Search Results

Search found 8765 results on 351 pages for 'intuit partner platform'.

Page 57/351 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Q&amp;A: How do I cancel my Windows Azure Platform Introductory Special? (or any Subscription)

    - by Eric Nelson
    Short answer: Don’t! Just kidding :-) Long answer: I believe it is the same process as for other Microsoft Online Services – but I have never tried it. Hence please post a comment if you follow this successfully or not and I will amend. From http://www.microsoft.com/online/help/en-us/mocp/, search for “cancel” and you get: What I am not clear about is whether an Introductory Special is classed as a trial. Either way, the answer is to contact support and ask to cancel. I would suggest you are fully armed with details of your subscription which you can get from signing in to https://mocp.microsoftonline.com. You can contact support via a online web form at https://mocp-support.custhelp.com/ Or You can call them. The details are again on the support page http://www.microsoft.com/online/help/en-us/mocp/  In the UK you can call 0800 731 8457 or (0) 20 3027 6039 Monday – Friday 09:00 – 17:00 GMT (UTC). I hope that helps.

    Read the article

  • What's the best platform for blogging about coding? [closed]

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

    Read the article

  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

    Read the article

  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

    Read the article

  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

    Read the article

  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

    Read the article

  • [WebLogic, Java] WebLogic Developer/Production Web Profile, Full Java EE 6 Platform - Chat Transcript and Slides from OTN Virtual Developer Day

    - by yosuke.arai(at)oracle.com
    ????????????????????????WebLogic Server Virtual Developer Days??JavaEE6???????QA???????????????????(FireFox???????????????????????????????????????) ?????????????????????????????! > Q1) WLS10.3.4??JavaEE6????????????? > Q4) Java EE6 ???????IDE????????? > Q12) Jdeveloper?Java EE 6?????????????? > Q26) managed beans?EJB????????????????EJB??????????????????????managed beans?????????????????????Managed Beans?????????? > Q29) XML???????????????????????????????

    Read the article

  • I'm going to quit my job because of our platform: how can I leave a productive explanation of this?

    - by Sean M
    I'm planning on leaving my current job because we're locked into using Blub, with an enterprise Blub framework and a Blub-level web server, on mediocre shared hosting. My coworkers are friendly and my boss is an average small business owner - I want to leave entirely because of the technical reasons. I feel like being soaked in Blub is bad for my brain and making me a worse programmer. When I leave, how can I explain this to my boss and coworkers? How can I phrase my complaints about Blub productively? What kind of warning can I and should I leave for my successor in documentation? (trying to make sure I meet the standards)

    Read the article

  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

    Read the article

  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

    Read the article

  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

    Read the article

  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

    Read the article

  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

    Read the article

  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

    Read the article

  • Php: Overriding abstract method goes wrong

    - by Lu4
    Hi! I think there is a problem in php's OOP implementation. EDIT: Consider more illustrative example: abstract class Animal { public $name; // public function Communicate(Animal $partner) {} // Works public abstract function Communicate(Animal $partner); // Gives error } class Panda extends Animal { public function Communicate(Panda $partner) { echo "Hi {$partner->name} I'm a Panda"; } } class Human extends Animal { public function Communicate(Human $partner) { echo "Hi {$partner->name} I'm a Human"; } } $john = new Human(); $john->name = 'John'; $mary = new Human(); $mary->name = 'Mary'; $john->Communicate($mary); // should be ok $zuzi = new Panda(); $zuzi->name = 'Zuzi'; $zuzi->Communicate($john); // should give error The problem is that when Animal::Communicate is an abstract method, php tells that the following methods are illegal: "public function Communicate(Panda $partner)" "public function Communicate(Human $partner)" but when Animal::Communicate is non-abstract but has zero-implementation Php thinks that these methods are legal. So in my opinion it's not right because we are doing override in both cases, and these both cases are equal, so it seems like it's a bug... Older part of the post: Please consider the following code: Framework.php namespace A { class Component { ... } abstract class Decorator { public abstract function Decorate(\A\Component $component); } } Implementation.php namespace B { class MyComponent extends \A\Component { ... } } MyDecorator.php namespace A { class MyDecorator extends Decorator { public function Decorate(\B\MyComponent $component) { ... } } } The following code gives error in MyDecorator.php telling Fatal error: Declaration of MyDecorator::Decorate() must be compatible with that of A\Decorator::Decorate() in MyDecorator.php on line ... But when I change the Framework.php::Decorator class to the following implementation: abstract class Decorator { public function Decorate(\A\Component $component) {} } the problem disappears.

    Read the article

  • What's a good box to serve files on my local network, cross platform?

    - by rogpeppe
    I've installed CAT5e cable and gigabit switches in my house with the goal of having an "always-on" file server in the loft, accessible to both my macbook and my partner's Windows box. I'd like to find a solution which: uses minimal power. allows me to access as much disk bandwidth as possible. provides glitch-free file access to both MacOS and Windows. is as cheap as possible, while remaining reliable. Optional, but desirable extras: software or hardware RAID; open source solutions. A SheevaPlug with eSATA seems one possibility, but I'm sure there are any number of other good options.

