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  • php / phpDoc - @return instance of $this class ?

    - by searbe
    How do I mark a method as "returns an instance of the current class" in my phpDoc? In the following example my IDE (Netbeans) will see that setSomething always returns a foo object. But that's not true if I extent the object - it'll return $this, which in the second example is a bar object not a foo object. class foo { protected $_value = null; /** * Set something * * @param string $value the value * @return foo */ public function setSomething($value) { $this->_value = $value; return $this; } } $foo = new foo(); $out = $foo->setSomething(); So fine - setSomething returns a foo - but in the following example, it returns a bar..: class bar extends foo { public function someOtherMethod(){} } $bar = new bar(); $out = $bar->setSomething(); $out->someOtherMethod(); // <-- Here, Netbeans will think $out // is a foo, so doesn't see this other // method in $out's code-completion ... it'd be great to solve this as for me, code completion is a massive speed-boost. Anyone got a clever trick, or even better, a proper way to document this with phpDoc?

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  • jQuery Reference First Column in HTML Table

    - by Vic
    I have a table where all of the cells are INPUT tags. I have a function which looks for the first input cell and replaces it with it's value. So this: <tr id="row_0" class="datarow"> <td><input class="tabcell" value="Injuries"></td> <td><input class="tabcell" value="01"></td> becomes this: <tr id="row_0" class="datarow"> <td>Injuries</td> <td><input class="tabcell" value="01"></td> Here is the first part of the function: function setRowLabels() { var row = []; $('.dataRow').each(function(i) { row.push($('td input:eq(0)', this).val() + ' - '); $('td input:eq(0)', this).replaceWith($('td input:eq(0)', this).val()); $('td input:gt(0)', this).each(function(e) { etcetera But when the page reloads, the first column is not an input type, so it changes the second column to text too! Can I tell it to only change the first column, no matter what the type is? I tried $('td:eq(0)', this).replaceWith($('td:eq(0)', this).val()); but it does not work. Any suggestions appreciated! Thanks

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  • How can I dynamically define the named route in a :partial in rails?

    - by Angela
    I have the following partial. It can be called from three different times in a view as follows: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => email} %> Second time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => call} %> Third time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => letter} %> In each instance, call, email, letter refer to a specific instance of a Model Call, Email, or Letter. Here is the content of the partial "contact_event": <%= link_to_remote "Skip #{event} Remote", :url => skip_contact_email_url(contact_event, event), :update => "update-area-#{contact_event.id}-#{event.id}" %> <span id='update-area-<%="#{contact_event.id}-#{event.id}"%>'> </span> </p> My challenge: skip_contact_email_url only works when the event refers to an email. How can I dynamically define skip_contact_email_url to be skip_contact_letter_url if the local variable is letter? Even better, how can I have a single named route that would do the appropriate action?

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  • Using memset on structures in C++

    - by garry
    Hey guys. I am working on fixing older code for my job. It is currently written in C++. They converted static allocation to dynamic but didn't edit the memsets/memcmp/memcpy. This is my first programming internship so bare with my newbe-like question. The following code is in C, but I want to have it in C++ ( I read that malloc isn't good practice in C++). I have two scenarios: First, we have f created. Then you use &f in order to fill with zero. The second is a pointer *pf. I'm not sure how to set pf to all 0's like the previous example in C++. Could you just do pf = new foo instead of malloc and then call memset(pf, 0, sizeof(foo))? struct foo { ... } f; memset( &f, 0, sizeof(f) ); //or struct foo { ... } *pf; pf = (struct foo*) malloc( sizeof(*pf) ); memset( pf, 0, sizeof(*pf) );

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  • Why would this query cause a Merge Cartesian Join in Oracle

