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  • UitableView Problem in deleating items from database

    - by Arun Sharma
    Hi All, I am using in UitableView database.My table view works successfully (add single item,add multiple item,delete all) only problem is there when i want to delete single item for this i using Uitableview edit option. so how i add database method for deleting single item from database and also from table view. Please help me.

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  • How do you filter an NSMutable Array that contains core data?

    - by James
    I have an array that it is populated by core data as follows. NSMutableArray *mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Spot" :@"Name" :YES :managedObjectContext]; It looks like this in the console. (entity: Spot; id: 0x4b7e580 ; data: { CityToProvince = 0x4b7dbd0 ; Description = "Friend"; Email = "[email protected]"; Age = 21; Name = "Adam"; Phone = "+44175240"; }), How can i filter the array to remove anyone who is over a certain age? or use values in the array to make calculations? Please help i have been stuck for ages on this. Code would be gratefully appreciated.

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  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

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  • How to swap values in NSMutableArray?

    - by Harry Pham
    This piece of codes segment fault on me, any idea why? allButtons is a NSMutableArray, it contains 3 objects, a=0, b=1, a and b are int type if(a != -1 && b!= -1){ //Swap index in "allButtons" id tempA = [allButtons objectAtIndex:a]; id tempB = [allButtons objectAtIndex:b]; [allButtons replaceObjectAtIndex:a withObject:tempB]; //Seg fault here????? [allButtons replaceObjectAtIndex:b withObject:tempA]; needLoad = false; [self setUpButtons]; }

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  • CoreData : App crashes when deleting last instance created

    - by Leo
    Hello, I have a 2 tabs application. In the first one, I'm creating objects of the "Sample" and "SampleList" entities. Each sampleList contains an ID and a set of samples. Each sample contains a date and temperature property. In the second tab, I'm displaying my data in a tableView. I implemented the - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath method in order to delete SampleLists. In my xcdatamodel the delete rule for my relationship between SampleList and Sample is Cascade. My problem is that when I try to delete SampleList I just created, the app crashes and I receive a EXC_BAD_ACCESS signal. If I restart it, then I'm able to delete "old" sampleList without any problems. Earlier, I had the following problem : I couldn't display the the sampleLists I created since I launched the app, because it crashed too. I received also the EXC_BAD_ACCESS signal. Actually, it seemed that the date of the last sample created of the set was nil. If I am not releasing the NSDate I'm using to set the sample's date, I don't have this problem anymore... If anyone could help me to find out what could cause my troubles it would be great !! Here is the method I'm using to create new instances : SampleList *newSampleList = (SampleList *)[NSEntityDescription insertNewObjectForEntityForName:@"SampleList" inManagedObjectContext:managedObjectContext]; [newSampleList setPatchID:patchID]; NSMutableSet *newSampleSet = [[NSMutableSet alloc] init]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; for (int i = 0; i < [byteArray count]; i=i+4, sampleCount++) { NSDateComponents *comps = [[NSDateComponents alloc] init]; [comps setYear:year]; [comps setMonth:month]; [comps setDay:day]; [comps setHour:hours]; [comps setMinute:minutes]; NSDate *sampleDate = [gregorian dateFromComponents:comps]; Sample *newSample = (Sample *)[NSEntityDescription insertNewObjectForEntityForName:@"Sample" inManagedObjectContext:managedObjectContext]; [newSample setSampleDate:sampleDate]; [newSample setSampleTemperature:[NSNumber numberWithInt:temperature]]; [newSampleSet addObject:newSample]; [comps release]; //[sampleDate release]; } [newSampleList setSampleSet:newSampleSet]; // [newSampleSet release]; NSError *error; if (![managedObjectContext save:&error]) { NSLog(@"Could not Save the context !!"); } [gregorian release];

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  • Facebook writing on a wall problem - retrieves only null value.