    Read the article

  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

    Read the article

  • Fed Authentication Methods in OIF / IdP

    - by Damien Carru
    This article is a continuation of my previous entry where I explained how OIF/IdP leverages OAM to authenticate users at runtime: OIF/IdP internally forwards the user to OAM and indicates which Authentication Scheme should be used to challenge the user if needed OAM determine if the user should be challenged (user already authenticated, session timed out or not, session authentication level equal or higher than the level of the authentication scheme specified by OIF/IdP…) After identifying the user, OAM internally forwards the user back to OIF/IdP OIF/IdP can resume its operation In this article, I will discuss how OIF/IdP can be configured to map Federation Authentication Methods to OAM Authentication Schemes: When processing an Authn Request, where the SP requests a specific Federation Authentication Method with which the user should be challenged When sending an Assertion, where OIF/IdP sets the Federation Authentication Method in the Assertion Enjoy the reading! Overview The various Federation protocols support mechanisms allowing the partners to exchange information on: How the user should be challenged, when the SP/RP makes a request How the user was challenged, when the IdP/OP issues an SSO response When a remote SP partner redirects the user to OIF/IdP for Federation SSO, the message might contain data requesting how the user should be challenged by the IdP: this is treated as the Requested Federation Authentication Method. OIF/IdP will need to map that Requested Federation Authentication Method to a local Authentication Scheme, and then invoke OAM for user authentication/challenge with the mapped Authentication Scheme. OAM would authenticate the user if necessary with the scheme specified by OIF/IdP. Similarly, when an IdP issues an SSO response, most of the time it will need to include an identifier representing how the user was challenged: this is treated as the Federation Authentication Method. When OIF/IdP issues an Assertion, it will evaluate the Authentication Scheme with which OAM identified the user: If the Authentication Scheme can be mapped to a Federation Authentication Method, then OIF/IdP will use the result of that mapping in the outgoing SSO response: AuthenticationStatement in the SAML Assertion OpenID Response, if PAPE is enabled If the Authentication Scheme cannot be mapped, then OIF/IdP will set the Federation Authentication Method as the Authentication Scheme name in the outgoing SSO response: AuthenticationStatement in the SAML Assertion OpenID Response, if PAPE is enabled Mappings In OIF/IdP, the mapping between Federation Authentication Methods and Authentication Schemes has the following rules: One Federation Authentication Method can be mapped to several Authentication Schemes In a Federation Authentication Method <-> Authentication Schemes mapping, a single Authentication Scheme is marked as the default scheme that will be used to authenticate a user, if the SP/RP partner requests the user to be authenticated via a specific Federation Authentication Method An Authentication Scheme can be mapped to a single Federation Authentication Method Let’s examine the following example and the various use cases, based on the SAML 2.0 protocol: Mappings defined as: urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport mapped to LDAPScheme, marked as the default scheme used for authentication BasicScheme urn:oasis:names:tc:SAML:2.0:ac:classes:X509 mapped to X509Scheme, marked as the default scheme used for authentication Use cases: SP sends an AuthnRequest specifying urn:oasis:names:tc:SAML:2.0:ac:classes:X509 as the RequestedAuthnContext: OIF/IdP will authenticate the use with X509Scheme since it is the default scheme mapped for that method. SP sends an AuthnRequest specifying urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the RequestedAuthnContext: OIF/IdP will authenticate the use with LDAPScheme since it is the default scheme mapped for that method, not the BasicScheme SP did not request any specific methods, and user was authenticated with BasisScheme: OIF/IdP will issue an Assertion with urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the FederationAuthenticationMethod SP did not request any specific methods, and user was authenticated with LDAPScheme: OIF/IdP will issue an Assertion with urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the FederationAuthenticationMethod SP did not request any specific methods, and user was authenticated with BasisSessionlessScheme: OIF/IdP will issue an Assertion with BasisSessionlessScheme as the FederationAuthenticationMethod, since that scheme could not be mapped to any Federation Authentication Method (in this case, the administrator would need to correct that and create a mapping) Configuration Mapping Federation Authentication Methods to OAM Authentication Schemes is protocol dependent, since the methods are defined in the various protocols (SAML 2.0, SAML 1.1, OpenID 2.0). As such, the WLST commands to set those mappings will involve: Either the SP Partner Profile and affect all Partners referencing that profile, which do not override the Federation Authentication Method to OAM Authentication Scheme mappings Or the SP Partner entry, which will only affect the SP Partner It is important to note