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  • Why i cannot get the frame of a UIView in order to move it? The view is defined.

    - by Jann
    I am creating a nav-based app with a view that floats at the bottom of the screen (Alpha .7 most of the time). I create it like this... // stuff to create the tabbar/nav bar. // THIS ALL WORKS... // then add it to subview. [window addSubview:tabBarController.view]; // need this last line to display the window (and tab bar controller) [window makeKeyAndVisible]; // Okay, here is the code i am using to create a grey-ish strip exactly `zlocationAccuracyHeight` pixels high at `zlocationAccuracyVerticalStartPoint` starting point vertically. CGRect locationManagerAccuracyUIViewFrame = CGRectMake(0,zlocationAccuracyVerticalStartPoint,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); self.locationManagerAccuracyUIView = [[UIView alloc] initWithFrame:locationManagerAccuracyUIViewFrame]; self.locationManagerAccuracyUIView.autoresizingMask = (UIViewAutoresizingFlexibleWidth); self.locationManagerAccuracyUIView.backgroundColor = [UIColor darkGrayColor]; [self.locationManagerAccuracyUIView setAlpha:0]; CGRect locationManagerAccuracyLabelFrame = CGRectMake(0, 0,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); locationManagerAccuracyLabel = [[UILabel alloc] initWithFrame:locationManagerAccuracyLabelFrame]; if ([myGizmoClass useLocationServices] == 0) { locationManagerAccuracyLabel.text = @"GPS Accuracy: Using Manual Location"; } else { locationManagerAccuracyLabel.text = @"GPS Accuracy: One Moment Please..."; } locationManagerAccuracyLabel.font = [UIFont boldSystemFontOfSize:12]; locationManagerAccuracyLabel.textAlignment = UITextAlignmentCenter; locationManagerAccuracyLabel.textColor = [UIColor whiteColor]; locationManagerAccuracyLabel.backgroundColor = [UIColor clearColor]; [locationManagerAccuracyLabel setAlpha:0]; [self.locationManagerAccuracyUIView addSubview: locationManagerAccuracyLabel]; [window addSubview: self.locationManagerAccuracyUIView]; this all works (i am not sure about the order i create the uiview in ... meaning i am creating the frame, the view, creating the "accuracy text" and adding that to the view, then adding the uiview as a subview of the window . It works and seems correct in my logic. So, here is the tough part. I have a timer that i am testing with. I am trying to float the uiview up by 30 pix. here is that code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = [ self.locationManagerAccuracyUIView frame]; NSLog(@"ORIGIN: %d x %d (%@)\n",rect.origin.x,rect.origin.y,rect); rect.origin.y -= 30; [UIView commitAnimations]; The problem? rect is nill, rect.origin.x and rect.origin.y are both zero. Can anyone tell me why? Here is how i set up self.locationManagerAccuracyUIView in my files: Delegate.h UIView *locationManagerAccuracyUIView; UILabel *locationManagerAccuracyLabel; ... @property (nonatomic, retain) IBOutlet UIView *locationManagerAccuracyUIView; @property (nonatomic, retain) IBOutlet UILabel *locationManagerAccuracyLabel; Delegate.m ... @synthesize locationManagerAccuracyUIView; @synthesize locationManagerAccuracyLabel; ... BTW: Other places in another timer i DO set the alpha to fade in and out and THAT works! So locationManagerAccuracyUIView is valid and defined as a view... For instance: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [locationManagerAccuracyLabel setAlpha:1]; [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [self.locationManagerAccuracyUIView setAlpha:.7]; [UIView commitAnimations]; ...and it DOES work. Can anyone help me? As an aside: I know, when typing this I used self.locationManagerAccuracyUIView and locationManagerAccuracyUIView interchangeably to see if for some reason that was the issue. It is not. :) Thx

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  • iPhoneOS Core Data migration: moving something from an entity into a file

    - by Tim Sullivan
    I have a scenario where I'm moving the contents of a blob stored in a core data entity into a file. I need a way to export that data during a migration, where I know the entity that's being converted and save the blob to a file, writing the location of that file into the converted entity's appropriate attribute. I can't seem to find a way to do this. The docs regarding the Three Stage Migration seem to indicate what can be done, but I'm not sure where to define things, or what exactly to define.