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • iOS 5 - Coredata Sqlite DB losing data after killing app

    - by Brian Boyle
    I'm using coredata with a sqlite DB to persist data in my app. However, each time I kill my app I lose any data that was saved in the DB. I'm pretty sure its because the .sqlite file for my DB is just being replaced by a fresh one each time my app starts, but I can't seem to find any code that will just use the existing one thats there. It would be great if anyone could point me towards some code that could handle this for me. Cheers B - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (__persistentStoreCoordinator != nil) { return __persistentStoreCoordinator; } NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; NSURL *storeURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"FlickrCoreData.sqlite"]; NSError *error = nil; __persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![__persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:options error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return __persistentStoreCoordinator; }

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  • objective-c Novice - Needs help with global variables and setter method

    - by user544006
    I am creating a quiz app which has 2 views, MMAppViewController and a subview Level1View. I have declared NSInteger property "theScore" in the MMAppViewController view and have synthesised it. In my Level1View when they answer a correct question the "theScore" int will increase by one. The score has to be a global variable because when you reach so many points it will unlock the next level. For some reason in my switch statement it only lets me use the setTheScore method once. I am getting errors for every other set method in the switch statement. Error: "Duplicate label setTheScore". The statement is in the pushButtonAnswer method: setTheScore: theScore++; Here is my code: #import "Level1View.h" #import "MMAppViewController.h" @implementation Level1View @synthesize answer; @synthesize question; @synthesize userAnswer; @synthesize theScore; @synthesize score; int questionNum=0; NSInteger score=0; NSInteger theScore; BOOL start=FALSE; BOOL optionNum=FALSE; -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } -(IBAction)pushButton1{ optionNum=TRUE; labelAnswer.textColor=[UIColor blackColor]; userAnswer=@"1"; [labelAnswer setText:(@"You chose 'A'")]; } -(IBAction)pushButton2{ optionNum=TRUE; labelAnswer.textColor=[UIColor blackColor]; userAnswer=@"2"; [labelAnswer setText:(@"You chose 'B'")]; } -(IBAction)pushButton3{ optionNum=TRUE; labelAnswer.textColor=[UIColor blackColor]; userAnswer=@"3"; [labelAnswer setText:(@"You chose 'C'")]; } -(IBAction)pushButtonAnswer{ labelAnswer.textColor=[UIColor blackColor]; switch (questionNum){ case 1: if(answer==userAnswer && optionNum==TRUE){ labelAnswer.textColor=[UIColor greenColor]; [labelAnswer setText:(@"correct")]; [self hideButtons]; score++; [self setTheScore: theScore++]; } else if(optionNum==FALSE){ [labelAnswer setText:(@"Please choose an answer below:")];} else{ labelAnswer.textColor=[UIColor redColor]; [labelAnswer setText:(@"wrong")];} [self hideButtons]; break; case 2: if(answer==userAnswer && optionNum==TRUE){ labelAnswer.textColor=[UIColor greenColor]; [labelAnswer setText:(@"correct")]; [self hideButtons]; score++; [self setTheScore: theScore++]; } else if(optionNum==FALSE){ [labelAnswer setText:(@"Please choose an answer below:")];} else{ labelAnswer.textColor=[UIColor redColor]; [labelAnswer setText:(@"wrong")]; [self hideButtons];} break; case 3: if(answer==userAnswer && optionNum==TRUE){ labelAnswer.textColor=[UIColor greenColor]; .... And #import "MMAppViewController.h" #import "Level1View.h" @implementation MMAppViewController @synthesize theScore; NSInteger score; -(IBAction)pushLevel1{ Level1View *level1View = [[Level1View alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:level1View animated:YES]; theScore++; } -(IBAction)pushLevel2{ //Level1View *level1View = [[Level1View alloc] initWithNibName:nil bundle:nil]; //[self presentModalViewController:level1View animated:YES]; NSInteger *temp = Level1View.score; //int theScore=2; [labelChoose setText:[NSString stringWithFormat:@"You scored %i", theScore]]; } Does anyone know why i am getting these errors and if I am coding this correctly?

