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  • WLI domain with 3 servers - issues on JPD process startup

    - by XpiritO
    Hi there. I'm currently working on a clustered WLI environment which comprehends 3 servers: 1 admin server ("AdminServer") and 2 managed servers ("mn1" and "mn2") grouped as a cluster, as follows: Architecture diagram: http://img72.imageshack.us/img72/4112/clusterdiagram.jpg I've developed a JPD process to execute some scheduled tasks, invoked using a Message Broker. I've deployed this project into a single-server WLI domain (with AdminServer only) and it works as expected: the JPD process is invoked (I've configured a Timer Event Generator instance to start it up). Message broker: http://img532.imageshack.us/img532/1443/wlimessagebroker.jpg Timer event generator: http://img408.imageshack.us/img408/7358/wlitimereventgenerator.jpg In order to achieve fail-over and load-balancing capabilities, I'm currently trying to deploy this JPD process into this clustered WLI environment. Although, I'm having some issues with this, as I cannot get it to work properly, even if it still works. Here is a screenshot of the "WLI Process Instance Monitor" (with AdminServer and mn1 instances up and running): http://img710.imageshack.us/img710/8477/wliprocessinstancemonit.jpg According to this screen the process seems to be running, as it shows in this instance monitor screen. However, I don't see any output coming out neither at AdminServer console or mn1 console. In single-server domain it was visible output from JPD process "timeout" callback method, wich implementation is shown below: @com.bea.wli.control.broker.MessageBroker.StaticSubscription(xquery = "", filterValueMatch = "", channelName = "/SamplePrefix/Samples/SampleStringChannel", messageBody = "{x0}") public void subscription(java.lang.String x0) { String toReturn=""; try { Context myCtx = new InitialContext(); MBeanHome mbeanHome = (MBeanHome)myCtx.lookup("weblogic.management.home.localhome"); toReturn=mbeanHome.getMBeanServer().getServerName(); System.out.println("**** executed at **** " + System.currentTimeMillis() + " by: " + toReturn); } catch (Exception e) { System.out.println("Exception!"); e.printStackTrace(); } } (...) @org.apache.beehive.controls.api.events.EventHandler(field = "myT", eventSet = com.bea.control.WliTimerControl.Callback.class, eventName = "onTimeout") public void myT_onTimeout(long time, java.io.Serializable data) { // #START: CODE GENERATED - PROTECTED SECTION - you can safely add code above this comment in this method. #// // input transform System.out.println("**** published at **** " + System.currentTimeMillis()); publishControl.publish("aaaa"); // parameter assignment // #END : CODE GENERATED - PROTECTED SECTION - you can safely add code below this comment in this method. #// } and here is the output visible at "AdminServer" console in single-server domain testing: **** published at **** 1273238090713 **** executed at **** 1273238132123 by: AdminServer **** published at **** 1273238152462 **** executed at **** 1273238152562 by: AdminServer (...) What may be wrong with my clustered configuration? Am I missing something to accomplish clustered deployment? Thanks in advance for your help.

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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  • UITableView cell animate background

    - by psychotik
    I have a UITableView with a bunch of rows. When some action occurs, I want to animate the background of a cell. I just want to make it grey and then fade it back to the default in .5 seconds. Is my only option to set the background and call [tableView beginUpdates] followed by [tableView endUpdates] and then set a timer to clear the background again, or is there some more fundamental animation technique I can use here?