that if an SP Partner is configured to define one or more Federation Authentication Method to OAM Authentication Scheme mappings, then all the mappings defined in the SP Partner Profile will be ignored. Authentication Schemes As discussed in the previous article, during Federation SSO, OIF/IdP will internally forward the user to OAM for authentication/verification and specify which Authentication Scheme to use. OAM will determine if a user needs to be challenged: If the user is not authenticated yet If the user is authenticated but the session timed out If the user is authenticated, but the authentication scheme level of the original authentication is lower than the level of the authentication scheme requested by OIF/IdP So even though an SP requests a specific Federation Authentication Method to be used to challenge the user, if that method is mapped to an Authentication Scheme and that at runtime OAM deems that the user does not need to be challenged with that scheme (because the user is already authenticated, session did not time out, and the session authn level is equal or higher than the one for the specified Authentication Scheme), the flow won’t result in a challenge operation. Protocols SAML 2.0 The SAML 2.0 specifications define the following Federation Authentication Methods for SAML 2.0 flows: urn:oasis:names:tc:SAML:2.0:ac:classes:unspecified urn:oasis:names:tc:SAML:2.0:ac:classes:InternetProtocol urn:oasis:names:tc:SAML:2.0:ac:classes:Telephony urn:oasis:names:tc:SAML:2.0:ac:classes:MobileOneFactorUnregistered urn:oasis:names:tc:SAML:2.0:ac:classes:PersonalTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:PreviousSession urn:oasis:names:tc:SAML:2.0:ac:classes:MobileOneFactorContract urn:oasis:names:tc:SAML:2.0:ac:classes:Smartcard urn:oasis:names:tc:SAML:2.0:ac:classes:Password urn:oasis:names:tc:SAML:2.0:ac:classes:InternetProtocolPassword urn:oasis:names:tc:SAML:2.0:ac:classes:X509 urn:oasis:names:tc:SAML:2.0:ac:classes:TLSClient urn:oasis:names:tc:SAML:2.0:ac:classes:PGP urn:oasis:names:tc:SAML:2.0:ac:classes:SPKI urn:oasis:names:tc:SAML:2.0:ac:classes:XMLDSig urn:oasis:names:tc:SAML:2.0:ac:classes:SoftwarePKI urn:oasis:names:tc:SAML:2.0:ac:classes:Kerberos urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport urn:oasis:names:tc:SAML:2.0:ac:classes:SecureRemotePassword urn:oasis:names:tc:SAML:2.0:ac:classes:NomadTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:AuthenticatedTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:MobileTwoFactorUnregistered urn:oasis:names:tc:SAML:2.0:ac:classes:MobileTwoFactorContract urn:oasis:names:tc:SAML:2.0:ac:classes:SmartcardPKI urn:oasis:names:tc:SAML:2.0:ac:classes:TimeSyncToken Out of the box, OIF/IdP has the following mappings for the SAML 2.0 protocol: Only urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport is defined This Federation Authentication Method is mapped to: LDAPScheme, marked as the default scheme used for authentication FAAuthScheme BasicScheme BasicFAScheme This mapping is defined in the saml20-sp-partner-profile SP Partner Profile which is the default OOTB SP Partner Profile for SAML 2.0 An example of an AuthnRequest message sent by an SP to an IdP with the SP requesting a specific Federation Authentication Method to be used to challenge the user would be: <samlp:AuthnRequest xmlns:samlp="urn:oasis:names:tc:SAML:2.0:protocol" Destination="https://idp.com/oamfed/idp/samlv20" ID="id-8bWn-A9o4aoMl3Nhx1DuPOOjawc-" IssueInstant="2014-03-21T20:51:11Z" Version="2.0">  <saml:Issuer ...>https://acme.com/sp</saml:Issuer>  <samlp:NameIDPolicy AllowCreate="false" Format="urn:oasis:names:tc:SAML:1.1:nameid-format:unspecified"/>  <samlp:RequestedAuthnContext Comparison="minimum">    <saml:AuthnContextClassRef xmlns:saml="urn:oasis:names:tc:SAML:2.0:assertion">      urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport </saml:AuthnContextClassRef>  </samlp:RequestedAuthnContext></samlp:AuthnRequest> An example of an Assertion issued by an IdP would be: <samlp:Response ...>    <saml:Issuer ...>https://idp.com/oam/fed</saml:Issuer>    <samlp:Status>        <samlp:StatusCode Value="urn:oasis:names:tc:SAML:2.0:status:Success"/>    </samlp:Status>    <saml:Assertion ...>        <saml:Issuer ...>https://idp.com/oam/fed</saml:Issuer>        <dsig:Signature>            ...        </dsig:Signature>        <saml:Subject>            <saml:NameID ...>[email protected]</saml:NameID>            <saml:SubjectConfirmation Method="urn:oasis:names:tc:SAML:2.0:cm:bearer">                <saml:SubjectConfirmationData .../>            </saml:SubjectConfirmation>        </saml:Subject>        <saml:Conditions ...