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  • update app invalid help

    - by Florent
    hi all trying to update my app on itunes connet i get the following : The binary you uploaded was invalid. The executable name, as reported by CFBundleExecutable in the Info.plist file, may not contain any of these characters: \ [ ] { } ( ) . + * please i v searched the web no one encountered this error thanks

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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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  • How to parse XML with special characters?

    - by Snooze
    Whenever I try to parse XML with special characters such as o or ???? I get an error. The xml documents claims to use UTF-8 encoding but that does not seem to be the case. Here is what the troublesome text looks like when I view the XML in Firefox: Bleach: The Diamond Dust Rebellion - MÅ? Hitotsu no HyÅ?rinmaru; Bleach - The DiamondDust Rebellion - Mou Hitotsu no Hyourinmaru On the actual website, Å? is actually the character o. <br /> One day, Doraemon and his friends meet Professor Mangetsu (æº?æ??å??ç??, Professor Mangetsu?), who studies magic and magical beings such as goblins, and his daughter Miyoko (ç¾?å¤?å­?, Miyoko?), and are warned of the dangerous approximation of the &quot;star of the Underworld&quot; to the Earth&#039;s orbit.<br /> <br /> And once again, on the actual website, those characters appear as ???? and ???. The actual XML file is formatted properly other than those special characters, which certainly do not appear to be using the UTF-8 encoding. Is there a way to get NSXML to parse these XML files?

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  • Return the name of the class instance with the highest 'someValue' instance variable

    - by Timbo
    I have a brand new Objective-C class called test. The test class has an instance variable called someValue, which contains an integer. I create 5 instances of the test class called aTest, bTest, cTest, dTest and eTest. The appropriate synthesize and property declarations for someValue are in place. Is there a clean way of returning the name of the class instance with the highest someValue value out of all the existing test class instances? The number of class instances may vary from the 5 in my example. Note I don't care what the value is, I just want to return the name of the class instance with the highest 'someValue' instance variable. I've tried a few NSMutable arrays however can only get the value not the name of the variable that contains it. Thanks in advance

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • objective C convert NSString to unsigned

    - by user1501354
    I have changed my question. I want to convert an NSString to an unsigned int. Why? Because I want to do parallel payment in PayPal. Below I have given my coding in which I want to convert the NSString to an unsigned int. My query is: //optional, set shippingEnabled to TRUE if you want to display shipping //options to the user, default: TRUE [PayPal getPayPalInst].shippingEnabled = TRUE; //optional, set dynamicAmountUpdateEnabled to TRUE if you want to compute //shipping and tax based on the user's address choice, default: FALSE [PayPal getPayPalInst].dynamicAmountUpdateEnabled = TRUE; //optional, choose who pays the fee, default: FEEPAYER_EACHRECEIVER [PayPal getPayPalInst].feePayer = FEEPAYER_EACHRECEIVER; //for a payment with multiple recipients, use a PayPalAdvancedPayment object PayPalAdvancedPayment *payment = [[PayPalAdvancedPayment alloc] init]; payment.paymentCurrency = @"USD"; // A payment note applied to all recipients. payment.memo = @"A Note applied to all recipients"; //receiverPaymentDetails is a list of PPReceiverPaymentDetails objects payment.receiverPaymentDetails = [NSMutableArray array]; NSArray *emailArray = [NSArray arrayWithObjects:@"[email protected]",@"[email protected]", nil]; for (int i = 1; i <= 2; i++) { PayPalReceiverPaymentDetails *details = [[PayPalReceiverPaymentDetails alloc] init]; // Customize the payment notes for one of the three recipient. if (i == 2) { details.description = [NSString stringWithFormat:@"Component %d", i]; } details.recipient = [NSString stringWithFormat:@"%@",[emailArray objectAtIndex:i-1]]; unsigned order; if (i==1) { order = [[feeArray objectAtIndex:0] unsignedIntValue]; } if (i==2) { order = [[amountArray objectAtIndex:0] unsignedIntValue]; } //subtotal of all items for this recipient, without tax and shipping details.subTotal = [NSDecimalNumber decimalNumberWithMantissa:order exponent:-4 isNegative:FALSE]; //invoiceData is a PayPalInvoiceData object which contains tax, shipping, and a list of PayPalInvoiceItem objects details.invoiceData = [[PayPalInvoiceData alloc] init]; //invoiceItems is a list of PayPalInvoiceItem objects //NOTE: sum of totalPrice for all items must equal details.subTotal //NOTE: example only shows a single item, but you can have more than one details.invoiceData.invoiceItems = [NSMutableArray array]; PayPalInvoiceItem *item = [[PayPalInvoiceItem alloc] init]; item.totalPrice = details.subTotal; [details.invoiceData.invoiceItems addObject:item]; [payment.receiverPaymentDetails addObject:details]; } [[PayPal getPayPalInst] advancedCheckoutWithPayment:payment]; Can anybody tell me how to do this conversion? Thanks and regards in advance.

