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  • Boost::thread mutex issue: Try to lock, access violation

    - by user1419305
    I am currently learning how to multithread with c++, and for that im using boost::thread. I'm using it for a simple gameengine, running three threads. Two of the threads are reading and writing to the same variables, which are stored inside something i call PrimitiveObjects, basicly balls, plates, boxes etc. But i cant really get it to work, i think the problem is that the two threads are trying to access the same memorylocation at the same time, i have tried to avoid this using mutex locks, but for now im having no luck, this works some times, but if i spam it, i end up with this exception: First-chance exception at 0x00cbfef9 in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. Unhandled exception at 0x77d315de in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. These are the functions inside the object that im using for this, and the debugger is also blaming them for the exception. void PrimitiveObj::setPos(glm::vec3 in){ boost::mutex mDisposingMutex; boost::try_mutex::scoped_try_lock lock(mDisposingMutex); if ( lock) { position = in; boost::try_mutex::scoped_try_lock unlock(mDisposingMutex); } } glm::vec3 PrimitiveObj::getPos(){ boost::mutex myMutex; boost::try_mutex::scoped_try_lock lock(myMutex); if ( lock) { glm::vec3 curPos = position; boost::try_mutex::scoped_try_lock unlock(myMutex); return curPos; } return glm::vec3(0,0,0); } Any ideas?

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  • Using Silverlight for Views in ASP.Net MVC - a bad idea?

    - by bplus
    I'm currently writing a small application for use internally at my office. I started out teaching myself some MVC (I've been a C# dev for 3 years). One of the main requirements is editable grids - I quickly realised that silverlight (i have zero silverlight experience) could be a big help in this. I've managed to create a proof of concept of getting MVC and silverlight to talk back an forth by combining these two techniques: Creating a Rest API using MVC MVC SilverLight I also got some help on stackoverflow: silverlight-grids-mvc-http-post Essentially all I'm doing is embedding a silver light object in a view. Serializing the Model data as JSON and passing it to silverlight(using intit params written into the response). The silverlight object can post data back to the controller as JSON. So far this seems like it could work quite well. However I am a bit concerned that I could be painting myself into a corner with this approach, as in I don't have much experience with either technology so I'm worried I'm going get hit with something further down the line that I won't be able to work around. Has anybody else tried doing this? Any advice would be much appreciated!

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  • Has form post behavior changed in modern browsers? (or How are double clicks handled by the browser)

    - by Alex Czarto
    Background: We are in the process of writing a registration/payment page, and our philosophy was to code all validation and error checking on the server side first, and then add client side validation as a second step (un-obstructive jQuery). We wanted to disable double clicks server side, so we wrote some locking, thread-safe code to handle simultaneous posts/race conditions. When we tried to test this, we realized that we could not cause a simultaneous post or race condition to occur. I thought that (in older browsers anyway) double clicking a submit button worked as follows: User double clicks submit button. Browser sends a post on the first click On the second click, browser cancels/ignores initial post, and initiates a second post (before the first post has returned with a response). Browser waits for second post to return, ignoring initial post response. I thought that from the server side it looked like this: Server gets two simultaneous post requests, executes and responds to them both (unaware that no one is listening to the first response). From our testing (FireFox 3.0, IE 8.0) this is what actually happens: User double clicks submit button Browser sends a post for the first click Browser queues up second click, but waits for the response from the first click. Response returns from first click (response is ignored?). Browser sends a post for the second click. So from a server side: Server receives a single post which it executes and responds to. Then, server receives a second request wich it executes and responds to. My question is, has this always worked this way (and I'm losing my mind)? Or is this a new feature in modern browsers that prevents simultaneous posts to be sent to the server? It seems that for server side double click prevention, we don't have to worry about simultaneous posts or race conditions. Only need to worry about queued up posts. Thanks in advance for any feedback / comments. Alex

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  • Starting a process in one HTTP call and getting results in another

