = " + values.toString() + "\n"; responseBody.write(response.getBytes()); System.out.print(response); } response = "\nHTTP request body: "; responseBody.write(response.getBytes()); InputStream requestBody = exchange.getRequestBody(); byte[] buffer = new byte[256]; if(requestBody.read(buffer) > 0) { responseBody.write(buffer); } else { responseBody.write("empty.".getBytes()); } URI requestURI = exchange.getRequestURI(); String file = requestURI.getPath().substring(1); response = "\n\nFile requested = " + file + "\n\n"; responseBody.write(response.getBytes()); responseBody.flush(); System.out.print(response); Scanner source = new Scanner(new File(file)); String text; while (source.hasNext()) { text = source.nextLine() + "\n"; responseBody.write(text.getBytes()); } source.close(); responseBody.close(); exchange.close(); } } }

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  • Asks for Account Type twice

    - by André Fecteau
    Been working on this program for a while now. (had some problems and asked a few times here.) Ran into another one though! The program asks for my account type twice. Can not figure out why or how to fix it. Any help is appreciated, thanks! /* project3.cpp Andre Fecteau CSC135-101 October 29, 2013 This program prints a bank's service fees per month depending on account type */ #include <iostream> using namespace std; /* Basic Function for Copy Paste <function type> <function name> (){ // Declarations // Initalizations // Input // Process // Output // Prolouge } */ void displayInstructions (){ // Declarations // Initalizations // Input // Process // Output cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| ---------- Welcome to the bank fee calculator ---------------- |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| This Program wil ask you to eneter your account number. |" << endl; cout <<"| Then it will ask for your account type Personal or Commercial. |" << endl; cout <<"| Then ask for the amount of checks you have written. |" << endl; cout <<"| Lastly it will output how much your fees are for this month. |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout << endl; // Prolouge } int readAccNumb(){ // delarations int accNumber; // intitalizations accNumber = 0.0; // input cout << "Please Enter Account Number:"; cin >> accNumber; // Procesas // output // prolouge return accNumber; } int checksWritten (){ // Declarations int written; // Initalizations written = 0.0; // Input cout <<"Please input the amount of checks you have written this month:"; cin >> written; // Output // Prolouge return written; } char accType (){ // Declarations char answer; int numberBySwitch; // Initalizations numberBySwitch = 1; // Input while (numberBySwitch == 1){ cout << "Please Enter the acount type (C for Comerical and P for Personal):"; cin >> answer; // Process switch (answer){ case 'p': answer = 'P'; numberBySwitch += 2;break; case 'P': numberBySwitch += 2;break; case 'c': answer = 'C'; numberBySwitch += 3;break; case 'C': numberBySwitch += 3;break; default: if(numberBySwitch == 1) { cout << "Error! Please enter a correct type!" <<endl; } } } // Output // Prolouge return answer; } int commericalCalc(int checksWritten){ // Declarations int written; int checkPrice; // Initalizations checkPrice = 0.0; // Input // Process if(written < 20){ checkPrice = 0.10; } // Output // Prolouge return checkPrice; } int personalCalc(int checksWritten){ } double pricePerCheck(char accType, int checksWritten){ // Declarations double price; char answer; // Initalizations price = 0.0; // Input // Process if(accType == 'P'){ } if(accType == 'C'){ if(checksWritten < 20){ price = 0.10; } } // Output // Prolouge return price; } int main(){ // Declarations int accountNumb; char theirAccType; int writtenChecks; double split; // Initalizations accountNumb = 0.0; writtenChecks = 0.0; split = 0.0; theirAccType = ' '; // Input displayInstructions(); theirAccType = accType(); accountNumb = readAccNumb(); split = pricePerCheck(accType(), checksWritten()); // Output cout << endl; cout << "Account Type: " << theirAccType << endl; cout << "Check Price: " << split << endl; // Prolouge return 0; }

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  • Force close error expecting irregulary

