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  • How do I hide the text on a label in Obj-C?

    - by dbonneville
    I'm using label of a button to send a value into a function. However, I want the button to be invisible. I have the background color turned of in IB, and the text color is also set to nothing, but the text still shows up on the button. Is there another way to have a clear button that sends a value when it's clicked? If I could just turn off / hide the text on the stock UIButton that would be perfect... Thanks, Doug

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  • What route to take to become a systems developer?

    - by Ramin
    In the past I have done a lot of Java and Python coding. Mostly, I worked on web apps and some simple console or gui apps. I also have a formal education in computer science. What route should I take to become a systems developer? I always did like C++, but never had a chance to use it for anything. Would mastering C++ be one of the steps? If so what resources can you suggest? Also, I would like to know how much different is the work between plain old development and systems development. There seem to be a lot of overlapping between the two.

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  • Object sent -autorelease too many times

    - by mongeta
    I have this code that simple returns Today's date as a string formatted: +(NSString*) getTodayString_YYYY_MM_DD { NSDate * today = [NSDate date]; NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"yyyy-MM-dd"]; return [[formatter stringFromDate:today] autorelease]; } With instruments I'm not getting a memory leak, but when I Analyze, XCode says: Object sent -autorelease too many times If I understand correctly, I have to release manually the formatter as I'm creating it using 'alloc', but I can't release here because I have to return the value, so I add the autorelease. How I can do it better to improve it ? thanks, r.

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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  • Create a new delegate class for each asynchronous image download?

    - by Charles S.
    First, I'm using an NSURLConnection to download JSON data from twitter. Then, I'm using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from the first data download). For the first data connection, I have my TwitterViewController set as the NSURLConnection delegate. I've created a separate class (ImageDownloadDelegate) to function as the delegate for a second NSURLConnection that handles the images. After the tweets are finished downloading, I'm using this code to get the avatars: for(int j=0; j<[self.tweets count]; j++){ ImageDownloadDelegate *imgDelegate = [[ImageDownloadDelegate alloc] init]; Tweet *myTweet = [self.tweets objectAtIndex:j]; imgDelegate.tweet = myTweet; imgDelegate.table = timeline; NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:myTweet.imageURL] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60]; imgConnection = [[NSURLConnection alloc] initWithRequest:request delegate:imgDelegate]; [imgDelegate release]; } So basically a new instance of the delegate class is created for each image that needs to be downloaded. Is this the best way to go about this? But then there's no way to figure out which image is associate with which tweet, correct? The algorithm works fine... I'm just wondering if I'm going about it the most efficient way.

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  • What can cause Bonjour to not call me back during browsing?

    - by millenomi
    I have a rather popular Bonjour-based application in App Store. It works perfectly, but around 0.2% of my users report a bizarre bug: "no arrows appear on the edges of the screen, so I can't share stuff with other people!". Needless to say, displaying these arrows is tied to the browsing of a particular Bonjour service on the local domain. The problem is, the Apple review team seems to intermittently happen to be in this 0.2%. This isn't good for review results, as you might imagine. No matter how much I try, I cannot reproduce this bug. From the few logs I have, it looks like my app is running correctly, just not receiving NSNetServiceBrowser delegate calls. What can cause this? Things I've tried: Having a shorter service name < 14 chars in length to be in spec. Publishing on @"local." rather than @"" (aka Go Look For The Default Registration Domain). My app is rather useless on a wide-area network anyway. Things I haven't tried: restarting the browsing machinery periodically. (I have two browsers, though, one looking for the legacy longer name, one for the new shorter one.) What to do?

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • Add programmatically clickable Button with custom Views layouted in InterfaceBuilder

    - by allisone
    I have a UIScrollView. In there I add buttons programmatically. Right now I just use UIButton and set one title. But I need to have an UIImage View in there, that will change upon certain events, Text that will change too etc. and I would like to style that in Interface Builder, but I can't figure out how to do this. Which class should I extend, and what kind of xib should I create and what in there, so that in the end I can make the right connections and so that I can listen for UIControlEventTouchDown of that Button.

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  • UIImageView is resizing

    - by dawatson833
    I have an issue with uiimageviews resizing at run time. On one view I have more than a dozen uiimageviews contained within a uiscrollview. The images are assigned at design time. The uiimageview's are all the same size. The mode is set to Aspect Fill for all uiimageviews. At run time the images appear correctly in the view. On a second view I have only 9 uiimageviews. These uiimageviews will display up to nine of the images selected from the first view. There are three images across and three images down. The uiimageview at design time is the same size as on the first view. The uiimageview image is assigned an image that is loaded into an array. All the uiimageviews are sized the same and they also have the mode set to Aspect Fill. The images are assigned at run time using image1.image = xxx. Where xxx is an image stored in an array. However, on this second view, the images are not all the same size. The height of the image changes dynamically. The same image displayed in a different uiimageview on the view will be different sizes. It is the height of the uiimageview that changes. In some cases the image will fill the uiimageview differently. It is like the mode changes dynamically. I've tried using different modes and nothing changes. Any ideas on what is happening?

