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  • Managed C++ Error 2504 Error

    - by Major
    I'm new to managed c++ and I'm attempting to design a program for a presentation. I am attempting to have a class inherit from an ABC and I'm getting the Error C2504. The code in question is as follows: ref class Item : Auction //Error C2504 here { //More code for the class Auction is defined in a different .h file. Let me know if there are any other questions or if you need to see more of the code. Thanks

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  • Uploading files to a server that has Real Time Antivirus scan running

    - by zecougar
    I need to allow users to upload files onto a server that has an antivirus program running with real-time scanning switched on. What would be a good design to ensure that infected files are not uploaded to the server. Questions - would large files be copied onto disk and then immediately scanned, or would they be scanned as they are copied and not allowed to appear on disk if infected Should i build a seperate infrastructure around this to specifically ionvoke a scan on the copied file ? this might be an issue if the file is deleted through the real-time scan

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  • What is the perfect skill set for a software engineer? [closed]

    - by Sergey
    Of course, except technology stack. I'm asking about more fundamental skills such as design patterns or math. POSSIBLE DUPLICATES: http://stackoverflow.com/questions/76364/what-is-the-single-most-effective-thing-you-did-to-improve-your-programming-skill http://stackoverflow.com/questions/132798/what-should-every-programmer-know http://stackoverflow.com/questions/1177724/what-soft-skills-make-a-great-programmer

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  • Should enumerators be placed in a separate file or within another class?

    - by Icono123
    I currently have a class file with the following enumerator: using System; namespace Helper { public enum ProcessType { Word = 0, Adobe = 1, } } Or should I include the enumerator in the class where it's being used? I noticed Microsoft creates a new class file for DockStyle: using System; using System.ComponentModel; using System.Drawing.Design; namespace System.Windows.Forms { public enum DockStyle { None = 0, Top = 1, Bottom = 2, Left = 3, Right = 4,. Fill = 5, } }

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  • Android - Help needed with designing a screen with either table layout or list views

    - by A. Cusano
    I am currently developing an android app that is to be a counterpart to its sister iphone prototype. My task is to recreate the screen from a design mockup from the iphone app in android, as shown here (can't display an image as a new user - sorry!): http://img.photobucket.com/albums/v439/thrawn891/iphone.jpg What would be the best layouts / views to use for replicating this screen in an activity? Thanks.

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  • Microsoft .NET security model

    - by Thomas
    Hi all, I am looking for informations about the security model of Microsoft .NET If you could explain me how it is design, or give me links to understand it, it would be very kind of you ! Thanks.

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  • Please Describe Your Struggles with Minimizing Use of Global Variables

    - by MetaHyperBolic
    Most of the programs I write are relatively flowchartable processes, with a defined start and hoped-for end. The problems themselves can be complex but do not readily lean towards central use of objects and event-driven programming. Often, I am simply churning through great varied batches of text data to produce different text data. Only occasionally do I need to create a class: As an example, to track warnings, errors, and debugging message, I created a class (Problems) with one instantiation (myErr), which I believe to be an example of the Singleton design pattern. As a further factor, my colleagues are more old school (procedural) than I and are unacquainted with object-oriented programming, so I am loath to create things they could not puzzle through. And yet I hear, again and again, how even the Singleton design pattern is really an anti-pattern and ought to be avoided because Global Variables Are Bad. Minor functions need few arguments passed to them and have no need to know of configuration (unchanging) or program state (changing) -- I agree. However, the functions in the middle of the chain, which primarily control program flow, have a need for a large number of configuration variables and some program state variables. I believe passing a dozen or more arguments along to a function is a "solution," but hardly an attractive one. I could, of course, cram variables into a single hash/dict/associative array, but that seems like cheating. For instance, connecting to the Active Directory to make a new account, I need such configuration variables as an administrative username, password, a target OU, some default groups, a domain, etc. I would have to pass those arguments down through a variety of functions which would not even use them, merely shuffle them off down through a chain which would eventually lead to the function that actually needs them. I would at least declare the configuration variables to be constant, to protect them, but my language of choice these days (Python) provides no simple manner to do this, though recipes do exist as workarounds. Numerous Stack Overflow questions have hit on the why? of the badness and the requisite shunning, but do not often mention tips on living with this quasi-religious restriction. How have you resolved, or at least made peace with, the issue of global variables and program state? Where have you made compromises? What have your tricks been, aside from shoving around flocks of arguments to functions?

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  • find the top K most frequent numbers in a data stream

    - by Jin
    This is more of a data structure question rather than a coding question. If I am fetching a data stream, i.e, I keep receiving float numbers once at a time, how should I keep track of the top K frequent numbers? Here my memory is 4G and I prefer to have less communication with hard drive unless necessary. I think heap is good for updating the max and min. How should I design the data structure? Thanks

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  • working with android intents how to pass arguments between father and the intent h in

    - by yoavstr
    assuming i want to open another activity from my current activty and i want to pass her arguments such as in my case diffculty level how i do it?... newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { Intent i = new Intent(countryCityGameMenu.this,GameScreen.class); startActivityForResult(i, GlobalDataStore.STATIC_INTEGER_VALUE); } }); is there a way to pass those arguments in the calling ?... thankx

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  • Python style: if statements vs. boolean evaluation

    - by mkscrg
    One of the ideas of Python's design philosophy is "There should be one ... obvious way to do it." (PEP 20), but that can't always be true. I'm specifically referring to (simple) if statements versus boolean evaluation. Consider the following: if words: self.words = words else: self.words = {} versus self.words = words or {} With such a simple situation, which is preferable, stylistically speaking? With more complicated situations one would choose the if statement for readability, right?

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  • How do I map to a parent or child in the same table with NHibernate?

    - by adolfojp
    Lets suppose that I have a Category table with a column that holds the id of a parent or child category from the same table. This design would allow me to have unlimited levels of Categories, or unlimited levels in a thread, for example. How can I map this relationship with NHibernate? Are there any disadvantages or warnings that I should take into consideration when doing this?

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  • Wanted: Good examples of Scala database persistence

    - by Rydell
    I'm would like to use Scala to persist data to a relational database, so what I am looking for are examples of CRUD operations using Scala. I would like to code on a lower level of abstraction than an ORM like Hibernate/Toplink (read:JDBC), but between us, I would like to see examples of all types. Thanks folks.

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  • Lookups in Multi-Tenant Database

    - by Huthaifa Afanah
    I am developing a SaaS application and I am looking for the best way to design lookup tables, taking in consideration: The look-up tables will have predefined data shared among all the tenants Each tenant must have the ability to extend the look-up table with his own data e.g adding a car class not defined I am thinking about adding TenantID column to each lookup and add the predefined data with setting that column to some value which represents the "Super Tenant" that belongs to the system itself

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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