    - by KillianDS
    Hi, I'm writing a very simple testing framework for my application, the design isn't perfect, but I don't have time to write something more complex. Essentially, I have a client and server-application, on my server I want a small python web server to start the server application with given test sequences on a GET or POST call. Also, the application prints some testdata to stderr which I'd like to catch and return in another HTTP call. At the moment I have this: from subprocess import Popen, PIPE from BaseHTTPServer import BaseHTTPRequestHandler, HTTPServer p = None class MyHandler(BaseHTTPRequestHandler): def do_GET(self): global p if self.path.endswith("start/"): p = Popen(["./bin/Release/simplex264","BBB-360","127.0.0.1"], stderr=PIPE) print 'started' return elif self.path.endswith("getResults/"): self.wfile.write(p.stderr.read()) return self.send_error(404,'File Not Found: %s' % self.path) def main(): try: server = HTTPServer(('localhost', 9876), MyHandler) print 'Started server...' server.serve_forever() except KeyboardInterrupt: print 'Shutting down...' server.socket.close() if __name__ == '__main__': main() Which 'works', except for one part, when I try to open http://localhost:9876/start/, it does not return before the process ended. However, the 'started' appears in my shell immediately (I added this because I thought the Popen call would only return after execution). I do not know the perfect inner workings of Popen and BaseHTTPRequestHandler however and do not really know where it goes wrong. Is there any way to make this work asynchronously?

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  • Modify post data with a custom MVC extension?

    - by Jaxidian
    So I'm looking into writing some custom MVC extensions and the first one I'm attempting to tackle is a FormattedTextBox to handle things such as currency, dates, and times. I have the rendering of it working perfectly, formatting it, working with strong types and everything all golden. However, the problem I'm now running into is cleaning up the formatted stuff when the page posts the data back. Take for example, a currency format. Let's use USD for these examples. When an object has a property as a decimal, the value would be 79.95. Your edit view would be something like: <%= Html.FormattedTextBox(model => Model.Person.HourlyWage, "{0:C}") %> This is all well and good for the GET request, but upon POST, the value is going to be $79.95, which when you assign to that decimal, gets unhappy very quickly and ends up shoving a 0 in there. So my question is, how do I get code working somewhere to work with that value before the MVC Framework goes and starts shoving it back into my ViewModel? I'd much rather this be done server-side than client-side. Thanks!!

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  • .NET proxy detection

    - by Ziplin
    I am having an issue with .NET detecting the proxy settings configured through internet explorer. I'm writing a client application that supports proxies, and to test I set up an array of 9 squid servers to support various authentication methods for HTTP and HTTPs. I have a script that updates IE to whichever configuration I choose (which proxy, detection via "Auto", PAC, or hardcode). I have tried the 3 methods below to detect the IE configuration through .NET. On occassion I notice that .NET picks up the wrong set of proxy servers. IE has the correct settings, and if I browse the web with IE, I can see I am hitting the correct servers via wireshark. WebRequest.GetSystemWebProxy().GetProxy(destination); GlobalProxySelection.Select.GetProxy(destination); WebRequest.DefaultWebProxy Here are the following tips I have: My script sets a PAC file on a webserver, and updates the configuration in IE, then clears IE's cache .NET seems to get "stuck" on a certain proxy configuration, and I have to set another configuration for .NET to realize there was a change. Occasionally it seems to pick some random set of servers (I'm sure they're not random, just a set of servers I used once and are in some cached PAC file or something). As in, I will check the proxy for the destination "https://www.secure.com" and I may have IE configured for and thus expect to get "http://squidserver:18" and instead it will return "http://squidserver:28" (port 18 runs NTLM, 28 runs without authentication). All the squid servers work. This does not appear to be an issue on XP, only Vista, 2003, and windows 7. Hardcoding the proxy servers in IE ALWAYS works Time always solves the issue - if I leave the computer for about 20 or 30 minutes and come back, .NET picks up the correct proxy settings, as if a cached PAC script expired.

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  • tips for fixing bad coding/dev habits ?