    - by user1506019
    I have problem. I created an application which loads random layour from resources and I have problem because program shows random layout and closes , sometimes after 2 times and sometimes after a dozen, and I dont know where is a problem, I tried to run it on my phone and I added in the manifest write_external_storage permission, and still the same error.Please help me, and try to resolve this problem. here is my code in : java : package ka.ka.ka; import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class KAMASActivity extends Activity implements OnClickListener { Button button1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } @Override public void onClick(View v) { int min = 1; int max = 6; int i1=0; Random r = new Random(); i1 = r.nextInt(max - min + 1) + min; if(i1==1){setContentView(R.layout.image1); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==2){setContentView(R.layout.image2); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==3){setContentView(R.layout.image3); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==4){setContentView(R.layout.image4); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==5){setContentView(R.layout.image5); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==6){setContentView(R.layout.image6); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } } Android Manifest : <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ka.ka.ka" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.permission.ACCESS_CHECKIN_PROPERTIES" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/ikona" android:label="@string/app_name" > <activity android:name=".KAMASActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> And he is logcat : 07-10 10:58:51.062: D/ddm-heap(218): Got feature list request 07-10 10:58:51.311: D/dalvikvm(218): GC freed 506 objects / 46032 bytes in 122ms 07-10 10:59:30.081: D/AndroidRuntime(218): Shutting down VM 07-10 10:59:30.081: W/dalvikvm(218): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 07-10 10:59:30.081: E/AndroidRuntime(218): Uncaught handler: thread main exiting due to uncaught exception 07-10 10:59:30.102: E/AndroidRuntime(218): java.lang.NullPointerException 07-10 10:59:30.102: E/AndroidRuntime(218): at ka.ka.ka.KAMASActivity.onClick(KAMASActivity.java:32) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.performClick(View.java:2364) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.onTouchEvent(View.java:4179) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.widget.TextView.onTouchEvent(TextView.java:6541) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.dispatchTouchEvent(View.java:3709) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 0 7-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow. java:1659) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Handler.dispatchMessage(Handler.java:99) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Looper.loop(Looper.java:123) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.ActivityThread.main(ActivityThread.java:4363) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invokeNative(Native Method) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invoke(Method.java:521) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 07-10 10:59:30.102: E/AndroidRuntime(218): at dalvik.system.NativeStart.main(Native Method) 07-10 10:59:30.121: I/dalvikvm(218): threadid=7: reacting to signal 3 07-10 10:59:30.121: E/dalvikvm(218): Unable to open stack trace file '/data/anr/traces.txt': Permission denied 07-10 10:59:32.562: I/Process(218): Sending signal. PID: 218 SIG: 9

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  • What xsd will let an element have itself as a sub element infinitely?

    - by David Basarab
    How can I create an xsd to give me this type of xml structure that can go on infinitely? <?xml version="1.0" encoding="utf-8" ?> <SampleXml> <Items> <Item name="SomeName" type="string"> This would be the value </Item> <Item name="SecondName" type="string"> This is the next string </Item> <Item name="AnotherName" type="list"> <Items> <Item name="SubName" type="string"> A string in a sub list </Item> <Item name="SubSubName" type="list"> <Items> <Item name="HowDoI" type="string"> How do I keep this going infinately? </Item> </Items> </Item> </Items> </Item> </Items> </SampleXml> The only solution I have found has been to just repeat in the xsd as many times as I am willing to copy. Like below. <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="SampleXml"> <xs:complexType> <xs:sequence> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element name="Item"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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  • Update table rows in a non-sequential way using the output of a php script

