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  • Auto height and the float issue.

    - by William Hand
    I have had this issue before and can't remember if and how I fixed it. I have to create a scenario where I have 2 DIV's floated left and right inside a parent DIV. The 2 floating DIV's have height:auto, but the parent ignores them (perfectly logical) and the background of the parent DIV can't be seen. I know what the issue is, but are there any suggestions of how to solve it? Or any alternatives, I am willing to try a new approach. Thanks in advance for any help.

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  • How do I style jQuery Combobox to look like a normal select dropdown

    - by Joe T
    Hi everyone. I am making use of jQuery 1.4.4 and jQuery UI 1.8.7 in a legacy code base. I have added a few combobox() ui-widgets, these comboboxes live along side normal <select> dropdowns. I am finding it difficult to get the two elements to look the same, i.e. the unstyled <select> with it's Internet Explorer / Windows based style and the most basic jQuery UI Themed ui-widget combobox. The screenshot shows an unstyled <select> on the left and a jQuery ui-widget combobox on the right: Is it possible to make the two look the same?

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  • tiny mce pop ups blank in smarty

    - by ashishbhatt
    I am using tiny mce with smarty but it shows blank pop ups such as in image,anchor,preview buttons. The code i have used in my tpl file is `{literal} tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/content.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "lists/template_list.js", external_link_list_url : "lists/link_list.js", external_image_list_url : "lists/image_list.js", media_external_list_url : "lists/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); {/literal}`

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  • Remove class when move to next menu item

    - by danit
    I have a simple nav made up of the following HTML; <div class="inner"> <div class="button"><img class="portal" src="images/portalbutton.png" /></div> <a href="#"><div class="prod_description">&nbsp;</div></a> </div> There are a number of items (All set to float left along side each other) to make up a nav bar. When I hover over .button and/or .prod_description I want the .inner <div> to have the class .hover added to it. This is so I can set a background image around the whole thing (Kind of like highlighting the nav item). I only then want to remove .hover when another .button or .prod_description is hovered over, in which case this nav item takes the .hover class.

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  • How get divs count in jquery?

    - by Pandiya Chendur
    I used this jquery each function and iterated my json data with it.... $.each(data.Results, function() { divs += '<div class="resultsdiv"><br /> <span style="display: inline-block;width:150px;" class="resultName">' + this.Mat_Name + '</span><span class="resultfields" style="padding-left:10px;"> Measurement&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + this.Mes_Name + '</span>&nbsp;<a href="/Materials/Delete/' + this.Id + '"> Delete</a>&nbsp;<a href="/Materials/Details/' + this.Id + '">Details</a>&nbsp; <a href="/Materials/Edit/' + this.Id + '">Edit</a></div>'; }); alert(divs.length); doesnt seem to get the count.... Any suggestion...

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  • Is it possible to change the border color of the strip wrapper from the jQuery plugin GalleryView?

    - by janoChen
    I found a very nice jquery plugin: http://spaceforaname.com/gallery-light.html I want to change the border color of the strip wrapper (default is white) position: absolute; z-index: 1000; cursor: pointer; top: 304px; left: 74px; height: 98px; width: 98px; border: 2px solid white; The problem is that the border color seems to be generated via javascript any suggestions?

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  • Laying out JPanels to make a simple GUI

    - by Elvis
    Hello, first of all, this is more or less my first GUI and ive learned Java for not more then a week, so it might contain some serious programming errors. What i have right now is: Buttons and labels are part of OptionPanel and are on the left, DrawingPanel is about 5x5 px in size and is on the right. What I am trying to do is a simple test, to get me more familiar with the GUI. The rectangle should be movable and re-sizeable by the user when clicking the respective buttons: http://www.upload.ee/image/612005/JFrame2.jpg Right now i have: JFrame MainFrame - Makes JFrame (Not using the setSize function. using .pack() instead. not sure about it) JPanel MergedPanel - FlowLayout - Adds JPanel OptionsPanel and JPanel DrawingPanel together and gets injected to JFrame MainFrame JPanel DrawPanel - This JPanel is responsible of drawing the rectangle. JPanel OptionPanel - FlowLayout - This JPanel is responsible of the buttons. Help please.

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  • How to display an icon on JOptionPane.showInputDialog() in Java?

    - by Lion
    The following segment of code shows JOptionPane.showInputDialog() method. It works fine but I need to display a custom icon on it. I currently left it null as shown below. String operatingSystem = System.getProperty("os.name"); Object o[] = {"Turn Off", "Restart", "Stand By", "Log Off"}; Frame frame = new Frame(operatingSystem); Object selectedValue = JOptionPane.showInputDialog(frame, "What would you like to do with the system?", "Select a task", JOptionPane.INFORMATION_MESSAGE, null, o, o[0]); //<---- Here it is. How can an icon be displayed on it replacing null?