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  • Return the name of the class instance with the highest 'someValue' instance variable

    - by Timbo
    I have a brand new Objective-C class called test. The test class has an instance variable called someValue, which contains an integer. I create 5 instances of the test class called aTest, bTest, cTest, dTest and eTest. The appropriate synthesize and property declarations for someValue are in place. Is there a clean way of returning the name of the class instance with the highest someValue value out of all the existing test class instances? The number of class instances may vary from the 5 in my example. Note I don't care what the value is, I just want to return the name of the class instance with the highest 'someValue' instance variable. I've tried a few NSMutable arrays however can only get the value not the name of the variable that contains it. Thanks in advance

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  • fill UIWebVIew TextInput with custom keyboard

    - by user319097
    For an app I am working on I want a custom keyboard to come up when you tap on an input field in a UIWebview, for example for UITextView i use this code : myText.text = [myText.text stringByAppendingString:@"a"]; but i don't know how can i fill a text field in UIWebVIew Any help would be very much appreciated; thanks!

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  • -(void)dealloc - How ? Objective - C

    - by sagar
    Please Note that - this is not similar than this question. OK. To understand my question, First of all please see both of these destructors. - (void)dealloc { [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; [super dealloc]; } - (void)dealloc { [super dealloc]; [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; } See, Both destructors have different code. In First Destructor first current class objects are released & then [super dealloc] is called. In second Desctructor first [super dealloc] is called. My question is as follows. Where should we write [super dealloc] ? first or last ? or it doesn't matter ?

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  • button item lost when hide and unhide toolbar

    - by RAGOpoR
    i dont know, why the button are disappear after the toolbar set to hide and unhide. how can i fix it? and i setup my button at this method -(void)viewDidAppear:(BOOL)animated this code use for hide toolbar [self.navigationController setNavigationBarHidden:YES animated:YES]; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController setToolbarHidden:YES animated:YES];

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  • Pop to top of Navigation View Controller

    - by Alavoil
    I am trying to set up a Navigation View where a user can enter in settings. Once a setting is finalized in the 3rd level (after a button press outside of the navigation bar), I would like to have the Navigation View popped back to the root. How can I do this?

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  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

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  • MPMoviePlayerController not setting the bounds for background image

    - by VXtreme
    I am using MPMoviePlayerController for playing the media . I want to set the image at the background of the player.The image is set accordingly but when i set the bounds for the image then the image is not set according to bounds . I have tried following code: UIImageView *imageView=[[UIImageView alloc]initWithImage:[operationControl getCoverImage:stringId]]; imageView.bounds=CGRectMake(0, 100, 200, 200); [moviePlayer.backgroundView addSubview:imageView]; [moviePlayer.backgroundView setBackgroundColor:[UIColor purpleColor]]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [moviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES];

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  • How to check the type of inputAvailable in iPad?

    - by iphoneDev
    Hi, I am implementing the sound recording functionality in my iPad app. I want to prompt the user to attach his headphone with microphone for better performance.For this I need to check that whether the user has connected the headphone with microphone or not. In the AVAudioSession there is a method inputIsAvailable.But this method returns 'Yes' for the inbuilt mic of iPad also.So,please suggest how to detect that whether the headphone with mic is connected to the device or not??

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • Setting custom UITableViewCells height