    - by moviemaniac
    Good evening everybody, this is my very first question and I hope I've done my search in stack's archive at best!!! I need to monitor several devices by querying theyr mysql database and gather some informations. Then these informations are presented to the operator in an html table. I have wrote a php script wich loads devices from a multidimensional array, loops through the array and gather data and create the table. The table structure is the following: <table id="monitoring" class="rt cf"> <thead class="cf"> <tr> <th>Device</th> <th>Company</th> <th>Data1</th> <th>Data2</th> <th>Data3</th> <th>Data4</th> <th>Data5</th> <th>Data6</th> <th>Data7</th> <th>Data8</th> <th>Data9</th> </tr> </thead> <tbody> <tr id="Device1"> <td>Devide 1 name</td> <td>xx</td> <td><img src="/path_to_images/ajax_loader.gif" width="24px" /></td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr id="Device2"> <td>Devide 1 name</td> <td>xx</td> <td><img src="/path_to_images/ajax_loader.gif" width="24px" /></td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr id="DeviceN"> <td>Devide 1 name</td> <td>xx</td> <td><img src="/path_to_images/ajax_loader.gif" width="24px" /></td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </tbody> </table> The above table is directly populated when I first load the page; then, with a very simple function, i update this table every minute without reloading the page: <script> var auto_refresh = setInterval( function() { jQuery("#monitoring").load('/overview.php').fadeIn("slow"); var UpdateTime= new Date(); var StrUpdateTime; StrUpdateTime= ('0' + UpdateTime.getHours()).slice(-2) + ':' + ('0' + UpdateTime.getMinutes()).slice(-2) + ':' + ('0' + UpdateTime.getSeconds()).slice(-2); jQuery("#progress").text("Updated on: " + StrUpdateTime); }, 60000); </script> The above code runs in a wordpress environment. It comes out that when devices are too much and internet connection is not that fast, the script times out, even if i dramatically increase the timeout period. So it is impossible even to load the page the first time... Therefore I would like to change my code so that I can handle each row as a single entity, with its own refresh period. So when the user first loads the page, he sees n rows (one per device) with the ajax loader image... then an update cycle should start independently for each row, so that the user sees data gathered from each database... then ajax loader when the script is trying to retrieve data, then the gathered data once it has been collected or an error message stating that it is not possible to gather data since hour xx:yy:zz. So rows updating should be somewhat independent from the others, like if each row updating was a single closed process. So that rows updating is not done sequentially from the first row to the last. I hope I've sufficiently detailed my problem. Currently I feel like I am at a dead-end. Could someone please show me somewhere to start from?

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  • Collections not read from hibernate/ehcache second-level-cache

    - by Mark van Venrooij
    I'm trying to cache lazy loaded collections with ehcache/hibernate in a Spring project. When I execute a session.get(Parent.class, 123) and browse through the children multiple times a query is executed every time to fetch the children. The parent is only queried the first time and then resolved from the cache. Probably I'm missing something, but I can't find the solution. Please see the relevant code below. I'm using Spring (3.2.4.RELEASE) Hibernate(4.2.1.Final) and ehcache(2.6.6) The parent class: @Entity @Table(name = "PARENT") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class ServiceSubscriptionGroup implements Serializable { /** The Id. */ @Id @Column(name = "ID") private int id; @OneToMany(fetch = FetchType.LAZY, mappedBy = "parent") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private List<Child> children; public List<Child> getChildren() { return children; } public void setChildren(List<Child> children) { this.children = children; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Parent that = (Parent) o; if (id != that.id) return false; return true; } @Override public int hashCode() { return id; } } The child class: @Entity @Table(name = "CHILD") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class Child { @Id @Column(name = "ID") private int id; @ManyToOne(fetch = FetchType.LAZY, cascade = CascadeType.ALL) @JoinColumn(name = "PARENT_ID") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private Parent parent; public int getId() { return id; } public void setId(final int id) { this.id = id; } private Parent getParent(){ return parent; } private void setParent(Parent parent) { this.parent = parent; } @Override public boolean equals(final Object o) { if (this == o) { return true; } if (o == null || getClass() != o.getClass()) { return false; } final Child that = (Child) o; return id == that.id; } @Override public int hashCode() { return id; } } The application context: <bean id="sessionFactory" class="org.springframework.orm.hibernate4.LocalSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="annotatedClasses"> <list> <value>Parent</value> <value>Child</value> </list> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.SQLServer2008Dialect</prop> <prop key="hibernate.hbm2ddl.auto">validate</prop> <prop key="hibernate.ejb.naming_strategy">org.hibernate.cfg.ImprovedNamingStrategy</prop> <prop key="hibernate.connection.charSet">UTF-8</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.format_sql">true</prop> <prop key="hibernate.use_sql_comments">true</prop> <!-- cache settings ehcache--> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.cache.region.factory_class"> org.hibernate.cache.ehcache.SingletonEhCacheRegionFactory</prop> <prop key="hibernate.generate_statistics">true</prop> <prop key="hibernate.cache.use_structured_entries">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.transaction.factory_class"> org.hibernate.engine.transaction.internal.jta.JtaTransactionFactory</prop> <prop key="hibernate.transaction.jta.platform"> org.hibernate.service.jta.platform.internal.JBossStandAloneJtaPlatform</prop> </props> </property> </bean> The testcase I'm running: @Test public void testGetParentFromCache() { for (int i = 0; i <3 ; i++ ) { getEntity(); } } private void getEntity() { Session sess = sessionFactory.openSession() sess.setCacheMode(CacheMode.NORMAL); Transaction t = sess.beginTransaction(); Parent p = (Parent) s.get(Parent.class, 123); Assert.assertNotNull(p); Assert.assertNotNull(p.getChildren().size()); t.commit(); sess.flush(); sess.clear(); sess.close(); } In the logging I can see that the first time 2 queries are executed getting the parent and getting the children. Furthermore the logging shows that the child entities as well as the collection are stored in the 2nd level cache. However when reading the collection a query is executed to fetch the children on second and third attempt.

