Search Results

Search found 16810 results on 673 pages for 'screen recording'.

Page 57/673 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Win 8 start screen resolution

    - by Abhijith
    My screen resolution is 1280x1024 running Win 8 RP I formatted my computer and reinstalled Win 8 CP because I had too many BSODs. When I installed Win 8 CP and created a local account. I had 5(or 6) tiles per column. But once I switched to the Microsoft account to get my synced wallpaper and lock-screen, the Start screen resolution changed and I got a max 3 tiles per column. The size of all metro apps including the Settings app changed and became awkwardly bigger. Is there a way to get back 5 tiles per column? Essentially changing the resolution of the start screen?

    Read the article

  • Increase Linux screen resolution

    - by David Gard
    I'm running an install of CentOS 5.5 virtually and for some reason I only have 2 available screen resolutions - 800x600 and 640x480. Does anybody know how I can add some bigger resolutions? I've had a look in /etc/X11/xorg.conf and it is knows that the graphics card is virtual, but even listing the resolutions that I want fails. Here is the default screen section - Secton "Screen" Identifiew "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection And here is what I tried adding to SubSection "Display" - Mode "1024x768" "1280x1024"

    Read the article

  • Video recording in iPhone

    - by Timmi
    Hi, How can i get the video stream from the iPhone camera. I am working to stream live video from the iPhone. How can i do this. Ustream app is doing this. Does any body know how Ustream app stream video. Are they using UIGetScreenImage() method to get live images. If so how we can mix audio to the images and make video stream. If any one have any idea regarding Streaming video from iPhone Please share. Thanks,

    Read the article

  • Restrict second screen to certain window/application

    - by Daniel Hepper
    I have a system with two screens. On the primary screen, I want to use Windows in a normal way. On the secondary screen, I want to display a window of a certain application and nothing else. In no case should anything else than this specific window show up on the secondary screen: no other applications, no dialog boxes. If possible, I want to restrict the mouse pointer to the primary screen as well. I tried UltraMon, but I think my requirements go beyond its features. Any ideas?

    Read the article

  • C# Flash ActiveX - Recording

    - by Dremation
    I wrote an application that monitors live streams from various sites. The application has done well but theres a feature that is highly requested. And that's the ability to record the stream. I'm current using the Adobe Flash ActiveX control to stream the videos from the various sites. IS there a way to record the stream? Whether it be with Flash ActiveX or another framework/control that you may know of.

    Read the article

  • tmux equivalent of "screen -R"?

    - by Drew Frank
    The tmux attach command acts more like a combination of screen -r and screen -x -- first it trys to attach to the most recently detached session, and then if none is available it will attach to a currently attached session. I want to emulate the behavior of screen -R: first try to attach to a detached session, then start a new session if there were no detached sessions. What is the best way to achieve this in tmux?

    Read the article

  • other ways to change splash screen

    - by gcc
    I want change my splash screen .But when I download any splash screen packet in computer , I cannot install them .Every time ,computer gives me same warning "that packet is not a format wanted" -warning like this- I am asking "are there any other way to install splash screen?". note : I am also used 'Art manager' but it did not work properly.

    Read the article

  • Blank screen on laptop after replacement

    - by Mark
    I have an Acer Aspire 5332 laptop, running Windows 7 home premium 32bit. My screen broke, but the particular screen (LED) are no longer made so I bought a CCFL one with a new converter which has proven to be compatible according to the supplier. When I first booted the screen went blank just after the Windows logo was displayed. I suspected a driver issue, so booted in safe mode without any problems, disabled the display adapter (Intel 4 series express family) and it booted up fine. So I guess the screen is not compatible with the display adapter. The driver version is 8.15.10.1892. I tried updating from the Intel site, but it saying it cannot (something to do with manufacturer specific). The supplier is not willing to take it back, so I'm down £60 (UK). I can use it with the adapter disabled, but the quality is bad and I cannnot play video, etc. Any help appreciated.

    Read the article

  • Wireless touch screen monitor

    - by delux247
    Does anyone make a wireless touch screen monitor that would be could be used kind of like a tablet pc? Basically I want something that could sit on my lap and allow me to view and control a nearby pc. UPDATE: Anyone know of a touch screen tablet pc without a keyboard, so it's just a screen?