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  • RMI applet is making requests on random ports and blocked consequently

    - by Dan
    /// I have set up RMI system successfully on local ubuntu srver. Registry port 1099 and remote object export on 1100(fixed by calling super(1100)) Now I am trying to make it work on Ubuntu over internet with a public IP. I could bind service properly with public ip.But the client applet is trying to connect to ubuntu server at random ports. Below is the error thrown by client applet: // Exception network: Connecting public-ip:1100 with proxy=DIRECT network: Connecting public-ip/cgi-bin/java-rmi.cgi?forward=1099 with proxy=DIRECT network: Connecting public-ip:3733 with proxy=DIRECT network: Connecting public-ip:3721 with proxy=DIRECT // java.rmi.ConnectException: Connection refused to host: public-ip; nested exception is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) ... // // I have only 2 ports open on server, i.e., 1099(registry) and 1100(export). How can I fix ports in applet requests such that it does always connect server on same open port? // // Another issue.As I have bound service on public IP i.e. //public-ip:1099/ServiceName, a job running on server to send message to clinets is not able to make request to RMI service. public-ip URL does not work on same machine,i.e., server.Do you think I should use fixed socket factory?If so please give me code snippet and guide me how i can set it up. //Exception java.rmi.ConnectException: Connection refused to host: public-ip; nested exception is: java.net.ConnectException: Connection refused at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:619) at sun.rmi.transport.tcp.TCPChannel.createConnection(TCPChannel.java:216) at sun.rmi.transport.tcp.TCPChannel.newConnection(TCPChannel.java:202) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:128) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:194) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:148) at $Proxy5.getUserID(Unknown Source) at rmi.source.xxxxxx$JobScheduler.run(xxxxServerImpl.java:293) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:337) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:198) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:180) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391) at java.net.Socket.connect(Socket.java:579) at java.net.Socket.connect(Socket.java:528) at java.net.Socket.(Socket.java:425) at java.net.Socket.(Socket.java:208) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(RMIDirectSocketFactory.java:40) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(RMIMasterSocketFactory.java:146) at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:613) ... 9 more Coould you please help me? Thanks a lot in advance. Dan

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  • is there anyway to know if your supposedly fully dedicated server is really a virtually resource-sha

    - by siran
    Hi, sometimes I feel my server not responding as smoothly as I would expect (i have a Intel(R) Xeon(TM) CPU 2.80GHz Quad Core), given that for example, the 'top' commands reports a low load < 0.5, CPU are almost completely idle ... I maybe have internet connectivity issues, so I don't really know if it's me or if it's the server itself. Is there anykind of benchmarking script (or something analogous) I could run and see the actual performance of the server ?

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  • Android: Autostart app and load preferences

    - by BBoom
    Hi, I have a problem with initializing my app properly after the autostart. I've managed to get an autostart to work, after a reboot the app is shown as started but the timer's are not. My guess is that the "onCreate" function of MyApp is not called when I call the context.startService(). The timers are set in the doActivity() function of MyApp. I would greatly appreciate any tips on what I could be doing wrong or links to good tutorials. :) The manifest: <activity android:name=".MyApp" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <receiver android:name="MyApp_Receiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </receiver>[/syntax] MyApp_Receiver is a BoradcastReciever with the following two functions public void onReceive(Context context, Intent intent) { // Do Autostart if intent is "BOOT_COMPLETED" if ((intent.getAction() != null) && (intent.getAction().equals("android.intent.action.BOOT_COMPLETED"))) { // Start the service context.startService(new Intent(context, MyApp.class)); } // Else do activity else MAIN_ACTIVITY.doActivity(); } public static void setMainActivity(MyApp activity) { MAIN_ACTIVITY = activity; } MyApp extends PreferenceActivity and has an onCreate() and a doActivity(), the doActivity() reads out the preferences and sets a timer depending on them. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Show preferences addPreferencesFromResource(R.xml.preferences);; // Register Preference Click Listeners getPreferenceScreen().getSharedPreferences().registerOnSharedPreferenceChangeListener(this); // Prepare for one-shot alarms if (mIntent == null) { mIntent = new Intent(MyApp.this, MyApp_Receiver.class); mSender = PendingIntent.getBroadcast(MyApp.this, 0, mIntent, 0); MyApp_Receiver.setMainActivity(this); } // Refresh and set all timers on start doActivity(); }

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  • Create an UIButton with "push button" appearance?

    - by Krumelur
    I want to create a button with the same look and feel as the "Timer" function in the builtin Clock app, but it really eludes me how to do it. By looking at the source code for UICatalog, it seems to create these buttons you need to create a custom bitmap. Is this true? If so, is there a "standard" bitmap that can be used, to ensure consistent user experience?

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  • differences between "d.clear()" and "d={}"

    - by Tshepang
    On my machine, the execution speed between "d.clear()" and "d={}" is over 100ns so am curious why one would use one over the other. import timeit def timing(): d = dict() if __name__=='__main__': t = timeit.Timer('timing()', 'from __main__ import timing') print t.repeat()

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  • Project generation problem using Spring Roo

    - by Harry
    Hi, I just downloaded SpringSource Tool Suite, and tried to generate a demo application using roo, but i'm getting error below Code: Created /home/dev/springsource/workspace/demo/pom.xml Undo create /home/dev/springsource/workspace/demo/pom.xml Invalid dependency scope: PROVIDED [Timer-0] NullPointerException at org.springframework.roo.classpath.itd.AbstractItdMetadataProvider.notify(AbstractItdMetadataProvider.java:84) What is the problem? is this Maven issue? Using: Ubuntu 8.10, SpringSource Tool Suite Version: 2.3.3.M1, Roo 1.1.0.M1, Apache Maven Thanks

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  • Javascript scope problem with object and setTimeout

    - by Shabbyrobe
    I'm trying to make a jQuery plugin that executes a method on a timer. I'd like it to work on multiple elements on a page independently. I've reached a point where the timer executes for each element, but the method called in the setTimeout seems to only know about the last instance of the plugin. I know I'm doing something fundamentally stupid here, but I'm danged if I know what. I know stuff like this has been asked 8 million times on here before, but I've not managed to find an answer that relates to my specific problem. Here's a script that demonstrates the structure of what I'm doing. <html> <head> <script type="text/javascript" src="assets/jquery.min.js"></script> <script type="text/javascript"> var crap = 0; (function($) { jQuery.fn.pants = function(options) { var trousers = { id: null, current: 0, waitTimeMs: 1000, begin: function() { var d = new Date(); this.id = crap++; console.log(this.id); // do a bunch of stuff window.setTimeout(function(self) {return function() {self.next();}}(this), this.waitTimeMs); }, next: function() { this.current ++; console.log(this.id); window.setTimeout(function(self) {return function() {self.next();}}(this), this.waitTimeMs); }, }; options = options || {}; $.extend(trousers, options); this.each(function(index, element) { trousers.begin(); }); return this; }; } )(jQuery); jQuery(document).ready(function() { jQuery("div.wahey").pants(); }); </script> </head> <body> <div class="wahey"></div> <div class="wahey"></div> </body> </html> The output I get is this: 0 1 1 1 1 1 The output I expect to get is this: 0 1 0 1 0 1

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • How to close a java swing application from the code

    - by hstoerr
    What is the proper way to terminate a Swing application from the code, and what are the pitfalls? I'd tried to close my application automatically after a timer fires. But just calling dispose() on the JFrame didn't do the trick - the window vanished but the application did not terminate. However when closing the window with the close button, the application does terminate. What should I do?

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  • What is wrong with this SimPy installation?

    - by dmindreader
    Alright, I have tried a bunch of times the python setup.py install command from my command prompt, and this is what I'm getting: SCREEN And when trying this: from SimPy.Simulation import * on Idle, I get this: Traceback (most recent call last): File "C:/Python30/pruebas/prueba1", line 1, in <module> from SimPy.Simulation import * File "C:\Python30\SimPy\Simulation.py", line 320 print 'SimPy.Simulation %s' %__version__, ^ SyntaxError: invalid syntax >>>

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  • Ubuntu: Graphics freeze

    - by Phil
    We have recently updated a java application which runs on an Ubuntu PC, and are now experiencing a graphics problem that we didn't encounter before. The system is running constantly, and randomly maybe twice a month but sometimes within a few days the systems graphics will freeze, and the gnome panels are frozen. Here is an extract from the syslog; Jun 28 05:41:53 swimtag-NM10 kernel: [34802.970021] [drm:i915_hangcheck_elapsed] ERROR Hangcheck timer elapsed... GPU hung Jun 28 05:41:53 swimtag-NM10 kernel: [34802.970177] [drm:i915_do_wait_request] ERROR i915_do_wait_request returns -5 (awaiting 937626 at 937625)

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  • ASP.net Ajax Timeout

    - by Moksha
    Hi, I am stuck with count down in ajax, I have a small website where I ask each user 5 question in 1 min time, after they login using asp.net membership provider. I want when the user time is over he/she must be taken to result page and show the result, I am using asp.net ajax timer, but if the user press F5 his time start again and by pressing F5 he can continue his test. how can I stop that. also is there a easy way to show countdown using Ajax for 60sec Regards Arshad

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  • IE6 PNG transparency in UpdatePanel

    - by sensorium7
    I have a child page with an UpdatePanel on it that is connected to a timer that autorefreshes every 5 seconds. I've tried a few different PNG fixes, and they work until the UpdatePanel refreshes that section. Then, depending on the fix the PNGs either disappear or go back to nontransparent. Do I need to forcefully run the javascript when the UpdatePanel refreshes? How would I go about this? Thanks!

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  • C++ Class Access Specifier Verbosity

    - by PolyTex
    A "traditional" C++ class (just some random declarations) might resemble the following: class Foo { public: Foo(); explicit Foo(const std::string&); ~Foo(); enum FooState { Idle, Busy, Unknown }; FooState GetState() const; bool GetBar() const; void SetBaz(int); private: struct FooPartialImpl; void HelperFunction1(); void HelperFunction2(); void HelperFunction3(); FooPartialImpl* m_impl; // smart ptr FooState m_state; bool m_bar; int m_baz; }; I always found this type of access level specification ugly and difficult to follow if the original programmer didn't organize his "access regions" neatly. Taking a look at the same snippet in a Java/C# style, we get: class Foo { public: Foo(); public: explicit Foo(const std::string&); public: ~Foo(); public: enum FooState { Idle, Busy, Unknown }; public: FooState GetState() const; public: bool GetBar() const; public: void SetBaz(int); private: struct FooPartialImpl; private: void HelperFunction1(); private: void HelperFunction2(); private: void HelperFunction3(); private: FooPartialImpl* m_impl; // smart ptr private: FooState m_state; private: bool m_bar; private: int m_baz; }; In my opinion, this is much easier to read in a header because the access specifier is right next to the target, and not a bunch of lines away. I found this especially true when working with header-only template code that wasn't separated into the usual "*.hpp/*.inl" pair. In that scenario, the size of the function implementations overpowered this small but important information. My question is simple and stems from the fact that I've never seen anyone else actively do this in their C++ code. Assuming that I don't have a "Class View" capable IDE, are there any obvious drawbacks to using this level of verbosity? Any other style recommendations are welcome!

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  • Automatically running thread stopped after the application idling for more than 1 hour

    - by U Liyanage
    I have a web application which runs on IIS 6.0 and it has a thread that runs on the applicaion startup. That thread will run continously after the application startup with a sleep time of 10 seconds (This will update the application cache from getting the data from DB). But once the application is idle for more than 1 hour this thread is no longer running. Please give me a solution for continously run this thread.

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  • Making Noise with Python

    - by Elliot
    I am trying to get python to make noise when certain things happen. Preferably, i would like to play music of some kind, however some kind of distinctive beeping would be sufficient, like an electronic timer going off. I have thus far only been able to make the system speaker chime using pywin32's Beep, however this simply does not have the volume for my application. Any ideas on how I can do this?

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  • xpath - limit search to node not working?

    - by Mr W
    What am I doing wrong here? I am trying to limit my xpath search to a specific row in my table but my query always returns the content of the span in the first row: var query = "//span[contains(@id, 'timer')]"; var root = document.getElementById('movements').rows[1]; document.evaluate(query, root, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue.textContent Please help!

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