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  • Find inner arrays in nested arrays

    - by 50ndr33
    I have a nested array in PHP: array ( '0' => "+5x", '1' => array ( '0' => "+", '1' => "(", '2' => "+3", '3' => array ( '0' => "+", '1' => "(", '2' => array ( // I want to find this one. '0' => "+", '1' => "(", '2' => "+5", '3' => "-3", '4' => ")" ), '3' => "-3", '4' => ")" ), '4' => ")" ) ); I need to process the innermost arrays here, the one with the comment: "I want to find this one." Is there a function for that? I have thought about doing (written as an idea, not as correct PHP): foreach ($array as $id => $value) { if ($value is array) { $name = $id; foreach ($array[$id] as $id_2 => $value_2) { if ($value_2 is array) { $name .= "." . $id_2; foreach ($array[$id][$id_2] as $id_3 => $value_3) { if ($value_3 is array) { $name .= "." . $id_3; foreach ($array[$id][$id_2][$id_3] as $id_4 => $value_4) { if ($value_4 is array) { $name .= "." . $id_4; foreach [and so it goes on]; } else { $listOfInnerArrays[] = $name; break; } } } else { $listOfInnerArrays[] = $name; break; } } } else { $listOfInnerArrays[] = $name; break; } } } } So what it does is it makes $name the current key in the array. If the value is an array, it goes into it with foreach and adds "." and the id of the array. So we would in the example array end up with: array ( '0' => "1.3.2", ) Then I can process those values to access the innner arrays. The problem is that the array that I'm trying to find the inner arrays of is dynamic and made of a user input. (It splits an input string where it finds + or -, and puts it in a separate nested array if it contains brackets. So if the user types a lot of brackets, there will be a lot of nested arrays.) Therefore I need to make this pattern go for 20 times down, and still it will only catch 20 nested arrays no matter what. Is there a function for that, again? Or is there a way to make it do this without my long code? Maybe make a loop make the necessary number of the foreach pattern and run it through eval()? Long answer to J. Bruni: <?php $liste = array ( '0' => "+5x", '1' => array ( '0' => "+", '1' => "(", '2' => "+3", '3' => array ( '0' => "+", '1' => "(", '2' => array ( '0' => "+", '1' => "(", '2' => "+5", '3' => "-3", '4' => ")" ), '3' => "-3", '4' => ")" ), '4' => ")" ) ); function find_deepest( $item, $key ) { echo "0"; if ( !is_array( $item ) ) return false; foreach( $item as $sub_item ) { if ( is_array( $sub_item ) ) return false; } echo "1"; print_r( $item ); return true; } array_walk_recursive( $liste, 'find_deepest' ); echo "<pre>"; print_r($liste); ?> I wrote echo 0 and 1 to see what the script did, and here is the output: 00000000000000 Array ( [0] => +5x [1] => Array ( [0] => + [1] => ( [2] => +3 [3] => Array ( [0] => + [1] => ( [2] => Array ( [0] => + [1] => ( [2] => +5 [3] => -3 [4] => ) ) [3] => -3 [4] => ) ) [4] => ) ) )