    - by dfafa
    i want to become a better coder....so i have decided to sign up for computing science program...maybe a formal education can assist me. i started working on smaller projects to learn but currently i have really bad coding/dev habits which is hindering my productivity as the codebase increases.... i have highlighted them and perhaps someone could make suggestions (or redirect to resources) or a more efficient method. most stuff that i made in the past were web apps. i usually develop with putty + nano...i just love the minimalist feel i use winscp and develop directly on my private web server...too lazy to do it on localhost and upload it later. i dont use subversion control...which one do i need ? sometimes ctrl +z doesn't work well. when i run out of ideas for naming variable, i use swear words instead. i swear a lot when i get stuck....how to deal with anger issue ? my codes look ugly with comments everywhere. would rather use procedural coding finds "thinking" in OO difficult and time consuming i "write first think later". refactors code only if i am getting paid for it. dislikes configuring linux distro, Apache, MySQL, scaling, designing graphics and layouts. does not like writing tests likes working alone. does not like sharing codes. has an econ degree dislikes reading other people's code would rather write it on my own it seems my only true desire is to translate my ideas to a working prototype as fast as possible....it seems like i am very uninterested in the other details...could it be that i am not cut out to be a coder after all ? is going back to study comp sci a bad idea ?

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  • Dealing with Try/Catch Exceptions in Java bytecode? ("stack height inconsistent")

    - by Cogwirrel
    I am trying to do some error handling in java bytecode. I first tried to implement some catch-like subroutines, where I would check for the error condition, and jump to the appropriate subroutine, a little like: iconst_1 iconst_0 dup ifeq calldiverr goto enddivtest calldiverr: jsr divError enddivtest: idiv ...More instructions... divError: getstatic java/lang/System/out Ljava/io/PrintStream; ldc "Oh dear you divided by 0!" invokevirtual java/io/PrintStream/print(Ljava/lang/String;)V The problem with the above is that when I have multiple instructions that jump to this subroutine, I get an error message when running the bytecode, saying that the stack height is inconsistent. Perhaps using exceptions is the best way to get around this? From some googling I have found that you can create instances of Exception classes and initialise them with something like: new java/lang/Exception dup ldc "exception message!" invokespecial java/lang/Exception/<init>(Ljava/lang/String;)V I have also found that you can throw them with athrow and this seems ok. What is confusing me however is exactly how exceptions are caught. There seems to be a magical "Exception table" which glues the throwing and catching of exceptions together, but I do not know how to define one of these when writing bytecode from scratch (and assembling using Jasmin). Can somebody tell me the secret of creating an exception table? And possibly give me an example of exception handling that will assemble with jasmin?

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  • What do you need to implement to provide a Content Set for an NSArrayController?

    - by whuuh
    Heys, I am writing something in Xcode. I use Core Data for persistency and link the view and the model together with Cocoa Bindings; pretty much your ordinary Core Data application. I have an array controller (NSArrayController) in my Xib. This has its managedObjectContext bound to the AppDelegate, as is convention, and tracks an entity. So far so good. Now, the "Content Set" biding of this NSArrayController limits its content set (as you'd expect), by a keyPath from the selection in another NSArrayController (otherAc.selection.detailsOfMaster). This is the usual way to implement a Master-Detail relationship. I want to variably change the key path at runtime, using other controls. This way, I sould return a content set that includes several other content sets, which is all advanced and beyond Interface Builder. To achieve this, I think I should bind the Content Set to my AppDelegate instead. I have tried to do this, but don't know what methods to implement. If I just create the KVC methods (objectSet, setObjectSet), then I can provide a Content Set for the Array Controller in the contentSet method. However, I don't think I'm binding this properly, because it doesn't "refresh". I'm new to binding; what do I need to implement to properly update the Content Set when other things, like the selection in the master NSArrayController, changes?

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  • Reading Code - helpful visualizers and browser tools

    - by wishi_
    Hi! I find myself reading 10 times more code than writing. My IDEs all are optimized to make me edit code - with completion, code assist, outlines etc. However if I'm checking out a completely new project: getting into the application's logics isn't optimized with these IDE features. Because I cannot extend what I don't fully understand. If you for example check out a relatively new project, frama-c, you realize that it has got plugins that are helpful to gain insight into "unfamiliar code": http://frama-c.com/plugins.html - However of course the project has a different scope. What I'm fully aware of. I'm looking for something that does helpful things for code-reading. Like: providing a graph, - reverse engineering UML e g., showing variable scopes showing which parts are affected by attempted modifications visualizing data-flow semantics showing tag-lists of heavily utilized functions ... My hope is that something like that exists. - That there're some Eclipse plugins I don't know or that there's a code-browser that has some of these features?

