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  • HTTP Content-type header for cached files

    - by Brian
    Hello, Using Apache with mod_rewrite, when I load a .css or .js file and view the HTTP headers, the Content-type is only set correctly the first time I load it - subsequent refreshes are missing Content-type altogether and it's creating some problems for me. Specifically, gzip is not compressing these files. I can get around this by appending a random query string value to the end of each filename, eg. http://www.site.com/script.js?12345 However, I don't want to have to do that, since caching is good and all I want is for the Content-type to be present. I've tried using a RewriteRule to force the type but still didn't solve the problem. Any ideas? Thanks, Brian More Details: HTTP headers WITHOUT random query string value: http://localhost/script.js GET /script.js HTTP/1.1 Host: localhost User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: */* Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Referer: http://localhost/ Cookie: PHPSESSID=ke3p35v5qbus24che765p9jni5; If-Modified-Since: Thu, 29 Apr 2010 15:49:56 GMT If-None-Match: "3440e9-119ed-485621404f100" Cache-Control: max-age=0 HTTP/1.1 304 Not Modified Date: Thu, 29 Apr 2010 20:19:44 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 PHP/5.3.1 Connection: Keep-Alive Keep-Alive: timeout=5, max=100 Etag: "3440e9-119ed-485621404f100" Vary: Accept-Encoding X-Pad: avoid browser bug HTTP headers WITH random query string value: http://localhost/script.js?c947344de8278053f6edbb4365550b25 GET /script.js?c947344de8278053f6edbb4365550b25 HTTP/1.1 Host: localhost User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: */* Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Referer: http://localhost/ Cookie: PHPSESSID=ke3p35v5qbus24che765p9jni5; HTTP/1.1 200 OK Date: Thu, 29 Apr 2010 20:14:40 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 PHP/5.3.1 Last-Modified: Thu, 29 Apr 2010 15:49:56 GMT Etag: "3440e9-119ed-485621404f100" Accept-Ranges: bytes Vary: Accept-Encoding Content-Encoding: gzip Content-Length: 24605 Keep-Alive: timeout=5, max=100 Connection: Keep-Alive Content-Type: application/javascript

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  • External USB HD issues with a twist (works on Windows7 but not XP)

    - by Eruditass
    I have this older external USB HD, 160 GB. I was using it to copy my Steam games to another computer. On the source computer, Windows 7 64-bit, everything worked fine. Drive reported no errors, had no hiccups, etc. Plugging it into the Windows XP 32-bit computer, it worked fine for looking through the files, moving files around on it (no real reading/writing, just modifying the filesystem table). However, when copying files from it to my internal HD, after a couple seconds to tens of minutes (seemingly random times), the USB device becomes unrecognized and it reports a delayed write error. Events in system log go like this, chronologically: (number times displayed)xSource (Event ID): "message" 2xdisk (51): An error was detected on device \Device\Harddisk1\D during a paging operation. 1xftdisk (57): The system failed to flush data to the transaction log. Corruption may occur. 1xApplication popup (26): Windows - Delayed Write Failed : Windows was unable to save all the data for the file E:\$Mft. The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere. 1xntfs (50): {Delayed Write Failed} Windows was unable to save all the data for the file . The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere. These repeat for a while, then there is 10+ disk messages or ftdisk messages. Other notes: This occurs on random files at random times. This problem cannot be replicated on the Windows 7 source machine when copying from the HD to a different location on its local disk chkdsk /f was run and found no errors. chkdsk /f/r has the delayed write issue. drive was set to quick removal. Setting to performance in device manager yielded same result I am not writing anything to the USB external drive, so I am not sure why there is even a delayed write error (writing file access times?) local Windows XP was chkdsk'd without problems Windows XP machine has no problems with other USB HD's Various USB ports were attempted Rebooting did not help Occurs with SyncToy as well as windows explorer SMART status is good on both local drive and the external one Lack of gaming is making me cranky

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  • ${extension} empty after catch-all alias in Postfix

    - by Paul Wagener
    I want a setup where an e-mailaddress like [email protected] redirects mail to the folder foo. I've already got dovecot configured and tested. It is called by postfix with this line in master.cf: dovecot unix - n n - - pipe flags=DRhu user=vmail:vmail argv=/usr/lib/dovecot/deliver -f ${sender} -d ${user}@${nexthop} -n -m ${extension} I expect ${extension} to expand to 'foo' but it is always empty. I've added recipient_delimiter = + to my main.cf. How can I get it to work? Update: I've got a catch-all alias that redirects @domain.com to [email protected]. It seems that the extension is empty because of this. So the question becomes: Can I have a catch-all so that [email protected] redirects to [email protected] without explicitly defining either the random or the ext part?