    - by decompiled
    I have a query that was recently required to be modified. Here's the original SELECT RTRIM (position) AS "POSITION", . // Other fields . . FROM schema.table x WHERE hours > 0 AND pay = 'RGW' AND NOT EXISTS( SELECT position FROM schema.table2 y where y.position = x.position ) Here's the new version SELECT RTRIM (position) AS "POSITION", . // Other fields . . FROM schema.table x WHERE hours > 0 AND pay = 'RGW' AND NOT EXISTS( SELECT position FROM schema.table2 y where y.date = get_fiscal_year_start_date (SYSDATE) AND y.position = x.position ) The UDF get_fiscal_year_start_date() returns the fiscal year start date of the date parameter. The first query runs fine, but the second creates a merge Cartesian join. I looked at the indexes on the tables and found that position and date were both indexed. My question for you stackoverflow is why would the addition of 'y.date = get_fiscal_year_start_date (SYSDATE)' cause a merge cartesian join in Oracle 10g.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Qt - 2 QMainWindow glued - Size of Layout

    - by user1773603
    I have a main window that I center this way in main.cpp : int main(int argc, char *argv[]) { QApplication app(argc, argv); QMainWindow *qmain = new QMainWindow; Ui_MainWindow ui; ui.setupUi(qmain); QRect r = qmain->geometry(); r.moveCenter(QApplication::desktop()->availableGeometry().center()); qmain->setGeometry(r); qmain->show(); return app.exec(); } In this "qmain" main window, I can create another QMainWindow and I try to make stick (or glue I don't know how to say) the two windows. Actually, I would like the right-top corner of the first one to be located at the left-top of the second one. For this, I use the following Ui_MainWindow's member function : void Ui_MainWindow::generate_IC() { qmenu = new QMainWindow; DiskMenu = new Ui_DiskGalMenu; DiskMenu->setupUi(qmenu); setInitialDiskMenuPosition(qmenu, this); qmenu->show(); } and the setInitialDiskMenuPosition : void Ui_MainWindow::setInitialDiskMenuPosition(QMainWindow *MainWindow, Ui_MainWindow *parent) { QSize size = parent->widget->size(); QDesktopWidget* desktop = QApplication::desktop(); int width = desktop->width(); int height = desktop->height(); int mw = size.width(); int mh = size.height(); int right = (width/2) + (mw/2); int top = (height/2) - (mh/2); MainWindow->move(right, top); } But the problem is that I don't get exactly what I want since the centralwidget size "parent- widget-size()" only returns the size of the widget and not the whole "qmain" parent window. So I have a light shift because the borders of the "qmain" window are not taken in account like it is shown below : If I could have access to the size of the whole parent window... If anyone could help me

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  • Can anyone give me a sample java socket programming for doing a peer to peer for 3 systems?

    - by Sadesh Kumar N
    I am doing an university project. I need some sample programs on peer to peer programs in java socket programming. Every where people are telling to add a server socket in the client program. I am in a confusion. Can a single program having server socket and client socket will do or i have to create two programs of one initiating a system and another peer program running thrice to solve the problem. or i need to create three programs for three peer systems. I am not clear on the architecture of building peer to peer programs using java sockets. Can some one help me giving a simple program on how to create a peer to peer connection between three systems. I know how to do a socket program for client server model and clear on the concept. But creating a peer to peer architecture sounds complex for me to understand. I also referred this thread. developing peer to peer in java The person commented second says" To make peer2peer app each client opens server socket too. When client A wishes to connect to client B it just connects to its socket. " Need some more sample and an explanation on how peer to peer java socket program works I dont want any external api like jxta to do this task. I need a clear picture on how it works alone with an example.

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  • How can I dynamically call the named route in a :partial in rails?

    - by Angela
    I have the following partial. It can be called from three different times in a view as follows: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => email} %> Second time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => call} %> Third time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => letter} %> In each instance, call, email, letter refer to a specific instance of a Model Call, Email, or Letter. Here is what I tried to do and conceptually what I'd like to do: assign the route based on the class name that has been passed to the :event from the :partial. What I did was create what the actual url should be. The 'text' of it is correct, but doesn't seem to recognize it as a named route. <% url = "skip_contact_#{event.class.name.tableize.singularize}_url" % <%= link_to_remote "Skip #{url} Remote", :url = skip_contact_email_url(contact_event, event), :update = "update-area-#{contact_event.id}-#{event.id}" % ' My challenge: skip_contact_email_url only works when the event refers to an email. How can I dynamically define skip_contact_email_url to be skip_contact_letter_url if the local variable is letter? Even better, how can I have a single named route that would do the appropriate action?