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  • Read from one large file and write to many (tens, hundreds, or thousands) files in Java?

    - by Rudiger
    I have a large-ish file (4-5 GB compressed) of small messages that I wish to parse into approximately 6,000 files by message type. Messages are small; anywhere from 5 to 50 bytes depending on the type. Each message starts with a fixed-size type field (a 6-byte key). If I read a message of type '000001', I want to write append its payload to 000001.dat, etc. The input file contains a mixture of messages; I want N homogeneous output files, where each output file contains only the messages of a given type. What's an efficient a fast way of writing these messages to so many individual files? I'd like to use as much memory and processing power to get it done as fast as possible. I can write compressed or uncompressed files to the disk. I'm thinking of using a hashmap with a message type key and an outputstream value, but I'm sure there's a better way to do it. Thanks!

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  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

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  • PHP / C++ space calculations for parcel packing

    - by Andrew Willis
    I am working on a shopping cart project which requires a 'postage calculator' based on items that the person has in their cart. Obviously I will be storing the item's dimensions incl. weight and padding in a database and will also store the parcel (box) size and weight that the items will go in to, incl. box padding. Figuring the weight of the parcels will be easy but I was wondering how to go about figuring how to pack the box via PHP, that is, I would like the code to 'play tetris' with the items to make sure they get the best possible fit, giving accurate postage costs. Does anybody have any ideas on how best to achieve this or does anybody know of a PHP Class or function that can do this? EDIT: When I said 'best possible fit' maybe I was being optimistic! Having the script try every possible combination of package distribution within the parcel would be over the top, however I could improve the speed by writing the algoritm in C++ and running the program in PHP when the user 'checks out', the return value being an array with the parcel size and weight (which are all that are needed to calculate postage costs)

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  • Where can I find a list of all possible messages that an XmlException can contain?

    - by Rahul
    I'm writing an XML code editor and I want to display syntax errors in the user interface. Because my code editor is strongly constrained to a particular problem domain and audience, I want to rewrite certain XMLException messages to be more meaningful for users. For instance, an exception message like this: '"' is an unexpected token. The expected token is '='. Line 30, position 35 .. is very technical and not very informative to my audience. Instead, I'd like to rewrite it and other messages to something else. For completeness' sake that means I need to build up a dictionary of existing messages mapped to the new message I would like to display instead. To accomplish that I'm going to need a list of all possible messages XMLException can contain. Is there such a list somewhere? Or can I find out the possible messages through inspection of objects in C#? Edit: specifically, I am using XmlDocument.LoadXml to parse a string into an XmlDocument, and that method throws an XmlException when there are syntax errors. So specifically, my question is where I can find a list of messages applied to XmlException by XmlDocument.LoadXml. The discussion about there potentially being a limitless variation of actual strings in the Message property of XmlException is moot.

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  • Problem with UserControl with custom Dependency Property

    - by Mathias Koch
    Hi, I'm writing a user control with a dependency property for a search text called SearchText. It is a dependency property because I want to allow consumers of the control to use data binding. The user control contains a WPF TextBox where the user can enter the search text. I could use data binding to connect the SearchText dependency property of the user control with the Text dependency property of the TextBox, but this binding only fires when the text box looses input focus. What I want is SearchText to be updated after every change of Text. So I have added a TextChanged event handler to the user control where I set SearchText to the value of Text. My Problem is, the SearchText binding doesn't work, the source never gets updated. What am I doing wrong? Here's the relevant part of the user controls code-behind: public partial class UserControlSearchTextBox : UserControl { public string SearchText { get { return (string)GetValue(SearchTextProperty); } set { SetValue(SearchTextProperty, value); } } public static readonly DependencyProperty SearchTextProperty = DependencyProperty.Register("SearchText", typeof(string), typeof(UserControlSearchTextBox), new UIPropertyMetadata("")); private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { SearchText = ((TextBox)sender).Text; } ... } The window that contains an instance of the user control has its DataContext set to an object that has a property also called SearchText. <uc:UserControlSearchTextBox SearchText="{Binding SearchText}" /> The data context of the Window: public class DataSourceUserManual : DataSourceBase { private string _searchText; public string SearchText { get { return _searchText; } set { _searchText = value; ... OnPropertyChanged("SearchText"); } } } Unfortunately, this setter is not called when I type into the text box. Any ideas?