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  • Mail.app - What sets sort order when adding To addresses by typing Group name?

    - by Meltemi
    Using Mail.app in Mac OS X (10.6.3) I'm seeing apparently random sort order when sending a email to a group. Not a major issue but you'd think it be alphabetical?!? To reproduce: Compose New Message in Mail.app Type in a group name from your Address Book The addresses from that group will populate the To: field in apparently random fashion FYI- You'd think that choosing Edit Distribution List… in Address Book would let you sort the list...but nope! Anyone know what/how to set this sort order?

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  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

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  • How to interpret IOZone results?

    - by homer5439
    Here are the resuts of running IOZone on an ext3 filesystem on an LVM volume residing on a SAN LUN (it was ran with 5 parallel processes). "Throughput report Y-axis is type of test X-axis is number of processes" "Record size = 4 Kbytes " "Output is in Kbytes/sec" " Initial write " 81628.55 " Rewrite " 83354.72 " Read " 115595.02 " Re-read " 119306.09 " Reverse Read " 47684.20 " Stride read " 10011.09 " Random read " 16751.27 " Mixed workload " 5659.77 " Random write " 1661.85 " Pwrite " 36030.83 Now this is all nice and dandy, but my question is: how do I know whether the values are as good as they could be or there is something to tweak (and if so, what?) The actual usage I will have for that Logical Volume is to act as virtual disk for a VM.

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  • Utilize two gateways on the same network same interface with load balancing

    - by RushPL
    My setup is two ISPs on a single interface and single network. I can either set my default gateway to 192.168.0.1 or 192.168.1.250 and either work. My desire is to utilize both of them with some load balancing. I have tried to follow the advice given in here http://serverfault.com/a/96586 #!/bin/sh ip route show table main | grep -Ev '^default' \ | while read ROUTE ; do ip route add table ISP1 $ROUTE done ip route add default via 192.168.1.250 table ISP1 ip route add default via 192.168.0.1 table ISP2 iptables -t mangle -A PREROUTING -j CONNMARK --restore-mark iptables -t mangle -A PREROUTING -m mark ! --mark 0 -j ACCEPT iptables -t mangle -A PREROUTING -j MARK --set-mark 10 iptables -t mangle -A PREROUTING -m statistic --mode random --probability 0.5 -j MARK --set-mark 20 iptables -t mangle -A PREROUTING -j CONNMARK --save-mark Now then I do "traceroute somehost" repeatedly I can only get route through my default route which is 192.168.1.250. Shouldn't the packets change routes in a random manner? How to debug it?

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  • Blue screen MEMORY_MANAGEMENT on Windows 7 Enterprise

    - by Lucas Kauffman
    I'm running a machine (MSI GT 70) with 32 GB ram as a mobile server. It seems that at random points in time it will BSOD with as message MEMORY_MANAGEMENT. So the first thing I did was do several memtests, but they did not give away any defective modules. I'm a bit clueless at the moment as it just seems to happen at random points in time giving me little or no indication of what might be wrong. I opened up the dumps with BSODviewer, they just seem to point to the windows kernel. I tried reinstalling Windows but the behavior remains the same.

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  • C++ Greatest Number Verification