>            <saml:AudienceRestriction>                <saml:Audience>https://acme.com/sp</saml:Audience>            </saml:AudienceRestriction>        </saml:Conditions>        <saml:AuthnStatement AuthnInstant="2014-03-21T20:53:55Z" SessionIndex="id-6i-Dm0yB-HekG6cejktwcKIFMzYE8Yrmqwfd0azz" SessionNotOnOrAfter="2014-03-21T21:53:55Z">            <saml:AuthnContext>                <saml:AuthnContextClassRef>                    urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport                </saml:AuthnContextClassRef>            </saml:AuthnContext>        </saml:AuthnStatement>    </saml:Assertion></samlp:Response> An administrator would be able to specify a mapping between a SAML 2.0 Federation Authentication Method and one or more OAM Authentication Schemes SAML 1.1 The SAML 1.1 specifications define the following Federation Authentication Methods for SAML 1.1 flows: urn:oasis:names:tc:SAML:1.0:am:unspecified urn:oasis:names:tc:SAML:1.0:am:HardwareToken urn:oasis:names:tc:SAML:1.0:am:password urn:oasis:names:tc:SAML:1.0:am:X509-PKI urn:ietf:rfc:2246 urn:oasis:names:tc:SAML:1.0:am:PGP urn:oasis:names:tc:SAML:1.0:am:SPKI urn:ietf:rfc:3075 urn:oasis:names:tc:SAML:1.0:am:XKMS urn:ietf:rfc:1510 urn:ietf:rfc:2945 Out of the box, OIF/IdP has the following mappings for the SAML 1.1 protocol: Only urn:oasis:names:tc:SAML:1.0:am:password is defined This Federation Authentication Method is mapped to: LDAPScheme, marked as the default scheme used for authentication FAAuthScheme BasicScheme BasicFAScheme This mapping is defined in the saml11-sp-partner-profile SP Partner Profile which is the default OOTB SP Partner Profile for SAML 1.1 An example of an Assertion issued by an IdP would be: <samlp:Response ...>    <samlp:Status>        <samlp:StatusCode Value="samlp:Success"/>    </samlp:Status>    <saml:Assertion Issuer="https://idp.com/oam/fed" ...>        <saml:Conditions ...>            <saml:AudienceRestriction>                <saml:Audience>https://acme.com/sp/ssov11</saml:Audience>            </saml:AudienceRestriction>        </saml:Conditions>        <saml:AuthnStatement AuthenticationInstant="2014-03-21T20:53:55Z" AuthenticationMethod="urn:oasis:names:tc:SAML:1.0:am:password">            <saml:Subject>                <saml:NameID ...>[email protected]</saml:NameID>                <saml:SubjectConfirmation>                   <saml:ConfirmationMethod>                       urn:oasis:names:tc:SAML:1.0:cm:bearer                   </saml:ConfirmationMethod>                </saml:SubjectConfirmation>            </saml:Subject>        </saml:AuthnStatement>        <dsig:Signature>            ...        </dsig:Signature>    </saml:Assertion></samlp:Response> Note: SAML 1.1 does not define an AuthnRequest message. An administrator would be able to specify a mapping between a SAML 1.1 Federation Authentication Method and one or more OAM Authentication Schemes OpenID 2.0 The OpenID 2.0 PAPE specifications define the following Federation Authentication Methods for OpenID 2.0 flows: http://schemas.openid.net/pape/policies/2007/06/phishing-resistant http://schemas.openid.net/pape/policies/2007/06/multi-factor http://schemas.openid.net/pape/policies/2007/06/multi-factor-physical Out of the box, OIF/IdP does not define any mappings for the OpenID 2.0 Federation Authentication Methods. For OpenID 2.0, the configuration will involve mapping a list of OpenID 2.0 policies to a list of Authentication Schemes. An example of an OpenID 2.0 Request message sent by an SP/RP to an IdP/OP would be: https://idp.com/openid?openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=checkid_setup&openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.assoc_handle=id-6a5S6zhAKaRwQNUnjTKROREdAGSjWodG1el4xyz3&openid.return_to=https%3A%2F%2Facme.com%2Fopenid%3Frefid%3Did-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.realm=https%3A%2F%2Facme.com%2Fopenid&openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0&openid.ax.mode=fetch_request&openid.ax.type.attr0=http%3A%2F%2Faxschema.org%2Fcontact%2Femail&openid.ax.if_available=attr0&openid.ns.pape=http%3A%2F%2Fspecs.openid.net%2Fextensions%2Fpape%2F1.0&openid.pape.max_auth_age=0 An example of an Open ID 2.0 SSO Response issued by an IdP/OP would be: https://acme.com/openid?refid=id-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=id_res&openid.op_endpoint=https%3A%2F%2Fidp.com%2Fopenid&openid.claimed_id=https%3A%2F%2Fidp.com%2Fopenid%3Fid%3Did-38iCmmlAVEXPsFjnFVKArfn5RIiF75D5doorhEgqqPM%3D&openid.identity=https%3A%2F%2Fidp.com%2Fopenid%3Fid%3Did-38iCmmlAVEXPsFjnFVKArfn5RIiF75D5doorhEgqqPM%3D&openid.return_to=https%3A%2F%2Facme.com%2Fopenid%3Frefid%3Did-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.response_nonce=2014-03-24T19%3A20%3A06Zid-YPa2kTNNFftZkgBb460jxJGblk2g--iNwPpDI7M1&openid.assoc_handle=id-6a5S6zhAKaRwQNUnjTKROREdAGSjWodG1el4xyz3&openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0&openid.ax.mode=fetch_response&openid.ax.type.attr0=http%3A%2F%2Fsession%2Fcount&openid.ax.value.attr0=1&openid.ax.type.attr1=http%3A%2F%2Fopenid.net%2Fschema%2FnamePerson%2Ffriendly&openid.ax.value.attr1=My+name+is+Bobby+Smith&openid.ax.type.attr2=http%3A%2F%2Fschemas.openid.net%2Fax%2Fapi%2Fuser_id&openid.ax.value.attr2=bob&openid.ax.type.attr3=http%3A%2F%2Faxschema.org%2Fcontact%2Femail&openid.ax.value.attr3=bob%40oracle.com&openid.ax.type.attr4=http%3A%2F%2Fsession%2Fipaddress&openid.ax.value.attr4=10.145.120.253&openid.ns.pape=http%3A%2F%2Fspecs.openid.net%2Fextensions%2Fpape%2F1.0&openid.pape.auth_time=2014-03-24T19%3A20%3A05Z&openid.pape.auth_policies=http%3A%2F%2Fschemas.openid.net%2Fpape%2Fpolicies%2F2007%2F06%2Fphishing-resistant&openid.signed=op_endpoint%2Cclaimed_id%2Cidentity%2Creturn_to%2Cresponse_nonce%2Cassoc_handle%2Cns.ax%2Cax.mode%2Cax.type.attr0%2Cax.value.attr0%2Cax.type.attr1%2Cax.value.attr1%2Cax.type.attr2%2Cax.value.attr2%2Cax.type.attr3%2Cax.value.attr3%2Cax.type.attr4%2Cax.value.attr4%2Cns.pape%2Cpape.auth_time%2Cpape.auth_policies&openid.sig=mYMgbGYSs22l8e%2FDom9NRPw15u8%3D In the next article, I will provide examples on how to configure OIF/IdP for the various protocols, to map OAM Authentication Schemes to Federation Authentication Methods.Cheers,Damien Carru