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  • how to put the gps new cllocation co-ordinate to google map in objective-c.

    - by uttam
    i want to use the gps to update the user location on google map,i am using the following method. -didFailWithError and -didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation but how can i get the newlocation on the google map, because for that we want the latitude and longitude. and then put that in setregion method. pls tell me how i can we set the newlocation obtain from location manager to the google map

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  • Storing an subtitle on an annotation with NSUserDefualts

    - by Krismutt
    Hey everybody! Basically: what i try to do is to save the street address of an annotation so that when I quit the application and launch it again the street address still will be there...see the following code: SavePosition.m -(NSString *)subtitle{ if (!subtitle) { return @"Ingen gata i närheten"; } else { return subtitle; } } -(NSString *)title{ return @"Sparad Position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ self.coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; } - (void)setCoordinate:(CLLocationCoordinate2D)koor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:koor] autorelease]; geocoder.delegate = self; coordinate = koor; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { NSLog(@"fail %@", error); } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark { self.subtitle = [placemark.addressDictionary valueForKey:@"Street"]; } -(void)applicationWillTerminate:(UIApplication *)application { NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef setBool:YES forKey:@"Street"]; [userDef synchronize]; } @end mainViewController.m -(void)viewDidLoad { [super viewDidLoad]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; if ([userDef boolForKey:@"sparadKoordinat-existerar"]) { CLLocationCoordinate2D savedCoordinate; savedCoordinate.latitude = [userDef doubleForKey:@"sparadKoordinat-latitud"]; savedCoordinate.longitude = [userDef doubleForKey:@"sparadKoordinat-longitud"]; SparaPosition *position=[[SparaPosition alloc] initWithCoordinate:savedCoordinate]; [mapView addAnnotation:position]; savedPosition = savedCoordinate; raderaSparad.enabled=YES; skickaMaps.enabled=YES; mStoreLocationButton.enabled=NO; friZoom = NO; NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { savedAddress.subtitle = [userDef valueForKey:@"Street"]; // what code should I add here? } MKCoordinateRegion region; region.center.latitude = savedCoordinate.latitude; region.center.longitude= savedCoordinate.longitude; MKCoordinateSpan span; span.latitudeDelta = 0.01; span.longitudeDelta = 0.01; region.span = span; region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; [mapView setRegion:region animated:TRUE]; }

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  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

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  • Loading different portrait/landscape UIViews

    - by Tronic
    Hi, I have following View COntroller structure: ScrollViewController LandscapeViewController PortraitViewController Each with its own .nib The app starts in landscape mode where many landscape views are added to a scrollview. Each landscape view has its specific portrait view, so I have to assign like ID's to each of this views. Can you tell me, how I can load the specific portrait view for each landscape view when rotating the device? Do I have to make two scroll views? One for landscape, one for portrait? Or is it possible to just scroll through the landscape scrollview an load just one portrait view with the right content based on an ID? How could I implement that? The data comes from a property list. Thanks in advance!