    - by Daniel
    Hey guys, I was assigned to create a program that creates n arrays composed by 10 random integers. The the program should sum all the integers and display the result. After, it has to verify which of the sums is the greatest and it has to display that array and the result. Im having troubles getting it done and would like to get some help! Thanks once again. Here is my code so far: #include <iostream> #include <iomanip> #include <cmath> using namespace std; double random(unsigned int &seed); unsigned int seed = 5; void generateData(int set[10]); int sumData(int set[10]); void checkData(int sumResult, int arrayNumber); int main (int argc, char * const argv[]) { int arrayNumber, sumResult; int set[10]; do { cout << "Number of Arrays to Compare: " << endl; cin >> arrayNumber; } while (arrayNumber < 0); for (int i = 0; i < arrayNumber; ++i) { generateData(set); sumResult = sumData(set); cout << "Sum --> " << sumResult << endl; checkData(sumResult, arrayNumber); } return 0; } double random(unsigned int &seed) { const int MODULUS = 15749; const int MULTIPLIER = 69069; const int INCREMENT = 1; seed = ((MULTIPLIER * seed) + INCREMENT) % MODULUS; return double(seed) / double(MODULUS); } void generateData(int set[10]) { for (int i = 0; i < 10; ++i) { set[i] = int (5 + 6 * random(seed)); cout << set[i] << " || "; } } int sumData(int set[10]) { int sumTotal = 0; for (int i = 0; i < 10; ++i) sumTotal = sumTotal + set[i]; return sumTotal; } void checkData(int sumResult, int arrayNumber) { int largerNumber; int tempSet[2]; for (int i = 0; i < arrayNumber; ++i) { if (sumResult > largerNumber) { tempSet[i] = sumResult; } } }

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  • Why some recovery tools are still able to find deleted files after I purge Recycle Bin, defrag the disk and zero-fill free space?

    - by Ivan
    As far as I understand, when I delete (without using Recycle Bin) a file, its record is removed from the file system table of contents (FAT/MFT/etc...) but the values of the disk sectors which were occupied by the file remain intact until these sectors are reused to write something else. When I use some sort of erased files recovery tool, it reads those sectors directly and tries to build up the original file. In this case, what I can't understand is why recovery tools are still able to find deleted files (with reduced chance of rebuilding them though) after I defragment the drive and overwrite all the free space with zeros. Can you explain this? I thought zero-overwritten deleted files can be only found by means of some special forensic lab magnetic scan hardware and those complex wiping algorithms (overwriting free space multiple times with random and non-random patterns) only make sense to prevent such a physical scan to succeed, but practically it seems that plain zero-fill is not enough to wipe all the tracks of deleted files. How can this be?

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  • How to copy/paste LARGE amounts of text in Windows

    - by Johnson
    I am not sure if this is more suited for Superuser or Stackoverflow, but here goes... A little bit of background: I'm learning SQL and was trying to make a very large table which I could use for optimization tests. Something generic with random values. I created a little Java program to do just that, and was able to put out a text file with 100,000 lines, each line being an SQL INSERT statement for a new random record. However, with anything much bigger than 100,000 lines, I had problems either opening/using the text file in any text editor, or copying/pasting the text to the windows clipboard and then into SQL Developer so I could execute it as a script. I'm probably overlooking something really obvious, or doing something really stupid. There has got to be a better way to do this, but I couldn't find anything through Google or Stackoverflow or Superuser. Thanks!

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  • Fullscreen Photo/Video Slideshow App?

    - by Michael Stum
    I have a folder that contains a lot of subfolders which include photos and/or videos. Is there any free application that would display them in a random slideshow? It's something I want to run on a PC mounted on a wall. I point it to that folder and it starts displaying it, with some random/nice transitions. No need for anything more fancy, except maybe Previous/Next controls. Edit: Just a quick clarification. Those pictures change all the time, and there are many of them. It's supposed to be in a store to display product pictures, so it's not like someone is actively watching the whole show. Currently, there are around 150,000 pictures or videos.

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  • What happens if a server never receives the RST packet?

    - by Rob
    Someone recently decided to show me a POC of a new Denial of Service method using SYN/TCP he's figured out. I thought it was complete nonsense, but after explaining to him about SYN-SYN/ACK-RST, he left me speechless. He told me "what if the server you're using to trick into sending the SYN/ACK packets can't receive the RST packet?" I have no idea. He claims that the server will continue trying to send SYN/ACK packets, and that the packetrate will continue to build up. Is there any truth to this? Can anyone elaborate? Apparently, the way it works is this: He spoofs the IP of the SYN packet to the target's IP. He then sends the SYN packet to a handful of random servers They all reply with their SYN/ACK packet to the target IP, of course The target responds with RST, as we know BUT somehow he keeps the target from sending the RST or keeps the random servers from processing it With this, apparently the servers will continue trying to send the SYN/ACK packets, thus producing a somewhat of a "snowball" effect.