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  • .NET SerialPort.Read skipps bytes

    - by Lukas Rieger
    Solution Reading the data byte wise via "port.ReadByte" is too slow, the problem is inside the SerialPort class. i changed it to reading bigger chunks via "port.Read" and there are now no buffer overruns. although i found the solution myself, writing it down helped me and maybe someone else has the same problem and finds this via google... (how can i mark it as answered?) EDIT 2 by setting port.ReadBufferSize = 2000000; i can delay the problem for ~30 seconds. so it seems, .Net really is too slow... since my application is not that critical, i just set the buffer to 20MB, but i am still interested in the cause. EDIT i just tested something i had not thought of before (shame on me): port.ErrorReceived += (object self, SerialErrorReceivedEventArgs se_arg) => { Console.Write("| Error: {0} | ", System.Enum.GetName(se_arg.EventType.GetType(), se_arg.EventType)); }; and it seems that i have an overrun. Is the .Net implementation too slow for 500k or is there an error on my side? Original Question i built a very primitive oszilloscope (avr, which sends adc data over uart to an ftdi chip). On the pc side i have a WPF Programm that displays this data. The Protokoll is: two sync bytes (0xaffe) - 14 data bytes - two sync bytes - 14 data bytes - ... i use 16bit values, so inside the 14 data bytes are 7 channels (lsb first). I verified the uC Firmware with hTerm, and it does send and receive everything correct. But, if i try to read the data with C#, sometimes some bytes are lost. The oszilloscop programm is a mess, but i created a small sample application, which has the same symptoms. I added two extension methods to a) read one byte from the COM Port and ignore -1 (EOF) and b) wait for the sync pattern. The sample programm first syncs onto the data stream by waiting for (0xaffe) and then compares the received bytes with the expected values. the loop runs a few times until an assert failed message pops up. I could not find anything about lost bytes via google, any help would be appreciated. Code using System; using System.Collections.Generic; using System.Diagnostics; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SerialTest { public static class SerialPortExtensions { public static byte ReadByteSerial(this SerialPort port) { int i = 0; do { i = port.ReadByte(); } while (i < 0 || i > 0xff); return (byte)i; } public static void WaitForPattern_Ushort(this SerialPort port, ushort pattern) { byte hi = 0; byte lo = 0; do { lo = hi; hi = port.ReadByteSerial(); } while (!(hi == (pattern >> 8) && lo == (pattern & 0x00ff))); } } class Program { static void Main(string[] args) { //500000 8n1 SerialPort port = new SerialPort("COM3", 500000, Parity.None, 8, StopBits.One); port.Open(); port.DiscardInBuffer(); port.DiscardOutBuffer(); //Sync port.WaitForPattern_Ushort(0xaffe); byte hi = 0; byte lo = 0; int val; int n = 0; // Start Loop, the stream is already synced while (true) { //Read 7 16-bit values (=14 Bytes) for (int i = 0; i < 7; i++) { lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val != 0xaffe); } //Read two sync bytes lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val == 0xaffe); n++; } } } }

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • Application crashing when talking to oracle unless executable path contains spaces

