Search Results

Search found 33453 results on 1339 pages for 'alias method'.

Page 566/1339 | < Previous Page | 562 563 564 565 566 567 568 569 570 571 572 573  | Next Page >

  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

    Read the article

  • How to manage and improve web application with 50 customers?

    - by Muhammet Göktürk Ayan
    First of all, sorry for my English. We've developed a Web Application using ASP.NET and Sql Server. We've started selling it and of course are still continually improving and developing it. The question is, how do we go about updating each client's version of the site? We have, maybe, 50 customers. 50 different folders and 50 different db's sounds like a bad idea. Is there any known method for solving this kind of scenario? For Explain: We are developing a Crm, for 50 companies. They will have 10 users maybe. It makes 500 users and their customers and products.

    Read the article

  • SmartOS reboots spontaneously

    - by Alex
    I run a SmartOS system on a Hetzner EX4S (Intel Core i7-2600, 32G RAM, 2x3Tb SATA HDD). There are six virtual machines on the host: [root@10-bf-48-7f-e7-03 ~]# vmadm list UUID TYPE RAM STATE ALIAS d2223467-bbe5-4b81-a9d1-439e9a66d43f KVM 512 running xxxx1 5f36358f-68fa-4351-b66f-830484b9a6ee KVM 1024 running xxxx2 d570e9ac-9eac-4e4f-8fda-2b1d721c8358 OS 1024 running xxxx3 ef88979e-fb7f-460c-bf56-905755e0a399 KVM 1024 running xxxx4 d8e06def-c9c9-4d17-b975-47dd4836f962 KVM 4096 running xxxx5 4b06fe88-db6e-4cf3-aadd-e1006ada7188 KVM 9216 running xxxx5 [root@10-bf-48-7f-e7-03 ~]# The host reboots several times a week with no crash dump in /var/crash and no messages in the /var/adm/messages log. Basically /var/adm/messages looks like there was a hard reset: 2012-11-23T08:54:43.210625+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T09:14:43.187589+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T09:34:43.165100+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T09:54:43.142065+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T10:14:43.119365+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T10:34:43.096351+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T10:54:43.073821+00:00 10-bf-48-7f-e7-03 rsyslogd: -- MARK -- 2012-11-23T10:57:55.610954+00:00 10-bf-48-7f-e7-03 genunix: [ID 540533 kern.notice] #015SunOS Release 5.11 Version joyent_20121018T224723Z 64-bit 2012-11-23T10:57:55.610962+00:00 10-bf-48-7f-e7-03 genunix: [ID 299592 kern.notice] Copyright (c) 2010-2012, Joyent Inc. All rights reserved. 2012-11-23T10:57:55.610967+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: lgpg 2012-11-23T10:57:55.610971+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: tsc 2012-11-23T10:57:55.610974+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: msr 2012-11-23T10:57:55.610978+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: mtrr 2012-11-23T10:57:55.610981+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: pge 2012-11-23T10:57:55.610984+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: de 2012-11-23T10:57:55.610987+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: cmov 2012-11-23T10:57:55.610995+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: mmx 2012-11-23T10:57:55.611000+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: mca 2012-11-23T10:57:55.611004+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: pae 2012-11-23T10:57:55.611008+00:00 10-bf-48-7f-e7-03 unix: [ID 223955 kern.info] x86_feature: cv8 The problem is that sometimes the host loses the network interface on reboot so we need to perform a manual hardware reset to bring it back. We do not have physical or virtual access to the server console - no KVM, no iLO or anything like this. So, the only way to debug is to analyze crash dumps/log files. I am not a SmartOS/Solaris expert so I am not sure how to proceed. Is there any equivalent of Linux netconsole for SmartOS? Can I just redirect the console output to the network port somehow? Maybe I am missing something obvious and crash information is located somewhere else.

    Read the article

  • Best practice in setting return value (use else or?)

    - by Deckard
    Whenever you want to return a value from a method, but whatever you return depends on some other value, you typically use branching: int calculateSomething() { if (a == b) { return x; } else { return y; } } Another way to write this is: int calculateSomething() { if (a == b) { return x; } return y; } Is there any reason to avoid one or the other? Both allow adding "else if"-clauses without problems. Both typically generate compiler errors if you add anything at the bottom. Note: I couldn't find any duplicates, although multiple questions exist about whether the accompanying curly braces should be on their own line. So let's not get into that.