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  • .NET GDI+ image size - file codec limitations

    - by roygbiv
    Is there a limit on the size of image that can be encoded using the image file codecs available from .NET? I'm trying to encode images 4GB in size, but it simply does not work (or does not work properly i.e. writes out an unreadable file) with .bmp, .jpg, .png or the .tif encoders. When I lower the image size to < 2GB it does work with the .jpg but not the .bmp, .tif or .png. My next attempt would be to try libtiff because I know tiff files are meant for large images. What is a good file format for large images? or am I just hitting the file format limitations? Random r = new Random((int)DateTime.Now.Ticks); int width = 64000; int height = 64000; int stride = (width % 4) > 0 ? width + (width % 4) : width; UIntPtr dataSize = new UIntPtr((ulong)stride * (ulong)height); IntPtr p = Program.VirtualAlloc(IntPtr.Zero, dataSize, Program.AllocationType.COMMIT | Program.AllocationType.RESERVE, Program.MemoryProtection.READWRITE); Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format8bppIndexed, p); BitmapData bd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat); ColorPalette cp = bmp.Palette; for (int i = 0; i < cp.Entries.Length; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bmp.Palette = cp; unsafe { for (int y = 0; y < bd.Height; y++) { byte* row = (byte*)bd.Scan0.ToPointer() + (y * bd.Stride); for (int x = 0; x < bd.Width; x++) { *(row + x) = (byte)r.Next(256); } } } bmp.UnlockBits(bd); bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); bmp.Dispose(); Program.VirtualFree(p, UIntPtr.Zero, 0x8000); I have also tried using a pinned GC memory region, but this is limited to < 2GB. Random r = new Random((int)DateTime.Now.Ticks); int bytesPerPixel = 4; int width = 4000; int height = 4000; int padding = 4 - ((width * bytesPerPixel) % 4); padding = (padding == 4 ? 0 : padding); int stride = (width * bytesPerPixel) + padding; UInt32[] pixels = new UInt32[width * height]; GCHandle gchPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned); using (Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, gchPixels.AddrOfPinnedObject())) { for (int y = 0; y < height; y++) { int row = (y * width); for (int x = 0; x < width; x++) { pixels[row + x] = (uint)r.Next(); } } bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); } gchPixels.Free();

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  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

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  • Does the .NET Framework need to be reoptimized after upgrading to a new CPU microarchitecture?

    - by Louis
    I believe that the .NET Framework will optimize certain binaries targeting features specific to the machine it's installed on. After changing the CPU from an Intel Nehalem to a Haswell chip, should the optimization be run again manually? If so, what is the process for that? Between generations here are some notable additions: Westmere: AES instruction set Sandy Bridge: Advanced Vector Extensions Ivy Bridge: RdRand (hardware random number generator), F16C (16-bit Floating-point conversion instructions) Haswell: Haswell New Instructions (includes Advanced Vector Extensions 2 (AVX2), gather, BMI1, BMI2, ABM and FMA3 support) So my, albeit naive, thought process was that the optimizations could take advantage of these in general cases. For example, perhaps calls to the Random library could utilize the hardware-RNG on Ivy Bridge and later models.

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  • Does "I securely erased my drive" really work with Truecrypt partitions?

    - by TheLQ
    When you look at Truecrypt's Plausible Deniability page it says that one of the reasons for partition with solely random data is that you securely erased your drive. But what about the partition table with full disk encryption? How can you explain why the partition table says there's a partition of unknown type (With my limited knowledge of partition tables I think that they store all the partition filesystem types) and with solely random data? It seems that if your going to securely erase the drive you would destroy everything, including the partition table. And even if you just wiped the partition, the partition table would still say that the partition was originally NTFS, which it isn't anymore. Does the "I securely erased my drive" excuse still work here? (Note: I know that there's hidden truecrypt volumes, but I'm avoiding them due to the high risk of data loss)

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  • How does java.util.Collections.contains() perform faster than a linear search?