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • jquery displaying table rows dynamically in dom belonging to one/more particular class

    - by whatf
    I have the basic html structure: <table> <tbody> <tr class="1"> <td> <p style="font-size:large"> <span class="muted"> This is the first object </span> </p> </td> </tr> <tr class="2"> <td> <p style="font-size:large"> <span class="muted"> This is second object </span> </p> </td> </tr> <tr class="3"> <p style="font-size:large"> <span class="muted"> this is the third object </span> </p> </td> </tr> </tbody> </table> and then I have check boxes, the functionality i want is, if checkbox 1 is checked, only the tr with class 1 be displayed. if checkbox 2 and 3 are clicked, the tr with class 1 gets hidden and 2, 3 show in the dom. again if checkbox 2,*3* are unchecked and 1 is checked tr with class 2, 3 do not show and 1 is showed. How can this be done in jQuery?

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  • Difference between std::result_of and decltype

    - by Luc Touraille
    I have some trouble understanding the need for std::result_of in C++0x. If I understood correctly, result_of is used to obtain the resulting type of invoking a function object with certain types of parameters. For example: template <typename F, typename Arg> typename std::result_of<F(Arg)> invoke(F f, Arg a) { return f(a); } I don't really see the difference with the following code: template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(f(a)) //uses the f parameter { return f(a); } or template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(F()(a)); //"constructs" an F { return f(a); } The only problem I can see with these two solutions is that we need to either: have an instance of the functor to use it in the expression passed to decltype. know a defined constructor for the functor. Am I right in thinking that the only difference between decltype and result_of is that the first one needs an expression whereas the second does not?

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  • Slowing process creation under Java?

    - by oconnor0
    I have a single, large heap (up to 240GB, though in the 20-40GB range for most of this phase of execution) JVM [1] running under Linux [2] on a server with 24 cores. We have tens of thousands of objects that have to be processed by an external executable & then load the data created by those executables back into the JVM. Each executable produces about half a megabyte of data (on disk) that when read right in, after the process finishes, is, of course, larger. Our first implementation was to have each executable handle only a single object. This involved the spawning of twice as many executables as we had objects (since we called a shell script that called the executable). Our CPU utilization would start off high, but not necessarily 100%, and slowly worsen. As we began measuring to see what was happening we noticed that the process creation time [3] continually slows. While starting at sub-second times it would eventually grow to take a minute or more. The actual processing done by the executable usually takes less than 10 seconds. Next we changed the executable to take a list of objects to process in an attempt to reduce the number of processes created. With batch sizes of a few hundred (~1% of our current sample size), the process creation times start out around 2 seconds & grow to around 5-6 seconds. Basically, why is it taking so long to create these processes as execution continues? [1] Oracle JDK 1.6.0_22 [2] Red Hat Enterprise Linux Advanced Platform 5.3, Linux kernel 2.6.18-194.26.1.el5 #1 SMP [3] Creation of the ProcessBuilder object, redirecting the error stream, and starting it.

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  • node.js: looping, email each matching row from query but it it emails the same user by # number of matches?

    - by udonsoup16
    I have a node.js email server that works fine however I noticed a problem. If the query string found 4 rows, it would send four emails but only to the first result instead of to each found email address. var querystring1 = 'SELECT `date_created`,`first_name`,`last_name`,`email` FROM `users` WHERE TIMESTAMPDIFF(SECOND,date_created, NOW()) <=298 AND `email`!="" LIMIT 0,5'; connection.query(querystring1, function (err, row) { if (err) throw err; for (var i in row) { // Email content; change text to html to have html emails. row[i].column name will pull relevant database info var sendit = { to: row[i].email, from: '******@******', subject: 'Hi ' + row[i].first_name + ', Thanks for joining ******!', html: {path:__dirname + '/templates/welcome.html'} }; // Send emails transporter.sendMail(sendit,function(error,response){ if (error) { console.log(error); }else{ console.log("Message sent1: " + row[i].first_name);} transporter.close();} ) }}); .... How do I have it loop through each found row and send a custom email using row data individual row data?

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • php memory how much is too much

    - by Rob
    I'm currently re-writing my site using my own framework (it's very simple and does exactly what I need, i've no need for something like Zend or Cake PHP). I've done alot of work in making sure everything is cached properly, caching pages in files so avoid sql queries and generally limiting the number of sql queries. Overall it looks like it's very speedy. The average time taken for the front page (taken over 100 times) is 0.046152 microseconds. But one thing i'm not sure about is whether i've done enough to reduce php memory usage. The only time i've ever encountered problems with it is when uploading large files. Using memory_get_peak_usage(TRUE), which I THINK returns the highest amount of memory used whilst the script has been running, the average (taken over 100 times) is 1572864 bytes. Is that good? I realise you don't know what it is i'm doing (it's rather simple, get the 10 latest articles, the comment count for each, get the user controls, popular tags in the sidebar etc). But would you be at all worried with a script using that sort of memory getting hit 50,000 times a day? Or once every second at peak times? I realise that this is a very open ended question. Hopefully you can understand that it's a bit of a stab in the dark and i'm really just looking for some re-assurance that it's not going to die horribly come re-launch day.

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  • How do I parse data received in a memorystream?

    - by Kerberos42
    I'm new to using sockets. I have a very basic client that sends a request, and waits for a response. The response is one stream, but has two parts. The first part is prefixed with ANS and is a set of key/value pairs in this form: KEY:Value with each pair on a separate line. The second part of the response is prefixed by RCT and this is pre-formatted text that needs to be send directly to a printer. So what would be the best way to extract both parts of the response, and in the first part, get each Key:Value pair. I might not even need them all, but I have to look at each one to see what the values are then decide what to do with it. I'm currently writing the response out to a textbox just to understand what its doing, but now I need to actually do something with the data. Here's a data sample, as it is received: ANS Result: Data Received RCPRES:Q[81] TML:123 OPP: MRR:000000999999 <several dozen more KEY:Value pairs> RCTNov 05 2013 04:03 pm Trans# 123456 <pre-formatted text>

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  • TV Guide script - getting current date programmes to show

    - by whitstone86
    This is part of my TV guide script: //Connect to the database mysql_connect("localhost","root","PASSWORD"); //Select DB mysql_select_db("mytvguide"); //Select only results for today and future $result = mysql_query("SELECT programme, channel, episode, airdate, expiration, setreminder FROM mediumonair where airdate >= now()"); The episodes show up, so there are no issues there. However, it's getting the database to find data that's the issue. If I add a record for a programme that airs today this should show: Medium showing on TV4 8:30pm "Episode" Set Reminder Medium showing on TV4 May 18th - 6:25pm "Episode 2" Set Reminder Medium showing on TV4 May 18th - 10:25pm "Episode 3" Set Reminder Medium showing on TV4 May 19th - 7:30pm "Episode 3" Set Reminder Medium showing on TV4 May 20th - 1:25am "Episode 3" Set Reminder Medium showing on TV4 May 20th - 6:25pm "Episode 4" Set Reminder but this shows instead: Medium showing on TV4 May 18th - 6:25pm "Episode 2" Set Reminder Medium showing on TV4 May 18th - 10:25pm "Episode 3" Set Reminder Medium showing on TV4 May 19th - 7:30pm "Episode 3" Set Reminder Medium showing on TV4 May 20th - 1:25am "Episode 3" Set Reminder Medium showing on TV4 May 20th - 6:25pm "Episode 4" Set Reminder I almost have the SQL working; just not sure what the right code is here, to avoid the second mistake showing - as the record (which indicates a show currently airing) does not seem to work at present. Please can anyone help me with this? Thanks

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • JavaScript Key Codes

    - by Jonathan Wood
    I'm working with a JavaScript routine I didn't write. It is called from a text box's onkeydown attribute to prevent unwanted keystrokes. The first argument is apparently not used. The second argument is a list of characters that should be allowed. function RestrictChars(evt, chars) { var key; var keychar; if (window.event) key = window.event.keyCode; else if (e) key = e.which; else return true; keychar = String.fromCharCode(key); if ((key == null) || (key == 0) || (key == 8) || (key == 9) || (key == 13) || (key == 27)) // Control key return true; else if (((chars).indexOf(keychar) > -1)) return true; else return false; } This seems to work for alpha-numeric characters. However, characters such as . and / cause this function to return false, even when these characters are included in the chars parameter. For example, if the . key is pressed, key is set to 190, and keychar gets set to the "3/4" character. Can anyone see how this was meant to work and/or why it doesn't? I don't know enough about JavaScript to see what it's trying to do.

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  • The best way to return related data in a SQL statement

    - by Darvis Lombardo
    I have a question on the best method to get back to a piece of data that is in a related table on the other side of a many-to-many relationship table. My first method uses joins to get back to the data, but because there are multiple matching rows in the relationship table, I had to use a TOP 1 to get a single row result. My second method uses a subquery to get the data but this just doesn't feel right. So, my question is, which is the preferred method, or is there a better method? The script needed to create the test tables, insert data, and run the two queries is below. Thanks for your advice! Darvis -------------------------------------------------------------------------------------------- -- Create Tables -------------------------------------------------------------------------------------------- DECLARE @TableA TABLE ( [A_ID] [int] IDENTITY(1,1) NOT NULL, [Description] [varchar](50) NULL) DECLARE @TableB TABLE ( [B_ID] [int] IDENTITY(1,1) NOT NULL, [A_ID] [int] NOT NULL, [Description] [varchar](50) NOT NULL) DECLARE @TableC TABLE ( [C_ID] [int] IDENTITY(1,1) NOT NULL, [Description] [varchar](50) NOT NULL) DECLARE @TableB_C TABLE ( [B_ID] [int] NOT NULL, [C_ID] [int] NOT NULL) -------------------------------------------------------------------------------------------- -- Insert Test Data -------------------------------------------------------------------------------------------- INSERT INTO @TableA VALUES('A-One') INSERT INTO @TableA VALUES('A-Two') INSERT INTO @TableA VALUES('A-Three') INSERT INTO @TableB (A_ID, Description) VALUES(1,'B-One') INSERT INTO @TableB (A_ID, Description) VALUES(1,'B-Two') INSERT INTO @TableB (A_ID, Description) VALUES(1,'B-Three') INSERT INTO @TableB (A_ID, Description) VALUES(2,'B-Four') INSERT INTO @TableB (A_ID, Description) VALUES(2,'B-Five') INSERT INTO @TableB (A_ID, Description) VALUES(3,'B-Six') INSERT INTO @TableC VALUES('C-One') INSERT INTO @TableC VALUES('C-Two') INSERT INTO @TableC VALUES('C-Three') INSERT INTO @TableB_C (B_ID, C_ID) VALUES(1, 1) INSERT INTO @TableB_C (B_ID, C_ID) VALUES(2, 1) INSERT INTO @TableB_C (B_ID, C_ID) VALUES(3, 1) -------------------------------------------------------------------------------------------- -- Get result - method 1 -------------------------------------------------------------------------------------------- SELECT TOP 1 C.*, A.Description FROM @TableC C JOIN @TableB_C BC ON BC.C_ID = C.C_ID JOIN @TableB B ON B.B_ID = BC.B_ID JOIN @TableA A ON B.A_ID = A.A_ID WHERE C.C_ID = 1 -------------------------------------------------------------------------------------------- -- Get result - method 2 -------------------------------------------------------------------------------------------- SELECT C.*, (SELECT A.Description FROM @TableA A WHERE EXISTS (SELECT * FROM @TableB_C BC JOIN @TableB B ON B.B_ID = BC.B_ID WHERE BC.C_ID = C.C_ID AND B.A_ID = A.A_ID)) FROM @TableC C WHERE C.C_ID = 1

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  • Aggregation, Association and Composition (examples of code given)

    - by Bukocen
    I have such a simple example: public class Order { private ArrayList<Product> orders = new ArrayList<Product>(); public void add(Product p) { orders.add(p); } } Is it aggregation or composition? I guess it's composition, because orders will be delated after delete of Order, right? Unfortunately it was a task and answer was different;/ Do you know why? second problem: public class Client extends Person { String adress = ""; Orders orders = new Orders(); public Client(String n, String sn) { name = n; surName = sn; } public String getAddress() { return adress; } public Orders getOrders() { return this.orders; } } Is it Association between Client and Orders? My teacher told me that this is association, but I was wondering why it's not a aggregation/composition - he told me that aggregation or composition occur only when one class contains few instances of different class - is that right? I guess not, because e.g. car contains ONE wheel and it's aggregation I guess? What type of relation is that and why? Greetings

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  • Vacancy Tracking Algorithm implementation in C++

    - by Dave
    I'm trying to use the vacancy tracking algorithm to perform transposition of multidimensional arrays in C++. The arrays come as void pointers so I'm using address manipulation to perform the copies. Basically, there is an algorithm that starts with an offset and works its way through the whole 1-d representation of the array like swiss cheese, knocking out other offsets until it gets back to the original one. Then, you have to start at the next, untouched offset and do it again. You repeat until all offsets have been touched. Right now, I'm using a std::set to just fill up all possible offsets (0 up to the multiplicative fold of the dimensions of the array). Then, as I go through the algorithm, I erase from the set. I figure this would be fastest because I need to randomly access offsets in the tree/set and delete them. Then I need to quickly find the next untouched/undeleted offset. First of all, filling up the set is very slow and it seems like there must be a better way. It's individually calling new[] for every insert. So if I have 5 million offsets, there's 5 million news, plus re-balancing the tree constantly which as you know is not fast for a pre-sorted list. Second, deleting is slow as well. Third, assuming 4-byte data types like int and float, I'm using up actually the same amount of memory as the array itself to store this list of untouched offsets. Fourth, determining if there are any untouched offsets and getting one of them is fast -- a good thing. Does anyone have suggestions for any of these issues?

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  • JQuery transition animation

    - by kk-dev11
    This program randomly selects two employees from a json-object Employees array, winnerPos is already defined. For better user experience I programmed these functions to change pictures one by one. The animation stops when the randomly selected person is shown on the screen. The slideThrough function will be triggered when the start button is pressed. function slideThrough() { counter = 0; start = true; clearInterval(picInterval); picInterval = setInterval(function () { changePicture(); }, 500); } function changePicture() { if (start) { if (counter > winnerPos) { setWinner(); start = false; killInterval(); } else { var employee = Employees[counter]; winnerPic.fadeOut(200, function () { this.src = 'img/' + employee.image; winnerName.html(employee.name); $(this).fadeIn(300); }); counter++; } } } The problem is the animation doesn't work smoothly. At first it works, but not perfect. The second time the transition happens in an irregular way, i.e. different speed and fadeIn/fadeOut differs from picture to picture. Could anyone help me to fine-tune the transition?

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  • Error "initializer element is not constant" when trying to initialize variable with const

    - by tomlogic
    I get an error on line 6 (initialize my_foo to foo_init) of the following program and I'm not sure I understand why. typedef struct foo_t { int a, b, c; } foo_t; const foo_t foo_init = { 1, 2, 3 }; foo_t my_foo = foo_init; int main() { return 0; } Keep in mind this is a simplified version of a larger, multi-file project I'm working on. The goal was to have a single constant in the object file, that multiple files could use to initialize a state structure. Since it's an embedded target with limited resources and the struct isn't that small, I don't want multiple copies of the source. I'd prefer not to use: #define foo_init { 1, 2, 3 } I'm also trying to write portable code, so I need a solution that's valid C89 or C99. Does this have to do with the ORGs in an object file? That initialized variables go into one ORG and are initialized by copying the contents of a second ORG? Maybe I'll just need to change my tactic, and have an initializing function do all of the copies at startup. Unless there are other ideas out there?

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