    - by Lasse V. Karlsen
    We have an x-files problem with our .NET application. Or, rather, hybrid Win32 and .NET application. When it attempts to communicate with Oracle, it just dies. Vanishes. Goes to the big black void in the sky. No event log message, no exception, no nothing. If we simply ask the application to talk to a MS SQL Server instead, which has the effect of replacing the usage of OracleConnection and related classes with SqlConnection and related classes, it works as expected. Today we had a breakthrough. For some reason, a customer had figured out that by placing all the application files in a directory on his desktop, it worked as expected with Oracle as well. Moving the directory down to the root of the drive, or in C:\Temp or, well, around a bit, made the crash reappear. Basically it was 100% reproducable that the application worked if run from directory on desktop, and failed if run from directory in root. Today we figured out that the difference that counted was wether there was a space in the directory name or not. So, these directories would work: C:\Program Files\AppDir\Executable.exe C:\Temp Lemp\AppDir\Executable.exe C:\Documents and Settings\someuser\Desktop\AppDir\Executable.exe whereas these would not: C:\CompanyName\AppDir\Executable.exe C:\Programfiler\AppDir\Executable.exe <-- Program Files in norwegian C:\Temp\AppDir\Executable.exe I'm hoping someone reading this has seen similar behavior and have a "aha, you need to twiddle the frob on the oracle glitz driver configuration" or similar. Anyone? Followup #1: Ok, I've processed the procmon output now, both files from when I hit the button that attempts to open the window that triggers the cascade failure, and I've noticed that they keep track mostly, there's some smallish differences near the top of both files, and they they keep track a long way down. However, when one run fails, the other keeps going and the next few lines of the log output are these: ReadFile C:\oracle\product\10.2.0\db_1\BIN\orageneric10.dll SUCCESS Offset: 274 432, Length: 32 768, I/O Flags: Non-cached, Paging I/O, Synchronous Paging I/O ReadFile C:\oracle\product\10.2.0\db_1\BIN\orageneric10.dll SUCCESS Offset: 233 472, Length: 32 768, I/O Flags: Non-cached, Paging I/O, Synchronous Paging I/O After this, the working run continues to execute, and the other touches the mscorwks.dll files a few times before threads close down and the app closes. Thus, the failed run does not touch the above files. Followup #2: Figured I'd try to upgrade the oracle client drivers, but 10.2.0.1 is apparently the highest version available for Windows 2003 server and XP clients. Followup #3: Well, we've ended up with a black-box solution. Basically we found that the problem is somewhere related to XPO and Oracle. XPO has a system-table it manages, called XPObjectType, with three columns: Oid, TypeName and AssemblyName. Due to how Oracle is configured in the databases we talk to, the column names were OID, TYPENAME and ASSEMBLYNAME. This would ordinarily not be a problem, except that XPO talks to the schema information directly and checks if the table is there with the right column names, and XPO doesn't handle case differences so it sees a XPObjectType table with three unknown columns and none of those it expects. Exactly what XPO does now I don't really know, but if I dropped this table, and recreated it with the right case, using double quotes around all the column names to get the case right, the problem doesn't crop up. Exactly where the space in the folder name comes into this, I still have no idea, but this problem had two tiers: Stop the application from crashing at our customers, short-term solution Fix the bug, long-term solution Right now tier 1 is solved, tier 2 will be put back into the queue for now and prioritized. We're facing some bigger changes to our data tier anyway so this might not be a problem we need to solve, at least if all our Oracle-customers verify that the table-fix actually gets rid of the problem. I'll accept the answer by Dave Markle since though Process Monitor (the big brother of File Monitor) didn't actually pinpoint the problem, I was able to use it to determine that after my breakpoint in user-code where XPO had built up the query for this table, no I/O happened until all the entries for the application closing down was logged, which led me to believe it was this table that was the culprit, or at least influenced the problem somehow. If I manage to get to the real cause of this, I'll update the post.