    - by The111
    I've been fooling around with a bunch of different ways of searching collections, collections of collections, etc. Doing lots of stupid little tests to verify my understanding. Here is one which boggles me (source code further below). In short, I am generating N random integers and adding them to a list. The list is NOT sorted. I then use Collections.contains() to look for a value in the list. I intentionally look for a value that I know won't be there, because I want to ensure that the entire list space is probed. I time this search. I then do another linear search manually, iterating through each element of the list and checking if it matches my target. I also time this search. On average, the second search takes 33% longer than the first one. By my logic, the first search must also be linear, because the list is unsorted. The only possibility I could think of (which I immediately discard) is that Java is making a sorted copy of my list just for the search, but (1) I did not authorize that usage of memory space and (2) I would think that would result in MUCH more significant time savings with such a large N. So if both searches are linear, they should both take the same amount of time. Somehow the Collections class has optimized this search, but I can't figure out how. So... what am I missing? import java.util.*; public class ListSearch { public static void main(String[] args) { int N = 10000000; // number of ints to add to the list int high = 100; // upper limit for random int generation List<Integer> ints; int target = -1; // target will not be found, forces search of entire list space long start; long end; ints = new ArrayList<Integer>(); start = System.currentTimeMillis(); System.out.print("Generating new list... "); for (int i = 0; i < N; i++) { ints.add(((int) (Math.random() * high)) + 1); } end = System.currentTimeMillis(); System.out.println("took " + (end-start) + "ms."); start = System.currentTimeMillis(); System.out.print("Searching list for target (method 1)... "); if (ints.contains(target)) { // nothing } end = System.currentTimeMillis(); System.out.println(" Took " + (end-start) + "ms."); System.out.println(); ints = new ArrayList<Integer>(); start = System.currentTimeMillis(); System.out.print("Generating new list... "); for (int i = 0; i < N; i++) { ints.add(((int) (Math.random() * high)) + 1); } end = System.currentTimeMillis(); System.out.println("took " + (end-start) + "ms."); start = System.currentTimeMillis(); System.out.print("Searching list for target (method 2)... "); for (Integer i : ints) { // nothing } end = System.currentTimeMillis(); System.out.println(" Took " + (end-start) + "ms."); } }

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  • XMLNodes being appended to an XMLNode are "undefined"? Actionscript 2.0 is being unkind

    - by DigitalMercenary
    If anyone can offer an explanation for this one, I'd LOVE to see it! I was required to append a legacy application to display 20 random questions from an XML data source, as opposed to the total of 70 questions that are part of the original XML. No big deal, right? WRONG! I got it to work just fine in the end, but it's a total HACK! For some reason, some of the nodes that I am appending to a dynamically generated XML document are being returned as "undefined". I kept getting between 16 and 20 questions to render until I modified my iteration from a 'for' loop to a 'do while' loop with the appropriate number of XMLNodes as the condition of the 'do while' loop. Can anyone offer an explanation? Below is the code, with some notes for the reader : function editXML(xml:XML):XML { var node:XMLNode = xml.firstChild; var newNode:XMLNode = new XMLNode(); var nodeArray:Array = new Array(); var usedNodes:Array = new Array(); var totalNodes:Number = node.lastChild.childNodes.length - 1; var nextNode:Number; var returnNode:XMLNode = new XMLNode(); var tempNode:XMLNode; var buildNode:XMLNode; var addNode:Boolean = true; var tempXML:XML = new XML(); var pagesNode:XMLNode = tempXML.createElement("pages"); tempXML.appendChild(pagesNode); tempXML.appendChild(node.childNodes[0]); tempXML.appendChild(node.childNodes[1]); tempXML.appendChild(node.childNodes[2]); var questionsNode:XMLNode = tempXML.createElement("pages"); tempXML.firstChild.appendChild(questionsNode); do { nextNode = Math.floor(Math.random()*totalNodes); **//random number to represent random node** //trace(nextNode + " nextNode"); **//check usedNodes Array to look for node.childNodes[nextNode]. If it already exists, skip and reloop.** trace(node.childNodes[1].childNodes[nextNode] + " : pre building Node " + totalNodes); if(usedNodes.length == 0) { buildNode = new XMLNode(); buildNode.nodeName = node.childNodes[1].childNodes[nextNode].nodeName; buildNode.nodeValue = node.childNodes[1].childNodes[nextNode].nodeValue; tempXML.firstChild.lastChild.appendChild(node.childNodes[1].childNodes[nextNode]) usedNodes.push(node.childNodes[1].childNodes[nextNode]); nodeArray.push(node.childNodes[1].childNodes[nextNode]); trace("adding first node : " + nodeArray.length); addNode = false; } else { for(var j:Number = 0; j < usedNodes.length; j++) { if(usedNodes[j] == node.childNodes[1].childNodes[nextNode]) { addNode = false; trace("skipping node : " + nodeArray.length); } } } **//if node not in usedNodes, add node to XML** if(addNode) { trace(node.childNodes[1].childNodes[nextNode] + " : building Node"); **//This trace statement produced a valid node** tempXML.firstChild.lastChild.appendChild(node.childNodes[1].childNodes[nextNode]); **//Before modifying the code from adding nodes to the xml from an Array called 'nodeArray' in a for loop to adding nodes directly to the xml in a do while loop with the length of the xml node used to retrieve data for the questions as the condition, I was not always getting 20 questions. Some of the nodes were being rendered as 'undefined' and not appended to the xml, even though they were traced and proven valid before the attemp to append them to the xml was made** usedNodes.push(node.childNodes[1].childNodes[nextNode]); } addNode = true; } while(tempXML.firstChild.lastChild.childNodes.length <= 19); trace(tempXML.firstChild.lastChild.childNodes.length + " final nodes Length"); courseXML = tempXML; //removes the old question list of 70 and replaces it with the new question list of 20. Question list is the last node. return tempXML; } If I had my choice, I would have rebuilt the whole application in Flex with AS3. I didn't have that choice. If anyone can explain this mystery, PLEASE DO! Thank you in advance!