    - by Vijayeta
    I am using a custum UITableViewCell , which has some labels , buttons imageviews to be displayed.There is one label in the cell whose text is a NSString object and the length of string could be variable , due to this i cannot set a constant height to the cell in UITableViews : heightForCellAtIndex method.The ceels height depends on the labels height , whcich can be determined using the NSStrings sizeWithFont method . i tried using it , but looks like i m going wrong somewhere . Can anyone help me out in this , adding the code used in iniatilizing the cell if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) { self.selectionStyle = UITableViewCellSelectionStyleNone; UIImage *image = [UIImage imageNamed:@"dot.png"]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.frame = CGRectMake(45.0,10.0,10,10); headingTxt = [[UILabel alloc] initWithFrame: CGRectMake(60.0,0.0,150.0,post_hdg_ht)]; [headingTxt setContentMode: UIViewContentModeCenter]; headingTxt.text = postData.user_f_name; headingTxt.font = [UIFont boldSystemFontOfSize:13]; headingTxt.textAlignment = UITextAlignmentLeft; headingTxt.textColor = [UIColor blackColor]; dateTxt = [[UILabel alloc] initWithFrame:CGRectMake(55.0,23.0,150.0,post_date_ht)]; dateTxt.text = postData.created_dtm; dateTxt.font = [UIFont italicSystemFontOfSize:11]; dateTxt.textAlignment = UITextAlignmentLeft; dateTxt.textColor = [UIColor grayColor]; NSString * text1 = postData.post_body; NSLog(@"text length = %d",[text1 length]); CGRect bounds = [UIScreen mainScreen].bounds; CGFloat tableViewWidth; CGFloat width = 0; tableViewWidth = bounds.size.width/2; width = tableViewWidth - 40; //fudge factor //CGSize textSize = {width, 20000.0f}; //width and height of text area CGSize textSize = {245.0, 20000.0f}; //width and height of text area CGSize size1 = [text1 sizeWithFont:[UIFont systemFontOfSize:11.0f] constrainedToSize:textSize lineBreakMode:UILineBreakModeWordWrap]; CGFloat ht = MAX(size1.height, 28); textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; textView.text = postData.post_body; textView.font = [UIFont systemFontOfSize:11]; textView.textAlignment = UITextAlignmentLeft; textView.textColor = [UIColor blackColor]; textView.lineBreakMode = UILineBreakModeWordWrap; textView.numberOfLines = 3; textView.autoresizesSubviews = YES; [self.contentView addSubview:imageView]; [self.contentView addSubview:textView]; [self.contentView addSubview:webView]; [self.contentView addSubview:dateTxt]; [self.contentView addSubview:headingTxt]; [self.contentView sizeToFit]; [imageView release]; [textView release]; [webView release]; [dateTxt release]; [headingTxt release]; } textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; this is the label whose height and widh are going wrong

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  • MKMapKit exception when using canShowCallout on annotation view

    - by Kendall Helmstetter Gelner
    I'm trying to use a pretty straightforward custom map annotation view and callout - the annotation view when I create it, just adds a UIImageView as a subview to itself. That works fine. However, when I call canShowCallout on the annotation view, An exception is thrown in MapKit immediately after returning the view. The end of the stack looks like: #0 0x94e964e6 in objc_exception_throw #1 0x01e26404 in -[MKOverlayView _addViewForAnnotation:] #2 0x01e22037 in -[MKOverlayView _addViewsForAnnotations:animated:] #3 0x01e1ddf9 in -[MKOverlayView showAddedAnnotationsAnimated:] #4 0x01df9c0e in -[MKMapView _showAddedAnnotationsAndRouteAnimated:] #5 0x01e0371a in -[MKMapView levelView:didLoadTile:] My viewForAnnotation is pretty simple: - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation { if ( ! [annotation isKindOfClass:[MyAnnotation class]] ) return nil; MyAnnotationView *useView = (MyAnnotationView *)[myMapView dequeueReusableAnnotationViewWithIdentifier:@"resuseview"]; if ( useView == nil ) { useView = [[[MyAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"resuseview"] autorelease]; useView.canShowCallout = YES; // if commented out view appears just fine } else { useView.annotation = annotation; } return useView; } As noted in the code, the annotation view works fine as is - until I add canShowCallout, then it crashes the first time the map gets the view.

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  • What keying option does the keychain use?

    - by Rudiger
    I have read into the keychain and have found that it uses Triple DES. What I can't find is what keying option it uses. I am guessing / hoping that its keying option 1 where all 3 passwords are unique but if thats the case I can only think of two passwords it can use (user password and App ID that comes from your dev cert) so where is the third coming from? Is it a key private to Apple? If its keying option 2 (first and third key are the same) it might not be secure enough for our company to rely on. Although that might sound paranoid I have to justify to our security department that it is secure enough.

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  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • How to tile a UIWebView?

    - by franky
    I need to use tiles with a UIWebview to improve the rendering and scrolling of the content. I tried to find some info in Google but it seems that there are no examples or technical info about this subject. I am doing some test with CATiledLayer class without luck... Basically, I want to replicate the same that Mobile Safari does with the content of a website. You can see how Safari makes tiles when you see the squared background. Any help will be very welcome! Thanks in advance, Franky

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