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  • Declare module name of classes for logging

    - by Space_C0wb0y
    I currently am adding some features to our logging-library. One of these is the possibility to declare a module-name for a class that automatically gets preprended to any log-messages writing from within that class. However, if no module-name is provided, nothing is prepended. Currently I am using a trait-class that has a static function that returns the name. template< class T > struct ModuleNameTrait { static std::string Value() { return ""; } }; template< > struct ModuleNameTrait< Foo > { static std::string Value() { return "Foo"; } }; This class can be defined using a helper-macro. The drawback is, that the module-name has to be declared outside of the class. I would like this to be possible within the class. Also, I want to be able to remove all logging-code using a preprocessor directive. I know that using SFINAE one can check if a template argument has a certain member, but since other people, that are not as friendly with templates as I am, will have to maintain the code, I am looking for a much simpler solution. If there is none, I will stick with the traits approach. Thanks in advance!

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  • ListBox Items Not Visible after DataBinding

    - by SidC
    Good Evening All, I am writing a page that allows users to search a parts table, select quantities and a listbox is to be populated with gridview values. Here's a snippet of my aspx page: <asp:ListBox runat="server" ID="lbItems" Width="155px"> <asp:ListItem></asp:ListItem> <asp:ListItem></asp:ListItem> <asp:ListItem></asp:ListItem> <asp:ListItem></asp:ListItem> <asp:ListItem></asp:ListItem> </asp:ListBox> Here's the relevant contents of codebehind: Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load 'Define DataTable Columns as incoming gridview fields Dim dtSelParts As DataTable = New DataTable Dim dr As DataRow = dtSelParts.NewRow() dtSelParts.Columns.Add("PartNumber") dtSelParts.Columns.Add("NSN") dtSelParts.Columns.Add("PartName") dtSelParts.Columns.Add("Qty") 'Select those gridview rows that have txtQty <> 0 For Each row As GridViewRow In MySearch.Rows Dim textboxText As String = _ CType(row.FindControl("txtQty"), TextBox).Text If textboxText <> "0" Then 'Create the row dr = dtSelParts.NewRow() 'Fill the row with data dr("PartNumber") = MySearch.DataKeys(row.RowIndex)("PartNumber") dr("NSN") = MySearch.DataKeys(row.RowIndex)("NSN") dr("PartName") = MySearch.DataKeys(row.RowIndex)("PartName") 'Add the row to the table dtSelParts.Rows.Add(dr) End If Next 'Need to send items to Listbox control lbItems lbItems.DataSource = New DataView(dtSelParts) lbItems.DataValueField = "PartNumber" lbItems.DataValueField = "NSN" lbItems.DataValueField = "PartName" lbItems.DataBind() End Sub The page runs fine in that my search functiobnality is intact, and I can input quantity values into my gridview's textbox. When I click Add to Quote the Listbox receives focus, but no list items are visible. I've created several list items in the aspx page, however I don't know how to populate the contents of my datatable in the listbox. Can someone help a newbie with this, seemingly, easy issue? Thanks, Sid

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  • Convert pre-IEEE-574 C++ floating-point numbers to/from C#

    - by Richard Kucia
    Before .Net, before math coprocessors, before IEEE-574, Microsoft defined a bit pattern for floating-point numbers. Old versions of the C++ compiler happily used that definition. I am writing a C# app that needs to read/write such floating-point numbers in a file. How can I do the conversions between the 2 bit formats? I need conversion methods in both directions. This app is going to run in a PocketPC/WinCE environment. Changing the structure of the file is out-of-scope for this project. Is there a C++ compiler option that instructs it to use the old FP format? That would be ideal. I could then exchange data between the C# code and C++ code by using a null-terminated text string, and the C++ methods would be simple wrappers around sprintf and atof functions. At the very least, I'm hoping someone can reply with the bit definitions for the old FP format, so I can put together a low-level bit manipulation algorithm if necessary. Thanks.

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  • Equivalent Carbon 32-bit call for using in 64-bit application - GetApplicationEventTarget().