    Read the article

  • Developing Mobile Applications: Web, Native, or Hybrid?

    - by Michelle Kimihira
    Authors: Joe Huang, Senior Principal Product Manager, Oracle Mobile Application Development Framework  and Carlos Chang, Senior Principal Product Director The proliferation of mobile devices and platforms represents a game-changing technology shift on a number of levels. Companies must decide not only the best strategic use of mobile platforms, but also how to most efficiently implement them. Inevitably, this conversation devolves to the developers, who face the task of developing and supporting mobile applications—not a simple task in light of the number of devices and platforms. Essentially, developers can choose from the following three different application approaches, each with its own set of pros and cons. Native Applications: This refers to apps built for and installed on a specific platform, such as iOS or Android, using a platform-specific software development kit (SDK).  For example, apps for Apple’s iPhone and iPad are designed to run specifically on iOS and are written in Xcode/Objective-C. Android has its own variation of Java, Windows uses C#, and so on.  Native apps written for one platform cannot be deployed on another. Native apps offer fast performance and access to native-device services but require additional resources to develop and maintain each platform, which can be expensive and time consuming. Mobile Web Applications: Unlike native apps, mobile web apps are not installed on the device; rather, they are accessed via a Web browser.  These are server-side applications that render HTML, typically adjusting the design depending on the type of device making the request.  There are no program coding constraints for writing server-side apps—they can be written in Java, C, PHP, etc., it doesn’t matter.  Instead, the server detects what type of mobile browser is pinging the server and adjusts accordingly. For example, it can deliver fully JavaScript and CSS-enabled content to smartphone browsers, while downgrading gracefully to basic HTML for feature phone browsers. Mobile apps work across platforms, but are limited to what you can do through a browser and require Internet connectivity. For certain types of applications, these constraints may not be an issue. Oracle supports mobile web applications via ADF Faces (for tablets) and ADF Mobile browser (Trinidad) for smartphone and feature phones. Hybrid Applications: As the name implies, hybrid apps combine technologies from native and mobile Web apps to gain the benefits each. For example, these apps are installed on a device, like their pure native app counterparts, while the user interface (UI) is based on HTML5.  This UI runs locally within the native container, which usually leverages the device’s browser engine.  The advantage of using HTML5 is a consistent, cross-platform UI that works well on most devices.  Combining this with the native container, which is installed on-device, provides mobile users with access to local device services, such as camera, GPS, and local device storage.  Native apps may offer greater flexibility in integrating with device native services.  However, since hybrid applications already provide device integrations that typical enterprise applications need, this is typically less of an issue.  The new Oracle ADF Mobile release is an HTML5 and Java hybrid framework that targets mobile app development to iOS and Android from one code base. So, Which is the Best Approach? The short answer is – the best choice depends on the type of application you are developing.  For instance, animation-intensive apps such as games would favor native apps, while hybrid applications may be better suited for enterprise mobile apps because they provide multi-platform support. Just for starters, the following issues must be considered when choosing a development path. Application Complexity: How complex is the application? A quick app that accesses a database or Web service for some data to display?  You can keep it simple, and a mobile Web app may suffice. However, for a mobile/field worker type of applications that supports mission critical functionality, hybrid or native applications are typically needed. Richness of User Interactivity: What type of user experience is required for the application?  Mobile browser-based app that’s optimized for mobile UI may suffice for quick lookup or productivity type of applications.  However, hybrid/native application would typically be required to deliver highly interactive user experiences needed for field-worker type of applications.  For example, interactive BI charts/graphs, maps, voice/email integration, etc.  In the most extreme case like gaming applications, native applications may be necessary to deliver the highly animated and graphically intensive user experience. Performance: What type of performance is required by the application functionality?  For instance, for real-time look up of data over the network, mobile app performance depends on network latency and server infrastructure capabilities.  If consistent performance is required, data would typically need to be cached, which is supported on hybrid or native applications only. Connectivity and Availability: What sort of connectivity will your application require? Does the app require Web access all the time in order to always retrieve the latest data from the server? Or do the requirements dictate offline support? While native and hybrid apps can be built to operate offline, Web mobile apps require Web connectivity. Multi-platform Requirements: The terms “consumerization of IT” and BYOD (bring your own device) effectively mean that the line between the consumer and the enterprise devices have become blurred. Employees are bringing their personal mobile devices to work and are often expecting that they work in the corporate network and access back-office applications.  Even if companies restrict access to the big dogs: (iPad, iPhone, Android phones and tablets, possibly Windows Phone and tablets), trying to support each platform natively will require increasing resources and domain expertise with each new language/platform. And let’s not forget the maintenance costs, involved in upgrading new versions of each platform.   Where multi-platform support is needed, Web mobile or hybrid apps probably have the advantage. Going native, and trying to support multiple operating systems may be cost prohibitive with existing resources and developer skills. Device-Services Access:  If your app needs to access local device services, such as the camera, contacts app, accelerometer, etc., then your choices are limited to native or hybrid applications.   Fragmentation: Apple controls Apple iOS and the only concern is what version iOS is running on any given device.   Not so Android, which is open source. There are many, many versions and variants of Android running on different devices, which can be a nightmare for app developers trying to support different devices running different flavors of Android.  (Is it an Amazon Kindle Fire? a Samsung Galaxy?  A Barnes & Noble Nook?) This is a nightmare scenario for native apps—on the other hand, a mobile Web or hybrid app, when properly designed, can shield you from these complexities because they are based on common frameworks.  Resources: How many developers can you dedicate to building and supporting mobile application development?  What are their existing skills sets?  If you’re considering native application development due to the complexity of the application under development, factor the costs of becoming proficient on a each platform’s OS and programming language. Add another platform, and that’s another language, another SDK. On the other side of the equation, Web mobile or hybrid applications are simpler to make, and readily support more platforms, but there may be performance trade-offs. Conclusion This only scratches the surface. However, I hope to have suggested some food for thought in choosing your mobile development strategy.  Do your due diligence, search the Web, read up on mobile, talk to peers, attend events. The development team at Oracle is working hard on mobile technologies to help customers extend enterprise applications to mobile faster and effectively.  To learn more on what Oracle has to offer, check out the Oracle ADF Mobile (hybrid) and ADF Faces/ADF Mobile browser (Web Mobile) solutions from Oracle.   Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