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  • Problem with JPopupMenu in a JTree

    - by Alex
    Hi guys I have this issue. In a custom JTree I implemented a JPopupMenu to display different JMenuItem according to the node selected using a MouseListener. The JPopupMenu is shown when the mouse right button is clicked. The problem is that if I don’t choose an Item from the PopupMenu but instead I select another node in the tree, either with right or left buttons, this event is never caught by the tree MouseListener Could anyone point me in the right direction to solve this? In case an example is available I’ll appreciate it. Thanks.

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  • AspectFit Not Working for Transformed UIImageView

    - by Dex
    I have a UIImageView inside a subview and I'm trying to get an AspectFit content mode working how I want for a 90 degree transformation. Here is a demo app of what I mean https://github.com/rdetert/image-scale-test If you run the app and hold it in a landscape orientation (app runs in landscape) you'll see that the image does not stretch from left edge to right edge. What seems to be happening is that the AspectFit works correctly for the portrait/default orientation, but then the image simply gets rotated the image after the fact. How can I make it auto stretch? I think the fact that it is inside a subview may have something to do with it?

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  • Is it possible to position an element relative to the border-box of its parent?

    - by Timwi
    Consider the following jsfiddle for reference: http://jsfiddle.net/apmmw2ma/ As you can see, the “inner” box (with the red border) is positioned relative to the outer’s padding-box: left:0 positions it just to the right of outer’s border, and top:100% appears to mean “100% of the content plus padding, but not the border”. Unfortunately, adding box-sizing: border-box to the outer div seems to have no effect. I want to position a child element directly below its parent’s border-box, i.e. the two borders should abut no matter how thick they are. Is this possible?

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  • Approximate photo of a simple drawing using lines

    - by user3704596
    As an input I have a photo of a simple symbol, e.g.: https://www.dropbox.com/s/nrmsvfd0le0bkke/symbol.jpg I would like to detect the straight lines in it, like points of start and ends of the lines. In this case, assuming the top left of the symbol is (0,0), the lines would be defined like this: start end (coordinates of beginning and end of a line) 1. (0,0); (0,10) (vertical line) 2. (0,10); (15, 15) 3. (15,15); (0, 20) 4. (0,20); (0,30) How can I do it (pereferably using OpenCV)? I though about Hough lines, but they seem to be good for perfect thin straight lines, which is not the case in a drawing. I'll probably work on binarized image, too.

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  • An image cropper: How to prevent the default drag n' drop action?

    - by David Gore
    I am developing an image cropper and would like to ask you the following question: In order to prevent the default drag n' drop action when you press the left button on an image and keeping it pressed try to move the mouse, wouldn't it be cross-browser if to just use the picture as a background to a div box? Just like so: <div id="theDiv" style="background:url(pic.png) no-repeat;"></div> How do you think? Is it acceptable? Not too ugly? Or should be done with JS?

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  • Why isn't my IO executed in order?

    - by HaskellElephant
    Hi, I'm having some fun learning about the haskell IO. However in my recent exploration of it I have encountered some problems with IO not executing in order, even inside a do construct. In the following code I am just keeping track of what cards are left, where the card is a tuple of chars (one for suit and one for value) then the user is continously asked for wich cards have been played. I want the putStr to be executed between each input, and not at the very end like it is now. module Main where main = doLoop cards doLoop xs = do putStr $ show xs s <- getChar n <- getChar doLoop $ remove (s,n) xs suits = "SCDH" vals = "A23456789JQK" cards = [(s,n) | s <- suits, n <- vals] type Card = (Char,Char) remove :: Card -> [Card] -> [Card] remove card xs = filter (/= card) xs

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  • How to retrieve the location of a control on the view?

    - by amok
    I have a button on a view, I want to add another button next to it when the first button is touched. Therefore I need it's top left corner to do the math. Here's what is puzzling me greatly: // this code is executed when the button is pressed NSLog(@"X:%f",moreButton.frame.origin.x); that returns on the first and second click the followings: 2010-04-24 22:58:25.883 iPad PopOver[8095:40b] X:-1.999002 2010-04-24 22:58:25.884 iPad PopOver[8095:40b] Y:0.000000 why and how can I get the x,y of an existing button on the view? (button created via IB) Thanks! mE ps: I have looked at similar posts and my code looks fine but I keep getting zeros (it's an ipad app if matters in any way)

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  • Replacing text with a link in jQuery

    - by Eli
    I'm trying to replace a small part of text in a large HTML document with my own element which I create on the fly. The text may be a huge bulk of text, html, images, what-ever, and what I want is to find the first (or all) the position of a certain string, and replace it with an element that I create using $('< span'). Using simple text.replace('the string', $('< span')); doesn't do the trick (I'm left with [object Object] and not the actual < span that I want. The reason I don't just inject direct HTML is because I want to retain all the binds that are related to the object I'm creating. and doing a replace with a custom ID, and then attaching binds to the ID after the HTML has been altered, seems a bit dirty. Thanks for the help! :)

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Gallery has too much padding in IE7