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • Default update detailViewController, HELP.

    - by DrBeak1
    I've created an app that allows users to add information (from an addViewController), which is then displayed in a UITableView on the rootViewController. When the user taps the tableViewCell the detailViewController then displays, you guessed it, more details regarding the inputted user information. What I'm trying to accomplish is to setup an editViewController that will allow users to edit information they've already submitted. Currently, I'm trying to auto-populate the editViewController with the information that was previously submitted by the user (after which they can press save and update the info). However, I'm getting stuck trying to perform this auto-populating and I'm not sure this is even the best route to accomplish this. Here is the edit method that is called to load the editViewController from the detailViewController. -(IBAction)editDetails:(id)sender { editViewController *evc = [[editViewController alloc] initWithNibName:@"editViewController" bundle:nil]; rootViewController *rvc = [[rootViewController alloc] init]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:evc]; [[self navigationController] presentModalViewController:navigationController animated:YES]; ///For Style NSInteger styleCount = [[rvc scoreTypeArray] count]; NSInteger styleRows = [rvc.scoreTypeArray objectAtIndex:indexPath.row]; ///HERE I GET AN ERROR MESSAGE SAYING THAT indexPath IS NOT DEFINED ///For Date NSInteger count = [[rvc dateArray] count]; NSInteger rows = [[rvc indexPath] row]; ///AND HERE I GET A WARNING MESSAGE SAYING rootViewController MAY NOT RESPOND TO INDEX PATH, AND OF COURSE IT DOESN'T WORK [[evc dateField] setText:[NSString stringWithFormat:@"%@", [[evc dateArray] objectAtIndex:(count-1-rows)]]]; [[evc styleField] setText:[NSString stringWithFormat:@"%@", [[rvc scoresArray] objectAtIndex:(styleCount-1-styleRows)]]]; [navigationController release]; [evc release]; [rvc release];} So here I'm trying to load the information from a saved array that is declared in my rootViewController. Any thoughts any body? Please and thank you : )

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  • UIImageView animation has long delay on device

    - by jiunhong
    I create a 5-frame animation on UImageView and each image is created by [UIImage imageWithContentOfFile:xxx], however, the animation on simulator is working well but not on device, it usually has ~1 sec delay though the animation duration is 1sec. Is anyway to preload the images involved in the animation? thanks.

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  • Xcode 4 Tips and Tricks for Xcode 3 users

    - by Ben Clayton
    As most of you have probably seen, Xcode 4 has been released officially today. Now I know that plenty of devs out there have been using the preview versions, and it'd be great if people could post any great tips, tricks, or keyboard shortcuts they've learned using those version now they're no longer under NDA. This could be especially useful for those upgrading from Xcode 3 (like me, downloading right now). Note: Apple have released a 'transition guide' that has plenty of stuff in about getting from version 3 to version 4, but I bet there are loads of great tricks people out there have learned that aren't in there.

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  • Problem with a call button - doesn't open tel:// URL

    - by Christophe Konig
    I am trying to make a call button that will call 18 which is Fire Dept in France. So my code is : [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel://18"]]; It doesn't work and I get this message in the console : < warning Ignoring unsafe request to open URL tel://18 But I saw other application that have the same button fully working ! I am trying this on the device of course. What am I missing ?

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  • MPMoviePlayerController not setting the bounds for background image

    - by VXtreme
    I am using MPMoviePlayerController for playing the media . I want to set the image at the background of the player.The image is set accordingly but when i set the bounds for the image then the image is not set according to bounds . I have tried following code: UIImageView *imageView=[[UIImageView alloc]initWithImage:[operationControl getCoverImage:stringId]]; imageView.bounds=CGRectMake(0, 100, 200, 200); [moviePlayer.backgroundView addSubview:imageView]; [moviePlayer.backgroundView setBackgroundColor:[UIColor purpleColor]]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [moviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES];

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  • How can i call UItimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • Problem in implementing through IE8 Accelerator

    - by ShiVik
    Hello all I am trying to create an accelerator in Internet Explorer 8. I have got everything working. The only problem I am having is that when I select a keyword to pass to accelerator function, the spaces in the keyword get converted to "+" plus signs. Does anybody know why this is happening? With Regards Vikram

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  • iPad orientation on launch problem in portrait (bottom home button)

    - by edie
    Hi.... I've an iPad app that supports all orientation... my problem was on the start up of the application. In case of landScapeRight and landScapeLeft and portrait(top home button) the views shows correctly but when the app start in portrait (bottom home button) the views show in landscape mode... I've implemented the - (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation When I change the apps orientation the views shows correctly.

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