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  • set different images to uitableview cell

    - by Sudha
    I am making an app in which one of the view has a tableview. Tableview cell has two conditions. There are two images which are going to be set on uitableview cell according to the condition i.e. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSString *que =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"question"]; NSString *ans =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"answer"]; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.imageView.image=nil; if ((que.length!=0)&&(ans.length!=0)) { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 75)]; imag.image = [UIImage imageNamed:@"ques.png"]; [cell.contentView addSubview:imag]; questext = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; questext.backgroundColor = [UIColor clearColor]; questext.delegate = self; questext.tag = 101; questext.textAlignment = UITextAlignmentLeft; questext.editable = NO; questext.scrollEnabled = YES; [cell addSubview:questext]; anstext = [[UITextView alloc]initWithFrame:CGRectMake(10, 37, 300, 35)]; anstext.backgroundColor = [UIColor clearColor]; anstext.delegate = self; anstext.tag = 102; anstext.scrollEnabled = YES; anstext.textAlignment = UITextAlignmentLeft; anstext.editable = NO; [cell addSubview:anstext]; } else { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 40)]; imag.image = [UIImage imageNamed:@"answ.png"]; [cell.contentView addSubview:imag]; onlyques = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; onlyques.backgroundColor= [UIColor clearColor]; [onlyques setScrollEnabled:YES]; onlyques.delegate = self; onlyques.tag = 103; onlyques.textAlignment = UITextAlignmentLeft; onlyques.editable = NO; onlyques.scrollEnabled = YES; [cell addSubview:onlyques]; } } questext = (UITextView*)[cell viewWithTag:101]; questext.text = que; anstext = (UITextView*)[cell viewWithTag:102]; anstext.text = ans; onlyques = (UITextView*)[cell viewWithTag:103]; onlyques.text = que; return cell; } But image is not appearing properly. As I scroll up and down the table view ,images get changes automatically. Please look upon my code and help me in finding the error. second image is when I scroll up and down the table view and first image is in the starting. please help me. if any one knows how to load different images to uitableview cell. thanks in advance.

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  • View Window Not Opening in Interface Builder

    - by senfo
    When I double click the XIB file in Xcode, Interface Builder typically launches a few different windows, one of which is the View window. For some reason, however, the View window isn't opening for one of my XIB files. If I open any of the other XIB files, however, the View window does open. I'm not sure if there's a way to manually launch the View window (I looked through all of the menu items and couldn't find a way) or if I broke something in my XIB. Update: I created a connection from the app delegate to a navigation controller, which seemed to break something. When I cleared that connection, the View window came back.

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  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

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  • iOS - Passing variable to view controller

    - by gj15987
    I have a view with a view controller and when I show this view on screen, I want to be able to pass variables to it from the calling class, so that I can set the values of labels etc. First, I just tried creating a property for one of the labels, and calling that from the calling class. For example: SetTeamsViewController *vc = [[SetTeamsViewController alloc] init]; vc.myLabel.text = self.teamCount; [self presentModalViewController:vc animated:YES]; [vc release]; However, this didn't work. So I tried creating a convenience initializer. SetTeamsViewController *vc = [[SetTeamsViewController alloc] initWithTeamCount:self.teamCount]; And then in the SetTeamsViewController I had - (id)initWithTeamCount:(int)teamCount { self = [super initWithNibName:nil bundle:nil]; if (self) { // Custom initialization self.teamCountLabel.text = [NSString stringWithFormat:@"%d",teamCount]; } return self; } However, this didn't work either. It's just loading whatever value I've given the label in the nib file. I've littered the code with NSLog()s and it is passing the correct variable values around, it's just not setting the label. Any help would be greatly appreciated. EDIT: I've just tried setting an instance variable in my designated initializer, and then setting the label in viewDidLoad and that works! Is this the best way to do this? Also, when dismissing this modal view controller, I update the text of a button in the view of the calling ViewController too. However, if I press this button again (to show the modal view again) whilst the other view is animating on screen, the button temporarily has it's original value again (from the nib). Does anyone know why this is?

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