    - by Amber
    My Flickr gallery looks good in all browsers except IE 7. What else do I need to put in my CSS code for it to not look so lopsided in IE 7. I added the display: block but it didn't do anything. a img { display: block; *display: inline-block; float: left; border: none; padding: 3px; background-color: #fff; border: 1px solid green; margin-right: 15px; margin-bottom: 15px; } Right now it looks like this. Is there something I'm doing wrong with the CSS? Should I be adding in something for IE so it can read it properly? This is my site

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  • div style working in Firefox but not IE8

    - by Nathan Spiwak
    I am creating a banner that resizes to fit the window (I got the code of a blog post) and it works fine in Firefox, but it doesn't display at all in IE8. Please help!! <html> <body> <div style="position:relative; width:100%; height:100%; margin:0px; padding:0px; left:0px;right:0px;z-index:1”><img src="https://na6.salesforce.com/servlet/servlet.ImageServer?id=01580000000pT8r&oid=00D80000000aYeL&lastMod=1273785188000" width="100%"></div> <div style="z-index:2; position:relative; margin:0px; padding:0px;"> </div> </body> </html>

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  • What happens to an instance of ServerSocket blocked inside accept(), when I drop all references to i

    - by Hanno Fietz
    In a multithreaded Java application, I just tracked down a strange-looking bug, realizing that what seemed to be happening was this: one of my objects was storing a reference to an instance of ServerSocket on startup, one thread would, in its main loop in run(), call accept() on the socket while the socket was still waiting for a connection, another thread would try to restart the component under some conditions, the restart process missed the cleanup sequence before it reached the initialization sequence as a result, the reference to the socket was overwritten with a new instance, which then wasn't able to bind() anymore the socket which was blocking inside the accept() wasn't accessible anymore, leaving a complete shutdown and restart of the application as the only way to get rid of it. Which leaves me wondering: with no references left to the ServerSocket instance, what would free the socket for a new connection? At what point would the ServerSocket become garbage collected? In general, what are good practices I can follow to avoid this type of bug?

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  • Delete an object from a tree

    - by mqpasta
    I have a Find function in order to find an element from a BST private Node Find(ref Node n, int e) { if (n == null) return null; if (n.Element == e) return n; if (e > n.Element) return Find(ref n.Right, e); else return Find(ref n.Left, e); } and I use following code in order to get a node and then set this node to null. Node x = bsTree.Find(1); x = null; bsTree.Print(); supposedly, this node should be deleted from Tree as it is set to null but it still exists in tree. I had done this before but this time missing something and no idea what.

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  • Reconstructing simple 3d enviroment(room) from photo

    - by Riz
    I have photo of a room with three walls and floor/ceiling or both. I am trying to reconstruct this room in 3d asking user for minimal input. Right now I use 8 points defined by user, angles of left and right wall(they can be quite different from 90) and one size "InLeftBottom-InRightBottom"(I need to have real size of this room for later use). I have no info about user's camera(I can read EXIF to get FOV and use constant height but this can be only used as additional info). Is this possible to ask user for less info? Maybe it's possible to get wall angles without user interaction? Or maybe I am completly wrong and should use different approach?

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  • jQuery changing css on navigation when div # scrolls into view

    - by Jonny Wood
    I'm looking to recreate the effect used on this site: http://www.brizk.com/ The site uses one large page that scrolls down. As you scroll down and pass different sections the menu navigation on the left changes css class to "current" as the corresponding div comes into view. I presume this can be done with jQuery using $(window).height(); I'm fairly new to jQuery and what I want to write is something like this (in laymans terms): Get height of browser window – if div#content1 is 100px from top and/or 200px from bottom change menu a#link1 to '.current' – else remove .current from all menu a links ... and repeat for 4 different content divs. Can anyone point me in the right direction..? Thanks.

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  • How can I make text in a UILabel non-centered?

    - by Sheehan Alam
    I have a UILabel: descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(200, 30, 130, 150)]; [descriptionLabel setFont:[Utils getSystemFontWithSize:14]]; [descriptionLabel setBackgroundColor:[UIColor clearColor]]; [descriptionLabel setTextColor:[UIColor whiteColor]]; descriptionLabel.numberOfLines = 0; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; [self addSubview:descriptionLabel]; If the text is only 1 line long it will appear in the middle of the label. Is there anyway I can have the text display from the top left corner of the label instead of the middle center?

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  • image on top of button android

    - by N-AccessDev
    Is it possible to add an image(view) on top of a button (which as a background image)? I'm porting an iOS app to Android and it wasn't a problem on iOS, but I'm wondering if it is the right approach on Android because of layouts. Edit : To clarify, check this screen shot : http://a4.mzstatic.com/us/r1000/062/Purple/v4/7c/4b/cd/7c4bcd53-ba55-94d7-a26c-ce1bfe040003/mza_2736801523527387264.320x480-75.jpg I need to do the bottom left button "carte" (card in french) I need : a button with a background image an image displayed on top of the button which is loaded from internet (a card , there is a lot of different and news cards are added daily, in the screnshot it s "MIDI PASS" ) a text localised on the button , so I cant use Imagebutton class.

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