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  • Inside Amazon’s Warehouses

    - by Jason Fitzpatrick
    If you’re expecting the inside of Amazon’s warehouses to be some sort of rigidly organized robot-filled warehouse of tomorrow, you’ll be quite surprised to find that storage technique they employ is called “chaotic storage”. International Business Times paid a visit to a major Amazon warehouse and took a tour. Rather than finding robots they found: Amazon must rely on barcodes and human hands to find the ordered items and drop them into the proper bins — without robots, Amazon utilizes a system known as “chaotic storage,” where products are essentially shelved at random. By storing items randomly instead of categorically, the warehouse has a much better flow of material. Even without robots or automation, Amazon can compile a “picking list” where each item needs to be taken off the shelf and scanned again before it can be shipped. The real advantage to chaotic storage is that it’s significantly more flexible than conventional storage systems. If there are big changes in a product range, the company doesn’t need to plan for more space, because the products or their sales volumes don’t need to be known or planned in advance if they’re simply being stored at random. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Replace Javascript click event with timed event?

    - by Rik
    Hi, I've found some javascript code that layers photos on top of each other when you click on them. Rather than having to click I'd like the function to automatically run every 5 seconds. How can I change this event to a timed one: $('a#nextImage, #image img').click(function(event){ Full code below. Thanks <script type="text/javascript"> $(document).ready(function(){ $('#description').css({'display':'block'}); $('#image img').hover(function() { $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); $('a#nextImage, #image img').click(function(event){ event.preventDefault(); $('#description p:first-child').css({'visibility':'hidden'}); if($('#image img.current').next().length){ $('#image img.current').removeClass('current').next().fadeIn('normal').addClass('current').css({'position':'absolute'}); }else{ $('#image img').removeClass('current').css({'display':'none'}); $('#image img:first-child').fadeIn('normal').addClass('current').css({'position':'absolute'}); } if($('#image img.current').width()>=($('#page').width()-100)){ xPos=170; }else{ do{ xPos = 120 + (Math.floor(Math.random()*($('#page').width()-100))); }while(xPos+$('#image img.current').width()>$('#page').width()); } if($('#image img.current').height()>=300){ yPos=0; }else{ do{ yPos = Math.floor(Math.random()*300); }while(yPos+$('#image img.current').height()>300); } $('#image img.current').css({'left':xPos,'top':yPos}); }); });

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  • Friday Fun: Play MineSweeper in Google Chrome