    Read the article

  • Analysing Group & Individual Member Performance -RUP

    - by user23871
    I am writing a report which requires the analysis of performance of each individual team member. This is for a software development project developed using the Unified Process (UP). I was just wondering if there are any existing group & individual appraisal metrics used so I don't have to reinvent the wheel... EDIT This is by no means correct but something like: Individual Contribution (IC) = time spent (individual) / time spent (total) = Performance = ? (should use individual contribution (IC) combined with something to gain a measure of overall performance).... Maybe I am talking complete hash and I know generally its really difficult to analyse performance with numbers but any mathematicians out there that can lend a hand or know a somewhat more accurate method of analysing performance than arbitrary marking (e.g. 8 out 10)

    Read the article

  • Simple question about a cocos2d based game template

    - by Zishan
    I am learning a cocos2d based Game template tutorial from here and now I am at this point of the tutorial. My question is, how can i run 30 different scenes in 30 different levels of 5 chapter? Now I am using this switch (gameData.selectedLevel) { case 1: [SceneManager goChapter1Level1Scene]; break; (... snip a whole lot of lines...) case 30: [SceneManager goChapter5Level6Scene]; break; default: break; } in the "- (void) onPlay: (CCMenuItemImage*) sender" method. But it work only for 6 levels scene of chapter1. Other 4 chapters levels are show as same as 1st chapter levels scene. they are not show their own level scene. can any one please teach me, how can I do this stuff using this game template?

    Read the article

  • Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

    Read the article

  • Web application deployment and Dependencies

    - by Reith
    I have a free software web application that using other free software scripts for appearance. I have trouble to decide whether should I copy source code of used scripts to my project main repository or list them as dependencies and ask user to install them himself? Since some of scripts solving browser compatibilities issues and I'm not a good web designer (i hate to check my web site on IE to see compatibility) using the newest version of scripts is preferable and second solution works here. But it has problem with scripts aren't backward-compatible with versions I've used them for development. Maybe another method is well-known for this issues that I don't know them.

    Read the article

  • How to Make a Laser Microscope at Home [Video]

    - by Asian Angel
    Earlier this year we shared a video that showed you how to make a microscope projector using a green laser light and a webcam lens. Today we are back with a video demonstrating an easy “at home” method using that same green laser light, a syringe, two glasses, and a blank wall. Note: Video contains some language that may be considered inappropriate. How to make a laser microscope [via Geeks are Sexy] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

    Read the article

  • Already have Merchant Account, what info will my Gateway need?

    - by Anonymous Coward
    I have a client who already has a merchant account for their physical store. What specific information about the merchant account will my client need to get from his bank to link it up to an online payment gateway that we will be using for the store? -----edits below -"my merchant account" changed to "the merchant account" -It is noted that my client will need to get a "high-risk" merchant account separate from his existing physical stores merchant account. -Though the question is essentially answered, for clarification: We plan to minimize our PCI compliance needs by utilizing something like Braintree's Transparent Redirect or the CRESecure iForm. So the gateway we would need to give the merchant account info to would be either of those two. Though, the CRESecure method would have yet one more step added into the mix since they would forward data to another payment provider. It is now assumed that the best place to field this question is to the support team at Braintree or CRESecure.

    Read the article

  • Creating practically solvable 15 puzzle inputs

    - by Ashwin
    I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 seconds some other set of input states. Now the problem is that I cannot give the user(the player), a problem for which the solution takes more than 10 seconds(if he/she chooses to see the solution). So what I want is that when I initially shuffle the puzzle, I want to only present those puzzles which can be solved within 10 seconds. There must be some way to determine the hardness of the puzzle. I tried searching the net but could not find it. Does anyone know a way of determining the hardness of a puzzle? NOTE : I am using A* algorithm to find out the solution on a computer with 3GB RAM and 2.27GHZ processor.

    Read the article

  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

    Read the article

  • Is it better to build HTML Code string on the server or on the client side?