    - by Dheeraj
    Hi All, I'm writing a 64-bit Cocoa application. I need to register for global key events. So I wrote this piece of code : - (void)awakeFromNib { EventHotKeyRef gMyHotKeyRef; EventHotKeyID gMyHotKeyID; EventTypeSpec eventType; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; InstallApplicationEventHandler(&MyHotKeyHandler,1,&eventType,NULL,NULL); gMyHotKeyID.signature='htk1'; gMyHotKeyID.id=1; RegisterEventHotKey(49, cmdKey+optionKey, gMyHotKeyID, **GetApplicationEventTarget**(), 0, &gMyHotKeyRef); } But since GetApplicationEventTarget() is not supported for 64-bit applications I'm getting errors. If I declare it, then I don't get any errors but the application crashes. Is there any equivalent method for GetApplicationEventTarget() (defined in Carbon framework) to use in 64-bit applications. Or is there any way to get the global key events using cocoa calls? Any help is appreciated. Thanks, Dheeraj.

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  • Optimizing processing and management of large Java data arrays

    - by mikera
    I'm writing some pretty CPU-intensive, concurrent numerical code that will process large amounts of data stored in Java arrays (e.g. lots of double[100000]s). Some of the algorithms might run millions of times over several days so getting maximum steady-state performance is a high priority. In essence, each algorithm is a Java object that has an method API something like: public double[] runMyAlgorithm(double[] inputData); or alternatively a reference could be passed to the array to store the output data: public runMyAlgorithm(double[] inputData, double[] outputData); Given this requirement, I'm trying to determine the optimal strategy for allocating / managing array space. Frequently the algorithms will need large amounts of temporary storage space. They will also take large arrays as input and create large arrays as output. Among the options I am considering are: Always allocate new arrays as local variables whenever they are needed (e.g. new double[100000]). Probably the simplest approach, but will produce a lot of garbage. Pre-allocate temporary arrays and store them as final fields in the algorithm object - big downside would be that this would mean that only one thread could run the algorithm at any one time. Keep pre-allocated temporary arrays in ThreadLocal storage, so that a thread can use a fixed amount of temporary array space whenever it needs it. ThreadLocal would be required since multiple threads will be running the same algorithm simultaneously. Pass around lots of arrays as parameters (including the temporary arrays for the algorithm to use). Not good since it will make the algorithm API extremely ugly if the caller has to be responsible for providing temporary array space.... Allocate extremely large arrays (e.g. double[10000000]) but also provide the algorithm with offsets into the array so that different threads will use a different area of the array independently. Will obviously require some code to manage the offsets and allocation of the array ranges. Any thoughts on which approach would be best (and why)?

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  • RSA_sign and RSACryptoProvider.VerifySignature

    - by Miky D
    I'm trying to get up to speed on how to get some code that uses OpenSSL for cryptography, to play nice with another program that I'm writing in C#, using the Microsoft cryptography providers available in .NET. More to the point, I'm trying to have the C# program verify an RSA message signature generated by the OpenSSL code. The code that generates the signature looks something like this: // Code in C, using the OpenSSL RSA implementation char msgToSign[] = "Hello World"; // the message to be signed char signature[RSA_size(rsa)]; // buffer that will hold signature int slen = 0; // will contain signature size // rsa is an OpenSSL RSA context, that's loaded with the public/private key pair memset(signature, 0, sizeof(signature)); RSA_sign(NID_sha1 , (unsigned char*)msgToSign , strlen(msgToSign) , signature , &slen , rsa); // now signature contains the message signature // and can be verified using the RSA_verify counterpart // .. I would like to verify the signature in C# In C#, I would do the following: import the other side's public key into an RSACryptoServiceProvider object receive the message and it's signature try to verify the signature I've got the first two parts working (I've verified that the public key is loading properly because I managed to send an RSA encrypted text from the C# code to the OpenSSL code in C and successfully have it decrypted) In order to verify the signature in C#, I've tried using the: VerifySignature method of the RSACryptoServiceProvider but that didn't work. And digging around the internet I was only able to find some vague information pointing out that .NET uses a different method for generating the signature than OpenSSL does. So, does anybody know how to accomplish this?

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  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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