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  • The impossible inline Javascript delay/sleep

    - by trex005
    There is a JavaScript function, of which I have zero control of the code, which calls a function that I wrote. My function uses DOM to generate an iFrame, defines it's src and then appends it to another DOM element. However, before my function returns, and thus allows continued execution of the containing function, it is imperative that the iFrame be fully loaded. Here are the things that I have tried and why they do not work : 1. The SetTimeout option : 99.999% of the time, this is THE answer. As a matter of fact, in the past decade that I have been mentoring in JavaScript, I have always insisted that code could always be refactored to use this option, and never believed a scenario existed where that was not the case. Well, I finally found one! The problem is that because my function is being called inline, if the very next line is executed before my iFrame finishes loading, it totally neuters my script, and since the moment my script completes, the external script continues. A callback of sorts will not work 2. The "Do nothing" loop :This option you use while(//iFrame is not loaded){//do nothing}. In theory this would not return until the frame is loaded. The problem is that since this hogs all the resources, the iFrame never loads. This trick, although horribly unprofessional, dirty etc. will work when you just need an inline delay, but since I require an external thread to complete, it will not.In FF, after a few seconds, it pauses the script and an alert pops up stating that there is an unresponsive script. While that alert is up, the iFrame is able to load, and then my function is able to return, but having the browser frozen for 10 seconds, and then requiring the user to correctly dismiss an error is a no go. 3. The model dialogue : I was inspired by the fact that the FF popup allowed the iFrame to load while halting the execution of the function, and thinking about it, I realized that it is because the modal dialogue, is a way of halting execution yet allowing other threads to continue! Brilliant, so I decided to try other modal options. Things like alert() work beautifully! When it pops up, even if only up for 1/10th of a second, the iFrame is able to complete, and all works great. And just in case the 1/10 of a second is not sufficient, I can put the model dialogue in the while loop from solution 2, and it would ensure that the iFrame is loaded in time. Sweet right? Except for the fact that I now have to pop up a very unprofessional dialogue for the user to dismiss in order to run my script. I fought with myself about this cost/benefit of this action, but then I encountered a scenario where my code was called 10 times on a single page! Having to dismiss 10 alerts before acessing a page?! That reminds me of the late 90s script kiddie pages, and is NOT an option. 4. A gazillion other delay script out there:There are about 10 jQuery delay or sleep functions, some of them actually quite cleverly developed, but none worked. A few prototype options, and again, none I found could do it! A dozen or so other libraries and frameworks claimed they had what I needed, but alas they all conspired to give me false hope. I am convinced that since a built in model dialogue can halt execution, while allowing other threads to continue, there must be some code accessible way to do the same thing with out user input. The Code is literally thousands upon thousands of lines and is proprietary, so I wrote this little example of the problem for you to work with. It is important to note the ONLY code you are able to change is in the onlyThingYouCanChange function Test File : <html> <head> </head> </html> <body> <div id='iFrameHolder'></div> <script type='text/javascript'> function unChangeableFunction() { new_iFrame = onlyThingYouCanChange(document.getElementById('iFrameHolder')); new_iFrame_doc = (new_iFrame.contentWindow || new_iFrame.contentDocument); if(new_iFrame_doc.document)new_iFrame_doc=new_iFrame_doc.document; new_iFrame_body = new_iFrame_doc.body; if(new_iFrame_body.innerHTML != 'Loaded?') { //The world explodes!!! alert('you just blew up the world! Way to go!'); } else { alert('wow, you did it! Way to go!'); } } var iFrameLoaded = false; function onlyThingYouCanChange(objectToAppendIFrameTo) { iFrameLoaded = false; iframe=document.createElement('iframe'); iframe.onload = new Function('iFrameLoaded = true'); iframe.src = 'blank_frame.html'; //Must use an HTML doc on the server because there is a very specific DOM structure that must be maintained. objectToAppendIFrameTo.appendChild(iframe); var it = 0; while(!iFrameLoaded) //I put the limit on here so you don't { //If I was able to put some sort of delay here that paused the exicution of the script, but did not halt all other browser threads, and did not require user interaction we'd be golden! //alert('test'); //This would work if it did not require user interaction! } return iframe; } unChangeableFunction(); </script> </body> blank_frame.html : <html> <head> </head> <body style='margin:0px'>Loaded?</body> </html>

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