    Read the article

  • Trouble recording unique regex output to array in perl

    - by Structure
    The goal of the following code sample is to read the contents of $target and assign all unique regex search results to an array. I have confirmed my regex statement works so I am simplifying that so as not to focus on it. When I execute the script I get a list of all the regex results, however, the results are not unique which leads me to believe that my manipulation of the array or my if (grep{$_ eq $1} @array) { check is causing a problem(s). #!/usr/bin/env perl $target = "string to search"; $inc = 0; $once = 1; while ($target =~ m/(regex)/g) { #While a regex result is returned if ($once) { #If $once is not equal to zero @array[$inc] = $1; #Set the first regex result equal to @array[0] $once = 0; #Set $once equal to zero so this is not executed more than once } else { if (grep{$_ eq $1 } @array ) { #From the second regex result, check to see if the result is already in the array #If so, do nothing } else { @array[$inc] = $1; #If it is not, then assign the regex search result to the next unused position in the array in any position. $inc++; #Increment to next unused array position. } } } print @array; exit 0;

    Read the article

  • Sony VAIO Broken Computer Screen automatically connect to external

    - by iberos
    I have a SONY Vaio with a screen that's broken as in I only see white or black dots on the display. I would like to have it start automatically to the external, but my previous computer settings for an external display has it set on "extend" rather than "duplicate". Therefore, whenever I boot up, I have the extended screen on the external, which does me no good since I can't really do anything with my start bar still located on the broken screen. I hope that makes sense. Has anyone else run into this problem? I've seen some things about starting in BIOS. Will my broken computer screen still be able to display the contents when I'm in BIOS? How do I get there? or are there keystrokes for a Sony Vaio that will automatically let me duplicate screens or direct everything to the external? Thanks!

    Read the article

  • Save response from certain WEB resources while recording scenario

    - by jdevelop
    I need to create scenario for user interaction with single-page WEB application. The application does lots of AJAX calls in order to authenticate user and get user data. So I created simple scenario with HTTP Test Script Recorder and tried to record my script. Everything went well, however I noticed that whilst request data is recorder properly, the response data is not recorder at all. I tried to enable Add assertions and Regex matching - but that didn't work as well. Can you please advice how do I record response texts as well?

    Read the article

  • How do I create a popup banner before login with Lightdm?

    - by Rich Loring
    When Ubuntu was using gnome I was able to create a popup banner like the banner below before the login screen using zenity in the /etc/gdm/Init/Default. The line of code would be like this: if [ -f "/usr/bin/zenity" ]; then /usr/bin/zenity --info --text="`cat /etc/issue`" --no-wrap; else xmessage -file /etc/issue -button ok -geometry 540X480; fi How can I accomplish this with Unity? NOTICE TO USERS This is a Federal computer system (and/or it is directly connected to a BNL local network system) and is the property of the United States Government. It is for authorized use only. Users (authorized or unauthorized) have no explicit or implicit expectation of privacy. Any or all uses of this system and all files on this system may be intercepted, monitored, recorded, copied, audited, inspected, and disclosed to authorized site, Department of Energy, and law enforcement personnel, as well as authorized officials of other agencies, both domestic and foreign. By using this system, the user consents to such interception, monitoring, recording, copying, auditing, inspection, and disclosure at the discretion of authorized site or Department of Energy personnel. Unauthorized or improper use of this system may result in administrative disciplinary action and civil and criminal penalties. By continuing to use this system you indicate your awareness of and consent to these terms and conditions of use. LOG OFF IMMEDIATELY if you do not agree to the conditions stated in this warning.