    Read the article

  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

    Read the article

  • The broken Promise of the Mobile Web

    - by Rick Strahl
    High end mobile devices have been with us now for almost 7 years and they have utterly transformed the way we access information. Mobile phones and smartphones that have access to the Internet and host smart applications are in the hands of a large percentage of the population of the world. In many places even very remote, cell phones and even smart phones are a common sight. I’ll never forget when I was in India in 2011 I was up in the Southern Indian mountains riding an elephant out of a tiny local village, with an elephant herder in front riding atop of the elephant in front of us. He was dressed in traditional garb with the loin wrap and head cloth/turban as did quite a few of the locals in this small out of the way and not so touristy village. So we’re slowly trundling along in the forest and he’s lazily using his stick to guide the elephant and… 10 minutes in he pulls out his cell phone from his sash and starts texting. In the middle of texting a huge pig jumps out from the side of the trail and he takes a picture running across our path in the jungle! So yeah, mobile technology is very pervasive and it’s reached into even very buried and unexpected parts of this world. Apps are still King Apps currently rule the roost when it comes to mobile devices and the applications that run on them. If there’s something that you need on your mobile device your first step usually is to look for an app, not use your browser. But native app development remains a pain in the butt, with the requirement to have to support 2 or 3 completely separate platforms. There are solutions that try to bridge that gap. Xamarin is on a tear at the moment, providing their cross-device toolkit to build applications using C#. While Xamarin tools are impressive – and also *very* expensive – they only address part of the development madness that is app development. There are still specific device integration isssues, dealing with the different developer programs, security and certificate setups and all that other noise that surrounds app development. There’s also PhoneGap/Cordova which provides a hybrid solution that involves creating local HTML/CSS/JavaScript based applications, and then packaging them to run in a specialized App container that can run on most mobile device platforms using a WebView interface. This allows for using of HTML technology, but it also still requires all the set up, configuration of APIs, security keys and certification and submission and deployment process just like native applications – you actually lose many of the benefits that  Web based apps bring. The big selling point of Cordova is that you get to use HTML have the ability to build your UI once for all platforms and run across all of them – but the rest of the app process remains in place. Apps can be a big pain to create and manage especially when we are talking about specialized or vertical business applications that aren’t geared at the mainstream market and that don’t fit the ‘store’ model. If you’re building a small intra department application you don’t want to deal with multiple device platforms and certification etc. for various public or corporate app stores. That model is simply not a good fit both from the development and deployment perspective. Even for commercial, big ticket apps, HTML as a UI platform offers many advantages over native, from write-once run-anywhere, to remote maintenance, single point of management and failure to having full control over the application as opposed to have the app store overloads censor you. In a lot of ways Web based HTML/CSS/JavaScript applications have so much potential for building better solutions based on existing Web technologies for the very same reasons a lot of content years ago moved off the desktop to the Web. To me the Web as a mobile platform makes perfect sense, but the reality of today’s Mobile Web unfortunately looks a little different… Where’s the Love for the Mobile Web? Yet here we are in the middle of 2014, nearly 7 years after the first iPhone was released and brought the promise of rich interactive information at your fingertips, and yet we still don’t really have a solid mobile Web platform. I know what you’re thinking: “But we have lots of HTML/JavaScript/CSS features that allows us to build nice mobile interfaces”. I agree to a point – it’s actually quite possible to build nice looking, rich and capable Web UI today. We have media queries to deal with varied display sizes, CSS transforms for smooth animations and transitions, tons of CSS improvements in CSS 3 that facilitate rich layout, a host of APIs geared towards mobile device features and lately even a number of JavaScript framework choices that facilitate development of multi-screen apps in a consistent manner. Personally I’ve been working a lot with AngularJs and heavily modified Bootstrap themes to build mobile first UIs and that’s been working very well to provide highly usable and attractive UI for typical mobile business applications. From the pure UI perspective things actually look very good. Not just about the UI But it’s not just about the UI - it’s also about integration with the mobile device. When it comes to putting all those pieces together into what amounts to a consolidated platform to build mobile Web applications, I think we still have a ways to go… there are a lot of missing pieces to make it all work together and integrate with the device more smoothly, and more importantly to make it work uniformly across the majority of devices. I think there are a number of reasons for this. Slow Standards Adoption HTML standards implementations and ratification has been dreadfully slow, and browser vendors all seem to pick and choose different pieces of the technology they implement. The end result is that we have a capable UI platform that’s missing some of the infrastructure pieces to make it whole on mobile devices. There’s lots of potential but what is lacking that final 10% to build truly compelling mobile applications that can compete favorably with native applications. Some of it is the fragmentation of browsers and the slow evolution of the mobile specific HTML APIs. A host of mobile standards exist but many of the standards are in the early review stage and they have been there stuck for long periods of time and seem to move at a glacial pace. Browser vendors seem even slower to implement them, and for good reason – non-ratified standards mean that implementations may change and vendor implementations tend to be experimental and  likely have to be changed later. Neither Vendors or developers are not keen on changing standards. This is the typical chicken and egg scenario, but without some forward momentum from some party we end up stuck in the mud. It seems that either the standards bodies or the vendors need to carry the torch forward and that doesn’t seem to be happening quickly enough. Mobile Device Integration just isn’t good enough Current standards are not far reaching enough to address a number of the use case scenarios necessary for many mobile applications. While not every application needs to have access to all mobile device features, almost every mobile application could benefit from some integration with other parts of the mobile device platform. Integration with GPS, phone, media, messaging, notifications, linking and contacts system are benefits that are unique to mobile applications and could be widely used, but are mostly (with the exception of GPS) inaccessible for Web based applications today. Unfortunately trying to do most of this today only with a mobile Web browser is a losing battle. Aside from PhoneGap/Cordova’s app centric model with its own custom API accessing mobile device features and the token exception of the GeoLocation API, most device integration features are not widely supported by the current crop of mobile browsers. For example there’s no usable messaging API that allows access to SMS or contacts from HTML. Even obvious components like the Media Capture API are only implemented partially by mobile devices. There are alternatives and workarounds for some of these interfaces by using browser specific code, but that’s might ugly and something that I thought we were trying to leave behind with newer browser standards. But it’s not quite working out that way. It’s utterly perplexing to me that mobile