    - by Asian Angel
    Are you addicted to MineSweeper and love to play it when taking a break from work? Now you can add that mine sweeping goodness to Google Chrome with the Chrome MineSweeper extension. Find Those Mines! Once the extension has been installed simply click on the “Toolbar Button” to access the game (opens in a new tab). The “emoticons” at the top of the tab window indicate the difficulty level of game play available. Sometimes you can make quick progress in a short time with this game… Only to lose moments later. So you do have to plan your strategy out carefully. You will be surprised (or perhaps alarmed?) at just how quickly you get addicted to playing “just one more round”! Want a bigger challenge? Click on the “middle emoticon” to access a tougher level. The ultimate level…how much mine sweeping punishment are you up for?   Conclusion If you are a MineSweeper fan then this will be a perfect addition to your browser. For those who are new to this game then you have a lot of fun just waiting for you. Links Download the Chrome MineSweeper extension (Google Chrome Extensions) Similar Articles Productive Geek Tips How to Make Google Chrome Your Default BrowserPlay a New Random Game Each Day in ChromeEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented SwitchFriday Fun: Play 3D Rally Racing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper Live PDF Searches PDF Files and Ebooks

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  • Compiling Gnucash 2.6.3 in Ubuntu 14.04

    - by wolveryn
    Downloaded the debian file from source forge and followed instructions, where these errors appear, I re-downloaded the file several times with same error. I want to install the latest Gnucash not the one available on software center. Thank you for your support. /qof/gnc-date/qof print date dmy buff: There are some differences between distros in the way they namelocales, and this can cause trouble with the locale-basedformatting. If you get the assert in this function, run locale -aand make sure that en_US, en_GB, and fr_FR are installed and thatif a suffix is needed it's in the suffixes array.** ERROR:test-gnc-date.c:465:test_gnc_setlocale: code should not be reached FAIL GTester: last random seed: R02Sd8d3d0e67be954baa8ec75d81a14c0e3 /bin/bash: line 1: 18889 Terminated MALLOC_CHECK_=2 MALLOC_PERTURB_=$((${RANDOM:-256} % 256)) gtester --verbose test-qof make[5]: *** [test-nonrecursive] Error 143 make[5]: Leaving directory `/home/ahmed/gnucash/gnucash-2.6.3/src/libqof/qof/test' make[4]: *** [check-am] Error 2 make[4]: Leaving directory `/home/ahmed/gnucash/gnucash-2.6.3/src/libqof/qof/test' make[3]: *** [check-recursive] Error 1 make[3]: Leaving directory `/home/ahmed/gnucash/gnucash-2.6.3/src/libqof/qof' make[2]: *** [check-recursive] Error 1 make[2]: Leaving directory `/home/ahmed/gnucash/gnucash-2.6.3/src/libqof' make[1]: *** [check-recursive] Error 1 make[1]: Leaving directory `/home/ahmed/gnucash/gnucash-2.6.3/src' make: *** [check-recursive] Error 1

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • Fixing Chrome&rsquo;s AJAX Request Caching Bug

    - by Steve Wilkes
    I recently had to make a set of web pages restore their state when the user arrived on them after clicking the browser’s back button. The pages in question had various content loaded in response to user actions, which meant I had to manually get them back into a valid state after the page loaded. I got hold of the page’s data in a JavaScript ViewModel using a JQuery ajax call, then iterated over the properties, filling in the fields as I went. I built in the ability to describe dependencies between inputs to make sure fields were filled in in the correct order and at the correct time, and that all worked nicely. To make sure the browser didn’t cache the AJAX call results I used the JQuery’s cache: false option, and ASP.NET MVC’s OutputCache attribute for good measure. That all worked perfectly… except in Chrome. Chrome insisted on retrieving the data from its cache. cache: false adds a random query string parameter to make the browser think it’s a unique request – it made no difference. I made the AJAX call a POST – it made no difference. Eventually what I had to do was add a random token to the URL (not the query string) and use MVC routing to deliver the request to the correct action. The project had a single Controller for all AJAX requests, so this route: routes.MapRoute( name: "NonCachedAjaxActions", url: "AjaxCalls/{cacheDisablingToken}/{action}", defaults: new { controller = "AjaxCalls" }, constraints: new { cacheDisablingToken = "[0-9]+" }); …and this amendment to the ajax call: function loadPageData(url) { // Insert a timestamp before the URL's action segment: var indexOfFinalUrlSeparator = url.lastIndexOf("/"); var uniqueUrl = url.substring(0, indexOfFinalUrlSeparator) + new Date().getTime() + "/" + url.substring(indexOfFinalUrlSeparator); // Call the now-unique action URL: $.ajax(uniqueUrl, { cache: false, success: completePageDataLoad }); } …did the trick.

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