    Read the article

  • Cannot login to Ubuntu 14.04 returns to the login screen

    - by Safder
    I updated to 14.04 from 12.04.03. I was using cinammon at that time. When I upgraded to 14.04 ,I got a serious problem. I was unable to login, as whenever I hit enter after entering password, it is taking me straight to login screen again.I unable to login like Guest even. So, here is my .xsession-errors file. possibly anyone could help. Thanks in advance. Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped init: gnome-settings-daemon main process (14717) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.1000.crash) main process (14607) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.1000.crash) main process (14623) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.1000.crash) main process (14663) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.1000.crash) main process (14620) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.1000.crash) main process (14612) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.1000.crash) main process (14616) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.1000.crash) main process (14629) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.1000.crash) main process (14625) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_update-notifier_system-crash-notification.1000.crash) main process (14662) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.127.crash) main process (14613) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.1000.crash) main process (14665) terminated with status 133 init: update-notifier-crash (/var/crash/linux-image-3.13.0-24-generic.0.crash) main process (14606) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_Xorg.0.crash) main process (14609) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.127.crash) main process (14624) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.127.crash) main process (14622) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.127.crash) main process (14618) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.127.crash) main process (14628) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.127.crash) main process (14664) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.127.crash) main process (14608) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.127.crash) main process (14634) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.127.crash) main process (14667) terminated with status 133 init: gnome-settings-daemon main process (14843) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-settings-daemon main process (14850) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-session (GNOME) main process (14727) killed by TRAP signal init: gnome-settings-daemon main process (14859) killed by TRAP signal init: logrotate main process (14570) killed by TERM signal init: upstart-dbus-session-bridge main process (14683) terminated with status 1 init: Disconnected from notified D-Bus bus

    Read the article

  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

    Read the article

  • Green (Screen) Computing

    - by onefloridacoder
    I recently was given an assignment to create a UX where a user could use the up and down arrow keys, as well as the tab and enter keys to move through a Silverlight datagrid that is going be used as part of a high throughput data entry UI. And to be honest, I’ve not trapped key codes since I coded JavaScript a few years ago.  Although the frameworks I’m using made it easy, it wasn’t without some trial and error.    The other thing that bothered me was that the customer tossed this into the use case as they were delivering the use case.  Fine.  I’ll take a whack at anything and beat up myself and beg (I’m not beyond begging for help) the community for help to get something done if I have to. It wasn’t as bad as I thought and I thought I would hopefully save someone a few keystrokes if you wanted to build a green screen for your customer.   Here’s the ValueConverter to handle changing the strings to decimals and then back again.  The value is a nullable valuetype so there are few extra steps to take.  Usually the “ConvertBack()” method doesn’t get addressed but in this case we have two-way binding and the converter needs to ensure that if the user doesn’t enter a value it will remain null when the value is reapplied to the model object’s setter.  1: using System; 2: using System.Windows.Data; 3: using System.Globalization; 4:  5: public class NullableDecimalToStringConverter : IValueConverter 6: { 7: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 8: { 9: if (!(((decimal?)value).HasValue)) 10: { 11: return (decimal?)null; 12: } 13: if (!(value is decimal)) 14: { 15: throw new ArgumentException("The value must be of type decimal"); 16: } 17:  18: NumberFormatInfo nfi = culture.NumberFormat; 19: nfi.NumberDecimalDigits = 4; 20:  21: return ((decimal)value).ToString("N", nfi); 22: } 23:  24: public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 25: { 26: decimal nullableDecimal; 27: decimal.TryParse(value.ToString(), out nullableDecimal); 28:  29: return nullableDecimal == 0 ? null : nullableDecimal.ToString(); 30: } 31: }            The ConvertBack() method uses TryParse to create a value from the incoming string so if the parse fails, we get a null value back, which is what we would expect.  But while I was testing I realized that if the user types something like “2..4” instead of “2.4”, TryParse will fail and still return a null.  The user is getting “puuu-lenty” of eye-candy to ensure they know how many values are affected in this particular view. Here’s the XAML code.   This is the simple part, we just have a DataGrid with one column here that’s bound to the the appropriate ViewModel property with the Converter referenced as well. 1: <data:DataGridTextColumn 2: Header="On-Hand" 3: Binding="{Binding Quantity, 4: Mode=TwoWay, 5: Converter={StaticResource DecimalToStringConverter}}" 6: IsReadOnly="False" /> Nothing too magical here.  Just some XAML to hook things up.   Here’s the code behind that’s handling the DataGridKeyup event.  These are wired to a local/private method but could be converted to something the ViewModel could use, but I just need to get this working for now. 1: // Wire up happens in the constructor 2: this.PicDataGrid.KeyUp += (s, e) => this.HandleKeyUp(e);   1: // DataGrid.BeginEdit fires when DataGrid.KeyUp fires. 2: private void HandleKeyUp(KeyEventArgs args) 3: { 4: if (args.Key == Key.Down || 5: args.Key == Key.Up || 6: args.Key == Key.Tab || 7: args.Key == Key.Enter ) 8: { 9: this.PicDataGrid.BeginEdit(); 10: } 11: }   And that’s it.  The ValueConverter was the biggest problem starting out because I was using an existing converter that didn’t take nullable value types into account.   Once the converter was passing back the appropriate value (null, “#.####”) the grid cell(s) and the model objects started working as I needed them to. HTH.