standards like Media Capture and Streams, Media Gallery Access, Responsive Images, Messaging API, Contacts Manager API have only minimal or no traction at all today. Keep in mind we’ve had mobile browsers for nearly 7 years now, and yet we still have to think about how to get access to an image from the image gallery or the camera on some devices? Heck Windows Phone IE Mobile just gained the ability to upload images recently in the Windows 8.1 Update – that’s feature that HTML has had for 20 years! These are simple concepts and common problems that should have been solved a long time ago. It’s extremely frustrating to see build 90% of a mobile Web app with relative ease and then hit a brick wall for the remaining 10%, which often can be show stoppers. The remaining 10% have to do with platform integration, browser differences and working around the limitations that browsers and ‘pinned’ applications impose on HTML applications. The maddening part is that these limitations seem arbitrary as they could easily work on all mobile platforms. For example, SMS has a URL Moniker interface that sort of works on Android, works badly with iOS (only works if the address is already in the contact list) and not at all on Windows Phone. There’s no reason this shouldn’t work universally using the same interface – after all all phones have supported SMS since before the year 2000! But, it doesn’t have to be this way Change can happen very quickly. Take the GeoLocation API for example. Geolocation has taken off at the very beginning of the mobile device era and today it works well, provides the necessary security (a big concern for many mobile APIs), and is supported by just about all major mobile and even desktop browsers today. It handles security concerns via prompts to avoid unwanted access which is a model that would work for most other device APIs in a similar fashion. One time approval and occasional re-approval if code changes or caches expire. Simple and only slightly intrusive. It all works well, even though GeoLocation actually has some physical limitations, such as representing the current location when no GPS device is present. Yet this is a solved problem, where other APIs that are conceptually much simpler to implement have failed to gain any traction at all. Technically none of these APIs should be a problem to implement, but it appears that the momentum is just not there. Inadequate Web Application Linking and Activation Another important piece of the puzzle missing is the integration of HTML based Web applications. Today HTML based applications are not first class citizens on mobile operating systems. When talking about HTML based content there’s a big difference between content and applications. Content is great for search engine discovery and plain browser usage. Content is usually accessed intermittently and permanent linking is not so critical for this type of content.  But applications have different needs. Applications need to be started up quickly and must be easily switchable to support a multi-tasking user workflow. Therefore, it’s pretty crucial that mobile Web apps are integrated into the underlying mobile OS and work with the standard task management features. Unfortunately this integration is not as smooth as it should be. It starts with actually trying to find mobile Web applications, to ‘installing’ them onto a phone in an easily accessible manner in a prominent position. The experience of discovering a Mobile Web ‘App’ and making it sticky is by no means as easy or satisfying. Today the way you’d go about this is: Open the browser Search for a Web Site in the browser with your search engine of choice Hope that you find the right site Hope that you actually find a site that works for your mobile device Click on the link and run the app in a fully chrome’d browser instance (read tiny surface area) Pin the app to the home screen (with all the limitations outline above) Hope you pointed at the right URL when you pinned Even for you and me as developers, there are a few steps in there that are painful and annoying, but think about the average user. First figuring out how to search for a specific site or URL? And then pinning the app and hopefully from the right location? You’ve probably lost more than half of your audience at that point. This experience sucks. For developers too this process is painful since app developers can’t control the shortcut creation directly. This problem often gets solved by crazy coding schemes, with annoying pop-ups that try to get people to create shortcuts via fancy animations that are both annoying and add overhead to each and every application that implements this sort of thing differently. And that’s not the end of it - getting the link onto the home screen with an application icon varies quite a bit between browsers. Apple’s non-standard meta tags are prominent and they work with iOS and Android (only more recent versions), but not on Windows Phone. Windows Phone instead requires you to create an actual screen or rather a partial screen be captured for a shortcut in the tile manager. Who had that brilliant idea I wonder? Surprisingly Chrome on recent Android versions seems to actually get it right – icons use pngs, pinning is easy and pinned applications properly behave like standalone apps and retain the browser’s active page state and content. Each of the platforms has a different way to specify icons (WP doesn’t allow you to use an icon image at all), and the most widely used interface in use today is a bunch of Apple specific meta tags that other browsers choose to support. The question is: Why is there no standard implementation for installing shortcuts across mobile platforms using an official format rather than a proprietary one? Then there’s iOS and the crazy way it treats home screen linked URLs using a crazy hybrid format that is neither as capable as a Web app running in Safari nor a WebView hosted application. Moving off the Web ‘app’ link when switching to another app actually causes the browser and preview it to ‘blank out’ the Web application in the Task View (see screenshot on the right). Then, when the ‘app’ is reactivated it ends up completely restarting the browser with the original link. This is crazy behavior that you can’t easily work around. In some situations you might be able to store the application state and restore it using LocalStorage, but for many scenarios that involve complex data sources (like say Google Maps) that’s not a possibility. The only reason for this screwed up behavior I can think of is that it is deliberate to make Web apps a pain in the butt to use and forcing users trough the App Store/PhoneGap/Cordova route. App linking and management is a very basic problem – something that we essentially have solved in every desktop browser – yet on mobile devices where it arguably matters a lot more to have easy access to web content we have to jump through hoops to have even a remotely decent linking/activation experience across browsers. Where’s the Money? It’s not surprising that device home screen integration and Mobile Web support in general is in such dismal shape – the mobile OS vendors benefit financially from App store sales and have little to gain from Web based applications that bypass the App store and the cash cow that it presents. On top of that, platform specific vendor lock-in of both end users and developers who have invested in hardware, apps and consumables is something that mobile platform vendors actually aspire to. Web based interfaces that are cross-platform are the anti-thesis of that and so again it’s no surprise that the mobile Web is on a struggling path. But – that may be changing. More and more we’re seeing operations shifting to services that are subscription based or otherwise collect money for usage, and that may drive more progress into the Web direction in the end . Nothing like the almighty dollar to drive innovation forward. Do we need a Mobile Web App Store? As much as I dislike moderated experiences in today’s massive App Stores, they do at least provide one single place to look for apps for your device. I think we could really use some sort of registry, that could provide something akin to an app store for mobile Web apps, to make it easier to actually find mobile applications. This could take the form of a specialized search engine, or maybe a more formal store/registry like structure. Something like apt-get/chocolatey for Web apps. It could be curated and provide at least some