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  • Need help getting parent reference to child view controller

    - by Andy
    I've got the following code in one of my view controllers: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.section) { case 0: // "days" section tapped { DayPicker *dayPicker = [[DayPicker alloc] initWithStyle:UITableViewStylePlain]; dayPicker.rowLabel = self.activeDaysLabel; dayPicker.selectedDays = self.newRule.activeDays; [self.navigationController pushViewController:dayPicker animated:YES]; [dayPicker release]; break; ... Then, in the DayPicker controller, I do some stuff to the dayPicker.rowLabel property. Now, when the dayPicker is dismissed, I want the value in dayPicker.rowLabel to be used as the cell.textLabel.text property in the cell that called the controller in the first place (i.e., the cell label becomes the option that was selected within the DayPicker controller). I thought that by using the assignment operator to set dayPicker.rowLabel = self.activeDaysLabel, the two pointed to the same object in memory, and that upon dismissing the DayPicker, my first view controller, which uses self.activeDaysLabel as the cell.textLabel.text property for the cell in question, would automagically pick up the new value of the object. But no such luck. Have I missed something basic here, or am I going about this the wrong way? I originally passed a reference to the calling view controller to the child view controller, but several here told me that was likely to cause problems, being a circular reference. That setup worked, though; now I'm not sure how to accomplish the same thing "the right way." As usual, thanks in advance for your help.

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  • UIButton title disappears on touch

    - by psychotik
    I want a touchable UILabel, but since that's not possible I decided to create a UIButton of type UIButtonTypeCustom. It looks how I want it to look, but when I touch it, the title disappears. I tried setting the title for state UIControlStateHighlighted but that didn't help. I know I'm doing something really silly here, but can't figure it out. I tried a few things (commented in the code below) which didn't seem to help. Here's how I'm configuring the button: UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, width, height); button.clearsContextBeforeDrawing = YES; button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft; button.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; button.enabled = YES; button.hidden = NO; button.highlighted = NO; button.opaque = YES; button.selected = NO; button.userInteractionEnabled = YES; button.showsTouchWhenHighlighted = NO; [button setTitle:@"Hello World" forState:UIControlStateNormal]; button.titleLabel.font = [UIFont boldSystemFontOfSize:16]; button.titleLabel.textColor = [UIColor blackColor]; // Things I tried that didn't help //[button setBackgroundColor:[UIColor clearColor]]; //button.titleLabel.text = @"Hello World"; //[button setTitle:@"Hello World" forState:UIControlStateHighlighted]; Any ideas?

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  • Wrong Editing Controls Displayed in UITableView

    - by CJC
    Hi all, I'm having a strange problem with UITableView. When the user taps the Edit button, the tableview (which is a grouped view with multiple sections) is supposed to show delete buttons for each row--except for the final row in each section, which has a green add button. When a user taps the green button, a new row is inserted, but now the final row gets a delete button. Even stranger, that delete button ACTS like an add button. So it seems there's a drawing glitch, rather than a problem in assigning the correct style. (Extensive NSLogging shows that the last cell is getting the Insert editing style correctly.) I've tried setting setNeedsDisplay on the cell and the tableView, I've tried reloading that section/row/the entire table, but the issue persists. Any ideas on how to get UITableView to explicitly redraw the editing controls?

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  • how to create a auto-incremented attribute in xcode managed object model

    - by Mausimo
    Hey, what i want to do is to make a int that will be the ID of the entity and auto increment itself whenever a new entity is added (just like a SQL identity property). Is this possible? i tried using indexed (checked on attribute) however there is no description to what indexed even does. EDIT: I am adding annotations to a map, when you click the pin the annotationview with a chevron shows up. Now when you click this button i would like to load an associated picture. However the only way i know how to link the picture to this button is to give the picture a unique id, and then set the button.tag to this id and then load based on the button.tag.

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  • Check if NSMutableArray contains text from textfield

    - by Polo Swelsen
    I want to check if the text inserted in a textfield is also in my NSMutableArray. So let's say my NSMutableArray has these objects: "Hey, Hello, No, Yes". Then when a user enters the text: "Hello" i want there to appear a UIAlertView. I now have the following: for (int slt = 0; slt < [zouten count]; slt++) { if (zout.text = [zouten objectAtIndex:slt]) { alert = [[UIAlertView alloc]initWithTitle:@"Goedzo!" message:[NSString stringWithFormat:@"Je hebt een zout gevonden"] delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; } } [alert show]; But somehow the message appears with every word. what am i doing wrong?

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  • Check if iOS app is live in app store

    - by MSK
    Is it possible somehow to code like below in iOS app ? if(app is live in app store) { //Do something } else { //Do other thing } I wanted to avoid cases where our QE/Dev team is using app for testing. Is there a way I can detect how app code is signed (Developer/Adhoc/Distribution) to check ? Even if it is possible, it will not eliminate cases when Apple is using our app for testing as part of review. We recorded many downloads of our content by Apple before our app goes live in App store.

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  • Update an app from other iTunes/Computer without losing the Documents folder

    - by mongeta
    Hello, Our inHouse tech have installed our own app to some of our iPods 3.x devices. Now, we have to update that app but WIHTOUT LOSING the data that has been entered by users. The problem is that the computer who installed those app and syncronyzed, isn't working now, and when we try to update them from another computer, iTunes insist in deleting ALL apps and documents app from iPods and add the new ones. I suppose that this action will erase ALL documents from the app, so we will lose the data. What can we do ? thanks, m. ps. those devices have currently an AdHoc profile

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  • How can I play video by touching the button on the video image of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. How can I relate the corresponding cell to the play button. Thank You.

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  • Failed to allocate memory: 8

    - by Denis Hoss
    From today, when I tried to run an app in NetBeans on a 2.3.3 Android platform, it shows me that: Failed to allocate memory: 8 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. and the Emulator doesn't want to start. This is for the first time when I see it, and google has no asnwers for this, I tried even with 2 versions of NetBeans 6.9.1 and 7.0.1, still the same error.

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  • predict location of single-line text from a UITextView

    - by William Jockusch
    Is this possible? Specifically, I have a UITextView, and the text is short enough that it will fit on a single line. I want to predict where it will appear, so that (for example) if I wanted to, I could set up a UILabel that rendered the text in exactly the same location. Once I get that figured out, what I really want to do is pick contentInset and/or contentOffset so that the text of the UITextView and the left-justified UILabel will render in the same location. But I figure the above will let me do that. EDIT: In response to a comment, the fundamental problem I am trying to get around is that UITextField does not let you set the location of the cursor. It appears a lot of people have tried to get around this without success. I need to be able to move the cursor -- inserting/deleting text there is not enough. Control cursor position in UITextField Insert string at cursor position of UITextField Moving the cursor to the beginning of UITextField iOS -- dealing with the inability to set the cursor position in a UITextField

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  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

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  • ParentViewController returns nil

    - by Andreas Johannessen
    Hi I know there are many questions on this, but I don't get it to work. I present a UITabBarController with the presentModalViewController. However when I try to get title from the navigationItem title attribute in the UINavigationController class that presents the tabcontroller, it returns nil no matter what I do. I have the NSLog in the viewDidLoad method in tabcontroller class. I also cast the UIViewController which is returned by the self.parentViewController property. Then I try to access the title through: NSLog(@"%@", castedViewController.navigationItem.title); Any suggestions?

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  • SVG file render image in smaller size

    - by Meet
    Hello people I am working for the first time with SVG files. I an able to load SVG files on webview but the images are rendering smaller than the original. they are getting shrinked by a particular factor...... Is there some solution to my problem??? pls help. Thank You Meet bhatha

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  • how to display CFStringType? Like kABHomeLabel

    - by xiaozi
    I know that NSString and CFString are toll-bridge, they can convert in such a way. CFStringRef cfStr; NSString* anStr=(NSString*)cfStr; however,when I convert string in such a case when dealing addressbook NSString* homeLabel=(NSString*)kABWorkLabel; then homeLabel is "$!!$"; the other pre-defined CFStringRef in the addressbook property is the same. in my program,I want to get both the label and the label item's info. NSString* label=ABMultiValueCopyLabelAtIndex(multi,i); so how to correctly get the string of the label? Thanks!

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • How can I know which viewController is being displayed(in view) currently by my appdelegate?

    - by wolverine
    I am doing a normal viewBased application and have added another viewController(along with the xib). When the application starts, normally it will display its own view. I am doing an action and is going to another viewController class. From this class, I want to check which viewController is being displayed currently in the view. How can I do this? Does anyone have an idea?

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