    - by Ionut
    The result of the following process should be a html form. This form's structure varies from one to user. For example there might be a different number of rows or there may be the need for rowspan and colspan. When the user chooses to see this table an ajax call is made to the server where the structure of the table is decided from the database. Then I have to create the html code for the table structure which will be inserted in the DOM via JavaScript. The following problem comes to my mind: Where should I build the HTML code which will be inserted in the DOM? On the server side or should I send some parameters in the ajax call method and process the structure there? Therefore the main question involves good practice when it comes to decide between Server side processing or client side processing. Thank you!

    Read the article

  • Errors happen when using World.destroyBody( Body body )

    - by minami
    on Android application using libgdx, when I use World.destroyBody( Body body ) method, once in a while the application suddenly shuts down. Is there some setting I need to do with body collision or Box2DDebugRenderer before I destroy bodies? Below is the source I use for destroying bodies. private void deleteUnusedObject( ) { for( Iterator<Body> iter = mWorld.getBodies() ; iter.hasNext() ; ){ Body body = iter.next( ) ; if( body.getUserData( ) != null ) { Box2DUserData data = (Box2DUserData) body.getUserData( ) ; if( ! data.getActFlag() ) { if( body != null ) { mWorld.destroyBody( body ) ; } } } } } Thanks

    Read the article

  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

    Read the article

  • Virtual screen size with libgdx and GLES 2

    - by David Saltares Márquez
    I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically depending on the device size. This post illustrates the process pretty well but my game crashes when camera.apply(Gdx.Gl10) is called. This is because I'm using GLES 2.0 (for not having to use multiple of 2 texture sizes). As stated in the OrthographicCamera doc, the apply method only works with GLES 1 and GLES 1.1. Is there another way of applying my GL transformation to the camera so I can use a virtual screen resolution? Having to resize everything manually it's a total pain. Thanks a lot.

    Read the article

  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

    Read the article

  • Inconsistencies in Health Monitoring Between WebForms and MVC

    As I have written and spoken on numerous occasions, Health Monitoring happens to be one of my favorite features in ASP.NET. In WebForms, it's a path well trodden. However, while building Morts & Elvises with MVC2, I ran into a strange inconsistency, which I'd like to describe here. WebForms Whenever a WebForm throws an unhandled exception, at the very least the error is written to the system's even log. Suppose we have this silly simple page method: protected override void OnLoad...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Identifying the best pattern

    - by Daniel Grillo
    I'm developing a software to program a device. I have some commands like Reset, Read_Version, Read_memory, Write_memory, Erase_memory. Reset and Read_Version are fixed. They don't need parameters. Read_memory and Erase_memory need the same parameters that are Length and Address. Write_memory needs Lenght, Address and Data. For each command, I have the same steps in sequence, that are something like this sendCommand, waitForResponse, treatResponse. I'm having difficulty to identify which pattern should I use. Factory, Template Method, Strategy or other pattern.

    Read the article

  • How to handle shoot instructions, in a multiplayer TD

    - by Martin Elvar Jensen
    I'm currently working on a Multiplayer Tower Defense game, using ImpactJS & Node. I seek some clarification about how to handle projectiles from towers, let me explain. So the server is running the master game, and the clients just follow the instruction from the server. Lets say there is about 20 towers on the stage, all needs instructions for which creeps to shoot at. Now lets say each towers fires twice in a second, that's 40 shots each second, (worst case scenario) which is 40 request per second to each client, would't this casue alot of stress to the server, saying that we have 50 games running the same time. So what i am really asking, is this method inefficient, and is there a smarter way to handle all these instructions. Thank you.

    Read the article

  • How can I quantify the amount of technical debt that exists in a project?

    - by Erik Dietrich
    Does anyone know if there is some kind of tool to put a number on technical debt of a code base, as a kind of code metric? If not, is anyone aware of an algorithm or set of heuristics for it? If neither of those things exists so far, I'd be interested in ideas for how to get started with such a thing. That is, how can I quantify the technical debt incurred by a method, a class, a namespace, an assembly, etc. I'm most interested in analyzing and assessing a C# code base, but please feel free to chime in for other languages as well, particularly if the concepts are language transcendent.