feedback and reviews that might help with the integrity of applications. Coupled to that could be a native application on each platform that would allow searching and browsing of the registry and then also handle installation in the form of providing the home screen linking, plus maybe an initial security configuration that determines what features are allowed access to for the app. I’m not holding my breath. In order for this sort of thing to take off and gain widespread appeal, a lot of coordination would be required. And in order to get enough traction it would have to come from a well known entity – a mobile Web app store from a no name source is unlikely to gain high enough usage numbers to make a difference. In a way this would eliminate some of the freedom of the Web, but of course this would also be an optional search path in addition to the standard open Web search mechanisms to find and access content today. Security Security is a big deal, and one of the perceived reasons why so many IT professionals appear to be willing to go back to the walled garden of deployed apps is that Apps are perceived as safe due to the official review and curation of the App stores. Curated stores are supposed to protect you from malware, illegal and misleading content. It doesn’t always work out that way and all the major vendors have had issues with security and the review process at some time or another. Security is critical, but I also think that Web applications in general pose less of a security threat than native applications, by nature of the sandboxed browser and JavaScript environments. Web applications run externally completely and in the HTML and JavaScript sandboxes, with only a very few controlled APIs allowing access to device specific features. And as discussed earlier – security for any device interaction can be granted the same for mobile applications through a Web browser, as they can for native applications either via explicit policies loaded from the Web, or via prompting as GeoLocation does today. Security is important, but it’s certainly solvable problem for Web applications even those that need to access device hardware. Security shouldn’t be a reason for Web apps to be an equal player in mobile applications. Apps are winning, but haven’t we been here before? So now we’re finding ourselves back in an era of installed app, rather than Web based and managed apps. Only it’s even worse today than with Desktop applications, in that the apps are going through a gatekeeper that charges a toll and censors what you can and can’t do in your apps. Frankly it’s a mystery to me why anybody would buy into this model and why it’s lasted this long when we’ve already been through this process. It’s crazy… It’s really a shame that this regression is happening. We have the technology to make mobile Web apps much more prominent, but yet we’re basically held back by what seems little more than bureaucracy, partisan bickering and self interest of the major parties involved. Back in the day of the desktop it was Internet Explorer’s 98+%  market shareholding back the Web from improvements for many years – now it’s the combined mobile OS market in control of the mobile browsers. If mobile Web apps were allowed to be treated the same as native apps with simple ways to install and run them consistently and persistently, that would go a long way to making mobile applications much more usable and seriously viable alternatives to native apps. But as it is mobile apps have a severe disadvantage in placement and operation. There are a few bright spots in all of this. Mozilla’s FireFoxOs is embracing the Web for it’s mobile OS by essentially building every app out of HTML and JavaScript based content. It supports both packaged and certified package modes (that can be put into the app store), and Open Web apps that are loaded and run completely off the Web and can also cache locally for offline operation using a manifest. Open Web apps are treated as full class citizens in FireFoxOS and run using the same mechanism as installed apps. Unfortunately FireFoxOs is getting a slow start with minimal device support and specifically targeting the low end market. We can hope that this approach will change and catch on with other vendors, but that’s also an uphill battle given the conflict of interest with platform lock in that it represents. Recent versions of Android also seem to be working reasonably well with mobile application integration onto the desktop and activation out of the box. Although it still uses the Apple meta tags to find icons and behavior settings, everything at least works as you would expect – icons to the desktop on pinning, WebView based full screen activation, and reliable application persistence as the browser/app is treated like a real application. Hopefully iOS will at some point provide this same level of rudimentary Web app support. What’s also interesting to me is that Microsoft hasn’t picked up on the obvious need for a solid Web App platform. Being a distant third in the mobile OS war, Microsoft certainly has nothing to lose and everything to gain by using fresh ideas and expanding into areas that the other major vendors are neglecting. But instead Microsoft is trying to beat the market leaders at their own game, fighting on their adversary’s terms instead of taking a new tack. Providing a kick ass mobile Web platform that takes the lead on some of the proposed mobile APIs would be something positive that Microsoft could do to improve its miserable position in the mobile device market. Where are we at with Mobile Web? It sure sounds like I’m really down on the Mobile Web, right? I’ve built a number of mobile apps in the last year and while overall result and response has been very positive to what we were able to accomplish in terms of UI, getting that final 10% that required device integration dialed was an absolute nightmare on every single one of them. Big compromises had to be made and some features were left out or had to be modified for some devices. In two cases we opted to go the Cordova route in order to get the integration we needed, along with the extra pain involved in that process. Unless you’re not integrating with device features and you don’t care deeply about a smooth integration with the mobile desktop, mobile Web development is fraught with frustration. So, yes I’m frustrated! But it’s not for lack of wanting the mobile Web to succeed. I am still a firm believer that we will eventually arrive a much more functional mobile Web platform that allows access to the most common device features in a sensible way. It wouldn't be difficult for device platform vendors to make Web based applications first class citizens on mobile devices. But unfortunately it looks like it will still be some time before this happens. So, what’s your experience building mobile Web apps? Are you finding similar issues? Just giving up on raw Web applications and building PhoneGap apps instead? Completely skipping the Web and going native? Leave a comment for discussion. Resources Rick Strahl on DotNet Rocks talking about Mobile Web© Rick Strahl, West Wind Technologies, 2005-2014Posted in HTML5  Mobile   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Continual "The Windows Filtering Platform has blocked a connection" errors?

    - by Richard
    Our systems have been compromised by something recently which has lead us to carry out a more detailed look at what is happening on our workstations. I have noticed an issue where the Security log of this Windows 7 workstation is continually logging a security "Audit Failure" where the detail is that "The Windows Filtering Platform has blocked a connection". This is happening thousands of times a day and would appear to be our BT Business Broadband HGV 2700 ADSL router attempting to connect to Port 137 (NET Bios) on my workstation and being blocked. This has unfortunately had the effect of filling up the log files so much that anything which might have been of use which was logged over the weekend to help debug the intrusion has been "overwritten off the end" of the Security log. (I've since increased the log file size limits massively and turned on archiving). Does anyone know if this is standard behaviour of a BT ADSL router or whether this indicates that the router is compromised in some way or malfunctioning, or have any further suggestions as to how to diagnose this problem?

    Read the article

  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >