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  • Multiple monitors showing same screen but different resolutions

    - by Luis Alvarado
    Is it possible to have 2 or more monitors showing the same screen, for example the same desktop but with different resolutions. Like the clone option in Nvidia or the mirror option using the Display settings in Ubuntu but instead of showing the same output with the same resolution, the both show the same output using a resolution that is native for each monitor connected. In my case if I have a netbook that has max resolution of 1360x768 and a TV that has 1280x1024, the would both show the same desktop but each with their own resolution that is compatible for each device. This would help in trying to find a resolution that works on both monitors and in cases like a mini netbook and a huge TV it would solve issues like having max 800x600 in one monitor and min 1024x768 in the other. In the case I tested I was using an HDMI cable but this question also involves VGA and any other connection. I have 3 tests scenarios for this: Scenario 1 - Laptop HP DV6000 (Intel Integrated Video) with 1360x760 connected to a Samsung LED 42 TV that has 1280x900. Scenario 2 - Laptop EEE with 1024x600 (Intel Integrated Video) connected to Sony LCD TV that supports 1280x900. Scenario 3 - Intel Desktop with Nvidia 440 GT with HDMI connected to Soneview 32' TV that supports 1920x1080 and VGA connected to an Epson Video Beam that supports 1280x1024 max. In this 3 scenarios I need to be able to show the same desktop and same views but on different resolutions for each output device. UPDATE: Tested with Xubuntu and the way it handles multiple monitors is precisely what I am asking. The ability to handle the resolution of different monitors showing the same thing.

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • How do you resolve the common naming collision between type and object?

    - by Catskul
    Since the standard c# convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision where the most obvious object name matches the type name: class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { // 1st and 2nd Bar Manager are different symbols return BarManager.Blarb + BarManager.StaticBlarb; } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • Problem setting command-line console resolution. vbeinfo in grub2 does not report all resolutions

    - by Kent
    I have a Asus EEE PC 1005P which I installed a Command-line system on using the Alternate Installer CD of Ubuntu Lucid Lynx. Altough I think this is a general linux and grub2 question. I do not have (or want) the X Window System installed. I want to change my console screen resolution (not inside X) to 1024x600. But it isn't reported when I use vbeinfo inside grub: grub> vbeinfo VBE info: version: 3.0 OEM software rev: 1.0 total memory: 8128 KiB List of compatible video modes: Legend: P=Packed pixel, D=Direct color, mask/pos=R/G/B/reserved 0x112: 640 x 480 x 32 Direct, mask: 8/8/8/8 pos: 16/8/0/24 0x114: 800 x 600 x 16 Direct, mask: 5/6/5/0 pos: 11/5/0/0 0x115: 800 x 600 x 32 Direct, mask: 8/8/8/8 pos: 16/8/0/24 0x101: 640 x 480 x 8 Packed 0x103: 800 x 600 x 8 Packed 0x111: 640 x 480 x 16 Direct, mask: 5/6/5/0 pos: 11/5/0/0 Configured VBE mode (vbe_mode) = ox101 grub> Relevant parts of sudo lspci -v: ... ... 00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: ASUSTeK Computer Inc. Device 83ac Flags: bus master, fast devsel, latency 0, IRQ 28 ... Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: ASUSTeK Computer Inc. Device 83ac Flags: bus master, fast devsel, latency 0, IRQ 28 ... ... ... Any ideas on how I can set the console resultion like I want it?

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  • processing of Group Policy failed only on 2008 Servers and Name Resolution failure on the current domain controller

    - by Ken Wolfrom
    Spent last 3 months doing a upgrade from 2003 domain to a 2008R2 domain. our last DC was rebuilt (5 total) and brought up on line. After it was put on line we have some 2008 and 2008R2 servers (10 now) getting these errors in the event logs. ERRORS Description: The processing of Group Policy failed. Windows could not resolve the user name. This could be caused by one of more of the following: a) Name Resolution failure on the current domain controller. b) Active Directory Replication Latency (an account created on another domain controller has not replicated to the current domain controller).\ Can duplicate this if we drop to command prompt and run GPUPDATE manually When our users attempt to do a \directory\shared access to shared drive on an affected server get this error.– “THERE ARE CURRETLY NO LOGON SERVER AVAIALBE TO SERICE THE LOGON REQUEST. This is only affecting the 2008 OS and it is a random set of abotu 10 servers out of some 30 with this OS. The Services on the machines are running Ok and login. Able to log in with domain/user to the consoles and via RDP. WE can log onto an affected machine, and can get to the \domainname\sysvol and can see the GPO's Have checked the replication topology of the domain and it states all servers can replicate with no errrors. We went back to the last DC, demoted it, removed DNS and then removed it from the domain and waited 24 hours and issue still persist. Picked one server, removed it from domain, reboooted, and added back to domain with no problems, but still has this behavior. bottom line is we have some servers that the domain will not let any UDP/client server apps or GPO's process ,but the tcp related items seeme to work fine, http, tcp calls, sql and oracle dbs's connect and process. Any inputs on some possible reasons for this issue and fixes. It is only affecting the 2008 servers on a 2008R2 domain.

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Imagemagick convert with resample option

    - by coneybeare
    I am creating thumbnails from much larger images and have been using this command successfully for some time: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip OUTFILE I also do some other processing that is not relevant to the question. I realized that this does not adjust the resolution at all, so if I use a 300dpi image, it ends up displaying really small on some devices. I want to resample it to 72x72 so I have been trying with this command: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip -resample 72x72 OUTFILE And expected the 64x64 image at 300dpi to be resampled to a 64x64 image at 72dpi, but instead, I am getting a very funny size and density. Here is "identify" output for the original and post-processed file WITHOUT the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 64x64 64x64+0+0 8-bit DirectClass 7.46KiB 0.000u 0:00.000 Resolution: 118.11x118.11 And here is the "identify output for the command WITH the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip -resample 72x72 "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 15x15 15x15+0+0 8-bit DirectClass 901b 0.000u 0:00.000 Resolution: 28.34x28.34 So, the question is: What am I doing wrong and how can I fix it so the end result is a 64x64 cropped thumbnail image at 72dpi?

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  • How to configure Beyond Compare 3 for Eclipse conflict resolution?

    - by Peter Boughton
    What is the correct parameters to get Beyond Compare 3 working with Eclipse/Subclipse conflict resolution? In Preferences > Team > SVN > Diff/Merge there's the option to specify an external program to resolve conflicts. The default parameters are: "${yours}" "${theirs}" "${base}" "${merged}" And it suggests TortoiseMerge settings of this: /theirs:"${theirs}" /base:"${base}" /mine:"${yours}" /merged:"${merged}" But what is the appropriate config for Beyond Compare?

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  • possible to auto zoom out if user's resolution < x ?

    - by Haroldo
    my site is aimed purely at the laptop market (dont ask why or argue!), all my users (or 95%+) we on a screen width of 1200+, netbooks are now taking off, with a resolution of 1024 wide. my site still looks great on a netbook if you zoom out once (ctrl-minus), but i don't want to rely on users knowing about ctrl-minus. what are my options besides redesign? I'm keen not to have zoom buttons on my page. is there a javascript zoomer outer?!!!

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  • Layout Problem on Bigger resolution Phone like Nexus one?

    - by UMMA
    dear friends, i have created application using layout font sizes in "pixels" font and other layout looks fine on HTC hero and Motorola Droid but in nexus one which is bigger resolution phone every thing is messed up. for example , i have used font 18px which is bigger size in HTC Hero and Motorola but in Nexus one it is looking very small. same is the case with image height and width a banner looks fine on both phones but in nexus one very small. actually we dont have height and width in percentage thats why i am not able to solve this problem. layout_width="fill_parent" also not helping.. kindly help me out what should i do to make application look same in all the phones with different resolutions.

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  • Where to intercept resolution of controller/view in ASP.Net MVC for customizations?

    - by Jason Jackson
    I am trying to figure out where the appropriate place is to intercept the resolution of what view + controller is being called in ASP.Net MVC 2. I have a situation where I have a controller and a corresponding set of views. I also have the possibility of a customized version of both the controller and N of the views sitting in the project (or we may use something like Portable Views from the MvcContrib project). If the customized version of the controller or view(s) exists at run time, and the user satisfies certain criteria, I need to call the customized controller and use the appropriate customized view. At design/compile time we don't know what customizations may be in place. My first run at this was by using a custom controller factory that returns a custom controller if it exists. However, this controller is "wired up" to the standard view, and I cannot figure out how to return the customized view if it also exists. To complicate matters, there may be no customized controller but customized views, and visa-versa.

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  • How to read/write high-resolution (24-bit, 8 channel) .wav files in Java?

    - by dB'
    I'm trying to write a Java application that manipulates high resolution .wav files. I'm having trouble importing the audio data, i.e. converting the .wav file into an array of doubles. When I use a standard approach an exception is thrown. AudioFileFormat as = AudioSystem.getAudioFileFormat(new File("orig.wav")); --> javax.sound.sampled.UnsupportedAudioFileException: file is not a supported file type Here's the file format info according to soxi: dB$ soxi orig.wav soxi WARN wav: wave header missing FmtExt chunk Input File : 'orig.wav' Channels : 8 Sample Rate : 96000 Precision : 24-bit Duration : 00:00:03.16 = 303526 samples ~ 237.13 CDDA sectors File Size : 9.71M Bit Rate : 24.6M Sample Encoding: 32-bit Floating Point PCM Can anyone suggest the simplest method for getting this audio into Java? I've tried using a few techniques. As stated above, I've experimented with the Java AudioSystem (on both Mac and Windows). I've also tried using Andrew Greensted's WavFile class, but this also fails (WavFileException: Compression Code 3 not supported). One workaround is to convert the audio to 16 bits using sox (with the -b 16 flag), but this is suboptimal since it increases the noise floor. Incidentally, I've noticed that the file CAN be read by libsndfile. Is my best bet to write a jni wrapper around libsndfile, or can you suggest something quicker? Note that I don't need to play the audio, I just need to analyze it, manipulate it, and then write it out to a new .wav file. * UPDATE * I solved this problem by modifying Andrew Greensted's WavFile class. His original version only read files encoded as integer values ("format code 1"); my files were encoded as floats ("format code 3"), and that's what was causing the problem. I'll post the modified version of Greensted's code when I get a chance. In the meantime, if anyone wants it, send me a message.

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  • why my iphone device and simulator has different screen resolution?

    - by happyzone8
    i use itouch 4G has my device and i use simulator-4.2 i will just draw a rectangle as an example. i use Quartz-2d to draw - (void)drawRect:(CGRect)rect { // Get a graphics context, saving its state CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); // Reset the transformation CGAffineTransform t0 = CGContextGetCTM(context); t0 = CGAffineTransformInvert(t0); CGContextConcatCTM(context,t0); // Draw a green rectangle CGContextBeginPath(context); CGContextSetRGBFillColor(context, 0,1,0,1); CGContextAddRect(context, CGRectMake(0,0,320,480)); CGContextClosePath(context); CGContextDrawPath(context,kCGPathFill); CGContextRestoreGState(context); } i run it in the simulator, the whole screen becomes green, then i run this on my device, only the quarter of the screen becomes green, in order to make the whole screen green on my device, i have to draw a larger rectangle CGContextAddRect(context, CGRectMake(0,0,640,960)); seem like my device has twice resolution than the simulator, how can i fix this?

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  • Name resolution for the name <name> timed out after none of the configured DNS servers responded.

    - by Paul Brown
    Installed Windows 7 (previously ran XP and Vista with no problems) a couple of weeks ago and I'm at least once a day getting the above error show up in the event logs and losing all internet connection. The only current way to resolve it is to reboot my cable modem. My ISP have been running diagnostics on it and tell me there is no problem whatsoever. I've configured my router (and PC on occasion) to point at OpenDNS - still occurs. I've had the PC directly connected to the modem - still occurs. If I can give more info that might of use please ask thanks Update: After moaning at my ISP for a couple of weeks (VirginMedia) they agreed to send me out a new cable modem ... and I've not had the issue since.

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  • How do I obtain a valid DNS resolution given just an IP address?

    - by Dee Newcum
    Is there a publicly-available DNS server somewhere that will respond to requests like: 74_125_225_50.anyip.com And will return 74.125.225.50 for the above request? That is, every single possible IP address can queried by name instead of number. http://ipq.co/ is close to what I'm looking for, but it requires you to first register an IP address before you can query its DNS name. I want a service that does a straightforward mapping from domain name to IP address. Why do I want to do this? I have a program that we use at work that requires a DNS lookup, but I need to be able to give it bare IP addresses. (long story... it's a server that I don't control, so I can't work around it using /etc/hosts)

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  • Cloning (mirroring) laptop display to area of external monitor display

    - by intuited
    I'm using Maverick "10.10" Meercat on a HP Pavilion tx2110. This machine has an NVidia Go6150 graphics card, and sports a 1280x800 display. I have an external monitor which can do 1280x1024 resolution. FWIW I'm using openbox as my window manager; as I understand it this shouldn't be a factor. I'd like to clone the display to the monitor, so that the size of the desktop remains at 1280x800, and there is a horizontal blank area on the external monitor. I.E. I want to avoid having to pan the display of the desktop on either monitor. So the actual resolution of the monitor would be 1280x1024, but the resolution of the section of the monitor where stuff was actually being displayed would be 1280x800. Using the nvidia-settings applet, I'm able to set up the cloned display so that the desktop size is 1280x1024 (the resolution of the external monitor), but can't find a way to instead have the desktop size stay at the resolution of the laptop's built-in display. Is this achievable? Ideally I'd like the external monitor's blank area to be at the top of the screen, i.e. for it to align the display with the bottom of the screen.

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  • Force gdm login screen to the primary monitor

    - by Kirill
    I have two monitors attached to my video card. Primary monitor has a resolution equal to 1280x1024 and the second has 1920x1200. My gdm login screen always appears on the second monitor even if it is switched off. My question is how to force gdm to show the login screen always on the primary monitor with resolution 1280x1024? I use Nvidia GT9500 videcard in Twinview mode. I can't use Xinerama because vpdau doesn't work correclty in this mode. What I have found is that mouse pointer always appears in the center of union of the screens and center is always on the monitor with higher resolution. Login screen always shows where mouse cursor is. Now my primary monitor has a resolution equal to 1920x1080. The problem still persists, mouse cursor always appears in the right-bottom corner of the second monitor.

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  • How do I make an Illustrator file "higher resolution"?

    - by drewjoh
    I was given an illustrator file, but all the curves on the artwork are jagged. I've tried "rasterizing" and exporting by increasing the size of the image. I don't know what else to do or what I'm doing wrong. My understanding is the beauty of Illustrator is that it's all done mathematically, so I can scale it up to infinity and it will be perfect (more or less). And that lines are drawn that way also, so they should be (or can be) infinitely smooth if they want to be. Here's what I have right now: Here's what I have with the image selected showing the plot lines: And a zoomed in view: *I'm not experienced in Illustrator at all; I only know whatever I can carry over from moderate Photoshop experience.

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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