    Read the article

  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

    Read the article

  • Silverlight Relay Commands

    - by George Evjen
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} I am fairly new at Silverlight development and I usually have an issue that needs research every day. Which I enjoy, since I like the idea of going into a day knowing that I am  going to learn something new. The issue that I am currently working on centers around relay commands. I have a pretty good handle on Relay Commands and how we use them within our applications. <Button Command="{Binding ButtonCommand}" CommandParameter="NewRecruit" Content="New Recruit" /> Here in our xaml we have a button. The button has a Command and a CommandParameter. The command binds to the ButtonCommand that we have in our ViewModel RelayCommand _buttonCommand;         /// <summary>         /// Gets the button command.         /// </summary>         /// <value>The button command.</value>         public RelayCommand ButtonCommand         {             get             {                 if (_buttonCommand == null)                 {                     _buttonCommand = new RelayCommand(                         x => x != null && x.ToString().Length > 0 && CheckCommandAvailable(x.ToString()),                         x => ExecuteCommand(x.ToString()));                 }                 return _buttonCommand;             }         }   In our relay command we then do some checks with a lambda expression. We check if the command  parameter is null, is the length greater than 0 and we have a CheckCommandAvailable method that will tell  us if the button is even enabled. After we check on these three items we then pass the command parameter to an action method. This is all pretty straight forward, the issue that we solved a few days ago centered around having a control that needed to use a Relay Command and this control was a nested control and was using a different DataContext. The example below illustrates how we handled this scenario. In our xaml usercontrol we had to set a name to this control. <Controls3:RadTileViewItem x:Class="RecruitStatusTileView"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"      xmlns:Controls1="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls"      xmlns:Controls2="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Input"      xmlns:Controls3="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Navigation"      mc:Ignorable="d" d:DesignHeight="400" d:DesignWidth="800" Header="{Binding Title,Mode=TwoWay}" MinimizedHeight="100"                             x:Name="StatusView"> Here we are using a telerik RadTileViewItem. We set the name of this control to “StatusView”. In our button control we set our command parameters and commands different than the example above. <HyperlinkButton Content="{Binding BigBoardButtonText, Mode=TwoWay}" CommandParameter="{Binding 'Position.PositionName'}" Command="{Binding ElementName=StatusView, Path=DataContext.BigBoardCommand, Mode=TwoWay}" /> This hyperlink button lives in a ListBox control and this listbox has an ItemSource of PositionSelectors. The Command Parameter is binding to the Position.Position property of that PositionSelectors object. This again is pretty straight forward again. What gets a bit tricky is the Command property in the hyperlink. It is binding to the element name we created in the user control (StatusView) Because this hyperlink is in a listbox and is in the item template it doesn’t have a direct handle on the DataContext that the RadTileViewItem has so we have to make sure it does. We do that by binding to the element name of status view then set the path to DataContext.BigBoardCommand. BigBoardCommand is the name of the RelayCommand in the view model. private RelayCommand _bigBoardCommand = null;         /// <summary>         /// Gets the big board command.         /// </summary>         /// <value>The big board command.</value>         public RelayCommand BigBoardCommand         {             get             {                 if (_bigBoardCommand == null)                 {                     _bigBoardCommand = new RelayCommand(x => true, x => AddToBigBoard(x.ToString()));                 }                 return _bigBoardCommand;             }         } From there we check for true again and then call the action and pass in the parameter that we had as the command parameter. What we are working on now is a bit trickier than this second example. In the above example we are only creating this TileViewItem with this name “StatusView” once. In another part of our application we are generating multiple TileViewItems, so we cannot set the name in the control as we cant have multiple controls with the same name. When we run the application we get an error that reads that the value is out of expected range. My searching has led me to think we cannot have multiple controls with the same name. This is today’s problem and Ill post the solution to this once it is found.

    Read the article

  • MVVM - how to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

    Read the article

  • Apply WCF For Large Projects

    - by svlytns
    We have a large projects that have nearly 20 modules on it.We want to use WCF for business layer. We think three way to implement WCF our project: Use only one datacontract and one operation contract. Send ClassName, MethodName to operation and create class by reflaction then invoke the method in WCF side. Second way put all modules in one wcf application, and create their data contracts, operation contracts. Third way is create seperate wcf application for each module and host them seperatly. Which one is the best way? I need your ideas. TIA!

    Read the article

< Previous Page | 562 563 564 565 566 567 568 569 570 571 572 573  | Next Page >