    Read the article

  • How to fix a Silverlight download progress indicator that jumps from 0% to 100%

    - by JaydPage
    Originally posted on: http://geekswithblogs.net/JaydPage/archive/2013/10/29/fixing-a-broken-silverlight-xap-file-download-progress-indicator-that.aspxAfter moving our silverlight application to a new server I came across an problem whereby the download progress indicator on the splash screen was stuck on 0% until the file had completely downloaded.After about an hour of searching for the answer I realised that there is a distinct lack of help out there for this problem.It is a simple fix:1) On the server that is hosting your website, go into IIS and click on the website.2) Click on the compression section3) Un-check the option that says "Dynamic Content Compression"4) Save changes

    Read the article

  • LightDM Backgroud is a simple purple radiant

    - by Zahidul Islam
    It seems after I tried to change the login screen background with Ubuntu Tweak, the greeter's background stays a simple purple background with just the spots.. I tried using dconf-editor, rechanging the image from Ubuntu Tweak back to the default, it still does not work. So In The End, everything for the lightdm points to /usr/share/backgrounds/warty-final-ubuntu.png. But it's still a purple solid color. How do I fix it?

    Read the article

  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

    Read the article

  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

    Read the article

  • ubuntu 12.04 broken

    - by Gaurav
    I installed PPA package for BITdefender but somehow the package got broken. Because of this I was not able to boot Ubuntu in normal mode. So i booted in recovery mode and completely removed the broken package using synaptic package manager. But even after removing the broken package I'm unable to boot in normal mode. Everytime i try to boot in normal mode I'm greeted with a black screen! Is there any way to fix this?

    Read the article

  • How do I remove the unity 2D option in lightdm (login sceen) in ubuntu 12.04?

    - by user113460
    Because I wish to view my full username at login, I want to remove the "Unity 2D" option at the login screen. Currently the last part of the username (after the 20th digit) is hidden behind the Ubuntu-icon which enables switching to Unity 2D. Another option would be to decrease the font-size of the username, is any of this possible? Btw this is not an issue in Ubuntu 12.10, where the username font-size is smaller, and Unity 2D unsupported!

    Read the article

  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

    Read the article

  • Brightness Adjustment on Desktop Computer

    - by DjBmNukez
    I have Ubuntu 12.10 I need an application/software that can increase and decrease my brightness. I know I can do it through my pc monitor but I don't want that. I want to control it through a software. I personally cannot find an application about this issue. I know that it is possible because the OS has the Fading effects before Screen Savers. I want to control brightness through a software for desktop pc.

    Read the article

  • Recording Available: What's New in ETPM v2.3.0?

    - by Wes Curtis
    Our team has published recordings for 'What's New in ETPM v2.3.1?' as well as overviews of features in a number of functional areas. Partners and customers who are considering implementing on or upgrading to recent versions like 2.3.1 have asked for a similar overview of the features available in ETPM v2.3.0 so they have a more complete view of what has been recently released. The What's New in ETPM v2.3.0? recording presents an overview of the features delivered in the ETPM v2.3.0 release. This recording was conducted in an ETPM v2.3.1 environment but the content focuses solely on those features new to ETPM v2.3.0.    

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >